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DMR23

86 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Vizenma, D2J2Vizenma, D2J2■ Double Breaker ■ When this creature enters the battle zone, put 1 of your opponent's non-evolution creatures into its owner's shield zone face up as a new shield. ■ While you have a D2 Field in the battle zone, this creature wins all battles.Light88000CreatureAngel Command/Master Initials1/74 VR
Platina Walsura SPlatina Walsura S■ Evolution: Put on one of your Water creatures. ■ Double Breaker ■ Whenever this creature attacks, you may draw 3 cards. If you do, discard a card from your hand.Water36000Evolution CreatureMagic Command/Initials2/74 VR
Dooms, Demonic Heavens SlashDooms, Demonic Heavens Slash■ Double Breaker ■ When this creature enters the battle zone, you may put the top 6 cards of your deck into your graveyard. ■ Whenever this creature attacks, if you have 13 or more creatures in your graveyard, all of your opponent's creatures get -13000 power this turn.Darkness66000CreatureDemon Command/Revolutionary Army3/74 VR
Mega Dueber DragonMega Dueber Dragon■ Double Breaker ■ Whenever this creature or another creature is destroyed, you may destroy one of your opponent's creatures with less power than that creature.Fire88000CreatureMega Command Dragon4/74 VR
Jack, Bei BJack, Bei B■ When you put this card into the battle zone, put it in tapped. ■ Double Breaker ■ This creature doesn't untap at the start of your turn. ■ Whenever you draw a card, you may tap 3 cards in your mana zone. If you do, untap this creature. ■ You may tap your creatures in the battle zone as if they were in your mana zone.Nature16000CreatureMilk Boy/Initials5/74 VR
Royalwan, Sagely Dog ElementalRoyalwan, Sagely Dog Elemental■ When you put this card into the mana zone, put it in tapped. ■ Whenever you cast a light or water spell from your hand, you may put a creature with a cost lower than that spell's from your hand into the battle zone.Light/Water55000CreatureAngel Dragon/Revolutionary Army6/74 VR
Wild Safari Channel, D of Great RevolutionWild Safari Channel, D of Great Revolution■ When you put this card into the mana zone, put it in tapped. ■ Whenever you tap a multicolored card in your mana zone, you may make any number of those cards produce 2 mana. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, this turn you may summon creatures from your mana zone.Light/Nature6D2 Field7/74 VR
Clear Hades, Crystal EmperorClear Hades, Crystal Emperor■ When you put this card into the mana zone, put it in tapped. ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. ■ Mana Arms 4: Whenever an opponent's creature enters or leaves the battle zone, if you have 4 or more multicolored cards in your mana zone, you may draw a card.Water/Darkness66000CreatureCrystal Command Dragon/Dark Lord8/74 VR
Mad Dead Wood, Seductive of DMad Dead Wood, Seductive of D■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger ■ Each of your creatures has "Ultra Saver: multicolored creature." (When one of your multicolored creatures would leave the battle zone, you may destroy one of your creatures instead.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, each player puts all of their creatures on the bottom of their deck, then puts all non-Evolution creatures from their graveyard into the battle zone.Darkness/Fire7D2 Field9/74 VR
Dondongyas, Raging Dragon Spirit TreeDondongyas, Raging Dragon Spirit Tree■ When you put this card into the mana zone, put it in tapped. ■ Double Breaker ■ Mana Arms 4: Whenever this creature attacks, if you have 4 or more multicolored cards in your mana zone, destroy all of your opponent's creatures with less power than this creature.Fire/Nature79000CreatureMega Command Dragon/Mystery Totem10/74 VR
Onsowaka J, Sages ElementalOnsowaka J, Sages Elemental■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ Whenever this creature attacks, you may put a D2 Field with cost 5 or less from your hand into the battle zone.Light64000CreatureAngel Command/Initials11/74 R
Lulufens, Sun Dragon ElementalLulufens, Sun Dragon Elemental■ When this creature enters the battle zone, you may put a light creature with cost 6 or less from your hand into the battle zone.Light55500CreatureAngel Command Dragon/Revolutionary Army12/74 R
Tune AgainTune Again■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose a card in the battle zone and return it to its owner's hand. If that card is one of your water non-Evolution Sonic Commands, you may put it from your hand into the battle zone.Water5Spell13/74 R
