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DMR20
81 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Shakashakka, Super Three Kingdoms■ Evolution - Put on one of your light creatures. ■ Invasion - Light creature with cost 5 or more (Whenever one of your light creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 6 | 10500 | Evolution CreatureAngel Command/Invader | 1/70 VR | |
| Hallelujah, Eight Extremes■ Blocker ■ Double Breaker ■ Whenever your opponent's creature attacks, you may add one of your shields to your hand. If you do, untap this creature. (You may use its "Shield Trigger.") | Light | 9 | 11000 | CreatureAngel Command/Revolutionary Army/Invader | 2/70 VR | |
| Takonchu, Space■ All your water creatures also have the race Magic Command. ■ When this creature would be destroyed during your opponent's turn, instead your opponent draws 5 cards, and this creature gets +5000 power that turn. | Water | 5 | 5000 | CreatureMagic Command/Invader | 3/70 VR | |
| Jurandeath, Heaven Slashing Demon Dragon■ World Breaker ■ This creature enters the battle zone tapped. ■ If you have fewer than 13 cards in your graveyard, this creature doesn't untap. ■ When this creature untaps, add all the cards in your graveyard to your deck and shuffle it. | Darkness | 1 | 24000 | CreatureDemon Command Dragon | 4/70 VR | |
| Mega Narrator Dragon■ Speed Attacker ■ Double Breaker ■ Each turn, the first time this creature attacks, if you have as many or more creatures than shields, untap this creature. | Fire | 7 | 7000 | CreatureMega Command Dragon/Revolutionary Army | 5/70 VR | |
| Captain Mister Amecchi■ Speed Attacker ■ Whenever this creature attacks, reveal the top card of your deck. If it's a fire Dragon, put it into your hand. Otherwise, put it on the bottom of your deck. ■ Mana Arms 5 - When this creature is destroyed, if you have 5 or more fire cards in your mana zone, you may put a fire Dragon with cost 8 or less from your hand into the battle zone. | Fire | 4 | 2000 | CreatureFire Bird Flame/Revolutionary Army | 6/70 VR | |
| Stejura, Samuraikind■ G-Zero - If you have 3 or more Snow Faeries in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, you may return any number of Snow Faeries from your graveyard or mana zone to your hand. ■ Whenever one of your Snow Faeries would battle one of your opponent's creatures, this creature may battle instead. | Nature | 7 | 11000 | CreatureJurassic Command Dragon/Revolutionary Army | 7/70 VR | |
| Parasrapt, Revinvakind■ When this creature enters the battle zone, put all nature creatures from your graveyard into your mana zone. ■ If either player has 2 or fewer shields, you may summon a creature from your mana zone during your turn. | Nature | 5 | 5000 | CreatureJurassic Command Dragon/Revolutionary Army/Invader | 8/70 VR | |
| Nova! Belunare■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ Double Breaker ■ Mana Arms 5 - If you have 5 or more light cards in your mana zone, this creature gets "Shield Trigger." ■ Mana Arms 3 - When this creature enters the battle zone, if you have 3 or more water cards in your mana zone, choose up to 2 of your opponent's creatures. Until the start of your next turn, those creatures can't attack or block. | Light/Water | 7 | 7000 | CreatureAngel Command Dragon/Revolutionary Army | 9/70 VR | |
| Entry! Hamukatsu Man■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker ■ Double Breaker ■ Mana Arms 5 - Whenever this creature attacks, if you have 5 or more fire cards in your mana zone, choose one of your opponent's creatures in the battle zone. That creature and this creature battle. ■ Mana Arms 3 - If you have 3 or more nature cards in your mana zone, this creature gets +5000 power and "Triple Breaker." | Fire/Nature | 7 | 7000 | CreatureMega Command Dragon/Revolutionary Army | 10/70 VR | |
| Duenurse, Three Extremes■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Ultra Saver: cost 9 creature (When one of your creatures with cost 9 would leave the battle zone, you may destroy this creature instead.) | Light | 9 | 3500 | CreatureAngel Command/Revolutionary Army/Invader | 11/70 R | |
| Dante, Future Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, you may return a spell from your mana zone or graveyard to your hand. ■ When this creature would be destroyed, put it on top of your deck instead. | Light | 5 | 4000 | CreatureJustice Orb/Angel Command Dragon/Revolutionary Army | 12/70 R | |
| Miracle Stop■ G-Zero - If you have an Angel Command Dragon in the battle zone, you may cast this spell without paying its cost. ■ Until the start of your next turn, your opponent can't cast spells. | Light | 4 | Spell | 13/70 R | ||
