Cards › Earlier sets › DMRP08
DMRP08 — Bipolar Arc Expansion Pack Vol.4 Super Decisive Battle! Baragiara!! Invincible Ora Ora Reincarnation ∞
117 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Mujiyuryokun■ Double Breaker ■ Whenever this creature wins a battle, draw a card. Then you may choose a Jokers creature from your mana zone with cost equal to or less than the number of cards in your mana zone and put it into the battle zone. | Zero | 7 | 8000 | CreatureJokers | 1/95 VR | |
| Muljim, Supernatural Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or is destroyed, look at the top card of your deck. If it's a creature with "Blocker," you may put it into the battle zone. If you don't, put it into your hand. | Light | 9 | 9500 | CreatureAngel Command | 2/95 VR | |
| Babylenra, Strange Stone / Super Eternal Spark■ Shield Trigger ■ Choose 1 non-evolution card with cost 6 or less in the battle zone, turn it face down, and put it into its owner's shield zone as a new shield. | Light | 4 | 3500 | CreatureMetallica | 3/95 VR | |
| Xenoshark, Crystal Record / Crystal Memory■ Shield Trigger ■ Look at your deck. Choose 1 card from it and put it into your hand. Then shuffle your deck. | Water | 3 | 1000 | CreatureMutopia | 4/95 VR | |
| 卍 Grand Zero 卍■ When you cast one of your Magic Tool spells, you may put it under this Field instead of into your graveyard after casting it, and draw a card. ■ Ignore abilities that prevent you from casting your Magic Tool spells or Dorsuzaku spells. ■ Moonless Gate 99: At the end of your turn, if there are 4 or more cards under this Field, once per game, you may cast 1 water spell with cost 99 or less from your hand or graveyard without paying its cost. | Water | 2 | Moonless Field | 5/95 VR | ||
| Docrodellus■ Double Breaker ■ When this creature enters the battle zone or attacks, you may discard a card from your hand. When you discard a creature from your hand this way, this creature gets +6000 power and breaks 1 additional shield this turn. When you discard a spell from your hand this way, choose 1 of your opponent's creatures. That creature gets -6000 power this turn. | Darkness | 6 | 6000 | CreatureSpecials/Mafi Gang | 6/95 VR | |
| George Barbstein / Ghost Touch■ Shield Trigger ■ Choose a card in your opponent's hand without looking and have them discard it. | Darkness | 4 | 3000 | CreatureMafi Gang | 7/95 VR | |
| Gandern, Top Tank■ Double Breaker ■ When this creature enters the battle zone, discard your whole hand. ■ G.G.G.: If you have 1 or fewer cards in your hand, you may look at the top card of your deck. During your turn, any time before attacking, if that card is a creature, you may summon it. If it's a spell, you may cast it. (You pay its cost.) | Fire | 5 | 7000 | CreatureBeat Jockey | 8/95 VR | |
| Megagoone Churis / Gogogo Go1 Knuckle■ Shield Trigger ■ Destroy 1 of your opponent's creatures with power 9000 or less. Discard a card from your hand. | Fire | 3 | 3000 | CreatureBeat Jockey | 9/95 VR | |
| Pack Lehman■ Triple Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's creatures and put them into their owners' mana zones. You may use all of their abilities that begin with "When this creature enters the battle zone" as if they were your creatures'. | Nature | 9 | 13000 | CreatureSpecials/Jokers | 10/95 VR | |
| Kawamoriden / Leaf Storm Trap■ Shield Trigger ■ Put 1 of your creatures into your mana zone. Then choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 3 | 3000 | CreatureGransect | 11/95 VR | |
| Cave, Strange Stone■ Whenever you cast a spell, you may put a Light creature with cost equal to or less than that spell's from your hand into the battle zone. | Light | 4 | 4000 | CreatureMetallica | 12/95 R | |
| Fukki, Three-bodied Walk / Fukkido Recovery■ Look at the top 2 cards of your deck. Put 1 of them face down into your shield zone as a new shield, and put the other face up on top of it. (That stack of shields counts as 1 shield.) | Light | 3 | 6000 | CreatureMetallica | 13/95 R | |
| Kurozu, Blockade's Oath■ Cards in your opponent's graveyard can't leave the graveyard. | Light | 3 | 3500 | CreatureMetallica | 14/95 R | |