Cyberdice Vegas, Gambling Expert of DCyberdice Vegas, Gambling Expert of D■ Shield Trigger (When you put this D2 Field into your hand from your shield zone, you may deploy it right away for no cost.) ■ At the end of your turn, you may draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: When an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast a Water spell with cost 7 or less from your hand without paying its cost.Water5D2 Field14/74 R
Rebellious Wolf's EmblemRebellious Wolf's Emblem■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell for no cost. ■ Turn the top card of your deck face up. If it's a darkness creature, put a darkness non-Evolution Command with cost 8 or less from your graveyard into the battle zone. ■ After you cast this spell, instead of putting it into your graveyard, add it to your deck and shuffle your deck.Darkness8Spell15/74 R
Katsudon, Kung Fu MasterKatsudon, Kung Fu Master■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, reveal the top 2 cards of your deck. Choose a light or fire Command Dragon from among them and add it to your hand. Put the rest on the bottom of your deck in any order.Fire66000CreatureOutrage MAX/Red Command Dragon/Hamukatsu Corps16/74 R
Explosive Ninpo, Phoenix JutsuExplosive Ninpo, Phoenix Jutsu■ Choose 2 of your cards in the battle zone and put them into your graveyard. Then choose a fire non-Evolution creature from among them and put it into the battle zone.Fire5Spell17/74 R
Guevara Base, Bombing Launcher of DGuevara Base, Bombing Launcher of D■ Shield Trigger (When this D2 Field is added from your shield zone to your hand, you may deploy it immediately for no cost.) ■ Whenever an opponent's creature attacks, your opponent chooses one of their untapped creatures and puts it into its owner's mana zone. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, put the top card of your deck into your mana zone. If it's a creature whose cost is less than the number of cards in your opponent's mana zone, put it into the battle zone.Nature6D2 Field18/74 R
Doremi 24, Miracle 1Doremi 24, Miracle 1■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or water creature (When one of your light or water creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, you may cast a light or water spell with cost 3 or less from your hand for no cost.Light/Water54000CreatureAngel Dragon/Revolutionary Army/Doremi Band19/74 R
Team Doremi's Light Spirit Go!Team Doremi's Light Spirit Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Tap all of your opponent's creatures. ▼ Draw a card. Then you may cast a light or water spell with cost 5 or less from your hand for no cost.Light/Water6Spell20/74 R
Mia Damama, MojaMia Damama, Moja■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or nature creature (When one of your light or nature creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. Then you may return a card from your mana zone to your hand.Light/Nature55500CreatureJurassic Dragon/Revolutionary Army/Damama Corps21/74 R
Team Damama's Sacred Go!Team Damama's Sacred Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Put the top card of your deck into your shield zone face down as a new shield. ▼ Until the start of your next turn, whenever an opponent's creature attacks, it attacks a creature if able.Light/Nature6Spell22/74 R
Jiin Up, "Question 3"Jiin Up, "Question 3"■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: water or darkness creature (When one of your water or darkness creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, reveal the top 2 cards of your deck. Your opponent chooses one of them and you add it to your hand. Put the other into your graveyard.Water/Darkness55000CreatureCrystal Dragon/Revolutionary Army/Tech Gang23/74 R
Team Tech's Wave Go!Team Tech's Wave Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Return all of your opponent's cards in the battle zone with cost 5 or less to their owners' hands. ▼ Destroy one of your opponent's creatures with cost 6 or more.Water/Darkness7Spell24/74 R
Beroringa M, Third SeedBeroringa M, Third Seed■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: darkness or fire creature (When one of your darkness or fire creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard.Darkness/Fire54000CreatureDemon Dragon/Initials/Acme Gang25/74 R
