Cards › Earlier sets › DMX09
DMX09 — DMX-09 Deck Builder Oni DX Do Your Best! Katta Edition
55 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Divine Machine Armor Valborg■ Evolution - Put on 1 of your Humanoids. ■ While attacking, this creature gets +1000 power for each other fire creature in the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 3 | 5000 | Evolution CreatureHumanoid | 2/56 - | |
| Zack Pichi, Winged Dragon Admiral■ When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. Add all the Armored Dragons and Fire Birds from among them to your hand, and put the rest on the bottom of your deck in any order. If all the revealed cards were Dragons, this creature gains "Speed Attacker" until the end of the turn. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of into your graveyard. ■ Double Breaker | Fire | 8 | 6000 | CreatureArmored Dragon/Fire Bird | 3/56 - | |
| Codename Balga Ragon■ Whenever this creature attacks, reveal the top card of your deck to all players. If that card is a non-Evolution Dragon, you may put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon/Unknown | 4/56 - | |
| Cougar, Demon Beast■ Sympathy: Humanoid (The cost you pay to summon this creature is reduced by 1 for each of your Humanoids in the battle zone. However, the cost can't be reduced below 1.) ■ When you put this creature into the battle zone, destroy 1 creature with power 3000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureHumanoid/Hunter/Alien | 5/56 - | |
| Gaial Axel■ All your other Dragons in the battle zone get "Speed Attacker." (A creature with "Speed Attacker" can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureRed Command Dragon/Hunter | 6/56 - | |
| Superspeed Revenge Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever your creature attacks, if this creature is in your graveyard, you may put this creature from your graveyard on top of your deck. | Fire | 5 | 5000 | CreatureArmored Dragon/Hunter | 7/56 - | |
| Nigittoyo Giant■ When you put this creature into the battle zone, for each of your Giants in the battle zone, you may put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 6000 | CreatureGiant/Unnoise | 8/56 - | |
| Mary-kun, Steward Sheep■ Whenever this creature attacks, you may put a card from your mana zone on top of your deck. | Nature | 3 | 3000 | CreatureDreammate/Hunter | 9/56 - | |
| 1st Lt. Pen Pen, Special Forest Commander■ All of your other Dreammates in the battle zone get +1000 power. ■ When another of your Dreammates would be destroyed, put it into your mana zone instead of into your graveyard. | Nature | 2 | 1000 | CreatureDreammate | 10/56 - | |
| Tsukimi Deippai■ When another of your Beastfolk battles, that creature gets +2000 power this turn. | Nature | 2 | 1000 | CreatureBeast Folk | 11/56 - | |
| Taiga, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire/Nature | 2 | 2000 | CreatureHumanoid/Beast Folk | 12/56 - | |
| Magnum, Allshot Puppet■ Whenever any player puts a creature or Cross Gear into the battle zone or casts a spell without tapping cards in their mana zone, that player chooses one of their creatures and destroys it. | Darkness | 4 | 4000 | CreatureDeath Puppet | 13/56 R | |
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures. | Darkness | 6 | Spell | 14/56 R | ||
| Überdragon Bajula, the 2nd■ Evolution - Put on one of your Dragons. ■ Whenever this creature attacks, choose a card from your opponent's mana zone and put it into its owner's graveyard. Then destroy 1 of your opponent's creatures with power 5000 or less. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 7 | 13000 | Evolution CreatureArmored Dragon | 15/56 R | |
| Kagekiri, Bird of Fire■ Evolution - Put on 1 of your Fire Birds or Origins. ■ Meteor Burn - Whenever this creature attacks, you may choose 1 card under this creature and put it into your graveyard. If you do, untap this creature. | Fire | 2 | 4000 | Evolution CreatureFire Bird/Origin | 16/56 R | |
| Bernard Tyson, Blastdragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature wins a battle, it breaks 3 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 7000 | CreatureArmored Dragon/Flame Command | 17/56 R | |
| Infinity Dragon■ When your Dragon would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Dragon or a Fire Bird, your Dragon stays instead of leaving the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon | 18/56 R | |
