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DMRP12 — Super Heaven Arc Expansion Pack Vol.4 Super Super Super Heaven! Awakened Jogiragon vs. Zero Dragon Manji Birth
131 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| King Jackpotton■ Mana Drive 7 (J): When this creature enters the battle zone, if you have 7 or more cards in your mana zone including a Jokers card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Your opponent chooses one of their cards in the battle zone and one in their hand, and puts them at the bottom of their deck in any order. | Zero | 4 | 4000 | GR CreatureJokers/Wonderforce | 1/104 VR | |
| Tronbelt, Immortal Play Music■ Blocker ■ Double Breaker ■ When this creature becomes tapped, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, this creature can't leave the battle zone. | Light | 6 | 7000 | CreatureMetallica/Wonderforce | 2/104 VR | |
| Ghirangrail, Galaxy Final Mode■ Sympathy: Creatures (The cost to cast this spell is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced below 0.) ■ GR summon 12 times. | Light | 12 | Spell | 3/104 VR | ||
| TB-30, Quiet■ Mana Drive 7 (Water): When this creature enters the battle zone, if you have 7 or more cards in your mana zone including a Water civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Choose up to 3 of your opponent's creatures. Until the start of your next turn, they can't attack or block. | Water | 3 | 3000 | GR CreatureTrix/Deletron | 4/104 VR | |
| Wobol Da, Kyokugenkyu■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ When your opponent chooses a creature, if you have 3 or more GR creatures in the battle zone, your opponent can't choose the creature this is attached to. | Water | 6 | 4000 | Orega AuraTrix/Deletron | 5/104 VR | |
| Dokeidaimos, Misfortune Demon 01 / Alex Gears■ Shield Trigger ■ Choose one of your opponent's untapped creatures and put it into its owner's mana zone. | Darkness | 7 | 9000 | CreatureMafi Gang/Demon Command | 6/104 VR | |
| Adrek Workman / Vice Scrapper■ Shield Trigger ■ Choose any number of your opponent's creatures with total power 5000 or less and destroy them. | Darkness | 4 | 4000 | CreatureMafi Gang | 7/104 VR | |
| Tizoris, Emperor Dragon Armored■ You may reduce this creature's summoning cost by 2. If you do, this turn, when this creature enters the battle zone, destroy one of your creatures. ■ Double Breaker ■ All abilities of your creatures that trigger when one of your creatures is destroyed or leaves the battle zone trigger twice instead of once. | Darkness | 6 | 7000 | CreatureDragon Guild/Mafi Gang | 8/104 VR | |
| Dokurogariya, Gaimakyuu■ Give the creature this is attached to "Powered Breaker." ■ When you attach this to a creature, your opponent chooses one of their creatures and destroys it. Then your opponent chooses a card in their hand and discards it. | Darkness | 6 | 4000 | Orega AuraMafi Gang/Deletron | 9/104 VR | |
| Mokumoku, Steam Engine Emperor■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, this creature gets "Speed Attacker," "Power Attacker +1000000," and "Double Breaker." | Fire | 5 | 5000 | CreatureBeat Jockey/Wonderforce/Specials | 10/104 VR | |
| Banok Rock■ You may summon this creature from your mana zone. ■ When this creature enters the battle zone, GR summon. ■ If you have 3 or more GR creatures in the battle zone, this creature gets +10000 power and "Triple Breaker." ■ At the end of your turn, if you have 2 or fewer GR creatures in the battle zone, put this creature into your mana zone. | Nature | 4 | 4000 | CreatureJokers/Wonderforce | 11/104 VR | |
| Julian Loud, Faifan■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ At the end of the attack of the creature this is attached to, for each other Aura attached to it, GR summon once. Then attach that Aura to the GR creature summoned this way. | Nature | 5 | 4000 | Orega AuraGransect/Deletron | 12/104 VR | |
| Benrini, Evilproof Will■ Mana Drive 7 (Light): When this creature enters the battle zone, if you have 7 or more cards in your mana zone including a Light civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Draw a card. Then put a card from your hand face down into your shield zone as a new shield. | Light | 4 | 2500 | GR CreatureMetallica/Wonderforce | 13/104 R | |
| Barian, Strange Stone / Highrisk Pendulum■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your untapped creatures. Then your opponent chooses one of their untapped creatures and destroys it. | Light | 3 | 2000 | CreatureMetallica | 14/104 R | |
