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DMX12
111 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Heaven Eleven 8210, Spirit of Reversal■ Blocker ■ Double Breaker (This creature breaks 2 shields.) ■ If you have 11 or more light creatures in the battle zone, all your creatures get +11000 power and break 11 additional shields. | Light | 11 | 11000 | CreatureAngel Command | 1/??? - | |
| DASH Commander Greg■ All your other creatures in the battle zone get +500 power and add "Hero" to their races. | Light | 3 | 2500 | CreatureHumanoid/Hero | 2/??? - | |
| Truename Divine Premium Kiriko Moon■ Ultimate Evolution: Put on 1 of your Evolution creatures. ■ When you put this creature into the battle zone, count all your other creatures in the battle zone and put them on the bottom of your deck in any order. Then reveal cards from the top of your deck to all players until that many non-Evolution creatures are revealed. Put all those creatures into the battle zone. Then shuffle your deck. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 8 | 13000 | Evolution Creature (Ultimate Evolution)Cyber Lord/Unknown/Lunatic Emperor | 3/??? - | |
| Parlock ~Stand Against the Conspiracy!~ | Water | 4 | 4000 | CreatureCyber Lord/Origin | 4/??? - | |
| Come On, Victory■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Open 1 booster pack of (Episode 2) or (Episode 3), choose 1 card from it and add it to your hand. Add the rest to your collection. | Water | 3 | Spell | 5/??? - | ||
| Sigur Ros■ Draw a card. ■ Platinum Drive: 1 of your creatures in the battle zone gets +1000 power until it leaves the battle zone. | Water | 2 | Spell | 6/??? - | ||
| Black Insect Magistrate■ Graveyard Evolution: Choose 1 darkness creature from your graveyard and put this creature on top of it into the battle zone. ■ When you put this creature into the battle zone, destroy 1 of your opponent's non-Evolution creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | Evolution Creature (Graveyard Evolution)Parasite Worm | 7/??? - | |
| Dark Dragon King Dark Geos■ G-Zero - If your opponent has 6 or more creatures in his graveyard, you may summon this creature for no cost. ■ Whenever one of your Dragons attacks, your opponent chooses 1 of his creatures and destroys it. | Darkness | 7 | 5000 | CreatureDemon Command | 8/??? - | |
| Ultimate Man | Darkness | 3 | 3000 | CreatureHedrian/Hunter/Alien/Samurai/Knight/Origin/Dynamo/Shinobi | 9/??? - | |
| Kikuchi, Duel Masters Demon Instructor■ When a card would be put from any player's deck into a zone other than the hand, that player adds that card to his deck and shuffles it instead. | Darkness | 3 | 3000 | CreatureHumanoid | 10/??? - | |
| It's Play! The Kirifuda Family Now!■ Whenever this creature battles, you may ask "Where is the curry bread!?" If you do, this creature gets +2000 power that turn. ■ Awaken - Whenever this creature wins a battle, flip this creature over to its higher-cost side. (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If one goes to any zone other than the battle zone, return it there.) | Fire | 5 | 4000 | Psychic CreatureCurry Bread/Hunter | 11/??? - | |
| Super Dragon Bajula Zetra■ Evolution: Put on 1 of your Dragons. ■ When you put this creature into the battle zone, each player puts all non-Dragon cards from his mana zone into his graveyard. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 9 | 12000 | Evolution CreatureArmored Dragon | 12/??? - | |
| Super Dragon Fibird■ Evolution: Put on 1 of your Armored Dragons. ■ When you put this creature into the battle zone, put all non-Evolution Fire Birds from your mana zone into the battle zone. If you are playing in Duel Road, you may also put any number of Evolution Fire Birds from your mana zone into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 8 | 13000 | Evolution CreatureArmored Dragon | 13/??? - | |
| Storm XX, Explosive Dragon <Heaven and Earth Burst>■ When you put this creature into the battle zone, put the top 2 cards of your deck into your graveyard. If there is a Fire Bird among those 2 cards, this creature gains "Speed Attacker" that turn. ■ Double Breaker (This creature breaks 2 shields.) ■ While you have 5 or more Fire Birds in your graveyard, this creature gains "Power Attacker +6000" and "Triple Breaker." | Fire | 6 | 6000 | CreatureArmored Dragon/Flame Command | 14/??? - | |
| Tatsurion■ Fury Charge: This creature can attack tapped creatures on the turn it enters the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureArmored Dragon/Beast Folk | 15/??? - | |
| Bolshack Corodragon■ For each fire Dragon in your graveyard, this creature gains "Power Attacker +5656" and breaks 1 additional shield. | Fire | 5 | 5656 | CreatureArmored Dragon | 16/??? - | |