Team Acme's Evil Prison Go!Team Acme's Evil Prison Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Your opponent chooses 2 cards from their hand and discards them. ▼ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them.Darkness/Fire7Spell26/74 R
Hamukatsuman Ace, Brave 1Hamukatsuman Ace, Brave 1■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: fire or nature creature (When one of your fire or nature creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose a multicolored creature from among them, show it to your opponent, and put it on top of your deck. Put the rest on the bottom of your deck in any order.Fire/Nature54000CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps27/74 R
Team Hamukatsu's Explosion Go!Team Hamukatsu's Explosion Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Destroy all of your opponent's creatures with power 3000 or less. ▼ Choose a card in the battle zone and put it into its owner's mana zone.Fire/Nature6Spell28/74 R
Mizore, Dragon of LoveMizore, Dragon of Love■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ Each of your light or fire Dragons has "Escape." (When a creature with "Escape" would be destroyed, you may add one of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.")Light54500CreatureWhite Command Dragon/Hamukatsu Corps29/74 U
Memento Guardian Shrine, Prison Court of DMemento Guardian Shrine, Prison Court of D■ Shield Trigger (When you put this D2 Field into your hand from your shield zone, you may deploy it right away for no cost.) ■ Each of your creatures gains "Blocker." (A creature with "Blocker" may tap to change the target of an opponent's creature's attack to itself.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: When either player draws their first card in their own turn, you may flip this D2 Field upside down once per game. If you do, tap all your opponent's creatures.Light4D2 Field30/74 U
Neo Vegas, Eureka XNeo Vegas, Eureka X■ This creature can't be blocked. ■ Whenever this creature attacks, you may put a D2 Field with cost 5 or less from your hand into the battle zone.Water54000CreatureMagic Command/Initials31/74 U
S ZaeS Zae■ Whenever one of your creatures that is both water and darkness enters the battle zone, choose one of the following. ▼ Draw a card. ▼ Your opponent chooses a card in their hand and discards it.Water32000CreatureCyber Virus Sea32/74 U
Seoisettia, M Demon DragonSeoisettia, M Demon Dragon■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then return all creatures that are both darkness and fire from your graveyard to your hand.Darkness66000CreatureDemon Command Dragon/Initials33/74 U
Columbine, M Demon DragonColumbine, M Demon Dragon■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature is destroyed, you may put a D2 Field with cost 5 or less from your hand or graveyard into the battle zone.Darkness53000CreatureDemon Command Dragon/Initials34/74 U
Tuscone, Explosive GTuscone, Explosive G■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, you may put a D2 Field with cost 5 or less from your hand into the battle zone.Fire65000CreatureFlame Command/Initials35/74 U
Curry Bread of the UniverseCurry Bread of the Universe■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell for no cost. ■ You may put a Hamukatsuman Ace, Brave 1 from your hand on top of your deck. If you do, this turn, one of your creatures gets +1000000 power. ■ Turn the top card of your deck face up. If it's a fire creature, choose one of your creatures and one of your opponent's creatures and have those 2 creatures battle. ■ After you cast this spell, instead of putting it into your graveyard, add it to your deck and shuffle your deck.Fire4Spell36/74 U
Neo Bomber, Beast Army XNeo Bomber, Beast Army X■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put a D2 Field with cost 5 or less from your hand or mana zone into the battle zone.Nature66000CreatureGuerrilla Command/Initials37/74 U
Fregata, Gunkan StyleFregata, Gunkan Style■ Whenever one of your creatures that is both light and nature enters the battle zone, you may put the top card of your deck into your mana zone.Nature33000CreatureBeast Folk Go38/74 U
Rainbow SparkRainbow Spark■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose up to 2 of your opponent's creatures and tap them. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, draw 2 cards.Light/Water4Spell39/74 U
World StopWorld Stop■ When you put this card into the mana zone, put it in tapped. ■ Until the start of your next turn, your opponent can't use D Switch and can't deploy D2 Fields.Light/Water3Spell40/74 U
