Cards › Earlier sets › DMR21
DMR21
106 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Perfect Maria, Channeler of Suns■ Blocker ■ Double Breaker ■ Whenever this creature attacks, tap all non-Light creatures. ■ If this creature is untapped when it would leave the battle zone, it stays instead of leaving. | Light | 7 | 7000 | CreatureMecha Del Sol | 1/94 VR | |
| Walsura Prince S■ Double Breaker ■ Whenever you summon another one of your creatures, you may destroy that creature. If you do, turn the top card of your deck face up. If it's a creature that shares a civilization with the destroyed creature, put it into the battle zone. Otherwise, put it into your hand. | Water | 6 | 6000 | CreatureMagic Command/Initials | 2/94 VR | |
| Darth Sith K, Dark Armor■ When you pay this creature's summoning cost, you may instead destroy one of your creatures, put the top card of your deck into your graveyard, and discard a card from your hand. ■ When this creature enters the battle zone by being summoned, put all creatures with the same name as this creature from your graveyard into the battle zone. | Darkness | 5 | 5000 | CreatureDark Nightmare/Initials | 3/94 VR | |
| Dokindam Area, Forbidden of D■ Whenever one of your creatures would leave the battle zone, put a seal on that creature instead. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore it.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, you may put up to 6 of your seals into your graveyard. | Darkness | 5 | D2 Field | 4/94 VR | ||
| Mega Destroy Dragon■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, turn the top card of your deck face up and put it into your hand. If it's a creature, destroy 1 of your opponent's creatures with less power than it. | Fire | 8 | 8000 | CreatureMega Command Dragon | 5/94 VR | |
| Yaw Sark, D2Y■ You may summon a creature with cost 1 from your mana zone. ■ If you have a D2 Field in the battle zone, this creature gets +6000 power and breaks 1 additional shield for each of your other Nature creatures in the battle zone. | Nature | 5 | 1000 | CreatureMystery Totem/Master Initials | 6/94 VR | |
| Mauriel, Nine Extremes Elemental■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ Triple Breaker ■ All of your opponent's creatures break 1 fewer shield. | Light/Water | 9 | 12500 | CreatureAngel Command/Revolutionary Army/Invader | 7/94 VR | |
| Amurex, Rainbowkind■ When you put this card into your mana zone, put it there tapped. ■ Whenever another one of your multicolored creatures enters the battle zone, draw a card. ■ Whenever you put a multicolored card of yours into your mana zone, untap that card. | Light/Nature | 4 | 4500 | CreatureJurassic Dragon | 8/94 VR | |
| Last Romanov, Evil Eyed Emperor■ When you put this card into your mana zone, put it there tapped. ■ Double Breaker ■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. ■ Whenever this creature attacks, you may cast a spell from your graveyard for no cost. If you do, after you cast that spell, put it on the bottom of your deck instead of into your graveyard. | Water/Darkness | 8 | 8000 | CreatureCrystal Command Dragon/Dark Lord | 9/94 VR | |
| Evil Heat, Screaming Demon Dragon■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Darkness/Fire | 5 | 4000 | CreatureDemon Command Dragon | 10/94 VR | |
| Emerald Ryusei, the Eternal■ When you put this card into your mana zone, put it there tapped. ■ Double Breaker ■ Speed Attacker ■ Whenever your opponent's creature attacks, it attacks this creature if able. ■ When this creature is discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of into your graveyard. | Fire/Nature | 8 | 8000 | CreatureRed Command Dragon | 11/94 VR | |
| Miranda Kerr, Rainbow Guard Dragon Elemental■ Whenever your opponent chooses a creature in the battle zone, they can't choose your multicolored creatures. (However, they may still attack or block that creature.) | Light | 4 | 3500 | CreatureAngel Dragon | 12/94 R | |
| Psychedelic Garden, Paradise of D■ All of your creatures get "Escape." (Whenever a creature with "Escape" would be destroyed, you may put one of your shields into your hand instead of putting it into the graveyard. However, you can't use that shield's "Shield Trigger.") ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the end of your turn, you may flip this D2 Field upside down once per game. If you do, you may put up to 2 cards from your hand into your shield zone face down as new shields. | Light | 5 | D2 Field | 13/94 R | ||
| Walsura Knight S■ If you have 3 or more creatures in the battle zone, this creature can't be blocked, you draw 2 cards whenever this creature attacks, and this creature can't be chosen when your opponent chooses a creature in the battle zone. (However, they may still attack or block this creature.) | Water | 3 | 1000 | CreatureLiquid People Flash | 14/94 R | |
