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DMR19
99 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Kaiserbarra, War Dragon Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 7 or less from your hand into the battle zone. | Light | 8 | 8000 | CreatureAngel Command Dragon/Revolutionary Army | 1/87 VR | |
| Starry Sky, Revolution Dragon■ Blocker ■ Double Breaker ■ At the end of your turn, untap this creature. ■ Revolution 2 - When your opponent's creature enters the battle zone, if you have 2 or fewer shields, tap that creature. | Light | 7 | 7500 | CreatureAngel Command Dragon/Revolutionary Army | 2/87 VR | |
| Plasma, Revolution Dragon Formula■ Evolution - Put on one of your water creatures. ■ Double Breaker ■ When this creature enters the battle zone, you may draw 4 cards. ■ Revolution 2 - Whenever your opponent's creature attacks, if you have 2 or fewer shields, you may use a card with "Shield Trigger" from your hand without paying its cost. | Water | 7 | 11000 | Evolution CreatureCrystal Command Dragon/Revolutionary Army | 3/87 VR | |
| Shuff, Eureka■ When this creature enters the battle zone or attacks, name a number. Until the start of your next turn, your opponent can't cast spells with that cost, and your opponent's creatures with that cost can't attack or block. | Water | 4 | 4000 | CreatureMagic Command/Great Mechaoh/Invader | 4/87 VR | |
| Duenyan Emperor■ Evolution - Put on one of your creatures. ■ Invasion - Funky Nightmare ■ Double Breaker ■ At the end of this creature's attack, put a non-evolution Funky Nightmare with cost 6 or less from your graveyard under this creature. ■ When this creature is destroyed, put all Funky Nightmares that were under this creature from your graveyard into the battle zone. | Darkness | 5 | 6000 | Evolution CreatureFunky Nightmare/Invader | 5/87 VR | |
| Gabute, Revolution Dragon■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's shields and put it into its owner's graveyard. ■ Revolution 2 - If you have 2 or fewer shields, all your darkness creatures get "Blocker" and "Slayer." | Darkness | 7 | 7000 | CreatureDemon Command Dragon/Revolutionary Army | 6/87 VR | |
| Glenmalt, Explosive Revolution■ Evolution - Put on one of your fire creatures. ■ Double Breaker ■ Whenever another of your creatures would battle, this creature may battle instead. ■ Revolution 2 - If you have 2 or fewer shields, your opponent's creatures attack creatures if able. | Fire | 5 | 9000 | Evolution CreatureHumanoid Baku/Gaial Command Dragon/Revolutionary Army | 7/87 VR | |
| Redzone Neo, Supersonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature with cost 3 or more (Whenever one of your fire creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ At the end of this creature's first attack each turn, untap this creature. | Fire | 4 | 5000 | Evolution CreatureSonic Command/Invader | 8/87 VR | |
| Gyogyou, Revolutionkind■ Evolution - Put on one of your nature creatures. ■ Double Breaker ■ When your opponent's creature enters the battle zone, you may put a non-evolution nature creature with cost equal to or less than that creature's cost from your mana zone into the battle zone. ■ Revolution 2 - If you have 2 or fewer shields, this creature's summoning cost is reduced by 5. | Nature | 6 | 8000 | Evolution CreatureJurassic Command Dragon/Revolutionary Army | 9/87 VR | |
| Kinkong, Beast Army■ Double Breaker ■ You may summon this creature from your mana zone. ■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may tap and put a nature Invader evolution creature from your mana zone on top of that creature. | Nature | 8 | 11000 | CreatureGuerrilla Command/Invader | 10/87 VR | |
| Naraga Maagura, Three Kingdoms■ Evolution - Put on one of your light creatures. ■ Invasion - Light creature with cost 3 or more (Whenever one of your light creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of this creature's attack, put the top card of your deck into your shield zone face down as a new shield. | Light | 6 | 7000 | Evolution CreatureAngel Command/Invader | 11/87 R | |
| Emeralda, Pitch Dragon Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may add one of your shields to your hand. Then you may put a card from your hand into your shield zone face down as a new shield. (You may use the "Shield Trigger" of a shield card you added to your hand this way.) | Light | 5 | 5500 | CreatureAngel Command Dragon | 12/87 R | |
