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DMR22
86 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| P.P.P.P■ Blocker ■ This creature can't attack your opponent. ■ At the start of your turn, if you have a P.P.P.P in the battle zone, in your mana zone, and in your graveyard, you may show your opponent a P.P.P.P in your hand. If you do, you win the game. | Light | 5 | 6000 | CreatureAngel Command/Initials | 1/74 VR | |
| Grand Dice, Eureka X■ Double Breaker ■ When this creature enters the battle zone, reveal the top card of your deck. If that card's cost is odd, draw 5 cards. ■ When you would lose the game or when your opponent would win the game, instead reveal the top card of your deck. If that card's cost is odd, draw 5 cards. If it's even, you lose the game. ■ If you have 10 or more cards in your hand, this creature gets +10000 power and "Quadruple Breaker" and can't be blocked. | Water | 8 | 8000 | CreatureMagic Command/Great Mechaoh/Initials | 2/74 VR | |
| Uno Dos Tres, Dark Noble■ Double Breaker ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then put a creature with cost 1, a creature with cost 2, and a creature with cost 3 from your graveyard into the battle zone. | Darkness | 6 | 6000 | CreatureDark Lord | 3/74 VR | |
| Mega Catastrophe Dragon■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures that have "Blocker." Then this creature breaks 1 of your opponent's shields for each creature destroyed this way. | Fire | 9 | 12000 | CreatureMega Command Dragon | 4/74 VR | |
| Guerrillafugan, Beast Army X■ Double Breaker ■ When this creature enters the battle zone, you may tap this creature. ■ Whenever your opponent's creature attacks, it attacks this creature if able. ■ If you have 6 or more cards in your mana zone, this creature in your shield zone gets "Shield Trigger." ■ When this creature is destroyed, you may put a Nature creature with cost 6 or less from your mana zone into the battle zone. | Nature | 7 | 7000 | CreatureGuerrilla Command/Initials | 5/74 VR | |
| Judgment Time■ When you put this card into your mana zone, put it there tapped. ■ Until the end of your opponent's next turn, your opponent's creatures can't attack or block, and don't untap. ■ You may cast a Light spell with cost 4 or less from your hand for no cost. ■ After you cast this spell, put it on the bottom of your deck instead of into your graveyard. | Light/Water | 5 | Spell | 6/74 VR | ||
| Bonga Bonga, Protector Ancient Dragon■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ Double Breaker ■ Whenever another one of your multicolored cards enters the battle zone, you may draw a card. ■ Whenever you put a multicolored card of yours into your mana zone, you may draw a card. | Light/Nature | 7 | 7000 | CreatureGuardian/Jurassic Command Dragon | 7/74 VR | |
| Malvartz, Staff of the Questioner■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Water or Darkness Dragon (Whenever one of your Water or Darkness Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker ■ Whenever your opponent draws a card, they may choose a card in their hand and discard it. If they don't, you may draw 2 cards. | Water/Darkness | 6 | 6000 | CreatureCrystal Command Dragon/Revolutionary Army/Tech Gang | 8/74 VR | |
| Linnevenus, M Demon Dragon■ When you put this card into your mana zone, put it there tapped. ■ Slayer ■ Double Breaker ■ Mana Arms 4: When this creature enters the battle zone, if you have 4 or more multicolored cards in your mana zone, you may put a creature with cost 5 or less from your graveyard into the battle zone. Then, this turn, all of your creatures get "Speed Attacker." | Darkness/Fire | 6 | 6000 | CreatureDemon Command Dragon/Initials | 9/74 VR | |
| Macaron Giant■ When you put this card into your mana zone, put it there tapped. ■ Double Breaker ■ All of your Giants get "Speed Attacker" and "Power Attacker +3000." | Fire/Nature | 8 | 8000 | CreatureGiant | 10/74 VR | |
| Pegasaremu, Blessed Bow Dragon Elemental■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, put the top card of your deck into your shield zone face down as a new shield. At the start of your next turn, put 1 of your shields into your hand. However, you can't use that shield's "Shield Trigger." | Light | 6 | 4000 | CreatureAngel Dragon | 11/74 R | |
