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DMRP15 — Ten Kings Arc Expansion Pack Vol.3 Phantom Dragon x Fierce Assault Genmu Emperor!!!
109 cards · Released 2020-09-19 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Kamekamen, Magic Chain■ Rampage Chain: Whenever one of your creatures attacks, if it's the first attack this turn, you may cast 1 spell with cost 4 or less from your hand without paying its cost. If you don't, draw a card. | Light | 3 | 3000 | CreatureBeast Folk/Bokken Kingdom | 1/95 VR | |
| Nove Sientos, Immeasurably Big Dragon■ Mugen Climb 3 (You may tap 3 of your creatures, pay [ww03], and summon this creature from your hand or graveyard.) ■ Double Breaker ■ When this creature enters the battle zone or attacks, choose one of your opponent's creatures. Your opponent puts that creature on either the top or the bottom of their deck, their choice. | Water | 7 | 8000 | CreatureZero Dragon/Team Zero | 2/95 VR | |
| Phantom, False Moon Thief■ Blocker ■ Double Breaker ■ Punishment Moon: When a card leaves your shield zone, your opponent chooses 2 cards in their hand and discards them. | Darkness | 5 | 6000 | CreatureDemon Command/Moonlight Kingdom | 3/95 VR | |
| Villainheel, Absolute Antagonist■ Vivid Draw [ff03] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [ff03] to summon this creature this turn.) ■ Double Breaker ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Have that creature and this creature battle. ■ Whenever this creature wins a battle, you may draw a card. | Fire | 5 | 6000 | CreatureMutopia/Bikurei Kingdom | 4/95 VR | |
| Soulful Zukinhead■ Kiri-Fuda Dash [nn05] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [nn05] and summon this creature.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. Then you may put a creature with lower cost than that creature from your mana zone into the battle zone. | Nature | 7 | 6000 | CreatureJokers/Team Kirifuda | 5/95 VR | |
| Shadow, Who Emerges From the Shadow and Returns to the Shadow■ Double Breaker ■ When this creature enters the battle zone, put the top card of your deck into your shield zone face down as a new shield. ■ At the start of your opponent's turn, choose one of your opponent's creatures. This turn, that creature attacks if able. | Light/Darkness | 4 | 6000 | CreatureAngel Command/Demon Command/Moonlight Kingdom | 6/95 VR | |
| Namakeira, Alive Chain■ Blocker ■ Double Breaker ■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, you may look at the top 2 cards of your deck. If you do, put one of them into your shield zone face down as a new shield and the other into your mana zone. ■ When this creature is destroyed, choose one of your opponent's creatures and put it into its owner's mana zone. | Light/Nature | 6 | 7500 | CreatureBeast Folk/Bokken Kingdom | 7/95 VR | |
| Astrochuuno, Nayuta■ Mugen Climb 2 (You may tap 2 of your creatures, pay [wd02], and summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, all your creatures get "Slayer" until the start of your next turn. ■ When this creature enters the battle zone, draw a card for each of your tapped creatures in the battle zone. Then discard a card from your hand for each card drawn this way. | Water/Darkness | 4 | 5000 | CreatureMafi Gang/Team Zero | 8/95 VR | |
| Coela Kung Fu■ Vivid Draw [wf03] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [wf03] to summon this creature this turn.) ■ Double Breaker ■ At the end of your opponent's turn, discard your hand. ■ At the start of your turn, draw 2 cards. | Water/Fire | 5 | 6000 | CreatureMutopia/Bikurei Kingdom/Specials | 9/95 VR | |
| Gashadodokuro, Oni of "Soul Hunting"■ Quadruple Breaker ■ This creature can't attack. ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, ignore the ability directly above. ■ At the start of your turn, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness/Fire | 3 | 21000 | CreatureDemonio/Onifuda Kingdom | 10/95 VR | |
