Cards › Earlier sets › DMRP11
DMRP11 — Super Heaven Arc Expansion Pack Vol.3 Zero Birth! Demon God Raise Jornado 1059!!
125 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Hope, Judgment Bond's Rainbow / Keyboard Access■ Shield Trigger ■ Put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Light | 10 | 5500 | CreatureMetallica/Wonderforce | 1/102 VR | |
| Lyricbach, Resonance Play Music■ When this creature enters the battle zone or attacks, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ When your opponent chooses one of your creatures by a spell's effect, if you have 3 or more GR creatures in the battle zone, your Metalica can't be chosen. | Light | 4 | 4500 | CreatureMetallica/Wonderforce | 2/102 VR | |
| Great-Armed Projuicer / Apple Juice Girls are Triple Girls■ Shield Trigger ■ Put this card into the battle zone. At the end of the turn, put this card from the battle zone into your mana zone. | Water | 5 | 3000 | CreatureJokers/Wonderforce | 3/102 VR | |
| Sumantagawa, Great Detective■ Double Breaker ■ When this creature attacks, J-Tornado up to 2 times. For each J-Tornado, you may choose a spell with cost 6 or less from your hand, show it to your opponent, and cast it for no cost. (J-Tornado: Return one of your other Jokers to your hand.) | Water | 6 | 6000 | CreatureJokers | 4/102 VR | |
| Tentacol, Water Monster■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ When you attach this Aura to a creature, or when you attach another Aura to that creature, that creature gets +4000 power this turn. | Water | 3 | 0 | Orega AuraTrix/Deletron/Specials | 5/102 VR | |
| Jerida Cagula, Shinjura■ Moonless Great Sin 3 (You may reduce the cost of using this Aura by 3. If you do, at the end of the turn, destroy one of your creatures.) ■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ When the creature this is attached to is destroyed, for each Aura that was attached to it, draw a card, and your opponent chooses a card in their hand and discards it. | Darkness | 9 | 4000 | Orega AuraMafi Gang/Deletron | 6/102 VR | |
| Perfect Fire■ Choose 2 of the following. (You may choose the same one twice.) → Put a creature with cost 3 or less from your hand into the battle zone. → This turn, one of your creatures gets "Speed Attacker." → Choose one of your creatures. This turn, untap that creature at the end of its first attack. | Fire | 3 | Spell | 7/102 VR | ||
| Pea Tanpan / 「Haichadame💢」■ Shield Trigger ■ Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle. | Nature | 6 | 7000 | CreatureJokers/Specials | 8/102 VR | |
| Hakiri, Leafcry Faerie■ During your opponent's turn, this creature gets +4000 power. ■ When this creature attacks, you may summon a creature from your hand with cost equal to or less than the number of cards in your mana zone, without paying its cost. | Nature | 2 | 2000 | CreatureSnow Faerie | 9/102 VR | |
| Vitracutter, Garmukai■ When one of your GR creatures with 2 or more Auras attached attacks, you may attach this from your hand to that creature. ■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ At the end of the attack of the creature this is attached to, if your opponent has no shields, put all of your opponent's creatures into their owners' mana zones. | Nature | 7 | 6000 | Orega AuraGransect/Deletron | 10/102 VR | |
| Bainarashutter■ Mana Drive 6 (J): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Joker, choose 1 of your opponent's creatures with cost 7 or less. Your opponent puts it on the bottom of their deck. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | 11/102 R | |
| Dariphant, Purifying Will■ Mana Drive 6 (Light): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Light civilization card, choose one of your opponent's non-evolution creatures with cost 7 or less, turn it face down, and put it into its owner's shield zone as a new shield. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Light | 4 | 2000 | GR CreatureMetallica/Wonderforce | 12/102 R | |
| Jayra, Judgment Bond / Flame Jail■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 7000 or less. | Light | 8 | 7500 | CreatureMetallica | 13/102 R | |