| Final Stop■ Until the end of your opponent's next turn, your opponent can't cast spells. Draw a card. | Light | 4 | Spell | 12/74 R | ||
| Jail House Lock, Jail of D■ Whenever one of your creatures attacks, choose 1 of your opponent's creatures and tap it. (First choose what to attack, then choose the creature to tap.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the end of your turn, you may flip this D2 Field upside down once per game. If you do, combine all of your opponent's tapped creatures, face up, into 1 new shield and put it into their shield zone. | Light | 5 | D2 Field | 13/74 R | ||
| Mystery Captain Fleet■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 creature and return it to its owner's hand. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, choose up to 2 more creatures and return them to their owners' hands. | Water | 3 | Spell | 14/74 R | ||
| All for One, Machine of D■ At the end of your turn, you may destroy 1 of your creatures. If you do, put a non-evolution Water creature from your hand with a cost up to 2 greater than that creature into the battle zone. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: Whenever one of your creatures enters the battle zone and its ability triggers, you may flip this D2 Field upside down once per game. If you do, that ability triggers twice instead of once. | Water | 5 | D2 Field | 15/74 R | ||
| Black Touch■ Attack Chance: Darkness Command (When one of your Darkness Commands attacks, you may cast this spell without paying its cost.) ■ Look at your opponent's hand, choose the card with the highest cost, and have them discard it. Then return 1 creature with that cost or less from your graveyard to your hand. | Darkness | 5 | Spell | 16/74 R | ||
| Demon Wolf, Betrayal Moonlight Castle■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses a card in their hand and discards it. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, your opponent chooses 2 more cards in their hand and discards them. | Darkness | 2 | Spell | 17/74 R | ||
| Tenshukaku, Dragon Emperor Keep■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with cost 3 or less. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, also destroy 1 of your opponent's creatures with cost 9 or less. | Fire | 4 | Spell | 18/74 R | ||
| Scramble Change■ This turn, you may reduce the cost of the next Fire Dragon you summon by up to 5. The cost can't be reduced below 0. When that creature enters the battle zone, it gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 3 | Spell | 19/74 R | ||
| Bultratops, Leaf Wind Kind■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, your opponent chooses 1 of their untapped creatures and puts it into their mana zone. | Nature | 7 | 4000 | CreatureJurassic Dragon | 20/74 R | |
| Treasure Naska■ Look at the top 5 cards of your deck. You may show a card with cost 1 from among them to your opponent and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 1 | Spell | 21/74 R | ||
| Merry Boy Round, Cradle of D■ Creatures with cost 1 can't be attacked by creatures with more power. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: Whenever you draw your first card on your turn, you may flip this D2 Field upside down once per game. If you do, untap all of your creatures. | Nature | 1 | D2 Field | 22/74 R | ||
| Fasola Twelve, Time 2■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Light or Water Dragon (Whenever one of your Light or Water Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may cast a Light spell with cost 4 or less from your hand for no cost. If you don't, draw a card. | Light/Water | 7 | 7000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 23/74 R | |
| Philosopher's Emblem■ When you put this card into your mana zone, put it there tapped. ■ Revolution 0 Trigger: Whenever a creature attacks you, if you have no shields, you may cast this spell for no cost. ■ Turn the top 3 cards of your deck face up. If there is a Light creature, a Water creature, or a spell among them, stop this attack, and you can't be attacked any more this turn. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard. | Light/Water | 3 | Spell | 24/74 R | ||