| Walsura Institute, Malicious of D■ Whenever one of your creatures enters the battle zone, you may draw a card. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, for each of your creatures in the battle zone, put a creature with the same cost from your hand into the battle zone. | Water | 5 | D2 Field | 15/94 R | ||
| Haridelberg, Hell of D■ Whenever one of your creatures is destroyed, choose 1 of your opponent's creatures. That creature gets -4000 power this turn. (A creature with 0 or less power is destroyed.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the end of your turn, you may flip this D2 Field upside down once per game. If you do, you may return all of your creatures that were destroyed this turn from your graveyard to the battle zone. | Darkness | 5 | D2 Field | 16/94 R | ||
| Arena Kamone, Firefighting of D■ Whenever one of your creatures wins a battle, that creature may break 1 of your opponent's shields. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, this turn, all of your opponent's creatures can be attacked even if they're untapped. | Fire | 4 | D2 Field | 17/94 R | ||
| Pancake Giant■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, untap all Dream Mates and Giants in your mana zone. ■ All of your other Giants with cost 7 or more get +5000 power and break 1 additional shield. | Nature | 7 | 7000 | CreatureGiant | 18/94 R | |
| Zundoko Sunny Stage, Flowery Way of D■ Whenever one of your creatures enters the battle zone, put the top card of your deck into your mana zone. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, put 1 creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 5 | D2 Field | 19/94 R | ||
| White Cry, Rainbow Color Dragon Elemental■ When you put this card into your mana zone, put it there tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature leaves the battle zone, return all non-multicolored creatures to their owners' hands. | Light/Water | 7 | 6500 | CreatureAngel Dragon | 20/94 R | |
| Belufare, Time Palace■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Light or Water Dragon (Whenever one of your Light or Water Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, or when one of your shields is broken while this creature is tapped, skip the rest of that turn. | Light/Water | 6 | 6000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 21/94 R | |
| Wekapipo, Tatu■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Light or Nature Dragon (Whenever one of your Light or Nature Dragons attacks, you may swap that creature with this creature from your hand.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may return a multicolored card from your mana zone to your hand. | Light/Nature | 6 | 7500 | CreatureJurassic Command Dragon/Revolutionary Army/Damama Corps | 22/94 R | |
| Lion King's Emblem■ When you put this card into your mana zone, put it there tapped. ■ Revolution 0 Trigger: Whenever a creature attacks you, if you have no shields, you may cast this spell for no cost. ■ Turn the top card of your deck face up. If it's a non-evolution Light or Nature creature, put it into the battle zone. Until the start of your next turn, that creature gets "Blocker." At the start of your next turn, put that creature into your mana zone. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard. | Light/Nature | 6 | Spell | 23/94 R | ||
| Jiin, "Question 3"■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Water or Darkness Dragon (Whenever one of your Water or Darkness Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, your opponent may choose 2 creatures from their graveyard. If they do, return them to their hand. If they don't, or can't, you draw 2 cards. | Water/Darkness | 6 | 6000 | CreatureCrystal Command Dragon/Revolutionary Army/Tech Gang | 24/94 R | |
| T Biuo■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ When this creature enters the battle zone, choose 1 of your opponent's non-multicolored creatures and return it to its owner's hand. | Water/Darkness | 5 | 1000 | CreatureCyber Virus Sea | 25/94 R | |
| Beroringa, Third Seed■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Darkness or Fire Dragon (Whenever one of your Darkness or Fire Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may discard a creature from your hand. If you do, your opponent chooses 2 cards in their hand and discards them. | Darkness/Fire | 6 | 7000 | CreatureDemon Command Dragon/Revolutionary Army/Acme Gang | 26/94 R | |
| Tagaini, Forbidden R■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, your opponent chooses 1 of their untapped creatures and destroys it. | Darkness/Fire | 6 | 3000 | CreatureInitials | 27/94 R | |
| General Briking, Super Deluxe■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Fire or Nature Dragon (Whenever one of your Fire or Nature Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may show a multicolored creature from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Fire/Nature | 6 | 6000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 28/94 R | |
