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DMR20

81 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Shakashakka, Super Three KingdomsShakashakka, Super Three Kingdoms■ Evolution - Put on one of your light creatures. ■ Invasion - Light creature with cost 5 or more (Whenever one of your light creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.Light610500Evolution CreatureAngel Command/Invader1/70 VR
Hallelujah, Eight ExtremesHallelujah, Eight Extremes■ Blocker ■ Double Breaker ■ Whenever your opponent's creature attacks, you may add one of your shields to your hand. If you do, untap this creature. (You may use its "Shield Trigger.")Light911000CreatureAngel Command/Revolutionary Army/Invader2/70 VR
Takonchu, SpaceTakonchu, Space■ All your water creatures also have the race Magic Command. ■ When this creature would be destroyed during your opponent's turn, instead your opponent draws 5 cards, and this creature gets +5000 power that turn.Water55000CreatureMagic Command/Invader3/70 VR
Jurandeath, Heaven Slashing Demon DragonJurandeath, Heaven Slashing Demon Dragon■ World Breaker ■ This creature enters the battle zone tapped. ■ If you have fewer than 13 cards in your graveyard, this creature doesn't untap. ■ When this creature untaps, add all the cards in your graveyard to your deck and shuffle it.Darkness124000CreatureDemon Command Dragon4/70 VR
Mega Narrator DragonMega Narrator Dragon■ Speed Attacker ■ Double Breaker ■ Each turn, the first time this creature attacks, if you have as many or more creatures than shields, untap this creature.Fire77000CreatureMega Command Dragon/Revolutionary Army5/70 VR
Captain Mister AmecchiCaptain Mister Amecchi■ Speed Attacker ■ Whenever this creature attacks, reveal the top card of your deck. If it's a fire Dragon, put it into your hand. Otherwise, put it on the bottom of your deck. ■ Mana Arms 5 - When this creature is destroyed, if you have 5 or more fire cards in your mana zone, you may put a fire Dragon with cost 8 or less from your hand into the battle zone.Fire42000CreatureFire Bird Flame/Revolutionary Army6/70 VR
Stejura, SamuraikindStejura, Samuraikind■ G-Zero - If you have 3 or more Snow Faeries in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, you may return any number of Snow Faeries from your graveyard or mana zone to your hand. ■ Whenever one of your Snow Faeries would battle one of your opponent's creatures, this creature may battle instead.Nature711000CreatureJurassic Command Dragon/Revolutionary Army7/70 VR
Parasrapt, RevinvakindParasrapt, Revinvakind■ When this creature enters the battle zone, put all nature creatures from your graveyard into your mana zone. ■ If either player has 2 or fewer shields, you may summon a creature from your mana zone during your turn.Nature55000CreatureJurassic Command Dragon/Revolutionary Army/Invader8/70 VR
Nova! BelunareNova! Belunare■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ Double Breaker ■ Mana Arms 5 - If you have 5 or more light cards in your mana zone, this creature gets "Shield Trigger." ■ Mana Arms 3 - When this creature enters the battle zone, if you have 3 or more water cards in your mana zone, choose up to 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block.Light/Water77000CreatureAngel Command Dragon/Revolutionary Army9/70 VR
Entry! Hamukatsu ManEntry! Hamukatsu Man■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker ■ Double Breaker ■ Mana Arms 5 - Whenever this creature attacks, if you have 5 or more fire cards in your mana zone, choose one of your opponent's creatures in the battle zone. That creature and this creature battle. ■ Mana Arms 3 - If you have 3 or more nature cards in your mana zone, this creature gets +5000 power and "Triple Breaker."Fire/Nature77000CreatureMega Command Dragon/Revolutionary Army10/70 VR
Duenurse, Three ExtremesDuenurse, Three Extremes■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Ultra Saver: cost 9 creature (When one of your creatures with cost 9 would leave the battle zone, you may destroy this creature instead.)Light93500CreatureAngel Command/Revolutionary Army/Invader11/70 R
Dante, Future BallDante, Future Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, you may return a spell from your mana zone or graveyard to your hand. ■ When this creature would be destroyed, put it on top of your deck instead.Light54000CreatureJustice Orb/Angel Command Dragon/Revolutionary Army12/70 R
Miracle StopMiracle Stop■ G-Zero - If you have an Angel Command Dragon in the battle zone, you may cast this spell without paying its cost. ■ Until the start of your next turn, your opponent can't cast spells.Light4Spell13/70 R
