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DMX16 — DMX-16 Dragon Saga Super Standard Strategy Fantasista 12
84 cards · Released 2014-04-19 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dorago the Great, Dragon World■ When you put this creature into the battle zone, you may choose one of your creatures and one of your opponent's creatures in the battle zone. Those 2 creatures battle. ■ Triple Breaker (This creature breaks 3 shields.) ■ When a non-Dragon creature would enter the battle zone, put it into its owner's graveyard instead. | Fire | 10 | 13000 | CreatureRed Command Dragon | 1/84 VIC | |
| Jackpot Batoriser■ Speed Attacker (This creature can attack the turn it's put into the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature wins a battle, you may reveal the top 3 cards of your deck to all players. Put a non-evolution Dragon from among them into the battle zone, then put the rest into your graveyard. | Fire | 8 | 8000 | CreatureRed Command Dragon | 2/84 - | |
| Balga Raiser, the Dragonic Meteor■ Speed Attacker (This creature can attack the turn it's put into the battle zone.) ■ Whenever this creature attacks, reveal the top card of your deck to all players. If that card is a non-evolution Dragon, you may put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 7000 | CreatureArmored Dragon/Samurai | 3/84 - | |
| Cerulean Dagger Dragon■ When you put this creature into the battle zone, you may draw a card for each of your Dragons in the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Dragon | 4/84 - | |
| Bolmeteus Steel Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts that shield into its owner's graveyard instead of adding it to his hand. | Fire | 7 | 7000 | CreatureArmored Dragon | 5/84 SR | |
| Infinity Dragon■ When one of your Dragons would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Dragon or a Fire Bird, your Dragon stays in the battle zone instead of leaving. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon | 6/84 R | |
| Cheering Pippi■ You may reduce the cost of summoning your Dragons by 1. However, the cost can't be reduced below 1. ■ You may reduce the cost of summoning your Commands by 1. However, the cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird/Flame Monster | 7/84 C | |
| Baradios, Lord of Dragon Spirits■ Evolution: Put on one of your light Commands. ■ Blocker ■ When you put this creature into the battle zone, or when the last of your shields is broken, tap all of your opponent's creatures in the battle zone. Those creatures don't untap at the start of your opponent's next turn. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 8 | 12000 | Evolution CreatureAngel Command Dragon | 8/84 VIC | |
| Valhait, Lucky Dragon Elemental■ When you put this creature into the battle zone, look at the top 2 cards of your deck. Add one of them to your shield zone face down as a new shield and put the other into your hand. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6500 | CreatureAngel Command Dragon | 9/84 - | |
| Codeking Number Nine■ Your opponent can't cast spells. ■ Double Breaker (This creature breaks 2 shields.) | Light | 9 | 9000 | CreatureKing Command Dragon/Unknown | 10/84 - | |
| Truename Baulion■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ When you put this creature into the battle zone, you may return up to 2 spells from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Light | 8 | 8000 | CreatureAngel Command/Unknown | 11/84 - | |
| Perfect Galaxy, Immortality Elemental■ Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While that shield is in the shield zone, this creature gets the following abilities.) ·This creature gets "Blocker." ·When this creature would leave the battle zone, it stays instead of leaving the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 9000 | CreatureAngel Command | 12/84 VR | |
| True Heaven's■ Shield Trigger ■ Choose one of your opponent's non-evolution creatures in the battle zone. If you have 5 or more Angel Commands in the battle zone, instead choose up to 3 of your opponent's non-evolution creatures in the battle zone. Your opponent adds the chosen creatures face down to their shield zone as new shields. | Light | 7 | Spell | 13/84 R | ||
| DNA Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures in the battle zone. If you have 2 or fewer shields, you may add the top card of your deck to your shield zone face down as a new shield. | Light | 6 | Spell | 14/84 R | ||
| Destolonely, Demon Dragon King■ Evolution: Put on one of your darkness Commands. ■ When you put this creature into the battle zone, destroy all other creatures. ■ Double Breaker ■ If you have no other creatures in the battle zone, this creature gets +5000 power and has "Triple Breaker." | Darkness | 8 | 9000 | Evolution CreatureDemon Command Dragon | 15/84 - | |
| Futureless, Despair Demon Dragon■ When you put this creature into the battle zone, you may discard any number of your darkness cards. For each card discarded this way, choose a card in your opponent's hand without looking and discard it. ■ Double Breaker ■ If you have no cards in your hand, this creature gets +6000 power and has "Triple Breaker." | Darkness | 6 | 6000 | CreatureDemon Command Dragon | 16/84 - | |
| Vice Kaiser Zeta, the Vengeance■ This creature's summoning cost is reduced by 1 for each spell in your opponent's graveyard. However, the cost can't be reduced below 1. ■ When you put this creature into the battle zone, your opponent reveals their hand and discards all spells in it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureBlack Command Dragon/Alien | 17/84 - | |
