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DMR23
86 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Vizenma, D2J2■ Double Breaker ■ When this creature enters the battle zone, put 1 of your opponent's non-evolution creatures into its owner's shield zone face up as a new shield. ■ While you have a D2 Field in the battle zone, this creature wins all battles. | Light | 8 | 8000 | CreatureAngel Command/Master Initials | 1/74 VR | |
| Platina Walsura S■ Evolution: Put on one of your Water creatures. ■ Double Breaker ■ Whenever this creature attacks, you may draw 3 cards. If you do, discard a card from your hand. | Water | 3 | 6000 | Evolution CreatureMagic Command/Initials | 2/74 VR | |
| Dooms, Demonic Heavens Slash■ Double Breaker ■ When this creature enters the battle zone, you may put the top 6 cards of your deck into your graveyard. ■ Whenever this creature attacks, if you have 13 or more creatures in your graveyard, all of your opponent's creatures get -13000 power this turn. | Darkness | 6 | 6000 | CreatureDemon Command/Revolutionary Army | 3/74 VR | |
| Mega Dueber Dragon■ Double Breaker ■ Whenever this creature or another creature is destroyed, you may destroy one of your opponent's creatures with less power than that creature. | Fire | 8 | 8000 | CreatureMega Command Dragon | 4/74 VR | |
| Jack, Bei B■ When you put this card into the battle zone, put it in tapped. ■ Double Breaker ■ This creature doesn't untap at the start of your turn. ■ Whenever you draw a card, you may tap 3 cards in your mana zone. If you do, untap this creature. ■ You may tap your creatures in the battle zone as if they were in your mana zone. | Nature | 1 | 6000 | CreatureMilk Boy/Initials | 5/74 VR | |
| Royalwan, Sagely Dog Elemental■ When you put this card into the mana zone, put it in tapped. ■ Whenever you cast a light or water spell from your hand, you may put a creature with a cost lower than that spell's from your hand into the battle zone. | Light/Water | 5 | 5000 | CreatureAngel Dragon/Revolutionary Army | 6/74 VR | |
| Wild Safari Channel, D of Great Revolution■ When you put this card into the mana zone, put it in tapped. ■ Whenever you tap a multicolored card in your mana zone, you may make any number of those cards produce 2 mana. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, this turn you may summon creatures from your mana zone. | Light/Nature | 6 | D2 Field | 7/74 VR | ||
| Clear Hades, Crystal Emperor■ When you put this card into the mana zone, put it in tapped. ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. ■ Mana Arms 4: Whenever an opponent's creature enters or leaves the battle zone, if you have 4 or more multicolored cards in your mana zone, you may draw a card. | Water/Darkness | 6 | 6000 | CreatureCrystal Command Dragon/Dark Lord | 8/74 VR | |
| Mad Dead Wood, Seductive of D■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger ■ Each of your creatures has "Ultra Saver: multicolored creature." (When one of your multicolored creatures would leave the battle zone, you may destroy one of your creatures instead.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, each player puts all of their creatures on the bottom of their deck, then puts all non-Evolution creatures from their graveyard into the battle zone. | Darkness/Fire | 7 | D2 Field | 9/74 VR | ||
| Dondongyas, Raging Dragon Spirit Tree■ When you put this card into the mana zone, put it in tapped. ■ Double Breaker ■ Mana Arms 4: Whenever this creature attacks, if you have 4 or more multicolored cards in your mana zone, destroy all of your opponent's creatures with less power than this creature. | Fire/Nature | 7 | 9000 | CreatureMega Command Dragon/Mystery Totem | 10/74 VR | |
| Onsowaka J, Sages Elemental■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ Whenever this creature attacks, you may put a D2 Field with cost 5 or less from your hand into the battle zone. | Light | 6 | 4000 | CreatureAngel Command/Initials | 11/74 R | |
| Lulufens, Sun Dragon Elemental■ When this creature enters the battle zone, you may put a light creature with cost 6 or less from your hand into the battle zone. | Light | 5 | 5500 | CreatureAngel Command Dragon/Revolutionary Army | 12/74 R | |
| Tune Again■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose a card in the battle zone and return it to its owner's hand. If that card is one of your water non-Evolution Sonic Commands, you may put it from your hand into the battle zone. | Water | 5 | Spell | 13/74 R | ||
