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DMX04 — DMX-04 Full Foil Pack Revival Hero The Hunter
22 cards · Released 2011-11-19 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| THE FINAL Kaiser■ G (Galaxy) Breaker (This creature breaks all of your opponent's shields, and after that attack, you break all of your own shields.) | Darkness | 10 | 21000 | CreatureBlack Command Dragon/Hunter | 1/16 R | |
| Fighting Spirit! Sword Flash Dragon■ The first time this creature is tapped each turn, untap it. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon/Hunter | 2/16 R | |
| Princess Cub, the Crusher■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When you put this creature into the battle zone, put all of your opponent's creatures in the battle zone with power 2000 or less into their owner's mana zone. | Nature | 7 | 2000 | CreatureDreammate/Hunter | 3/16 R | |
| Chandelier, Light Vessel■ When this creature would leave the battle zone, you may discard a light creature from your hand instead. ■ Awakening (Psychic) Link - At the start of your turn, if you have "Light Vessel Saint Ave Maria" and "Merry-an, Apostle of the Alps" in the battle zone, flip those creatures and this creature and link them. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Light | 2 | 2000 | Psychic CreatureMecha Del Sol/Hunter | 4/16 U | |
| Aqua Naruto Surfer■ When you put this creature into the battle zone, choose up to 2 creatures in the battle zone and return them to their owners' hands. | Water | 7 | 5000 | CreatureLiquid People/Hunter | 5/16 U | |
| Ribbit NICE Hanzou■ When you put this creature into the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature gets -6000 power this turn. (Creatures with power 0 or less are destroyed.) ■ When this creature would be discarded from your hand by the effect of your opponent's spell or the ability of your opponent's creature, you may put it into the battle zone instead of into your graveyard. | Darkness | 7 | 5000 | CreatureDemon Command/Hunter | 6/16 U | |
| GENJI Boy■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ This creature attacks each turn if able. ■ Whenever one of your Hunters attacks, destroy one of your opponent's creatures that has "Blocker." | Fire | 5 | 1000 | CreatureHumanoid/Hunter | 7/16 U | |
| Japanica Giant■ Whenever this creature attacks, look at your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureGiant/Hunter | 8/16 U | |
| Merry-an, Apostle of the Alps■ Blocker ■ This creature can't attack your opponent. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Light | 3 | 3000 | Psychic CreatureInitiate/Hunter | 9/16 C | |
| Yodel Weiss, the Oracle■ When you put this creature into the battle zone, put 1 light Hunter Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) ■ Saver: Psychic Creature (When 1 of your Psychic Creatures would be destroyed, you may destroy this creature instead.) | Light | 5 | 500 | CreatureLight Bringer/Hunter | 10/16 C | |
| Jiro Ribbity■ When this creature attacks your opponent and isn't blocked, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 4 | 2000 | CreatureGel Fish/Hunter | 11/16 C | |
| Drilling Earring■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then this creature battles that opponent's creature.) ■ This creature can't attack. ■ When this creature battles, destroy this creature after the battle. | Darkness | 2 | 4000 | CreatureBrain Jacker/Hunter | 12/16 C | |
| Wrath of God! Valborg Now■ Evolution: Put this creature on one of your Hunter creatures. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 3 | 6000 | Evolution CreatureHumanoid/Hunter | 13/16 C | |
| Shooting Exedrive■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ At the end of your turn, return this creature to your hand. | Fire | 3 | 3000 | CreatureDragonoid/Hunter | 14/16 C | |
| Polligon Jones, Adventure Faerie■ At the end of your turn, if this creature broke a shield that turn, return this creature to your hand. | Nature | 2 | 4000 | CreatureSnow Faerie/Hunter | 15/16 C | |
| Father Earth■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ You may choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. Then choose 1 non-evolution creature in your opponent's mana zone, and your opponent puts it into the battle zone. | Nature | 3 | Spell | 16/16 C | ||
| Ballom Hunter, Lord of Demons■ Evolution - Put on 1 of your Hunter creatures. ■ When you put this creature into the battle zone, destroy all creatures that aren't Hunters. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 10 | 12000 | Evolution CreatureDemon Command/Hunter | S1/S5 SR | |
| Zero Romanov, Darkness GUY■ When you put this creature into the battle zone, look at your deck. You may choose 1 darkness card from it and put it into your graveyard. Then shuffle your deck. ■ Whenever this creature attacks, you may cast a darkness spell with cost 6 or less from your graveyard without paying its cost. Then put that spell on the bottom of your deck. ■ Double Breaker | Darkness | 7 | 8000 | CreatureDark Lord/Dragon Zombie/Hunter | S2/S5 SR | |
| Bolshack Ulpheus, Holy Dragon■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your creatures with "Command" in its race or 1 of your Dragons. ■ When you put this creature into the battle zone, you may cast a light or fire spell from your hand without paying its cost. ■ Double Breaker | Light/Fire | 7 | 9000 | Evolution CreatureArmored Dragon/Angel Command/Hunter | S3/S5 SR | |
| Heavy Death Metal, End of the Century■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, if it was put there without being summoned, add it to your deck and shuffle your deck. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ World Breaker (This creature breaks all of your opponent's shields.) | Darkness/Fire | 13 | 39000 | CreatureCreator/Hunter | S4/S5 SR | |
| Bolbalzak Ex■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, untap all the cards in your mana zone. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon/Hunter | S5/S5 SR | |
| Light Vessel Saint Ave Maria■ Blocker ■ While blocking, this creature gets +2000 power. ■ At the end of your turn, untap all of your Hunter creatures in the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Light | 6 | 5500 | Psychic CreatureMecha Del Sol/Hunter | V1/V1 VIC |