| Yosai, Brave Judgment Bond■ Sympathy: Creatures (This creature's summoning cost is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced below 0.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Your creatures with cost 6 or less get "Blocker" and can't attack players. (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light | 7 | 15000 | CreatureMetallica | 15/104 R | |
| Bugvibes, Play Music■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, all of your creatures' "can't attack" effects are ignored. (Summoning sickness is not ignored.) | Light | 4 | 3500 | CreatureMetallica/Wonderforce | 16/104 R | |
| Orion, Strange Stone■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, your opponent puts all of their creatures with cost greater than the number of cards in their mana zone at the bottom of their deck in any order. | Light | 3 | 3500 | CreatureMetallica | 17/104 R | |
| Hoel Dege■ Double Breaker ■ If you don't have 5 or more cards in your hand, this creature can't attack. | Water | 4 | 7000 | GR CreatureTrix/Wonderforce | 18/104 R | |
| Ilfin the Silver / Meramera Chain■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may discard any number of cards from your hand. For each card discarded this way, destroy one of your opponent's creatures with power 6000 or less. | Water | 6 | 6000 | CreatureJokers/Wonderforce | 19/104 R | |
| */ Kyugyodori, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, draw a card. | Water | 6 | 2000 | Orega AuraTrix/Deletron | 20/104 R | |
| Dondon Blizzard Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. Show one of them to your opponent and put it into your hand, then put the rest at the bottom of your deck in any order. If the card you showed this way is a Light or Darkness card, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | 21/104 R | ||
| Tei-Nishiki, Yomiji■ Mana Drive 7 (Darkness): When this creature enters the battle zone, if you have 7 or more cards in your mana zone including a Darkness civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Put one non-evolution creature with cost 8 or less or one Aura with cost 8 or less from your graveyard into the battle zone. | Darkness | 4 | 2000 | GR CreatureMafi Gang/Deletron | 22/104 R | |
| Zinety Zine■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. → Choose one of your opponent's creatures. This turn, that creature gets -12000 power. (A creature with 0 or less power is destroyed.) → This turn, all of your opponent's creatures get -3000 power. | Darkness | 5 | Spell | 23/104 R | ||
| Guilty Blackhole■ Moonless Great Sin 1 (You may reduce the cost of casting this spell by 1. If you do, at the end of the turn, destroy one of your creatures.) ■ Put the top 2 cards of your deck into your graveyard. This turn, you may use Auras from your graveyard. (You still pay their costs.) | Darkness | 3 | Spell | 24/104 R | ||
| Chouhatsu Churis / Longest Way■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures with power 5000 or less, turn it face down, and put it into its owner's shield zone as a new shield. | Fire | 6 | 5000 | CreatureBeat Jockey | 25/104 R | |
| King Megahit■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose one of your other creatures. This turn, untap that creature at the end of its next attack. | Fire | 6 | 6000 | CreatureBeat Jockey | 26/104 R | |
| Hayodice Flare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a number from 1 to 5. Destroy all of your opponent's creatures with cost equal to that number. | Fire | 6 | Spell | 27/104 R | ||
| CLIMAX-ARMOR!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ GR summon 2 times. This turn, those creatures get "Speed Attacker." (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 6 | Spell | 28/104 R | ||
| Walna Fourth■ Mana Drive 6 (Nature): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Nature civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 3 | 4000 | GR CreatureGransect/Deletron | 29/104 R | |
| Spinach Panzer / Spinner Bull■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature and tap it. | Nature | 6 | 8000 | CreatureGransect | 30/104 R | |
| Brooks the Silver / Zababan Light■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw 2 cards. | Nature | 4 | 5000 | CreatureJokers/Wonderforce | 31/104 R | |
| Greenday Bearko■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put all of your opponent's creatures with power 2000 or less into their owners' mana zones. | Nature | 3 | Spell | 32/104 R | ||
