Cards › Earlier sets › DMX08
DMX08
41 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Cyber G Hogan■ Double Breaker (This creature breaks 2 shields.) ■ Torrent Chain (When this creature enters the battle zone, look at the top 2 cards of your deck. You may put any number of creatures with cost less than this creature's from among them into the battle zone. Put the rest back on top of your deck in any order.) | Water | 8 | 8000 | CreatureCyber Command | 1/37 VR | |
| Death Six, Ruthless Prince■ When you put this creature into the battle zone, destroy all creatures with cost 6 or less. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 8000 | CreatureDemon Command/Hunter | 2/37 VR | |
| Hanzou, Menacing Phantom■ Ninja Strike 7 (When your opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When you put this creature into the battle zone, choose 1 of your opponent's creatures. That creature gets -6000 power this turn. ■ When this creature would be destroyed, if you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead. | Darkness | 7 | 5000 | CreatureDemon Command/Shinobi | 3/37 VR | |
| Tornado Shiva Double Cross, Blastdragon■ When your opponent chooses this creature, look at your deck. You may choose 1 creature with "XX" in its name from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Whenever this creature attacks, you may choose 2 creatures in the battle zone. If you do, the chosen creatures battle each other. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon/Flame Command | 4/37 VR | |
| Zerokage, Lightfang Lord■ Blocker ■ Ninja Strike 7 (When your opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ This creature can't attack your opponent. | Light | 7 | 7000 | CreatureInitiate/Shinobi | 5/37 R | |
| Perfect Madonna, Channeler of Suns■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then this creature battles that opponent's creature.) ■ This creature can't attack your opponent. ■ When this creature would leave the battle zone, if its power is greater than 0, it stays instead of leaving. | Light | 5 | 2500 | CreatureMecha Del Sol/Alien | 6/37 R | |
| Streaming Tutor■ Reveal the top 5 cards of your deck to all players. Add all the fire and nature cards from among them to your hand, and put the rest into your graveyard. | Water | 5 | Spell | 7/37 R | ||
| World War Zenith■ For each creature of yours in the battle zone that has both Unknown and Zenith in its race, you may reduce the cost of casting this spell by up to 2. However, the cost can't be reduced below 1. ■ Destroy all creatures that aren't Unknown. | Darkness | 11 | Spell | 8/37 R | ||
| Trap Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Destroy any number of your creatures of that race. Then choose up to that many of your opponent's creatures and destroy them. | Darkness | 4 | Spell | 9/37 R | ||
| Binge-Eating Giant■ When you tap cards in your mana zone, you may make any number of those cards produce 2 or 3 mana. ■ When you tap a card in your mana zone, put that card into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 8 | 8000 | CreatureGiant/Hunter | 10/37 R | |
| Leaf Storm Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your creatures in the battle zone and put it into your mana zone. Then choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 4 | Spell | 11/37 R | ||
| Sanctuary of the Mother■ Put 1 of your non-evolution creatures from the battle zone into your mana zone. If you do, put 1 evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 3 | Spell | 12/37 R | ||
| Mystic Treasure Chest■ Look at your deck. You may choose a non-Nature card from it and put it into your mana zone. Then shuffle your deck. | Nature | 3 | Spell | 13/37 R | ||
| Hustle Castle■ Castle - Choose 1 of your shields and attach this card to it to fortify it. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use the "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ Whenever a creature of yours enters the battle zone, you may draw a card. ■ If the shield fortified by this castle is not fortified by another castle, when that shield would be broken by your opponent's creature, you may add 1 of your shields to your hand instead. | Nature | 5 | Castle | 14/37 R | ||
| Peace Lupia■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. ■ When this creature is destroyed, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 4000 | CreatureFire Bird | 15/37 U | |
| Murmur, Vizier of Formation■ Blocker ■ This creature can't attack your opponent. ■ All of your other creatures in the battle zone that have "Blocker" get +3000 power. | Light | 2 | 2000 | CreatureInitiate | 16/37 U | |
| Moldy Bread Man■ All other creatures in the battle zone get -1000 power. (Creatures with power 0 or less are destroyed.) ■ When another creature is destroyed, choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn. | Darkness | 5 | 1000 | CreatureHedrian | 17/37 U | |
| Rose Castle■ Castle - Choose 1 of your shields and attach this card to it to fortify it. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use the "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your opponent's creatures in the battle zone get -1000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 3 | Castle | 18/37 U | ||
| Tiger Boy, the Ogre Beast■ When your attacking creature wins a Gachinko Judge for the first time this turn, you may untap that creature. | Fire | 4 | 4000 | CreatureHumanoid/Hunter/Alien | 19/37 U | |
