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DMX11
84 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Oni "Champion", Victory Twelve■ Evolution: Put on one of your creatures that is both a Hunter and an Alien. ■ Double Breaker (This creature breaks 2 shields.) ■ While this creature is tapped, you can't lose the game and your opponent can't win the game. | Fire | 7 | 9000 | Evolution CreatureRed Command Dragon/Hunter/Alien | 1/84 VIC | |
| Kaiser "Zanki", Extreme Musha■ Power Attacker +2000 ■ Whenever this creature attacks, you may add 1 of your shields to your hand. You can't use the "Shield Trigger" of that card. If you added a shield to your hand this way, destroy 1 of your opponent's creatures that has power 6000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 4000 | CreatureArmored Dragon/Hunter/Alien | 2/84 - | |
| Gaial Diez■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ If a shield card you add to your hand is a fire Hunter with cost 5 or less, that card gains "Shield Trigger." | Fire | 7 | 6000 | CreatureRed Command Dragon/Hunter | 3/84 - | |
| Galaga, White Ogre■ At the start of your turn, you may add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 3 | 3000 | CreatureHumanoid/Hunter/Alien | 4/84 - | |
| Dual Shock Dragon■ Strike Back - Fire (When a fire card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When you put this creature into the battle zone, choose 1 of your shields and put it into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 8000 | CreatureArmored Dragon | 5/84 SR | |
| Laurier, Ogre Princess■ When you put this creature into the battle zone, if you have no shields, look at your deck. Choose 1 creature with Victory from it and you may show it to your opponent. If it is a creature that can evolve from this creature, put it on top of this creature. Otherwise, add it to your hand. Then shuffle your deck. | Fire | 3 | 2000 | CreatureHumanoid/Hunter/Alien | 6/84 C | |
| Volcanic Arrows■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 creature that has power 6000 or less. Choose 1 of your shields and put it into your graveyard. | Fire | 2 | Spell | 7/84 C | ||
| Codeking Ludwig■ When you summon this creature, you may choose any number of Dragons in your mana zone and treat their mana number as 2 instead of 1. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, destroy 1 of your opponent's creatures that has power 7000 or less. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 14 | 12000 | CreatureKing Command Dragon/Unknown | 8/84 VIC | |
| Codeking Number Nine■ Your opponent can't cast spells. ■ Double Breaker (This creature breaks 2 shields.) | Light | 9 | 9000 | CreatureKing Command Dragon/Unknown | 9/84 - | |
| Balga Raiser, the Dragonic Meteor■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, reveal the top card of your deck to all players. If that card is a non-Evolution Dragon, you may put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 7000 | CreatureArmored Dragon/Samurai | 10/84 - | |
| Chopin, Dragon King■ While you have a Dragon in the battle zone, this creature has "Shield Trigger." ■ Guardman (When another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may choose one of your opponent's creatures in the battle zone and have it battle this creature. | Nature | 8 | 6000 | CreatureKing Command Dragon | 11/84 - | |
| Mendelssohn■ When you put this card into your mana zone, tap it. ■ Reveal the top 2 cards of your deck to all players. Put all Dragons among them into your mana zone tapped, and put the other cards into your graveyard. | Fire/Nature | 2 | Spell | 12/84 - | ||
| Magmadragon Balga Geyser■ Whenever this creature attacks, you may reveal the top card of your deck to all players. If that card is a Dragon, put it into the battle zone. If it is not a Dragon, put it into your graveyard. ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) | Fire | 6 | 5000 | CreatureVolcano Dragon | 13/84 SR | |
| Balga Raizou, the Super-Heavenly Nova■ Mana Evolution GV: Choose 3 Dragons from your mana zone and put this creature on top of them into the battle zone. ■ Meteor Burn: Whenever this creature attacks, you may choose 3 cards underneath this creature and put them into your graveyard. If you do, reveal the top 3 cards of your deck to all players. Put any number of non-Evolution Dragons from among them into the battle zone. Put the rest into your graveyard. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 9 | 15000 | Evolution CreatureEarth Dragon/Phoenix/Samurai | 14/84 VR | |
| Codefight Agatha Hercule■ When your opponent puts a creature into the battle zone, look at all your shields and you may choose 1 non-Evolution Demon Command from among them and put it into the battle zone. ■ When your opponent casts a spell, look at all your shields and you may choose 1 spell from among them and cast it without paying its cost. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 9 | 13500 | CreatureDemon Command/Unknown | 15/84 - | |