| Ra Familie, Sabakinoseido■ After you cast this spell from your hand, instead of putting it into your graveyard, put it face up on top of 1 of your shields. (That stack of shields counts as 1 shield.) ■ Whenever one of your creatures attacks, if this card is face up in your shield zone, you may put a Light creature with cost 5 or less from your hand into the battle zone. If you don't, draw a card. | Light | 5 | SpellCrest of Judgment | 15/95 R | ||
| Aqua Banner■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, draw 2 cards. | Water | 5 | 1000 | CreatureLiquid People | 16/95 R | |
| Gravie, Full Battle Warship / Extreme Force Kiagein■ Draw 4 cards. Then discard 2 cards from your hand. | Water | 4 | 7000 | CreatureMutopia | 17/95 R | |
| Penguina, Air Antarctic■ When this creature enters the battle zone, draw a card for each other Mootopia you have in the battle zone. | Water | 3 | 3000 | CreatureMutopia | 18/95 R | |
| Safivo, Daspell■ Draw 2 cards. Then you may use a non-creature Water card with cost 3 or less from your hand without paying its cost. | Water | 4 | SpellMagic Tool | 19/95 R | ||
| Cirque Goal■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, if your opponent has more cards in their hand than you, your opponent chooses 2 cards in their hand and discards them. ■ When this creature enters the battle zone, if your opponent has more creatures in the battle zone than you, your opponent chooses 2 of their creatures and destroys them. | Darkness | 7 | 8000 | CreatureMafi Gang | 20/95 R | |
| Emil Cioran / Larevedere■ Your opponent chooses 3 cards in their hand and discards them. | Darkness | 4 | 1000 | CreatureMafi Gang | 21/95 R | |
| Dubell, Darma■ Whenever you summon a Magic Tool creature or cast a spell with a Magic Tool, you may put this creature from your graveyard into the battle zone. | Darkness | 2 | 1000 | CreatureMafi Gang/Magic Tool | 22/95 R | |
| Foot Fanta Jista / Dryshoot Fireball■ Look at the top 3 cards of your deck. Put all creatures with cost 3 or less among them into the battle zone. Put the rest on the bottom of your deck in any order. | Fire | 4 | 6000 | CreatureBeat Jockey | 23/95 R | |
| Hatamochi Churis■ When this creature enters the battle zone, look at the top card of your deck. If it's a creature, you may summon it. If it's a spell, you may cast it. (You pay its cost.) | Fire | 2 | 1000 | CreatureBeat Jockey | 24/95 R | |
| Bakuhatsu Bomber■ Destroy 1 of your opponent's creatures with power 5000 or less. ■ G.G.G.: If you have 1 or fewer cards in your hand, destroy all of your opponent's creatures with power 5000 or less instead of 1. | Fire | 4 | Spell | 25/95 R | ||
| Scopunpun■ J-Change 10 (Whenever this creature attacks, you may swap this creature with 1 Joker with cost 10 or less in your mana zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 7 | 8000 | CreatureJokers | 26/95 R | |
| Arctic Hatcher■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ This creature can't attack your opponent. ■ When another one of your Gransects would leave the battle zone, you may tap this creature instead. | Nature | 4 | 8000 | CreatureGransect | 27/95 R | |
| Enremen■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ Treat Twinpact cards in your mana zone as cards of all civilizations. | Nature | 4 | 4000 | CreatureGransect | 28/95 R | |
| Vam Wingdam / Sonic Dance■ Choose 1 of your opponent's creatures with power 7000 or less and put it into its owner's mana zone. | Nature | 2 | 12000 | CreatureGransect | 29/95 R | |
| Ancoba, Strange Stone / Butzbutz Rain■ Return a spell from your graveyard to your hand. | Light | 5 | 3000 | CreatureMetallica | 30/95 U | |
| Kawakino Sabato Zett■ When this creature enters the battle zone, your opponent chooses 1 of their untapped creatures and taps it. ■ Sabaki Z (When a Judgment Emblem is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) | Light | 3 | 1500 | CreatureMetallica/Sabakist | 31/95 U | |
| Burokuno Sabato Zett■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack your opponent unless a card was put into your shield zone this turn. ■ Sabaki Z (When a Judgment Emblem is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) | Light | 2 | 2000 | CreatureMetallica/Sabakist | 32/95 U | |