| Big Bang Festival Life, D of Revolution■ When you put this card into your mana zone, put it there tapped. ■ All of your creatures get +5000 power. ■ Whenever your opponent chooses a creature by a spell's effect, they can't choose your creatures. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your opponent's turn, you may flip this D2 Field upside down once per game. If you do, whenever your opponent's creature attacks that turn, it attacks a creature if able. | Light/Nature | 5 | D2 Field | 25/74 R | ||
| Ghost Pirates■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -8000 power. (A creature with 0 or less power is destroyed.) ■ Choose 1 of your opponent's creatures with power 8000 or less and return it to its owner's hand. | Water/Darkness | 8 | Spell | 26/74 R | ||
| Venomic Hazard, Violent Poison of D■ When you put this card into your mana zone, put it there tapped. ■ At the end of your turn, you may return a creature from your graveyard to your hand. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, discard any number of creatures from your hand. Your opponent chooses that many of their creatures and destroys them. | Darkness/Fire | 5 | D2 Field | 27/74 R | ||
| Blue Dragon Earth■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put a non-Evolution creature with cost less than the number of cards in your mana zone from your mana zone into the battle zone. If it is a fire or nature creature, you may choose one of your opponent's creatures. Those 2 creatures battle. | Fire/Nature | 8 | Spell | 28/74 R | ||
| Purizurufu, Wings of J■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures and tap them. | Light | 6 | 4500 | CreatureJustice Wing/Initials | 29/74 U | |
| Philosopher's Law Cathedral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and tap it. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, choose up to 2 more of your opponent's creatures and tap them. | Light | 2 | Spell | 30/74 U | ||
| Preparade Uc, Dragment Symbol■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Water | 6 | 3000 | CreatureCrystal Dragon | 31/74 U | |
| Spannard W, Break Speed■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose a Command or a D2 Field from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Water | 5 | 4000 | CreatureSonic Command/Initials | 32/74 U | |
| 4-W, Break Speed■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may choose a creature with cost 7 or less and return it to its owner's hand. | Water | 4 | 4000 | CreatureSonic Command/Initials | 33/74 U | |
| Raidbokkas, Rebellion Demon Dragon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness | 5 | 3000 | CreatureDemon Dragon | 34/74 U | |
| Deadly Highway, Runaway of ZERO■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this D2 Field from your hand into the battle zone. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, destroy one of your opponent's tapped creatures. | Darkness | 4 | D2 Field | 35/74 U | ||
| Mega Scale Dragon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 5 | 3000 | CreatureMega Dragon | 36/74 U | |
| Torching Punish■ Choose 1 of your opponent's cards with cost 4 or less in the battle zone and put it into its owner's graveyard. | Fire | 3 | Spell | 37/74 U | ||
| BoleBole, Bei B■ When this creature enters the battle zone, return a D2 Field from your mana zone to your hand and tap this creature. ■ At the start of your turn, this creature doesn't untap. ■ When you draw your first card on your turn, you may tap 2 cards in your mana zone. If you do, untap this creature. | Nature | 1 | 4000 | CreatureMilk Boy/Initials | 38/74 U | |
| Ruins of the Lion King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, put 2 more cards from the top of your deck into your mana zone. | Nature | 4 | Spell | 39/74 U | ||
| Sido Twelve, Time 3■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Light or Water creature (Whenever one of your Light or Water creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature is destroyed, choose up to 2 of your opponent's creatures and tap them. | Light/Water | 5 | 4500 | CreatureAngel Dragon/Revolutionary Army/Doremi Band | 40/74 U | |
| Mia Wekapipo, Tatu■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Light or Nature creature (Whenever one of your Light or Nature creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature would be destroyed, you may put it into your mana zone instead of your graveyard. | Light/Nature | 4 | 4500 | CreatureJurassic Dragon/Revolutionary Army/Damama Corps | 41/74 U | |
