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DMRP10 — Super Heaven Arc Expansion Pack Vol.2 Blue C.A.P. and the Jet-Black Great Manji Sin
125 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Beaskes, White Emperor's Will■ Mana Drive 4 (Light): When this creature leaves the battle zone, if you have 4 or more cards in your mana zone including Light, put the top card of your deck face down into your shield zone as a new shield. | Light | 4 | 1500 | GR CreatureMetallica/Wonderforce | 1/103 VR | |
| Saharan, Red Attack Silver / Red Magic■ This turn, all your creatures get "Speed Attacker." | Light | 3 | 3000 | CreatureMetallica | 2/103 VR | |
| Emperor Doguro■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, GR summon once for each of your creatures with "Blocker" in the battle zone. ■ All your GR creatures get "Shield Saver." (When one of your shields would be broken, you may destroy 1 creature with "Shield Saver" instead.) | Light | 7 | 6500 | CreatureMetallica/Wonderforce/Specials | 3/103 VR | |
| Core Calibur, Mobile Base / Electro Shower■ Put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. | Water | 3 | 3000 | CreatureTrix/Deletron | 4/103 VR | |
| Exhaust Two Four■ When this creature enters the battle zone, you may cast 1 spell with cost 4 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of into your graveyard. ■ Whenever you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 3000 | CreatureSonic Command | 5/103 VR | |
| Szark Ban Winger■ When this creature would leave the battle zone, you may instead put 2 Auras attached to it on the bottom of your deck. | Darkness | 4 | 4000 | GR CreatureMafi Gang/Deletron | 6/103 VR | |
| Sukima De Meer / Welcome to ~ here...!!■ GR summon 3 times. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Darkness | 4 | 4000 | CreatureMafi Gang/Specials | 7/103 VR | |
| Jogranma, Shimbatsushikou■ Shield Trigger ■ Mugetsu Great Sin 3 (You may reduce the cost to use this Aura by 3. If you do, destroy 1 of your creatures at the end of this turn.) ■ When you attach this to a creature, destroy 1 of your opponent's creatures. | Darkness | 8 | 0 | Orega AuraMafi Gang/Deletron | 8/103 VR | |
| Ziggy Thunder Bolt / Round One■ Choose 1 shield and look at it. Its owner may put it on the bottom of their deck in any order. If they do, that player puts the top card of their deck face down into their shield zone as a new shield. | Fire | 4 | 3000 | CreatureBeat Jockey | 9/103 VR | |
| MEGATOON Dokkandeiya■ When this creature enters the battle zone, discard your whole hand. ■ Whenever you discard a card from your hand, GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Fire | 5 | 5000 | CreatureBeat Jockey/Wonderforce | 10/103 VR | |
| Greeji Fabnore / Vanish Death■ Destroy 1 of your opponent's tapped creatures. | Nature | 5 | 6000 | CreatureGransect/Deletron | 11/103 VR | |
| Gappazeo, Kuderze■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Whenever the creature this is attached to wins a battle, GR summon once for each Aura attached to it. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Nature | 6 | 6000 | Orega AuraGransect/Deletron | 12/103 VR | |
| Papparapali Nights■ Mana Drive 2 (J): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including a Joker, put a Joker from your graveyard into your mana zone. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 13/103 R | |
| Silt, Blue Defense Silver / Killer Tune■ Look at your opponent's hand, choose 1 card, and have them discard it. | Light | 3 | 3500 | CreatureMetallica | 14/103 R | |
| Pia Ni, Play Music■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) ■ Whenever one of your GR creatures attacks, you may choose 1 of your opponent's creatures and tap it. (First choose what to attack, then choose the creature to tap.) | Light | 5 | 5500 | CreatureMetallica/Wonderforce | 15/103 R | |
| ♪ Play by Glory■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ GR summon 2 times. (GR summon: Summon the top card of your Super GR as though you paid its cost.) ■ Until the start of your next turn, all your GR creatures get "Blocker." (Whenever an opponent's creature attacks, a creature with "Blocker" may be tapped to have the attack target that creature instead.) | Light | 7 | Spell | 16/103 R | ||