| Ru Kyasso, Sabakinoseido■ After you cast this spell from your hand, instead of putting it into your graveyard, put it face up on top of one of your shields. (That shield stack counts as 1 shield.) ■ At the end of your opponent's turn, if this card is face up in your shield zone and no creature attacked this turn, you may put the top card of your deck face down into your shield zone as a new shield. | Light | 3 | SpellCrest of Judgment | 33/95 U | ||
| Kaeranko, One Who Can't Run■ NEO Evolution: You may put this on one of your Water creatures. (If there is a creature underneath, treat this as a NEO evolution creature.) ■ Whenever an opponent's creature attacks the turn it entered the battle zone, you may draw 2 cards. | Water | 2 | 2000 | NEO CreatureMutopia | 34/95 U | |
| Madeku, Shell Beast / Clamdunk■ Draw 3 cards. Then put 2 cards from your hand on the bottom of your deck in any order. | Water | 5 | 3000 | CreatureMutopia | 35/95 U | |
| Oto☆Tome■ Whenever you use your "Mugetsu Gate" ability, you may put this creature tapped into the battle zone from your hand or graveyard. ■ When one of your Mootopians or Moogets would be destroyed, you may return it to your hand instead of putting it into your graveyard. | Water | 3 | 3000 | CreatureMutopia/Moo Gets | 36/95 U | |
| Airvo, Daspell■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose 1 card with cost 7 or less in the battle zone and return it to its owner's hand. | Water | 4 | SpellMagic Tool | 37/95 U | ||
| Ruagri, Daspell■ This turn, 1 of your creatures can't be blocked, and your opponent can't choose that creature when they choose a creature. | Water | 3 | SpellMagic Tool | 38/95 U | ||
| Voypicat, Darma■ NEO Evolution: You may put this on one of your Darkness creatures. (If there is a creature underneath, treat this as a NEO evolution creature.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can attack only while it is an evolution creature. | Darkness | 4 | 7000 | NEO CreatureMafi Gang/Magic Tool | 39/95 U | |
| Zach, Misfortune Demon 17 / Zakuzaku 17 Consecutive Hits■ This turn, all your opponent's creatures get -2000 power. (A creature with 0 power or less is destroyed.) | Darkness | 5 | 3000 | CreatureMafi Gang | 40/95 U | |
| Vogane, Darma■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ Whenever an opponent's creature is destroyed, draw a card. | Darkness | 4 | 3000 | CreatureMafi Gang/Magic Tool | 41/95 U | |
| Bikari, Misfortune Demon 74■ Whenever you cast a spell, choose 1 of your opponent's creatures. This turn, that creature gets -3000 power. (A creature with 0 power or less is destroyed.) | Darkness | 3 | 3000 | CreatureMafi Gang | 42/95 U | |
| End of Round■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put 1 non-evolution creature with "Blocker" and cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 43/95 U | ||
| Funbalsan / Funba Fry Die■ Destroy 1 of your opponent's creatures with power 3000 or less. | Fire | 5 | 3000 | CreatureJokers | 44/95 U | |
| Nagget, Kusari Tank■ Whenever this creature untaps, break 1 of your opponent's shields. | Fire | 4 | 4000 | CreatureBeat Jockey | 45/95 U | |
| Bikero Churis■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ During your opponent's turn, whenever your opponent would put a card into their shield zone, put it into the graveyard instead. | Fire | 4 | 3000 | CreatureBeat Jockey | 46/95 U | |
| Gogogo Zenmetsu Drive■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your creatures. This turn, that creature gets +2000 power. Then choose 1 of your opponent's creatures and have those 2 creatures battle. ■ G.G.G.: If you have 1 or fewer cards in your hand, instead of giving 1 of your creatures +2000 power this turn, all your creatures get +4000 power this turn. For each of those creatures, choose 1 of your opponent's creatures and have those 2 creatures battle. | Fire | 3 | Spell | 47/95 U | ||
| Samulight■ J-Change 8 (Whenever this creature attacks, you may swap it with 1 Joker from your mana zone with cost 8 or less.) ■ At the start of your turn, you may put the top card of your deck into your mana zone. If it's a creature, add its power to this creature this turn. | Nature | 6 | 4000 | CreatureJokers | 48/95 U | |