| Katta Shota, C-boy■ Whenever this creature attacks, ask your opponent, "You like curry bread, don't you?" If your opponent says "I like it," you may draw 2 cards. Otherwise, this creature gets +10000 power this turn and breaks 2 additional shields. | Fire | 5 | 5000 | CreatureHumanoid/Curry Bread/Hunter | 17/??? - | |
| Shobu Ainy■ Instead of attacking with this creature, you may tap it and use the following ability: Destroy this creature and put 1 fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. | Fire | 4 | 1000 | CreatureFire Bird | 18/??? - | |
| Master Matsumoto■ You may reduce the summoning cost of your creatures with (Hero Card) by 1. This cannot reduce the cost to less than 1. | Fire | 3 | 2000 | CreatureHumanoid | 19/??? - | |
| Let's Duel Brothers■ Put all your Fire Birds in the battle zone on the bottom of your deck in any order. Then reveal cards from the top of your deck to all players until that many non-Evolution Armored Dragons are revealed. Put all the non-Evolution Armored Dragons revealed this way into the battle zone and put the rest into your graveyard. | Fire | 6 | Spell | 20/??? - | ||
| Great Waste | Fire | 1 | SpellSpecial Climax | 21/??? - | ||
| Lt. Penpen, Forest Vanguard Captain■ All your other Dreammates get +1000 power. ■ When another of your Dreammates would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureDreammate | 22/??? - | |
| Knights of Cobalt, Spirit of Transformation■ When you put this card into your mana zone, tap it. ■ Blocker ■ Whenever this creature attacks or is attacked, your opponent puts the top card of his deck into his graveyard. If it is a creature, this creature gets +7000 power and gains "Triple Breaker" for the turn. If it is a spell, you may cast it without paying its cost and then put it into its owner's graveyard. ■ Double Breaker | Light/Water | 9 | 7000 | CreatureAngel Command | 23/??? - | |
| Nero Griffith, Demonlight Emperor■ When you put this card into your mana zone, tap it. ■ Blocker ■ When one of your Knights is destroyed, you may cast 1 light or darkness Knight spell or spell with "Shield Trigger" that has cost 6 or less from your hand without paying its cost. ■ Double Breaker | Light/Darkness | 8 | 7000 | CreatureAngel Command/Dark Lord/Knight | 24/??? - | |
| Onsen Sabaki, Fire-Water Sword■ When you put this card into your mana zone, tap it. ■ Free Cross: Put this card into the battle zone. You may cross this Cross Gear onto 1 creature without paying its cost. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ When you put this Cross Gear into the battle zone, choose 1 Cross Gear in the battle zone and put it into its owner's graveyard. ■ Whenever the creature crossed with this Cross Gear breaks one of your opponent's shields, destroy 1 of your opponent's creatures that has power 3000 or less. Then you may draw a card. | Water/Fire | 4 | Cross Gear | 25/??? - | ||
| Dragon Demon God King Valcadia NEX■ When you put this card into your mana zone, tap it. ■ Evolution GV: Put on top of any 3 of your Angel Commands, Demon Commands, or Armored Dragons stacked together. ■ Your opponent can't cast spells. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures and look at your deck. You may choose 1 Dragon or Command from it and put it into the battle zone. Then shuffle your deck. ■ World Breaker (This creature breaks all of your opponent's shields.) | Light/Darkness/Fire | 15 | 25000 | Evolution Creature (Evolution GV)Angel Command/Demon Command/Armored Dragon | 26/??? - | |
| Dragon Demon God King Valcadia NEX■ When you put this card into your mana zone, tap it. ■ Evolution GV: Put on top of any 3 of your Angel Commands, Demon Commands, or Armored Dragons stacked together. ■ Your opponent can't cast spells. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures and look at your deck. You may choose 1 Dragon or Command from it and put it into the battle zone. Then shuffle your deck. ■ World Breaker (This creature breaks all of your opponent's shields.) | Light/Darkness/Fire | 15 | 25000 | Evolution Creature (Evolution GV)Angel Command/Demon Command/Armored Dragon | 27/??? - | |
| Divine Thunder Moon■ Ultimate Evolution: Put on 1 of your Evolution creatures. ■ When you put this creature into the battle zone, you may cast 1 spell from your mana zone without paying its cost. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 10 | 17500 | Evolution Creature (Ultimate Evolution)Lunatic Emperor/Angel Command | 28/??? SR | |
| Super Divine Star Venus La Saint Mother■ Evolution GV: Put on top of any 3 of your Guardians, Great Mecha Os, or Arc Seraphims stacked together. ■ Meteor Burn - When this creature would leave the battle zone, you may choose 1 card underneath this creature and put it into your graveyard instead. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 6 | 12500 | Evolution Creature (Evolution GV)Phoenix | 29/??? SR | |