| Gachidive, Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water creature with cost 3 or more (Whenever one of your water creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put a creature from your hand under this creature. If you do, draw 2 cards. | Water | 5 | 6000 | Evolution CreatureMagic Command/Great Mechaoh/Invader | 14/70 R | |
| It's Showtime■ Your opponent may put any number of non-evolution creatures from their hand into the battle zone. Then you may summon a creature from your hand without paying its cost, with cost equal to or greater than the highest-cost creature among them. (If your opponent didn't put any creatures into the battle zone this way, you may summon any creature from your hand without paying its cost.) | Water | 8 | Spell | 15/70 R | ||
| Genius' Big Answer■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures and return it to its owner's hand. If you have a total of 2 or more ??? or Answers in the battle zone, return all of your opponent's creatures to their owners' hands instead of just one. | Water | 7 | Spell | 16/70 R | ||
| Push The Eye, Demon Dragon King■ Evolution - Put on one of your darkness creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, if you have as many or more creatures than shields, destroy one of your opponent's untapped creatures. | Darkness | 4 | 7000 | Evolution CreatureDemon Command Dragon/Revolutionary Army | 17/70 R | |
| Jenny, the Suicide Train■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, your opponent chooses 2 cards from their hand and discards them. | Darkness | 6 | 2000 | CreatureDeath Puppet/Hedrian | 18/70 R | |
| Lapis Lazuli, False Millionaire■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, discard your whole hand. | Darkness | 2 | 6000 | CreatureDemon Command/Dark Lord | 19/70 R | |
| Raiding, Supersonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 5000 or less. If there are 3 or more cards under this creature, instead choose any number of your opponent's creatures with total power 8000 or less and destroy them. | Fire | 6 | 8000 | Evolution CreatureSonic Command/Invader | 20/70 R | |
| Strike Amecchi■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may add up to 2 of your shields to your hand. However, you can't use their "Shield Trigger." | Fire | 6 | 7000 | CreatureMega Command Dragon/Fire Bird Flame/Revolutionary Army | 21/70 R | |
| The End of X■ Shield Trigger ■ Put one of your seals into your graveyard. Choose one of your opponent's creatures, and your opponent puts a seal on it. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts one seal from their cards of the same civilization as that Command into their graveyard. While a creature is sealed, both players ignore that creature.) | Fire | 5 | Spell | 22/70 R | ||
| Trap Giant■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 9 | 5000 | CreatureGiant | 23/70 R | |
| Aurora of Reversal■ Put any number of your shields into your mana zone. | Nature | 5 | Spell | 24/70 R | ||
| Zenjizo, Three Kingdoms■ Evolution - Put on one of your light creatures. ■ Invasion - Light creature with cost 3 or more (Whenever one of your light creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Blocker ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, untap this creature. | Light | 5 | 6500 | Evolution CreatureAngel Command/Invader | 25/70 U | |
| Protigere, Lord of Dragon Spirits■ Evolution - Put on one of your light creatures. ■ When one of your light creatures blocks or is attacked, you may put this creature from your hand on top of that creature. ■ Double Breaker (This creature breaks 2 shields.) | Light | 4 | 6000 | Evolution CreatureAngel Command Dragon/Revolutionary Army | 26/70 U | |
| Rururu, Maiden Ball■ When this creature enters the battle zone, if you have as many or more creatures than shields, all your creatures win all battles this turn. | Light | 6 | 4500 | CreatureJustice Orb/Revolutionary Army | 27/70 U | |
| Reef, Revolution Captain■ If you have a water creature in the battle zone, this creature gets "Shield Trigger." ■ Evolution - Put on one of your water creatures. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, you may draw 3 cards. | Water | 2 | 4000 | Evolution CreatureCyber Virus Sea/Revolutionary Army | 28/70 U | |
| Duerou, Weapon of Dreams■ When this creature enters the battle zone, draw 2 cards. Then your opponent draws a card. ■ You may reduce the cost of casting your water spells by up to 2. However, their cost can't be reduced below 0. | Water | 5 | 3000 | CreatureThe Answer | 29/70 U | |
| Gachanko, Black Mini■ Ultra Saver: Evolution creature (When one of your evolution creatures would leave the battle zone, you may destroy this creature instead.) ■ Mana Arms 3 - When this creature is destroyed, if you have 3 or more water cards in your mana zone, you may draw a card. | Water | 3 | 1000 | CreatureGreat Mechaoh/Invader | 30/70 U | |