| Da Vinci Altitude 1000m■ Mach Fighter (During the turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ Double Breaker ■ Whenever this creature attacks, you may discard a card from your hand. If you do, draw 2 cards. ■ Whenever this creature wins a battle, untap all the cards in your mana zone. | Fire/Nature | 6 | 7000 | CreatureJokers/Team Kirifuda | 11/95 VR | |
| Seija, Waiting for the Fixed Moon■ Double Breaker (This creature breaks 2 shields.) ■ This creature is put into the battle zone tapped and doesn't untap at the start of your turn. ■ Punishment Moon: When a card leaves your shield zone, untap this creature. | Light | 3 | 8500 | CreatureSaint Head/Moonlight Kingdom | 12/95 R | |
| Triguard Charger■ You may add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ You may put a card from your hand into your shield zone face down as a new shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 4 | Spell | 13/95 R | ||
| Matineesoiree, Elegant Actor■ Vivid Draw [ww04] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [ww04] to summon this creature this turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. ■ When your opponent chooses a creature, this creature can't be chosen. (However, it may still be attacked or blocked.) | Water | 6 | 7000 | CreatureMutopia/Bikurei Kingdom | 14/95 R | |
| Dorokio Gai, Climb■ Mugen Climb 2 (You may tap 2 of your creatures and pay {ww02} to summon this creature from your hand or graveyard.) ■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature becomes tapped, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 6 | 3000 | CreatureMafi Gang/Team Zero | 15/95 R | |
| Brikin Goku, Climb■ Mugen Climb 3 (You may tap 3 of your creatures, pay [dd03], and summon this creature from your hand or graveyard.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone or attacks, put a creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 6 | 6000 | CreatureMafi Gang/Team Zero | 16/95 R | |
| Shinigami, Moon's Dusk■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Punishment Moon: When a card leaves your shield zone, choose one of your opponent's creatures. That creature gets -3000 power this turn. (Creatures with power 0 or less are destroyed.) | Darkness | 3 | 3000 | CreatureDevil Mask/Moonlight Kingdom | 17/95 R | |
| Hanbee of Dice Town■ Kiri-Fuda Dash [ff02] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [ff02] and summon this creature.) ■ When this creature enters the battle zone, destroy all of your opponent's creatures that have a cost greater than the number of cards in your opponent's mana zone. | Fire | 3 | 3000 | CreatureJokers/Team Kirifuda | 18/95 R | |
| Strike of the Oni Spear■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, this turn, ignore effects that prevent creatures from leaving the battle zone. ■ Destroy all creatures with power 4000 or less. | Fire | 6 | SpellOnifuda Kingdom | 19/95 R | ||
| Ashidake Life■ Put up to 2 cards from your hand into your mana zone. | Nature | 3 | Spell | 20/95 R | ||
| Katana, Withering Light's Life■ Whenever one of your light or darkness creatures is destroyed, if it is the first of your creatures destroyed this turn, you may put one of your shields into your graveyard. If you do, put that creature from your graveyard into the battle zone. | Light/Darkness | 5 | 5000 | CreatureAngel Command/Demon Command/Moonlight Kingdom | 21/95 R | |
| Mujun! Gekko MAX■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have at least 1 light creature and at least 1 darkness creature in the battle zone, you may choose both. > Put the top card of your deck into your shield zone face down as a new shield. > Destroy one of your opponent's creatures. Then put one of your shields into your hand. However, you can't use its "Shield Trigger." | Light/Darkness | 4 | SpellMoonlight Kingdom | 22/95 R | ||
| Ougon! Bouken MAX■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have at least 1 light creature and at least 1 nature creature in the battle zone, you may choose both. > Put all of your opponent's creatures with power 2000 or less into their owner's mana zone. > Choose one of your opponent's non-evolution creatures and put it face up into its owner's shield zone as a new shield. | Light/Nature | 5 | SpellBokken Kingdom | 23/95 R | ||