| Ultimate Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures and tap it. Shuffle your deck and look at the top card. If that card is a light Invader with cost 9, you may put it into the battle zone. If you didn't put a creature into the battle zone this way, put that card into your hand. | Light | 6 | Spell | 13/87 R | ||
| Gachanko Gachisky■ Evolution - Put on one of your water creatures. ■ Invasion - Water creature with cost 3 or more (Whenever one of your water creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of this creature's attack, you may draw a card. | Water | 5 | 6000 | Evolution CreatureGreat Mechaoh/Invader | 14/87 R | |
| Cyber P Goobie■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Then put them back in any order. | Water | 5 | 4000 | CreatureCyber Command | 15/87 R | |
| Landhead, Invader■ Nobody can take consecutive turns. ■ Ultra Saver: ??? (When one of your ??? would leave the battle zone, you may destroy this creature instead.) | Water | 3 | 3000 | CreatureGreat Mechaoh/Invader | 16/87 R | |
| Dead Dollar, S-Rank Zombie■ Evolution - Put on one of your darkness creatures. ■ S-Rank Invasion [Zombie] - Darkness Command (Whenever one of your darkness Commands attacks, you may put this creature from your hand or graveyard on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, your opponent puts the top card of their deck into their graveyard. Then return all cards with the same cost as that card from your graveyard to your hand. | Darkness | 7 | 8000 | Evolution CreatureMagic Command/S-Rank Invader | 17/87 R | |
| Dead Guerrilla, S-Rank Zombie■ Evolution - Put on one of your darkness creatures. ■ S-Rank Invasion [Zombie] - Darkness Command (Whenever one of your darkness Commands attacks, you may put this creature from your hand or graveyard on top of it.) ■ Slayer ■ Double Breaker ■ When this creature enters the battle zone, during your opponent's next turn, all of your opponent's creatures attack if able. | Darkness | 6 | 11000 | Evolution CreatureGuerrilla Command/S-Rank Invader | 18/87 R | |
| Sidelan, Supersonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature with cost 3 or more (Whenever one of your fire creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of this creature's attack, destroy one of your opponent's creatures with power 3000 or less. | Fire | 5 | 6000 | Evolution CreatureSonic Command/Invader | 19/87 R | |
| Eagle Batocchi■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. That creature and this creature battle. ■ When this creature wins a battle, draw a card. | Fire | 7 | 4000 | CreatureFire Bird Flame/Revolutionary Army | 20/87 R | |
| Dogiragon Slash■ Choose one of the following. ▼ Destroy 2 of your opponent's creatures with "Blocker." ▼ Destroy 2 of your opponent's creatures with power 5000 or less. ▼ Destroy 2 of your opponent's Invaders. | Fire | 5 | Spell | 21/87 R | ||
| Cattonfa, Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature creature with cost 3 or more (Whenever one of your nature creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of this creature's attack, put the top card of your deck into your mana zone. | Nature | 5 | 7000 | Evolution CreatureGuerrilla Command/Invader | 22/87 R | |
| Fufuwamokedake■ Whenever your opponent's creature attacks, it attacks this creature if able. ■ All your other creatures get "Guard Man." (You may tap a creature with "Guard Man" to change the target of an opponent's creature's attack from your other creatures to that creature.) | Nature | 2 | 1000 | CreatureBalloon Mushroom | 23/87 R | |
| Boulder of Revolution■ Revolution 0 Trigger - When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top card of your deck. If it's a nature creature, choose one of your opponent's creatures and put it into its owner's mana zone. ■ After you cast this spell, add it to your deck and shuffle instead of putting it into your graveyard. | Nature | 3 | Spell | 24/87 R | ||
| Gio, Super Seven Extremes■ Evolution - Put on one of your light creatures. ■ When you summon this creature, you may show your opponent any number of other cards with cost 9 from your hand. For each card shown this way, this creature's summoning cost is reduced by 1. However, its cost can't be reduced below 0. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 9 | 11500 | Evolution CreatureAngel Command/Invader | 25/87 U | |