| Spellbook Charger■ Look at the top 5 cards of your deck. You may choose a spell from them, show it to your opponent, and put it into your hand. Put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 31/70 U | ||
| Zombeaver, Zombie■ Evolution - Put on one of your darkness creatures. ■ Invasion - Darkness creature with cost 3 or more (Whenever one of your darkness creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put the top 5 cards of your deck into your graveyard. | Darkness | 5 | 6000 | Evolution CreatureDemon Command/Invader | 32/70 U | |
| Matmel, Zombie■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature wins a battle, destroy it. ■ When this creature is destroyed, put the top 6 cards of your deck into your graveyard. | Darkness | 6 | 9000 | CreatureDemon Command/Invader | 33/70 U | |
| Votch Idel, Cruel Demon Dragon■ If you have as many or more creatures than shields, you may summon this creature from your graveyard. | Darkness | 5 | 5000 | CreatureDemon Command Dragon/Revolutionary Army | 34/70 U | |
| Kodamanma's Yell Digging■ Return a creature from your graveyard to your hand. Add a card from your shield zone to your hand. However, you can't use its "Shield Trigger." | Darkness | 3 | Spell | 35/70 U | ||
| Raidon, Sonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature with cost 3 or more ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put one of your untapped creatures under this creature. If you do, untap this creature at the end of the first attack it makes this turn. | Fire | 5 | 7000 | Evolution CreatureSonic Command/Invader | 36/70 U | |
| Meteor 08, Sonic■ Whenever one of your creatures attacks, if it's the first attack that turn, destroy one of your opponent's creatures with "Blocker." | Fire | 2 | 2000 | CreatureHumanoid Baku/Invader | 37/70 U | |
| Perfect Defense■ Choose one of your creatures. This turn, when that creature wins a battle, untap it. ■ When your opponent would win the game in any way other than by an attack from a creature, you may discard this card from your hand instead. | Fire | 3 | Spell | 38/70 U | ||
| Pine Jr, Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature creature with cost 3 or more (Whenever one of your nature creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put a creature from your mana zone under this creature. If you do, this creature gets +5000 power this turn and breaks one additional shield. | Nature | 5 | 7000 | Evolution CreatureGuerrilla Command/Invader | 39/70 U | |
| Kujigojira, Whalekind■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature or another of your creatures with power 6000 or more enters the battle zone, you may put the top card of your deck into your mana zone. | Nature | 6 | 8000 | CreatureJurassic Command Dragon | 40/70 U | |
| Kamaitachi, Beast Army■ Double Breaker (This creature breaks 2 shields.) ■ If you have as many or more creatures than shields, you may summon this creature from your mana zone. | Nature | 5 | 6000 | CreatureGuerrilla Command/Invader | 41/70 U | |
| Marinyan, Snow Faerie■ Whenever one of your creatures attacks, if it's the first attack that turn, you may reveal the top card of your deck. If it's a creature, put it into your hand. Otherwise, put it into your mana zone. | Nature | 4 | 3000 | CreatureSnow Faerie Kaze/Revolutionary Army | 42/70 U | |
| Paparas & Mamaras, Parent Ball■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. | Light | 5 | 4000 | CreatureJustice Orb | 43/70 C | |
| Nipuras, Vizier of Leading■ Whenever one of your creatures attacks, if it's the first attack that turn, that creature gets +2000 power that turn. | Light | 3 | 3000 | CreatureInitiate | 44/70 C | |
| Fenicle, Wings of Immortality■ Mana Arms 3 - When this creature would be destroyed, if you have 3 or more light cards in your mana zone, you may turn it face down and add it to your shield zone as a new shield instead. | Light | 3 | 3000 | CreatureJustice Wing | 45/70 C | |
| Jeiri, Snook Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ If you have as many or more creatures than shields, this creature gets "Shield Saver." (When one of your shields would be broken, you may destroy a creature with "Shield Saver" instead.) | Light | 2 | 2500 | CreatureJustice Orb/Revolutionary Army | 46/70 C | |
| Tulk, the Oracle | Light | 1 | 500 | CreatureLight Bringer | 47/70 C | |
| Quick Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all of your opponent's creatures in the battle zone with cost 6 or less. | Light | 3 | Spell | 48/70 C | ||