| Magu Kajiro■ Mana Drive 4 (Water): Whenever this creature attacks, if you have 4 or more cards in your mana zone including Water, you may cast 1 Water spell with cost 4 or less from your hand without paying its cost. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Water | 4 | 3000 | GR CreatureTrix/Wonderforce | 17/103 R | |
| Jenne Topy / GYORAI-CANNON!■ GR summon. This turn, give that GR creature "Speed Attacker." (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 1 | 1000 | CreatureTrix/Wonderforce | 18/103 R | |
| Healm Endion■ When this creature enters the battle zone, you may return another of your creatures to your hand. If you do, GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 2 | 2000 | CreatureTrix/Wonderforce | 19/103 R | |
| */ Unavarez, Shigen /*■ If you attach this to a creature that already has another Aura attached, this Aura costs 2 less to use. ■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When your opponent chooses a creature, they can't choose a tapped creature this is attached to. (However, they may still attack or block that creature.) | Water | 6 | 4000 | Orega AuraTrix/Deletron | 20/103 R | |
| Hei-Nishiki, Goumon■ Mana Drive 3 (Darkness): Whenever this creature attacks, if you have 3 or more cards in your mana zone including Darkness, choose 1 card in your opponent's hand without looking and have them discard it. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Darkness | 3 | 2000 | GR CreatureMafi Gang/Deletron | 21/103 C | |
| Otsu-Isshiki, Moudoku■ Mana Drive 3 (Darkness): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including Darkness, choose 1 of your opponent's creatures. That turn, that creature gets -2000 power. (A creature with 0 power or less is destroyed.) ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Darkness | 2 | 1000 | GR CreatureMafi Gang/Deletron | 22/103 R | |
| Ugoka Saruko, Darkness's End / Glow of Rebirth■ Put a card from your graveyard into your mana zone tapped. | Darkness | 2 | 6000 | CreatureDemon Command | 23/103 R | |
| Daipasatsude, Ranshin■ Mugetsu Great Sin 2 (You may reduce the cost to use this Aura by 2. If you do, destroy 1 of your creatures at the end of this turn.) ■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, your opponent chooses a card in their hand and discards it. | Darkness | 4 | 4000 | Orega AuraMafi Gang/Deletron | 24/103 R | |
| Sin Koku Satsu■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures and choose 1 Aura from your graveyard. If that Aura's cost is less than the destroyed creature's, put it into the battle zone. Otherwise, add it to your hand. | Darkness | 7 | Spell | 25/103 R | ||
| FASORASI Dokkan / ♪ Dowadokkannodo■ GR summon. | Fire | 4 | 5000 | CreatureBeat Jockey/Wonderforce | 26/103 R | |
| Nidogyurion, Dragon Armored Car■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ During your turn, whenever your opponent uses a card from their hand, untap this creature. ■ Whenever your opponent chooses this creature, you may draw 2 cards. | Fire | 7 | 9000 | CreatureDragon Guild/Beat Jockey | 27/103 R | |
| MANGANO-CASTLE!■ GR summon 2 times. All those GR creatures have "Speed Attacker." At the end of this turn, destroy those creatures. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Fire | 4 | Spell | 28/103 R | ||
| Rafusia Third■ Mana Drive 4 (Nature): If you have 4 or more cards in your mana zone including Nature, this creature gets +3000 power while battling. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Nature | 4 | 3000 | GR CreatureGransect/Deletron | 29/103 R | |
| Pomirin, Rainbow Faerie / Rainy Atlas■ Look at the top 3 cards of your deck. Show 1 multicolored card from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Nature | 2 | 2000 | CreatureSnow Faerie | 30/103 R | |
| Rinurijio, Dragon Armored Car■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may choose 1 of your opponent's cards in the battle zone that isn't a creature and put it into its owner's mana zone. | Nature | 6 | 7000 | CreatureDragon Guild/Gransect | 31/103 R | |
| Kumana, Muny■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, if that creature has 2 or more Auras attached, choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 4 | 2000 | Orega AuraGransect/Deletron | 32/103 R | |
| Rokepan Manjiro■ This creature attacks a creature each turn if able. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 5000 | GR CreatureJokers/Wonderforce | 33/103 U | |
