Cards › Earlier sets › DMRP09
DMRP09 — Super Heaven Arc Expansion Pack Vol.1 New World Seriously Born! Super GR and Orega Aura!!
124 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Haileader, Play Music / Melody 3 「Temptation」■ Draw a card, then put a card from your hand face down as a new shield into your shield zone. Then put a card from your shield zone into your graveyard. | Light | 5 | 4000 | CreatureMetallica/Wonderforce | 1/102 VR | |
| Saxmelody, Double Play Music■ Blocker ■ When this creature enters the battle zone, GR summon for each of your light creatures in the battle zone. GR creatures summoned this way enter the battle zone tapped. | Light | 6 | 4000 | CreatureDragon Guild/Metallica/Wonderforce | 2/102 VR | |
| Cyber K Wozurek / Wozurek's Inquisition■ Look at your opponent's hand, choose 1 card with cost 3 or less, and have them discard it. | Water | 6 | 6000 | CreatureCyber Command | 3/102 VR | |
| Ganime De, Kyokugenchi■ When you attach this to a creature, draw a card for each Aura attached to that creature. | Water | 3 | 2000 | Orega AuraTrix/Deletron | 4/102 VR | |
| Evilvy, Dragon Armored 05 / Evil Force■ You may put 1 Darkness or Fire creature with cost 4 or less from your hand into the battle zone. Give that creature "Speed Attacker." At the end of the turn, destroy that creature. | Darkness | 4 | 4000 | CreatureDragon Guild/Mafi Gang/Demon Command | 5/102 VR | |
| Dejilmukade, Mushura■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Your opponent's creatures enter the battle zone tapped. | Darkness | 5 | 4000 | Orega AuraMafi Gang/Deletron | 6/102 VR | |
| Grohl, Runaway / Cardo Cobain■ Choose 1 of your opponent's cards in the battle zone that isn't a creature and put it into its owner's mana zone. | Fire | 5 | 4000 | CreatureSonic Command | 7/102 VR | |
| HAJIKERO Bakuchi■ When this creature enters the battle zone or attacks, GR summon. That GR creature gets "Speed Attacker." At the end of that turn, destroy that GR creature. | Fire | 4 | 4000 | CreatureBeat Jockey/Wonderforce | 8/102 VR | |
| Joumonji, Mana Elder / Hidden Mana Dry Leaves■ Choose 1 non-evolution creature with power 3000 or less, and put it face down into its owner's shield zone as a new shield. | Nature | 7 | 13000 | CreatureGransect/Specials | 9/102 VR | |
| Phara Oh■ Double Breaker ■ When this creature enters the battle zone, GR summon. All your GR creatures get "Power Attacker +6000" and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 6 | 6000 | CreatureJokers/Wonderforce | 10/102 VR | |
| Stagem, Strange Stone / Mach Knuckle■ The next time you summon a creature this turn, you may reduce its summoning cost by 1. The cost can't be reduced to less than 0. This turn, give that creature "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Light | 7 | 6500 | CreatureMetallica | 11/102 R | |
| Harplara, Play Music■ Double Breaker (This creature breaks 2 shields.) ■ This creature enters the battle zone tapped. ■ If you have 2 or fewer other creatures in the battle zone, this creature doesn't untap. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 3 | 9500 | CreatureMetallica/Wonderforce | 12/102 R | |
| ♪ Look Up and Behold the Flash Miracle■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Tap all your opponent's creatures. | Light | 7 | Spell | 13/102 R | ||
| For You■ This creature gets +1000 power for each of your creatures in the battle zone. ■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 1 | 0 | GR CreatureTrix/Wonderforce | 14/102 R | |
| Parif, Shell Beast / Twinkle Flash■ Put the top card of your deck face down into your shield zone as a new shield. | Water | 3 | 3000 | CreatureMutopia | 15/102 R | |
| Aqua Deeps■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may draw a card for each of your opponent's creatures in the battle zone. | Water | 7 | 5000 | CreatureLiquid People | 16/102 R | |
| Monias, Spiral Tower■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw 2 cards. ■ Whenever you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 6 | 6000 | CreatureMutopia | 17/102 R | |
| */ Kerblock, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, untap that creature. The creature this is attached to gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Water | 5 | 2000 | Orega AuraTrix/Deletron | 18/102 R | |
| Zorego, Misfortune Demon 90 / Jackpot! Another One!!■ This turn, the next time one of your creatures enters the battle zone and its ability triggers, that ability triggers twice instead of once. | Darkness | 6 | 7000 | CreatureMafi Gang | 19/102 R | |