| Dora, Play Music■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone or attacks, if you have more creatures in the battle zone than shields, put the top card of your deck face down into your shield zone as a new shield. Otherwise, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Light | 6 | 6500 | CreatureMetallica/Wonderforce | 14/102 R | |
| ♪ Sleeping Lullaby■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, tap all of your opponent's creatures. They don't untap at the start of your opponent's next turn. | Light | 4 | Spell | 15/102 R | ||
| CX-20, Energy■ Mana Drive 6 (Water): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Water civilization card, you may draw 3 cards. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 4 | 2000 | GR CreatureTrix/Deletron | 16/102 R | |
| Matsukoke Lux■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 8 | 3000 | CreatureJokers | 17/102 R | |
| Spongetom■ When this creature attacks, you may J-Tornado. If you do, draw 2 cards. (J-Tornado: Return one of your other Jokers to your hand.) ■ If you have 5 or more cards in your hand, this creature can't be attacked or blocked. | Water | 2 | 2000 | CreatureJokers | 18/102 R | |
| Tei-Nishiki, Mazin■ Mana Drive 6 (Darkness): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Darkness civilization card, your opponent chooses 1 of their own creatures and destroys it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Darkness | 4 | 2000 | GR CreatureMafi Gang/Deletron | 19/102 R | |
| Tenma Jao / Mometi Asachi■ Shield Trigger ■ Put the top card of your deck face down into your shield zone as a new shield. At the start of your next turn, put one of your shields into your graveyard. | Darkness | 5 | 7000 | CreatureMafi Gang | 20/102 R | |
| Shigurune, Dragon Armored No. 30 / Cool Tune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw 2 cards, then discard 2 cards from your hand. | Darkness | 4 | 4000 | CreatureDragon Guild/Mafi Gang | 21/102 R | |
| Girizombie, Bakeneko■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When a card is put from your graveyard into the battle zone, if this creature is in your graveyard, you may put this creature into the battle zone at the end of that turn. | Darkness | 5 | 5000 | CreatureMafi Gang | 22/102 R | |
| Jereny, Kaisin■ Moonless Great Sin 1 (You may reduce the cost of using this Aura by 1. If you do, at the end of the turn, destroy one of your creatures.) ■ When you attach this to a creature, look at your opponent's hand, choose a card, and have them discard it. | Darkness | 5 | 2000 | Orega AuraMafi Gang/Deletron | 23/102 R | |
| Dadadachicco Datchi■ Mana Drive 6 (Fire): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Fire civilization card, reveal the top card of your deck. If it's a non-evolution creature with cost 6 or less, put it into the battle zone. Otherwise, put it at the bottom of your deck. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Fire | 4 | 2000 | GR CreatureBeat Jockey/Wonderforce | 24/102 R | |
| Og Val, Dragon Armored / 「Quietness, Fill the World」■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures and return it to its owner's hand. | Fire | 4 | 4000 | CreatureDragon Guild/Beat Jockey | 25/102 R | |
| BUNBUN Viker■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of the attack of one of your creatures, if that creature broke 1 or more shields during that attack, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ At the end of your turn, if you have 3 or more GR creatures in the battle zone, you may discard your hand. If you do, draw 3 cards. | Fire | 5 | 5000 | CreatureBeat Jockey/Sonic Command/Wonderforce | 26/102 R | |
| Wrecking God Build■ Reveal the top 3 cards of your Super GR zone. You may summon any number of them whose total cost is 7 or less. Put the rest at the bottom of your Super GR zone in any order. ■ If you have 3 or more GR creatures in the battle zone, this turn, all of your GR creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 5 | Spell | 27/102 R | ||
| Marigold Third■ Mana Drive 6 (Nature): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Nature civilization card, you may put one non-evolution creature with cost 5 or less or one Aura with cost 5 or less from your mana zone into the battle zone. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Nature | 4 | 3000 | GR CreatureGransect/Deletron | 28/102 R | |
