Cards › Earlier sets › DMSP04
DMSP04 — Duema Strong Dream Jokers GR
12 cards · Released 2021-07-03 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Poktama Tama■ When this creature enters the battle zone, you may shuffle all the cards in your opponent's graveyard and put them on the bottom of their owner's deck. | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 1/12 - | |
| Batsutora's Father■ When a creature attacks you, you may tap this creature to stop that attack. | Zero | 3 | 1000 | GR CreatureJokers/Wonderforce | 2/12 - | |
| Ore-chin Range■ When this creature enters the battle zone, look at the top 2 cards of your deck and put 1 of them on the bottom of your deck. | Water | 3 | 2000 | GR CreatureJokers/Wonderforce | 3/12 - | |
| God Gayondam■ Mana Drive 4 (J): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a Joker, you may discard a Joker from your hand. If you do, draw 2 cards. | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | 4/12 SR | |
| Infinite Union Dandalda BB■ Whenever this creature attacks, do J-Tornado up to 2 times. Choose a spell from your hand or graveyard with cost equal to or less than the total cost of the creatures returned by J-Tornado, and you may cast it without paying its cost. After you cast that spell, put it on the bottom of your deck instead of into your graveyard. ■ (J-Tornado: Return 1 of your other Jokers to your hand.) | Water | 4 | 3000 | GR CreatureJokers/Wonderforce | 5/12 SR | |
| Sensui Kan-chan■ This creature can't be attacked. ■ Whenever this creature attacks, you may do J-Tornado. If you do, use 1 of the "When this creature enters the battle zone" abilities of the creature returned by J-Tornado. ■ (J-Tornado: Return 1 of your other Jokers to your hand.) | Water | 4 | 2000 | GR CreatureJokers/Wonderforce | 6/12 SR | |
| Almighty Zennou■ Your opponent's creatures can't attack the turn they enter the battle zone. | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | 7/12 VR | |
| Bye-Nara Shutter■ Mana Drive 6 (J): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Joker, choose 1 of your opponent's creatures with cost 7 or less. Your opponent puts it on the bottom of their deck. | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | 8/12 R | |
| Pappara-Pari Knight■ Mana Drive 2 (J): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including a Joker, put a Joker from your graveyard into your mana zone. | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 9/12 R | |
| Tutanmekanen■ When this creature enters the battle zone, each player draws a card. | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 10/12 U | |
| Machine Gun Talk■ When this creature enters the battle zone, you may choose 1 creature and untap it. | Zero | 2 | 1000 | GR CreatureJokers/Wonderforce | 11/12 U | |
| Jay-SHOCKER■ Whenever this creature attacks, you may do J-Tornado. If you do, until the start of your next turn, your opponent can't put cards with the same cost as the creature returned by J-Tornado into the battle zone. ■ (J-Tornado: Return 1 of your other Jokers to your hand.) | Water | 3 | 1000 | GR CreatureJokers/Wonderforce | 12/12 U |