| Patchinator■ Mana Drive 3 (J): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a Jokers card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Look at the top 2 cards of your deck. You may choose a Jokers among them, show it to your opponent, and put it into your hand. Put the rest at the bottom of your deck in any order. | Zero | 4 | 3000 | GR CreatureJokers/Wonderforce | 33/104 U | |
| Tintre, Dignity Will■ Mana Drive 4 (Light): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a Light civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Choose one of your opponent's creatures and tap it. It doesn't untap at the start of your opponent's next turn. | Light | 3 | 3500 | GR CreatureMetallica/Wonderforce | 34/104 U | |
| Sapurakushon, Play Music■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, at the start of your opponent's turn, they can untap only up to 2 creatures. | Light | 5 | 3000 | CreatureMetallica/Wonderforce | 35/104 U | |
| Acolde, Play Music■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ During your opponent's turn, when this creature or another one of your creatures is destroyed, if it is the first one of your creatures destroyed this turn, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Light | 3 | 3000 | CreatureMetallica/Wonderforce | 36/104 U | |
| ♪ Don't Think Our Justice Will Lag Behind!■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If your opponent has more creatures in the battle zone than you, count how many more, and GR summon that many times. | Light | 6 | Spell | 37/104 U | ||
| Crystant Bernamia■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all of your opponent's creatures. All of your opponent's creatures with power 4000 or less don't untap at the start of your opponent's next turn. | Light | 6 | Spell | 38/104 U | ||
| Southern A■ Mana Drive 4 (Water): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a Water civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Draw 2 cards. | Water | 2 | 1000 | GR CreatureTrix/Wonderforce | 39/104 U | |
| Choanko, Haunted Shop■ This creature can't be blocked. ■ When this creature attacks, draw a card. | Water | 4 | 4000 | CreatureMutopia | 40/104 U | |
| Tunahacker, Intelligence Agent■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, that turn, all of your opponent's creatures with cost 5 or less can't attack or block. | Water | 4 | 3000 | CreatureMutopia | 41/104 U | |
| Zouny the Zony■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature blocks, you may J-Tornado. If you do, untap this creature. (J-Tornado: Return one of your other Jokers to your hand.) | Water | 3 | 5000 | CreatureJokers | 42/104 U | |
| Takimizusennin■ When one of your Jokers is returned from the battle zone to your hand, you may use one of its "When this creature enters the battle zone" abilities. | Water | 3 | 2000 | CreatureJokers | 43/104 U | |
| Neonpool a.k.a. Nightview■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, choose up to 2 creatures and return them to their owners' hands. | Water | 5 | Spell | 44/104 U | ||
| Hei-Nishiki, Cut■ Mana Drive 5 (Darkness): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a Darkness civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Look at your opponent's hand, choose a card, and have them discard it. | Darkness | 3 | 2000 | GR CreatureMafi Gang/Deletron | 45/104 U | |
| Juju, Misfortune Demon 79■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature blocks, this turn, that opposing creature gets -9000 power. (A creature with 0 or less power is destroyed.) ■ At the end of the turn, if this creature is tapped, destroy it. | Darkness | 6 | 2000 | CreatureMafi Gang | 46/104 U | |
| Kukyuroras, Gyakusin■ Moonless Great Sin 2 (You may reduce the cost of using this Aura by 2. If you do, at the end of the turn, destroy one of your creatures.) ■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) | Darkness | 7 | 4000 | Orega AuraMafi Gang/Deletron | 47/104 U | |
| Astel, Zero Star■ When you attach this to a creature, your opponent chooses 2 cards in their hand and discards them. | Darkness | 5 | 0 | Orega AuraMafi Gang/Deletron/Zerolist | 48/104 U | |
| Ambaran, Zero Star■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ When you attach this to a creature, destroy 2 of your creatures. Then your opponent chooses one of their creatures and destroys it. | Darkness | 3 | 8000 | Orega AuraMafi Gang/Deletron/Zerolist | 49/104 U | |
| Catalyst Round■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your opponent's hand, choose a card, and have them discard it. | Darkness | 4 | Spell | 50/104 U | ||