| Felmel, Capturing Will■ Mana Drive 2 (Light): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including Light, choose 1 of your opponent's creatures and tap it. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Light | 3 | 2000 | GR CreatureMetallica/Wonderforce | 34/103 U | |
| Jarly, Strange Stone / Sentimental Jarly■ Destroy 1 of your opponent's creatures with "Blocker." | Light | 6 | 6500 | CreatureMetallica | 35/103 U | |
| Trumpetora, Play Music■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon 2 times. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Light | 6 | 5000 | CreatureMetallica/Wonderforce | 36/103 U | |
| Shantan, Play Music■ When this creature enters the battle zone, you may tap another of your Light creatures. If you do, GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Light | 2 | 2000 | CreatureMetallica/Wonderforce | 37/103 U | |
| ♪ If you pass the Judgment■ Sympathy: Creature (The cost you pay to cast this spell is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced to less than 0.) ■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) ■ For each of your GR creatures in the battle zone, choose 1 of your opponent's creatures and tap it. | Light | 7 | Spell | 38/103 U | ||
| Dispene Yugrasil■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures with power 7000 or less. | Light | 3 | Spell | 39/103 U | ||
| Shake Shark■ Mana Drive 2 (Water): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including Water, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Water | 3 | 2000 | GR CreatureTrix/Wonderforce | 40/103 U | |
| Magi, Mechanic / 「Power of Hand Des」■ Choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 4 | 3000 | CreatureMagic Command | 41/103 U | |
| Dangou, Hidden Ruins■ If you have 3 or more spells in your graveyard, this creature gets +4000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Water | 2 | 2000 | CreatureMutopia | 42/103 U | |
| */ Nobiamil, Shigen /*■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, look at the top card of your deck or Super GR. You may put it on the bottom. | Water | 4 | 4000 | Orega AuraTrix/Deletron | 43/103 U | |
| Deep a.k.a. Waterfall■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) ■ Draw a card for each of your GR creatures in the battle zone. | Water | 5 | Spell | 44/103 U | ||
| Jager a.k.a. Jet■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Water | 3 | Spell | 45/103 U | ||
| Hei-Nishiki, Daraku■ When this creature enters the battle zone, look at the top card of your deck. You may put it into your graveyard. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Darkness | 3 | 2000 | GR CreatureMafi Gang/Deletron | 46/103 U | |
| Khan, Misfortune Demon 30 / Okke Punch■ Choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Darkness | 3 | 3000 | CreatureMafi Gang | 47/103 U | |
| Schro Dinger■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, you may put 1 Aura with cost 5 or less or 1 non-evolution creature with cost 5 or less from your graveyard into the battle zone. | Darkness | 6 | 6000 | CreatureMafi Gang | 48/103 U | |
| Gal Morgani■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack. ■ When this creature is destroyed, your opponent chooses 1 of their creatures and destroys it. | Darkness | 5 | 1000 | CreatureMafi Gang | 49/103 U | |
| Hasil, Misfortune Demon 51■ When this creature is destroyed during your turn, put it from your graveyard into the battle zone at the start of your opponent's next turn. | Darkness | 2 | 1000 | CreatureMafi Gang | 50/103 U | |
| Beasbout, Kyosin■ Mugetsu Great Sin 3 (You may reduce the cost to use this Aura by 3. If you do, destroy 1 of your creatures at the end of this turn.) ■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Darkness | 6 | 6000 | Orega AuraMafi Gang/Deletron | 51/103 U | |
| Brunrumble■ Mana Drive 2 (Fire): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including Fire, you may choose 1 of your opponent's creatures. Have this creature battle that creature. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 52/103 U | |
| Jet Reming, Dragon Armored / Lorentz Typhoon■ Draw 2 cards. Then discard a card from your hand. | Fire | 3 | 2000 | CreatureDragon Guild/Beat Jockey | 53/103 U | |
| SHUWAWA Sosoda■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) ■ Whenever one of your GR creatures attacks, you may discard a card from your hand. If you do, draw a card. | Fire | 4 | 3000 | CreatureBeat Jockey/Wonderforce | 54/103 U | |
