Cards › Earlier sets › DMSP01
DMSP01 — Wonderful! Perfect!! Joe Deck BOX
48 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Tenkuoh, Super Dreadnought■ NEO Evolution: You may put this on one of your Jokers creatures. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Double Breaker ■ Whenever this creature attacks, you may discard 2 Jokers from your hand. If you do, untap this creature. | Zero | 6 | 6000 | NEO CreatureJokers | 1/48 SR | |
| Sky Chain, Red Wrath■ Triple Breaker ■ This creature enters the battle zone tapped. If you have 6 or fewer shields, this creature doesn't untap. ■ Labyrinth: At the start of your turn, if you have more shields than your opponent, you may draw a card. | Light | 2 | 14500 | CreatureMetallica | 2/48 SR | |
| Trident, Wandering Palace■ NEO Evolution: You may put this on one of your Water creatures. (If a creature is underneath, treat this as a NEO evolution creature.) ■ When this creature enters the battle zone, draw 3 cards. Then discard 2 cards from your hand. ■ Whenever this creature attacks, you may choose a creature and return it to its owner's hand. | Water | 5 | 5000 | NEO CreatureMutopia | 3/48 SR | |
| Schopen Hauer■ NEO Evolution: You may put this on one of your Darkness creatures. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Triple Breaker ■ At the end of your turn, if this creature is tapped, put a non-evolution creature with cost 8 or less from your graveyard into the battle zone. | Darkness | 9 | 12000 | NEO CreatureMafi Gang | 4/48 SR | |
| Nezugears, "Cutrush" Tank■ B.A.D. 2 (You may summon this creature for 2 less. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker ■ Whenever this creature attacks, put the top 2 cards of your deck into your graveyard. For each Beat Jockey put into your graveyard this way, this turn, this creature breaks 1 more shield. | Fire | 7 | 5000 | CreatureBeat Jockey | 5/48 SR | |
| Megalo Kamikyulos■ NEO Evolution: You may put this on one of your Nature creatures. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Triple Breaker ■ Whenever this creature attacks, you may put a non-evolution Nature creature with power 12000 or more from your hand into the battle zone. | Nature | 8 | 12000 | NEO CreatureGransect | 6/48 SR | |
| Hakushon Mask■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, your opponent chooses one of their creatures in the battle zone with the lowest power and destroys it. | Zero | 5 | 3000 | CreatureJokers | 7/48 - | |
| Helcopta■ When this creature enters the battle zone, for each of your Jokers in the battle zone, you may draw a card. | Zero | 5 | 1000 | CreatureJokers | 8/48 - | |
| Arizona Headshot■ Choose one of your opponent's cards in the battle zone and put it on the bottom of its owner's deck. | Zero | 5 | SpellJokers | 9/48 - | ||
| Spasibo, Blue Guardian Silver■ NEO Evolution: You may put this on one of your Light creatures. (If a creature is underneath, treat this as a NEO evolution creature.) ■ This creature can't be chosen by your opponent. (However, it may be attacked or blocked.) | Light | 2 | 2000 | NEO CreatureMetallica | 10/48 - | |
| Clots, Strange Stone■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, put the top card of your deck into your shield zone face down as a new shield. | Light | 4 | 3000 | CreatureMetallica | 11/48 - | |
| Parul, Smiling Shrine Maiden■ Whenever you discard a card from your hand, that turn, this creature gets +3000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Water | 4 | 3000 | CreatureMutopia | 12/48 - | |
| Ammo, Shell Beast■ When this creature enters the battle zone, you may turn the top card of your deck face up. If it's a Mootopia, put it into your hand. | Water | 2 | 1000 | CreatureMutopia | 13/48 - | |
| Skin, Dead-Stitch Doctor■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, that turn, all of your opponent's creatures get -2000 power. (A creature with 0 power or less is destroyed.) | Darkness | 7 | 1000 | CreatureMafi Gang | 14/48 - | |
| Guzari, Misfortune Demon 23■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. | Darkness | 2 | 2000 | CreatureMafi Gang | 15/48 - | |
| Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 16/48 - | ||
| Merry "KEN" Band■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. That creature and this creature battle. ■ If you put this creature into the battle zone during your opponent's turn, put this creature on the bottom of your deck at the end of that turn. | Fire | 7 | 6000 | CreatureBeat Jockey | 17/48 - | |
| Geek Churis■ NEO Evolution: You may put this on one of your Fire creatures. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Whenever this creature attacks, you may put any number of Beat Jockeys from your graveyard on top of your deck in any order. If you put 3 or more this way, draw a card. | Fire | 2 | 2000 | CreatureBeat Jockey | 18/48 - | |
