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DMRP01 — Expansion Pack New Vol.1 Jokers Have Arrived!!
104 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dotsuking, Three Crown King■ Double Breaker ■ Whenever another of your Jokers battles an opponent's creature, you may have this creature battle instead. ■ Whenever this creature wins a battle, draw a card. | Zero | 6 | 6000 | CreatureJokers | 1/93 VR | |
| Shouten, Stellar Guidance■ NEO Evolution: You may put this on 1 of your light creatures. (If there is a creature underneath, treat this as a NEO evolution creature.) ■ You may untap this creature and change the target of an opponent creature's attack to this creature or 1 of your tapped creatures. ■ At the start of your opponent's turn, if this creature is tapped, you may put 1 non-evolution light creature with cost 8 or less from your hand into the battle zone tapped. | Light | 6 | 5500 | NEO CreatureMetallica | 2/93 VR | |
| Samohan, Green Knowledge Silver■ When your opponent chooses one of your creatures, they can't choose your other creatures. (However, they may still attack or block your other creatures.) ■ Whenever your opponent chooses this creature, you may draw 2 cards. | Light | 5 | 5000 | CreatureMetallica | 3/93 VR | |
| Octopa, Sublime Knowledge■ Shield Trigger ■ NEO Evolution: You may put this on one of your water creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Whenever this creature enters the battle zone or attacks, choose one of your opponent's creatures. That creature can't attack or block until the start of your next turn. | Water | 5 | 3000 | NEO CreatureMutopia | 4/93 VR | |
| Hoseters 5■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, count the cards in your hand. You may draw that many cards. | Water | 6 | 6000 | CreatureMutopia/Specials | 5/93 VR | |
| Stomak, Electric Killer■ NEO Evolution: You may put this on one of your darkness creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Double Breaker ■ When this creature enters the battle zone, all of your opponent's creatures get -2000 power this turn. ■ Whenever this creature attacks, return a creature from your graveyard to your hand. | Darkness | 6 | 6000 | NEO CreatureMafi Gang | 6/93 VR | |
| Geekogils, Misfortune Demon 06■ Triple Breaker ■ At the start of your opponent's turn, if this is the only creature you have in the battle zone, you lose the game. | Darkness | 4 | 13000 | CreatureMafi Gang | 7/93 VR | |
| Block King■ Double Breaker ■ While this creature is untapped, your opponent's creatures enter the battle zone tapped. ■ While this creature is tapped, your other creatures get +7000 power. | Fire | 6 | 7000 | CreatureBeat Jockey/Specials | 8/93 VR | |
| Goringoli, Bower Steamship■ Speed Attacker ■ At the end of this creature's attack, you may discard your whole hand. If you do, draw 3 cards. | Fire | 5 | 4000 | CreatureBeat Jockey | 9/93 VR | |
| Shizenseijin■ Triple Breaker ■ When this creature enters the battle zone, count the cards in your mana zone. You may put that many cards from the top of your deck into your mana zone tapped. ■ At the end of your turn, you may return a nature creature with power 12000 or more from your mana zone to your hand. | Nature | 8 | 12000 | CreatureGransect/Specials | 10/93 VR | |
| Bainaradoor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, if you have a total of 3 or more Jokers in the battle zone and/or mana zone, choose one of your opponent's creatures. Your opponent puts it on the bottom of their deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers | 11/93 R | |
| Senno, Brainwash■ During your opponent's turn, your opponent can't put creatures into the battle zone by any method other than summoning. | Zero | 3 | 4000 | CreatureJokers | 12/93 R | |
| Time Stopon■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Choose one of your opponent's creatures with cost 6 or less. Your opponent puts it on the bottom of their deck. ■ oB: This turn, creatures can't attack. | Zero | 6 | SpellJokers | 13/93 R | ||
| Bernine, Dragon Armored■ When this creature or another of your Metalica enters the battle zone, you may draw a card. | Light | 4 | 2500 | CreatureDragon Guild/Metallica | 14/93 R | |
| Novalty Amaze■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Tap all of your opponent's creatures. Draw a card. ■ oB: You may put a light non-Evolution creature with cost 8 or less from your hand into the battle zone. | Light | 7 | Spell | 15/93 R | ||
| Just Labyrinth■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ You may tap any number of your creatures. For each of your tapped creatures, draw a card. | Light | 2 | Spell | 16/93 R | ||
| Sprate, Dragon Armored■ When this creature enters the battle zone, you may draw 3 cards. If you do, discard a card from your hand. | Water | 5 | 5000 | CreatureDragon Guild/Mutopia | 17/93 R | |