| Cyberdice Vegas, Gambling Expert of D■ Shield Trigger (When you put this D2 Field into your hand from your shield zone, you may deploy it right away for no cost.) ■ At the end of your turn, you may draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: When an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast a Water spell with cost 7 or less from your hand without paying its cost. | Water | 5 | D2 Field | 14/74 R | ||
| Rebellious Wolf's Emblem■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell for no cost. ■ Turn the top card of your deck face up. If it's a darkness creature, put a darkness non-Evolution Command with cost 8 or less from your graveyard into the battle zone. ■ After you cast this spell, instead of putting it into your graveyard, add it to your deck and shuffle your deck. | Darkness | 8 | Spell | 15/74 R | ||
| Katsudon, Kung Fu Master■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, reveal the top 2 cards of your deck. Choose a light or fire Command Dragon from among them and add it to your hand. Put the rest on the bottom of your deck in any order. | Fire | 6 | 6000 | CreatureOutrage MAX/Red Command Dragon/Hamukatsu Corps | 16/74 R | |
| Explosive Ninpo, Phoenix Jutsu■ Choose 2 of your cards in the battle zone and put them into your graveyard. Then choose a fire non-Evolution creature from among them and put it into the battle zone. | Fire | 5 | Spell | 17/74 R | ||
| Guevara Base, Bombing Launcher of D■ Shield Trigger (When this D2 Field is added from your shield zone to your hand, you may deploy it immediately for no cost.) ■ Whenever an opponent's creature attacks, your opponent chooses one of their untapped creatures and puts it into its owner's mana zone. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, put the top card of your deck into your mana zone. If it's a creature whose cost is less than the number of cards in your opponent's mana zone, put it into the battle zone. | Nature | 6 | D2 Field | 18/74 R | ||
| Doremi 24, Miracle 1■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or water creature (When one of your light or water creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, you may cast a light or water spell with cost 3 or less from your hand for no cost. | Light/Water | 5 | 4000 | CreatureAngel Dragon/Revolutionary Army/Doremi Band | 19/74 R | |
| Team Doremi's Light Spirit Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Tap all of your opponent's creatures. ▼ Draw a card. Then you may cast a light or water spell with cost 5 or less from your hand for no cost. | Light/Water | 6 | Spell | 20/74 R | ||
| Mia Damama, Moja■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or nature creature (When one of your light or nature creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. Then you may return a card from your mana zone to your hand. | Light/Nature | 5 | 5500 | CreatureJurassic Dragon/Revolutionary Army/Damama Corps | 21/74 R | |
| Team Damama's Sacred Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Put the top card of your deck into your shield zone face down as a new shield. ▼ Until the start of your next turn, whenever an opponent's creature attacks, it attacks a creature if able. | Light/Nature | 6 | Spell | 22/74 R | ||
| Jiin Up, "Question 3"■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: water or darkness creature (When one of your water or darkness creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, reveal the top 2 cards of your deck. Your opponent chooses one of them and you add it to your hand. Put the other into your graveyard. | Water/Darkness | 5 | 5000 | CreatureCrystal Dragon/Revolutionary Army/Tech Gang | 23/74 R | |
| Team Tech's Wave Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Return all of your opponent's cards in the battle zone with cost 5 or less to their owners' hands. ▼ Destroy one of your opponent's creatures with cost 6 or more. | Water/Darkness | 7 | Spell | 24/74 R | ||
| Beroringa M, Third Seed■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: darkness or fire creature (When one of your darkness or fire creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. | Darkness/Fire | 5 | 4000 | CreatureDemon Dragon/Initials/Acme Gang | 25/74 R | |
| Team Acme's Evil Prison Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Your opponent chooses 2 cards from their hand and discards them. ▼ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. | Darkness/Fire | 7 | Spell | 26/74 R | ||