| Goldongoldo■ Mana Drive 4 (Fire): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a Fire civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Destroy one of your opponent's creatures with power 6000 or less. | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 51/104 U | |
| Metappy Churis■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ Each turn, the first time this creature wins a battle, untap it. | Fire | 3 | 3000 | CreatureBeat Jockey | 52/104 U | |
| TOTUGEKI Spapam■ At the end of this creature's attack, you may destroy this creature. If you do, GR summon. This turn, that GR creature gets "Speed Attacker." (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 3 | 3000 | CreatureBeat Jockey/Wonderforce | 53/104 U | |
| CATWAE Nekopon■ When this creature attacks, if it isn't the first attack this turn, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Fire | 2 | 1000 | CreatureBeat Jockey/Wonderforce | 54/104 U | |
| God Press You■ When one of your Fire creatures attacks, if it isn't the first attack this turn, you may cast this spell for no cost. ■ Destroy one of your opponent's creatures with power 4000 or less. | Fire | 2 | Spell | 55/104 U | ||
| Meccha Bayetataki■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. → Destroy one of your opponent's creatures with power 3000 or less. → Choose one of your opponent's cards in the battle zone that isn't a creature and put it into its owner's graveyard. | Fire | 2 | Spell | 56/104 U | ||
| Christma Third■ Mana Drive 3 (Nature): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a Nature civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Put the top card of your deck into your mana zone tapped. Then you may put a card from your mana zone into your hand. | Nature | 2 | 3000 | GR CreatureGransect/Deletron | 57/104 U | |
| Scarabaya■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, put one of your creatures into your mana zone tapped. Then choose one of your opponent's creatures with cost equal to or less than that creature and put it into its owner's mana zone. | Nature | 6 | 3000 | CreatureGransect | 58/104 U | |
| Tokotokogamutaro■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another one of your creatures to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. Then, if you have 3 or more GR creatures in the battle zone, this creature gets "Mach Fighter" that turn. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 5 | 12000 | CreatureJokers/Wonderforce | 59/104 U | |
| Viewpre, Zekkai■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When one of your GR creatures with 2 or more Auras attached attacks, you may attach this from your hand to that creature. ■ When you attach this to a creature, reveal the top 2 cards of your deck. Put all Auras among them into your hand and the rest at the bottom of your deck in any order. | Nature | 6 | 2000 | Orega AuraGransect/Deletron | 60/104 U | |
| Tautemun, Taux■ When you attach this to a creature, you may choose an Aura with cost 5 or less in your mana zone and attach it to that creature. | Nature | 5 | 2000 | Orega AuraGransect/Deletron | 61/104 U | |
| Chestnut, Okushi■ When you attach this to a creature, choose one of the following. ▶ Put a card from your hand into your mana zone. ▶ Return a card from your mana zone to your hand. | Nature | 3 | 2000 | Orega AuraGransect/Deletron | 62/104 U | |
| Ninja Furoshikikun■ GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 4 | SpellJokers/Wonderforce | 63/104 U | ||
| Bobobosanbozu■ When this creature enters the battle zone, look at the top 3 cards of your Super GR zone. Then put them back in any order. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 64/104 C | |
| Eikya, Super Guarding Will■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Light | 2 | 2000 | GR CreatureMetallica/Wonderforce | 65/104 C | |
| Caramosa, Judgment Bond■ Sympathy: Creatures (This creature's summoning cost is reduced by 1 for each of your creatures in the battle zone. The cost can't be reduced below 0.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 8 | 8000 | CreatureMetallica | 66/104 C | |
| Telmiwai, Play Music■ When one of your creatures with cost 6 or more enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as if you had paid its cost.) | Light | 5 | 5000 | CreatureMetallica/Wonderforce | 67/104 C | |
| Chengchi, Green Knowledge Silver■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and tap it. | Light | 5 | 4000 | CreatureMetallica | 68/104 C | |