| Pittdel, Death Devil■ You may discard 2 water cards from your hand instead of paying the cost to summon this creature. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Water | 4 | 2000 | CreatureMutopia | 18/93 R | |
| Grimoire, Super Magic Book ~Chapter 1~■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Draw up to 2 cards. Then discard a card from your hand. ■ oB: Choose a card of your opponent's in the battle zone and return it to its owner's hand. | Water | 3 | Spell | 19/93 R | ||
| Rudolf Carnac■ Blocker (This creature may tap to change the target of an opponent's creature's attack to itself.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, draw 2 cards. | Darkness | 4 | 3000 | CreatureMafi Gang | 20/93 R | |
| Bash, Misfortune Demon 34■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ When this creature is destroyed, put a creature with power 1000 or less from your graveyard into the battle zone. | Darkness | 4 | 2000 | CreatureMafi Gang | 21/93 R | |
| Babylon Gelg■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Destroy one of your opponent's creatures. ■ oB: Put the top 3 cards of your deck into your graveyard. Then put a darkness non-Evolution creature from your graveyard into the battle zone. | Darkness | 7 | Spell | 22/93 R | ||
| Loud Noise Noisy■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, add 2 of your shields to your hand. You can't use their "Shield Trigger" abilities. | Fire | 4 | 6000 | CreatureBeat Jockey | 23/93 R | |
| Dachicco Churis■ When this creature enters the battle zone, you may reduce the cost of the next Beat Jockey you summon this turn by up to 3. However, its cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | 24/93 R | |
| Dodonga Roar Cannon■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Choose one of your opponent's cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ oB: Destroy all of your opponent's creatures with cost 7 or less. | Fire | 5 | Spell | 25/93 R | ||
| Babalga, Dragon Armored■ You may reduce this creature's summoning cost by 1 for each creature in your mana zone. However, the cost can't go below 0. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 9 | 12000 | CreatureDragon Guild/Gransect | 26/93 R | |
| Deathmatch Beetle■ Guardman (This creature may tap to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack. ■ During your opponent's turn, when your opponent puts a creature into the battle zone without paying its cost, you may have this creature battle that creature. | Nature | 2 | 13000 | CreatureGiant Insect | 27/93 R | |
| Cocoon Maneuver■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. ■ oB: You may put a nature non-Evolution creature with power 15000 or less from your mana zone into the battle zone. | Nature | 7 | Spell | 28/93 R | ||
| Chotto Q■ This creature can attack players on the turn it enters the battle zone. ■ This creature attacks your opponent each turn if able. ■ If you have a total of 2 or more Jokers in the battle zone and mana zone, this creature gets +3000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Zero | 5 | 5000 | CreatureJokers | 29/93 U | |
| Batten Oyaji■ Whenever a creature attacks you, you may tap this creature to cancel that attack. | Zero | 4 | 3000 | CreatureJokers | 30/93 U | |
| Jojojo Jokers■ Look at the top 4 cards of your deck. You may choose a Jokers creature from them, show it to your opponent, and put it into your hand. Put the rest on the bottom of your deck in any order. | Zero | 1 | SpellJokers | 31/93 U | ||
| Tatoise, Strange Stone■ NEO Evolution: You may put this on one of your light creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Whenever this creature enters the battle zone or attacks, you may choose a creature and tap it. | Light | 5 | 5000 | NEO CreatureMetallica | 32/93 U | |
| Rockcrusher, Earth's Wrath■ Whenever this creature wins a battle, put the top card of your deck into your shield zone face down as a new shield. ■ Labyrinth: If you have more shields than your opponent, this creature gets +3000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Light | 4 | 3000 | CreatureMetallica | 33/93 U | |
| Rau La Terra, Pale Light Guardian■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, tap all of your opponent's creatures with power 3000 or less. | Light | 4 | 3000 | CreatureGuardian | 34/93 U | |
| Heaven Castle's Barrier■ Put the top card of your deck into your shield zone face down as a new shield. | Light | 4 | Spell | 35/93 U | ||
| Crystal Cave■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top 3 cards of your deck. You may choose a spell from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Light | 2 | Spell | 36/93 U | ||
| Fujittsu, Shell Beast■ NEO Evolution: You may put this on one of your water creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Whenever this creature attacks, draw 2 cards. | Water | 4 | 3000 | NEO CreatureMutopia | 37/93 U | |