| Dan Darts, Eureka■ Whenever one of your creatures attacks, if it's the first attack that turn, choose a shield from either shield zone and look at it. | Water | 4 | 4000 | CreatureMagic Command/Invader | 49/70 C | |
| Topas, Space■ When this creature would be destroyed, you may put a Topas, Space from your hand into the battle zone instead. | Water | 3 | 2000 | CreatureLiquid People Flash/Invader | 50/70 C | |
| Aqua Hulcus■ When this creature enters the battle zone, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People | 51/70 C | |
| O Sushi■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ Revolution 2 - If you have 2 or fewer shields, this creature gets +4000 power. | Water | 2 | 1000 | CreatureCyber Virus Sea/Revolutionary Army | 52/70 C | |
| Spray Spiral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature with power 5000 or less and return it to its owner's hand. | Water | 2 | Spell | 53/70 C | ||
| Kawametal, Zombie■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, draw 2 cards. | Darkness | 5 | 5000 | CreatureDemon Command/Invader | 54/70 C | |
| Lebite, Electro-Shadow■ Whenever one of your creatures attacks, if it's the first attack that turn, your opponent chooses a card from their hand and discards it. | Darkness | 4 | 3000 | CreatureGhost | 55/70 C | |
| Benzo, the Hidden Fury■ When this creature enters the battle zone, add one of your shields to your hand. (You may use its "Shield Trigger.") | Darkness | 4 | 2000 | CreaturePandora Box | 56/70 C | |
| Donbaku Bobobon■ When this creature is destroyed, choose one of your opponent's creatures in the battle zone. That creature gets -3000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 3 | 3000 | CreatureFunky Nightmare | 57/70 C | |
| Jagard, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ This creature can't attack. | Darkness | 3 | 1000 | CreatureDark Nightmare/Revolutionary Army | 58/70 C | |
| Kamikami Carnival■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -5000 power. (A creature with 0 or less power is destroyed.) | Darkness | 5 | Spell | 59/70 C | ||
| Trig, Forbidden C■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ While battling, this creature gets +2000 power. | Fire | 5 | 3000 | CreatureSonic Command/Invader/Initials | 60/70 C | |
| Burger Amecchi | Fire | 4 | 4000 | CreatureMega Command Dragon/Fire Bird Flame/Revolutionary Army | 61/70 C | |
| Typhoon, Forbidden C■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw a card. | Fire | 4 | 4000 | CreatureSonic Command/Invader/Initials | 62/70 C | |
| Love Batoracchi■ When this creature enters the battle zone, you may choose 1 of your Fire Birds or Dragons and 1 of your opponent's creatures. Those 2 chosen creatures battle. | Fire | 3 | 2000 | CreatureFire Bird Flame/Revolutionary Army | 63/70 C | |
| Nareta, Passionate MC■ If the number of your creatures is equal to or greater than the number of your shields, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 2000 | CreatureHumanoid Baku | 64/70 C | |
| Bishitto Amecchi■ Ultra Saver: Fire Dragon (Whenever one of your Fire Dragons would leave the battle zone, you may destroy this creature instead.) | Fire | 2 | 1000 | CreatureFire Bird Flame/Revolutionary Army | 65/70 C | |
| Yadoc, Beast Army■ Whenever your opponent would put a creature with a cost greater than the number of cards in their mana zone into the battle zone, they put that creature into their mana zone instead. | Nature | 4 | 4000 | CreatureGuerrilla Command/Invader | 66/70 C | |
| Sannap, Tribe■ Mana Arms 3 - When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, untap 3 cards in your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | 67/70 C | |
| Stick, Snow Faerie | Nature | 2 | 3000 | CreatureSnow Faerie Kaze/Revolutionary Army | 68/70 C | |
| HouHou, Snow Faerie■ Whenever one of your creatures attacks, if it is the first attack that turn, that creature gets +3000 power this turn. | Nature | 2 | 1000 | CreatureSnow Faerie Kaze/Revolutionary Army | 69/70 C | |
| TulkTulk Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures with power 5000 or less and put it into its owner's mana zone. | Nature | 4 | Spell | 70/70 C | ||
| Miracle Miradante■ Revolution 0 Trigger - Whenever a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, turn the top card of your deck face up. If that card is a creature that isn't a Light evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution - Put on one of your Light creatures. ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature gets "Blocker," and your opponent's Commands can't attack. | Light | 7 | 14500 | Evolution CreatureAngel Command Dragon/Revolutionary Army | L1/L2 LEG | |