| GIRIGIRI Chiktak■ When this creature enters the battle zone, if your opponent has 4 or fewer shields, GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Fire | 2 | 2000 | CreatureBeat Jockey/Wonderforce | 55/103 U | |
| Depp and Chil's Circus■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 4000 or less. Destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 5 | Spell | 56/103 U | ||
| Souprince■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ Choose 1 of your opponent's cards in the battle zone with cost equal to or less than the number of your GR creatures in the battle zone and put it into its owner's graveyard. | Fire | 3 | SpellJokers/Wonderforce | 57/103 U | ||
| Scup Third■ Mana Drive 3 (Nature): If you have 3 or more cards in your mana zone including Nature, this creature gets "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Nature | 3 | 3000 | GR CreatureGransect/Deletron | 58/103 U | |
| Spring Seeker / Double Fall■ Destroy 1 of your creatures. If you do, draw 2 cards. | Nature | 2 | 1000 | CreatureBeast Folk | 59/103 U | |
| Mortal Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may tap any number of your other creatures. For each creature tapped this way, this creature gets +3000 power this turn. ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. Have this creature battle that creature. | Nature | 7 | 3000 | CreatureGiant | 60/103 U | |
| Porndel, Megadel■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ You may use this Aura from your mana zone. | Nature | 6 | 6000 | Orega AuraGransect/Deletron | 61/103 U | |
| Farie, Famik■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Whenever the creature this is attached to attacks, if it has 2 or more Auras attached, GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 4 | 4000 | Orega AuraGransect/Deletron | 62/103 U | |
| Tasukete Resukyun■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ For each of your GR creatures in the battle zone, put the top card of your deck into your mana zone tapped. | Nature | 5 | SpellJokers/Wonderforce | 63/103 U | ||
| Chocolate Factory■ Whenever this creature attacks, put a card from your hand into your mana zone. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Zero | 2 | 3000 | GR CreatureJokers/Wonderforce | 64/103 C | |
| Titsui, Evil Breaking Will■ Mana Drive 3 (Light): If you have 3 or more cards in your mana zone including Light, this creature gets "Blocker." (Whenever an opponent's creature attacks, a creature with "Blocker" may be tapped to have the attack target that creature instead.) ■ This creature can't attack players. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Light | 3 | 4000 | GR CreatureMetallica/Wonderforce | 65/103 C | |
| Rokka, Judgment Bond's Stop■ Sympathy: Creature (The cost you pay to summon this creature is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced to less than 0.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 8 | 6000 | CreatureMetallica | 66/103 C | |
| Bals, Halfgod Elemental■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack players. | Light | 5 | 3500 | CreatureAngel Command | 67/103 C | |
| Pureen, Ancient Growth | Light | 4 | 4500 | CreatureMetallica | 68/103 C | |
| Alnashi, Vizier of Sluggishness■ When this creature would be destroyed, put it face down into your shield zone as a new shield. | Light | 3 | 2000 | CreatureInitiate | 69/103 C | |
| Tsumodobil, the Explorer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureGladiator | 70/103 C | |
| Jockin Glass■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and tap it. Draw a card. | Light | 2 | Spell | 71/103 C | ||
| TS-10, Shell■ Mana Drive 3 (Water): If you have 3 or more cards in your mana zone including Water, this creature gets "Blocker." (Whenever an opponent's creature attacks, a creature with "Blocker" may be tapped to have the attack target that creature instead.) ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Water | 3 | 1000 | GR CreatureTrix/Deletron | 72/103 C | |
| Clio Neck■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Water | 2 | 2000 | GR CreatureTrix/Wonderforce | 73/103 C | |
| Giafan, Dragon Armored■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures with power 3000 or less and return it to its owner's hand. | Water | 6 | 3000 | CreatureDragon Guild/Mutopia | 74/103 C | |