| Oyasumibukuro■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures with power 3000 or less and put them into their owners' mana zones. | Nature | 6 | 3000 | CreatureJokers | 49/95 U | |
| Brocken Vaughan■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever you cast a spell, you may put it into your mana zone after you cast it instead of putting it into your graveyard. | Nature | 5 | 4000 | CreatureGransect | 50/95 U | |
| Horbit / Kyoboria Wall■ This turn, 1 of your untapped creatures gets +5000 power and breaks 1 additional shield. | Nature | 5 | 4000 | CreatureGransect | 51/95 U | |
| Banjikyusu■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ This creature enters the battle zone tapped. ■ Whenever an opponent's creature attacks, it attacks this creature if able. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 5 | 1000 | CreatureJokers | 52/95 U | |
| Shiroinumusashi■ J-Change 6 (Whenever this creature attacks, you may swap this creature with 1 Joker with cost 6 or less in your mana zone.) ■ When this creature leaves the battle zone, put the top 2 cards of your deck into your mana zone. Then put a card from your mana zone on the bottom of your deck. | Nature | 4 | 5000 | CreatureJokers | 53/95 U | |
| Tadaharu Kotatsumaru■ You may summon this creature from your mana zone. ■ J-Change 4 (Whenever this creature attacks, you may swap this creature with 1 Joker with cost 4 or less in your mana zone.) | Nature | 3 | 3000 | CreatureJokers | 54/95 U | |
| Zoe Shock / Double Naru Fantasy■ This turn, double the power of 1 of your creatures. | Nature | 2 | 2000 | CreatureJokers | 55/95 U | |
| Sturm Shekinah■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ This turn, 1 of your creatures gets +4000 power, and when it wins a battle, break 1 of your opponent's shields. ■ Choose 1 of your opponent's creatures and have those 2 creatures battle. | Nature | 6 | Spell | 56/95 U | ||
| Oraora Jokers■ Put the top card of your deck into your mana zone. If it's a Joker, draw a card. | Nature | 3 | SpellJokers | 57/95 U | ||
| Honyakutsuyaku■ Whenever this creature attacks, it attacks a creature with power 2222 or less if able. | Zero | 3 | 3000 | CreatureJokers | 58/95 C | |
| Sunzan, Labyrinth Knight | Light | 4 | 4500 | CreatureDemon Command | 59/95 C | |
| Mareshu, Red Attack Silver / Face Rush■ Choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 4 | 4000 | CreatureMetallica | 60/95 C | |
| Webkine, the Patroller■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack players. | Light | 3 | 2500 | CreatureCosmo Walker | 61/95 C | |
| Miskuzi, Blue Defense Silver■ At the end of your turn, untap this creature. | Light | 3 | 2500 | CreatureMetallica | 62/95 C | |
| Alkyne, Strange Stone■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack players. | Light | 2 | 3500 | CreatureMetallica | 63/95 C | |
| Metallical Sizap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Untap 1 of your creatures. Until the start of your next turn, that creature gets +3000 power and "Blocker." (Whenever an opponent's creature attacks, a creature with "Blocker" may be tapped to have the attack target that creature instead.) | Light | 2 | Spell | 64/95 C | ||
| Re Ryokaku, Sabakinoseido■ After you cast this spell from your hand, instead of putting it into your graveyard, put it face up on top of one of your shields. (That shield stack counts as 1 shield.) ■ While this card is face up in your shield zone, all your creatures get +3000 power. | Light | 2 | SpellCrest of Judgment | 65/95 C | ||
| Chingidora, Power of the Sea■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) | Water | 6 | 4000 | CreatureMutopia | 66/95 C | |
| Aqua Student | Water | 4 | 3000 | CreatureLiquid People/Hunter | 67/95 C | |
| So☆Je / Gemini Bind■ Choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 3000 | CreatureMutopia/Moo Gets | 68/95 C | |
| Viaone, Shell Beast■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack unless you cast a spell this turn. | Water | 3 | 4000 | CreatureMutopia | 69/95 C | |
