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DMSD11 — Super GR Start Deck Cap's WAVE Gacha Paradise
20 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Paradise Krakenbine■ Power Breaker (This creature breaks 1 more shield for every 6000 of its power.) ■ This creature gets +1000 power for each spell in your graveyard. | Water | 3 | 2000 | GR CreatureTrix/Wonderforce | 1/20 SR | |
| Mock Zamesh■ When this creature loses a battle, after the battle, return your opponent's creature to its owner's hand. | Water | 4 | 2000 | GR CreatureTrix/Wonderforce | 2/20 - | |
| Hotte Hotta■ Mana Drive 3 (Water): Whenever this creature attacks, if you have 3 or more cards in your mana zone including a Water civilization card, draw a card. | Water | 3 | 3000 | GR CreatureTrix/Wonderforce | 3/20 - | |
| Tiango Hermi / Tiabitan G■ This turn, one of your creatures gets "Speed Attacker" and can't be attacked until the start of your next turn. (A creature with "Speed Attacker" can attack the turn it enters the battle zone.) | Water | 4 | 1000 | CreatureTrix/Wonderforce | 4/20 - | |
| Way Wave■ When this creature enters the battle zone by being summoned, you may cast a spell with cost 4 or less from your graveyard without paying its cost. ■ Each turn, the first time you cast a spell, GR summon. (GR summon: Summon the top card of your Super GR as though you had paid its cost.) | Water | 5 | 5000 | CreatureTrix/Wonderforce | 5/20 - | |
| Captain Sensor■ Choose one of your creatures. This turn, whenever that creature attacks, draw 2 cards. | Water | 2 | Spell | 6/20 - | ||
| For You■ This creature gets +1000 power for each of your creatures in the battle zone. ■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 1 | 0 | GR CreatureTrix/Wonderforce | 7/20 R | |
| Jenne Topy / GYORAI-CANNON!■ GR summon. This turn, give that GR creature "Speed Attacker." (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 1 | 1000 | CreatureTrix/Wonderforce | 8/20 R | |
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | 9/20 R | |
| Shake Shark■ Mana Drive 2 (Water): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including Water, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Water | 3 | 2000 | GR CreatureTrix/Wonderforce | 10/20 U | |
| Dangou, Hidden Ruins■ If you have 3 or more spells in your graveyard, this creature gets +4000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Water | 2 | 2000 | CreatureMutopia | 11/20 U | |
| Synchro Spiral■ Instead of paying the cost, you may tap two of your Water creatures to cast this spell. ■ Choose one of your opponent's creatures and return it to its owner's hand. | Water | 3 | Spell | 12/20 U | ||
| Jager a.k.a. Jet■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Water | 3 | Spell | 13/20 U | ||
| Clio Neck■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Water | 2 | 2000 | GR CreatureTrix/Wonderforce | 14/20 C | |
| Cobanza, Walking Bribe■ Whenever you cast a spell, draw a card. | Water | 3 | 1000 | CreatureMutopia | 15/20 C | |
| Paralira Sailing■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ Draw a card. | Water | 3 | Spell | 16/20 C | ||
| Spiral a.k.a. Tornado■ Choose 1 of your opponent's creatures with power 7000 or less and return it to its owner's hand. ■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 3 | Spell | 17/20 C | ||
| Aaru a.k.a. Heaven■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Water | 2 | Spell | 18/20 C | ||
| Ifrit Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures that has cost 9 or less. | Fire | 7 | Spell | 19/20 C | ||
| Dual Wield Training■ Choose 1 of your creatures in the battle zone. The first time that creature is tapped this turn, untap it. | Fire | 2 | Spell | 20/20 C |