| Coanco, Big Pirate | Water | 5 | 5000 | CreatureMutopia | 75/103 C | |
| */ Kobitro, Nigen /*■ Whenever the creature this is attached to becomes tapped, draw a card. | Water | 4 | 2000 | Orega AuraTrix/Deletron | 76/103 C | |
| Cyber a.k.a. Lion■ Draw 3 cards. Then discard 2 cards from your hand. ■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 4 | Spell | 77/103 C | ||
| Spiral a.k.a. Tornado■ Choose 1 of your opponent's creatures with power 7000 or less and return it to its owner's hand. ■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 3 | Spell | 78/103 C | ||
| Aaru a.k.a. Heaven■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 2 | Spell | 79/103 C | ||
| Covert Peeping■ This turn, your Water creatures can't be blocked. ■ Choose 1 card in your opponent's hand without looking, and your opponent shows it. | Water | 1 | Spell | 80/103 C | ||
| Hei-Isshiki, Sasui■ Mana Drive 3 (Darkness): If you have 3 or more cards in your mana zone including Darkness, this creature gets "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Darkness | 3 | 1000 | GR CreatureMafi Gang/Deletron | 81/103 C | |
| Hols, Halfdemon Nightmaster■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack. ■ When this creature is destroyed, draw a card. | Darkness | 6 | 4000 | CreatureDemon Command | 82/103 C | |
| Imerius, Light Ray Doll | Darkness | 3 | 3000 | CreatureDeath Puppet | 83/103 C | |
| Duran Beltran■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to have it attack this creature instead.) ■ This creature can't attack. ■ When this creature is destroyed, draw a card. | Darkness | 2 | 2000 | CreatureMafi Gang | 84/103 C | |
| Kabiwassan Man■ When this creature is destroyed, your opponent chooses a card in their hand and discards it. | Darkness | 2 | 1000 | CreatureHedrian | 85/103 C | |
| Mandadamu, Jushin■ Moonless Great Sin 1 (You may use this Aura for 1 less. If you do, at the end of this turn, destroy 1 of your creatures.) ■ When you attach this to a creature, you may return an Aura with cost 8 or less from your graveyard to your hand. | Darkness | 4 | 2000 | Orega AuraMafi Gang/Deletron | 86/103 C | |
| Desatspider, Suisin■ Mugetsu Great Sin 1 (You may reduce the cost to use this Aura by 1. If you do, destroy 1 of your creatures at the end of this turn.) ■ When you attach this to a creature, choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. (A creature with 0 power or less is destroyed.) | Darkness | 3 | 2000 | Orega AuraMafi Gang/Deletron | 87/103 C | |
| Radio Head■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose up to 2 of your opponent's creatures. This turn, each of them gets -2000 power. (A creature with 0 power or less is destroyed.) | Darkness | 4 | Spell | 88/103 C | ||
| Sonysonic■ Mana Drive 3 (Fire): If you have 3 or more cards in your mana zone including Fire, this creature gets "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.) ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Fire | 3 | 1000 | GR CreatureBeat Jockey/Wonderforce | 89/103 C | |
| The Tsukemen■ NEO Evolution: You may put this on one of your Jokers creatures. (If there is a creature underneath, treat this as a NEO evolution creature.) | Fire | 2 | 2000 | Jokers | 90/103 C | |
| Vocal Megahit | Fire | 5 | 5000 | CreatureBeat Jockey | 91/103 C | |
| Dobolzaurus■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Fire | 5 | 4000 | CreatureRock Beast | 92/103 C | |
| Closet Beard Father■ Power Attacker +8000 (While attacking, this creature gets +8000 power.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Fire | 4 | 3000 | CreatureJokers/Wonderforce | 93/103 C | |
| Outottsu, Kenkaya■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ When this creature is destroyed, you may destroy one of your opponent's creatures with power 4000 or less. | Fire | 3 | 2000 | CreatureHumanoid | 94/103 C | |
| Steamneon Street■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. | Fire | 2 | Spell | 95/103 C | ||
| Pakiraki Second■ Mana Drive 3 (Nature): When this creature leaves the battle zone, if you have 3 or more cards in your mana zone including a Nature civilization card, put the top card of your deck into your mana zone. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Nature | 3 | 2000 | GR CreatureGransect/Deletron | 96/103 C | |