| Gabriella, Light Princess Spirit■ G-Zero - If you have no shields and no Gabriella, Light Princess Spirit in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When your opponent would win the game by an opponent's creature's attack, you may destroy this creature instead. If you do, your opponent doesn't win the game, creatures can't attack this turn, and you lose the game at the end of your next turn. | Light | 7 | 7000 | CreatureAngel Command/Mecha Del Sol | 30/??? SR | |
| Alefina, Light Spirit Princess■ This creature costs 1 more to summon for each of your shields. ■ Whenever an opponent's creature attacks you, if it is the first attack on you that turn and you have no shields, put the top card of your deck into your shield zone face down as a new shield. ■ If you have 10 or more shields, you win the game. ■ Double Breaker (This creature breaks 2 shields.) | Light | 4 | 8000 | CreatureMecha Del Sol/Arc Seraphim | 31/??? SR | |
| Super Divine Star Betelgeuse Final Cannon■ Evolution GV: Put on top of any 3 of your Great Mecha Os, Grand Devils, or Poseidia Dragons stacked together. ■ When another of your creatures would be destroyed, you may put it underneath this creature instead of your graveyard. ■ Mega Meteor Burn 6: Whenever this creature attacks, you may put 6 cards underneath this creature into your graveyard. If you do, your opponent returns all his creatures in the battle zone and all cards in his mana zone to his hand. ■ Triple Breaker | Water | 6 | 15000 | Evolution Creature (Evolution GV)Phoenix | 32/??? SR | |
| King Atlantis■ When you put this creature into the battle zone, return all other creatures in the battle zone to their owners' hands. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 12 | 12000 | CreatureLeviathan | 33/??? SR | |
| Cyber A Irons■ When this creature enters the battle zone, you may draw up to 5 cards. ■ When you put another of your water creatures into the battle zone, this creature can't be blocked this turn. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 9 | 12000 | CreatureCyber Command | 34/??? SR | |
| Aqua Master■ Whenever this creature attacks your opponent and isn't blocked, choose 1 of your opponent's shields and turn it face up. (While it is in the shield zone, that shield stays face up.) | Water | 6 | 4000 | CreatureLiquid People | 35/??? SR | |
| Ballom Emperor, Demon God■ Evolution: Put on 1 of your Demon Commands. ■ When you put this creature into the battle zone, destroy all non-darkness creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 9000 | Evolution CreatureDemon Command | 36/??? SR | |
| Great Evil Eye B. Romanov■ Graveyard Evolution GV: Choose 3 darkness creatures from your graveyard and put this creature on top of them into the battle zone. ■ Meteor Burn - Whenever this creature attacks, you may choose any number of cards underneath this creature and put them into your graveyard. For each card put into your graveyard this way, choose 1 card in your opponent's hand without looking. Then your opponent shows them and puts them on the bottom of his deck. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 7 | 12000 | Evolution Creature (Graveyard Evolution GV)Dark Lord/Dragon Zombie/Knight | 37/??? SR | |
| Descal, Cruel Conqueror■ Instead of attacking with this creature, you may tap it and use the following ability: Choose 2 cards in your opponent's hand without looking and have him discard them. | Darkness | 8 | 4000 | CreatureDark Lord | 38/??? SR | |
| Necrodragon Ghoul Generate■ When one of your Dragons other than Necrodragon Ghoul Generate is destroyed, if this creature is in your graveyard, you may return this creature to the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDragon Zombie | 39/??? SR | |
| Zagaan, Knight of Darkness■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 7000 | CreatureDemon Command | 40/??? SR | |
| Bolshack Cross NEX■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Power Attacker +5000 (While attacking, this creature gets +5000 power.) ■ Triple Breaker (This creature breaks 3 shields.) ■ No one can summon creatures with cost 4 or less. | Fire | 9 | 12000 | CreatureArmored Dragon | 41/??? SR | |
| Bolmeteus White Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts that shield into its owner's graveyard instead of adding it to his hand. | Fire | 7 | 7000 | CreatureArmored Dragon | 42/??? SR | |