| Herald Redoute / Rose Ceremony■ Discard your whole hand, then draw the same number of cards. | Darkness | 4 | 13000 | CreatureMafi Gang | 20/102 R | |
| Agokui, Misfortune Demon 67■ When one of your creatures becomes tapped, you may destroy it. If you do, draw a card. | Darkness | 3 | 3000 | CreatureMafi Gang | 21/102 R | |
| Ranga, Yuugu■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, choose 1 of your opponent's creatures. For each Aura attached to the creature this is attached to, that creature gets -3000 power. (A creature with 0 power or less is destroyed.) | Darkness | 4 | 2000 | Orega AuraMafi Gang/Deletron | 22/102 R | |
| Rockyrock■ When this creature leaves the battle zone, GR summon. That GR creature enters the battle zone tapped. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 4 | 1000 | GR CreatureBeat Jockey/Wonderforce | 23/102 R | |
| Andondoron■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with a total power of 6000 or less and destroy them. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Fire | 7 | SpellJokers/Wonderforce | 24/102 R | ||
| TOKKO-BOON!■ GR summon. This turn, that GR creature gets "Speed Attacker." This turn, after that creature attacks, destroy it. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | Spell | 25/102 R | ||
| Ikkodas Cage / Seed Destiny■ Choose one of your opponent's cards in the battle zone with cost 2 or less and put it into its owner's graveyard. | Nature | 4 | 4000 | CreatureJokers/Wonderforce | 26/102 R | |
| Gachadaman■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ All your GR creatures get "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 4 | 3000 | CreatureJokers/Wonderforce | 27/102 R | |
| Man Obu Suteru■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 7 | SpellJokers/Wonderforce | 28/102 R | ||
| Tutanmekhanen■ When this creature enters the battle zone, each player draws a card. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 29/102 U | |
| Machinegun Talk■ When this creature enters the battle zone, you may choose 1 creature and untap it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 2 | 1000 | GR CreatureJokers/Wonderforce | 30/102 U | |
| Rapaelo, Projected Will■ At the end of your turn, untap this creature. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 3 | 2500 | GR CreatureMetallica/Wonderforce | 31/102 U | |
| Paruten, Sealed Grave / Third of the Six Bizarre ~Water with Will~■ Choose 1 of your opponent's cards in the battle zone that isn't a creature and return it to its owner's hand. Draw a card. | Light | 3 | 3500 | CreatureMetallica | 32/102 U | |
| Stilpa, Play Music■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ When this creature or another of your creatures enters the battle zone, choose one of your opponent's creatures and tap it. | Light | 7 | 7500 | CreatureMetallica/Wonderforce | 33/102 U | |
| Shanhe, Play Music■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature becomes tapped, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 6 | 6000 | CreatureMetallica/Wonderforce | 34/102 U | |
| Poongi, Play Music■ Your opponent's spells cost 1 more to cast. ■ During your turn, when your opponent casts a spell, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 2 | 2500 | CreatureMetallica/Wonderforce | 35/102 U | |
| Reperirenia Maser■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose up to 2 of your opponent's creatures and tap them. Those creatures don't untap at the start of your opponent's next turn. | Light | 5 | Spell | 36/102 U | ||
| CL-20, Supply■ When this creature leaves the battle zone, draw a card. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 4 | 2000 | GR CreatureTrix/Deletron | 37/102 U | |
| TT-20, Respon■ When your opponent chooses this creature with a spell effect or a card ability, draw a card. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 3 | 2000 | GR CreatureTrix/Deletron | 38/102 U | |
| Proto Core / Shadow Cracking■ Choose 1 of your opponent's creatures. This turn, that creature gets -5000 power. (A creature with 0 power or less is destroyed.) | Water | 4 | 3000 | CreatureTrix/Deletron | 39/102 U | |
| */ Nyamibaun, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | Orega AuraTrix/Deletron | 40/102 U | |
| */ Throunyan, Rokugen /*■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ The creature this is attached to can't be blocked. | Water | 5 | 6000 | Orega AuraTrix/Deletron | 41/102 U | |