| Hamukatsuman Ace, Brave 1■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: fire or nature creature (When one of your fire or nature creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose a multicolored creature from among them, show it to your opponent, and put it on top of your deck. Put the rest on the bottom of your deck in any order. | Fire/Nature | 5 | 4000 | CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps | 27/74 R | |
| Team Hamukatsu's Explosion Go!■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Destroy all of your opponent's creatures with power 3000 or less. ▼ Choose a card in the battle zone and put it into its owner's mana zone. | Fire/Nature | 6 | Spell | 28/74 R | ||
| Mizore, Dragon of Love■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ Each of your light or fire Dragons has "Escape." (When a creature with "Escape" would be destroyed, you may add one of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Light | 5 | 4500 | CreatureWhite Command Dragon/Hamukatsu Corps | 29/74 U | |
| Memento Guardian Shrine, Prison Court of D■ Shield Trigger (When you put this D2 Field into your hand from your shield zone, you may deploy it right away for no cost.) ■ Each of your creatures gains "Blocker." (A creature with "Blocker" may tap to change the target of an opponent's creature's attack to itself.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: When either player draws their first card in their own turn, you may flip this D2 Field upside down once per game. If you do, tap all your opponent's creatures. | Light | 4 | D2 Field | 30/74 U | ||
| Neo Vegas, Eureka X■ This creature can't be blocked. ■ Whenever this creature attacks, you may put a D2 Field with cost 5 or less from your hand into the battle zone. | Water | 5 | 4000 | CreatureMagic Command/Initials | 31/74 U | |
| S Zae■ Whenever one of your creatures that is both water and darkness enters the battle zone, choose one of the following. ▼ Draw a card. ▼ Your opponent chooses a card in their hand and discards it. | Water | 3 | 2000 | CreatureCyber Virus Sea | 32/74 U | |
| Seoisettia, M Demon Dragon■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then return all creatures that are both darkness and fire from your graveyard to your hand. | Darkness | 6 | 6000 | CreatureDemon Command Dragon/Initials | 33/74 U | |
| Columbine, M Demon Dragon■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature is destroyed, you may put a D2 Field with cost 5 or less from your hand or graveyard into the battle zone. | Darkness | 5 | 3000 | CreatureDemon Command Dragon/Initials | 34/74 U | |
| Tuscone, Explosive G■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, you may put a D2 Field with cost 5 or less from your hand into the battle zone. | Fire | 6 | 5000 | CreatureFlame Command/Initials | 35/74 U | |
| Curry Bread of the Universe■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell for no cost. ■ You may put a Hamukatsuman Ace, Brave 1 from your hand on top of your deck. If you do, this turn, one of your creatures gets +1000000 power. ■ Turn the top card of your deck face up. If it's a fire creature, choose one of your creatures and one of your opponent's creatures and have those 2 creatures battle. ■ After you cast this spell, instead of putting it into your graveyard, add it to your deck and shuffle your deck. | Fire | 4 | Spell | 36/74 U | ||
| Neo Bomber, Beast Army X■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put a D2 Field with cost 5 or less from your hand or mana zone into the battle zone. | Nature | 6 | 6000 | CreatureGuerrilla Command/Initials | 37/74 U | |
| Fregata, Gunkan Style■ Whenever one of your creatures that is both light and nature enters the battle zone, you may put the top card of your deck into your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go | 38/74 U | |
| Rainbow Spark■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose up to 2 of your opponent's creatures and tap them. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, draw 2 cards. | Light/Water | 4 | Spell | 39/74 U | ||
| World Stop■ When you put this card into the mana zone, put it in tapped. ■ Until the start of your next turn, your opponent can't use D Switch and can't deploy D2 Fields. | Light/Water | 3 | Spell | 40/74 U | ||
