Cards › Earlier sets › DMX12
DMX12
41 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Trueking Vivaldi■ Whenever this creature attacks, that turn, all your opponent's creatures in the battle zone get -2000 power for each of your Commands and Dragons in the battle zone. (A creature with power 0 or less is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 8000 | CreatureKing Command Dragon/Unknown | 1/38 VR | |
| GENJI Double Cross, Blastdragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, destroy one of your opponent's creatures with "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureArmored Dragon/Flame Command/Samurai | 2/38 VR | |
| Codecommand Death Marriage■ When you put this card into your mana zone, tap it. ■ Evolution: Put on 1 of your Demon Commands or Angel Commands. ■ When you put this creature into the battle zone, destroy all creatures in the battle zone other than Demon Commands and Angel Commands. Then each player returns all spells in his mana zone to his hand. ■ Triple Breaker (This creature breaks 3 shields.) ■ Your opponent can't cast spells. | Light/Darkness | 10 | 15000 | Evolution CreatureAngel Command/Demon Command/Unknown | 3/38 VR | |
| Positron Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 4 cards of your deck. You may choose 1 spell with "Shield Trigger" from among them. Put the rest on the bottom of your deck in any order, and cast the chosen spell, if any, without paying its cost. | Light | 5 | Spell | 4/38 R | ||
| Rapid Reincarnation■ Shield Trigger ■ You may destroy 1 of your creatures. If you do, put 1 creature from your hand into the battle zone that has cost equal to or less than the number of cards in your mana zone. | Light | 3 | Spell | 5/38 R | ||
| Aqua Melge■ During your turn, whenever you put another creature of yours into the battle zone, you may discard a card from your hand. If you do, draw a card. | Water | 2 | 1000 | CreatureLiquid People | 6/38 R | |
| Infernal Death Sunrise■ This turn, all creatures in the battle zone get -1000 power for each darkness card in your mana zone. (A creature with power 0 or less is destroyed.) | Darkness | 6 | Spell | 7/38 R | ||
| Geometeus Infinite Dragon■ Whenever this creature attacks your opponent and isn't blocked, you may put 1 Dragon from your hand into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 7000 | CreatureArmored Dragon | 8/38 R | |
| Delacroix, Heroine of Liberation■ Whenever one of your creatures with no abilities written on the card attacks, that turn, that creature gets +6000 power and breaks 1 additional shield. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureHumanoid/Hunter/Alien | 9/38 R | |
| Goemonkey! Snake-Handed Boss■ When this creature enters the battle zone, this turn you may summon creatures from your mana zone. | Nature | 4 | 4000 | CreatureDreammate | 10/38 R | |
| Manly Pepper■ When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone tapped. If you do, put 4 cards from your mana zone on the bottom of your deck in any order. | Nature | 2 | 1000 | CreatureWild Veggies | 11/38 R | |
| Great Reversal of Reality and Death■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Destroy 1 of your opponent's creatures. Then choose 1 creature in your opponent's graveyard. Your opponent puts it into the battle zone. | Water/Darkness | 4 | Spell | 12/38 R | ||
| Red Scorpion, Electro-mech■ When you put this card into your mana zone, tap it. ■ When you put this creature into the battle zone or when this creature leaves the battle zone, you may choose 1 of your opponent's creatures with "Blocker" in the battle zone and up to 2 cards from your opponent's graveyard. Your opponent puts the chosen cards on the bottom of his deck in any order. | Water/Fire | 4 | 2000 | CreatureArmaroid/Merfolk | 13/38 R | |
| Saberfili, the Paladin■ Instead of attacking with this creature, you may tap it and use the ability of 1 other creature in the battle zone. | Light | 5 | 4000 | CreatureRainbow Phantom | 14/38 U | |
| Kushinada, Channeler of Suns■ Blocker ■ This creature can't attack your opponent. ■ When your opponent chooses a creature, he can't choose your Evolution creatures. (However, he may attack or block that creature.) ■ When your opponent chooses this creature, you may put the top card of your deck into your shield zone face down as a new shield. | Light | 4 | 4000 | CreatureMecha Del Sol/Origin | 15/38 U | |
| Aqua Jester Loupe■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with a lower cost than this creature, you may put it into the battle zone.) ■ During your turn, when you put this creature or another of your creatures into the battle zone, if it is the second creature you put out that turn, you may draw a card. | Water | 4 | 2000 | CreatureLiquid People | 16/38 U | |
| Hogan Blaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Shuffle your deck, then reveal the top card to all players. If that card is a creature, you may put it into the battle zone. If it is a spell, you may cast it without paying its cost. | Water | 5 | Spell | 17/38 U | ||
| Sandpit Man■ When you put this creature into the battle zone, you may put up to 2 creatures with no abilities written on the card from your graveyard into the battle zone. | Darkness | 5 | 3000 | CreatureHedrian/Hunter | 18/38 U | |