| Super Divine Star Big Bang Anastasis■ Evolution GV: Put on top of any 3 of your Arc Seraphims, Dreammates, or Great Mecha Os stacked together. ■ Blocker ■ When you put this creature into the battle zone, reveal the top 5 cards of your deck to all players. You may summon any number of creatures from among them without paying their costs. Then put the other cards into your graveyard. ■ Triple Breaker | Nature | 8 | 13000 | Evolution Creature (Evolution GV)Phoenix | 43/??? SR | |
| Babanbanban, Bountiful Earth■ When you put this creature into the battle zone, count the cards in your mana zone. Put that many cards from the top of your deck into your mana zone tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ Mana Burst 9 (You may summon this creature from your mana zone by paying cost 9.) | Nature | 8 | 9000 | CreatureGaia Command | 44/??? SR | |
| Starman, Spirit King■ When you put this card into your mana zone, tap it. ■ Evolution V: Put on top of 1 of your Light Bringers and 1 of your Cyber Lords stacked together. ■ Whenever this creature attacks or leaves the battle zone, put the top card of your deck into your shield zone face down as a new shield. ■ Double Breaker | Light/Water | 5 | 9000 | Evolution Creature (Evolution V)Starnoid | 45/??? SR | |
| Arcadias, Spirit King■ Evolution: Put on 1 of your Angel Commands. ■ No one can cast non-light spells. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 12500 | Evolution CreatureAngel Command | 46/??? VR | |
| Perfect Galaxy, Immortal Spirit■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in the shield zone, this creature gains the following abilities.) This creature gains "Blocker." When this creature would leave the battle zone, it stays instead. ■ Double Breaker | Light | 7 | 9000 | CreatureAngel Command | 47/??? VR | |
| Slash Hide Orochi■ Ninja Strike 7 ■ When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. Its owner reveals cards from the top of his deck to all players until a non-Evolution creature is revealed, puts that creature into the battle zone, and puts the rest of the cards on the bottom of his deck in any order. | Water | 6 | 3000 | CreatureCyber Lord/Shinobi | 48/??? VR | |
| El Andre, Masked Superman■ Evolution: Put on 1 of your Devil Masks. ■ Each player destroys 1 of his creatures at the beginning of his own turn. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 11000 | Evolution CreatureDevil Mask | 49/??? VR | |
| Jack Viper, Dark Despair■ Evolution: Put on 1 of your Ghosts. ■ While this creature is in the battle zone, when another of your darkness creatures is put from the battle zone into your graveyard, you may return that darkness creature to your hand. | Darkness | 3 | 4000 | Evolution CreatureGhost | 50/??? VR | |
| Duranzames, Jet-Black War Demon■ G-Zero: If you have 3 or more Demon Commands in the battle zone, you may summon this creature for no cost. ■ When this creature enters the battle zone, return all creatures from your graveyard to your hand. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 12 | 12000 | CreatureDemon Command | 51/??? VR | |
| Death Arcadia, Devil Saint■ Blocker ■ This creature can't attack. ■ Slayer ■ When one of your opponent's creatures breaks one of your shields, you may put that shield into your graveyard instead of adding it to your hand. If you do, destroy the creature that broke that shield. | Darkness | 6 | 6000 | CreatureAngel Command/Grand Devil | 52/??? VR | |
| Glider Man■ When this creature is destroyed, look at your opponent's hand. Choose 1 card from it and make them discard it. | Darkness | 3 | 1000 | CreatureHedrian | 53/??? VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into his graveyard instead of adding it to his hand. | Fire | 10 | 11000 | CreatureArmored Dragon | 54/??? VR | |
| GENJI XX, Explosive Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, destroy one of your opponent's creatures with "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureArmored Dragon/Flame Command/Samurai | 55/??? VR | |
| Xenon da Vinci, Cosmic Master■ Evolution: Put on 1 of your Giants, Dreammates, or Origins. ■ Soul Shift (When you summon this creature, choose the creature this creature evolves from. This creature costs less by the cost of the chosen creature. This creature's cost can't be reduced to less than 1.) ■ When one of your Evolution creatures is destroyed, you may put 1 of your non-Evolution Giants, Dreammates, or Origins from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 11 | 9000 | Evolution CreatureGiant/Dreammate/Origin | 56/??? VR | |
| Diamond Blizzard■ Evolution: Put on 1 of your Snow Faeries. ■ When you put this creature into the battle zone, return all Snow Faeries from your graveyard and mana zone to your hand. | Nature | 3 | 5000 | Evolution CreatureSnow Faerie | 57/??? VR | |
