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DMX03 — DMX-03 Deck Builder DX Alien Edition
42 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Super Winning Star, the Patroller■ Your creatures with Victory gain "Blocker," win every battle, and untap at the end of your turn. | Light | 5 | 3000 | CreatureCosmo Walker | 1/42 - | |
| Super Dis Reviver, Crystalline Shadow■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your water or darkness creatures. ■ When you put this creature into the battle zone, you may choose 2 creatures with cost 3 or less from your graveyard and put them into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness | 7 | 9000 | Evolution CreatureLiquid People/Ghost/Alien | 2/42 - | |
| Crystal Lancer■ Evolution - Put on one of your Liquid People. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 8000 | Evolution CreatureLiquid People | 3/42 R | |
| Sir Aqua Margaret, the Ice Fang■ When you cast a spell, you may return 1 non-Evolution card in the battle zone to its owner's hand. | Water | 7 | 4000 | CreatureLiquid People/Knight | 4/42 R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) ■ When this creature enters the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 5/42 R | |
| Unicorn Fish■ When you put this creature into the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 4 | 1000 | CreatureFish | 6/42 R | |
| Bullet Soul Skelhunter■ This creature can't be attacked or blocked. ■ This creature can't attack creatures. | Water | 3 | 1000 | CreatureGreat Mechaoh | 7/42 R | |
| Black Ganveet, Wicked Soldier of Demise■ Whenever this creature attacks, each player discards their hand. ■ No Choice (If any player has no cards in their hand, this creature gets the following ability.) ■ This creature gets +5000 power. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 7 | 7000 | CreatureDemon Command | 8/42 R | |
| Super Trash Train, Fuuma Devil■ Whenever another creature is destroyed, you may draw a card. | Darkness | 5 | 5000 | CreatureHedrian/Grand Devil | 9/42 R | |
| Lost Soul■ Your opponent discards their hand. | Darkness | 7 | Spell | 10/42 R | ||
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures. | Darkness | 6 | Spell | 11/42 R | ||
| Blazing Tiger, Crimson Lord■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 2000 or less. | Fire | 7 | 2000 | CreatureFlame Monster/Samurai | 12/42 R | |
| Phantom Spear Zircon■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, draw a card, then discard a card from your hand. | Water/Darkness | 4 | 4000 | CreatureSpirit Quartz | 13/42 R | |
| Untouchable, Hero of Spacetime■ When your opponent chooses 1 of your creatures in the battle zone, this creature can't be chosen. (However, it may still be attacked or blocked.) ■ Awakening - At the end of each turn, if another of your Psychic Creatures was awakened that turn, flip this creature to its higher-cost side. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Light | 2 | 1000 | Psychic CreatureKikai Hero | 14/42 U | |
| Aqua Cutlass, Spacetime Swordsman■ Whenever this creature attacks, draw a card. ■ Double Breaker (This creature breaks 2 shields.) | Water | 5 | 5000 | Psychic CreatureLiquid People | 15/42 U | |
| Lucky Ball■ When you put this creature into the battle zone, if your opponent has 3 or fewer shields, you may draw up to 2 cards. | Water | 4 | 3000 | CreatureCyber Virus | 16/42 U | |
| April, Spacetime Gun Princess■ Whenever this creature attacks, your opponent chooses 1 card in their hand and discards it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 5000 | Psychic CreatureDark Lord | 17/42 U | |
| Marshmallow Doll Zabi Polima■ Double Breaker (This creature breaks 2 shields.) ■ Link Release (When this creature leaves the battle zone, return 1 of its Psychic Cells to your hyperspatial zone and flip the remaining cards.) ■ * Cards required for Awakening Link (Marshmallow Doll Zabi Polima / Gil Polima's Pliers) | Darkness | 2 | 2000 | Psychic CreatureDeath Puppet/Alien | 18/42 U | |
| Procyon Dragoon■ The first time during your turn that you put a card into your mana zone, you may put a card from your mana zone into your graveyard. If you do, return that card from your graveyard to your mana zone afterward. | Darkness | 4 | 4000 | CreatureTyranno Drake/Alien | 19/42 U | |