| Saint Reverse■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Turn the top card of your deck face up and put it into your shield zone as a new shield. You may return up to 2 cards from your mana zone to your hand. | Light/Nature | 6 | Spell | 42/74 U | ||
| Tech Up, "Question 1"■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Water or Darkness creature (Whenever one of your Water or Darkness creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature is destroyed, draw 2 cards. | Water/Darkness | 4 | 4000 | CreatureCrystal Dragon/Revolutionary Army/Tech Gang | 43/74 U | |
| Acme M, First Seed■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Darkness or Fire creature (Whenever one of your Darkness or Fire creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature is destroyed, put a non-evolution creature with cost 4 or less from your graveyard into the battle zone. | Darkness/Fire | 5 | 5000 | CreatureDemon Dragon/Initials/Acme Gang | 44/74 U | |
| Puppet Night■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ This turn, all of your creatures get "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) ■ For each of your creatures in the battle zone, you may choose 1 of your opponent's creatures. Those creatures battle each other. | Darkness/Fire | 7 | Spell | 45/74 U | ||
| Ebikatsu, Star 2■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Fire or Nature creature (Whenever one of your Fire or Nature creatures attacks, you may swap that creature with this creature from your hand.) ■ This creature can't be attacked by non-multicolored creatures. | Fire/Nature | 5 | 4000 | CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps | 46/74 U | |
| Dracon, Deformation Machine■ If you have a Water creature in the battle zone, this creature can't be blocked and is also an Angel Dragon. | Light | 4 | 4000 | CreatureGreat Mechaoh | 47/74 C | |
| Rugby, Rainbow Ball■ Mana Arms 2: Whenever this creature attacks, if you have 2 or more multicolored cards in your mana zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 2 | 2000 | CreatureJustice Orb | 48/74 C | |
| Tululk, Prediction Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ If you have no multicolored creatures in the battle zone, this creature can't attack players. | Light | 1 | 1500 | CreatureJustice Orb/Revolutionary Army | 49/74 C | |
| Fuuma Dranbune■ If you have a Darkness creature in the battle zone, this creature gets "Slayer" and is also a Crystal Dragon. (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) | Water | 4 | 4000 | CreatureGrand Devil | 50/74 C | |
| Exhaust, Forbidden W■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, draw a card. | Water | 3 | 2000 | CreatureInitials | 51/74 C | |
| J Gon■ Mana Arms 2: Whenever this creature attacks, if you have 2 or more multicolored cards in your mana zone, draw a card. | Water | 2 | 2000 | CreatureCyber Virus | 52/74 C | |
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | 53/74 C | ||
| The ZERO, Black Speed■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. | Darkness | 4 | 5000 | CreatureSonic Command/Invader ZERO | 54/74 C | |
| Drag Dragoon■ If you have a Fire creature in the battle zone, this creature is also a Demon Dragon and can't be destroyed during battle. | Darkness | 4 | 4000 | CreatureTyranno Drake | 55/74 C | |
| Skull Beyan■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, return a creature from your graveyard to your hand. | Darkness | 3 | 1000 | CreatureFunky Nightmare | 56/74 C | |
| Nijiiro Horanyan■ Mana Arms 2: Whenever this creature attacks, if you have 2 or more multicolored cards in your mana zone, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 2000 | CreatureFunky Nightmare | 57/74 C | |
| Fly-Off Takezo■ If you have a Nature creature in the battle zone, this creature gets +2000 power, gets "Double Breaker," and is also a Mega Dragon. (A creature with "Double Breaker" breaks 2 shields.) | Fire | 4 | 4000 | CreatureDreammate | 58/74 C | |
| Explosive Attack Hyakuton■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 4 | 2000 | CreatureHumanoid Baku | 59/74 C | |