| Vobane, Gig■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Whenever one of your water or darkness creatures leaves the battle zone, you may draw a card. If you do, discard a card from your hand. | Water/Darkness | 4 | 4000 | CreatureMafi Gang/Team Zero | 24/95 R | |
| Saikyo! Zero MAX■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have at least 1 water creature and at least 1 darkness creature in the battle zone, you may choose both. > Choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. > Put the top 4 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Water/Darkness | 4 | SpellTeam Zero | 25/95 R | ||
| 「Celebrate! The final curtain of this story!」■ Vivid Draw [wf04] (During your turn, before attacking, when you draw this spell, you may turn it face up. If you do, you may pay [wf04] to cast this spell this turn.) ■ Draw a card. Then put a water or fire creature with cost 7 or less from your hand into the battle zone. That creature gets "Speed Attacker." At the end of this turn, put that creature on top of your deck. | Water/Fire | 6 | SpellBikurei Kingdom | 26/95 R | ||
| Senbatsu! Bikkuri MAX■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have at least 1 water creature and at least 1 fire creature in the battle zone, you may choose both. > Look at the top 2 cards of your deck. Put one of them on the bottom of your deck. Then you may draw a card. > Destroy one of your opponent's creatures whose cost is less than the number of cards in your hand. | Water/Fire | 2 | SpellBikurei Kingdom | 27/95 R | ||
| Hyakki no Jaoumon■ Oni End: When a creature attacks, if there is a player with no shields and you have a darkness card and a fire card in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Choose a non-evolution darkness or fire creature with cost 6 or less among them and put it into the battle zone. Then you may choose one of your opponent's creatures. Have those 2 creatures battle. | Darkness/Fire | 6 | SpellOnifuda Kingdom | 28/95 R | ||
| Momodachi Training!!!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 13000 or less. Put the top card of your deck into your mana zone. | Fire/Nature | 7 | SpellJokers/Team Kirifuda | 29/95 R | ||
| Resracoon, Save Chain■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, that creature can't be destroyed until the start of your next turn. | Light | 3 | 3500 | CreatureBeast Folk/Bokken Kingdom | 30/95 U | |
| Kumotsu, Moon's Unknown Death■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ This creature can't attack players. ■ Punishment Moon: When a card leaves your shield zone, this creature wins all battles this turn and ignores the ability that prevents it from attacking players. | Light | 2 | 3000 | CreatureLight Bringer/Moonlight Kingdom | 31/95 U | |
| Ritoru, Circulation's Complement■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ This creature can't attack. ■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. ■ When this creature would be destroyed, put it into your shield zone face up as a new shield instead of putting it into your graveyard. | Light | 2 | 1000 | CreatureMetallica | 32/95 U | |
| Sakuratogaki, Dancer■ Vivid Draw [ww02] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [ww02] to summon this creature this turn.) ■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) | Water | 5 | 4000 | CreatureMutopia/Bikurei Kingdom | 33/95 U | |
| Wodara Gai, Climb■ Mugen Climb 2 (You may tap 2 of your creatures, pay [ww02], and summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, draw 2 cards. | Water | 5 | 2000 | CreatureMafi Gang/Team Zero | 34/95 U | |
| Aqua Cleaner■ At the start of your turn, look at the top card of your deck. You may put it into your graveyard. | Water | 2 | 2000 | CreatureLiquid People | 35/95 U | |
| Brain Book■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw 2 cards. Then put a card from your hand on top of your deck. | Water | 2 | Spell | 36/95 U | ||
