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DMX01 — DMX-01 King of Duel Road Strong 7

43 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Perfect Galaxy, Immortality ElementalPerfect Galaxy, Immortality Elemental■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gains "Blocker." ■ When this creature would leave the battle zone, it stays instead. ■ Double Breaker (This creature breaks 2 shields.)Light79000CreatureAngel Command1/40 VR
Miraculous SnareMiraculous Snare■ When you put this card into your mana zone, put it there tapped. ■ Choose one non-evolution creature in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield.Light/Water3Spell2/40 VR
Queen Alcadeias, Holy GaiaQueen Alcadeias, Holy Gaia■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your multicolored creatures. ■ Your opponent can't cast non-multicolored spells. ■ Double Breaker (This creature breaks 2 shields.)Light/Darkness69000Evolution CreatureLost Crusader/Angel Command3/40 VR
Mist Rias, Sonic GuardianMist Rias, Sonic Guardian■ Whenever another creature enters the battle zone, you may draw a card.Light52000CreatureGuardian4/40 R
Chief De Baula, Machine King of Mystic LightChief De Baula, Machine King of Mystic Light■ Blocker ■ This creature can't attack players. ■ When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.Light44000CreatureGreat Mechaoh/Knight5/40 R
Amaterasu, Founder of the Blue WolvesAmaterasu, Founder of the Blue Wolves■ When you put this creature into the battle zone, you may choose 1 of the following. ▼ Look at your deck. Choose a spell with cost 4 or less from it, shuffle your deck, and cast that spell without paying its cost. ▼ Look at your deck. Choose a Cross Gear with cost 4 or less from it, shuffle your deck, and generate that Cross Gear without paying its cost.Water65000CreatureKnight/Samurai/Origin6/40 R
Noble EnforcerNoble Enforcer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to can't be attacked or blocked by creatures with power 2000 or less. ■ While this card isn't crossed to any creature, creatures with power 2000 or less can't attack or block.Water4Cross Gear7/40 R
Time Tripper, Shadow of StagnationTime Tripper, Shadow of Stagnation■ When your opponent puts a card into their mana zone, they put it in tapped.Darkness31000CreatureGhost8/40 R
Raging Dragon LordRaging Dragon LordFire725000CreatureRed Command Dragon/Hunter9/40 R
Crest of MotherCrest of Mother■ Choose a civilization. You may put 1 of your creatures of the chosen civilization from the battle zone into your mana zone. If you do, put 1 creature from your mana zone into the battle zone that has that civilization and cost equal to or less than the number of cards in your mana zone.Nature3Spell10/40 R
Sanctuary of the MotherSanctuary of the Mother■ Put 1 of your non-evolution creatures from the battle zone into your mana zone. If you do, put 1 evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone.Nature3Spell11/40 R
Hustle CastleHustle Castle■ Castle - Choose 1 of your shields and attach this card to it to fortify it. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use the "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ Whenever a creature of yours enters the battle zone, you may draw a card. ■ If the shield fortified by this castle is not fortified by another castle, when that shield would be broken by your opponent's creature, you may add 1 of your shields to your hand instead.Nature5Castle12/40 R
Lord Reis, Wisdom ElementalLord Reis, Wisdom Elemental■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ This creature can't attack your opponent. ■ When you put one of your creatures that has "Blocker" into the battle zone, you may draw a card.Light/Water54000CreatureAngel Command13/40 R
The Grave of Angels and DemonsThe Grave of Angels and Demons■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then look at all mana zones, and if there are 2 or more cards with the same name, put all of them into their owners' graveyards.Light/Darkness4Spell14/40 R
Dead Sea DragonDead Sea Dragon■ When you put this card into your mana zone, put it in tapped.Water/Darkness/Fire512000CreatureRainbow Command Dragon/Alien15/40 R
Prince Avaraldo, Cavalier of ThunderPrince Avaraldo, Cavalier of Thunder■ When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. Add any number of spells from among them to your hand, and put the rest on the bottom of your deck in any order.Light31000CreatureArc Seraphim/Knight16/40 U
Terse Ruth, Lightboom GuardianTerse Ruth, Lightboom Guardian■ Blocker ■ This creature can't attack your opponent. ■ When a card in your mana zone would be put into the graveyard by your opponent, it stays in your mana zone instead of being put into the graveyard.Light22500CreatureGuardian17/40 U
PakurioPakurio■ When you put this creature into the battle zone, look at your opponent's hand. You may choose 1 card from it and add it face down to your opponent's shield zone as a new shield.Water41000CreatureCyber Lord18/40 U
Submarine Fortress LairSubmarine Fortress Lair■ Castle - Choose 1 of your shields and attach this card to it to fortify it. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use the "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ At the start of your turn, your opponent may draw a card. Then you may draw a card. Then, if you have a Cyber Lord in the battle zone, you may draw a card and put a card from your hand on the bottom of your deck.Water1Castle19/40 U
Dark Sanji, Darkfang NinjaDark Sanji, Darkfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (A creature with power 0 or less is destroyed.)Darkness52000CreatureDark Monster/Shinobi20/40 U