| Codedemon Ballom Mystery■ Evolution: Put on 1 of your Demon Commands. ■ When one of your Demon Commands wins a battle, you may draw a card. Then you may put 1 non-Evolution Demon Command from your hand into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 7 | 12000 | Evolution CreatureDemon Command/Unknown | 16/84 - | |
| Dying Message, Friction Heaven of Freezing■ When you put this creature into the battle zone or whenever this creature attacks, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the beginning of your opponent's next turn. (First choose what to attack, then choose the creature to tap.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 7000 | CreatureDemon Command | 17/84 - | |
| Pakulpan, Phantom Thief■ At the end of your turn, if this creature broke a shield that turn, put the top card of your deck into your shield zone face down as a new shield. | Light | 4 | 4000 | CreatureDemon Command/Unnoise | 18/84 - | |
| Gimoro, Silent Killer■ Whenever this creature attacks, your opponent can't cast spells during his next turn. | Light | 4 | 3000 | CreatureDemon Command/Unnoise | 19/84 - | |
| Prison Spark■ If you have a light Demon Command in the battle zone, this spell gains "Shield Trigger." ■ Tap all your opponent's creatures in the battle zone. ■ If you cast this spell during your turn, all your opponent's creatures in the battle zone don't untap at the beginning of your opponent's next turn. | Light | 7 | Spell | 20/84 - | ||
| Christie Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at 1 of your shields. You may put 1 non-Evolution light Demon Command from among them into the battle zone. Draw a card. | Light | 3 | Spell | 21/84 - | ||
| Codenight June Bride■ Whenever this creature attacks, your opponent chooses 2 cards in his hand and discards them. ■ The first time this creature becomes tapped during your turn, you may put 1 of your shields into your graveyard. If you do, untap this creature. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 9 | 11000 | CreatureAngel Command/Unknown | 22/84 - | |
| Codenight Congratulation■ When you put this creature into the battle zone, you may put 1 of your shields into your graveyard. If you do, your opponent chooses 2 of his creatures and destroys them. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 8000 | CreatureAngel Command/Unknown | 23/84 - | |
| Codenight Bouquet Toss■ If you have 2 or fewer shields, all your darkness Angel Commands in the battle zone get "Blocker." ■ When a shield is put into your graveyard, you may draw a card. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 9000 | CreatureAngel Command/Unknown | 24/84 - | |
| Kariisabira, Fallen Angel of Toasting■ At the end of the turn, if any of your shields were put into your graveyard that turn, you may put 1 darkness Command from your graveyard into your shield zone face down as a new shield. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 6000 | CreatureAngel Command/Unnoise | 25/84 - | |
| Tuxedo, Fallen Angel of the Beloved■ Blocker ■ When you put this creature into the battle zone, put 2 of your shields into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 4 | 8000 | CreatureAngel Command | 26/84 - | |
| Noshire, Fallen Angel of Betrothal■ Blocker ■ This creature can't attack. ■ At the end of the turn, if this creature is in your graveyard and a darkness Command was put from your shield zone into your graveyard that turn, you may put this creature into the battle zone. | Darkness | 4 | 4000 | CreatureAngel Command/Unnoise | 27/84 - | |
| Marriage Blue■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top 2 cards of your deck into your shield zone face down as new shields. At the beginning of your next turn, put 2 of your shields into your graveyard. | Darkness | 6 | Spell | 28/84 - | ||
| Oninaguri, the Legend■ When you put this card into your mana zone, tap it. ■ Evolution: Put on 1 of your Humanoids. ■ Triple Breaker (This creature breaks 3 shields.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature is destroyed, return all creatures from your graveyard to your hand. | Darkness/Fire | 6 | 13000 | Evolution CreatureHumanoid/Hunter/Alien | 29/84 - | |
| Masamune Explosion, Drill Ogre■ Evolution: Put on 1 of your Humanoids. ■ Double Breaker (This creature breaks 2 shields.) ■ While this creature is tapped, all your other Humanoids break 1 additional shield. | Fire | 5 | 9000 | Evolution CreatureHumanoid/Hunter/Alien | 30/84 - | |