| Goguma Gai, Climb■ Mugen Climb 3 (You may tap 3 of your creatures, pay [dd03], and summon this creature from your hand or graveyard.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, choose one of your opponent's creatures. That creature gets -6000 power this turn. (Creatures with power 0 or less are destroyed.) | Darkness | 6 | 7000 | CreatureMafi Gang/Team Zero | 37/95 U | |
| Hyakki no Tenjakaku■ Oni End: When a creature attacks, if there is a player with no shields and you have a darkness card and a fire card in your mana zone, you may cast this spell from your hand without paying its cost. ■ This turn, all your opponent's creatures get -2000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 4 | SpellOnifuda Kingdom | 38/95 U | ||
| Rojunior Advent■ Put the top 2 cards of your deck into your graveyard. Then choose up to 2 creatures from your graveyard with total cost 2 or less and put them into the battle zone. | Darkness | 2 | SpellTeam Zero | 39/95 U | ||
| Yamadokitakeru, Archaeologist■ Kiri-Fuda Dash [ff02] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [ff02] and summon this creature.) ■ All your creatures get +2000 power during battle. | Fire | 4 | 4000 | CreatureJokers/Team Kirifuda | 40/95 U | |
| Zenigata Nyudo■ Whenever this creature attacks, add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, ignore the ability directly above. | Fire | 2 | 3000 | CreatureDemonio/Onifuda Kingdom | 41/95 U | |
| 「Press! Crush! Great Collapse!」■ Vivid Draw [ff01] (During your turn, before attacking, when you draw this spell, you may turn it face up. If you do, you may pay [ff01] to cast this spell this turn.) ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 4000 or less. | Fire | 3 | SpellBikurei Kingdom | 42/95 U | ||
| Energy Flame■ Put one of your shields into your graveyard. Draw 2 cards. | Fire | 3 | Spell | 43/95 U | ||
| Sumotoad, Power Chain■ Double Breaker (This creature breaks 2 shields.) ■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, that creature gets +6000 power and "Power Breaker" this turn. (A creature with "Power Breaker" breaks an additional shield for every 6000 of its power.) | Nature | 6 | 6000 | CreatureBeast Folk/Bokken Kingdom | 44/95 U | |
| Ganbare! Ganbungee■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Kiri-Fuda Dash [nn02] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [nn02] and summon this creature.) ■ You may put this creature into the battle zone tapped. Whenever your opponent's creature attacks, it attacks this creature if able. | Nature | 6 | 4000 | CreatureJokers/Team Kirifuda | 45/95 U | |
| Nudgebird, Battle Chain■ Mach Fighter (During the turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, you may choose one of your opponent's creatures. Have that creature and the attacking creature battle. | Nature | 5 | 4000 | CreatureDreammate/Bokken Kingdom | 46/95 U | |
| Moffle, Habitual Dreamer■ During your opponent's turn, this creature gets +4000 power. | Nature | 2 | 2000 | CreatureDreammate | 47/95 U | |
| Tsukai, Moon Magic■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ When this creature enters the battle zone, put one of your shields into your graveyard. ■ Punishment Moon: When a card leaves your shield zone, your opponent chooses one of their creatures and destroys it. | Light/Darkness | 4 | 5500 | CreatureDevil Mask/Moonlight Kingdom | 48/95 U | |
| Ningyo, Sinking Moonlight■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. ■ Punishment Moon: When a card leaves your shield zone, return a creature from your graveyard to your hand. | Light/Darkness | 2 | 2500 | CreatureDevil Mask/Moonlight Kingdom | 49/95 U | |
| Arashiskin Bat■ Double Breaker (This creature breaks 2 shields.) ■ Whenever one of your light or nature creatures wins a battle, you may choose one of the following. ▶ Put the top card of your deck into your shield zone face down as a new shield. ▶ Put the top card of your deck into your mana zone. | Light/Nature | 6 | 7000 | CreatureBeast Folk/Bokken Kingdom | 50/95 U | |
| Yawarahedge, Freeze Chain■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light/Nature | 6 | 6000 | CreatureBeast Folk/Bokken Kingdom | 51/95 U | |