| Di, Seven Extremes■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) | Light | 9 | 15000 | CreatureAngel Command/Invader | 26/87 U | |
| Kokeshieru, Invader■ Whenever you put one of your evolution creatures on top of another creature, put the top card of your deck into your shield zone face down as a new shield. | Light | 5 | 4000 | CreatureAngel Command/Invader | 27/87 U | |
| Pikkesu, Agitate Wings■ Whenever one of your creatures attacks, if it's the first attack that turn, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 4 | 3000 | CreatureJustice Wing | 28/87 U | |
| Scale of Offense and Defense■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Choose up to 2 of your opponent's creatures and tap them. ▼ Untap all your creatures. | Light | 3 | Spell | 29/87 U | ||
| Station, Space■ Whenever you put one of your evolution creatures on top of another creature, draw a card. | Water | 4 | 3000 | CreatureMagic Command/Invader | 30/87 U | |
| H Senbon■ When this creature enters the battle zone, return one of your shields to your hand. However, you can't use its "Shield Trigger." ■ At the end of that turn, put a card from your hand into your shield zone face down as a new shield. | Water | 3 | 2000 | CreatureCyber Virus Sea/Revolutionary Army | 31/87 U | |
| Rocket Man, Space■ Whenever this creature would battle, return one of your creatures to your hand instead. | Water | 2 | 4000 | CreatureLiquid People Flash/Invader | 32/87 U | |
| The Dandy, Aqua Agitator■ Whenever one of your creatures attacks, if it's the first attack that turn, that creature can't be blocked this turn. | Water | 2 | 1000 | CreatureLiquid People Flash | 33/87 U | |
| Scale of Gold and Binding■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Draw 2 cards. ▼ Choose up to 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. | Water | 5 | Spell | 34/87 U | ||
| Raiboddo, Rear Warfare Demon Dragon■ You may reduce this creature's summoning cost by 1 for each darkness card in your graveyard. However, its cost can't be reduced below 0. | Darkness | 6 | 5000 | CreatureDemon Command Dragon/Revolutionary Army | 35/87 U | |
| Coffin, Zombie■ Whenever you put one of your evolution creatures on top of another creature, your opponent chooses a card from their hand and discards it. | Darkness | 3 | 3000 | CreatureFunky Nightmare/Invader | 36/87 U | |
| Sonomanma, Dark Armor■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature enters the battle zone, add one of your shields to your hand. (You can't use its "Shield Trigger.") | Darkness | 3 | 2000 | CreatureDark Nightmare/Revolutionary Army | 37/87 U | |
| Sutenyanko■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ At the start of your turn, if this creature is in your graveyard, you may destroy 1 of your creatures. If you do, put this creature into the battle zone. | Darkness | 2 | 1000 | CreatureFunky Nightmare/Invader | 38/87 U | |
| Scale of Life and Death■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Return up to 2 creatures from your graveyard to your hand. ▼ Choose one of your opponent's creatures. It gets -5000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | Spell | 39/87 U | ||
| Venom Charger■ One of your creatures gets "Slayer" this turn. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 40/87 U | ||
| Mega Shock Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature enters the battle zone, put one of your shields into your graveyard. | Fire | 4 | 6000 | CreatureMega Command Dragon/Revolutionary Army | 41/87 U | |
| Baran, Explosive Agitator■ Whenever one of your creatures attacks, if it's the first attack that turn, destroy one of your opponent's creatures with power 3000 or less. | Fire | 3 | 3000 | CreatureHumanoid Baku | 42/87 U | |
| Trooper, Forbidden U■ Whenever this creature attacks, put one of your seals into your graveyard. | Fire | 3 | 3000 | CreatureHumanoid Baku/Invader/Initials | 43/87 U | |
| Flaming Borucchi■ When this creature enters the battle zone, you may add one of your shields to your hand. (You can't use its "Shield Trigger.") ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, all your creatures get +4000 power during battles this turn. | Fire | 3 | 1000 | CreatureFire Bird Flame/Revolutionary Army | 44/87 U | |