Gachidive, EurekaGachidive, Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water creature with cost 3 or more (Whenever one of your water creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put a creature from your hand under this creature. If you do, draw 2 cards.Water56000Evolution CreatureMagic Command/Great Mechaoh/Invader14/70 R
It's ShowtimeIt's Showtime■ Your opponent may put any number of non-evolution creatures from their hand into the battle zone. Then you may summon a creature from your hand without paying its cost, with cost equal to or greater than the highest-cost creature among them. (If your opponent didn't put any creatures into the battle zone this way, you may summon any creature from your hand without paying its cost.)Water8Spell15/70 R
Genius' Big AnswerGenius' Big Answer■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures and return it to its owner's hand. If you have a total of 2 or more ??? or Answers in the battle zone, return all of your opponent's creatures to their owners' hands instead of just one.Water7Spell16/70 R
Push The Eye, Demon Dragon KingPush The Eye, Demon Dragon King■ Evolution - Put on one of your darkness creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, if you have as many or more creatures than shields, destroy one of your opponent's untapped creatures.Darkness47000Evolution CreatureDemon Command Dragon/Revolutionary Army17/70 R
Jenny, the Suicide TrainJenny, the Suicide Train■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, your opponent chooses 2 cards from their hand and discards them.Darkness62000CreatureDeath Puppet/Hedrian18/70 R
Lapis Lazuli, False MillionaireLapis Lazuli, False Millionaire■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, discard your whole hand.Darkness26000CreatureDemon Command/Dark Lord19/70 R
Raiding, SupersonicRaiding, Supersonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 5000 or less. If there are 3 or more cards under this creature, instead choose any number of your opponent's creatures with total power 8000 or less and destroy them.Fire68000Evolution CreatureSonic Command/Invader20/70 R
Strike AmecchiStrike Amecchi■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger."Fire67000CreatureMega Command Dragon/Fire Bird Flame/Revolutionary Army21/70 R
The End of XThe End of X■ Shield Trigger ■ Put one of your seals into your graveyard. Choose one of your opponent's creatures, and your opponent puts a seal on it. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts one seal from their cards of the same civilization as that Command into their graveyard. While a creature is sealed, both players ignore that creature.)Fire5Spell22/70 R
Trap GiantTrap Giant■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures and put it into its owner's mana zone.Nature95000CreatureGiant23/70 R
Aurora of ReversalAurora of Reversal■ Put any number of your shields into your mana zone.Nature5Spell24/70 R
Zenjizo, Three KingdomsZenjizo, Three Kingdoms■ Evolution - Put on one of your light creatures. ■ Invasion - Light creature with cost 3 or more (Whenever one of your light creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Blocker ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, untap this creature.Light56500Evolution CreatureAngel Command/Invader25/70 U
Protigere, Lord of Dragon SpiritsProtigere, Lord of Dragon Spirits■ Evolution - Put on one of your light creatures. ■ When one of your light creatures blocks or is attacked, you may put this creature from your hand on top of that creature. ■ Double Breaker (This creature breaks 2 shields.)Light46000Evolution CreatureAngel Command Dragon/Revolutionary Army26/70 U
Rururu, Maiden BallRururu, Maiden Ball■ When this creature enters the battle zone, if you have as many or more creatures than shields, all your creatures win all battles this turn.Light64500CreatureJustice Orb/Revolutionary Army27/70 U
Reef, Revolution CaptainReef, Revolution Captain■ If you have a water creature in the battle zone, this creature gets "Shield Trigger." ■ Evolution - Put on one of your water creatures. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, you may draw 3 cards.Water24000Evolution CreatureCyber Virus Sea/Revolutionary Army28/70 U
Duerou, Weapon of DreamsDuerou, Weapon of Dreams■ When this creature enters the battle zone, draw 2 cards. Then your opponent draws a card. ■ You may reduce the cost of casting your water spells by up to 2. However, their cost can't be reduced below 0.Water53000CreatureThe Answer29/70 U
Gachanko, Black MiniGachanko, Black Mini■ Ultra Saver: Evolution creature (When one of your evolution creatures would leave the battle zone, you may destroy this creature instead.) ■ Mana Arms 3 - When this creature is destroyed, if you have 3 or more water cards in your mana zone, you may draw a card.Water31000CreatureGreat Mechaoh/Invader30/70 U