| Cyber Turn A Rusty■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures with power 4000 or less and return it to its owner's hand. | Water | 6 | 4000 | CreatureCyber Command | 38/93 U | |
| Ilkiru, Loved One■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, you may return one of your creatures to your hand. | Water | 3 | 3000 | CreatureMutopia | 39/93 U | |
| Jimisi, Shell Beast■ At the end of your turn, if you have a Mootopian in the battle zone, you may return this creature from your graveyard to your hand. | Water | 3 | 1000 | CreatureMutopia | 40/93 U | |
| Onikamas, Strange Flow■ When your opponent chooses a creature, they can't choose this creature. (However, they may still attack or block this creature.) ■ During your opponent's turn, when your opponent puts a creature into the battle zone by any means other than summoning, you may return that creature to its owner's hand. | Water | 2 | 2000 | CreatureMutopia | 41/93 U | |
| Gurudo 54, Dragon Armored■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, destroy one of your opponent's creatures. | Darkness | 5 | 5000 | CreatureDragon Guild/Mafi Gang | 42/93 U | |
| Gazaan, Ancient Knight■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, destroy one of your creatures. | Darkness | 5 | 11000 | CreatureDemon Command | 43/93 U | |
| Boost, Misfortune Demon 33■ When this creature enters the battle zone from your hand, you may destroy another creature. If you do, that creature's owner puts a creature with the same name from their graveyard into the battle zone. | Darkness | 3 | 3000 | CreatureMafi Gang | 44/93 U | |
| Dawn, Misfortune Demon 71■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, one of your creatures gets "Slayer" this turn. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 2000 | CreatureMafi Gang | 45/93 U | |
| Hemoglo, Demonic Doctor■ When this creature enters the battle zone, your opponent chooses a card in their hand and discards it. ■ When this creature is destroyed during your turn, put it from your graveyard into the battle zone at the end of that turn. | Darkness | 3 | 1000 | CreatureMafi Gang | 46/93 U | |
| Borsche, Dragon Car■ NEO Evolution: You may put this on one of your fire creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ While battling, this creature gets +3000 power. | Fire | 4 | 3000 | NEO CreatureDragon Guild/Beat Jockey | 47/93 U | |
| Diedy, Tune Tank■ Whenever this creature attacks, one of your other creatures gets "Speed Attacker" this turn. (A creature with "Speed Attacker" can attack the turn it enters the battle zone.) | Fire | 3 | 3000 | CreatureBeat Jockey | 48/93 U | |
| Nagnag Churis■ When this creature enters the battle zone, you may choose one of your opponent's creatures. This creature and the chosen creature battle. | Fire | 3 | 3000 | CreatureBeat Jockey | 49/93 U | |
| Batch Hit■ You can summon this creature only if you have 2 or fewer cards in your hand. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 2 | 6000 | CreatureBeat Jockey | 50/93 U | |
| Frypan Mountain■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 5000 or less. | Fire | 4 | Spell | 51/93 U | ||
| Kumakumawari■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then, if it's not a creature, put this creature into your mana zone. | Nature | 6 | 12000 | CreatureGransect | 52/93 U | |
| Bontobo■ When this creature enters the battle zone, put the top card of your deck into your mana zone. If it's a creature with power 12000 or more, put another card from the top of your deck into your mana zone. | Nature | 4 | 3000 | CreatureGransect | 53/93 U | |
| Mafariich Tank■ Triple Breaker (This creature breaks 3 shields.) ■ If you have no other creatures with power 12000 or more in the battle zone, this creature can't attack. | Nature | 4 | 12000 | CreatureGransect | 54/93 U | |
| Stepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put a card from your mana zone into your graveyard. | Nature | 2 | 1000 | CreatureSnow Faerie | 55/93 U | |
| Splasuika■ Put one of your opponent's untapped creatures into its owner's mana zone. You may return a creature from your mana zone to your hand. | Nature | 4 | Spell | 56/93 U | ||
| Yattareman■ Your Jokers cost 1 less to summon. However, their cost can't become less than 0. | Zero | 2 | 2000 | CreatureJokers | 57/93 C | |
| The Ramen | Zero | 2 | 1000 | CreatureJokers | 58/93 C | |
| Nostal, Vizier of Nostalgia■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ At the end of your turn, untap this creature. | Light | 5 | 5000 | CreatureInitiate | 59/93 C | |
| Glass Wood | Light | 4 | 5500 | CreatureStarlight Tree | 60/93 C | |