| Piodoro, Dragon Armored Car / Toxic Juice■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures. This turn, that creature gets -4000 power. (A creature with 0 or less power is destroyed.) | Nature | 4 | 5000 | CreatureDragon Guild/Gransect | 29/102 R | |
| Barakalbi, Good Health■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ When this creature enters the battle zone, if you have 3 or more GR creatures in the battle zone, untap up to 6 cards in your mana zone. | Nature | 6 | 6000 | CreatureJokers/Wonderforce | 30/102 R | |
| Nirangidora, Megakai■ Whenever one of your GR creatures with 2 or more Auras attached attacks, you may attach this from your hand to that creature. ■ When you attach this to a creature, choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 6 | 2000 | Orega AuraGransect/Deletron | 31/102 R | |
| Marchis, Continual Will■ Mana Drive 5 (Light): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a Light civilization card, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Light | 3 | 1000 | GR CreatureMetallica/Wonderforce | 32/102 U | |
| Julidu, Play Music■ When another one of your non-GR creatures enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Light | 5 | 5000 | CreatureMetallica/Wonderforce | 33/102 U | |
| Cuchon, Play Music■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, this creature wins all battles. | Light | 5 | 3500 | CreatureMetallica/Wonderforce | 34/102 U | |
| Valen, Blue Defense Silver■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) | Light | 5 | 3000 | CreatureMetallica | 35/102 U | |
| Asarat, Play Music■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, this creature gets +4000 power and "Double Breaker," and all of this creature's "can't attack" effects are ignored. (Summoning sickness is not ignored.) | Light | 3 | 2000 | CreatureMetallica/Wonderforce | 36/102 U | |
| Gachafes Charger■ Choose one of your opponent's creatures and tap it. ■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 4 | Spell | 37/102 U | ||
| Oko Ratta■ Mana Drive 5 (Water): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a Water civilization card, choose one of your opponent's creatures and return it to its owner's hand. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Water | 3 | 1000 | GR CreatureTrix/Wonderforce | 38/102 U | |
| Jay-SHOCKER■ Whenever this creature attacks, you may J-Tornado. If you do, until the start of your next turn, your opponent can't put into the battle zone cards with the same cost as the creature you returned with J-Tornado. (J-Tornado: Return 1 of your other Jokers to your hand.) (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 3 | 1000 | GR CreatureJokers/Wonderforce | 39/102 U | |
| Toaminyudo■ NEO Evolution: You may put this on one of your Jokers. (If a creature is underneath, treat this as a NEO evolution creature.) ■ When this creature attacks, you may J-Tornado. If you do, during your opponent's next turn, they can attack with creatures only once. (J-Tornado: Return one of your other Jokers to your hand.) | Water | 3 | 2000 | NEO CreatureJokers | 40/102 U | |
| Bikubikkun■ When this creature or another one of your creatures is returned from the battle zone to your hand, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Water | 4 | 4000 | CreatureJokers/Wonderforce | 41/102 U | |
| Beach Boys■ G-Zero: If you have 6 or more cards in your hand, you may summon this creature for no cost. ■ When this creature enters the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 2000 | CreatureJokers | 42/102 U | |
| */ Pokopi, Nigen /*■ When you attach this to a creature, if it is the first "*/ Pokopi, Nigen /*" you attached this turn, look at your deck, your hand, or both. You may put one "*/ Pokopi, Nigen /*" from among them into the battle zone. If you looked at your deck this way, shuffle it. | Water | 4 | 2000 | Orega AuraTrix/Deletron | 43/102 U | |
| Gachamarine Charger■ Draw a card. ■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 44/102 U | ||
