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Cards › Earlier sets › DMX02

DMX02 — DMX-02 Deck Builder DX Hunter Edition

42 cards · Released 2011-11-19 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Boltmeteus, Young Warrior Dragon of SpacetimeBoltmeteus, Young Warrior Dragon of Spacetime■ Whenever this creature attacks, destroy 1 of your opponent's creatures with power 3000 or less. ■ Awakening - At the start of your turn, if your opponent has 2 or fewer shields, flip this creature to its higher-cost side. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.)Fire75000Psychic CreatureArmored Dragon/Samurai1/42 -
Cerulean Dagger DragonCerulean Dagger Dragon■ When this creature enters the battle zone, you may draw a card for each of your Dragons in the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Fire76000CreatureArmored Dragon2/42 -
Super Psychen PippiSuper Psychen Pippi■ Saver: Hunter (When 1 of your Hunters would be destroyed, you may destroy this creature instead.) ■ When this creature is discarded from your hand during your opponent's turn, you may put "Gaial Kaiser" from your hyperspatial zone into the battle zone.Fire42000CreatureFire Bird/Hunter3/42 -
Super Go-On PippySuper Go-On Pippy■ All your creatures in the battle zone that have both Dragon and Hunter as races get "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.)Fire33000CreatureFire Bird/Hunter4/42 -
Super Dash Buster, Divine Machine HeroSuper Dash Buster, Divine Machine Hero■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your fire or nature creatures. ■ When you put this creature into the battle zone, choose 2 of your opponent's creatures in the battle zone with cost 5 or less and put them into their owner's mana zone. ■ Double Breaker (This creature breaks 2 shields.)Fire/Nature68000Evolution CreatureHumanoid/Beast Folk/Hunter5/42 -
Wiz, White Knight EnlightenerWiz, White Knight Enlightener■ Blocker ■ Evolution: Put on 1 of your creatures that has "Blocker." ■ Double Breaker ■ The "can't attack" effects of your creatures that have "Blocker" are ignored. ■ At the end of your turn, untap all your creatures in the battle zone that have "White Knight" in their name.Light710500Evolution CreatureMecha Thunder6/42 R
Corteo, Spirit KnightCorteo, Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it.Light72000CreatureArc Seraphim/Origin7/42 R
Chief De Baula, Machine King of Mystic LightChief De Baula, Machine King of Mystic Light■ Blocker ■ This creature can't attack players. ■ When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.Light44000CreatureGreat Mechaoh/Knight8/42 R
Pala Olesis, Morning GuardianPala Olesis, Morning Guardian■ Blocker ■ This creature can't attack your opponent. ■ During your opponent's turn, all of your other creatures in the battle zone get +2000 power.Light32500CreatureGuardian9/42 R
Heaven's GateHeaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone.Light6Spell10/42 R
Super SparkSuper Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures in the battle zone.Light5Spell11/42 R
Valkyrie DragonValkyrie Dragon■ When you put this creature into the battle zone, look at your deck. You may choose 1 Armored Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.)Fire77000CreatureArmored Dragon12/42 R
Rikabu's ScrewdriverRikabu's Screwdriver■ Instead of attacking with this creature, you may tap it and use the following ability: Destroy one of your opponent's creatures that has "Blocker."Fire21000CreatureXenoparts13/42 R
Terradragon MildgarmusTerradragon Mildgarmus■ When you put this creature into the battle zone, choose a card in your opponent's mana zone and put it into its owner's graveyard. Then put the top card of your deck into your mana zone.Nature75000CreatureEarth Dragon14/42 R
Courtney, Summer Breeze FaerieCourtney, Summer Breeze Faerie■ Cards in your mana zone count as cards of every civilization.Nature22000CreatureSnow Faerie15/42 R
Natural SnareNatural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone.Nature6Spell16/42 R
Nakatsumaki, Godly Guns ElementalNakatsumaki, Godly Guns Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ Double Breaker (This creature breaks 2 shields.)Light711500CreatureAngel Command/Origin17/42 U
Ultimus, Divine Law ElementalUltimus, Divine Law Elemental■ Blocker ■ This creature can't attack players. ■ When this creature is destroyed, look at your deck. You may choose a spell with "Shield Trigger" from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Light43500CreatureAngel Command18/42 U
Murmur, Vizier of FormationMurmur, Vizier of Formation■ Blocker ■ This creature can't attack your opponent. ■ All of your other creatures in the battle zone that have "Blocker" get +3000 power.Light22000CreatureInitiate19/42 U
Martini, Dancer of SpacetimeMartini, Dancer of Spacetime■ Blocker ■ This creature can't attack. ■ Awakening - When you put 1 of your creatures with "Blocker" and cost 4 or more into the battle zone, flip this creature to its higher-cost side. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.)Water31000Psychic CreatureSplash Queen20/42 U