| Side, Sonic■ Whenever you put one of your evolution creatures on top of another creature, destroy one of your opponent's creatures with "Blocker." | Fire | 2 | 1000 | CreatureHumanoid Baku/Invader | 45/87 U | |
| Scale of Bravery and Love■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Discard a card from your hand, then draw 2 cards. ▼ Destroy one of your opponent's creatures with power 2000 or less. | Fire | 2 | Spell | 46/87 U | ||
| Flint, Agitate Style■ Whenever one of your creatures attacks, if it's the first attack that turn, that creature gets +5000 power that turn and breaks one additional shield. | Nature | 5 | 5000 | CreatureBeast Folk Go | 47/87 U | |
| Gyou, Growthkind■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature enters the battle zone, put one of your shields into your mana zone. | Nature | 4 | 4000 | CreatureJurassic Command Dragon/Revolutionary Army | 48/87 U | |
| Sanmoth, Tribe■ Whenever you put one of your evolution creatures on top of another creature, put the top card of your deck into your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | 49/87 U | |
| Trio, Tribe■ At the end of your turn, if there are 3 or fewer creatures in the battle zone, you may draw a card. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | 50/87 U | |
| Scale of Net and Axe■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Return a card from your mana zone to your hand. ▼ Choose one of your opponent's creatures with power 5000 or less and put it into its owner's mana zone. | Nature | 4 | Spell | 51/87 U | ||
| Meditas, New Year Ball■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. | Light | 4 | 3500 | CreatureJustice Orb | 52/87 C | |
| Rose Da Capo, Revolution Dragon Elemental■ When this creature enters the battle zone, draw a card. ■ Revolution 2 - When this creature is destroyed, if you have 2 or fewer shields, you may put a non-evolution light creature with cost 7 or less from your hand into the battle zone. | Light | 4 | 3500 | CreatureAngel Command Dragon/Revolutionary Army | 53/87 C | |
| Lezosta, Brilliant Ball■ When this creature enters the battle zone, you may put a non-evolution light creature with cost 2 or less from your hand into the battle zone. | Light | 3 | 3000 | CreatureJustice Orb/Revolutionary Army | 54/87 C | |
| Baronarde, Glorious Wings■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 3 | 2000 | CreatureJustice Wing | 55/87 C | |
| Rurero, Proof Technique Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureJustice Orb/Revolutionary Army | 56/87 C | |
| De Baula Charger■ Return a spell from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 5 | Spell | 57/87 C | ||
| Fake Out Flash■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses one of their untapped creatures and taps it. | Light | 1 | Spell | 58/87 C | ||
| Drone, Space■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, draw a card. | Water | 5 | 3000 | CreatureMagic Command/Invader | 59/87 C | |
| K Rage■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Revolution 2 - If you have 2 or fewer shields and this creature is blocking, this creature gets +4000 power. | Water | 4 | 2000 | CreatureCyber Virus Sea/Revolutionary Army | 60/87 C | |
| Gachanko, Minirobo No.3■ When this creature enters the battle zone, choose one of your opponent's shields and look at it. You may have its owner put that shield on the bottom of their deck. If you do, your opponent puts the top card of their deck into their shield zone face down as a new shield. | Water | 3 | 3000 | CreatureGreat Mechaoh/Invader | 61/87 C | |
| Birdman, Aqua Agitator■ Whenever one of your creatures attacks, if it's the first attack that turn, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People Flash | 62/87 C | |
| K Rimi■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. | Water | 2 | 3000 | CreatureCyber Virus Sea | 63/87 C | |
| T Anago■ This creature can't attack. ■ Saver - Water creature (When one of your water creatures would be destroyed, you may destroy this creature instead.) | Water | 1 | 1000 | CreatureCyber Virus Sea/Revolutionary Army | 64/87 C | |
| Surf Spiral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 creature and return it to its owner's hand. Draw a card. | Water | 6 | Spell | 65/87 C | ||
| Dead, Zombie■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. | Darkness | 4 | 4000 | CreatureDemon Command/Invader | 66/87 C | |