| Shaman Totem■ When you put this creature into the battle zone, you may draw a card for each of your races in the battle zone other than Mystery Totem. | Nature | 6 | 4000 | CreatureMystery Totem | 58/??? VR | |
| Victory Apple■ Fort E: Wild Veggies (When you put this creature into the battle zone, if you summoned it by tapping Wild Veggies in your mana zone, this creature gains the following ability.) You may put 1 creature from your graveyard into your mana zone. ■ Fort E: Dragon You may return 1 creature from your mana zone to your hand. | Nature | 2 | 2000 | CreatureWild Veggies | 59/??? VR | |
| Shield of Souls and Memories■ When you put this card into your mana zone, tap it. ■ Choose 1 non-Evolution creature in the battle zone and put it into its owner's shield zone face down as a new shield. | Light/Water | 3 | Spell | 60/??? VR | ||
| Balhols, Demonic Elemental■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ All of your opponent's creatures attack each turn if able. ■ This creature can't attack your opponent. ■ When this creature blocks, untap it after the battle. | Light/Darkness | 8 | 6000 | CreatureAngel Command/Demon Command | 61/??? VR | |
| Volbalzark, Peerless Dragon Machine■ When you put this card into your mana zone, tap it. ■ When you put this creature into the battle zone, destroy all other creatures that have power 6000. Then, take another turn after this one. At the end of that turn, you lose the game. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | 62/??? VR | |
| Corteo, Spirit Rider■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 63/??? R | |
| Perfect Madonna, Light Vessel■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ When this creature would leave the battle zone, if its power is greater than 0, it stays instead. | Light | 5 | 2500 | CreatureMecha Del Sol/Alien | 64/??? R | |
| Moritz, the Purger■ Metamorph (If you have 7 or more cards in your mana zone, this creature gains the following ability.) When you put this creature or another of your creatures into the battle zone, choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 4 | 3000 | CreatureSalt Trooper | 65/??? R | |
| Mestapo, the Patroller■ No one can look at any deck. ■ Whenever this creature would be destroyed, instead of putting it into your graveyard, return it to your hand. | Light | 3 | 1000 | CreatureCosmo Walker | 66/??? R | |
| Slowly Chain■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Creatures can't attack this turn. Turn this spell face down and put it into your shield zone as a new shield. Then put 1 of your shields into your graveyard. | Light | 4 | Spell | 67/??? R | ||
| Lucky Darts■ Your opponent chooses 1 of your shields, and you look at it. If it is a spell, you may cast it immediately without paying its cost. | Light | 1 | Spell | 68/??? R | ||
| Martial Queen■ Evolution: Put on 1 of your Splash Queens. ■ When you put this creature into the battle zone, put up to 3 cards from your hand into your shield zone face down as new shields. Then return the same number of shields to your hand. (You may use their "Shield Trigger.") | Water | 3 | 5000 | Evolution CreatureSplash Queen | 69/??? R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 70/??? R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 71/??? R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 72/??? R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 73/??? R | |
| Backflow of the Gods■ Each player returns all cards in his mana zone to his hand. | Water | 9 | Spell | 74/??? R | ||
| Streaming Shaper■ Reveal the top 4 cards of your deck to all players. Add all water cards from among them to your hand and put the other cards into your graveyard. | Water | 3 | Spell | 75/??? R | ||
| Death Gate, Hell Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. You may put a non-Evolution creature with lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 76/??? R | ||
| Demon Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 77/??? R | ||
| Devil Drain■ Add any number of your shields to your hand. You can't use the "Shield Trigger" of those cards. | Darkness | 3 | Spell | 78/??? R | ||
| Raging Dragon Lord | Fire | 7 | 25000 | CreatureRed Command Dragon/Hunter | 79/??? R | |
| Curiosity Princess Pudding■ All your creatures in the battle zone add Hunter and Alien to their races. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Nature | 5 | 5000 | CreatureHunter/Alien | 80/??? R | |
| Shaman Broccoli■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureWild Veggies | 81/??? R | |
| Aurora of Reversal■ Put any number of your shields into your mana zone. | Nature | 5 | Spell | 82/??? R | ||
| Beast Charge■ At the end of this turn, look at your deck. Choose 1 creature for each of your opponent's shields that your creatures broke this turn, show them to your opponent, and you may add them to your hand. Then shuffle your deck. | Nature | 2 | Spell | 83/??? R | ||