| Tei-Sanshiki, Yomotsu■ Mana Drive 5 (Darkness): When this creature attacks, if you have 5 or more cards in your mana zone including a Darkness civilization card, return a Darkness card from your graveyard to your hand. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Darkness | 4 | 3000 | GR CreatureMafi Gang/Deletron | 45/102 U | |
| Girinecco, Manekineko■ When this creature enters the battle zone or is destroyed, put the top 3 cards of your deck into your graveyard. | Darkness | 3 | 1000 | CreatureMafi Gang | 46/102 U | |
| Bargino, Yuuki■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, your opponent chooses 1 of their own untapped creatures and destroys it. | Darkness | 7 | 2000 | Orega AuraMafi Gang/Deletron | 47/102 U | |
| Gardibson, Junsin■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ Moonless Great Sin 2 (You may reduce the cost of using this Aura by 2. If you do, at the end of the turn, destroy one of your creatures.) ■ Give the creature this is attached to "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Darkness | 5 | 2000 | Orega AuraMafi Gang/Deletron | 48/102 U | |
| Davan Waller, Gousin■ Moonless Great Sin 2 (You may reduce the cost of using this Aura by 2. If you do, at the end of the turn, destroy one of your creatures.) ■ When you attach this to a creature, this turn, all of your opponent's creatures get -1000 power. (A creature with 0 or less power is destroyed.) | Darkness | 4 | 2000 | Orega AuraMafi Gang/Deletron | 49/102 U | |
| Gachamajo Charger■ Put the top 3 cards of your deck into your graveyard. ■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 4 | Spell | 50/102 U | ||
| Poppopoppuco■ Mana Drive 3 (Fire): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a Fire civilization card, destroy one of your opponent's creatures with "Blocker." (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Fire | 3 | 2000 | GR CreatureBeat Jockey/Wonderforce | 51/102 U | |
| Baribari Churis■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 5000 or less. | Fire | 6 | 1000 | CreatureBeat Jockey | 52/102 U | |
| POYOYON Heiyo■ When this creature attacks, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ When another one of your creatures enters the battle zone, if it is the second creature of yours to enter the battle zone this turn, untap this creature. | Fire | 4 | 3000 | CreatureBeat Jockey/Wonderforce | 53/102 U | |
| Spinkle, Slip Car■ When this creature enters the battle zone, if another one of your creatures has already entered the battle zone this turn, this creature gets "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 2000 | CreatureBeat Jockey | 54/102 U | |
| Gachabomba Charger■ Destroy one of your opponent's creatures with power 3000 or less. ■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 4 | Spell | 55/102 U | ||
| ARIGATO-MEGAHIT!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, destroy one of your opponent's creatures with power 7000 or less. | Fire | 4 | Spell | 56/102 U | ||
| Iine Fourth■ Mana Drive 4 (Nature): If you have 4 or more cards in your mana zone including a Nature civilization card, each turn, the first time your opponent attacks with a creature, it attacks this creature if able. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Nature | 4 | 4000 | GR CreatureGransect/Deletron | 57/102 U | |
| Zansoro, Earth Flash■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, your opponent chooses one of their untapped creatures and puts it into its owner's mana zone. | Nature | 6 | 3000 | CreatureGaia Command | 58/102 U | |
| Spillbugs, Haikai■ Whenever one of your GR creatures with 2 or more Auras attached attacks, you may attach this from your hand to that creature. ■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 6 | 6000 | Orega AuraGransect/Deletron | 59/102 U | |
| Spunockle, Nyukai■ When one of your GR creatures with 2 or more Auras attached attacks, you may attach this from your hand to that creature. ■ When the creature this is attached to wins a battle, look at the top 2 cards of your deck. Put one of them into your hand and the other into your mana zone. | Nature | 5 | 2000 | Orega AuraGransect/Deletron | 60/102 U | |