| Gyuujinmaru, Legendary Identity■ Genius Sympathy: Water creatures (This creature's summoning cost is reduced by 10 for each of your Water creatures in the battle zone. The cost can't be reduced below 0.) ■ World Breaker ■ When this creature is summoned and enters the battle zone, your opponent shuffles all of their creatures into their deck. If your opponent shuffled 6 or more creatures into their deck this way, you win the game. | Water | 71 | 71000 | CreatureThe Answer | L2/L2 LEG | |
| Duezeus, Nine Extremes Revolution■ Blocker ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, if the number of your creatures is equal to or greater than the number of your shields, you may put the top card of your deck into your shield zone face down as a new shield. ■ Revolution 2 - If you have 2 or fewer shields, all Light creature shield cards with cost 9 that you put into your hand get "Shield Trigger." | Light | 9 | 9000 | CreatureAngel Command/Revolutionary Army/Invader | S1/S9 SR | |
| Gachidaiou, Super Eureka■ Evolution - Put on one of your Water creatures. ■ Invasion - Water creature with cost 5 or more (Whenever one of your Water creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures and return it to its owner's hand. If there are 3 or more cards under this creature, instead choose up to 3 of your opponent's creatures and return them to their owners' hands. | Water | 7 | 12000 | Evolution CreatureMagic Command/Great Mechaoh/Invader | S2/S9 SR | |
| Dueland, Transformation of Dreams■ Triple Breaker ■ When this creature is summoned and enters the battle zone, put the top 7 cards of your deck into your graveyard. Then you may use any number of Water cards with cost 7 or less from among them for no cost. If you use all 7 this way, you win the game. ■ When this creature leaves the battle zone, shuffle all the cards in your graveyard into your deck. | Water | 14 | 14000 | CreatureThe Answer | S3/S9 SR | |
| Deathmatmel, Super Zombie■ Super Infinite Graveyard Evolution - Choose 1 or more Darkness creatures from your graveyard and put this creature on top of them as it enters the battle zone. ■ Triple Breaker ■ Whenever this creature attacks, all of your opponent's creatures get -5000 power this turn. ■ When this creature would be destroyed, you may put 3 cards from under it into your graveyard instead. | Darkness | 7 | 13000 | Evolution CreatureDemon Command/Invader | S4/S9 SR | |
| Death Gate, Hell Demon Dragon■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, put the top card of your deck into your graveyard. If it's a Darkness creature, destroy 1 of your opponent's untapped creatures, and you may put 1 non-evolution creature with a cost less than the destroyed creature from your graveyard into the battle zone. | Darkness | 7 | 9000 | CreatureDemon Command Dragon/Revolutionary Army | S5/S9 SR | |
| Captain Dracken■ Evolution - Put on one of your Fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone, turn the top 5 cards of your deck face up. Put all non-evolution Fire Birds from among them into the battle zone, and put the rest on the bottom of your deck in any order. ■ Revolution 2 - If you have 2 or fewer shields, your other Fire creatures get +6000 power and break 1 additional shield. | Fire | 7 | 13000 | Evolution CreatureMega Command Dragon/Revolutionary Army | S6/S9 SR | |
| Parasking, Revolution Invasionkind■ Evolution - Put on one of your creatures. ■ Invasion - Creature with cost 5 or more (Whenever one of your creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ Your cards in the battle zone are treated as cards of all civilizations. ■ Revolution 2 - If you have 2 or fewer shields, you may reduce the summoning cost of your creatures by 5. The cost can't be reduced below 0. | Nature | 8 | 14000 | Evolution CreatureJurassic Command Dragon/Revolutionary Army/Invader | S7/S9 SR | |
| Daddy Pine, Super Beast Army■ Evolution - Put on one of your Nature creatures. ■ Invasion - Nature creature with cost 5 or more (Whenever one of your Nature creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. If there are 3 or more cards under this creature, instead put up to 5 cards from the top of your deck into your mana zone. | Nature | 6 | 9000 | Evolution CreatureGuerrilla Command/Invader | S8/S9 SR | |
| Redzone X, Forbidden Lightning Sonic■ When you put this card into your mana zone, put it there tapped. ■ Evolution - Put on one of your Darkness or Fire creatures. ■ S-Rank Invasion [Lightning Sonic] - Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand, graveyard, or battle zone on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Your opponent puts a seal on it. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore it.) | Darkness/Fire | 6 | 8000 | Evolution CreatureSonic Command/S-Rank Invader/Initials | S9/S9 SR |