Marshmallow Doll Zabi PolimaMarshmallow Doll Zabi Polima■ Double Breaker (This creature breaks 2 shields.) ■ Link Release (When this creature leaves the battle zone, return 1 of its Psychic Cells to your hyperspatial zone and flip the remaining cards.) ■ * Cards required for Awakening Link (Marshmallow Doll Zabi Polima / Gil Polima's Pliers)Darkness22000Psychic CreatureDeath Puppet/Alien21/42 U
Pliers of Gil PolimaPliers of Gil Polima■ W-breaker (This creature breaks 2 shields.) ■ Unlink (When this creature leaves the battle zone, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) ■ Note: Cards required for Awakening Link (Zabi Polima, Marshmallow Doll / Pliers of Gil Polima)Fire33000Psychic CreatureXenoparts/Alien22/42 U
Kill, Brawler of SpacetimeKill, Brawler of Spacetime■ During your opponent's turn, when 1 of your Psychic Creatures would be returned to your hand by your opponent's spell or the ability of your opponent's creature in the battle zone, it stays in the battle zone instead of being returned to your hand. ■ Awakening - At the start of your turn, if you have a creature with power 6000 or more in the battle zone, flip this creature to its higher-cost side. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.)Fire21000Psychic CreatureHumanoid23/42 U
Kokko LupiaKokko Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2.Fire31000CreatureFire Bird24/42 U
Hyperspatial Shooting HoleHyperspatial Shooting Hole■ Destroy 1 of your opponent's creatures that has "Blocker." Put 1 fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.)Fire5Spell25/42 U
Caiman, Spacetime FlowerCaiman, Spacetime Flower■ Whenever this creature attacks, put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature55000Psychic CreatureBeast Folk26/42 U
Barkwhip, the SmasherBarkwhip, the Smasher■ Evolution - Put on one of your Beast Folk. ■ While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power.Nature25000Evolution CreatureBeast Folk27/42 U
Fortress of Thunder and FlameFortress of Thunder and Flame■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ Destroy 1 of your opponent's creatures with power 3000 or less. Then you may choose 1 of your opponent's creatures in the battle zone and tap it.Light/Fire5Spell28/42 U
Skysword, Rogue SaintSkysword, Rogue Saint■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, add the top card of your deck to your mana zone, then add another card face down from the top of your deck to your shield zone as a new shield.Light/Nature52000CreatureBeast Folk/Initiate29/42 U
Sunfist, Rogue SaintSunfist, Rogue Saint■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ During your opponent's turn, when this creature would be discarded from your hand, you may put it into the battle zone instead of into your graveyard.Light/Nature33000CreatureBeast Folk/Initiate30/42 U
Hyperspatial Shiny HoleHyperspatial Shiny Hole■ Choose 1 of your opponent's creatures in the battle zone and tap it. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 light Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.)Light5Spell31/42 C
Hyperspatial Surprise HoleHyperspatial Surprise Hole■ Shield Trigger ■ Choose 1 of the following. ▼ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▼ Put 1 light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.)Light3Spell32/42 C
Flameburn DragonFlameburn Dragon■ When you put this creature into the battle zone, you may destroy one of your opponent's creatures with power 4000 or less.Fire65000CreatureArmored Dragon33/42 C
Reppi AiniReppi Aini■ When you put this creature into the battle zone, you may reveal the top 2 cards of your deck to all players. Choose a spell with Hyperspatial in its name from among them and put it into your hand, and put the rest into your graveyard.Fire31000CreatureFire Bird34/42 C
Cheering PippiCheering Pippi■ You may reduce the cost of summoning your Dragons by 1. However, the cost can't be reduced below 1. ■ You may reduce the cost of summoning your creatures with "Command" in their race by 1. However, the cost can't be reduced below 1.Fire31000CreatureFire Bird/Flame Monster35/42 C
Bronze-Arm TribeBronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone.Nature31000CreatureBeast Folk36/42 C
Hyperspatial Faerie HoleHyperspatial Faerie Hole■ Put the top card of your deck into your mana zone. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.)Nature5Spell37/42 C
Dimension GateDimension Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Nature3Spell38/42 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell39/42 C
Living LithographLiving Lithograph■ Put the top card of your deck into your mana zone. If that card is a creature, this turn, each of your creatures in the battle zone gets +2000 power.Nature2Spell40/42 C
Jet R.E., Valiant Knight SaintJet R.E., Valiant Knight Saint■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, add the top card of your deck face down to your shield zone as a new shield. Then destroy 1 of your opponent's creatures that has "Blocker."Light/Fire52000CreatureInitiate/Humanoid41/42 C
Gantora MaxivusGantora Maxivus■ When you put this card into your mana zone, put it there tapped. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone.Fire/Nature34000CreatureVehicle Bee42/42 C