| Blazing Tiger, Crimson Lord■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 2000 or less. | Fire | 7 | 2000 | CreatureFlame Monster/Samurai | 19/56 R | |
| Kenji Panda Nelra, Tyrannical Shogun■ Evolution - Put on 1 of your Dreammates. ■ Whenever this creature attacks, reveal the top card of your deck to all players. If it's a non-evolution Dreammate or a Vehicle Bee, you may put it into the battle zone. ■ Double Breaker | Nature | 5 | 6000 | Evolution CreatureDreammate | 20/56 R | |
| Yu Wandafor, Phantom Beast Admiral■ When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. Add all the Dreammates and Vehicle Bees from among them to your hand, and put the rest on the bottom of your deck in any order. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of into your graveyard. | Nature | 7 | 5000 | CreatureDreammate/Vehicle Bee | 21/56 R | |
| Princess Cub, the Crusher■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When you put this creature into the battle zone, put all of your opponent's creatures in the battle zone with power 2000 or less into their owner's mana zone. | Nature | 7 | 2000 | CreatureDreammate/Hunter | 22/56 R | |
| Rose Sorcerer■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. ■ When this creature leaves the battle zone, put 2 cards from your mana zone on top of your deck in any order. | Nature | 6 | 4000 | CreatureBeast Folk/Origin | 23/56 R | |
| Evolution Totem■ When this creature enters the battle zone, look at your deck. You may choose 1 evolution creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ This creature gets +3000 power for each evolution creature in the battle zone. | Nature | 4 | 3000 | CreatureMystery Totem | 24/56 R | |
| Charmilia, the Enticer■ Instead of attacking with this creature, you may tap it to use the following ability. ■ Look at your deck. You may choose 1 creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 3000 | CreatureSnow Faerie | 25/56 R | |
| Banjo, the Super-energetic■ When you put this creature into the battle zone, look at your deck. You may choose 1 Dreammate from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 1000 | CreatureDreammate | 26/56 R | |
| Savage Earth■ Put 1 non-Evolution creature from your mana zone into the battle zone. Choose 1 non-Evolution creature from your opponent's mana zone, and your opponent puts it into the battle zone. Then choose 1 of your creatures and 1 of your opponent's creatures in the battle zone and put them into their owners' mana zones. | Nature | 8 | Spell | 27/56 R | ||
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 28/56 R | ||
| Timeless Garden■ Put the top card of your deck into your mana zone. Then you may put a creature from your mana zone under 1 of your evolution creatures in the battle zone. | Nature | 2 | Spell | 29/56 R | ||
| Dolmarks, the Shadow Warrior■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, destroy 1 of your creatures and put a card from your mana zone into your graveyard. Then your opponent chooses 1 of their creatures in the battle zone and destroys it, and chooses a card in their mana zone and puts it into their graveyard. | Darkness/Fire | 4 | 4000 | CreatureGhost/Humanoid | 30/56 R | |
| Death March, Reaper Puppeteer■ Blocker ■ Graveyard Evolution - Choose a darkness creature from your graveyard and put this creature on top of it into the battle zone. ■ Whenever this creature battles, the opposing creature gets -4000 power until the end of that battle. (A creature with 0 power or less is destroyed.) | Darkness | 1 | 1000 | Evolution Creature (Graveyard Evolution)Death Puppet | 31/56 U | |
| Morse, Grave Robber Doll■ G-Zero - If you have 6 or more creatures in your graveyard, you may summon this creature without paying its cost. ■ When you put this creature into the battle zone, you may return 1 creature from your graveyard to your hand. | Darkness | 5 | 2000 | CreatureDeath Puppet | 32/56 U | |
| Infernal Smash■ Destroy one of your opponent's creatures that isn't multicolored. | Darkness | 4 | Spell | 33/56 U | ||
| Lyla Aini■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature battles, add 1 of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 3 | 2000 | CreatureFire Bird | 34/56 U | |
| Skyrab, the Reckless Brat■ Speed Attacker (This creature doesn't have summoning sickness.) ■ At the end of your turn, destroy this creature. ■ L-Gate: Humanoid (When this creature would be destroyed, you may return a Humanoid from your graveyard to your hand instead of putting it into your graveyard. If you do, put this creature at the bottom of your deck.) | Fire | 3 | 1000 | CreatureHumanoid | 35/56 U | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2. | Fire | 3 | 1000 | CreatureFire Bird | 36/56 U | |