Revita, Protection DragonkindRevita, Protection Dragonkind■ When you put this card into the mana zone, put it in tapped. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may put a creature with cost 3 or less from your mana zone into the battle zone.Light/Nature55000CreatureJurassic Command Dragon41/74 U
Demon's LightDemon's Light■ When you put this card into the mana zone, put it in tapped. ■ Draw 2 cards. Choose one of your opponent's creatures. For each card in your hand, that creature gets -1000 power this turn. (Creatures with power 0 or less are destroyed.)Water/Darkness4Spell42/74 U
Dorhakaba, Final Forbidden DeltaDorhakaba, Final Forbidden Delta■ When you put this card into the mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ If you have a Field in the battle zone, you may summon this creature from your graveyard.Darkness/Fire53000CreatureSonic Command/Initials X43/74 U
Dorta, Final Forbidden AlphaDorta, Final Forbidden Alpha■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, if you have a Field in the battle zone, you may discard a card from your hand. If you do, draw 2 cards.Darkness/Fire21000CreatureInitials X44/74 U
Bosskatsu Knuckle and Katsuemon Sword, Double HeroBosskatsu Knuckle and Katsuemon Sword, Double Hero■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Have that creature and this creature battle. During that battle, this creature gets +3000 power.Fire/Nature43000CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps45/74 U
Rainbow LifeRainbow Life■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, put the top card of your deck into your mana zone.Fire/Nature4Spell46/74 U
Ponpin, Table Tennis BallPonpin, Table Tennis Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ Whenever one of your creatures that is both light and water enters the battle zone, or whenever you cast a spell that is both light and water, choose one of your opponent's creatures and tap it.Light33500CreatureJustice Orb47/74 C
Doyaribe, Billiard BallDoyaribe, Billiard Ball■ When this creature leaves the battle zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.Light21000CreatureJustice Orb/Revolutionary Army48/74 C
Tempenche W, Break SpeedTempenche W, Break Speed■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, your opponent chooses one of their untapped creatures and returns it to their hand.Water53000CreatureSonic Command/Initials49/74 C
O MarO Mar■ When this creature leaves the battle zone, draw a card.Water21000CreatureCyber Virus Sea/Revolutionary Army50/74 C
Dorbro, Final Forbidden GammaDorbro, Final Forbidden Gamma■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Whenever this creature wins a battle, destroy this creature.Darkness53000CreatureSonic Command/Initials X51/74 C
Dordrain, Final Forbidden BetaDordrain, Final Forbidden Beta■ When this creature enters the battle zone, if you have a Field in the battle zone, all of your opponent's creatures get -1000 power and all of your creatures get +1000 power this turn. (Creatures with power 0 or less are destroyed.)Darkness33000CreatureInitials X52/74 C
Otaketake MOtaketake M■ When this creature leaves the battle zone, your opponent chooses a card in their hand and discards it.Darkness22000CreatureFunky Nightmare/Initials53/74 C
Mega Thousand DragonMega Thousand Dragon■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy all of your opponent's creatures with power 1000 or less.Fire64000CreatureMega Command Dragon54/74 C
Daigoro, Explosive FollowerDaigoro, Explosive Follower■ When this creature leaves the battle zone, destroy one of your opponent's creatures with power 2000 or less.Fire22000CreatureHumanoid Baku/Revolutionary Army55/74 C
Asadappi, Alarm Clock CaptainAsadappi, Alarm Clock Captain■ Whenever one of your creatures that is both fire and nature enters the battle zone, choose one of your opponent's creatures. Have those 2 creatures battle.Fire21000CreatureFire Bird Flame56/74 C
Zugian TotemZugian Totem■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 3000 or less and put it into its owner's mana zone.Nature64000CreatureMystery Totem57/74 C
Rabbicellon, Pure EyesRabbicellon, Pure EyesNature34000CreatureJurassic Dragon58/74 C
Jonmajiro, Away StyleJonmajiro, Away Style■ When this creature leaves the battle zone, put the top card of your deck into your mana zone.Nature22000CreatureBeast Folk Go/Revolutionary Army59/74 C
Tidalion, Dragon Elemental Machine KingTidalion, Dragon Elemental Machine King■ When you put this card into the mana zone, put it in tapped. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.)Light/Water35000CreatureAngel Dragon/Great Mechaoh60/74 C