| Revita, Protection Dragonkind■ When you put this card into the mana zone, put it in tapped. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may put a creature with cost 3 or less from your mana zone into the battle zone. | Light/Nature | 5 | 5000 | CreatureJurassic Command Dragon | 41/74 U | |
| Demon's Light■ When you put this card into the mana zone, put it in tapped. ■ Draw 2 cards. Choose one of your opponent's creatures. For each card in your hand, that creature gets -1000 power this turn. (Creatures with power 0 or less are destroyed.) | Water/Darkness | 4 | Spell | 42/74 U | ||
| Dorhakaba, Final Forbidden Delta■ When you put this card into the mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ If you have a Field in the battle zone, you may summon this creature from your graveyard. | Darkness/Fire | 5 | 3000 | CreatureSonic Command/Initials X | 43/74 U | |
| Dorta, Final Forbidden Alpha■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, if you have a Field in the battle zone, you may discard a card from your hand. If you do, draw 2 cards. | Darkness/Fire | 2 | 1000 | CreatureInitials X | 44/74 U | |
| Bosskatsu Knuckle and Katsuemon Sword, Double Hero■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Have that creature and this creature battle. During that battle, this creature gets +3000 power. | Fire/Nature | 4 | 3000 | CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps | 45/74 U | |
| Rainbow Life■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, put the top card of your deck into your mana zone. | Fire/Nature | 4 | Spell | 46/74 U | ||
| Ponpin, Table Tennis Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ Whenever one of your creatures that is both light and water enters the battle zone, or whenever you cast a spell that is both light and water, choose one of your opponent's creatures and tap it. | Light | 3 | 3500 | CreatureJustice Orb | 47/74 C | |
| Doyaribe, Billiard Ball■ When this creature leaves the battle zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 2 | 1000 | CreatureJustice Orb/Revolutionary Army | 48/74 C | |
| Tempenche W, Break Speed■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, your opponent chooses one of their untapped creatures and returns it to their hand. | Water | 5 | 3000 | CreatureSonic Command/Initials | 49/74 C | |
| O Mar■ When this creature leaves the battle zone, draw a card. | Water | 2 | 1000 | CreatureCyber Virus Sea/Revolutionary Army | 50/74 C | |
| Dorbro, Final Forbidden Gamma■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Whenever this creature wins a battle, destroy this creature. | Darkness | 5 | 3000 | CreatureSonic Command/Initials X | 51/74 C | |
| Dordrain, Final Forbidden Beta■ When this creature enters the battle zone, if you have a Field in the battle zone, all of your opponent's creatures get -1000 power and all of your creatures get +1000 power this turn. (Creatures with power 0 or less are destroyed.) | Darkness | 3 | 3000 | CreatureInitials X | 52/74 C | |
| Otaketake M■ When this creature leaves the battle zone, your opponent chooses a card in their hand and discards it. | Darkness | 2 | 2000 | CreatureFunky Nightmare/Initials | 53/74 C | |
| Mega Thousand Dragon■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy all of your opponent's creatures with power 1000 or less. | Fire | 6 | 4000 | CreatureMega Command Dragon | 54/74 C | |
| Daigoro, Explosive Follower■ When this creature leaves the battle zone, destroy one of your opponent's creatures with power 2000 or less. | Fire | 2 | 2000 | CreatureHumanoid Baku/Revolutionary Army | 55/74 C | |
| Asadappi, Alarm Clock Captain■ Whenever one of your creatures that is both fire and nature enters the battle zone, choose one of your opponent's creatures. Have those 2 creatures battle. | Fire | 2 | 1000 | CreatureFire Bird Flame | 56/74 C | |
| Zugian Totem■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 3000 or less and put it into its owner's mana zone. | Nature | 6 | 4000 | CreatureMystery Totem | 57/74 C | |
| Rabbicellon, Pure Eyes | Nature | 3 | 4000 | CreatureJurassic Dragon | 58/74 C | |
| Jonmajiro, Away Style■ When this creature leaves the battle zone, put the top card of your deck into your mana zone. | Nature | 2 | 2000 | CreatureBeast Folk Go/Revolutionary Army | 59/74 C | |
| Tidalion, Dragon Elemental Machine King■ When you put this card into the mana zone, put it in tapped. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Light/Water | 3 | 5000 | CreatureAngel Dragon/Great Mechaoh | 60/74 C | |