| */ Modopitote, Shigen /*■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When the creature this is attached to is destroyed, return all Auras that were attached to that creature to your hand. | Water | 4 | 4000 | Orega AuraTrix/Deletron | 42/102 U | |
| Hei-Nishiki, Bakushu■ When this creature leaves the battle zone, each player chooses a card in their hand and discards it. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Darkness | 3 | 2000 | GR CreatureMafi Gang/Deletron | 43/102 U | |
| Only Walker, Shadow of Sacrifice■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't attack unless a creature was destroyed this turn. | Darkness | 1 | 6000 | CreatureGhost | 44/102 U | |
| Mons Pierre, Yuuei■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ The creature this is attached to gets "Blocker" and "Slayer." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 5 | 2000 | Orega AuraMafi Gang/Deletron | 45/102 U | |
| Edama Fuma, Yuuei■ When the creature this is attached to would leave the battle zone, you may put this Aura into your graveyard instead. | Darkness | 3 | 2000 | Orega AuraMafi Gang/Deletron | 46/102 U | |
| Poise, Yuugu■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, destroy one of your creatures. | Darkness | 2 | 8000 | Orega AuraMafi Gang/Deletron | 47/102 U | |
| Spikyspike■ When this creature attacks, one of your other creatures gets +3000 power this turn. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 3 | 2000 | GR CreatureBeat Jockey/Wonderforce | 48/102 U | |
| GARIGARI Nappam / Death Punchline■ This turn, all your creatures get "Slayer." (When a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Fire | 6 | 6000 | CreatureBeat Jockey/Wonderforce | 49/102 U | |
| Gachabeth 1 / Gachagacha Scramble■ GR summon. | Fire | 3 | 3000 | CreatureJokers/Wonderforce | 50/102 U | |
| Magmaloihi, Explosion■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, you may tap another of your creatures. If you do, untap this creature. | Fire | 5 | 4000 | CreatureFlame Command | 51/102 U | |
| Curry Potter■ While battling, your GR creatures get +3000 power. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 4 | 3000 | CreatureJokers/Wonderforce | 52/102 U | |
| Baddog Maniac■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your creatures. Then destroy 1 of your opponent's creatures with power 5000 or less. | Fire | 1 | Spell | 53/102 U | ||
| Anemo Third■ This creature can't be blocked by creatures with less power than it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Nature | 3 | 3000 | GR CreatureGransect/Deletron | 54/102 U | |
| Taratuil Panzer / Delica Spark■ Tap all your opponent's creatures. They don't untap at the start of your opponent's next turn. | Nature | 6 | 7000 | CreatureGransect | 55/102 U | |
| Hanamidadon■ Whenever another of your creatures enters the battle zone, that turn this creature gets +4000 power and breaks 1 additional shield. | Nature | 5 | 4000 | CreatureJokers | 56/102 U | |
| Crossbaikuro■ Whenever this creature attacks, you may tap any number of your other creatures. For each creature tapped this way, put the top card of your deck into your mana zone. | Nature | 4 | 4000 | CreatureJokers | 57/102 U | |
| Mercedesbentoo■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. That GR creature enters the battle zone tapped. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Until the start of your next turn, whenever your opponent's creature attacks, it attacks a creature if able. | Nature | 5 | SpellJokers/Wonderforce | 58/102 U | ||
| Dustin Jorber■ This creature enters the battle zone tapped. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 3 | 5000 | GR CreatureJokers/Wonderforce | 59/102 C | |
| The Cupramen■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 3 | 3000 | GR CreatureJokers/Wonderforce | 60/102 C | |
| Yattarerobo■ The cost of summoning your Jokers is reduced by 1. However, the cost can't go below 0. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 2 | 2000 | GR CreatureJokers/Wonderforce | 61/102 C | |
| Vinci, Pure White Will■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 3 | 3500 | GR CreatureMetallica/Wonderforce | 62/102 C | |
| Donato, Boundary Will■ You may include more than 2 copies of this card in your Super GR zone. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 2 | 2500 | GR CreatureMetallica/Wonderforce | 63/102 C | |
| Langess, Protection Will■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 2 | 1500 | GR CreatureMetallica/Wonderforce | 64/102 C | |