| Kaidunk Ra, Slimming Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack players. | Light | 4 | 5500 | CreatureGuardian | 69/104 C | |
| Conight, the Oracle | Light | 2 | 2500 | CreatureLight Bringer | 70/104 C | |
| ♪ Simple Sinburu■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it for no cost.) ■ GR summon. Until the start of your next turn, that creature gets "Blocker." (GR summon: Summon the top card of your Super GR deck without paying its cost.) (A creature with "Blocker" can be tapped to change the target of an opponent's creature's attack to that creature.) | Light | 3 | Spell | 71/104 C | ||
| ♪ Enhancing Session■ GR summon. (GR summon: Summon the top card of your Super GR deck without paying its cost.) ■ If you have 3 or more GR creatures in the battle zone, GR summon. | Light | 3 | Spell | 72/104 C | ||
| Chandelier Boy■ Whenever this creature attacks, look at 1 of your shields. You may swap that card with the top card of your deck. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR deck. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR deck.) | Water | 3 | 3000 | GR CreatureJokers/Wonderforce | 73/104 C | |
| Milk Wave■ Whenever this creature attacks, you may J-Tornado. If you do, GR summon twice. (J-Tornado: Return 1 of your other Jokers to your hand.) (GR summon: Summon the top card of your Super GR deck without paying its cost.) | Water | 5 | 5000 | CreatureJokers/Wonderforce | 74/104 C | |
| Commander Techmagerter■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, draw a card. | Water | 4 | 1000 | CreatureKikai Hero | 75/104 C | |
| Oissu, Shell Beast■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) | Water | 3 | 1000 | CreatureMutopia | 76/104 C | |
| Guguppy, Next Generation Champion | Water | 2 | 2000 | CreatureMutopia | 77/104 C | |
| Piperpipe■ Whenever this creature attacks, you may J-Tornado. If you don't, cancel this attack. (J-Tornado: Return 1 of your other Jokers to your hand.) | Water | 1 | 3000 | CreatureJokers | 78/104 C | |
| Bashan a.k.a. Intercept■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it for no cost.) ■ GR summon. Then you may choose 1 creature with power equal to or less than that creature's and return it to its owner's hand. (GR summon: Summon the top card of your Super GR deck without paying its cost.) | Water | 4 | Spell | 79/104 C | ||
| Hydro a.k.a. Flying■ GR summon. (GR summon: Summon the top card of your Super GR deck without paying its cost.) ■ If you have 3 or more GR creatures in the battle zone, draw 2 cards. | Water | 3 | Spell | 80/104 C | ||
| Hei-Sanshiki, Tomurai■ When this creature enters the battle zone, choose up to 3 cards from your opponent's graveyard. Your opponent puts them on the bottom of their deck in any order. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR deck. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR deck.) | Darkness | 3 | 3000 | GR CreatureMafi Gang/Deletron | 81/104 C | |
| Charroll Doyle■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -3000 power until the end of the turn. (A creature with 0 power or less is destroyed.) | Darkness | 3 | 1000 | CreatureMafi Gang | 82/104 C | |
| Alogant Awayne■ When this creature is put from your deck into your graveyard, put it into the battle zone. | Darkness | 3 | 1000 | CreatureMafi Gang | 83/104 C | |
| Sand Playing Man | Darkness | 2 | 2000 | CreatureHedrian | 84/104 C | |
| Death February, Reaper Puppet■ When this creature is destroyed, your opponent destroys 1 of their own creatures. | Darkness | 2 | 1000 | CreatureDeath Puppet | 85/104 C | |
| Shedas, Zero Star■ The creature this is attached to gets "Blocker" and can't attack players. ■ When the creature this is attached to blocks, destroy that creature after the block. ■ When the creature this is attached to is destroyed, put 1 non-Evolution creature with cost 3 or less or 1 Aura with cost 3 or less from your graveyard into the battle zone. | Darkness | 4 | 2000 | Orega AuraMafi Gang/Deletron/Zerolist | 86/104 C | |
| Cebuhole, Zero Star■ When you attach this to a creature, put the top 4 cards of your deck into your graveyard. Then return 1 creature or 1 Aura from your graveyard to your hand. | Darkness | 4 | 0 | Orega AuraMafi Gang/Deletron/Zerolist | 87/104 C | |
| Guilty Fruits■ Moonless Sin 2 (You may reduce the cost of casting this spell by 2. If you do, at the end of this turn, destroy 1 of your creatures.) ■ GR summon. (GR summon: Summon the top card of your Super GR deck without paying its cost.) | Darkness | 3 | Spell | 88/104 C | ||