| Morgen, Blue Defense Silver■ You may untap this creature to change the target of an opponent's creature's attack to this creature or one of your tapped creatures. | Light | 3 | 3500 | CreatureMetallica | 61/93 C | |
| Amber, Strange Stone■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 3 | 1000 | CreatureMetallica | 62/93 C | |
| Crysta, First Squad■ Your Metalica cost 1 less to summon. However, their cost can't become less than 0. | Light | 2 | 2000 | CreatureMetallica | 63/93 C | |
| Limestay, Strange Stone■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureMetallica | 64/93 C | |
| Shine Arrow■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose a creature and tap it. Draw a card. | Light | 2 | Spell | 65/93 C | ||
| Aqua Hills■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, draw a card. | Water | 5 | 1000 | CreatureLiquid People | 66/93 C | |
| Calm Crawler■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. | Water | 4 | 6000 | CreatureEarth Eater | 67/93 C | |
| Strikefish | Water | 4 | 4000 | CreatureFish | 68/93 C | |
| Horan, Shell Beast■ When this creature enters the battle zone, draw a card. | Water | 3 | 2000 | CreatureMutopia | 69/93 C | |
| Zaessa, First Squad■ The cost of summoning your Mutopia is reduced by 1. However, the cost can't go below 0. | Water | 2 | 2000 | CreatureMutopia | 70/93 C | |
| Hiraga, Shell Beast■ When this creature enters the battle zone, you may discard a water card from your hand. If you do, choose one of your opponent's creatures and return it to its owner's hand. | Water | 2 | 1000 | CreatureMutopia | 71/93 C | |
| Royal Academy Hoele■ Draw 3 cards. | Water | 4 | Spell | 72/93 C | ||
| Raven, Brain Excavator■ NEO Evolution: You may put this on one of your darkness creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Whenever this creature attacks, choose a card at random from your opponent's hand and have them discard it. | Darkness | 4 | 4000 | NEO CreatureMafi Gang | 73/93 C | |
| Crash Worm, Rock Worm | Darkness | 5 | 5000 | CreatureParasite Worm | 74/93 C | |
| Takkyu, Comedy Doll■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ At the end of this creature's attack, destroy this creature. | Darkness | 3 | 3000 | CreatureDeath Puppet | 75/93 C | |
| Jari, Misfortune Demon 27■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then return a Mafia Gang from your graveyard to your hand. | Darkness | 3 | 1000 | CreatureMafi Gang | 76/93 C | |
| Bagin 16, First Squad■ The cost of summoning your Mafia Gangs is reduced by 1. However, the cost can't go below 0. | Darkness | 2 | 2000 | CreatureMafi Gang | 77/93 C | |
| Goron, Misfortune Demon 56■ When this creature is destroyed, destroy one of your opponent's untapped creatures. | Darkness | 2 | 1000 | CreatureMafi Gang | 78/93 C | |
| Dark Sun■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures. That creature gets -3000 power this turn. (Creatures with power 0 or less are destroyed.) | Darkness | 3 | Spell | 79/93 C | ||
| Explosive Maunaloa■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 4000 or less. | Fire | 5 | 5000 | CreatureFlame Command | 80/93 C | |
| Diedy's Driver | Fire | 4 | 4000 | CreatureXenoparts | 81/93 C | |
| Gorosaurus■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose one of the following. ▼ Destroy one of your opponent's creatures that has "Blocker." ▼ Destroy one of your opponent's creatures with power 1000 or less. | Fire | 4 | 3000 | CreatureRock Beast | 82/93 C | |
| Vulcanodon, Sharp Gunner■ When this creature enters the battle zone, one of your other creatures gets "Power Attacker +3000" this turn. (While attacking, a creature with "Power Attacker +3000" gets +3000 power.) | Fire | 3 | 2000 | CreatureDragonoid | 83/93 C | |
| ChuChuris, First Squad■ Your Beat Jockeys cost 1 less to summon. However, their cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | 84/93 C | |
| Appo Churis■ When this creature is destroyed, draw a card. | Fire | 2 | 1000 | CreatureBeat Jockey | 85/93 C | |
| Revolver Cannon■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. | Fire | 3 | Spell | 86/93 C | ||
| Momoncook■ NEO Evolution: You may put this on one of your nature creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 6000 | NEO CreatureGransect | 87/93 C | |
| Butokaka■ Whenever this creature attacks, turn the top card of your deck face up. If it's a creature with power 12000 or more, this creature gets +8000 power and has "Triple Breaker" this turn. Otherwise, put the face-up card on the bottom of your deck. (A creature with "Triple Breaker" breaks 3 shields.) | Nature | 4 | 4000 | CreatureGransect | 88/93 C | |
| Channel Totem■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures with power 4000 or less and put it into its owner's mana zone. | Nature | 4 | 1000 | CreatureMystery Totem | 89/93 C | |
| Totenton■ Whenever one of your creatures with power 12000 or more enters the battle zone, you may draw a card. | Nature | 3 | 3000 | CreatureGransect | 90/93 C | |