| Kikirikami Panzer■ Triple Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add all creatures with power 12000 or more from among them to your hand, then put the rest at the bottom of your deck in any order. ■ When this creature would be discarded from your hand by an opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. | Nature | 9 | 12000 | CreatureGransect | 19/48 - | |
| Kinokoala■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, put all of your opponent's creatures with power 2000 or less from the battle zone into their owner's mana zone. | Nature | 7 | 2000 | CreatureGransect | 20/48 - | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 21/48 R | |
| The Clock, Doomsday Timepiece■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (Immediately start the next player's turn.) | Water | 3 | 3000 | CreatureOutrage MAX | 22/48 R | |
| Death Hands, Misfortune Emperor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. | Darkness | 7 | 2000 | CreatureDark Lord | 23/48 R | |
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 24/48 R | ||
| Sturm, Scrapper■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 6000 or less and destroy them. | Fire | 7 | 3000 | CreatureOutrage | 25/48 R | |
| False Name 13■ World Breaker (This creature breaks all of your opponent's shields.) | Nature | 10 | 24000 | CreatureUnknown | 26/48 R | |
| Trap Giant■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 9 | 5000 | CreatureGiant | 27/48 R | |
| Nothing Zero, World-Breaking Secret■ Attack Chance - Colorless Creature (Whenever one of your colorless creatures attacks, you may cast this spell without paying its cost.) ■ Reveal the top 3 cards of your deck. For each colorless card revealed this way, this turn, one of your creatures breaks 1 more shield. Then put all the revealed cards on either the top or the bottom of your deck in any order. | Zero | 7 | Spell | 28/48 R | ||
| Ura NICE■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gets oB abilities.) ■ Draw a card. ■ oB Destroy all creatures with cost equal to or less than the total number of your Jokers in the battle zone and mana zone. | Zero | 2 | SpellJokers | 29/48 U | ||
| Mist Rias, Sonic Guardian■ Whenever another creature enters the battle zone, you may draw a card. | Light | 5 | 2000 | CreatureGuardian | 30/48 U | |
| Master Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all of your opponent's creatures. Draw a card. | Light | 6 | Spell | 31/48 U | ||
| Super Eternal Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 non-evolution card with cost 6 or less in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield. | Light | 5 | Spell | 32/48 U | ||
| Magnum, Quick-Draw Doll■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever any player puts a creature into the battle zone without tapping cards in their mana zone, destroy that creature. | Fire | 4 | 3000 | CreatureDeath Puppet/Alien | 33/48 U | |
| Scale of Bravery and Love■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. > Discard a card from your hand, then draw 2 cards. > Destroy one of your opponent's creatures with power 2000 or less. | Fire | 2 | Spell | 34/48 U | ||
| Future Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 6 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 35/48 U | ||
| Mush Meganeil■ Each turn, the first time a creature attacks, that creature breaks 1 additional shield. | Zero | 4 | 1000 | CreatureJokers | 36/48 C | |
| Yattareman■ Your Jokers cost 1 less to summon. However, their cost can't become less than 0. | Zero | 2 | 2000 | CreatureJokers | 37/48 C | |
| Riku, the Oracle■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, if you have 2 or fewer shields, you may add the top card of your deck to your shield zone face down as a new shield. | Light | 5 | 1000 | CreatureLight Bringer | 38/48 C | |
| Crysta, First Squad■ Your Metalica cost 1 less to summon. However, their cost can't become less than 0. | Light | 2 | 2000 | CreatureMetallica | 39/48 C | |
| Zaessa, First Squad■ The cost of summoning your Mutopia is reduced by 1. However, the cost can't go below 0. | Water | 2 | 2000 | CreatureMutopia | 40/48 C | |
| Eureka Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 41/48 C | ||
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | 42/48 C | ||
| Jenny the Dismantling Doll■ When this creature enters the battle zone, look at your opponent's hand, choose a card from it, and have him discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 43/48 C | |
| Bagin 16, First Squad■ The cost of summoning your Mafia Gangs is reduced by 1. However, the cost can't go below 0. | Darkness | 2 | 2000 | CreatureMafi Gang | 44/48 C | |
| ChuChuris, First Squad■ Your Beat Jockeys cost 1 less to summon. However, their cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | 45/48 C | |
| Meteor Charger■ Destroy one of your opponent's creatures with "Blocker." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 46/48 C | ||
| Bronze Armor■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 47/48 C | |
| Lugundodo, First Squad■ Your Grand Sects cost 1 less to summon. However, their cost can't go below 0. | Nature | 2 | 2000 | CreatureGransect | 48/48 C |