| Balbalbalchu■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use its "Shield Trigger." (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR deck. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR deck.) | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 89/104 C | |
| Ostar, Trigger Suction■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, discard 2 cards from your hand, then draw 2 cards. | Fire | 5 | 3000 | CreatureOutrage | 90/104 C | |
| Pidodo, Mukamuka Train■ The first time this creature attacks each turn, you may discard a card from your hand. If you do, untap this creature. | Fire | 4 | 4000 | CreatureBeat Jockey | 91/104 C | |
| Kigurumi Churis■ Whenever this creature attacks, if it isn't the first attack this turn, you may choose 1 of your opponent's cards with cost 5 or less in the battle zone and put it into its owner's graveyard. | Fire | 4 | 3000 | CreatureBeat Jockey | 92/104 C | |
| Flag Referee■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 4 | 2000 | CreatureBeat Jockey | 93/104 C | |
| Wanderer Churis■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 2000 | CreatureBeat Jockey | 94/104 C | |
| Dokonjoda, Increasing Divine Soldier■ Whenever this creature attacks, discard a card from your hand, then draw a card. | Fire | 3 | 2000 | CreatureArmaroid | 95/104 C | |
| Acchicchi Town, Burning Town■ Choose 1 of your creatures. This turn, the first time that creature attacks, untap it. ■ Draw a card. | Fire | 3 | Spell | 96/104 C | ||
| Potato First■ While an Aura is attached to this creature, it gets +3000 power. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR deck. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR deck.) | Nature | 1 | 1000 | GR CreatureGransect/Deletron | 97/104 C | |
| Girth Totem■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 8000 | CreatureMystery Totem | 98/104 C | |
| DJ Giant■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, you may put a card from your graveyard into your mana zone. | Nature | 5 | 4000 | CreatureGiant | 99/104 C | |
| Saitamanegi■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature enters the battle zone, it gets +3000 power until the end of the turn. | Nature | 3 | 1000 | CreatureGransect | 100/104 C | |
| Monkyuuta, Giganto | Nature | 4 | 0 | Orega AuraGransect/Deletron | 101/104 C | |
| Brorocco, Rori■ When this Aura is put from the battle zone into your graveyard, put it into your mana zone. | Nature | 2 | 0 | Orega AuraGransect/Deletron | 102/104 C | |
| President Papercraft■ GR summon. (GR summon: Summon the top card of your Super GR deck without paying its cost.) ■ Put the top card of your deck into your mana zone. If you have 3 or more GR creatures in the battle zone, put the top card of your deck into your mana zone. | Nature | 4 | SpellJokers/Wonderforce | 103/104 C | ||
| Oasis Contest■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it for no cost.) ■ Choose a creature. This turn, that creature gets +4000 power and can't attack players until the start of your next turn. | Nature | 2 | Spell | 104/104 C | ||
| Miradante Twelve, Time Pope■ Revolution Change: Light or Water Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a Light spell with cost 5 or less from your hand for no cost. If you don't, draw a card. ■ Final Revolution: When this creature enters the battle zone through "Revolution Change," if you haven't used another "Final Revolution" this turn, until the end of your opponent's next turn, your opponent can't summon creatures with cost 7 or less. | Light/Water | 8 | 12000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | G1/G8 LEG | |
| Final Dogiragolden■ Revolution Change: Fire or Nature Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. Then destroy 1 of your opponent's Forbidden creatures. ■ Ultimate Final Revolution: When this creature enters the battle zone, if you haven't used another "Final Revolution" this game, during your opponent's next turn, your opponent's creatures with power 1000000 or less can't attack you. | Fire/Nature | 8 | 14000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | G2/G8 LEG | |
| King the Slotton 7 / Seventh Seven■ Shield Trigger ■ Your opponent reveals the top 3 cards of their deck, and you choose 1 of them. Your opponent puts all of their creatures with the same cost as the chosen card, and the 3 revealed cards, on the bottom of their deck in any order. | Zero | 7 | 7777 | CreatureJokers | G3/G8 SR | |
