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DMX06 — DMX-06 Big Brawl! Heroes Victory Pack Blazing Guts Operation
24 cards · Released 2012-02-10 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Theresa, Empress of Heaven■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then this creature battles that opponent's creature.) ■ At the start of your turn, you may put 1 light creature with "Blocker" from your hand into the battle zone. ■ Double Breaker | Light | 8 | 8000 | CreatureMecha Del Sol/Hunter | 1/21 VR | |
| Nibai Nibai, Mysterious Fire Yokozuna■ When you put this card into your mana zone, put it in tapped. ■ When you tap cards in your mana zone, you may make any number of those cards produce 2 mana. ■ Triple Breaker (This creature breaks 3 shields.) | Fire/Nature | 8 | 12000 | CreatureRikishi Command/Alien | 2/21 VR | |
| THE Immortal Kaiser■ When you put this card into your mana zone, put it in tapped. ■ Whenever your Dragon attacks, you may put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, you may put 3 cards from your mana zone into your graveyard instead. | Fire/Nature | 6 | 7000 | CreatureRainbow Command Dragon/Hunter | 3/21 VR | |
| Zero Kaiser■ Double Breaker (This creature breaks 2 shields.) ■ When 1 of your Fire Birds is destroyed, your opponent chooses 1 of their shields and adds it to their hand. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | 4/21 R | |
| Let's Hunting Kaiser■ Whenever a creature attacks, that creature attacks a creature if able. ■ When your Hunter battles, if that creature doesn't have "Hunting," it gains "Hunting" for the turn. (While battling, a creature with "Hunting" gets +1000 power for each of your Hunters in the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureRed Command Dragon/Hunter | 5/21 R | |
| Soul's Great Boss "Four Fangs"■ At the start of your turn, you may put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Nature | 6 | 6000 | Psychic CreatureBeast Folk/Hunter | 6/21 R | |
| Dimension Horn, of the Temporal Foundation■ Instead of attacking with this creature, you may tap it to use the following ability. ■ Destroy this creature. Then put up to 2 nature Psychic Creatures from your hyperspatial zone into the battle zone so that their total cost is equal to or less than the number of cards in your mana zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Nature | 6 | 5000 | CreatureHorn Beast | 7/21 R | |
| Codename Ethan■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ Instead of attacking with this creature, you may tap it to use the following ability. ■ If there are 6 or more creatures in the battle zone, destroy all of them. ■ Double Breaker (This creature breaks 2 shields.) | Light/Fire | 7 | 7500 | CreatureUnknown | 8/21 R | |
| Gachinko Pippi■ Awakening (Psychic) Link - At the start of your turn, if you have "Zero Kaiser" in the battle zone, flip that creature and this creature and link them. ■ While this creature is tapped, your opponent's attacking creatures attack this creature if able. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Fire | 2 | 1000 | Psychic CreatureFire Bird/Hunter | 9/21 U | |
| Hell's Hot Spring■ Destroy all creatures with cost 3 or less. | Fire | 4 | Spell | 10/21 U | ||
| Tetsu the Raider■ Awakening (Psychic) Link - At the start of your turn, if you have "Jin Kiryuin, Crimson Rage" and "Soul's Great Boss \"Four Fangs\"" in the battle zone, flip those creatures and this creature and link them. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Nature | 3 | 2000 | Psychic CreatureBeast Folk/Hunter | 11/21 U | |
| Future Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top 6 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 12/21 U | ||
| Berlin, Bell Gravekeeper■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ This creature can't attack your opponent. ■ When your opponent chooses a creature in the battle zone by the effect of a spell, this creature can't be chosen. ■ When your hand is discarded by the effect of your opponent's spell or the ability of your opponent's creature, you may return up to 2 cards from your graveyard to your hand. | Light/Darkness | 2 | 3000 | CreatureInitiate/Hedrian/Hunter | 13/21 U | |
| Byakko, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ If you have another fire creature in the battle zone, this creature gains "Speed Attacker." ■ If you have another nature creature in the battle zone, this creature gets +2000 power and gains "Double Breaker." | Fire/Nature | 5 | 5000 | CreatureHumanoid/Beast Folk | 14/21 U | |
| Glory Stone■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ If your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 1 | Spell | 15/21 C | ||
| Raging Apache Lizard■ When you put this creature into the battle zone, put 1 fire or nature Psychic Creature with cost 8 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Fire | 7 | 5000 | CreatureMelt Warrior/Hunter | 16/21 C | |
| Bring it to 'em! Psychic■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Destroy 1 of your opponent's Psychic Creatures with power 11000 or less. | Fire | 2 | Spell | 17/21 C | ||
| Geo Baribari Miranda■ When you put this creature into the battle zone, put 1 light, fire, or nature Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Nature | 5 | 2000 | CreatureBeast Folk/Alien | 18/21 C | |
| Eco Aini■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put 1 more card from the top of your deck into your mana zone. | Nature | 4 | 2000 | CreatureFire Bird | 19/21 C | |
| Seventh Tower■ Put the top card of your deck into your mana zone. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gains the following ability.) ■ Instead of putting the top card of your deck, put the top 3 cards of your deck into your mana zone. | Nature | 3 | Spell | 20/21 C | ||
| Yuu, Passionate Duel Hero■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire/Nature | 3 | 3000 | CreatureHumanoid/Hero | 21/21 C | |
| Gaial Abare Kaiser■ When your Hunter attacks and wins a battle, untap this creature and choose 1 of your opponent's shields. Your opponent adds that shield to their hand. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureRed Command Dragon/Hunter | S1/S2 SR | |
| Dragonfriend Kachua■ When you put this creature into the battle zone, look at the top 7 cards of your deck. You may put 1 non-evolution Dragon/Hunter with cost 7 or less from among them into the battle zone. Then shuffle your deck. That creature gains "Speed Attacker." At the end of that turn, destroy that creature. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Nature | 7 | 3000 | CreatureSnow Faerie/Hunter | S2/S2 SR | |
| Jin Kiryuin, Crimson Rage■ When your nature or fire Hunter wins a battle, you may put 1 Hunter with lower cost than it from your hyperspatial zone or mana zone into the battle zone. ■ Double Breaker ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Fire/Nature | 7 | 7000 | Psychic CreatureBeast Command/Hunter | V1/V1 VIC |