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Cards › Earlier sets › DMSD05

DMSD05 — Oukabuto Mach Burst Start Deck

15 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Kingdom OhkabutoKingdom Ohkabuto■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Triple Breaker ■ Heaven-Breaking Nine Tales: Whenever this creature wins a battle, it breaks 9 of your opponent's shields.Nature914000CreatureGransect1/15 -
Ichigotchi Tank / Let's GoichigoIchigotchi Tank / Let's Goichigo■ Put the top card of your deck into your mana zone.Nature712000CreatureGransect2/15 -
Ri Hanaki PanzerRi Hanaki Panzer■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever this creature wins a battle, you may put a non-evolution Nature creature with cost 6 or less from your mana zone into the battle zone.Nature812000CreatureGransect3/15 -
KinokoalaKinokoala■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, put all of your opponent's creatures with power 2000 or less from the battle zone into their owner's mana zone.Nature72000CreatureGransect4/15 -
Na Hanaki RiNa Hanaki Ri■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever this creature attacks, after that attack, put this creature into your mana zone.Nature612000CreatureGransect5/15 -
SakuraionSakuraion■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone.Nature53000CreatureGransect6/15 -
Kolencoco TankKolencoco Tank■ Guardman (You may tap this creature to change the attack target of an opponent's creature from one of your other creatures to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add any number of creatures with power 12000 or more among them to your hand, and put the rest into your mana zone tapped.Nature612000CreatureGransect7/15 R
Euru=Bucca, Antique Dragon RuinsEuru=Bucca, Antique Dragon Ruins■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's untapped creatures in the battle zone and put it into its owner's mana zone. ■ Mana Arms 5: If you have 5 or more nature cards in your mana zone, choose 1 more of your opponent's creatures in the battle zone and put it into its owner's mana zone.Nature5Spell8/15 R
Treasure MapTreasure Map■ Look at the top 5 cards of your deck. You may choose a nature creature from them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.Nature1Spell9/15 R
XenoxemitsuXenoxemitsu■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. That creature and this creature battle. ■ This creature can't attack.Nature712000CreatureGransect10/15 U
Mafariich TankMafariich Tank■ Triple Breaker (This creature breaks 3 shields.) ■ If you have no other creatures with power 12000 or more in the battle zone, this creature can't attack.Nature412000CreatureGransect11/15 U
BontoboBontobo■ When this creature enters the battle zone, put the top card of your deck into your mana zone. If it's a creature with power 12000 or more, put another card from the top of your deck into your mana zone.Nature43000CreatureGransect12/15 U
Jumbo RapadiseJumbo Rapadise■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Reveal the top 4 cards of your deck. Add all creatures with power 12000 or more from among them to your hand. Put the rest at the bottom of your deck in any order.Nature2Spell13/15 U
TotentonTotenton■ Whenever one of your creatures with power 12000 or more enters the battle zone, you may draw a card.Nature33000CreatureGransect14/15 C
TarutahoruTarutahoru■ When this creature enters the battle zone, you may reveal a creature with power 12000 or more from your hand. If you do, put the top card of your deck into your mana zone.Nature21000CreatureGransect15/15 C