| Dragon Emperor's Emblem■ When you put this card into your mana zone, put it there tapped. ■ Revolution 0 Trigger: Whenever a creature attacks you, if you have no shields, you may cast this spell for no cost. ■ Turn the top 2 cards of your deck face up. Destroy 1 of your opponent's creatures with less power than 1 Fire creature among them, and put 1 Nature creature among them into your mana zone. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard. | Fire/Nature | 5 | Spell | 29/94 R | ||
| Pegaryan, Spring Thunder Dragon Elemental■ When this creature enters the battle zone, draw a card. | Light | 5 | 5500 | CreatureAngel Dragon/Revolutionary Army | 30/94 C | |
| Monroe Walk, Channeler of Suns■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Shield Saver (Whenever one of your shields would be broken, you may destroy this creature instead.) ■ This creature can't attack players. | Light | 5 | 2500 | CreatureMecha Del Sol | 31/94 U | |
| P.M.O.M.Y■ When this creature enters the battle zone, put the top card of your deck into your shield zone face down as a new shield. | Light | 4 | 1500 | CreatureStarlight Tree/Initials | 32/94 U | |
| Shining Near Future City■ At the end of your turn, untap all of your creatures. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Light | 3 | D2 Field | 33/94 U | ||
| Gypsy Energy, Knowledge Special Equipment■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, draw up to 2 cards. | Water | 7 | 3000 | CreatureGreat Mechaoh | 34/94 U | |
| Walsura S■ G-Zero - If you have a Water D2 Field in the battle zone, you may summon this creature for no cost. | Water | 3 | 1000 | CreatureLiquid People Flash/Initials | 35/94 U | |
| Universal Shark and Sea■ Your creatures can't be blocked. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Water | 2 | D2 Field | 36/94 U | ||
| Sazandi, Dark Armor■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, all of your opponent's creatures get -2000 power this turn. (A creature with 0 or less power is destroyed.) | Darkness | 7 | 3000 | CreatureDark Nightmare | 37/94 U | |
| Stobass K, Hell Brute■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, destroy 1 of your creatures. | Darkness | 3 | 6000 | CreatureDemon Command/Initials | 38/94 U | |
| Savage, Forbidden U■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then you may return a D2 Field or a creature from your graveyard to your hand. | Darkness | 3 | 1000 | CreatureInitials | 39/94 U | |
| Overkill Graveyard■ Give "Slayer" to all your creatures. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Darkness | 3 | D2 Field | 40/94 U | ||
| Sicilia, Explosive G■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 chosen creatures battle. | Fire | 6 | 3000 | CreatureHumanoid Baku/Initials | 41/94 U | |
| Mitetoru, Forbidden U■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may show a D2 Field from among them to your opponent and put it into your hand. Then put the rest on the bottom of your deck in any order. | Fire | 3 | 2000 | CreatureInitials | 42/94 U | |
| Chikichiki JET Circuit■ Each of your creatures gains "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Fire | 4 | D2 Field | 43/94 U | ||
| Arige, Bronzekind■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then, if you have a Light creature in the battle zone, put another card from the top of your deck into your mana zone. | Nature | 5 | 4000 | CreatureJurassic Dragon/Revolutionary Army | 44/94 U | |
| Elegant Antoinette■ Your Giants' summoning cost is reduced by up to 3. The cost can't be reduced below 0. ■ Whenever one of your Giants enters the battle zone, put this creature into your mana zone. | Nature | 4 | 1000 | CreatureDreammate | 45/94 U | |
| Chaka Nguruma■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's untapped creatures in the battle zone and put it into its owner's mana zone. If you have a Damama Gang in the battle zone, you may return a multicolored card from your mana zone to your hand. | Nature | 5 | Spell | 46/94 U | ||
| Muscle Rise Up Gym■ All of your creatures get +3000 power. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Nature | 3 | D2 Field | 47/94 U | ||
| Sido, Time 3■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Light or Water creature (Whenever one of your Light or Water creatures attacks, you may swap that creature with this creature from your hand.) ■ Your opponent's spells cost 2 more to cast. | Light/Water | 3 | 4000 | CreatureAngel Dragon/Revolutionary Army/Doremi Band | 48/94 U | |
| Spark Charger■ When you put this card into your mana zone, put it in tapped. ■ Choose one of your opponent's creatures and tap it. Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light/Water | 4 | Spell | 49/94 U | ||
