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Cards › Earlier sets › DMX14

DMX14 — DMX-14 Ultimate Strategy Perfect 12

84 cards · Released 2013-06-22 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
5000GT, Riot5000GT, Riot■ This creature costs 1 less to summon for each creature in your graveyard. This cannot reduce the cost to less than 1. ■ When you put this creature into the battle zone, destroy all Psychic Creatures. Then destroy all creatures that have power 5000 or less. ■ No one can summon creatures with power 5000 or less, and no one can put Psychic Creatures into the battle zone. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.)Fire1212000CreatureOutrage1/84 VIC
Miragino, the Face UpMiragino, the Face Up■ If you have a face-up card in your shield zone, this creature gains "Speed Attacker." ■ Double Breaker (This creature breaks 2 shields.)Fire56000CreatureOutrage2/84 -
Tant, Sword BatTant, Sword Bat■ This creature gets +1000 power for each creature in your graveyard. ■ While this creature has power 6000 or more, it gains "Double Breaker."Fire32000CreatureOutrage3/84 -
Balzark, Sword Flash FortressBalzark, Sword Flash Fortress■ Castle: Choose 1 of your shields and fortify it with this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ Double the number of shields your creatures in the battle zone break. ■ If the shield fortified with this castle isn't fortified by another castle, when that shield would be broken by an opponent's creature, you may add 1 of your shields to your hand instead.Fire5Castle4/84 -
Dondon Vacuuming NowDondon Vacuuming Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. Show one of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed this way is a fire or nature card, you may choose a creature in the battle zone and return it to its owner's hand.Water4Spell5/84 R
Scramble TyphoonScramble Typhoon■ Draw up to 5 cards, then discard 3 cards from your hand.Water5Spell6/84 U
Wily CarpenterWily Carpenter■ When you put this creature into the battle zone, you may draw up to 2 cards. Then discard 2 cards from your hand.Water31000CreatureMerfolk7/84 C
Acid, Sacred ExecutionAcid, Sacred Execution■ Blocker ■ At the end of your turn, you may destroy up to 2 of your tapped creatures. If you do, look at your deck. For each creature destroyed this way, you may put 1 colorless creature with cost 7 or less from your hand or deck into the battle zone. Then shuffle your deck. ■ During your opponent's turn, when your opponent chooses a creature of yours in the battle zone, he can't choose this creature. (However, he may attack this creature.) ■ Double BreakerZero76000CreatureOraclion8/84 VIC
Truename ShuramaruTruename Shuramaru■ Whenever this creature attacks, reveal the top card of your deck to all players. If that card is a non-Evolution colorless creature, you may put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Zero76000CreatureHumanoid/Unknown9/84 -
Aizen, Canon's Divine AbyssAizen, Canon's Divine Abyss■ When you put this creature into the battle zone, you may tap 1 of your creatures in the battle zone. If you do, return up to 2 creatures from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.)Zero76000CreatureOracle10/84 -
Rasha, Satori's WandererRasha, Satori's Wanderer■ When you put this creature into the battle zone, tap all non-colorless creatures in the battle zone.Light1500CreatureOracle11/84 -
Prelude of HorrorPrelude of Horror■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5.Zero3Spell12/84 U
NiyareNiyare■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may show your opponent any number of colorless cards from among them and add them to your hand. Put the rest on the bottom of your deck in any order.Nature32000CreatureTristone13/84 U
Bega, Vizier of ShadowBega, Vizier of Shadow■ When you put this card into your mana zone, tap it. ■ When you put this creature into the battle zone, add the top card of your deck to your shield zone face down as a new shield. Then choose a card at random from your opponent's hand without looking and make them discard it.Light/Darkness52000CreatureInitiate/Ghost14/84 C
Inga LupiaInga Lupia■ You may reduce the summoning cost of your Gods by 1. This cannot reduce the cost to less than 1.Zero44000CreatureOracle15/84 -