| Nijiiro Masukaratchi■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, this creature gets "Power Attacker +4000" and "Double Breaker." (A creature with "Power Attacker +4000" gets +4000 power while attacking. A creature with "Double Breaker" breaks 2 shields.) | Fire | 3 | 2000 | CreatureFire Bird Flame | 60/74 C | |
| Donsucurry Panpan | Fire | 2 | 2000 | CreatureCurry Bread | 61/74 C | |
| Durga, Battling Spirit Knight■ If you have a Light creature in the battle zone, this creature is also a Jurassic Dragon and untaps at the end of your turn. | Nature | 4 | 4000 | CreatureGiant/Arc Seraphim | 62/74 C | |
| Doberas, Nijiro Style■ Mana Arms 2: Whenever this creature attacks, if you have 2 or more multicolored cards in your mana zone, you may put the top card of your deck into your mana zone. | Nature | 2 | 2000 | CreatureBeast Folk Go | 63/74 C | |
| Soda, Bei B■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, tap this creature. ■ At the start of your turn, this creature doesn't untap. ■ When you draw your first card on your turn, you may tap 3 cards in your mana zone. If you do, untap this creature. | Nature | 1 | 6000 | CreatureMilk Boy/Initials | 64/74 C | |
| Doremi Twelve, Time 1■ When you put this card into your mana zone, put it there tapped. ■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may choose a spell from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Light/Water | 3 | 3000 | CreatureDoremi Band | 65/74 C | |
| Acropad, Rainbow Dash■ When you put this card into your mana zone, put it there tapped. ■ Each turn, you may reduce the summoning cost of the first Light or Water creature you summon by 1. The cost can't be reduced below 0. | Light/Water | 2 | 2000 | CreatureOutrage | 66/74 C | |
| Sasoris Jr., Savage Guardian■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ This creature can't attack players. | Light/Nature | 3 | 2500 | CreatureGuardian/Beast Folk Go | 67/74 C | |
| Kerasaite, Rainbow Dash■ When you put this card into your mana zone, put it there tapped. ■ Each turn, you may reduce the summoning cost of the first Nature or Light creature you summon by 1. The cost can't be reduced below 0. | Light/Nature | 2 | 2000 | CreatureOutrage | 68/74 C | |
| Karaben, the Hidden Scheme■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ This creature can't attack. | Water/Darkness | 5 | 1000 | CreaturePandora Box | 69/74 C | |
| Myrayne, Rainbow Dash■ When you put this card into your mana zone, put it there tapped. ■ Each turn, you may reduce the summoning cost of the first Water or Darkness creature you summon by 1. The cost can't be reduced below 0. | Water/Darkness | 2 | 2000 | CreatureOutrage | 70/74 C | |
| Tobigeru, Forbidden C■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -2000 power this turn. (A creature with 0 or less power is destroyed.) | Darkness/Fire | 4 | 3000 | CreatureInitials | 71/74 C | |
| Bloodgear, Rainbow Dash■ When you put this card into your mana zone, put it there tapped. ■ Each turn, you may reduce the summoning cost of the first Darkness or Fire creature you summon by 1. The cost can't be reduced below 0. | Darkness/Fire | 2 | 2000 | CreatureOutrage | 72/74 C | |
| Tonkatsu, Star 1■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 1000 or less. | Fire/Nature | 3 | 1000 | CreatureRevolutionary Army/Hamukatsu Corps | 73/74 C | |
| Toprasas, Rainbow Dash■ When you put this card into your mana zone, put it there tapped. ■ Each turn, you may reduce the summoning cost of the first Fire or Nature creature you summon by 1. The cost can't be reduced below 0. | Fire/Nature | 2 | 2000 | CreatureOutrage | 74/74 C | |
| VV-8, Forbidden Machine■ Triple Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck and put 2 of them into your hand. ■ Put 3 seals on this creature. ■ Forbidden Activation: When all seals are removed from this creature, take an extra turn after this turn. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore it.) | Water | 6 | 12345 | Forbidden Creature | L1/L3 LEG | |
| Blackout, ZERO Invasion■ Double Breaker ■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. ■ Whenever this creature attacks, if you have a D2 Field in the battle zone, destroy the creature with the greatest power among your opponent's creatures. | Darkness | 6 | 7000 | CreatureSonic Command/Invader ZERO | L2/L3 LEG | |