| Nbaba, Nbibi■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Light or Nature creature (Whenever one of your Light or Nature creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature enters the battle zone, you may put the top card of your deck into your mana zone. | Light/Nature | 5 | 4500 | CreatureJurassic Dragon/Revolutionary Army/Damama Corps | 50/94 U | |
| Trap Charger■ When you put this card into your mana zone, put it there tapped. ■ Choose 1 of your opponent's tapped creatures and put it into its owner's mana zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light/Nature | 4 | Spell | 51/94 U | ||
| Noron, "Question 2"■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Water or Darkness creature (Whenever one of your Water or Darkness creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature enters the battle zone, you may draw a card. If you do, discard a card from your hand. | Water/Darkness | 3 | 4000 | CreatureCrystal Dragon/Revolutionary Army/Tech Gang | 52/94 U | |
| Pirates Charger■ When you put this card into your mana zone, put it there tapped. ■ Look at the top 2 cards of your deck. Put 1 of them into your hand and the other into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water/Darkness | 4 | Spell | 53/94 U | ||
| Tamagineil, Second Seed■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Darkness or Fire creature (Whenever one of your Darkness or Fire creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature enters the battle zone, you may discard a creature from your hand. If you do, destroy 1 of your opponent's creatures with power 3000 or less. | Darkness/Fire | 3 | 4000 | CreatureDemon Dragon/Revolutionary Army/Acme Gang | 54/94 U | |
| Reload Charger■ When you put this card into your mana zone, put it in tapped. ■ You may discard a card from your hand. If you do, draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness/Fire | 3 | Spell | 55/94 U | ||
| Katsuemon, Blade 3■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Fire or Nature creature (Whenever one of your Fire or Nature creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures that has "Blocker" and put it into its owner's mana zone. | Fire/Nature | 3 | 5000 | CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps | 56/94 U | |
| Buster Charger■ When you put this card into your mana zone, put it there tapped. ■ This turn, 1 of your creatures gets +5000 power and breaks 1 additional shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire/Nature | 3 | Spell | 57/94 U | ||
| Nicholas, Fraternity Dragon Elemental■ When this creature enters the battle zone, you may put a Light or Water creature with cost 3 or less from your hand into the battle zone. | Light | 4 | 4000 | CreatureAngel Dragon | 58/94 C | |
| O.HA.NA.P■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ You may put 4 or more of this card in your deck. | Light | 3 | 4000 | CreatureStarlight Tree/Initials | 59/94 C | |
| Merkin, Twin Ball | Light | 2 | 2500 | CreatureJustice Orb | 60/94 C | |
| Lerock J■ When this creature enters the battle zone, choose 1 of your opponent's creatures and tap it. | Light | 2 | 1000 | CreatureJustice Wing/Initials | 61/94 C | |
| Heaven's Force■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put any number of non-evolution creatures from your hand into the battle zone so that their total cost is 4 or less. | Light | 2 | Spell | 62/94 U | ||
| Od Isotope, Dragment Symbol■ When this creature leaves the battle zone, draw a card. | Water | 4 | 4000 | CreatureCrystal Dragon/Revolutionary Army | 63/94 C | |
| U Nagi■ When this creature enters the battle zone, you may show up to 2 cards from your hand to your opponent. If those cards' civilizations include both Water and Darkness, choose a creature and return it to its owner's hand. | Water | 4 | 3000 | CreatureCyber Virus Sea/Revolutionary Army | 64/94 C | |
| Metal Walsura S■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 3 | 3000 | CreatureLiquid People Flash/Initials | 65/94 C | |
| A Zarashi | Water | 2 | 2000 | CreatureCyber Virus Sea | 66/94 C | |
| Gel No.7, Aqua Experimental Body■ Whenever this creature attacks, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 2000 | CreatureLiquid People Flash | 67/94 C | |
| Rescue Time■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and return it to its owner's hand. Then return a creature to your hand. | Water | 3 | Spell | 68/94 C | ||
| Rafflesia, Corrupt Demon Dragon■ When this creature enters the battle zone, return a creature from your graveyard to your hand. Then, if you have a Fire creature in the battle zone, return another creature from your graveyard to your hand. | Darkness | 5 | 4000 | CreatureDemon Dragon/Revolutionary Army | 69/94 C | |
| Overnight's Hitoyamyi■ When this creature enters the battle zone, you may show up to 2 cards from your hand to your opponent. If those cards' civilizations include both Darkness and Fire, your opponent chooses 2 cards in their hand and discards them. | Darkness | 5 | 3000 | CreatureFunky Nightmare/Revolutionary Army | 70/94 C | |