| Sysris, Thunder Wing Elemental■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack players. | Light | 6 | 4000 | CreatureAngel Command | 65/102 C | |
| Hayashitz, the Spydroid■ You may untap this creature to have the attack target of an opponent's creature changed to this creature or one of your tapped creatures. | Light | 5 | 5500 | CreatureSalt Trooper | 66/102 C | |
| Okario, Play Music■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature is destroyed, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 2 | 2000 | CreatureMetallica/Wonderforce | 67/102 C | |
| ♪ Resound Melody by Playing■ GR summon 2 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 4 | Spell | 68/102 C | ||
| ♪ Humble to the Will of Justice■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Choose one of your opponent's creatures and tap it. | Light | 3 | Spell | 69/102 C | ||
| ♪ Nothing Beats the Galactic Judgment■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ You may cast a spell with cost 3 or less from your hand without paying its cost. | Light | 3 | Spell | 70/102 C | ||
| TV-30, Moral■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 3 | 3000 | GR CreatureTrix/Deletron | 71/102 C | |
| DS-10, Through■ This creature can't be blocked. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 2 | 1000 | GR CreatureTrix/Deletron | 72/102 C | |
| Nomain, Palace Guard■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ When this creature enters the battle zone, draw a card. | Water | 6 | 1000 | CreatureMutopia | 73/102 C | |
| Feint Crawler■ Whenever this creature battles, after the battle return the winning creature to its owner's hand. | Water | 3 | 5000 | CreatureEarth Eater | 74/102 C | |
| */ Fipperd, Shigen /*■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Water | 4 | 4000 | Orega AuraTrix/Deletron | 75/102 C | |
| */ Looterchino, Reigen /*■ When you attach this to a creature, draw a card, then discard a card from your hand. | Water | 2 | 0 | Orega AuraTrix/Deletron | 76/102 C | |
| */ Chupacal, Reigen /*■ Your Auras cost 1 less to use. This can't reduce the cost to less than 0. | Water | 2 | 0 | Orega AuraTrix/Deletron | 77/102 C | |
| Paradigm Paradise Lab■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 creature or 1 Aura and return it to its owner's hand. | Water | 3 | Spell | 78/102 C | ||
| Paralira Sailing■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ Draw a card. | Water | 3 | Spell | 79/102 C | ||
| A Stra Sensor■ Look at the top 3 cards of your deck. You may choose a spell or Aura from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Water | 1 | Spell | 80/102 C | ||
| Hei-Sanshiki, Muga■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Darkness | 3 | 3000 | GR CreatureMafi Gang/Deletron | 81/102 C | |
| Bad Pandeiro■ When this creature is destroyed, choose 1 of your opponent's creatures. This turn, that creature gets -4000 power. (A creature with 0 power or less is destroyed.) | Darkness | 5 | 4000 | CreatureGargoyle | 82/102 C | |
| Ubie, Shiatsui■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack. | Darkness | 4 | 3000 | CreatureMafi Gang | 83/102 C | |
| Marx Engels■ When this creature enters the battle zone, destroy 1 of your opponent's colorless creatures. | Darkness | 3 | 3000 | CreatureMafi Gang | 84/102 C | |
| Spina Pedro, Yuuei■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ You may use this Aura from your graveyard. | Darkness | 5 | 4000 | Orega AuraMafi Gang/Deletron | 85/102 C | |
| Gyan, Yuugu■ When you attach this to a creature, you may put the top 3 cards of your deck into your graveyard. | Darkness | 3 | 2000 | Orega AuraMafi Gang/Deletron | 86/102 C | |
| Gizanokko, Yuuki | Darkness | 2 | 0 | Orega AuraMafi Gang/Deletron | 87/102 C | |
| Zerishkhal Word■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your untapped creatures. Then your opponent chooses 1 of their untapped creatures and destroys it. | Darkness | 3 | Spell | 88/102 C | ||
| Hoppyhop■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 3 | 3000 | GR CreatureBeat Jockey/Wonderforce | 89/102 C | |
| Pyusen, Stranger of the South Wind■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Fire | 4 | 3000 | CreatureFeatheroid | 90/102 C | |
| DOKIDOKI Zainama■ When this creature is destroyed, GR summon 2 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 4 | 2000 | CreatureBeat Jockey/Wonderforce | 91/102 C | |