| Gachaleaf Charger■ GR summon. Until the start of your next turn, that GR creature gets "Guardman." (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) (When another one of your creatures is attacked, you may tap a creature with "Guardman." If you do, the attacking creature attacks that creature instead.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 4 | Spell | 61/102 U | ||
| ANZEN Capsule■ GR summon. This turn, that GR creature gets "Mach Fighter." (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) ■ If you have 3 or more GR creatures in the battle zone, all of your GR creatures get +6000 power and "Double Breaker" this turn. (A creature with "Double Breaker" breaks 2 shields.) | Nature | 4 | SpellJokers/Wonderforce | 62/102 U | ||
| Mecha Doctor Gr■ Mana Drive 3 (J): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a Joker, 1 of your Jokers breaks 1 additional shield this turn. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 3000 | GR CreatureJokers/Wonderforce | 63/102 C | |
| Tyura, Live-Saving Will■ Mana Drive 2 (Light): If you have 2 or more cards in your mana zone including a Light civilization card, this creature gets "Saver: Light creatures." (When one of your Light creatures would be destroyed, you may destroy a creature with "Saver: Light creatures" instead.) (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Light | 2 | 2000 | GR CreatureMetallica/Wonderforce | 64/102 C | |
| Shikake, Portrait's Illustration■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. | Light | 6 | 4500 | CreatureMetallica | 65/102 C | |
| Sabezorori, Spectral Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ At the end of your turn, untap this creature. | Light | 5 | 5500 | CreatureRainbow Phantom | 66/102 C | |
| Tatebue, Play Music■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Light | 4 | 3500 | CreatureMetallica/Wonderforce | 67/102 C | |
| Naito, Frontline's Momentum■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. | Light | 4 | 1500 | CreatureMetallica | 68/102 C | |
| Shiroto, Strange Stone■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. | Light | 3 | 4000 | CreatureMetallica | 69/102 C | |
| Maritebanas, the Oracle | Light | 2 | 2000 | CreatureLight Bringer | 70/102 C | |
| Drill Doll■ When this creature attacks, you may J-Tornado. If you do, this turn, this creature gets +3000 power and can't be blocked. (J-Tornado: Return one of your other Jokers to your hand.) (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Water | 3 | 2000 | GR CreatureJokers/Wonderforce | 71/102 C | |
| DL-20, Escape■ Mana Drive 3 (Water): When this creature leaves the battle zone, if you have 3 or more cards in your mana zone including a Water civilization card, return all Auras that were attached to it to your hand. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Water | 2 | 2000 | GR CreatureTrix/Deletron | 72/102 C | |
| Kurupicadiskun■ When this creature attacks, you may J-Tornado. If you do, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. (J-Tornado: Return one of your other Jokers to your hand.) (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Water | 2 | 1000 | GR CreatureJokers/Wonderforce | 73/102 C | |
| Yakkman, Eureka■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Water | 5 | 2000 | CreatureMagic Command | 74/102 C | |
| Colpio, Stray Pirate | Water | 4 | 4000 | CreatureMutopia | 75/102 C | |
| Kanbee, Okehazama■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Water | 3 | 3000 | CreatureJokers/Wonderforce | 76/102 C | |
| Dekin Duck■ When this creature attacks, you may J-Tornado. If you do, choose one of your opponent's creatures with power 6000 or less and return it to its owner's hand. (J-Tornado: Return one of your other Jokers to your hand.) | Water | 2 | 1000 | CreatureJokers | 77/102 C | |
| Tom's Jelly■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature leaves the battle zone, draw a card. | Water | 1 | 1000 | CreatureJokers | 78/102 C | |
| */ Sandronia, Nigen /*■ When you attach this to a creature, draw 3 cards. Then put 2 cards from your hand at the bottom of your deck in any order. | Water | 3 | 2000 | Orega AuraTrix/Deletron | 79/102 C | |
| Bermuda Trident■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 3 | SpellJokers/Wonderforce | 80/102 C | ||