Spellbook ChargerSpellbook Charger■ Look at the top 5 cards of your deck. You may choose a spell from them, show it to your opponent, and put it into your hand. Put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Water4Spell31/70 U
Zombeaver, ZombieZombeaver, Zombie■ Evolution - Put on one of your darkness creatures. ■ Invasion - Darkness creature with cost 3 or more (Whenever one of your darkness creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put the top 5 cards of your deck into your graveyard.Darkness56000Evolution CreatureDemon Command/Invader32/70 U
Matmel, ZombieMatmel, Zombie■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature wins a battle, destroy it. ■ When this creature is destroyed, put the top 6 cards of your deck into your graveyard.Darkness69000CreatureDemon Command/Invader33/70 U
Votch Idel, Cruel Demon DragonVotch Idel, Cruel Demon Dragon■ If you have as many or more creatures than shields, you may summon this creature from your graveyard.Darkness55000CreatureDemon Command Dragon/Revolutionary Army34/70 U
Kodamanma's Yell DiggingKodamanma's Yell Digging■ Return a creature from your graveyard to your hand. Add a card from your shield zone to your hand. However, you can't use its "Shield Trigger."Darkness3Spell35/70 U
Raidon, SonicRaidon, Sonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature with cost 3 or more ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put one of your untapped creatures under this creature. If you do, untap this creature at the end of the first attack it makes this turn.Fire57000Evolution CreatureSonic Command/Invader36/70 U
Meteor 08, SonicMeteor 08, Sonic■ Whenever one of your creatures attacks, if it's the first attack that turn, destroy one of your opponent's creatures with "Blocker."Fire22000CreatureHumanoid Baku/Invader37/70 U
Perfect DefensePerfect Defense■ Choose one of your creatures. This turn, when that creature wins a battle, untap it. ■ When your opponent would win the game in any way other than by an attack from a creature, you may discard this card from your hand instead.Fire3Spell38/70 U
Pine Jr, Beast ArmyPine Jr, Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature creature with cost 3 or more (Whenever one of your nature creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put a creature from your mana zone under this creature. If you do, this creature gets +5000 power this turn and breaks one additional shield.Nature57000Evolution CreatureGuerrilla Command/Invader39/70 U
Kujigojira, WhalekindKujigojira, Whalekind■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature or another of your creatures with power 6000 or more enters the battle zone, you may put the top card of your deck into your mana zone.Nature68000CreatureJurassic Command Dragon40/70 U
Kamaitachi, Beast ArmyKamaitachi, Beast Army■ Double Breaker (This creature breaks 2 shields.) ■ If you have as many or more creatures than shields, you may summon this creature from your mana zone.Nature56000CreatureGuerrilla Command/Invader41/70 U
Marinyan, Snow FaerieMarinyan, Snow Faerie■ Whenever one of your creatures attacks, if it's the first attack that turn, you may reveal the top card of your deck. If it's a creature, put it into your hand. Otherwise, put it into your mana zone.Nature43000CreatureSnow Faerie Kaze/Revolutionary Army42/70 U
Paparas & Mamaras, Parent BallPaparas & Mamaras, Parent Ball■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players.Light54000CreatureJustice Orb43/70 C
Nipuras, Vizier of LeadingNipuras, Vizier of Leading■ Whenever one of your creatures attacks, if it's the first attack that turn, that creature gets +2000 power that turn.Light33000CreatureInitiate44/70 C
Fenicle, Wings of ImmortalityFenicle, Wings of Immortality■ Mana Arms 3 - When this creature would be destroyed, if you have 3 or more light cards in your mana zone, you may turn it face down and add it to your shield zone as a new shield instead.Light33000CreatureJustice Wing45/70 C
Jeiri, Snook BallJeiri, Snook Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ If you have as many or more creatures than shields, this creature gets "Shield Saver." (When one of your shields would be broken, you may destroy a creature with "Shield Saver" instead.)Light22500CreatureJustice Orb/Revolutionary Army46/70 C
Tulk, the OracleTulk, the OracleLight1500CreatureLight Bringer47/70 C
Quick SparkQuick Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all of your opponent's creatures in the battle zone with cost 6 or less.Light3Spell48/70 C