Saga, God of DestructionSaga, God of Destruction■ When you put this card into your mana zone, tap it. ■ When you put this creature into the battle zone, you may unlink 1 of your Gods in the battle zone that has "Zen" and "Aku" in its name. If you do, each player adds all cards in his hand and mana zone to his deck and shuffles it. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would leave the battle zone, if you have a God in the battle zone, this creature stays in the battle zone.Light/Darkness88000CreatureCreator16/84 -
Earth Eternity GateEarth Eternity Gate■ When you put this card into your mana zone, put it there tapped. ■ Put a God that costs 7 or less from your graveyard or mana zone into the battle zone.Darkness/Nature6Spell17/84 -
Aku, Ultimate GodAku, Ultimate God■ When you put this card into your mana zone, tap it. ■ Double Breaker ■ When one of your Gods would be destroyed, you may return that God to your hand instead of putting it into your graveyard. ■ G-Link: to the left of Zen, Transcendent God ■ Whenever this creature attacks while linked, you may destroy 1 of your opponent's creatures.Water/Darkness79000CreatureGod18/84 -
God SagaGod Saga■ Put up to 2 Gods from your mana zone into the battle zone.Nature13Spell19/84 -
Zen, Transcendent GodZen, Transcendent God■ When you put this card into your mana zone, tap it. ■ Blocker ■ Double Breaker ■ G-Link: to the right of Aku, Ultimate God (If you have the specified God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose 1 of the 2 cards.) ■ While this creature is linked, it gains "Quad Breaker" and untaps at the end of your turn. (A creature with "Quad Breaker" breaks 4 shields.)Light/Nature78000CreatureGod20/84 -
Project GodProject God■ Put the top 5 cards of your deck into your graveyard. If there's a God among them and it can link to your God in the battle zone, you may put that God into the battle zone and link it.Water4Spell21/84 U
Chopin, Dragon KingChopin, Dragon King■ While you have a Dragon in the battle zone, this creature gains "Shield Trigger." ■ Guardman (When another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ This creature can't attack your opponent. ■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and have it battle this creature.Nature86000CreatureKing Command Dragon22/84 -
MendelssohnMendelssohn■ When you put this card into your mana zone, tap it. ■ Reveal the top 2 cards of your deck to all players. Put all Dragons among them into your mana zone tapped, and put the other cards into your graveyard.Fire/Nature2Spell23/84 -
Bolmeteus Steel DragonBolmeteus Steel Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts that shield into his graveyard instead of adding it to his hand.Fire77000CreatureArmored Dragon24/84 -
Ogre Kaiser "Destruction"Ogre Kaiser "Destruction"■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, destroy one of your opponent's Psychic Creatures. ■ Double Breaker (This creature breaks 2 shields.)Fire67000CreatureRed Command Dragon/Hunter/Alien25/84 -
Tornado Shiva Double Cross, BlastdragonTornado Shiva Double Cross, Blastdragon■ When your opponent chooses this creature, look at your deck. You may choose a creature with "XX" in its name from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ Whenever this creature attacks, you may choose 2 creatures in the battle zone. If you do, those creatures battle each other. ■ Double Breaker (This creature breaks 2 shields.)Fire77000CreatureArmored Dragon/Flame Command26/84 -
Cocco LupiaCocco Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2.Fire31000CreatureFire Bird27/84 U
Eco AiniEco Aini■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put 1 more card from the top of your deck into your mana zone.Nature42000CreatureFire Bird28/84 C
Christopher, Dark KnightChristopher, Dark Knight■ Evolution: Put on one of your Outrage creatures. ■ Meteorburn: Whenever this creature attacks, you may choose a card underneath this creature and put it into your graveyard. If you do, look at the top 3 cards of your deck. You may choose an Outrage from them and put it under this creature. Put the rest into your hand. ■ Double Breaker (This creature breaks 2 shields.)Water57000Evolution CreatureOutrage29/84 -
Discovery, RecruiterDiscovery, Recruiter■ When you put this creature into the battle zone, look at the top 5 cards of your deck. You may show an Xenoparts creature from among them to your opponent and put it into your hand. Then put the rest on the bottom of your deck in any order.Fire42000CreatureOutrage30/84 -
Carol, Gokigen ShoutCarol, Gokigen Shout■ When this creature would be put into your graveyard from anywhere, if you have fire and water civilization cards in your mana zone, return it to your hand instead of putting it into your graveyard.Water/Fire32000CreatureOutrage31/84 -