| Surf a.k.a. Invincible■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, until the start of your next turn, your GR creatures can't be attacked or blocked. | Water | 2 | Spell | 81/102 C | ||
| Hei-Isshiki, Sogeki■ Mana Drive 4 (Darkness): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a Darkness civilization card, your opponent chooses a card in their hand and discards it. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Darkness | 3 | 1000 | GR CreatureMafi Gang/Deletron | 82/102 C | |
| Russell Marsh■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ At the end of the turn, if this creature is tapped, destroy this creature. | Darkness | 5 | 5000 | CreatureMafi Gang | 83/102 C | |
| Juju, Misfortune Demon 55■ When this creature is destroyed, draw 2 cards. | Darkness | 4 | 3000 | CreatureMafi Gang | 84/102 C | |
| Dohati, Reflective Treasure■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature is destroyed, your opponent chooses a card in their hand and discards it. | Darkness | 4 | 1000 | CreaturePandora Box | 85/102 C | |
| Chouba Pias | Darkness | 2 | 2000 | CreatureBrain Jacker | 86/102 C | |
| Moguninaina, Nassin■ Moonless Great Sin 2 (You may reduce the cost of using this Aura by 2. If you do, at the end of the turn, destroy one of your creatures.) | Darkness | 3 | 2000 | Orega AuraMafi Gang/Deletron | 87/102 C | |
| Hostal Hospital■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures. This turn, that creature gets -2000 power. (A creature with 0 or less power is destroyed.) | Darkness | 2 | Spell | 88/102 C | ||
| Yacky Sticky■ Mana Drive 3 (Fire): If you have 3 or more cards in your mana zone including a Fire civilization card, this creature gets "Power Attacker +3000." (While attacking, this creature gets +3000 power.) (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 89/102 C | |
| Tuesday, Kawaii Car■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Fire | 6 | 4000 | CreatureBeat Jockey | 90/102 C | |
| Annihilation's Roubanaska■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 5 | 4000 | CreatureBrave Spirit | 91/102 C | |
| Croobi Churis■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. That creature and this creature battle. | Fire | 5 | 3000 | CreatureBeat Jockey | 92/102 C | |
| Balrogleno | Fire | 3 | 3000 | CreatureFlame Beast | 93/102 C | |
| Back Barrel Wookey■ When this creature is destroyed, if it was untapped, put it from your graveyard into the battle zone tapped. | Fire | 3 | 2000 | CreatureBeat Jockey | 94/102 C | |
| Hattari Churis■ If 2 or more of your creatures haven't entered the battle zone this turn, this creature can't attack. | Fire | 2 | 5000 | CreatureBeat Jockey | 95/102 C | |
| Moniria Seventh■ This creature can't attack players. ■ Mana Drive 3 (Nature): If you have 3 or more cards in your mana zone including a Nature civilization card, this creature gets "Guardman." (You may tap a creature with "Guardman" to change the target of an opponent's creature's attack from another one of your creatures to that creature.) (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Nature | 2 | 7000 | GR CreatureGransect/Deletron | 96/102 C | |
| Ovidi Kuwakiri■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 5 | 2000 | CreatureGiant Insect | 97/102 C | |
| Roroshiari | Nature | 4 | 5000 | CreatureGransect | 98/102 C | |
| Lemonkey■ When this creature enters the battle zone, reveal the top card of your deck. If it's a creature, put it into your hand. Otherwise, put it into your mana zone. | Nature | 3 | 1000 | CreatureGransect | 99/102 C | |
| Monaomio■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ You may put this creature into the battle zone tapped. ■ When an opponent's creature attacks, it attacks this creature if able. | Nature | 2 | 1000 | CreatureGransect | 100/102 C | |
| Shaman Broccoli■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureWild Veggies | 101/102 C | |
| Abahappa, Aokai■ Whenever one of your GR creatures with 2 or more Auras attached attacks, you may attach this from your hand to that creature. | Nature | 3 | 2000 | Orega AuraGransect/Deletron | 102/102 C | |