| Torikama Trigger■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. | Darkness | 4 | 4000 | CreatureFunky Nightmare | 67/87 C | |
| Gyagyan, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ Revolution 2 - When this creature blocks, if you have 2 or fewer shields, your opponent chooses a card from their hand and discards it. | Darkness | 3 | 4000 | CreatureDark Nightmare/Revolutionary Army | 68/87 C | |
| The Live, Dark Armor■ When this creature enters the battle zone, you may discard a card from your hand. If you do, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 3 | 3000 | CreatureDark Nightmare/Revolutionary Army | 69/87 C | |
| Bonedance, Invader | Darkness | 2 | 2000 | CreatureFunky Nightmare/Invader | 70/87 C | |
| Sendou Nyanko■ Whenever one of your creatures attacks, if it's the first attack that turn, choose one of your creatures. That creature gets "Slayer" that turn. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 2 | 1000 | CreatureFunky Nightmare | 71/87 C | |
| Nyanko Hand of Hell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with cost 6 or less. | Darkness | 5 | Spell | 72/87 C | ||
| Propeller Polka■ Revolution 2 - If you have 2 or fewer shields, this creature gets +1000 power and can attack untapped creatures. | Fire | 4 | 4000 | CreatureFire Bird Flame/Revolutionary Army | 73/87 C | |
| Marmo, Forbidden C■ Ultra Saver - Creature with "Dokindam" in its name (When one of your creatures with "Dokindam" in its name would leave the battle zone, you may destroy this creature instead.) | Fire | 4 | 4000 | CreatureSonic Command/Invader/Initials | 74/87 C | |
| Carat Agecchi■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 2000 or less. | Fire | 4 | 2000 | CreatureFire Bird Flame/Revolutionary Army | 75/87 C | |
| Islay, Explosive Agitator■ Whenever one of your creatures attacks, if it's the first attack that turn, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 3 | 2000 | CreatureHumanoid Baku/Revolutionary Army | 76/87 C | |
| Speed, Sonic■ If your opponent has 2 or fewer shields, this creature gets +3000 power and is also a Sonic Command. | Fire | 2 | 2000 | CreatureHumanoid Baku/Invader | 77/87 C | |
| Sonic Slap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures with power 6000 or less and destroy it. | Fire | 5 | Spell | 78/87 C | ||
| Dash Charger■ All your creatures get "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 79/87 C | ||
| Phenecdra, Founderkind■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 7000 | CreatureJurassic Command Dragon/Revolutionary Army | 80/87 C | |
| Pentagon, Penguinkind■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Nature | 6 | 5000 | CreatureJurassic Command Dragon/Revolutionary Army | 81/87 C | |
| Big Big, Snow Faerie■ Guard Man (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ Revolution 2 - Whenever your opponent's creature attacks, if you have 2 or fewer shields, that creature attacks this creature if able. | Nature | 4 | 5000 | CreatureSnow Faerie Kaze/Revolutionary Army | 82/87 C | |
| Peach Princess, Fearless Faerie■ You may reduce the cost of the second creature you summon each turn by up to 2. However, its cost can't be reduced below 0. | Nature | 3 | 2000 | CreatureWild Veggies/Snow Faerie | 83/87 C | |
| Uruse, Agitate Style■ Whenever one of your creatures attacks, if it's the first attack that turn, you may put the top card of your deck into your mana zone. | Nature | 3 | 2000 | CreatureBeast Folk Go | 84/87 C | |
| Saepoyo, Snow Faerie■ When this creature enters the battle zone, one of your creatures gets +2000 power this turn. | Nature | 2 | 2000 | CreatureSnow Faerie Kaze/Revolutionary Army | 85/87 C | |
| Dreaming Moon Knife■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | 86/87 C | |
| Chakechake Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Nature | 5 | Spell | 87/87 C | ||
| Forbidden - Sealed X -■ Triple Breaker ■ When this creature is released from forbidden, your opponent puts one seal on each of their creatures. ■ When your opponent chooses a creature with a spell of cost 4 or less, they can't choose this creature. ■ If this card is in any zone other than the battle zone, you lose the game. | Fire | Forbidden Pulse | FL1/FL1 | |||