| Zanblog, Gig■ If you have 4 or more cards in your mana zone, instead of paying this creature's cost, you may discard a water or darkness creature from your hand and summon this creature. ■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ This creature can't attack. | Water/Darkness | 3 | 2000 | CreatureMafi Gang/Team Zero | 52/95 U | |
| Durappa, Gig■ When this creature enters the battle zone, each player chooses a card in their hand and discards it. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water/Darkness | 2 | 1000 | CreatureMafi Gang/Team Zero | 53/95 U | |
| Oshiyabami, Supporter■ Whenever you put a water or fire creature from your hand into the battle zone by summoning it, discard a card from your hand, then draw a card. | Water/Fire | 3 | 4000 | CreatureMutopia/Bikurei Kingdom | 54/95 U | |
| Kurokokokera, Scene Shifter■ When this creature enters the battle zone, put all the cards in your hand on the bottom of your deck in any order. Then draw the same number of cards. | Water/Fire | 2 | 1000 | CreatureMutopia/Bikurei Kingdom | 55/95 U | |
| Underke Doji■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Oni Time: Whenever this creature attacks, if the total number of your shields and your opponent's shields is 6 or less, choose one of your opponent's creatures. That creature gets -4000 power this turn. (Creatures with power 0 or less are destroyed.) | Darkness/Fire | 4 | 4000 | CreatureDemonio/Onifuda Kingdom | 56/95 U | |
| Prince, Kicker of Glass■ Kiri-Fuda Dash [fn02] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [fn02] and summon this creature.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures with "Blocker" and put it into its owner's mana zone. | Fire/Nature | 4 | 5000 | CreatureJokers/Team Kirifuda | 57/95 U | |
| Magatuile, Untap Chain■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, untap that creature at the end of this turn. | Light | 5 | 5500 | CreatureInitiate/Bokken Kingdom | 58/95 C | |
| Kickbox, Tap Chain■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, choose one of your opponent's creatures and tap it. (First choose what to attack, then choose the creature to tap.) | Light | 4 | 4500 | CreatureStarlight Tree/Bokken Kingdom | 59/95 C | |
| Sapphi, Strange Stone■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ This creature can't attack players. | Light | 4 | 4000 | CreatureMetallica | 60/95 C | |
| Wings that can't Fly, It's a Fallen Beast■ Whenever this creature attacks, look at one of your shields. You may put that shield card on the bottom of your deck in any order. If you do, put the top card of your deck into your shield zone face down as a new shield. | Light | 2 | 2500 | CreatureCosmo Walker/Moonlight Kingdom | 61/95 C | |
| Kikai, Emotionless Moonlight■ Punishment Moon: When a card leaves your shield zone, choose one of your opponent's creatures and tap it. | Light | 2 | 2000 | CreatureShine Monster/Moonlight Kingdom | 62/95 C | |
| Tulk, the Oracle | Light | 1 | 500 | CreatureLight Bringer | 63/95 C | |
| Misty Nail■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ This creature can't attack. | Water | 4 | 5000 | CreatureSplash Queen | 64/95 C | |
| Bikabika Cho, Climb■ Infinite Climb 1 (You may tap 1 of your creatures and pay [ww01] to summon this creature from your hand or graveyard.) | Water | 4 | 3000 | CreatureMafi Gang/Team Zero | 65/95 C | |
| Ohakogakuya, Observer■ When this creature enters the battle zone, look at the top 3 cards of your deck. Then put them back in any order. | Water | 2 | 2000 | CreatureGreat Mechaoh/Bikurei Kingdom | 66/95 C | |
| Zanboron, Gig■ This creature can't attack. ■ When you tap this creature by using a "Mugen Climb" ability, draw a card. | Water | 1 | 3000 | CreatureMafi Gang/Team Zero | 67/95 C | |
| 「Behold, this is the essence of super science!」■ Vivid Draw [ww02] (During your turn, before attacking, when you draw this spell, you may turn it face up. If you do, you may pay [ww02] to cast this spell this turn.) ■ Draw 2 cards. | Water | 3 | SpellBikurei Kingdom | 68/95 C | ||