| Dark Camster■ When this creature enters the battle zone, look at your opponent's hand, choose 1 non-creature card, and have them discard it. | Darkness | 3 | 1000 | CreatureDark Monster | 20/42 U | |
| Primal Scream■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top 4 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness | 4 | Spell | 21/42 U | ||
| Infernal Smash■ Destroy one of your opponent's creatures that isn't multicolored. | Darkness | 4 | Spell | 22/42 U | ||
| John, Temporal Explorer■ Whenever one of your creatures attacks, if it's the third attack that turn, untap this creature. | Nature | 3 | 2000 | Psychic CreatureDreammate | 23/42 U | |
| Pliers of Gil Polima■ W-breaker (This creature breaks 2 shields.) ■ Unlink (When this creature leaves the battle zone, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) ■ Note: Cards required for Awakening Link (Zabi Polima, Marshmallow Doll / Pliers of Gil Polima) | Fire | 3 | 3000 | Psychic CreatureXenoparts/Alien | 24/42 U | |
| Maxval, Electro-Fuuma■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ This creature can't attack. ■ You may reduce the cost to summon your darkness creatures by 1. However, the cost can't be reduced below 1. | Water/Darkness | 3 | 2000 | CreatureLiquid People/Grand Devil | 25/42 U | |
| Galek, the Shadow Warrior■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, destroy one of your opponent's creatures that has "Blocker," and choose a card in your opponent's hand without looking and have them discard it. | Darkness/Fire | 5 | 2000 | CreatureGhost/Humanoid | 26/42 U | |
| Sir Leopol Deenay, the Ice Fang■ When you cast a spell, you may draw a card. | Water | 4 | 2000 | CreatureCyber Virus/Knight | 27/42 C | |
| Qurian■ When you put this creature into the battle zone, you may draw a card. | Water | 3 | 2000 | CreatureCyber Lord | 28/42 C | |
| Franz the 1st, the Ice Fang■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 1. | Water | 3 | 2000 | CreatureCyber Lord/Knight | 29/42 C | |
| Aqua Guard■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureLiquid People | 30/42 C | |
| Hyperspatial Energy Hole■ Draw a card. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 water Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Water | 5 | Spell | 31/42 C | ||
| Eureka Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 32/42 C | ||
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 33/42 C | ||
| Hyperspatial Extra Hole■ Choose a player and choose up to 2 cards from their graveyard. That player puts the chosen cards on top of their deck and shuffles their deck. Choose 1 of the following. ▼ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▼ Put 1 light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Water | 3 | Spell | 34/42 C | ||
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and make your opponent discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 35/42 C | |
| Bloody Cymbal■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is destroyed after the battle. | Darkness | 2 | 4000 | CreatureGargoyle | 36/42 C | |
| Hyperspatial Revive Hole■ Return 1 creature from your graveyard to your hand. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Darkness | 5 | Spell | 37/42 C | ||
| Ghost Touch■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 card in your opponent's hand at random and discard it. | Darkness | 2 | Spell | 38/42 C | ||
| Critical Blade■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures that has "Blocker." | Darkness | 2 | Spell | 39/42 C | ||
| Mikey's Pliers■ Your darkness and nature creatures in the battle zone gain "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 2000 | CreatureXenoparts | 40/42 C | |
| Hyperspatial Bolshack Hole■ Destroy one of your opponent's creatures with power 3000 or less. Choose one: ■ ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ■ ▼ Put one fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | 41/42 C | ||
| Hyperspatial Kill Hole■ Destroy 1 of your opponent's creatures that has "Blocker" and power 4000 or less. Choose 1 of the following. ▼ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▼ Put 1 fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Fire | 3 | Spell | 42/42 C |