| Fasola 24 and Sido 24, Miracle Combo■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, return a spell from your graveyard to your hand. | Light/Water | 3 | 2500 | CreatureRevolutionary Army/Doremi Band | 61/74 C | |
| Pledge of Justice■ When you put this card into the mana zone, put it in tapped. ■ Draw a card. At the end of the turn, untap all of your creatures. | Light/Water | 3 | Spell | 62/74 C | ||
| Njielfin, Wise Guardian Tree■ When you put this card into the mana zone, put it in tapped. ■ Your multicolored creatures cost up to 2 less to summon. However, their cost can't go below 1. | Light/Nature | 4 | 4000 | CreatureTreefolk/Guardian | 63/74 C | |
| Ubinde Wanuru■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of your opponent's untapped creatures and put it into its owner's mana zone. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, until the start of your next turn, each of your creatures has "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light/Nature | 4 | Spell | 64/74 C | ||
| Piyozu Bootcamp■ When you put this card into the mana zone, put it in tapped. ■ One of your creatures gets +5000 power until the start of your next turn, and this turn it breaks 1 additional shield. | Light/Nature | 2 | Spell | 65/74 C | ||
| Lucasley, Electro Nightmare■ When you put this card into the mana zone, put it in tapped. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature enters the battle zone, draw a card. | Water/Darkness | 3 | 1000 | CreatureLiquid People/Dark Nightmare | 66/74 C | |
| Noron Up, "Question 2"■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, draw 2 cards. Then discard 2 cards from your hand. | Water/Darkness | 2 | 2000 | CreatureRevolutionary Army/Tech Gang | 67/74 C | |
| Rainbow Spiral■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures with cost 5 or less and return it to its owner's hand. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, choose a card at random from your opponent's hand and have them discard it. | Water/Darkness | 3 | Spell | 68/74 C | ||
| Tamagineil M, Second Seed■ When you put this card into the mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature gets -1000 power this turn. (Creatures with power 0 or less are destroyed.) | Darkness/Fire | 3 | 1000 | CreatureInitials/Acme Gang | 69/74 C | |
| Rainbow Hell■ When you put this card into the mana zone, put it in tapped. ■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures. That creature gets -3000 power this turn. (Creatures with power 0 or less are destroyed.) ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, this turn all of your creatures get +2000 power while battling. | Darkness/Fire | 3 | Spell | 70/74 C | ||
| Lock-on Deadly Blow■ When you put this card into the mana zone, put it in tapped. ■ This turn, one of your creatures gets "Slayer" and can attack untapped creatures. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness/Fire | 2 | Spell | 71/74 C | ||
| Mega Spear Dragon■ When you put this card into the mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 5 | 6000 | CreatureMega Command Dragon | 72/74 C | |
| Taiyaki Giant■ When you put this card into the mana zone, put it in tapped. ■ When this creature enters the battle zone, untap 4 cards in your mana zone. | Fire/Nature | 4 | 4000 | CreatureGiant | 73/74 C | |
| Yell Life■ When you put this card into the mana zone, put it in tapped. ■ Put the top card of your deck into your mana zone. Destroy one of your opponent's creatures that has "Blocker." | Fire/Nature | 2 | Spell | 74/74 C | ||
| FORBIDDEN STAR ~World's Final Day~■ Triple Breaker ■ When this creature Forbidden Explodes, your opponent puts 1 seal on each of their creatures. (While a creature is sealed, both players ignore that creature.) ■ Your opponent can't put seals on their creatures into the graveyard. ■ Seals can't be put on this creature. ■ When this creature would leave the battle zone, you may instead put 2 of this creature's Forbidden Cores under this card. If you do, put one of your shields into your graveyard. ■ If this card is in any zone other than the battle zone, destroy all creatures and you lose the game. | Darkness/Fire | Final Forbidden Field | FFL1/FFL1 - | |||
| Jolly the Johnny Joe■ Speed Attacker ■ Quad Breaker ■ When this creature enters the battle zone by being summoned, if your opponent has no creatures in the battle zone, you win the game. If your opponent has a creature in the battle zone, destroy all other creatures. | Fire | 10 | 19000 | Creature | L1/L2 LEG | |