| Oodate Nyudo■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ At the end of each turn, if this creature is tapped, destroy it. ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, ignore the ability directly above. | Darkness | 4 | 5000 | CreatureDemonio/Onifuda Kingdom | 69/95 C | |
| Gulje Gulje■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. ■ At the end of your turn, if this creature is in the battle zone, put all creatures with "Gulje Gulje" in their name from your graveyard into the battle zone. | Darkness | 3 | 3000 | CreatureFunky Nightmare | 70/95 C | |
| Akari, Moon's Unreachable Street■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ Whenever this creature attacks, destroy this creature after the attack. ■ Punishment Moon: When a card leaves your shield zone, this creature gets "Slayer" that turn. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 2 | 1000 | CreatureDevil Mask/Moonlight Kingdom | 71/95 C | |
| Demon Bites■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures. That creature gets -5000 power this turn. (Creatures with power 0 or less are destroyed.) | Darkness | 3 | Spell | 72/95 C | ||
| Kanashimi of Satan and Angel■ Choose a card in your opponent's hand without looking and have them discard it. Add one of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | SpellMoonlight Kingdom | 73/95 C | ||
| Dark Taxes■ Destroy one of your opponent's creatures. Put one of your shields into your graveyard. | Darkness | 2 | Spell | 74/95 C | ||
| Quakesaurus■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Have that creature and this creature battle. | Fire | 5 | 3000 | CreatureRock Beast | 75/95 C | |
| Shrubamie, Flame Actor■ Vivid Draw [ff01] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [ff01] to summon this creature this turn.) | Fire | 3 | 4000 | CreatureFire Bird/Bikurei Kingdom | 76/95 C | |
| Sutakora Churis■ Speed Attacker (This creature is not affected by summoning sickness.) ■ At the end of the turn, destroy this creature. | Fire | 2 | 4000 | CreatureBeat Jockey | 77/95 C | |
| Megahit Charger■ Put a card from your hand on the bottom of your deck. Then draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 78/95 C | ||
| Super Steam Hayakorori■ Destroy one of your opponent's creatures with power 6000 or less. | Fire | 2 | Spell | 79/95 C | ||
| Hyoutan■ Triple Breaker (This creature breaks 3 shields.) | Nature | 7 | 13000 | CreatureGransect | 80/95 C | |
| Tranorde Ikkyu■ This creature can't be blocked by creatures with less power than it. | Nature | 3 | 5000 | CreatureJokers/Team Kirifuda | 81/95 C | |
| Shinobu, Boost Chain■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, put the top card of your deck into your mana zone. | Nature | 2 | 2000 | CreatureSnow Faerie/Bokken Kingdom | 82/95 C | |
| Hearty Cap'n Polligon■ At the end of your turn, if this creature broke a shield that turn, return it to your hand. | Nature | 1 | 2000 | CreatureSnow Faerie | 83/95 C | |
| Halloween's Carnival■ Put the top 2 cards of your deck into your mana zone. Then return 1 card from your mana zone to your hand. | Nature | 4 | Spell | 84/95 C | ||
| Rafflesia Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Your opponent chooses one of their untapped creatures and puts it into their mana zone. | Nature | 3 | Spell | 85/95 C | ||
| Love-hungry Koroshiya■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ This creature can't attack players. | Light/Darkness | 3 | 4000 | CreatureDevil Mask/Moonlight Kingdom | 86/95 C | |
| Kehai Lurking at Night | Light/Darkness | 2 | 4500 | CreatureDevil Mask/Moonlight Kingdom | 87/95 C | |
| Knucklefox, Upper Chain■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. ■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, that creature gets +3000 power this turn. | Light/Nature | 3 | 2500 | CreatureBeast Folk/Bokken Kingdom | 88/95 C | |
| Arashiclaw Bull■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. ■ When this creature leaves the battle zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light/Nature | 2 | 3000 | CreatureBeast Folk/Bokken Kingdom | 89/95 C | |