Fasola 24 and Sido 24, Miracle ComboFasola 24 and Sido 24, Miracle Combo■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, return a spell from your graveyard to your hand.Light/Water32500CreatureRevolutionary Army/Doremi Band61/74 C
Pledge of JusticePledge of Justice■ When you put this card into the mana zone, put it in tapped. ■ Draw a card. At the end of the turn, untap all of your creatures.Light/Water3Spell62/74 C
Njielfin, Wise Guardian TreeNjielfin, Wise Guardian Tree■ When you put this card into the mana zone, put it in tapped. ■ Your multicolored creatures cost up to 2 less to summon. However, their cost can't go below 1.Light/Nature44000CreatureTreefolk/Guardian63/74 C
Ubinde WanuruUbinde Wanuru■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of your opponent's untapped creatures and put it into its owner's mana zone. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, until the start of your next turn, each of your creatures has "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.)Light/Nature4Spell64/74 C
Piyozu BootcampPiyozu Bootcamp■ When you put this card into the mana zone, put it in tapped. ■ One of your creatures gets +5000 power until the start of your next turn, and this turn it breaks 1 additional shield.Light/Nature2Spell65/74 C
Lucasley, Electro NightmareLucasley, Electro Nightmare■ When you put this card into the mana zone, put it in tapped. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature enters the battle zone, draw a card.Water/Darkness31000CreatureLiquid People/Dark Nightmare66/74 C
Noron Up, "Question 2"Noron Up, "Question 2"■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, draw 2 cards. Then discard 2 cards from your hand.Water/Darkness22000CreatureRevolutionary Army/Tech Gang67/74 C
Rainbow SpiralRainbow Spiral■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures with cost 5 or less and return it to its owner's hand. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, choose a card at random from your opponent's hand and have them discard it.Water/Darkness3Spell68/74 C
Tamagineil M, Second SeedTamagineil M, Second Seed■ When you put this card into the mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature gets -1000 power this turn. (Creatures with power 0 or less are destroyed.)Darkness/Fire31000CreatureInitials/Acme Gang69/74 C
Rainbow HellRainbow Hell■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures. That creature gets -3000 power this turn. (Creatures with power 0 or less are destroyed.) ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, this turn all of your creatures get +2000 power while battling.Darkness/Fire3Spell70/74 C
Lock-on Deadly BlowLock-on Deadly Blow■ When you put this card into the mana zone, put it in tapped. ■ This turn, one of your creatures gets "Slayer" and can attack untapped creatures. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.)Darkness/Fire2Spell71/74 C
Mega Spear DragonMega Spear Dragon■ When you put this card into the mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.)Fire/Nature56000CreatureMega Command Dragon72/74 C
Taiyaki GiantTaiyaki Giant■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, untap 4 cards in your mana zone.Fire/Nature44000CreatureGiant73/74 C
Yell LifeYell Life■ When you put this card into the mana zone, put it in tapped. ■ Put the top card of your deck into your mana zone. Destroy one of your opponent's creatures that has "Blocker."Fire/Nature2Spell74/74 C
FORBIDDEN STAR ~World's Final Day~FORBIDDEN STAR ~World's Final Day~■ Triple Breaker ■ When this creature Forbidden Explodes, your opponent puts 1 seal on each of their creatures. (While a creature is sealed, both players ignore that creature.) ■ Your opponent can't put seals on their creatures into the graveyard. ■ Seals can't be put on this creature. ■ When this creature would leave the battle zone, you may instead put 2 of this creature's Forbidden Cores under this card. If you do, put one of your shields into your graveyard. ■ If this card is in any zone other than the battle zone, destroy all creatures and you lose the game.Darkness/FireFinal Forbidden FieldFFL1/FFL1 -
Jolly the Johnny JoeJolly the Johnny Joe■ Speed Attacker ■ Quad Breaker ■ When this creature enters the battle zone by being summoned, if your opponent has no creatures in the battle zone, you win the game. If your opponent has a creature in the battle zone, destroy all other creatures.Fire1019000CreatureL1/L2 LEG