Dan Darts, EurekaDan Darts, Eureka■ Whenever one of your creatures attacks, if it's the first attack that turn, choose a shield from either shield zone and look at it.Water44000CreatureMagic Command/Invader49/70 C
Topas, SpaceTopas, Space■ When this creature would be destroyed, you may put a Topas, Space from your hand into the battle zone instead.Water32000CreatureLiquid People Flash/Invader50/70 C
Aqua HulcusAqua Hulcus■ When this creature enters the battle zone, you may draw a card.Water32000CreatureLiquid People51/70 C
O SushiO Sushi■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ Revolution 2 - If you have 2 or fewer shields, this creature gets +4000 power.Water21000CreatureCyber Virus Sea/Revolutionary Army52/70 C
Spray SpiralSpray Spiral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature with power 5000 or less and return it to its owner's hand.Water2Spell53/70 C
Kawametal, ZombieKawametal, Zombie■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, draw 2 cards.Darkness55000CreatureDemon Command/Invader54/70 C
Lebite, Electro-ShadowLebite, Electro-Shadow■ Whenever one of your creatures attacks, if it's the first attack that turn, your opponent chooses a card from their hand and discards it.Darkness43000CreatureGhost55/70 C
Benzo, the Hidden FuryBenzo, the Hidden Fury■ When this creature enters the battle zone, add one of your shields to your hand. (You may use its "Shield Trigger.")Darkness42000CreaturePandora Box56/70 C
Donbaku BobobonDonbaku Bobobon■ When this creature is destroyed, choose one of your opponent's creatures in the battle zone. That creature gets -3000 power this turn. (A creature with power 0 or less is destroyed.)Darkness33000CreatureFunky Nightmare57/70 C
Jagard, Dark ArmorJagard, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ This creature can't attack.Darkness31000CreatureDark Nightmare/Revolutionary Army58/70 C
Kamikami CarnivalKamikami Carnival■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -5000 power. (A creature with 0 or less power is destroyed.)Darkness5Spell59/70 C
Trig, Forbidden CTrig, Forbidden C■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ While battling, this creature gets +2000 power.Fire53000CreatureSonic Command/Invader/Initials60/70 C
Burger AmecchiBurger AmecchiFire44000CreatureMega Command Dragon/Fire Bird Flame/Revolutionary Army61/70 C
Typhoon, Forbidden CTyphoon, Forbidden C■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw a card.Fire44000CreatureSonic Command/Invader/Initials62/70 C
Love BatoracchiLove Batoracchi■ When this creature enters the battle zone, you may choose 1 of your Fire Birds or Dragons and 1 of your opponent's creatures. Those 2 chosen creatures battle.Fire32000CreatureFire Bird Flame/Revolutionary Army63/70 C
Nareta, Passionate MCNareta, Passionate MC■ If the number of your creatures is equal to or greater than the number of your shields, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire22000CreatureHumanoid Baku64/70 C
Bishitto AmecchiBishitto Amecchi■ Ultra Saver: Fire Dragon (Whenever one of your Fire Dragons would leave the battle zone, you may destroy this creature instead.)Fire21000CreatureFire Bird Flame/Revolutionary Army65/70 C
Yadoc, Beast ArmyYadoc, Beast Army■ Whenever your opponent would put a creature with a cost greater than the number of cards in their mana zone into the battle zone, they put that creature into their mana zone instead.Nature44000CreatureGuerrilla Command/Invader66/70 C
Sannap, TribeSannap, Tribe■ Mana Arms 3 - When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, untap 3 cards in your mana zone.Nature33000CreatureBeast Folk Go/Invader67/70 C
Stick, Snow FaerieStick, Snow FaerieNature23000CreatureSnow Faerie Kaze/Revolutionary Army68/70 C
HouHou, Snow FaerieHouHou, Snow Faerie■ Whenever one of your creatures attacks, if it is the first attack that turn, that creature gets +3000 power this turn.Nature21000CreatureSnow Faerie Kaze/Revolutionary Army69/70 C
TulkTulk TrapTulkTulk Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures with power 5000 or less and put it into its owner's mana zone.Nature4Spell70/70 C
Miracle MiradanteMiracle Miradante■ Revolution 0 Trigger - Whenever a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, turn the top card of your deck face up. If that card is a creature that isn't a Light evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution - Put on one of your Light creatures. ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature gets "Blocker," and your opponent's Commands can't attack.Light714500Evolution CreatureAngel Command Dragon/Revolutionary ArmyL1/L2 LEG