| Guruburu Gai, Climb■ Mugen Climb 2 (You may tap 2 of your creatures, pay [wd02], and summon this creature from your hand or graveyard.) ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness | 5 | 6000 | CreatureMafi Gang/Team Zero | 90/95 C | |
| Dugenda, Gig■ When this creature enters the battle zone, draw 2 cards, then discard 2 cards from your hand. | Water/Darkness | 2 | 2000 | CreatureMafi Gang/Team Zero | 91/95 C | |
| Pierrogue, the Jester■ Vivid Draw [wf02] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [wf02] to summon this creature this turn.) ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ This creature can't be blocked. | Water/Fire | 4 | 3000 | CreatureMutopia/Bikurei Kingdom | 92/95 C | |
| Netanaraku, Geitasha■ Each turn, the summoning cost of your 2nd and later creatures is reduced by 1. However, the cost can't go below 0. ■ Each turn, the cost of casting your 2nd and later spells is reduced by 1. However, the cost can't go below 0. | Water/Fire | 2 | 2000 | CreatureMutopia/Bikurei Kingdom | 93/95 C | |
| Dokubari Henge■ When this creature enters the battle zone, choose one of the following. ▶ Choose a card in your opponent's hand without looking and have them discard it. ▶ Discard a card from your hand, then draw 2 cards. | Darkness/Fire | 3 | 3000 | CreatureDemonio/Onifuda Kingdom | 94/95 C | |
| Kitakazeman Ace■ Kiri-Fuda Dash [cc00] (At the end of your creature's attack, if that creature broke a shield during that attack, you may summon this creature without paying its cost.) ■ If you don't have at least one fire card and at least one nature card in your mana zone, this creature can't attack. | Fire/Nature | 2 | 2000 | CreatureJokers/Team Kirifuda | 95/95 C | |
| Genmu Emperor, Infinite Dragon■ Mugen Climb 4 (You may tap 4 of your creatures, pay [wd04], and summon this creature from your hand or graveyard.) ■ ∞ (Infinity) Breaker (A creature with "∞ Breaker" can break any number of your opponent's shields.) ■ Blocker ■ Ignore the abilities of creatures with cost 5 or less and the effects of spells with cost 5 or less. | Water/Darkness | ∞ | ∞ | Creature∞ Master Dragon/Team Zero | KM1/KM3 KGM | |
| Meteorshower Auroratheater■ Vivid Draw [wf05] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [wf05] to summon this creature this turn.) ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, draw 3 cards. ■ This creature can't be blocked. ■ While this creature is attacking, your opponent can't put into the battle zone creatures with cost equal to or less than the number of cards in your hand. | Water/Fire | 7 | 12000 | CreaturePhoenix/Bikurei Kingdom | KM2/KM3 KGM | |
| Moon, Destruction, Satan and Angel■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your shield zone face down, each as a new shield. ■ At the end of your turn, this creature breaks one of your shields. ■ Punishment Moon: When a card leaves your shield zone, this creature may break one of your opponent's shields. | Light/Darkness | 7 | 11500 | CreatureAngel Command/Demon Command/Moonlight Kingdom | KM3/KM3 KGM | |
| Loneliness, Treasure-Taking Moon■ Double Breaker ■ The cost of casting your opponent's spells is increased by 1. ■ Punishment Moon: When a card leaves your shield zone, you may put a creature with "Blocker" and cost 7 or less from your hand into the battle zone. | Light | 5 | 6500 | CreatureAngel Command/Moonlight Kingdom | S1/S11 SR | |
| Trickster, Chaotic Gentleman■ Vivid Draw [ww07] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [ww07] to summon this creature this turn.) ■ Triple Breaker ■ When this creature enters the battle zone or attacks, shuffle your deck and turn the top 5 cards face up. Choose up to 3 spells from among them with total cost 10 or less and put them into your graveyard, and put the rest on the bottom of your deck in any order. Then cast the chosen spells from your graveyard without paying their costs. | Water | 9 | 13000 | CreatureMutopia/Bikurei Kingdom | S2/S11 SR | |