Max, Crimson Blade LordMax, Crimson Blade Lord■ Mana Evolution - Choose 1 fire creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Whenever this creature attacks your opponent and isn't blocked, destroy 1 of your opponent's tapped creatures with power 3000 or less.Fire34000Evolution CreatureFlame Monster32/84 -
Kodamanma, Gil Gil DollKodamanma, Gil Gil Doll■ When you put this creature into the battle zone, add 1 of your shields to your hand. However, you can't use its "Shield Trigger."Fire22000CreatureDeath Puppet/Alien33/84 C
Deadly Fighter Braid ClawDeadly Fighter Braid Claw■ This creature attacks each turn if able.Fire11000CreatureDragonoid34/84 C
Pipippi, Electro-RiserPipippi, Electro-Riser■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks, reveal the top card of your deck to all players. If it's an evolution creature, add it to your hand. If it's a card other than an evolution creature, put it on the bottom of your deck.Water/Fire23000CreatureFire Bird/Cyber Lord35/84 C
Codename Build LeoneCodename Build Leone■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ Whenever this creature attacks, choose one of your opponent's non-evolution creatures in the battle zone and add it face down to its owner's shield zone as a new shield. ■ Double Breaker (This creature breaks 2 shields.)Light88000CreatureAngel Command/Unknown36/84 -
Silver Glory, Invincible FortressSilver Glory, Invincible Fortress■ Castle - Choose one of your shields and attach this card to it to fortify it. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use its "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All your creatures win all battles. ■ If the shield fortified with this castle isn't fortified by another castle, when that shield would be broken by one of your opponent's creatures, you may add one of your shields to your hand instead.Light6Castle37/84 -
Perfect Madonna, Channeler of SunsPerfect Madonna, Channeler of Suns■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ When this creature would leave the battle zone, if its power is greater than 0, it stays instead.Light52500CreatureMecha Del Sol/Alien38/84 R
Heaven's GateHeaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone.Light6Spell39/84 R
Lord Reis, Wisdom ElementalLord Reis, Wisdom Elemental■ When you put this card into your mana zone, tap it. ■ Blocker ■ This creature can't attack players. ■ Whenever you put this creature or another one of your creatures with "Blocker" into the battle zone, you may draw a card.Light/Water54000CreatureAngel Command40/84 R
Murmur, Vizier of FormationMurmur, Vizier of Formation■ Blocker ■ This creature can't attack your opponent. ■ All of your other creatures in the battle zone that have "Blocker" get +3000 power.Light22000CreatureInitiate41/84 U
Webius, the PatrollerWebius, the Patroller■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ G-Zero: If you have at least 1 Angel Command in the battle zone, you may summon this creature for no cost. ■ This creature can't attack your opponent.Light21000CreatureCosmo Walker42/84 C
Beginning Romanov, Lord of the Demonic EyeBeginning Romanov, Lord of the Demonic Eye■ Graveyard Evolution GV: Choose 3 darkness creatures from your graveyard and put this creature on top of them into the battle zone. ■ Meteor Burn - Whenever this creature attacks, you may choose any number of cards underneath this creature and put them into your graveyard. For each card put into your graveyard this way, choose 1 card in your opponent's hand without looking. Then your opponent shows them and puts them on the bottom of his deck. ■ Triple Breaker (This creature breaks 3 shields.)Darkness712000Evolution CreatureDark Lord/Dragon Zombie/Knight43/84 -
Varz Romanov, Dark Lord of DemonsVarz Romanov, Dark Lord of Demons■ Graveyard Evolution: Choose a darkness creature from your graveyard and put this creature on it into the battle zone. ■ When you put this creature into the battle zone, destroy one of your opponent's non-evolution creatures. ■ Double Breaker (This creature breaks 2 shields.)Darkness77000Evolution CreatureDemon Command/Dark Lord44/84 R
Master Weapon - All YesMaster Weapon - All Yes■ Your opponent discards their hand.Darkness7Spell45/84 R