| Ogre Hell, Annihilator Fist■ When you put this card into your mana zone, tap it. ■ Evolution: Put on 1 of your Hunters. ■ When you put this creature into the battle zone, destroy 1 of your opponent's creatures that has cost 5 or less. ■ Double Breaker (This creature breaks 2 shields.) | Darkness/Fire | 4 | 6000 | Evolution CreatureHumanoid/Hunter/Alien | 31/84 - | |
| Moel, Love Rider■ When you put this creature into the battle zone, look at the top 4 cards of your deck. You may choose 1 creature that is both a Hunter and an Alien from among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Fire | 4 | 2000 | CreatureHumanoid/Hunter/Alien | 32/84 - | |
| Onichakkari, Explosive Zou■ This creature costs 1 less to summon for each creature you have in your mana zone. This cannot reduce the cost to less than 1. | Fire | 4 | 2000 | CreatureHumanoid/Hunter/Alien | 33/84 - | |
| Explodemaru, Careless Ogre■ This creature costs 1 less to summon for each creature in your mana zone. The cost can't be reduced below 1. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 8 | 3000 | CreatureHumanoid/Hunter/Alien | 34/84 U | |
| B-Boy, the Explosive■ You may reduce the cost of summoning your Fire evolution creatures by 1. However, the cost can't be reduced below 1. | Fire | 2 | 1000 | CreatureHumanoid | 35/84 U | |
| Truename Orekoso Foxstar■ When you put this creature into the battle zone, you may cast 1 spell with "Heavens" in its name from your hand without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6000 | CreatureAngel Command/Unknown | 36/84 - | |
| Wagahai Cat, Destiny Elemental■ Blocker ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may add one of your non-Evolution Commands in the battle zone to your shield zone face down as a new shield. If you do, your opponent chooses one of their Commands and adds it face down to their shield zone as a new shield. | Light | 6 | 5500 | CreatureAngel Command | 37/84 - | |
| Kibbate Cat, Heaven's Gate Elemental■ Blocker ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may show your opponent a card with "Heaven's" in its name from among them and put it into your hand. Then put the rest on the bottom of your deck in any order. | Light | 4 | 4000 | CreatureAngel Command/Unnoise | 38/84 - | |
| Heaven's Double Tail■ Shield Trigger ■ Choose one of the following. If you have an Angel Command in the battle zone, you may choose both. ▼ Choose up to 2 of your opponent's creatures in the battle zone and tap them. ▼ Add the top card of your deck to your shield zone face down as a new shield. | Light | 6 | Spell | 39/84 - | ||
| Alcadeias, Lord of Spirits■ Evolution - Put on one of your Angel Commands. ■ No one can cast spells other than light spells. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 12500 | Evolution CreatureAngel Command | 40/84 VR | |
| Ulcelios, Holy Core Elemental■ Blocker ■ When another of your creatures with "Blocker" is destroyed, you may put the top card of your deck into your shield zone face down as a new shield. ■ Double Breaker (This creature breaks 2 shields.) | Light | 8 | 6000 | CreatureAngel Command | 41/84 R | |
| Alshia, Nova Elemental■ When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand. | Light | 5 | 4000 | CreatureAngel Command | 42/84 R | |
| Super Necrodragon Hakaishi Hakai■ Graveyard Evolution GV: Choose 3 Dragon Zombies from your graveyard and put this creature on top of them into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 6 | 12000 | Evolution Creature (Graveyard Evolution GV)Dragon Zombie/Hunter | 43/84 - | |
| Necrodragon Senjou Enjou■ Whenever this creature attacks, you may put the top 3 cards of your deck into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDragon Zombie/Hunter | 44/84 - | |
| Necrodragon Odol Needle■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, tap it. ■ Your opponent's attacking creatures attack this creature if able. ■ Whenever this creature battles, after the battle, destroy this creature and your opponent's creature. | Darkness | 6 | 5000 | CreatureDragon Zombie | 45/84 - | |
| Necrodragon Haisai Rasshai■ When this creature is put from your deck into your graveyard, if you have a Dragon Zombie in the battle zone, you may put this creature into the battle zone. | Darkness | 4 | 4000 | CreatureDragon Zombie/Unnoise | 46/84 - | |
| Necrodragon Guljeneraid■ When one of your Dragons other than Necrodragon Guljeneraid is destroyed, if this creature is in your graveyard, you may return this creature to the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDragon Zombie | 47/84 SR | |
| Babelginus, Demonic Dragon■ When you put this creature into the battle zone, choose a player. You may destroy one of that player's creatures. If you do, choose a non-evolution creature other than Babelginus, Demonic Dragon from that player's graveyard and put it into the battle zone. | Darkness | 7 | 1000 | CreatureDragon Zombie/Grand Devil | 48/84 VR | |