| Turgio, Whirlwind Love■ When this creature enters the battle zone, draw a card, then discard a card from your hand. | Water | 2 | 1000 | CreatureMutopia | 70/95 C | |
| Shunodu, Daspell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 2 | SpellMagic Tool | 71/95 C | ||
| Gompadu, Daspell■ Look at the top 3 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order. | Water | 2 | SpellMagic Tool | 72/95 C | ||
| Destro Worker■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That turn, that creature gets -3000 power. (A creature with 0 power or less is destroyed.) | Darkness | 5 | 3000 | CreatureMafi Gang | 73/95 C | |
| Takkun, Physician / Influencer■ Return 1 creature from your graveyard to your hand. | Darkness | 5 | 3000 | CreatureMafi Gang | 74/95 C | |
| Chicken Mutton■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with cost 1. | Darkness | 3 | 3000 | CreatureFunky Nightmare | 75/95 C | |
| Celulu, Acupuncturist■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ This creature can't attack. | Darkness | 3 | 1000 | CreatureMafi Gang | 76/95 C | |
| Turidon, Misfortune Demon 82■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ Whenever this creature attacks or blocks, destroy this creature after that attack. | Darkness | 2 | 3000 | CreatureMafi Gang | 77/95 C | |
| Paper Scrap Man | Darkness | 2 | 2000 | CreatureHedrian | 78/95 C | |
| Daktory Contargio■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 1 of their untapped creatures and destroys it. | Darkness | 4 | Spell | 79/95 C | ||
| Dordobringer Dragoon■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. Have this creature battle that creature. | Fire | 6 | 4000 | CreatureTyranno Drake | 80/95 C | |
| Delivery Megahit■ While this creature is battling a creature with "Blocker," it gets +5000 power. | Fire | 5 | 5000 | CreatureBeat Jockey | 81/95 C | |
| Iron, Gekitotsu Train / Pot Shot■ Destroy 1 of your opponent's creatures with "Blocker." | Fire | 5 | 5000 | CreatureBeat Jockey | 82/95 C | |
| One Cannon Wyvern■ Speed Attacker (This creature can attack the turn it enters the battle zone.) | Fire | 3 | 2000 | CreatureArmored Wyvern | 83/95 C | |
| Benbe, Major Star | Fire | 2 | 2019 | CreatureOutrage | 84/95 C | |
| Babbab Churis■ G.G.G.: While this creature is battling, if you have 1 or fewer cards in your hand, this creature gets +3000 power. | Fire | 2 | 2000 | CreatureBeat Jockey | 85/95 C | |
| Great Prosperity! Baddog Restaurant■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 4000 or less. | Fire | 3 | Spell | 86/95 C | ||
| Kayagare Combi■ Choose 1 of your opponent's creatures. During your opponent's next turn, that creature attacks if able. ■ G.G.G.: If you have 1 or fewer cards in your hand, instead of 1 creature, all your opponent's creatures attack if able during your opponent's next turn. | Fire | 3 | Spell | 87/95 C | ||
| Barcuebe / Cue Lactarow■ Reveal the top 3 cards of your deck. You may show 1 creature from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Nature | 6 | 7000 | CreatureJokers | 88/95 C | |
| Delivery Binchan■ J-Change 8 (Whenever this creature attacks, you may swap it with 1 Joker from your mana zone with cost 8 or less.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureJokers | 89/95 C | |
| Jagaimomushi■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 5 | 3000 | CreatureGransect | 90/95 C | |
| Atsugidaruma■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ J-Change 4 (Whenever this creature attacks, you may swap it with 1 Joker from your mana zone with cost 4 or less.) | Nature | 4 | 4000 | CreatureJokers | 91/95 C | |
| Mighty Banlife■ Guardman (You may tap this creature to have the attack target of an opponent's creature changed from another of your creatures to this creature.) ■ This creature can't attack players. | Nature | 3 | 7000 | CreatureBeast Folk | 92/95 C | |
| Retanre Tank■ This creature can't be blocked by creatures with less power than it. | Nature | 3 | 3000 | CreatureGransect | 93/95 C | |
| Primortal Club Tribe■ When one of your creatures wins a battle for the first time this turn, this creature gets +3000 power this turn. | Nature | 2 | 2000 | CreatureBeast Folk | 94/95 C | |