| Miradante Twelve, Time Pope■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: Light or Water Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a Light spell with cost 5 or less from your hand for no cost. If you don't, draw a card. ■ Final Revolution: When this creature enters the battle zone through "Revolution Change," if you haven't used another "Final Revolution" this turn, until the end of your opponent's next turn, your opponent can't summon creatures with cost 7 or less. | Light/Water | 8 | 12000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | L3/L3 LEG | |
| Jelvis, D2J■ This creature's summoning cost is reduced by 1 for each card in your opponent's shield zone. The cost can't be reduced below 0. ■ Blocker ■ Triple Breaker ■ Whenever your opponent's creature becomes tapped during your turn, if you have a D2 Field in the battle zone, that creature doesn't untap at the start of your opponent's next turn. | Light | 12 | 12000 | CreatureAngel Command/Master Initials | S1/S9 SR | |
| Wild Speed, D2W■ Double Breaker ■ When this creature enters the battle zone, look at the top 2 cards of your deck. You may put a non-evolution creature with cost 6 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ If you have a D2 Field in the battle zone, all of your creatures are also Sonic Commands. | Water | 7 | 7000 | CreatureSonic Command/Master Initials | S2/S9 SR | |
| Bubble, D2B■ When this creature enters the battle zone, tap it. ■ If you have no D2 Field in the battle zone, this creature doesn't untap at the start of your turn. ■ Whenever this creature untaps, that turn all of your creatures get +5000 power and break 1 additional shield. | Nature | 1 | 5000 | CreatureMilk Boy/Master Initials | S3/S9 SR | |
| Serenade, Holy Sage Dragon Elemental■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ Double Breaker ■ All creatures with "Speed Attacker" can't attack the turn they enter the battle zone. | Light/Water | 7 | 7500 | CreatureAngel Command Dragon/Revolutionary Army | S4/S9 SR | |
| Wachagona, Muen Zangu■ When you put this card into your mana zone, put it there tapped. ■ Triple Breaker ■ Revolution Change: Light or Nature Dragon with cost 5 or more ■ When this creature enters the battle zone, you may put a D2 Field from your mana zone into the battle zone. ■ While you have a D2 Field in the battle zone, no one can put a D2 Field into the battle zone. | Light/Nature | 8 | 12500 | CreatureGuardian Command Dragon/Master Revolution Army/Damama Corps | S5/S9 SR | |
| Destinia, Crystal Evil Dragon■ When you put this card into your mana zone, put it there tapped. ■ Double Breaker ■ This creature can't be blocked. ■ Mana Arms 4: When this creature enters the battle zone, if you have 4 or more multicolored cards in your mana zone, shuffle your hand into your deck and draw 4 cards. Then have your opponent choose a card in your hand without looking, and show it. If it's a creature, you may put it into the battle zone. | Water/Darkness | 7 | 7000 | CreatureCrystal Command Dragon/Demon Command Dragon | S6/S9 SR | |
| FORBIDDEN ~Star of Forbidden~■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with less power than this creature. Then put a creature with less power than this creature from your graveyard into the battle zone. ■ If you have a Forbidden Field in the battle zone, this creature gets +90000 power and gets "Triple Breaker." | Darkness/Fire | 9 | 9999 | Creature | S7/S9 SR | |
| Magurakazura, D2M■ When you put this card into your mana zone, put it there tapped. ■ Slayer ■ Double Breaker ■ Revolution Change: Darkness or Fire Dragon (Whenever one of your Darkness or Fire Dragons attacks, you may swap that creature with this creature from your hand.) ■ Whenever this creature is put into your graveyard from anywhere, if you have a D2 Field in the battle zone, return this creature from your graveyard to your hand. | Darkness/Fire | 7 | 7000 | CreatureDemon Command Dragon/Master Initials/Acme Gang | S8/S9 SR | |
| Mishra, Triple Star Iron Man■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: fire or nature Dragon with cost 5 or more (When one of your fire or nature Dragons with cost 5 or more attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a multicolored Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire/Nature | 8 | 11000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | S9/S9 SR |