| Hook, Dark Armor K■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature wins a battle, destroy it. | Darkness | 4 | 4000 | CreatureDark Nightmare/Initials | 71/94 C | |
| Stero, Forbidden C■ Whenever this creature or another one of your creatures is destroyed, your opponent chooses a card in their hand and discards it. | Darkness | 4 | 2000 | CreatureInitials | 72/94 C | |
| Ghost Touch■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose a card from your opponent's hand without looking and have them discard it. | Darkness | 2 | Spell | 73/94 C | ||
| Mega Hit Dragon■ When this creature enters the battle zone, you may show up to 2 cards from your hand to your opponent. If those cards' civilizations include both Fire and Nature, destroy 1 of your opponent's creatures with power 4000 or less. | Fire | 5 | 5000 | CreatureMega Dragon/Revolutionary Army | 74/94 C | |
| Mega Twin Turbo Dragon■ When this creature enters the battle zone, destroy 1 of your opponent's creatures that has "Blocker." Then, if you have a Nature creature in the battle zone, destroy another of your opponent's creatures that has "Blocker." | Fire | 4 | 4000 | CreatureMega Dragon/Revolutionary Army | 75/94 C | |
| Luciano, Explosive G■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 chosen creatures battle. | Fire | 4 | 2000 | CreatureHumanoid Baku/Initials | 76/94 C | |
| Costello, Explosive G■ This creature can't be destroyed during battle. | Fire | 3 | 1000 | CreatureHumanoid Baku/Initials | 77/94 C | |
| Meteor, Explosive Doctor | Fire | 2 | 2000 | CreatureHumanoid Baku | 78/94 C | |
| Game of Death■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 1000 or less. | Fire | 1 | Spell | 79/94 C | ||
| Viropletos, Blackscalekind■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 6000 | CreatureJurassic Dragon | 80/94 C | |
| Hyuge Shikki Y, Snow Faerie■ You may summon this creature from your mana zone. | Nature | 3 | 3000 | CreatureSnow Faerie Kaze/Initials | 81/94 C | |
| Tryon, Rainbow Style■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may choose a creature that has both Light and Nature among its civilizations, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | 1000 | CreatureBeast Folk Go/Revolutionary Army | 82/94 C | |
| Kitasa Kampa Y, Snow Faerie■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack. | Nature | 1 | 5000 | CreatureSnow Faerie Kaze/Initials | 83/94 C | |
| Crazy Mandoraker■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Until the start of your next turn, creatures with power 3000 or less can't attack. | Nature | 2 | Spell | 84/94 C | ||
| Border Melon, Watermelon Ball■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Light/Water | 4 | 2500 | CreatureJustice Orb | 85/94 C | |
| Doremi Redo, Time 1■ When you put this card into your mana zone, put it there tapped. ■ Whenever this creature enters or leaves the battle zone, choose 1 of your opponent's creatures and tap it. | Light/Water | 2 | 500 | CreatureRevolutionary Army/Doremi Band | 86/94 C | |
| Tobu, Bat Style■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Light/Nature | 5 | 4500 | CreatureBeast Folk Go | 87/94 C | |
| Damama, Moja■ When you put this card into your mana zone, put it there tapped. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and tap it. Then you may put a card from your hand into your mana zone. | Light/Nature | 2 | 1000 | CreatureRevolutionary Army/Damama Corps | 88/94 C | |
| Tech, "Question 1"■ When you put this card into your mana zone, put it there tapped. ■ When this creature leaves the battle zone, you may put the top card of your deck into your graveyard. Then you may draw a card. | Water/Darkness | 2 | 2000 | CreatureRevolutionary Army/Tech Gang | 89/94 C | |
| Brain Touch■ When you put this card into your mana zone, put it there tapped. ■ Choose a card in your opponent's hand without looking and have them discard it. Draw a card. | Water/Darkness | 3 | Spell | 90/94 C | ||
| Acme, First Seed■ When you put this card into your mana zone, put it there tapped. | Darkness/Fire | 2 | 4000 | CreatureRevolutionary Army/Acme Gang | 91/94 C | |
| Burgmaru-Kun■ When you put this card into your mana zone, put it there tapped. ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ When this creature is destroyed, draw a card. | Darkness/Fire | 2 | 2000 | CreatureFunky Nightmare | 92/94 C | |
| India Karecchi■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with cost 4 or less. | Fire/Nature | 5 | 3000 | CreatureFire Bird Flame | 93/94 C | |
| Hamukatsuman Buster, No.1 Wind■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire/Nature | 2 | 2000 | CreatureRevolutionary Army/Hamukatsu Corps | 94/94 C | |