Final DogiragoldenFinal Dogiragolden■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: fire or nature Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. Then destroy one of your opponent's Forbidden creatures. ■ Ultimate Final Revolution: When this creature enters the battle zone, if you haven't used another "Final Revolution" this game, during the next turn, your opponent's creatures with power 1000000 or less can't attack you.Fire/Nature814000CreatureMega Command Dragon/Revolutionary Army/Hamukatsu CorpsL2/L2 LEG
Phantasm, Moon's RadiancePhantasm, Moon's Radiance■ Double Breaker ■ You may untap this creature to change the target of an opponent's creature's attack to one of your tapped creatures. ■ At the end of your turn, you may tap one of your creatures. If you do, draw a card.Light68000CreatureMetallicaS1/S9 SR
Giga Speed, D2W2Giga Speed, D2W2■ Double Breaker ■ When this creature enters the battle zone, you may choose another card in the battle zone and return it to its owner's hand. Then, if you have a D2 Field in the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. ■ Your water Commands can't be blocked.Water66000CreatureSonic Command/Master InitialsS2/S9 SR
Kill the Borof, Rebellion of KKill the Borof, Rebellion of K■ Revolution Change: darkness Command with cost 5 or more (When one of your darkness Commands with cost 5 or more attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone, you may put a darkness creature from your graveyard on the bottom of your deck. If you do, destroy one of your opponent's creatures.Darkness88000CreatureDemon Command/Revolutionary ArmyS3/S9 SR
Teranesque, Hard Battling Ancient DragonTeranesque, Hard Battling Ancient Dragon■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Choose any number of creatures from among them and add them to your hand, and put the rest into your mana zone tapped.Nature65000CreatureJurassic Command Dragon/GiantS4/S9 SR
Miracle Star, Time CasterMiracle Star, Time Caster■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or water Dragon (When one of your light or water Dragons attacks, you may swap it with this creature in your hand.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, or when it is discarded from your hand by an opponent's spell effect or creature ability, you may return any number of spells with different costs from your graveyard to your hand.Light/Water77000CreatureAngel Command Dragon/Revolutionary Army/Doremi BandS5/S9 SR
Katsuking Jr, Kung Fu GenerationKatsuking Jr, Kung Fu Generation■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or fire Dragon with cost 5 or more ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, put the top card of your deck into your shield zone face down as a new shield. Then this creature breaks 1 of your opponent's shields.Light/Fire810500CreatureOutrage MAX/Red Command Dragon/Hamukatsu CorpsS6/S9 SR
Weiyou, MujiWeiyou, Muji■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or nature Dragon ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put all multicolored cards from your graveyard into your mana zone. ■ Whenever a card is put into your mana zone, choose one of your creatures. Until the start of your next turn, when your opponent chooses one of your creatures, they can't choose that creature.Light/Nature79000CreatureJurassic Command Dragon/Revolutionary Army/Damama CorpsS7/S9 SR
Ooparts, Last QuestionOoparts, Last Question■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: water or darkness Dragon with cost 5 or more (When one of your water or darkness Dragons with cost 5 or more attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. Then your opponent chooses a total of 2 of their cards from the battle zone or their hand and puts them on the bottom of their deck in any order.Water/Darkness811000CreatureCrystal Command Dragon/Revolutionary Army/Tech GangS8/S9 SR
Doguraeater, D2M2Doguraeater, D2M2■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: darkness or fire Dragon with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may discard a creature from your hand. If you do, put a D2 Field from your graveyard into the battle zone. ■ Whenever this creature or another of your creatures leaves the battle zone, if you have a D2 Field in the battle zone, your opponent chooses one of their creatures and destroys it.Darkness/Fire811000CreatureDemon Command Dragon/Master Initials/Acme GangS9/S9 SR