| Spear Lupia■ This creature can attack untapped creatures. ■ When this creature is destroyed, choose 1 of the following. ▼ Look at your deck, choose 1 Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ▼ 1 of your creatures in the battle zone can attack untapped creatures this turn and gets +2000 power until the end of the turn. | Fire | 3 | 1000 | CreatureFire Bird | 37/56 U | |
| Ultimate Soldier Falgen■ This creature gets -1000 power for each card in your mana zone. (A creature with power 0 or less is destroyed.) | Fire | 2 | -6000 | CreatureHumanoid | 38/56 U | |
| Super Burst Shot■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy all of your opponent's creatures with power 2000 or less. | Fire | 6 | Spell | 39/56 U | ||
| Ida, the Great Enigma■ Mana Evolution - Choose 1 Nature creature from your mana zone and put this creature on top of it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution Creature (Mana Evolution)Giant/Samurai | 40/56 U | |
| Kirino Giant■ You may reduce the summoning cost of your Giants by up to 2. However, the cost can't be reduced below 1. ■ Saver: Giant (When one of your Giants would be destroyed, you may destroy this creature instead.) | Nature | 4 | 3000 | CreatureGiant/Samurai | 41/56 U | |
| Soul Calling■ Choose a race. Look at your deck and choose 3 creatures of the chosen race with different names, and show them to your opponent. Shuffle your deck, then put those 3 cards on top of it in any order. | Nature | 3 | Spell | 42/56 U | ||
| Future Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top 6 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 43/56 U | ||
| Galek, the Shadow Warrior■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, destroy one of your opponent's creatures that has "Blocker," and choose a card in your opponent's hand without looking and have them discard it. | Darkness/Fire | 5 | 2000 | CreatureGhost/Humanoid | 44/56 U | |
| Kodamanma, All-Devouring Doll■ When you put this creature into the battle zone, return 1 of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | 2000 | CreatureDeath Puppet | 45/56 C | |
| Flaming Jet Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Thrilling Three: Dragon (When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. For each Dragon revealed, you may do the following ability once. Then put all the revealed cards on the bottom of your deck in any order.) ■ This turn, this creature breaks 1 additional shield. | Fire | 6 | 5000 | CreatureArmored Dragon | 46/56 C | |
| Piara Heart■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures that has power 1000 or less. | Fire | 3 | 1000 | CreatureFire Bird | 47/56 C | |
| Eco Aini■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put 1 more card from the top of your deck into your mana zone. | Nature | 4 | 2000 | CreatureFire Bird | 48/56 C | |
| Cavern Raider■ Whenever this creature attacks a player and isn't blocked, look at your deck. You may choose 1 creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 3 | 2000 | CreatureBeast Folk | 49/56 C | |
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 50/56 C | |
| Dreaming Moon Knife■ When you put this creature into the battle zone, you may put a card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | 51/56 C | |
| Yattar Wan, Adventuring Fox■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureDreammate | 52/56 C | |
| Father Earth■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ You may choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. Then choose 1 non-evolution creature in your opponent's mana zone, and your opponent puts it into the battle zone. | Nature | 3 | Spell | 53/56 C | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 54/56 C | ||
| Massugu, Fighting Ogre■ When you put this card into your mana zone, put it in tapped. ■ You may reduce the cost of summoning your evolution Humanoids by up to 2. However, the cost can't be reduced below 1. | Darkness/Fire | 3 | 3000 | CreatureHumanoid/Hunter/Alien | 55/56 C | |
| Triple Mouth, Decaying Savage■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then choose 1 card from your opponent's hand without looking and have them discard it. | Darkness/Nature | 5 | 2000 | CreatureGhost/Beast Folk | 56/56 C |