Procyon DragoonProcyon Dragoon■ The first time during your turn that you put a card into your mana zone, you may put a card from your mana zone into your graveyard. If you do, return that card from your graveyard to your mana zone afterward.Darkness44000CreatureTyranno Drake/Alien21/40 U
Rose CastleRose Castle■ Castle - Choose 1 of your shields and attach this card to it to fortify it. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use the "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your opponent's creatures in the battle zone get -1000 power. (Creatures with power 0 or less are destroyed.)Darkness3Castle22/40 U
Psychen PippiPsychen Pippi■ Saver: Victory (When 1 of your creatures would be destroyed, you may destroy this creature instead.) ■ When this creature is discarded from your hand during your opponent's turn, you may put "Gaial Kaiser" from your hyperspatial zone into the battle zone.Fire42000CreatureFire Bird/Hunter23/40 U
Huckle Kirin Sawyer, Jungle GovernorHuckle Kirin Sawyer, Jungle Governor■ Mana Evolution - Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ Your creatures can't be blocked by creatures with less power.Nature35000Evolution Creature (Mana Evolution)Dreammate24/40 U
Ochappi, Pure Hearted FaerieOchappi, Pure Hearted Faerie■ S-Back: Nature (When a Nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ When this creature enters the battle zone, you may put 1 card from your graveyard into your mana zone.Nature31000CreatureSnow Faerie25/40 U
Wind Axe, the Warrior SavageWind Axe, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, destroy 1 of your opponent's creatures with 'Blocker,' and put the top card of your deck into your mana zone.Fire/Nature52000CreatureHumanoid/Beast Folk26/40 U
Reap and SowReap and Sow■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 card in your opponent's mana zone and put it into its owner's graveyard. Then put the top card of your deck into your mana zone.Fire/Nature5Spell27/40 U
Persistent Prison of GaiaPersistent Prison of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand. Then choose 1 card from your opponent's hand without looking and have them discard it. If the discarded card has the same name as the creature that was returned to hand, choose 1 of your opponent's shields and put it into its owner's graveyard.Water/Darkness/Fire5Spell28/40 U
Winning Star, the PatrollerWinning Star, the Patroller■ All of your creatures with Victory win every battle.Light53000CreatureCosmo Walker29/40 C
Sol Habaki, Apocalyptic SageSol Habaki, Apocalyptic Sage■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. If you do, put a card from your hand into your mana zone.Light21000CreatureLight Bringer/Gladiator/Origin30/40 C
Tensai Janit of the Hidden BladeTensai Janit of the Hidden Blade■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When you put this creature into the battle zone, you may choose 1 other creature in the battle zone with cost 3 or less and return it to its owner's hand.Water31000CreatureCyber Lord/Shinobi31/40 C
Emergency TyphoonEmergency Typhoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Draw up to 2 cards, then discard a card from your hand.Water2Spell32/40 C
Jenny, the Dismantling PuppetJenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and make your opponent discard it.Darkness41000CreatureDeath Puppet33/40 C
Kodamanma, All-Devouring DollKodamanma, All-Devouring Doll■ When this creature enters the battle zone, return 1 of your shields to your hand. However, you can't use its "Shield Trigger."Darkness22000CreatureDeath Puppet34/40 C
Cheering PippiCheering Pippi■ You may reduce the cost of summoning your Dragons by 1. However, the cost can't be reduced below 1. ■ You may reduce the cost of summoning your creatures with "Command" in their race by 1. However, the cost can't be reduced below 1.Fire31000CreatureFire Bird/Flame Monster35/40 C
Go On PippiGo On Pippi■ All of your creatures in the battle zone that are both a Dragon and a Hunter gain "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire31000CreatureFire Bird/Hunter36/40 C
Fire Crystal BombFire Crystal Bomb■ Destroy 1 of your opponent's creatures with power 5000 or less. Return a card from your mana zone to your hand.Fire4Spell37/40 C
Dreaming Moon KnifeDreaming Moon Knife■ When you put this creature into the battle zone, you may put a card from your hand into your mana zone.Nature21000CreatureBeast Folk38/40 C
Faerie MiracleFaerie Miracle■ Put the top card of your deck into your mana zone. If all civilizations are present in your mana zone, put another card from the top of your deck into your mana zone.Nature3Spell39/40 C
Mil Armor, Mecha King VizierMil Armor, Mecha King Vizier■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 1.Light/Water33000CreatureGreat Mechaoh/Initiate40/40 C
Überdragon BajulaÜberdragon Bajula■ Evolution - Put on 1 of your Dragons. ■ Whenever this creature attacks, you may choose up to 2 cards in your opponent's mana zone. Your opponent puts them into their graveyard. ■ Triple Breaker (This creature breaks 3 shields.)Fire713000Evolution CreatureArmored DragonS1/S3 SR
Miraculous PlagueMiraculous Plague■ When you put this card into your mana zone, put it in tapped. ■ Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses 1 of them and adds it to their hand, and the other is destroyed. Then choose 2 cards in your opponent's mana zone. Your opponent chooses 1 of them and returns it to their hand, and the other is put into their graveyard.Water/Darkness7SpellS2/S3 SR
Romanesque, Dragon WizardRomanesque, Dragon Wizard■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone. ■ At the end of your turn, put a card from your mana zone into your graveyard.Light/Fire/Nature65000CreatureApollonia Dragon/Armored Dragon/Earth DragonS3/S3 SR