| Akkan Perocket■ When this creature enters the battle zone, choose 1 of your opponent's cards in the battle zone that isn't a creature and put it into its owner's graveyard. | Fire | 3 | 3000 | CreatureJokers | 92/102 C | |
| PAIPAI Pinnapo■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | 2000 | CreatureBeat Jockey/Wonderforce | 93/102 C | |
| TEKUTEKU Bonbahei■ When this creature is destroyed, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 2 | 1000 | CreatureBeat Jockey/Wonderforce | 94/102 C | |
| KAMASE-BURN!■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. Then you may choose one of your opponent's creatures. That GR creature and the chosen opponent's creature battle. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | Spell | 95/102 C | ||
| Wairabi Fourth■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Nature | 3 | 4000 | GR CreatureGransect/Deletron | 96/102 C | |
| Dekoponpoko■ Triple Breaker (This creature breaks 3 shields.) | Nature | 9 | 13000 | CreatureGransect | 97/102 C | |
| Highest Press■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with power 3000 or less and put it into its owner's mana zone. | Nature | 6 | 3000 | CreatureBeast Folk | 98/102 C | |
| Mr Chabakadono■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Nature | 5 | 5000 | CreatureJokers/Wonderforce | 99/102 C | |
| Washer Ikuzo■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Nature | 3 | 6000 | CreatureJokers/Wonderforce | 100/102 C | |
| Doyouknowme■ J-Change 6 (Whenever this creature attacks, you may swap it with 1 Joker from your mana zone with cost 6 or less.) ■ This creature can't attack players. | Nature | 3 | 2000 | CreatureJokers | 101/102 C | |
| Super Gacharange Charger■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | SpellJokers/Wonderforce | 102/102 C | ||
| Heaven's Force■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put any number of non-evolution creatures from your hand into the battle zone so that their total cost is 4 or less. | Light | 2 | Spell | G1/G7 U | ||
| Gachanko Gachirobo■ Double Breaker ■ When this creature enters the battle zone or attacks, reveal the top 3 cards of your deck. If they are all creatures with the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ If your opponent has 2 or fewer shields, your Water creatures can't be attacked or blocked. | Water | 6 | 6000 | CreatureGreat Mechaoh/Invader | G2/G7 SR | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | G3/G7 U | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | G4/G7 VR | |
| Rafululu, Sound Faerie■ Revolution Change: Light or Water creature (Whenever one of your Light or Water creatures attacks, you may swap that creature with this creature from your hand.) ■ When this creature enters the battle zone, your opponent can't cast spells that turn. | Light/Water | 5 | 5000 | CreatureAngel Dragon/Revolutionary Army/Doremi Band | G5/G7 - | |
| Redzone X, Forbidden Lightning Sonic■ Evolution: Put on 1 of your Darkness or Fire creatures. ■ S-Rank Invasion [Lightning Sonic]: Darkness or Fire Command (Whenever one of your Darkness or Fire Commands attacks, you may put this creature from your hand, graveyard, or the battle zone on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner may remove 1 seal from one of their cards that shares a civilization with that Command.) | Darkness/Fire | 6 | 8000 | Evolution CreatureSonic Command/S-Rank Invader/Initials | G6/G7 SR | |
| Saizoumist, Dolge■ Ninja Strike 7 ■ Double Breaker ■ When this creature enters the battle zone, add all cards in your graveyard to your deck and shuffle it. Then put the top card of your deck into your shield zone face down as a new shield. At the start of your next turn, put 1 of your shields into your mana zone. | Light/Water/Nature | 7 | 7000 | CreatureGiant/Shinobi | G7/G7 - | |
| The Joragon Gunmaster■ If you have 5 or more Jokers in total in the battle zone and mana zone, this creature can attack players the turn it enters the battle zone. ■ Super Heaven Fever: If you have 10 or more Jokers in total in the battle zone and mana zone, this creature gets +8000 power and "Double Breaker," and when this creature attacks, you may discard any number of Jokers creatures from your hand. For each Jokers creature discarded this way, destroy one of your opponent's creatures with power 10000 or less. | Zero | 5 | 3000 | GR CreatureMaster Dragon/Jokers/Wonderforce | M1/M3 MAS | |