| Super Explosive Duel Fire■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Destroy all creatures that have "Blocker." | Fire | 6 | Spell | 20/37 U | ||
| Huckle Kirin Sawyer, Jungle Governor■ Mana Evolution - Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ Your creatures can't be blocked by creatures with less power. | Nature | 3 | 5000 | Evolution Creature (Mana Evolution)Dreammate | 21/37 U | |
| Shrine of Rebirth■ Put up to 2 cards from your graveyard into your mana zone. | Nature | 3 | Spell | 22/37 U | ||
| Byoito, Holy Cyber Protector■ When you put this card into your mana zone, put it in tapped. ■ All light or water shield cards with "Blocker" that you add to your hand gain "Shield Trigger." | Light/Water | 5 | 4000 | CreatureGuardian/Cyber Lord/Unnoise | 23/37 U | |
| Kiryu Jilves, Gaia's Roar■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, all of your creatures in the battle zone have "Speed Attacker" and "Slayer" this turn. When those creatures would be destroyed this turn, put them into your mana zone instead of your graveyard. | Darkness/Fire/Nature | 5 | 1000 | CreatureLost Crusader | 24/37 U | |
| Hayabusamaru, Lightfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, 1 of your creatures in the battle zone gets "Blocker" until the start of your next turn. | Light | 3 | 3000 | CreatureGuardian/Shinobi | 25/37 C | |
| Hyperspatial Shiny Hole■ Choose 1 of your opponent's creatures in the battle zone and tap it. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 light Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Light | 5 | Spell | 26/37 C | ||
| Franz the 1st, the Ice Fang■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 1. | Water | 3 | 2000 | CreatureCyber Lord/Knight | 27/37 C | |
| Hyperspatial Energy Hole■ Draw a card. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 water Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Water | 5 | Spell | 28/37 C | ||
| Hyperspatial Revive Hole■ Return a creature from your graveyard to your hand. Choose one: ■ ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ■ ▼ Put one darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 5 | Spell | 29/37 C | ||
| Ponkichi, the Patched Pulverizer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it right away for no cost.) ■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's ability.) Destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 3 | 2000 | CreatureDreammate | 30/37 C | |
| Laurier, Ogre Princess■ When you put this creature into the battle zone, if you have no shields, look at your deck. You may choose 1 creature with Victory from it and show it to your opponent. If it's a creature that can evolve from this creature, put it on top of this creature. Otherwise, add it to your hand. Then shuffle your deck. | Fire | 3 | 2000 | CreatureHumanoid/Hunter/Alien | 31/37 C | |
| Masato, the Marauding Captain■ Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures from the battle zone to your hand. If you do, use this creature's ability.) ■ This turn, this creature gets +3000 power and gains "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 2000 | CreatureHumanoid | 32/37 C | |
| Hyperspatial Bolshack Hole■ Destroy 1 of your opponent's creatures with power 3000 or less. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Fire | 5 | Spell | 33/37 C | ||
| Tailspin Slash■ This turn, all your creatures in the battle zone get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 1 | Spell | 34/37 C | ||
| Hyperspatial Faerie Hole■ Put the top card of your deck into your mana zone. Choose 1 of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone. If one goes to any zone other than the battle zone, return it there.) | Nature | 5 | Spell | 35/37 C | ||
| The Door of Miracle and Mystery■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ Reveal the top 4 cards of your deck to all players. Your opponent chooses 1 non-evolution creature from among them, and you put it into the battle zone. Put the rest on the bottom of your deck in any order. | Water/Nature | 5 | Spell | 36/37 C | ||
| Massugu, Fighting Ogre■ When you put this card into your mana zone, put it in tapped. ■ You may reduce the cost of summoning your evolution Humanoids by up to 2. However, the cost can't be reduced below 1. | Darkness/Fire | 3 | 3000 | CreatureHumanoid/Hunter/Alien | 37/37 C | |
| Chakra, Temporal Thunder Dragon■ Blocker ■ This creature can't attack players. ■ Holy Field (If you have as many or more shields than your opponent, this creature gets the following ability.) Awakening - At the start of your turn, flip this creature to its higher-cost side. | Light | 7 | 5500 | Psychic CreatureApollonia Dragon | S1/S4 SR | |
| Olzekia, General of Decapitation■ When you put this creature into the battle zone, destroy one of your creatures. Then your opponent chooses 2 of their creatures and destroys them. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command | S2/S4 SR | |
| Bolshack Dragon, the Temporal Blaze■ While attacking, this creature gets +1000 power for each Fire card in your graveyard. ■ Double Breaker (This creature breaks 2 shields.) ■ Awakening - When this creature wins a battle, flip this creature to its higher-cost side. | Fire | 7 | 6000 | Psychic CreatureArmored Dragon | S3/S4 SR | |
| Ogre Kaiser "Destruction"■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, destroy 1 of your opponent's Psychic Creatures. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureRed Command Dragon/Hunter/Alien | S4/S4 SR |