Cards › Earlier sets › DMSD08
DMSD08 — Super GR Start Deck Joe's Gacha Mecha Wonderful
20 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dangastick Beast, Metal Tokkyu■ If you have 8 or more Jokers total in the battle zone and mana zone, this creature gets +6000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | 1/20 SR | |
| Batsutora's Father■ When a creature attacks you, you may tap this creature to stop that attack. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR.) | Zero | 3 | 1000 | GR CreatureJokers/Wonderforce | 2/20 - | |
| K2 Macho■ Whenever another one of your creatures enters the battle zone, that turn, this creature gets +2000 power. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR.) | Zero | 2 | 2000 | GR CreatureJokers/Wonderforce | 3/20 - | |
| Betabomegaphon■ If you have 3 or more creatures in the battle zone, this creature gets "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, this turn, one of your other creatures gets "Speed Attacker." | Fire | 4 | 4000 | CreatureJokers | 4/20 - | |
| Okopitchakochi■ When this creature enters the battle zone, GR summon. That turn, that GR creature gets "Speed Attacker." (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 3000 | CreatureJokers/Wonderforce | 5/20 - | |
| Gachapult First Machine■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ While battling, this creature gets +3000 power for each of your GR creatures in the battle zone. ■ Whenever this creature wins a battle, GR summon. (GR summon: Summon the top card of your Super GR as though you had paid its cost.) | Nature | 6 | 7000 | CreatureJokers/Wonderforce | 6/20 - | |
| Gagagan Jokers■ Look at the top 3 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 1 | SpellJokers | 7/20 - | ||
| Mushimushinonnon / Heat enough to burn to Ash■ Shield Trigger ■ You may put a Joker's creature with cost 6 or less from your hand into the battle zone. If you do, you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 6 | 4000 | CreatureJokers | 8/20 R | |
| Andondoron■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with a total power of 6000 or less and destroy them. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Fire | 7 | SpellJokers/Wonderforce | 9/20 R | ||
| Ikkodas Cage / Seed Destiny■ Choose one of your opponent's cards in the battle zone with cost 2 or less and put it into its owner's graveyard. | Nature | 4 | 4000 | CreatureJokers/Wonderforce | 10/20 R | |
| Gachadaman■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ All your GR creatures get "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 4 | 3000 | CreatureJokers/Wonderforce | 11/20 R | |
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 6 | Spell | 12/20 R | ||
| Machinegun Talk■ When this creature enters the battle zone, you may choose 1 creature and untap it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 2 | 1000 | GR CreatureJokers/Wonderforce | 13/20 U | |
| Tyke Tysons■ J Change 4 (Whenever this creature attacks, you may swap this creature with a Jokers with cost 4 or less in your mana zone.) ■ When this creature leaves the battle zone, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureJokers | 14/20 U | |
| Mercedesbentoo■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ GR summon. That GR creature enters the battle zone tapped. (GR summon: Summon the top card of your Super GR as though you had paid its cost.) ■ Until the start of your next turn, whenever your opponent's creature attacks, it attacks one of your creatures if able. | Nature | 5 | SpellJokers/Wonderforce | 15/20 U | ||
| The Cupramen■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 3 | 3000 | GR CreatureJokers/Wonderforce | 16/20 C | |
| Yattarerobo■ The cost of summoning your Jokers is reduced by 1. However, the cost can't go below 0. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 2 | 2000 | GR CreatureJokers/Wonderforce | 17/20 C | |
| Washer Ikuzo■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Nature | 3 | 6000 | CreatureJokers/Wonderforce | 18/20 C | |
| Bobobo Boboho■ J-Change 4 (Whenever this creature attacks, you may swap this creature with 1 Jokers creature with cost 4 or less from your mana zone.) | Nature | 2 | 3000 | CreatureJokers | 19/20 C | |
| Super Gacharange Charger■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | SpellJokers/Wonderforce | 20/20 C |