| Tonbara■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 6000 | CreatureGransect | 97/103 C | |
| Soisoimi■ When this creature enters the battle zone, if you have a creature with power 4000 or more in the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Nature | 2 | 2000 | CreatureJokers/Wonderforce | 98/103 R | |
| Gaddura, Gaji■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) | Nature | 4 | 4000 | Orega AuraGransect/Deletron | 99/103 C | |
| Botegutta, Shiguta | Nature | 2 | 2000 | Orega AuraGransect/Deletron | 100/103 C | |
| Mashmurian Rhapsody■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Nature | 5 | Spell | 101/103 C | ||
| 「Flying~!!」SENKKO■ GR summon. This turn, that GR creature gets "Mach Fighter." (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 3 | SpellJokers/Wonderforce | 102/103 C | ||
| Campda Hohohoi■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Until the start of your next turn, all of your opponent's creatures with power 4000 or less can't attack players. | Nature | 3 | Spell | 103/103 C | ||
| Gyuujinmaru, Legendary Identity■ Genius Sympathy: Water creatures (This creature's summoning cost is reduced by 10 for each of your Water creatures in the battle zone. The cost can't be reduced below 0.) ■ World Breaker ■ When this creature enters the battle zone by being summoned, your opponent shuffles all of their creatures into their deck. If 6 or more creatures were put into the deck this way, you win the game. | Water | 71 | 71000 | CreatureThe Answer | G1/G7 LEG | |
| Mega Magma Dragon■ This creature's summoning cost is reduced by 1 for each of your opponent's creatures in the battle zone. However, its cost can't be reduced below 0. ■ Double Breaker ■ When this creature enters the battle zone, destroy all creatures with power 5000 or less. | Fire | 8 | 8000 | CreatureMega Command Dragon/Revolutionary Army | G2/G7 SR | |
| Bolbalzak Ex■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, untap all cards in your mana zone. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon/Hunter | G3/G7 SR | |
| Miraculous Snare■ Choose one non-evolution creature, turn it face down, and add it to its owner's shield zone as a new shield. | Light/Water | 3 | Spell | G4/G7 VR | ||
| Miraculous Truce■ Shield Trigger ■ Choose a civilization. Until the start of your next turn, you can't be attacked by creatures with that civilization. | Light/Nature | 5 | Spell | G5/G7 VR | ||
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | G6/G7 R | |
| Demon's Light■ Draw 2 cards. Choose 1 of your opponent's creatures. For each card in your hand, that creature gets -1000 power this turn. (A creature with power 0 or less is destroyed.) | Water/Darkness | 4 | Spell | G7/G7 U | ||
| Captain Aarukait■ If you have 4 or more Water GR creatures in the battle zone, this creature gets +7000 power and "Double Breaker." ■ Super Heaven Fever: When an opponent's creature attacks, if you have 5 or more Water GR creatures in the battle zone, you may put 4 of your other Water GR creatures at the bottom of your Super GR zone in any order. If you do, skip the rest of that turn. | Water | 5 | 2000 | GR CreatureTrix/Wonderforce | M1/M3 MAS | |
| Wayball Wayball■ This creature can't attack. ■ Each turn, the first time you cast a spell, GR summon. ■ When your opponent chooses a creature by a creature's ability, this creature can't be chosen. | Water | 2 | 5000 | CreatureTrix/Wonderforce | M2/M3 MAS | |
| Do Raganzark 卍, Daibanzai■ Sin - Moonless Great Sin (For each Aura in your graveyard, you may reduce the cost of using this Aura by 1. If you do, at the end of the turn, destroy one of your creatures. The cost can't be reduced below 0.) ■ When you attach this to a creature, or when the creature this is attached to attacks, choose up to 2 Auras with cost 8 or less from your graveyard and attach them to that creature. ■ When this would be put from the battle zone into your graveyard, put it at the bottom of your deck instead. ■ At the end of your opponent's turn, you may put this from your graveyard on top of your deck. | Darkness | 10 | 0 | Orega AuraMaster Dorsuzaku/Mafi Gang/Deletron | M3/M3 MAS | |
| God Gayondam■ Mana Drive 4 (J): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a Jokers card, you may discard a Jokers card from your hand. If you do, draw 2 cards. | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | S1/S12 SR | |