| Primal Scream■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top 4 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness | 4 | Spell | 49/84 U | ||
| Truegiant Dokaben■ Evolution: Put on 1 of your Giants. ■ Soul Shift (When you summon this creature, choose the creature this creature evolves from. This creature costs less by the cost of the chosen creature. This creature's cost can't be reduced to less than 1.) ■ This creature can't be blocked by creatures with less power than this creature. ■ Double Breaker | Nature | 10 | 11000 | Evolution CreatureGiant/Unknown | 50/84 - | |
| Habanero Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, your opponent chooses 1 of his creatures in the battle zone and puts it into its owner's mana zone. | Nature | 8 | 3000 | CreatureGiant/Hunter | 51/84 - | |
| Asura, the Great Enigma■ Evolution: Put on 1 of your Giants. ■ When you put this creature into the battle zone, look at the top 3 cards of your deck. Put 1 of them into your shield zone face down as a new shield, put 1 into your mana zone, and add the remaining 1 to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 9000 | Evolution CreatureGiant/Samurai | 52/84 VR | |
| Takasugi Giant■ When this creature enters the battle zone, look at your deck. You may choose up to 2 evolution creatures from it, show them to your opponent, and add them to your hand. Then shuffle your deck. | Nature | 6 | 3000 | CreatureGiant/Samurai | 53/84 R | |
| Awakening Giant■ At the start of your turn, you may put the top card of your deck into your mana zone. | Nature | 5 | 4000 | CreatureGiant | 54/84 R | |
| Japanica Giant■ Whenever this creature attacks, look at your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureGiant/Hunter | 55/84 U | |
| Gorgeous Giant■ Mana Burst 4 (You may summon this creature from your mana zone by paying cost 4.) | Nature | 7 | 5000 | CreatureGiant | 56/84 C | |
| Codevegetable Matsu Bokkuri■ Evolution: Put on 1 of your Wild Veggies. ■ When you put this creature into the battle zone, put all Wild Veggies from your graveyard into your mana zone. ■ Whenever this creature attacks, you may return up to 3 cards from your mana zone to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 6000 | Evolution CreatureWild Veggies/Unknown | 57/84 - | |
| Don Durian, Flavor Chief■ Mana Evolution GV: Choose 3 Wild Veggies from your mana zone and put this creature on top of them into the battle zone. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution CreatureWild Veggies | 58/84 - | |
| Kurikuri Igarazu■ When you put this creature into the battle zone, choose one of the following. ▼ Put 1 creature from your graveyard into your mana zone tapped. ▼ Return 1 creature from your mana zone to your hand. | Nature | 2 | 1000 | CreatureWild Veggies/Unnoise | 59/84 - | |
| Baron Gouyama■ When you put this creature into the battle zone, look at your deck. You may choose a card from it and put it into your mana zone. If you do, put a card from your mana zone into your graveyard, and put 1 non-Evolution Wild Veggies other than Baron Gouyama from your mana zone into the battle zone. Then shuffle your deck. | Nature | 5 | 5000 | CreatureWild Veggies | 60/84 VR | |
| Royal Durian■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, put the top card of each evolution creature in the battle zone into its owner's mana zone. | Nature | 5 | 1000 | CreatureWild Veggies | 61/84 R | |
| Great Cactus■ When you put this creature into the battle zone, look at your deck. You may choose a Wild Veggies from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 2000 | CreatureWild Veggies | 62/84 R | |
| Peach Princess, Fearless Faerie■ You may reduce the cost of the second creature you summon each turn by up to 2. However, the cost can't be reduced below 1. | Nature | 3 | 2000 | CreatureWild Veggies/Snow Faerie | 63/84 C | |
| Yarare Tailucky, Luck Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ When this creature is destroyed, you may return 1 spell from your graveyard to your hand. | Light | 4 | 4500 | CreatureGuardian | 64/84 - | |
| Mamori Taihappy, Love Guardian■ All your Guardians in the battle zone get "Saver: Guardian." (When one of your Guardians would be destroyed, you may destroy 1 creature with "Saver: Guardian" instead.) | Light | 3 | 3000 | CreatureGuardian/Hunter | 65/84 - | |
| Large March Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures in the battle zone. This turn, all effects that prevent your Guardians from attacking your opponent are ignored. (Summoning sickness is not ignored. Also, you can't attack creatures with this effect.) | Light | 6 | Spell | 66/84 - | ||