| Galaxy Savarktis■ If you have 5 or more Metallica in the battle zone, all your other Metallica get "Ultra Saver: Master Dragon." (When one of your Master Dragons would leave the battle zone, you may destroy one of your creatures with "Ultra Saver: Master Dragon" instead.) ■ Super Heaven Fever: If you have 7 or more Metallica in the battle zone, this creature gets +4000 power and "Blocker" and "Double Breaker," and untaps at the end of your turn. | Light | 5 | 3500 | GR CreatureMaster Dragon/Metallica/Wonderforce | M2/M3 MAS | |
| A Stra Zeele■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, return all your opponent's creatures with less power than that creature to their owners' hands. If 6 or more creatures are returned to hands this way, take another turn after this one. | Water | 6 | 6000 | Orega AuraTrix/Deletron | M3/M3 MAS | |
| Mount Fujiyamax■ If you have another "Mount Fujiyamax" in the battle zone, this creature gets +11000 power and "Triple Breaker." | Zero | 4 | 1000 | GR CreatureJokers/Wonderforce | S1/S12 SR | |
| Nanoclone, Artificial Chemical Weapon■ Sympathy: Creature (The cost you pay to summon this creature is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced to less than 0.) ■ Blocker ■ Triple Breaker ■ Whenever one of your creatures attacks your opponent and isn't blocked, you may put the top card of your deck face down into your shield zone as a new shield. | Light | 11 | 15000 | CreatureMetallica/Specials | S2/S12 SR | |
| Welkius, Assault Gate Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone or when one of your creatures wins a battle, draw a card. Then you may put 1 creature with "Blocker" from your hand into the battle zone. | Light | 9 | 7500 | CreatureAngel Command | S3/S12 SR | |
| Paradiso Ciel■ NEO Evolution: You may put this on one of your Water creatures. ■ Triple Breaker ■ When this creature enters the battle zone, return 2 of your Water creatures to your hand. ■ Whenever this creature attacks, you may draw 3 cards. If you do, discard a card from your hand. | Water | 2 | 13000 | NEO CreatureTrix/Wonderforce | S4/S12 SR | |
| Gya Zaru, Kyokugenmu■ When the creature this is attached to attacks, draw a card. Then you may use a spell or Aura with cost 6 or less from your hand without paying its cost. | Water | 5 | 2000 | Orega AuraTrix/Deletron | S5/S12 SR | |
| Zeos, Dark God of Destruction■ Triple Breaker ■ Whenever this creature attacks, destroy 1 of your creatures. ■ Whenever one of your creatures is destroyed, choose 1 of the following. ▶ Draw a card. ▶ Choose 1 of your opponent's creatures. This turn, that creature gets -3000 power. | Darkness | 4 | 12000 | CreatureMafi Gang/Demon Command/Specials | S6/S12 SR | |
| Ki Rujak, Majimajin■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, destroy one of your opponent's creatures for each Aura attached to that creature. ■ When the creature this is attached to is destroyed, put an Aura with cost 6 or less from your graveyard into the battle zone. | Darkness | 7 | 8000 | Orega AuraDolsuzaku/Mafi Gang/Deletron | S7/S12 SR | |
| Dododo Dopydope■ Double Breaker ■ Whenever this creature attacks, discard 2 cards from your hand. | Fire | 4 | 7000 | GR CreatureBeat Jockey/Wonderforce | S8/S12 SR | |
| BAKUOOON Mizzail■ When you summon this creature, you may destroy any number of your creatures. For each creature destroyed this way, reduce this creature's summoning cost by 2. However, the cost can't go below 0. ■ Double Breaker ■ When this creature enters the battle zone, GR summon for each creature destroyed when this creature was summoned. All your creatures get "Speed Attacker." | Fire | 9 | 9000 | CreatureBeat Jockey/Wonderforce | S9/S12 SR | |
| Ultimacannon, Dragon Armored Gun■ Speed Attacker ■ Whenever this creature attacks, you may tap any number of your other creatures. For each creature tapped this way, this creature gets +5000 power this turn and breaks 1 additional shield. ■ After attacking, for each shield this creature broke in that attack, destroy 1 of your opponent's creatures with less power than this creature. | Fire | 5 | 5000 | CreatureDragon Guild/Beat Jockey | S10/S12 SR | |
| Stardom Stargeum■ Triple Breaker ■ When this creature enters the battle zone, GR summon 2 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ When your GR creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 8 | 14000 | CreatureJokers/Wonderforce | S11/S12 SR | |
| Giganto Texalis■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Triple Breaker ■ Whenever this creature wins a battle, draw a card. Then you may put 1 creature with power 12000 or more from your hand into the battle zone. | Nature | 8 | 12000 | CreatureGransect | S12/S12 SR |