| G.O.D., Extreme Invasion■ Evolution - Put on one of your light creatures with cost 9. ■ Invasion - Light evolution creature with cost 9 ■ Triple Breaker ■ When this creature enters the battle zone, you may put up to 9 light creatures with cost 9 from your hand or mana zone into the battle zone. | Light | 9 | 15500 | Evolution CreatureAngel Command/Invader | L1/L2 LEG | |
| Bolshack Dogiragon■ Revolution 0 Trigger - When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a non-evolution fire creature, put it into the battle zone and put this creature on top of it. ■ Evolution - Put on one of your fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may choose one of your opponent's creatures. That creature and this creature battle. | Fire | 7 | 12000 | Evolution CreatureMega Command Dragon/Revolutionary Army | L2/L2 LEG | |
| Ultra Star, Revolution Holy Dragon■ Double Breaker ■ When this creature enters the battle zone, add all your shields to your hand. (You can't use their "Shield Trigger.") Then put the top 2 cards of your deck into your shield zone face down as new shields. ■ Revolution 2 - If you have 2 or fewer shields, your light shield cards get "Shield Trigger." | Light | 7 | 7000 | CreatureAngel Command Dragon/Revolutionary Army | S1/S9 SR | |
| Faceless, Invader■ Double Breaker ■ During your turn, when one of your creatures would leave the battle zone, if that creature's power is greater than 0 and your opponent has 2 or fewer shields, it stays instead of leaving. | Light | 6 | 6500 | CreatureAngel Command/Invader | S2/S9 SR | |
| Adamski, S-Rank Space■ Evolution - Put on one of your water creatures. ■ S-Rank Invasion [Space] - Water Command (Whenever one of your water Commands attacks, you may put this card from the battle zone or your hand on top of it.) ■ Double Breaker ■ This creature can't be blocked. ■ Whenever this creature would break a shield, put the top 2 cards of your opponent's deck into their graveyard instead. | Water | 7 | 7000 | Evolution CreatureMagic Command/S-Rank Invader | S3/S9 SR | |
| Completely Unidentified■ Triple Breaker ■ During your opponent's turn, when your opponent puts a card into their mana zone or uses a card, your opponent skips the rest of their turn. ■ When your opponent's creature attacks, after that attack, your opponent skips the rest of their turn. | Water | 11 | 16000 | Creature | S4/S9 SR | |
| Deadzone, S-Rank Zombie■ Evolution - Put on one of your darkness creatures. ■ S-Rank Invasion [Zombie] - Darkness Command (Whenever one of your darkness Commands attacks, you may put this creature from your hand or graveyard on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature gets -9000 power this turn. | Darkness | 6 | 12000 | Evolution CreatureSonic Command/S-Rank Invader | S5/S9 SR | |
| Kill the Live, Revolution Demon Dragon■ Double Breaker ■ Whenever this creature attacks, each player discards a card from their hand. ■ Revolution 2 - When you discard a darkness creature from your hand, if you have 2 or fewer shields, put that creature into the battle zone. | Darkness | 6 | 9000 | CreatureDemon Command Dragon/Revolutionary Army | S6/S9 SR | |
| Sonic Boom, Sonic■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's shields. This creature breaks all of your opponent's other shields. | Fire | 8 | 8000 | CreatureSonic Command/Invader | S7/S9 SR | |
| Gyogyoras, Traitorous Revolutionkind■ Evolution - Put on one of your Commands. ■ Invasion - Revolution Army with cost 6 or more ■ Triple Breaker ■ When this creature enters the battle zone, choose one of your opponent's non-evolution creatures and put it into its owner's mana zone. Then you may put a non-evolution creature with cost equal to or less than that creature's cost from your mana zone into the battle zone. | Nature | 7 | 12000 | Evolution CreatureJurassic Command Dragon/Invader | S8/S9 SR | |
| Sanmadd, S-Rank Tribe■ Evolution - Put on one of your nature creatures with cost 3. ■ S-Rank Invasion [Tribe] - Nature creature with cost 3 (Whenever one of your nature creatures with cost 3 attacks, you may put this creature from your hand or mana zone on top of it.) ■ If you have 3 or more creatures, this creature gets "Triple Breaker." ■ When this creature enters the battle zone, if there are 4 or more creatures in the battle zone, choose one of them and put it into its owner's mana zone. | Nature | 3 | 3000 | Evolution CreatureGuerrilla Command/S-Rank Invader | S9/S9 SR |