| Imamugu, Senior Judgment Officer■ Sympathy: Creatures (The cost you pay to summon this creature is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced below 0.) ■ Triple Breaker ■ You may untap one of your tapped creatures and change the target of an opponent's creature's attack to that creature or to one of your tapped creatures. ■ If you have 5 or more creatures in the battle zone, when one of your creatures would be put from the battle zone into a zone other than the graveyard, it stays in the battle zone instead. | Light | 10 | 12500 | CreatureMetallica | S2/S12 SR | |
| Gimshou, Green Knowledge Silver■ When this creature enters the battle zone, your opponent shuffles their graveyard and puts it at the bottom of their deck. ■ At the end of your turn, if this creature is tapped, you may draw a card. ■ When this creature is put into your graveyard from anywhere, shuffle your graveyard and put it at the bottom of your deck. | Light | 3 | 3500 | CreatureMetallica | S3/S12 SR | |
| Jude Luka, Kyokugensei■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ At the end of the attack of the creature this is attached to, for each shield it broke during that attack, reveal the top card of your deck. Put all Auras with cost 6 or less among them into the battle zone. Put the rest at the bottom of your deck in any order. | Water | 6 | 4000 | Orega AuraTrix/Deletron | S4/S12 SR | |
| Perfect Water■ If you have 4 or more spells in your graveyard and this spell is in your shield zone, this spell gets 'Shield Trigger.' ■ Choose 2 times from the following. (You may choose the same one twice.) > Draw a card. > GR summon. > Choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 4 | Spell | S5/S12 SR | ||
| Daftphantoma, Necro Dragon Armored■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures. ■ When another creature is destroyed, you may put the top card of your deck into your graveyard. ■ When this creature would be destroyed, you may put 4 cards from your graveyard at the bottom of your deck in any order instead. | Darkness | 6 | 7000 | CreatureDragon Guild/Mafi Gang | S6/S12 SR | |
| Jawal Pendora, Shinjura■ Moonless Great Sin 2 (You may reduce the cost of using this Aura by 2. If you do, at the end of the turn, destroy one of your creatures.) ■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ At the end of the attack of the creature this is attached to, for each shield it broke during that attack, your opponent chooses a card in their hand and discards it, and puts the top card of their deck into their graveyard. | Darkness | 8 | 8000 | Orega AuraMafi Gang/Deletron | S7/S12 SR | |
| Goodlooking Bravo■ Mana Drive 4 (Fire): When this creature attacks, if you have 4 or more cards in your mana zone including a Fire civilization card, untap this creature at the end of its first attack each turn. | Fire | 4 | 3000 | GR CreatureBeat Jockey/Wonderforce | S8/S12 SR | |
| EmoG■ Double Breaker ■ When this creature enters the battle zone or at the start of your turn, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ Each of your GR creatures gets "Speed Attacker." ■ Each of your non-GR creatures gets "Guardman." | Fire | 6 | 8000 | CreatureJokers/Wonderforce/Specials | S9/S12 SR | |
| Blanky, Runaway Jet■ Speed Attacker ■ When this creature attacks, choose one of your opponent's shields. Your opponent may let this creature break that shield. If your opponent doesn't, draw 2 cards. ■ This creature gets +3000 power while battling. | Fire | 4 | 4000 | CreatureSonic Command | S10/S12 SR | |
| Bangrid Cross Seven■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature attacks, put the top card of your deck into your mana zone. ■ During your turn, you may summon one creature from your mana zone. ■ If you have 6 or more Jokers in total in the battle zone and your mana zone, you may summon this creature from your mana zone. | Nature | 4 | 4000 | CreatureJokers | S11/S12 SR | |
| Yamaion, Iokaio■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ When you attach this to a creature, for each of your GR creatures in the battle zone, put the top card of your deck into your mana zone tapped. Then, for each of your GR creatures in the battle zone, you may put an Aura with cost 7 or less from your mana zone into the battle zone and attach it to the creature this is attached to. | Nature | 8 | 6000 | Orega AuraGransect/Deletron | S12/S12 SR |