Lost SoulLost Soul■ When you put this card into your mana zone, put it in tapped. ■ Cross Gear ■ The creature it is crossed onto gets +4000 power and "Blocker." ■ Whenever the creature it is crossed onto attacks, choose 1 card in your opponent's hand without looking and have them discard it.Light/Darkness2Cross GearSamurai46/84 R
Primal ScreamPrimal Scream■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top 4 cards of your deck into your graveyard. Then you may return 1 creature from your graveyard to your hand.Darkness4Spell47/84 U
Jenny, the Dismantling PuppetJenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and make your opponent discard it.Darkness41000CreatureDeath Puppet48/84 C
Ghost TouchGhost Touch■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a card in your opponent's hand without looking and discard it.Darkness2Spell49/84 C
Cyber A IronsCyber A Irons■ When this creature enters the battle zone, you may draw up to 5 cards. ■ When you put another of your water creatures into the battle zone, this creature can't be blocked this turn. ■ Triple Breaker (This creature breaks 3 shields.)Water912000CreatureCyber Command50/84 -
Streaming TutorStreaming Tutor■ Reveal the top 5 cards of your deck to all players. Put all the fire cards and nature cards among them into your hand and put the rest into your graveyard.Water5Spell51/84 R
Crystal MemoryCrystal Memory■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. Choose a card from it and put it into your hand. Then shuffle your deck.Water4Spell52/84 R
Hirameki ProgramHirameki Program■ Destroy one of your non-Psychic creatures. Then reveal cards from the top of your deck to all players until a creature with a cost 1 higher than the destroyed creature appears. You may put that creature into the battle zone. Then shuffle your deck.Water3Spell53/84 R
Hustle CastleHustle Castle■ Castle: Choose one of your shields and fortify it with this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use its "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ Whenever one of your creatures enters the battle zone, you may draw a card. ■ If the shield fortified with this castle is not fortified by another castle, when it would be broken by an opponent's creature, you may instead add one of your shields to your hand.Nature5Castle54/84 R
Aqua LibrarianAqua Librarian■ This creature costs 1 less to summon for each creature in your mana zone. This creature's cost can't be reduced below 1. ■ This creature can't be blocked.Water84000CreatureLiquid People/Hunter55/84 U
Energy StreamEnergy Stream■ Draw 2 cards.Water3Spell56/84 C
Babelginus, Demonic DragonBabelginus, Demonic Dragon■ When you put this creature into the battle zone, choose a player. You may destroy one of that player's creatures. If you do, choose a non-evolution creature other than Babelginus, Demonic Dragon from that player's graveyard and put it into the battle zone.Darkness71000CreatureDragon Zombie/Grand Devil57/84 -
Algo Bardiol, Devil AdmiralAlgo Bardiol, Devil Admiral■ When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. Put all Grand Devils and Deep Marines among them into your hand and put the rest on the bottom of your deck in any order. ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of putting it into your graveyard.Darkness75000CreatureGrand Devil/Deep Marine58/84 R
Super Trash Train, Fuuma DevilSuper Trash Train, Fuuma Devil■ Whenever another creature is destroyed, you may draw a card.Darkness55000CreatureHedrian/Grand Devil59/84 R
Fuuma BalzooFuuma Balzoo■ When you put this creature into the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand.Water41000CreatureGrand Devil60/84 U
Fuuma GorgonshackFuuma Gorgonshack■ The cost to cast spells is 2 more.Water32000CreatureGrand Devil61/84 U
Maxval, Electro-FuumaMaxval, Electro-Fuuma■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ This creature can't attack. ■ You may reduce the cost to summon your darkness creatures by 1. However, the cost can't be reduced below 1.Water/Darkness32000CreatureLiquid People/Grand Devil62/84 U
Fuuma MehlwaspFuuma Mehlwasp■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ This creature can't attack.Darkness31000CreatureGrand Devil63/84 C
Amaterasu, Founder of the Blue WolvesAmaterasu, Founder of the Blue Wolves■ When this creature enters the battle zone, you may choose one of the following. ▼ Look at your deck. Choose a spell with cost 4 or less from it, shuffle your deck, then cast that spell for no cost. ▼ Look at your deck. Choose a Cross Gear with cost 4 or less from it, shuffle your deck, then generate that Cross Gear for no cost.Water65000CreatureKnight/Samurai/Origin64/84 R