| Donjungle Strong Seven■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn it enters the battle zone.) ■ Double Breaker ■ When this creature enters the battle zone, you may put a creature with power 7000 or less from your mana zone into the battle zone. ■ This creature gets +6000 power while battling. ■ Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 8 | 8000 | CreatureJokers | G4/G8 SR | |
| Shura Beethoven, Zenith of "Hadou"■ Triple Breaker ■ When this creature or another Dragon of yours enters the battle zone by being summoned, you may put the top 2 cards of your deck into your mana zone. ■ All your Dragons get "Speed Attacker" and "Slayer." ■ You may summon Dragons from your mana zone. | Darkness/Fire/Nature | 10 | 13000 | CreatureKing Command Dragon/Zenith | G5/G8 SR | |
| Hanzou, Menacing Phantom■ Ninja Strike 7 (When your opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of the turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -6000 power until the end of the turn. ■ When this creature would be destroyed, if you have at least 1 Darkness card in your mana zone, you may put 1 of your shields into your graveyard instead. | Darkness | 7 | 5000 | CreatureDemon Command/Shinobi | G6/G8 VR | |
| Evil Heat, Screaming Demon Dragon■ Speed Attacker ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then return 1 creature from your graveyard to your hand. | Darkness/Fire | 5 | 4000 | CreatureDemon Command Dragon | G7/G8 VR | |
| Spiner, Shock Doctor■ Super Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it for no cost. If you have no shields at that time, this creature gets the (S) ability.) ■ When this creature enters the battle zone, do the following 3 times. ▶ Choose 1 of your opponent's creatures. That creature gets -3000 power until the end of the turn. (A creature with 0 power or less is destroyed.) ■ When this creature enters the battle zone, put any number of creatures with cost 4 or less from your graveyard into the battle zone. | Darkness | 9 | 2000 | CreatureMafi Gang | G8/G8 R | |
| The Jogiragon Abaregun■ Whenever this creature attacks, break 1 of your own shields. ■ Whenever this creature attacks, attack your opponent if able. ■ Super Heaven Fever: If you have a total of 8 or more Jokers in the battle zone or mana zone, this creature gets +10000 power and "Triple Breaker." ■ Super Super Super Heaven Fever: If you have a total of 20 or more Jokers in the battle zone or mana zone, all your Jokers get +10000 power and "World Breaker." (A creature with "World Breaker" breaks all of your opponent's shields.) | Zero | 6 | 4000 | GR CreatureMaster Dragon/Jokers/Wonderforce | M1/M2 MAS | |
| Jogirasta the Johnny■ Speed Attacker ■ Mach Fighter ■ Triple Breaker ■ When this creature wins a battle, GR summon. Then you may draw a card. ■ Master JGR: Before this creature breaks 1 or more shields, GR summon twice. Then you may draw 2 cards. ■ The first time each turn 1 or more of your shields would be broken, break 1 of your opponent's shields instead. | Water/Fire/Nature | 8 | 15000 | CreatureJokers/Wonderforce | M2/M2 MAS | |
| Zerom, Origin of Destruction■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature undergoes Zero Dragon Swastika Birth, all your opponent's creatures have power 0 until the end of the turn. ■ While this creature has 0 power or less, it can't leave the battle zone and wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Ritual | MZ1/MZ5 MSZ | |||
| Ceremony of Hands■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature undergoes Zero Dragon Swastika Birth, all your opponent's creatures have power 0 until the end of the turn. ■ This creature can't leave the battle zone while it has 0 power or less, and wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | MZ2/MZ5 MSZ | |||
| Ceremony of Graveyard■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature undergoes Zero Dragon Swastika Birth, all your opponent's creatures have power 0 until the end of the turn. ■ This creature can't leave the battle zone while it has 0 power or less, and wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | MZ3/MZ5 MSZ | |||
| Ceremony of Destruction■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature undergoes Zero Dragon Swastika Birth, all your opponent's creatures have power 0 until the end of the turn. ■ This creature can't leave the battle zone while it has 0 power or less, and wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | MZ4/MZ5 MSZ | |||