| Baiken, Blue Dragon of the Hidden Blade■ Double Breaker ■ During your opponent's turn, when this creature would be discarded from your hand, you may put it into the battle zone instead of your graveyard. If you do, you may choose a creature and return it to its owner's hand. ■ When you use the "Ninja Strike" ability of one of your Shinobi, you may draw a card. | Water | 6 | 6000 | CreaturePoseidia Dragon/Shinobi | G1/G7 SR | |
| Dondon Vacuuming Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. Show one of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed this way is a fire or nature card, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | G2/G7 R | ||
| Streaming Shaper■ Reveal the top 4 cards of your deck. Put all Water cards among them into your hand and the rest into your graveyard. | Water | 3 | Spell | G3/G7 R | ||
| Blackout, ZERO Invasion■ Double Breaker ■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. ■ Whenever this creature attacks, if you have a D2 Field in the battle zone, destroy the creature with the greatest power among your opponent's creatures. | Darkness | 6 | 7000 | CreatureSonic Command/Invader ZERO | G4/G7 LEG | |
| Crossfire, Millionaire■ G-Zero: If you have 6 or more creatures in your graveyard and you don't have your Crossfire, Millionaire in the battle zone, you may summon this creature for no cost. ■ Speed Attacker ■ Power Attacker +1000000 ■ Double Breaker | Fire | 7 | 7000 | CreatureOutrage | G5/G7 SR | |
| Miraculous Plague■ Choose 2 of your opponent's creatures. Your opponent chooses one of them and returns it to their hand, and you destroy the other. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them and returns it to their hand, and you put the other into their graveyard. | Water/Darkness | 7 | Spell | G6/G7 SR | ||
| Dark Life■ Look at the top 2 cards of your deck. Put 1 of them into your mana zone and the other into your graveyard. | Darkness/Nature | 2 | Spell | G7/G7 - | ||
| Jolly the Jornado■ Master J-Tornado: At the end of your opponent's turn, if this creature is in your hand and you haven't used another "Master J-Tornado" ability this turn, you may choose any number of your Jokers creatures with a total cost of 10 or more and return them to your hand. If you do, put this creature into the battle zone. ■ Double Breaker ■ When this creature enters the battle zone, GR summon 3 times. ■ Your Jokers can't be blocked. | Water | 7 | 10000 | CreatureJokers/Wonderforce | M1/M3 MAS | |
| Code:Heaven■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ DL-Sys: At the end of the attack of the creature this is attached to, you may cast a spell from your opponent's graveyard for no cost. If you do, put that spell at the bottom of its owner's deck. Then you may attach this Aura to one other of your GR creatures. ■ At the end of your turn, GR summon. | Water | 5 | 4000 | Orega AuraDragon Code/Trix/Deletron | M2/M3 MAS | |
| Majigod Brand■ The turn you put 3 or more of your Fire creatures into the battle zone, this creature gets "Speed Attacker," "Power Attacker +6000," and "Double Breaker." ■ Super Heaven Fever: Each turn, the first time this creature attacks, if you have put 5 or more of your Fire creatures into the battle zone this turn, untap all of your creatures. | Fire | 5 | 3000 | GR CreatureBeat Jockey/Wonderforce | M3/M3 MAS | |
| Mirei, White Emperor's Will■ If you have cards in your Super GR zone, this creature can't attack, and when it would leave the battle zone, it stays instead. ■ World Breaker (This creature breaks all of your opponent's shields.) | Light | 4 | 25000 | GR CreatureMetallica/Wonderforce | S1/S12 SR | |
| Shempazare, Holy Judgment Officer■ Sympathy: Creatures (The cost you pay to summon this creature is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced below 0.) ■ Blocker ■ Triple Breaker ■ When one of your creatures attacks, choose one of your opponent's creatures and tap it. It doesn't untap at the start of your opponent's next turn. (First choose what to attack, then choose the creature to tap.) | Light | 11 | 15500 | CreatureMetallica/Angel Command | S2/S12 SR | |