| Final Dogiragolden■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: fire or nature Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. Then destroy one of your opponent's Forbidden creatures. ■ Ultimate Final Revolution: When this creature enters the battle zone, if you haven't used another "Final Revolution" this game, during the next turn, your opponent's creatures with power 1000000 or less can't attack you. | Fire/Nature | 8 | 14000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | L2/L2 LEG | |
| Phantasm, Moon's Radiance■ Double Breaker ■ You may untap this creature to change the target of an opponent's creature's attack to one of your tapped creatures. ■ At the end of your turn, you may tap one of your creatures. If you do, draw a card. | Light | 6 | 8000 | CreatureMetallica | S1/S9 SR | |
| Giga Speed, D2W2■ Double Breaker ■ When this creature enters the battle zone, you may choose another card in the battle zone and return it to its owner's hand. Then, if you have a D2 Field in the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. ■ Your water Commands can't be blocked. | Water | 6 | 6000 | CreatureSonic Command/Master Initials | S2/S9 SR | |
| Kill the Borof, Rebellion of K■ Revolution Change: darkness Command with cost 5 or more (When one of your darkness Commands with cost 5 or more attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone, you may put a darkness creature from your graveyard on the bottom of your deck. If you do, destroy one of your opponent's creatures. | Darkness | 8 | 8000 | CreatureDemon Command/Revolutionary Army | S3/S9 SR | |
| Teranesque, Hard Battling Ancient Dragon■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Choose any number of creatures from among them and add them to your hand, and put the rest into your mana zone tapped. | Nature | 6 | 5000 | CreatureJurassic Command Dragon/Giant | S4/S9 SR | |
| Miracle Star, Time Caster■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or water Dragon (When one of your light or water Dragons attacks, you may swap it with this creature in your hand.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, or when it is discarded from your hand by an opponent's spell effect or creature ability, you may return any number of spells with different costs from your graveyard to your hand. | Light/Water | 7 | 7000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | S5/S9 SR | |
| Katsuking Jr, Kung Fu Generation■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or fire Dragon with cost 5 or more ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, put the top card of your deck into your shield zone face down as a new shield. Then this creature breaks 1 of your opponent's shields. | Light/Fire | 8 | 10500 | CreatureOutrage MAX/Red Command Dragon/Hamukatsu Corps | S6/S9 SR | |
| Weiyou, Muji■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: light or nature Dragon ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put all multicolored cards from your graveyard into your mana zone. ■ Whenever a card is put into your mana zone, choose one of your creatures. Until the start of your next turn, when your opponent chooses one of your creatures, they can't choose that creature. | Light/Nature | 7 | 9000 | CreatureJurassic Command Dragon/Revolutionary Army/Damama Corps | S7/S9 SR | |
| Ooparts, Last Question■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: water or darkness Dragon with cost 5 or more (When one of your water or darkness Dragons with cost 5 or more attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. Then your opponent chooses a total of 2 of their cards from the battle zone or their hand and puts them on the bottom of their deck in any order. | Water/Darkness | 8 | 11000 | CreatureCrystal Command Dragon/Revolutionary Army/Tech Gang | S8/S9 SR | |
| Doguraeater, D2M2■ When you put this card into the mana zone, put it in tapped. ■ Revolution Change: darkness or fire Dragon with cost 5 or more ■ Double Breaker ■ When this creature enters the battle zone, you may discard a creature from your hand. If you do, put a D2 Field from your graveyard into the battle zone. ■ Whenever this creature or another of your creatures leaves the battle zone, if you have a D2 Field in the battle zone, your opponent chooses one of their creatures and destroys it. | Darkness/Fire | 8 | 11000 | CreatureDemon Command Dragon/Master Initials/Acme Gang | S9/S9 SR |