Noble EnforcerNoble Enforcer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to can't be attacked or blocked by creatures with power 2000 or less. ■ While this card isn't crossed to any creature, creatures with power 2000 or less can't attack or block.Water4Cross Gear65/84 R
Sanctuary of the MotherSanctuary of the Mother■ Put 1 of your non-evolution creatures from the battle zone into your mana zone. If you do, put 1 evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone.Nature3Spell66/84 R
Mystic Treasure ChestMystic Treasure Chest■ Look at your deck. You may choose a non-Nature card from it and put it into your mana zone. Then shuffle your deck.Nature3Spell67/84 R
The Grave of Angels and DemonsThe Grave of Angels and Demons■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then look at all mana zones, and if there are 2 or more cards with the same name, put all of them into their owners' graveyards.Light/Darkness4Spell68/84 R
Mystic DreamscapeMystic Dreamscape■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Return up to 3 cards from your mana zone to your hand.Water4Spell69/84 U
Fortune SlotFortune Slot■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Reveal the top 4 cards of your deck to all players. You may put a creature, a spell, a cross gear, and a castle from among them into your hand. Put the rest on the bottom of your deck in any order.Water4Spell70/84 C
Necrodragon Odol NeedleNecrodragon Odol Needle■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, tap it. ■ Your opponent's attacking creatures attack this creature if able. ■ Whenever this creature battles, destroy this creature and the opponent's creature after the battle.Darkness65000CreatureDragon Zombie71/84 -
Counterattacking Silent SparkCounterattacking Silent Spark■ When you put this card into your mana zone, tap it. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Tap all of your opponent's creatures in the battle zone. ▼ Draw up to 2 cards.Light/Water6Spell72/84 -
Death Gate, Gate of HellDeath Gate, Gate of Hell■ Shield Trigger ■ Destroy one of your opponent's untapped creatures. You may put a non-Evolution creature with lower cost than that creature from your graveyard into the battle zone.Darkness6Spell73/84 R
Blazing Tiger, Crimson LordBlazing Tiger, Crimson Lord■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, destroy all your opponent's creatures with power 2000 or less.Fire72000CreatureFlame Monster/Samurai74/84 R
Leaf Storm TrapLeaf Storm Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your creatures in the battle zone and put it into your mana zone. Then choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone.Nature4Spell75/84 R
Super Explosive Duel FireSuper Explosive Duel Fire■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all creatures with "Blocker."Fire6Spell76/84 U
Riku, the OracleRiku, the Oracle■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may add the top card of your deck to your shield zone face down as a new shield.Light51000CreatureLight Bringer77/84 C
Ochappi, Pure Hearted FaerieOchappi, Pure Hearted Faerie■ Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When you put this creature into the battle zone, you may put 1 card from your graveyard into your mana zone.Nature31000CreatureSnow Faerie78/84 U
Faerie GiftFaerie Gift■ This turn, you may reduce the cost of the next creature you summon by up to 3. However, the cost can't be reduced below 1.Nature1Spell79/84 U
Faerie MiracleFaerie Miracle■ Put the top card of your deck into your mana zone. If all civilizations are present in your mana zone, put another card from the top of your deck into your mana zone.Nature3Spell80/84 C
Child Festival of Faerie FireChild Festival of Faerie Fire■ Look at the top 2 cards of your deck. Tap 1 of them and put it into your mana zone, and put the other on the bottom of your deck. If the card you put into your mana zone this way is a Fire card, return this spell to your hand after casting it instead of putting it into your graveyard.Nature3Spell81/84 C
Faerie CrystalFaerie Crystal■ Put the top card of your deck into your mana zone. If that card is colorless, put 1 more card from the top of your deck into your mana zone.Nature3Spell82/84 C
Faerie LifeFaerie Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell83/84 C
Jasmine, Mist FaerieJasmine, Mist Faerie■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone.Nature21000CreatureSnow Faerie84/84 C