| False Name Ethan■ When you put this card into your mana zone, tap it. ■ Blocker ■ Instead of attacking with this creature, you may tap it and use the following ability: If there are 6 or more creatures in the battle zone, destroy all of them. ■ Double Breaker (This creature breaks 2 shields.) | Light/Fire | 7 | 7500 | CreatureUnknown | 84/??? R | |
| Last Violence■ When you put this card into your mana zone, put it in tapped. ■ Put the top card of your deck face down into your shield zone as a new shield. ■ Destroy one of your opponent's non-multicolored creatures. ■ Your opponent chooses 2 non-multicolored cards from their mana zone and puts them into their graveyard. ■ Look at your deck. You may choose a multicolored creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light/Water/Darkness/Fire/Nature | 8 | Spell | 85/??? R | ||
| Mist Rias, Sonic Guardian■ Whenever another creature enters the battle zone, you may draw a card. | Light | 5 | 2000 | CreatureGuardian | 86/??? U | |
| Katino the Prophet■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ If you have an Angel Command in the battle zone, this creature gets +2000 power. | Light | 2 | 2000 | CreatureLight Bringer | 87/??? U | |
| Kokko Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2. | Fire | 3 | 1000 | CreatureFire Bird | 88/??? U | |
| Kokko Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2. | Fire | 3 | 1000 | CreatureFire Bird | 89/??? U | |
| Kokko Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2. | Fire | 3 | 1000 | CreatureFire Bird | 90/??? U | |
| Kokko Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2. | Fire | 3 | 1000 | CreatureFire Bird | 91/??? U | |
| Capricorn, Earth of Reflection■ Revenge Chance - At the end of each turn, if your opponent added a new shield from his deck to his shield zone that turn, you may summon this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureGaia Command | 92/??? U | |
| Ancient Horn, the Watcher■ When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone. | Nature | 5 | 5000 | CreatureHorn Beast | 93/??? U | |
| Hayabusamaru, Light Fang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When you put this creature into the battle zone, until the start of your next turn, 1 of your creatures in the battle zone gains "Blocker." | Light | 3 | 3000 | CreatureGuardian/Shinobi | 94/??? C | |
| Aqua Strummer■ When you put this creature into the battle zone, look at up to the top 5 cards of your deck and put them back in any order. | Water | 3 | 2000 | CreatureLiquid People | 95/??? C | |
| Medetain, Happy New Year Electro-Soldier■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureGreat Mechaoh | 96/??? C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 97/??? C | ||
| Necrodragon Zalva■ When you put this creature into the battle zone, your opponent draws a card. | Darkness | 4 | 5000 | CreatureDragon Zombie | 98/??? C | |
| Benzo, Explosive Treasure■ When you put this creature into the battle zone, choose 1 of your shields and add it to your hand. (You may use its "Shield Trigger.") | Darkness | 4 | 2000 | CreaturePandora Box | 99/??? C | |
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and make your opponent discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 100/??? C | |
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and make your opponent discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 101/??? C | |
| Bind Shadow, Shadow of Bondage■ This creature is put into the battle zone tapped. ■ Darkness creatures are put into the battle zone tapped. | Darkness | 1 | 1000 | CreatureGhost | 102/??? C | |
| Nyanjiro, Treasure Cat | Nature | 3 | 3000 | CreatureDreammate | 103/??? C | |
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 104/??? C | |
| Dandy Nasuo■ When this creature enters the battle zone, look at your deck. Choose 1 card from it and put it into your mana zone, then choose 1 card from your mana zone and put it into your graveyard. Then shuffle your deck. | Nature | 2 | 1000 | CreatureWild Veggies | 105/??? C | |
| Raging Bamboo■ This creature can't attack players. | Nature | 1 | 2000 | CreatureWild Veggies | 106/??? C | |
| Pixie Cocoon■ Shield Trigger ■ Return 1 creature from your mana zone to your hand. After you cast this spell, put it into your mana zone tapped instead of your graveyard. | Nature | 2 | Spell | 107/??? C | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 108/??? C | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 109/??? C | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 110/??? C | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 111/??? C |