| Puchohenza, Mia Moja■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Light or Nature Dragon with cost 5 or more ■ Triple Breaker ■ Your opponent's creatures with a cost less than the number of cards in your mana zone are put into the battle zone tapped. ■ Final Revolution - When this creature enters the battle zone through "Revolution Change," if you haven't used another "Final Revolution" this turn, put all creatures with less power than this creature into their owners' mana zones. | Light/Nature | 8 | 12500 | CreatureJurassic Command Dragon/Revolutionary Army/Damama Corps | L1/L2 LEG | |
| Dogiragon Buster, Blue Leader■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Fire or Nature Dragon with cost 5 or more ■ All of your multicolored creatures get "Speed Attacker." ■ Triple Breaker ■ Final Revolution - When this creature enters the battle zone through "Revolution Change," if you haven't used another "Final Revolution" this turn, choose any number of non-evolution multicolored creatures from your mana zone or hand so that their total cost is 6 or less, and put them into the battle zone. | Fire/Nature | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | L2/L2 LEG | |
| Heavy Pop, D2P■ Double Breaker ■ At the end of your turn, you may draw a card. Then you may put a Light creature with cost 3 or less from your hand into the battle zone. ■ At the start of your turn, if you have a D2 Field and 4 or more creatures with the same name in the battle zone, you win the game. | Light | 6 | 6500 | CreatureAngel Command/Master Initials | S1/S10 SR | |
| King Walsura, D2S■ Double Breaker ■ G-Zero - If you have 5 or more Water creatures in the battle zone, you may summon this creature for no cost. ■ Your creatures can't be attacked. ■ Whenever your opponent chooses a creature in the battle zone by a spell's effect, if you have a D2 Field in the battle zone, they can't choose your creatures. | Water | 7 | 7000 | CreatureMagic Command/Master Initials | S2/S10 SR | |
| Jigokushivaku, D2K■ Double Breaker ■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw 2 cards. ■ Whenever this creature or another one of your creatures is destroyed, if you have a D2 Field in the battle zone, destroy 1 of your opponent's creatures. | Darkness | 7 | 7000 | CreatureDemon Command/Master Initials | S3/S10 SR | |
| Godfather, D2G■ Speed Attacker ■ Double Breaker ■ Whenever this creature wins a battle, if you have a D2 Field in the battle zone, untap this creature. | Fire | 7 | 8000 | CreatureFlame Command/Master Initials | S4/S10 SR | |
| Abare Max, Violencekind■ Double Breaker ■ When this creature enters the battle zone, turn cards from the top of your deck face up until a non-multicolored card appears. Put all the cards turned face up this way into your mana zone. | Nature | 6 | 6000 | CreatureJurassic Command Dragon | S5/S10 SR | |
| Miracle Star, Heaven Revolutionary Knight Emperor■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Light or Water Dragon (Whenever one of your Light or Water Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker ■ Whenever this creature breaks 1 of your opponent's shields, your opponent turns that shield face up instead. You may cast 1 spell from it for no cost and put it into its owner's graveyard. Then your opponent puts that shield into their hand. | Light/Water | 7 | 10500 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | S6/S10 SR | |
| Question, Secret Revolutionary Questioner■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Water or Darkness Dragon (Whenever one of your Water or Darkness Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Your opponent may destroy it. If they don't, return all of your opponent's creatures to their owners' hands. | Water/Darkness | 7 | 8000 | CreatureCrystal Command Dragon/Revolutionary Army/Tech Gang | S7/S10 SR | |
| Demonkazura, Evil Revolutionary Grudge Weed■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change - Darkness or Fire Dragon (Whenever one of your Darkness or Fire Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker ■ When this creature enters the battle zone, you may discard a creature from your hand. If you do, destroy 1 of your opponent's creatures. ■ If you have 5 or more creatures in your graveyard, this creature can't be destroyed during battle. | Darkness/Fire | 7 | 8000 | CreatureDemon Command Dragon/Revolutionary Army/Acme Gang | S8/S10 SR | |
| Forbidden Gigatron, D2V2■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, turn the top card of your deck face up. If it's a D2 Field, an Initials, or a Sonic Command, put it into your hand. If you have a D2 Field in the battle zone, you may put that card into the battle zone instead of putting it into your hand. | Darkness/Fire | 6 | 8000 | CreatureSonic Command/Master Initials | S9/S10 SR | |
| Don Dodofel, Raging Battle Dragon■ When you put this card into your mana zone, put it there tapped. ■ Double Breaker ■ At the end of your turn, you may put all the cards in your hand into your mana zone. If you do, draw 3 cards. | Fire/Nature | 7 | 7000 | CreatureMega Command Dragon/Giant | S10/S10 SR |