| Begomakain, Gougasha■ Mugen Climb 3 (You may tap 3 of your creatures, pay [dd03], and summon this creature from your hand or graveyard.) ■ Double Breaker ■ Whenever this creature attacks, destroy one of your opponent's creatures. If you can't, your opponent puts the top 5 cards of their deck into their graveyard. | Darkness | 5 | 7000 | CreatureDemon Command/Team Zero | S3/S11 SR | |
| Fuujinten, Oni of "Gale"■ Whenever another one of your creatures enters the battle zone, you may put one of your shields into your graveyard. If you do, that creature gets "Speed Attacker" that turn. ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, this creature gets +4000 power and "Double Breaker." | Fire | 3 | 3000 | CreatureDemonio/Onifuda Kingdom | S4/S11 SR | |
| Hayabusatwin, Earth Chain■ Mach Fighter (During the turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ Double Breaker ■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, choose up to 2 creatures from your mana zone with total cost less than that creature's cost and put them into the battle zone. | Nature | 7 | 8000 | CreatureBeast Folk/Bokken Kingdom | S5/S11 SR | |
| Death King, Destruction King of Darkness■ Blocker ■ Double Breaker ■ At the start of your turn, if this creature is in your graveyard and you have at least one light card and one darkness card in your mana zone, you may destroy one of your creatures. If you do, put this creature into the battle zone and put one of your shields into your graveyard. ■ Punishment Moon: When a card leaves your shield zone, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light/Darkness | 6 | 6000 | CreatureDemon Command/Moonlight Kingdom/Specials | S6/S11 SR | |
| Pantherbear, World Chain■ Mach Fighter (During the turn this creature enters the battle zone, it can attack tapped or untapped creatures.) ■ Triple Breaker ■ Rampage Chain: Whenever one of your creatures attacks, if it is the first attack this turn, that creature gets +20000 power and "World Breaker" this turn. (A creature with "World Breaker" breaks all of your opponent's shields.) ■ If your opponent summons a creature or casts a spell during their turn, they can't summon or cast anything for the rest of that turn. | Light/Nature | 8 | 14000 | CreatureBeast Folk/Bokken Kingdom | S7/S11 SR | |
| Due Milioni, Immeasurably Big Dragon■ Mugen Climb 3 (You may tap 3 of your creatures, pay [wd03], and summon this creature from your hand or graveyard.) ■ Double Breaker ■ When this creature enters the battle zone or attacks, choose one of your opponent's creatures. That creature gets -11000 power this turn. ■ Whenever one of your opponent's creatures is destroyed, you may draw a card. | Water/Darkness | 8 | 11000 | CreatureZero Dragon/Team Zero | S8/S11 SR | |
| Comic Relief, Plot Device■ Vivid Draw [wf05] (During your turn, before attacking, when you draw this creature, you may turn it face up. If you do, you may pay [wf05] to summon this creature this turn.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 8000 or less. Then choose one of your opponent's creatures and return it to its owner's hand. ■ When one of your creatures would be destroyed, you may put it on top of your deck instead of your graveyard. | Water/Fire | 8 | 11000 | CreatureMutopia/Bikurei Kingdom | S9/S11 SR | |
| Raijinten, Oni of "Jinrai"■ Double Breaker ■ At the end of your turn, your opponent chooses one of their creatures and destroys it. ■ Oni Time: When your opponent would choose a creature, if the total number of your shields and your opponent's shields is 6 or less, you choose instead of your opponent. | Darkness/Fire | 6 | 6000 | CreatureDemonio/Onifuda Kingdom | S10/S11 SR | |
| Barkaztec Ace■ Kiri-Fuda Dash [fn10] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [fn10] and summon this creature.) ■ This creature's "Kiri-Fuda Dash" cost is reduced by up to 4 for each shield broken this turn. However, the cost can't go below [fn02]. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 7000 or less and put them into their owners' graveyards or mana zones. | Fire/Nature | 8 | 11000 | CreatureJokers/Team Kirifuda | S11/S11 SR |