| Sensuikanchan■ This creature can't be attacked. ■ When this creature attacks, you may J-Tornado. If you do, use one of the "When this creature enters the battle zone" abilities of the creature that was J-Tornadoed. (J-Tornado: Return one of your other Jokers to your hand.) | Water | 4 | 2000 | GR CreatureJokers/Wonderforce | S3/S12 SR | |
| Kariyadone, Magic Library / Hermit Circle■ Shield Trigger ■ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Water | 14 | 10500 | CreatureMutopia | S4/S12 SR | |
| Jack, Frog B■ This creature can't attack. ■ When you cast a spell, you may tap any number of your creatures. For each creature tapped this way, reduce the cost of casting that spell by 1. The cost can't be reduced below 0. ■ Each turn, the first time you cast a spell, draw a card. | Water | 3 | 7000 | CreatureTrix | S5/S12 SR | |
| Zaha Elha, Kyokugenku■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ When you attach this Aura or another Aura to one of your creatures, you may draw a card. ■ When one of your shields would be put from your shield zone into a zone other than your hand, it stays in your shield zone instead. | Water | 4 | 4000 | Orega AuraTrix/Deletron | S6/S12 SR | |
| Uragiridamus, Great Demon King■ Sympathy: Creatures in your graveyard (The cost you pay to summon this creature is reduced by 1 for each creature in your graveyard. The cost can't be reduced below 0.) ■ Triple Breaker ■ When this creature enters the battle zone or at the start of your turn, you may choose 5 creatures from your graveyard and put them under this creature. If you do, destroy one of your opponent's creatures. ■ When this creature would leave the battle zone or when you would lose the game, you may put the 5 cards under this creature at the bottom of your deck in any order instead. | Darkness | 13 | 13000 | CreatureMafi Gang/Demon Command | S7/S12 SR | |
| Fenrigol, Garousin■ Moonless Great Sin 2 (You may reduce the cost of using this Aura by 2. If you do, at the end of the turn, destroy one of your creatures.) ■ Give the creature this is attached to "Powered Breaker." ■ When the creature this is attached to attacks, choose one non-evolution creature or one Aura from your graveyard. If that card's cost is less than the total cost of the Auras attached to the creature this is attached to, put it from your graveyard into the battle zone. | Darkness | 6 | 4000 | Orega AuraMafi Gang/Deletron | S8/S12 SR | |
| DROROOON Backlaster■ When this creature enters the battle zone, GR summon. ■ When one of your GR creatures enters the battle zone, you may choose one of your opponent's creatures. That creature and this creature battle. ■ This creature gets +2000 power while battling. | Fire | 4 | 4000 | CreatureBeat Jockey/Wonderforce | S9/S12 SR | |
| Summer Ojisummer / Moon Ojisummer■ Shield Trigger ■ Put 2 creatures with cost 3 or less from your graveyard into the battle zone. | Fire | 3 | 3000 | CreatureBeat Jockey/Specials | S10/S12 SR | |
| Jagaliger Violence Seven■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker ■ When this creature wins a battle, GR summon. ■ When you tap cards in your mana zone, if you have 3 or more GR creatures in the battle zone, you may make the mana number of any number of the cards you tap 2. | Nature | 6 | 8000 | CreatureJokers/Wonderforce | S11/S12 SR | |
| Perfect Nature■ You may cast this spell from your mana zone. If you do, after casting it, put it at the bottom of your deck instead of your graveyard. ■ Choose 2 of the following. (You may choose the same one twice.) → Put the top card of your deck into your mana zone tapped. → Put a creature with cost 5 or less from your mana zone into the battle zone. → This turn, one of your creatures gets +3000 power and can attack tapped or untapped creatures. | Nature | 5 | Spell | S12/S12 SR | ||
| Zero (card)■ Powered Breaker ■ When this creature attacks, choose one of your opponent's creatures. That turn, add its power to this creature, and make the chosen creature's power 0. ■ At the end of your turn, your opponent chooses a card in their hand and discards it. ■ If you have a Zero Dragon in the battle zone, you may reduce the cost of your Darkness cards by 1. The cost can't be reduced below 0. | Darkness | 5 | 5000 | CreatureDragons Zero | Ultra㊙1/Ultra㊙1 - |