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DMX07 — DMX-07 Big Brawl! Heroes Victory Pack Roaring Wild Operation
24 cards · Released 2012-08-11 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Hell MISSOKATSU Kaiser■ At the start of your turn, you may put 1 Alien from your graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 8000 | CreatureBlack Command Dragon/Alien | 1/21 VR | |
| Codename James■ When this creature wins a battle, you may put 1 creature with cost 4 or less from your graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 8000 | CreatureUnknown | 2/21 VR | |
| Rose Velt, Rose Baron■ All of your opponent's creatures in the battle zone get -1000 power. (Creatures with power 0 or less are destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDark Lord/Hunter | 3/21 VR | |
| Infernal Death Sunrise■ This turn, all creatures in the battle zone get -1000 power for each darkness card in your mana zone. (Creatures with power 0 or less are destroyed.) | Darkness | 6 | Spell | 4/21 R | ||
| Triple Revival Resurrection■ Put up to 3 non-evolution creatures with cost 3 or less from your graveyard into the battle zone. | Darkness | 6 | Spell | 5/21 R | ||
| Mother Alien <Gladly>■ All of your Aliens in the battle zone gain "Saver: Alien." (When 1 of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.) ■ Double Breaker ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Light/Water | 7 | 6000 | Psychic CreatureAlien | 6/21 R | |
| Startdash Reviver, Crystalline Shadow■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your water or darkness creatures. ■ When you put this creature into the battle zone, you may choose 1 creature with cost 3 or less from your graveyard and put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness | 5 | 7000 | Evolution CreatureLiquid People/Ghost | 7/21 R | |
| Alien Father <How About a Song?>■ All Aliens in the battle zone gain "Slayer." (When a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ Awakening (Psychic) Link - At the start of your turn, if you have "Mother Alien <Gladly>" in the battle zone, flip that creature and this creature and link them. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Darkness/Fire | 4 | 4000 | Psychic CreatureAlien | 8/21 R | |
| Aqua Jet <BOOON Sky>■ Awakening (Psychic) Link - At the start of your turn, if you have "Aqua Attack" and "Aqua Cascade" in the battle zone, flip those creatures and this creature and link them. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Water | 4 | 2000 | Psychic CreatureLiquid People/Hunter | 9/21 U | |
| Aqua Cascade <ZABUUUN Cruiser>■ Blocker ■ This creature can't attack. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Water | 3 | 4000 | Psychic CreatureLiquid People/Hunter | 10/21 U | |
| Thrash Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ When you put this creature into the battle zone, return a card from your mana zone to your hand. ■ This creature can't attack. | Water | 4 | 5000 | CreatureEarth Eater | 11/21 U | |
| Fuuma Gorgonshack■ The cost to cast spells is 2 more. | Water | 3 | 2000 | CreatureGrand Devil | 12/21 U | |
| Hyperspatial Killer Glasses Hole■ Choose a number. Then look at your opponent's hand. For each card in it with cost equal to the chosen number, you may draw a card. Choose up to 2 water Psychic Creatures from your hyperspatial zone so that their total cost is 7 or less and put them into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Water | 6 | Spell | 13/21 U | ||
| Tick Tick, Swift Viral Swordfighter■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, you may draw a card. | Water/Fire | 4 | 1000 | CreatureCyber Virus/Dragonoid | 14/21 U | |
| Tensai Janit of the Hidden Blade■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, you may choose 1 other creature with cost 3 or less in the battle zone and return it to its owner's hand. | Water | 3 | 1000 | CreatureCyber Lord/Shinobi | 15/21 C | |
| Onsen Brain■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Draw a card. Then, if your opponent has 2 or fewer shields, draw 2 more cards. | Water | 3 | Spell | 16/21 C | ||
| Dorgedos, the Reaper Drake■ Graveyard Evolution - Choose 1 Darkness creature from your graveyard and put this creature on top of it into the battle zone. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature can't block this turn. | Darkness | 3 | 5000 | Evolution CreatureTyranno Drake | 17/21 C | |
| Mind Reset■ Look at your opponent's hand, choose 1 spell from it, and make your opponent discard it. | Darkness | 2 | Spell | 18/21 C | ||
| Atsuto, Duel Hero Strategist■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand. | Water/Darkness | 2 | 2000 | CreatureHumanoid/Hero | 19/21 C | |
| Antoinette, Battle Dragon Beautiful Princess■ When you put this card into your mana zone, put it in tapped. ■ When this creature is destroyed, choose 1 of the following. ▼ Choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand. ▼ Discard your whole hand and draw the same number of cards. | Water/Fire | 3 | 2000 | CreatureSplash Queen/Tyranno Drake | 20/21 C | |
| Pipippi, Electro-Riser■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks, reveal the top card of your deck to all players. If it's an evolution creature, add it to your hand. If it's a card other than an evolution creature, put it on the bottom of your deck. | Water/Fire | 2 | 3000 | CreatureFire Bird/Cyber Lord | 21/21 C | |
| Liger Blade, Fierce Tiger■ When you put this creature into the battle zone, destroy all non-Psychic creatures with cost 3 or less. Then destroy all Psychic Creatures with cost 9 or less. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDemon Command/Hunter | S1/S2 SR | |
| Gallows Blissful Kaiser■ When you put this card into your mana zone, put it in tapped. ■ During your turn, when you cast a water or fire spell from your hand, look at your deck. Choose 1 spell with the same name as that spell, shuffle your deck, and you may cast it without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Water/Fire | 6 | 6000 | CreatureRainbow Command Dragon/Alien | S2/S2 SR | |
| Aqua Attack <BAGOOON Panzer>■ At the start of your turn, you may draw a card. ■ Your water Hunters can't be attacked. ■ Double Breaker (This creature breaks 2 shields.) ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Light/Water | 7 | 6000 | Psychic CreatureLiquid People/Hunter | V1/V1 VIC |