| Ceremony of Resurrection■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature undergoes Zero Dragon Swastika Birth, all your opponent's creatures have power 0 until the end of the turn. ■ This creature can't leave the battle zone while it has 0 power or less, and wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | MZ5/MZ5 MSZ | |||
| Holyend, Destiny Dragon Armored / Now or Never■ Shield Trigger ■ You may put 1 non-Evolution creature with cost 7 or less from your hand into the battle zone. Then return that creature to your hand. | Light | 7 | 9500 | CreatureDragon Guild/Metallica | S1/S12 SR | |
| Larcmessiah, Galaxy Bow■ Sympathy: Creature (This creature's summoning cost is reduced by 1 for each of your creatures in the battle zone. However, the cost can't be reduced below 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, GR summon. If you have 3 or more GR creatures in the battle zone, all your GR creatures get +6000 power and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for each 6000 of its power.) | Light | 9 | 10500 | CreatureMetallica/Wonderforce | S2/S12 SR | |
| Perfect Light■ Sympathy: Creature (The cost to cast this spell is reduced by 1 for each of your creatures in the battle zone. However, the cost can't be reduced below 0.) ■ Choose 2 times from the following. (You may choose the same one more than once.) → Put the top card of your deck face down into your shield zone as a new shield. → Put 1 non-Evolution Light creature with "Blocker" from your hand into the battle zone. → Choose 1 of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. | Light | 7 | Spell | S3/S12 SR | ||
| Sharkuga, Ugly King / Dark Operation■ Shield Trigger ■ All your opponent's creatures get -2000 power until the end of the turn. | Water | 7 | 6000 | CreatureMutopia/Cyber Command | S4/S12 SR | |
| Mother Brain■ Blocker ■ Double Breaker ■ At the start of your turn, you may cast a Water spell from your hand without paying its cost. ■ At the end of your turn, GR summon. Then you may choose any number of your Auras in the battle zone and attach them to this creature. ■ When your opponent chooses a creature with a spell's effect, this creature can't be chosen. | Water | 8 | 11000 | Creature | S5/S12 SR | |
| Tonkachi Schmok■ Double Breaker ■ When this creature enters the battle zone, GR summon. ■ Whenever this creature attacks, you may J-Tornado 4 times. If you do, take another turn after this one. This ability can't be used in an extra turn. (J-Tornado: Return 1 of your other Jokers to your hand.) | Water | 6 | 6000 | CreatureJokers/Wonderforce/Specials | S6/S12 SR | |
| Helegrigory-Zeroshiki■ Double Breaker ■ When this creature enters the battle zone, destroy 1 of your other GR creatures. | Darkness | 4 | 8000 | GR CreatureMafi Gang/Deletron | S7/S12 SR | |
| Perfect Darkness■ You may cast this spell from your graveyard. If you do, after you cast it, put it on the bottom of your deck instead of into your graveyard. ■ Choose 2 times from the following. (You may choose the same one more than once.) → Your opponent chooses 1 card in their hand and discards it. → Put 1 Darkness creature with cost 4 or less or 1 Darkness Aura with cost 4 or less from your graveyard into the battle zone. → Choose 1 of your opponent's creatures. That creature gets -4000 power until the end of the turn. | Darkness | 5 | Spell | S8/S12 SR | ||
| Akakage Redshadow■ Mana Drive 5 (Fire): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a Fire civilization card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Break 1 shield. This creature gets +2000 power during the battle. | Fire | 3 | 3000 | GR CreatureBeat Jockey/Wonderforce | S9/S12 SR | |
| Burnmare the Silver / Oraora Slash■ Shield Trigger ■ Until the start of your next turn, whenever your opponent's creature attacks, it attacks a creature if able. | Fire | 6 | 6000 | CreatureJokers/Wonderforce | S10/S12 SR | |
| Climax Brand■ When this creature enters the battle zone, GR summon. ■ When one of your GR creatures enters the battle zone, the next Fire card you use this turn costs 1 less. However, the cost can't be reduced below 0. ■ If you have 3 or more GR creatures in the battle zone, this creature's attack target can't be changed. | Fire | 3 | 3000 | CreatureBeat Jockey/Wonderforce | S11/S12 SR | |
| Dangomusha■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for each 6000 of its power.) ■ When you attach this to a creature, look at the top 2 cards of your deck. You may choose 1 Aura among them and attach it to 1 of your GR creatures that has no Aura attached. Put the rest on the bottom of your deck in any order. | Nature | 7 | 6000 | Orega AuraGransect/Deletron/Specials | S12/S12 SR |