| Kabochauchauchaunchau?■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 creature with power 4000 or less and put it into its owner's mana zone. | Nature | 4 | Spell | 95/95 C | ||
| Miracle Miradante■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, turn the top card of your deck face up. If that card is a creature that isn't a Light evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on 1 of your Light creatures. ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature gets "Blocker," and your opponent's Commands can't attack. | Light | 7 | 14500 | Evolution CreatureAngel Command Dragon/Revolutionary Army | G1/G5 LEG | |
| Destinia, Crystal Evil Dragon■ Double Breaker ■ This creature can't be blocked. ■ Mana Arms 4: When this creature enters the battle zone, if you have 4 or more multicolored cards in your mana zone, shuffle your hand into your deck, draw 4 cards, then have your opponent choose 1 card in your hand without looking, and show it. If it's a creature, you may put it into the battle zone. | Water/Darkness | 7 | 7000 | CreatureCrystal Command Dragon/Demon Command Dragon | G2/G5 SR | |
| Faerie Shower■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 2 cards of your deck. Put 1 of them into your hand and the other into your mana zone. | Water/Nature | 4 | Spell | G3/G5 R | ||
| Mitsurugi Boost, Matchless Dragon Demon■ When this creature enters the battle zone, you may put this creature into your mana zone. If you do, destroy 1 of your opponent's creatures with power 6000 or less. | Fire/Nature | 5 | 5000 | CreatureEarth Dragon/Armored Dragon/Hunter | G4/G5 - | |
| Codeking Wilhelm■ Triple Breaker ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. Then choose a card in your opponent's mana zone and put it into its owner's graveyard. ■ Whenever your opponent's card is put into the graveyard from anywhere, you may put the top card of your deck into your mana zone. | Darkness/Fire/Nature | 9 | 12000 | CreatureKing Command Dragon/Unknown | G5/G5 SR | |
| Oramach the Johnny■ Triple Breaker ■ Master Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone. Whenever this creature wins a battle this turn, untap it and break 1 of your opponent's shields.) ■ When this creature enters the battle zone, return a card from your mana zone to your hand. ■ Whenever your opponent casts a spell, you may discard from your hand a Joker card with the same cost as that spell. If you do, that spell has no effect. | Nature | 8 | 13000 | CreatureJokers | M1/M2 MAS | |
| Minogami, Beginning Rainbow Emperor■ Mach Fighter ■ Whenever this creature attacks, you may reveal the top 3 cards of your deck. If you do, put all Twin Pact cards among them into your mana zone and put the rest on the bottom of your deck in any order. For each card put into your mana zone this way, this creature gets +5000 power this turn. ■ Invincible Rainbow Emperor: When you would lose the game or when your opponent would win, instead shuffle 8 cards from your mana zone and put them on the bottom of your deck. | Nature | 5 | 5000 | CreatureGransect | M2/M2 MAS | |
| Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Holy■ Shield Trigger ■ Your opponent chooses 2 of their untapped creatures and taps them. Draw a card. | Nature | 9 | 17000 | CreatureMaster Hazard/Gransect | MH1/MH5 MHZ | |
| Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Ice■ Look at the top 3 cards of your deck. Put 2 of them into your hand and put the remaining 1 on the bottom of your deck. | Nature | 9 | 17000 | CreatureMaster Hazard/Gransect | MH2/MH5 MHZ | |
| Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Dark■ Shield Trigger ■ Choose 1 of your opponent's creatures. This turn, that creature gets -4000 power. Put a creature with cost 5 or less from your graveyard into the battle zone. | Nature | 9 | 17000 | CreatureMaster Hazard/Gransect | MH3/MH5 MHZ | |
| Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Blaze■ This turn, give 1 of your creatures "Speed Attacker." Choose any number of your opponent's creatures with total power 3000 or less and destroy them. | Nature | 9 | 17000 | CreatureMaster Hazard/Gransect | MH4/MH5 MHZ | |