| Roaring Grind Horn■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose another creature. That creature gets +2000 power and can't attack players this turn. | Nature | 3 | 1000 | CreatureHorn Beast | 91/93 C | |
| Lugundodo, First Squad■ Your Grand Sects cost 1 less to summon. However, their cost can't go below 0. | Nature | 2 | 2000 | CreatureGransect | 92/93 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 93/93 C | ||
| Jolly the Johnny■ Speed Attacker ■ Master Double Breaker (This creature breaks 2 shields. The turn this creature enters the battle zone, before each break, destroy one of your opponent's creatures.) ■ If you have 5 or more Jokers in the battle zone and mana zone, this creature can't be blocked, and after it attacks, if your opponent has no shields and no creatures, you win the game. | Zero | 7 | 10000 | CreatureJokers | M1/M1 MAS | |
| Burning Dead Sword■ Triple Breaker ■ When this creature enters the battle zone, if you have 4 or more Jokers in the battle zone and mana zone, your opponent chooses a card from each of their battle zone, mana zone, and hand and puts them on the bottom of their deck in any order. Then you draw 3 cards. | Zero | 9 | 12000 | CreatureJokers/Specials | S1/S10 SR | |
| Wonder Turtle, Great Labyrinth Turtle■ Triple Breaker ■ Labyrinth: When this creature enters the battle zone, if you have more shields than your opponent, until your next turn, your creatures can't leave the battle zone. ■ Whenever this creature wins a battle, look at the top 4 cards of your deck. You may put a light non-Evolution creature with cost 6 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. ■ At the end of your opponent's turn, if no creatures attacked that turn, tap all of your opponent's creatures. | Light | 8 | 13000 | CreatureMetallica/Specials | S2/S10 SR | |
| Asaraam, Red Attack Silver■ Double Breaker ■ When this creature enters the battle zone, count your shields. Put that many cards from the top of your deck into your shield zone face down as new shields. ■ You can't use the "Shield Trigger" of your non-light cards. | Light | 7 | 6000 | CreatureMetallica | S3/S10 SR | |
| Sharkuga, King of the Sea■ Double Breaker ■ This creature can't be blocked. ■ When this creature enters the battle zone, draw 2 cards. Then you may discard any number of cards from your hand. For each card discarded this way, choose one of your opponent's creatures with cost 7 or less and return it to its owner's hand. | Water | 7 | 7000 | CreatureMutopia | S4/S10 SR | |
| Georges Bataille■ You may destroy 4 of your creatures instead of paying the cost to summon this creature. ■ Triple Breaker ■ When this creature enters the battle zone, count the cards in your graveyard. You may put that many cards from the top of your deck into your graveyard. ■ When this creature would leave the battle zone, you may instead put 6 cards from your graveyard on the bottom of your deck in any order. | Darkness | 8 | 12000 | CreatureMafi Gang | S5/S10 SR | |
| Mukade, Asura■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature gets -9000 power this turn. ■ When this creature is destroyed, you may return it from your graveyard to the battle zone tapped. | Darkness | 7 | 8000 | CreatureMafi Gang/Specials | S6/S10 SR | |
| Spike 7K, Ganzan Tank■ NEO Evolution: You may put this on one of your fire creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Double Breaker ■ When this creature enters the battle zone, each of your creatures in the battle zone gains one of the following abilities. ▼ That creature gets +5000 power and breaks 1 additional shield this turn. ▼ That creature gets +2000 power and can attack untapped creatures this turn. | Fire | 6 | 7000 | NEO CreatureBeat Jockey | S7/S10 SR | |
| Dope Double Boarder■ Speed Attacker ■ Whenever this creature wins a battle, untap it, and this turn double its power. Then you may break 1 of your opponent's shields. ■ When this creature would be destroyed, you may destroy another of your creatures instead. | Fire | 4 | 4000 | CreatureBeat Jockey | S8/S10 SR | |
| Hyper Mustin■ NEO Evolution: You may put this on one of your nature creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Triple Breaker ■ Whenever this creature attacks, look at the top 3 cards of your deck. Choose any number of non-Evolution creatures with power 12000 or more from among them and put them into the battle zone. Then add the rest to your hand. ■ Your opponent's creatures with power 3000 or less can't attack. | Nature | 10 | 15000 | NEO CreatureGransect | S9/S10 SR | |
| Pumppump Panzer■ Triple Breaker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then put all creatures with that cost or less into their owners' mana zones. | Nature | 7 | 12000 | CreatureGransect | S10/S10 SR |