| Me Fusar, Guardian of Harmony■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ When this creature is destroyed, creatures can't attack that turn. | Light | 5 | 4000 | CreatureGuardian | 67/84 R | |
| Terse Ruth, Lightboom Guardian■ Blocker ■ This creature can't attack your opponent. ■ When a card in your mana zone would be put into your graveyard by your opponent, that card stays in your mana zone instead of being put into your graveyard. | Light | 2 | 2500 | CreatureGuardian | 68/84 U | |
| Mint Shuval, Oracle Guardian■ Blocker ■ This creature can't attack your opponent. ■ Thrilling Three: Guardian (When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. For each Guardian revealed, you may do the following once. Then put all the revealed cards on the bottom of your deck in any order.) Return 1 spell from your graveyard to your hand. | Light | 3 | 2500 | CreatureGuardian | 69/84 C | |
| Peru Pere, Viral Guardian■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Blocker ■ This creature can't attack your opponent. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Light/Water | 5 | 2500 | CreatureGuardian/Cyber Virus | 70/84 C | |
| Patrol Function, Special Police Mecha■ When you put this creature into the battle zone, you may draw a card for each of your Great Mecha Os in the battle zone. | Water | 5 | 2000 | CreatureGreat Mechaoh | 71/84 - | |
| DJ Afro Speaker, Noise Mecha■ Blocker ■ This creature can't attack. ■ When this creature would be destroyed, you may discard 1 Great Mecha O from your hand instead of putting this creature into your graveyard. | Water | 4 | 4000 | CreatureGreat Mechaoh/Unnoise | 72/84 - | |
| Rescue Space, Emergency Mecha■ You may reduce the summoning cost of your Great Mecha Os by up to 2. This cannot reduce the cost to less than 1. | Water | 4 | 2000 | CreatureGreat Mechaoh/Unnoise | 73/84 - | |
| Mecha Admiral Sound Shooter■ When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. Add all Great Mecha Os and Kikai Heroes among them to your hand, and put the rest on the bottom of your deck in any order. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. | Water | 7 | 5000 | CreatureGreat Mechaoh/Kikai Hero | 74/84 R | |
| Over Skill, Rampaging Machine■ Each player draws a card at the beginning of his turn. ■ When your opponent chooses a creature in the battle zone, he can't choose this creature. (However, he may attack or block this creature.) | Water | 5 | 3000 | CreatureGreat Mechaoh | 75/84 R | |
| Chivalrous Robo Gentleman■ Bio-K: Whenever one of your Great Mecha-O attacks your opponent and isn't blocked, you may discard this card from your hand. If you do, you may draw up to 2 cards. | Water | 6 | 4000 | CreatureGreat Mechaoh | 76/84 U | |
| El Kaiou, Spirit Mecha King■ When you put this card into your mana zone, tap it. ■ Blocker ■ This creature can't attack players. | Light/Water | 2 | 4500 | CreatureArc Seraphim/Great Mechaoh | 77/84 C | |
| Cyber J Shin■ When you put this creature into the battle zone, look at the top 2 cards of your deck. You may put any number of non-Evolution Cyber Lords from among them into the battle zone. Put the rest on top of your deck in any order. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | CreatureCyber Command | 78/84 - | |
| Jaban■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, look at your deck. You may choose 1 Jaban from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Water | 3 | 2000 | CreatureCyber Lord/Alien | 79/84 - | |
| Tron■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureCyber Lord/Alien | 80/84 - | |
| Parlock ~Cursed Voyage~■ When you put this creature into the battle zone, choose 3 cards from your mana zone. Return 1 of them to your hand, put 1 on the bottom of your deck, and put the remaining 1 on top of your deck. ■ Double Breaker (This creature breaks 2 shields.) | Water | 5 | 6000 | CreatureCyber Lord | 81/84 U | |
| Hydro Commune■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a race. Return any number of your creatures of that race from the battle zone to your hand. Then choose up to that many of your opponent's creatures in the battle zone and return them to their owners' hands. | Water | 3 | Spell | 82/84 U | ||
| Submarine Fortress Lair■ Castle: Choose 1 of your shields and fortify it with this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ At the beginning of your turn, your opponent may draw a card. Then you may draw a card. Furthermore, if you have a Cyber Lord in the battle zone, you may draw a card and put 1 card from your hand on the bottom of your deck. | Water | 1 | Castle | 83/84 U | ||
| Jelly, Dazzling Electro-Princess■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, you may draw a card. | Water | 5 | 2000 | CreatureSplash Queen/Cyber Lord | 84/84 C |