| Baraghiara, Heavenly Earth Momentum / Tenjoutenge Ringfinity Dokuson■ This turn, all your creatures get +8000 power and "World Breaker." During your opponent's next turn, whenever your opponent's creature attacks, it attacks a creature if able. | Nature | 9 | 17000 | CreatureMaster Hazard/Gransect | MH5/MH5 MHZ | |
| Zeblue, Dragon Armored / Roses Bloom■ Put the top card of your deck face down into your shield zone as a new shield. | Light | 7 | 8500 | CreatureDragon Guild/Metallica | S1/S10 SR | |
| Daiyamonsho, Choukounosabaki■ Blocker ■ While this creature is face up in the battle zone or your shield zone, the cost to cast your spells with a Judgment Emblem is reduced by 1. The cost can't be reduced to less than 0. ■ Whenever you cast a spell with a Judgment Emblem, if this creature is face up in the battle zone or your shield zone, you may draw a card. ■ When this creature is destroyed, put it face up on top of one of your shields. (That shield stack counts as 1 shield.) | Light | 4 | 4000 | CreatureMetallica/Sabakist/Crest of Judgment | S2/S10 SR | |
| Clanvia, Night Castle Ship■ When this creature enters the battle zone, shuffle your deck. Then reveal the top 3 cards and put all spells among them under this creature. Put the rest into your graveyard. ■ Whenever you cast a spell from your hand, you may put it under this creature after you cast it instead of putting it into your graveyard. ■ Whenever this creature attacks, you may cast 1 spell from under this creature that shares a civilization with a card in your mana zone, without paying its cost. | Water | 4 | 4000 | CreatureMutopia | S3/S10 SR | |
| Gekabankai Ga Ryumizu 卍■ You may summon up to 4 Dolsuzaks from your hand or graveyard without paying their costs. ■ After this turn, take another turn. | Water | 99 | SpellDolsuzaku | S4/S10 SR | ||
| Ntula, Asura / Dance of Puppets■ Put 1 creature from your graveyard into the battle zone. | Darkness | 7 | 9000 | CreatureMafi Gang | S5/S10 SR | |
| Dogongiyos, Misfortune Demon 02■ When you summon this creature, you may discard 2 cards from your hand. If you do, reduce this creature's summoning cost by 3. ■ Slayer ■ Double Breaker ■ Whenever your opponent puts a card into their mana zone, they put it there tapped. | Darkness | 6 | 6000 | CreatureDemon Command/Mafi Gang | S6/S10 SR | |
| Balga Raiser, Dragonic Meteor Armored■ Sympathy: Beat Jockey (The cost you pay to summon this creature is reduced by 1 for each Beat Jockey you have in the battle zone. The cost can't be reduced to less than 0.) ■ Double Breaker ■ G.G.G.: If you have 1 or fewer cards in your hand, all your creatures get "Speed Attacker." ■ Whenever one of your creatures attacks, turn the top card of your deck face up. If it's a Beat Jockey or a Dragon with cost equal to or less than the attacking creature's cost, put it into the battle zone. Otherwise, put it on the bottom of your deck. | Fire | 8 | 8000 | CreatureDragon Guild/Beat Jockey | S7/S10 SR | |
| Stronger, Barrier Barrel / Absolute Invincible Shield■ You may destroy 1 of your creatures. If you do, until the start of your next turn, you can't lose the game and your opponent can't win. | Fire | 7 | 9000 | CreatureBeat Jockey | S8/S10 SR | |
| Chaoshimawari, Darkness Flower■ Mach Fighter ■ Triple Breaker ■ Whenever this creature wins a battle, you may choose up to 2 of your opponent's creatures and put them into their owners' mana zones. For each creature put into your opponent's mana zone this way, your opponent chooses 1 creature in your mana zone, and you put it into the battle zone. | Nature | 11 | 15000 | CreatureSpecials/Gransect | S9/S10 SR | |
| Radon Vepburn■ Quad Breaker (This creature breaks 4 shields.) ■ Whenever another of your creatures would battle one of your opponent's creatures, you may have this creature battle instead. ■ Whenever this creature wins a battle, you may draw a card. Then you may put the top card of your deck into your mana zone. ■ During their turn, your opponent can't put creatures into the battle zone unless they tap cards in their mana zone and summon them. | Nature | 10 | 18000 | CreatureJokers | S10/S10 SR |