Gyuujinmaru, Legendary IdentityGyuujinmaru, Legendary Identity■ Genius Sympathy: Water creatures (This creature's summoning cost is reduced by 10 for each of your Water creatures in the battle zone. The cost can't be reduced below 0.) ■ World Breaker ■ When this creature is summoned and enters the battle zone, your opponent shuffles all of their creatures into their deck. If your opponent shuffled 6 or more creatures into their deck this way, you win the game.Water7171000CreatureThe AnswerL2/L2 LEG
Duezeus, Nine Extremes RevolutionDuezeus, Nine Extremes Revolution■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, if the number of your creatures is equal to or greater than the number of your shields, you may put the top card of your deck into your shield zone face down as a new shield. ■ Revolution 2 - If you have 2 or fewer shields, all Light creature shield cards with cost 9 that you put into your hand get "Shield Trigger."Light99000CreatureAngel Command/Revolutionary Army/InvaderS1/S9 SR
Gachidaiou, Super EurekaGachidaiou, Super Eureka■ Evolution - Put on one of your Water creatures. ■ Invasion - Water creature with cost 5 or more (Whenever one of your Water creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and return it to its owner's hand. If there are 3 or more cards under this creature, instead choose up to 3 of your opponent's creatures and return them to their owners' hands.Water712000Evolution CreatureMagic Command/Great Mechaoh/InvaderS2/S9 SR
Dueland, Transformation of DreamsDueland, Transformation of Dreams■ Triple Breaker ■ When this creature is summoned and enters the battle zone, put the top 7 cards of your deck into your graveyard. Then you may use any number of Water cards with cost 7 or less from among them for no cost. If you use all 7 this way, you win the game. ■ When this creature leaves the battle zone, shuffle all the cards in your graveyard into your deck.Water1414000CreatureThe AnswerS3/S9 SR
Deathmatmel, Super ZombieDeathmatmel, Super Zombie■ Super Infinite Graveyard Evolution - Choose 1 or more Darkness creatures from your graveyard and put this creature on top of them as it enters the battle zone. ■ Triple Breaker ■ Whenever this creature attacks, all of your opponent's creatures get -5000 power this turn. ■ When this creature would be destroyed, you may put 3 cards from under it into your graveyard instead.Darkness713000Evolution CreatureDemon Command/InvaderS4/S9 SR
Death Gate, Hell Demon DragonDeath Gate, Hell Demon Dragon■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, put the top card of your deck into your graveyard. If it's a Darkness creature, destroy 1 of your opponent's untapped creatures, and you may put 1 non-evolution creature with a cost less than the destroyed creature from your graveyard into the battle zone.Darkness79000CreatureDemon Command Dragon/Revolutionary ArmyS5/S9 SR
Captain DrackenCaptain Dracken■ Evolution - Put on one of your Fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone, turn the top 5 cards of your deck face up. Put all non-evolution Fire Birds from among them into the battle zone, and put the rest on the bottom of your deck in any order. ■ Revolution 2 - If you have 2 or fewer shields, your other Fire creatures get +6000 power and break 1 additional shield.Fire713000Evolution CreatureMega Command Dragon/Revolutionary ArmyS6/S9 SR
Parasking, Revolution InvasionkindParasking, Revolution Invasionkind■ Evolution - Put on one of your creatures. ■ Invasion - Creature with cost 5 or more (Whenever one of your creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ Your cards in the battle zone are treated as cards of all civilizations. ■ Revolution 2 - If you have 2 or fewer shields, you may reduce the summoning cost of your creatures by 5. The cost can't be reduced below 0.Nature814000Evolution CreatureJurassic Command Dragon/Revolutionary Army/InvaderS7/S9 SR
Daddy Pine, Super Beast ArmyDaddy Pine, Super Beast Army■ Evolution - Put on one of your Nature creatures. ■ Invasion - Nature creature with cost 5 or more (Whenever one of your Nature creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. If there are 3 or more cards under this creature, instead put up to 5 cards from the top of your deck into your mana zone.Nature69000Evolution CreatureGuerrilla Command/InvaderS8/S9 SR
Redzone X, Forbidden Lightning SonicRedzone X, Forbidden Lightning Sonic■ When you put this card into your mana zone, put it there tapped. ■ Evolution - Put on one of your Darkness or Fire creatures. ■ S-Rank Invasion [Lightning Sonic] - Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand, graveyard, or battle zone on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Your opponent puts a seal on it. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore it.)Darkness/Fire68000Evolution CreatureSonic Command/S-Rank Invader/InitialsS9/S9 SR