| Burial Worm, the Burying Insect■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ At the beginning of your turn, put the top 2 cards of your deck into your graveyard. | Darkness | 3 | 3000 | CreatureParasite Worm | 19/38 U | |
| Disturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no one can cast spells. | Fire | 4 | 2000 | CreatureDreammate | 20/38 U | |
| Mystery Hippo■ Mana Burst 0 (You may summon this creature from your mana zone without paying its cost.) ■ When you summon this creature from your mana zone and put it into the battle zone, put 1 nature card from your mana zone into your graveyard. If you can't, destroy this creature. | Nature | 5 | 3000 | CreatureBeast Folk | 21/38 U | |
| Ochappi, Pure Hearted Faerie■ Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When you put this creature into the battle zone, you may put 1 card from your graveyard into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 22/38 U | |
| Super Infernal Gate Smash■ When you put this card into your mana zone, tap it. ■ Destroy 1 of your opponent's creatures. | Darkness/Fire | 4 | Spell | 23/38 R | ||
| Gaga Pikarian■ When this creature enters the battle zone, you may draw a card. | Light | 3 | 2000 | CreatureCyber Lord/Alien | 24/38 C | |
| Sol Habaki, Apocalyptic Sage■ When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone. | Light | 2 | 1000 | CreatureLight Bringer/Gladiator/Origin | 25/38 C | |
| Tulk, the Oracle | Light | 1 | 500 | CreatureLight Bringer | 26/38 C | |
| Aqua Advisor■ Strike Back - Hunter (When a Hunter is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When you put this creature into the battle zone, you may draw 2 cards. | Water | 6 | 2000 | CreatureLiquid People/Hunter | 27/38 C | |
| Cebu Aquman Jr.■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck to all players. Add all the light cards and darkness cards from among them to your hand, and put the rest into your graveyard. | Water | 4 | 2000 | CreatureCyber Lord/Alien | 28/38 C | |
| Filler Robo Concurion■ When you put this creature into the battle zone, you may choose any number of cards from your opponent's graveyard and return them to the bottom of their owners' decks in any order. | Water | 2 | 1000 | CreatureGreat Mechaoh | 29/38 C | |
| Fuuma Vines■ When you put this creature into the battle zone, your opponent chooses 1 of his creatures with "Blocker" in the battle zone and destroys it. | Darkness | 3 | 1000 | CreatureGrand Devil | 30/38 C | |
| Zabi Claw, Dark Warrior■ This creature attacks each turn if able. | Darkness | 1 | 1000 | CreatureDragonoid/Alien | 31/38 C | |
| Change of Mind! Bakel, Cloud Ogre■ When this creature is destroyed, look at your deck. You may choose 1 Hunter from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 3 | 2000 | CreatureHumanoid/Hunter/Alien | 32/38 C | |
| Self-Destructing Gil Poser■ When you put this creature into the battle zone, you may destroy this creature. If you do, destroy one of your opponent's creatures with power 2000 or less. | Fire | 2 | 2000 | CreatureMachine Eater/Alien | 33/38 C | |
| Aragoto Musubi■ Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures from the battle zone to your hand. If you do, use this creature's ability.) Put the top card of your deck into your mana zone. ■ Mana Burst 5 (You may summon this creature from your mana zone by paying cost 5.) | Nature | 4 | 2000 | CreatureWild Veggies | 34/38 C | |
| Geo Horn, the Lively■ When you put this creature into the battle zone, look at your deck. You may choose 1 Alien from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 1000 | CreatureHorn Beast/Alien | 35/38 C | |
| Jasmine, Mist Faerie■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 36/38 C | |
| Marauder Deis Drive■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness/Fire | 3 | 1000 | CreatureLiving Dead/Dragonoid/Alien | 37/38 C | |
| Yattare Pippi■ When you put this card into your mana zone, tap it. ■ You may reduce the summoning cost of your Hunters by 1. However, the cost can't be reduced below 1. | Fire/Nature | 2 | 2000 | CreatureFire Bird/Hunter | 38/38 C | |
| Truename Arashi Tiger■ When you put this creature or another of your Angel Commands into the battle zone, you may put the top card of your deck into your shield zone face down as a new shield. ■ Whenever an opponent's creature attacks, you may put 1 light Angel Command from your hand into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 10 | 12000 | CreatureAngel Command/Unknown | S1/S3 SR | |
| Truekaiser Adrenaline Max■ The first time this creature becomes tapped each turn, untap all your Dragons. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 9 | 12000 | CreatureRed Command Dragon/Unknown/Hunter/Alien | S2/S3 SR | |
| Dolgeza, Strong Striker■ When you put this card into your mana zone, tap it. ■ Sympathy: Earth Eater and Giant (This creature costs 1 less to summon for each of your Earth Eaters or Giants in the battle zone. This cannot reduce the cost to less than 2.) ■ When you put this creature into the battle zone, you may draw a card for each of your Earth Eaters or Giants in the battle zone. ■ Double Breaker | Water/Nature | 8 | 9000 | CreatureEarth Eater/Giant | S3/S3 SR |