| Black Lucifer, Sorcerer of Darkness■ When you put this creature into the battle zone, put the top 5 cards of your deck into your graveyard. ■ This creature gets +1000 power for each Demon Command in your graveyard. ■ Double Breaker ■ When this creature would be destroyed, you may return an evolution Demon Command from your graveyard to your hand instead of putting this creature into your graveyard. | Darkness | 6 | 6000 | CreatureDemon Command | 18/84 - | |
| Olzekia, General of Decapitation■ When you put this creature into the battle zone, destroy one of your creatures. Then your opponent chooses 2 of their creatures and destroys them. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command | 19/84 SR | |
| Infernal Death Sunrise■ This turn, all creatures in the battle zone get -1000 power for each darkness card in your mana zone. (A creature with power 0 or less is destroyed.) | Darkness | 6 | Spell | 20/84 R | ||
| Wicked Soul Reincarnation■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your creatures in the battle zone and put them into your graveyard. Then draw 2 cards for each of those creatures. | Darkness | 3 | Spell | 21/84 R | ||
| Ryusei In The Dark■ Non-darkness creatures enter the battle zone tapped. ■ All of your darkness creatures have "Slayer." (Whenever a creature that has "Slayer" battles, destroy the other creature after the battle.) ■ Double Breaker ■ When one of your Dragons is destroyed, if this creature is in your graveyard, you may return this creature from your graveyard to your hand. | Darkness | 8 | 8000 | CreatureBlack Command Dragon | 22/84 - | |
| Codename Dread Blood■ At the start of your turn, if this creature is in your graveyard, you may destroy 2 of your creatures. If you do, put this creature from your graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 9000 | CreatureDragon Zombie/Unknown | 23/84 - | |
| Necrodragon Devolution■ When you put this creature into the battle zone, your opponent chooses one of their creatures and destroys it. Then destroy one of your creatures. Your opponent chooses a card in their hand and discards it. Then discard a card from your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDragon Zombie/Hunter | 24/84 - | |
| Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 25/84 - | ||
| Necrodragon Guljeneraid■ When one of your Dragons other than "Necrodragon Guljeneraid" is destroyed, if this creature is in your graveyard, you may return this creature to the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDragon Zombie | 26/84 SR | |
| School Man■ When you put this creature into the battle zone, destroy 2 of your creatures. Then your opponent chooses one of their creatures and destroys it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 2 | 8000 | CreatureHedrian/Alien | 27/84 R | |
| BloodRayne, Start Dash■ Each turn, you may reduce the summon cost of the first darkness creature you summon by 1. This cost can't be reduced below 1. | Darkness | 2 | 1000 | CreatureOutrage | 28/84 C | |
| Dragment Sword■ Choose one creature in the battle zone and return it to its owner's hand. Then choose a spell in any mana zone and return it to its owner's hand. | Water | 5 | Spell | 29/84 - | ||
| Super Spell Great Blue, the Blue Tide■ When you put this creature into the battle zone or whenever it attacks, look at the top card of your deck. If it's a spell, you may cast it without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Water | 8 | 8000 | CreaturePoseidia Dragon/Hunter | 30/84 SR | |
| Invincible Technology■ Look at your deck. You may choose any number of cards from it, show them to your opponent, and put them into your hand. Then shuffle your deck. | Water | 13 | Spell | 31/84 VR | ||
| Aqua Spellblue■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, shuffle your deck, then reveal the top card to all players. If that card is a spell, you may cast it without paying its cost. If it is not a spell, add it to your hand. | Water | 7 | 2000 | CreatureLiquid People/Hunter | 32/84 R | |
| Transmogrify■ Shield Trigger ■ Destroy a creature. If you do, that creature's owner reveals cards from the top of their deck to all players until a non-evolution creature appears. That player puts the creature that appeared into the battle zone and puts the other face-up cards into their graveyard. | Water | 3 | Spell | 33/84 R | ||
| Hogan Blaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Shuffle your deck, then reveal the top card to all players. If that card is a creature, you may put it into the battle zone. If it is a spell, you may cast it without paying its cost. | Water | 5 | Spell | 34/84 U | ||
| Brain Storm■ Draw up to 3 cards. Then put 2 cards from your hand on top of your deck in any order. | Water | 2 | Spell | 35/84 C | ||
| Triprex, Growth King■ When you put this creature into the battle zone, choose up to 2 non-evolution nature creatures from your mana zone with total cost 7 or less, and you may put them into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 9 | 12000 | CreatureJurassic Command Dragon | 36/84 - | |
| Buon, Saver Style■ Saver: Dragon (When one of your Dragons would be destroyed, you may destroy this creature instead.) | Nature | 2 | 2000 | CreatureBeast Folk Go | 37/84 - | |
| Kachua, Keeper of the Icegate■ Instead of attacking with this creature, you may tap it and use the following ability. ·Look at your deck. You may choose a Dragon from it and put it into the battle zone. Then shuffle your deck. That creature gets "Speed Attacker." At the end of the turn, destroy that creature. | Nature | 7 | 3000 | CreatureSnow Faerie | 38/84 VR | |
| Terradragon Mildgarmus■ When you put this creature into the battle zone, choose a card in your opponent's mana zone and put it into its owner's graveyard. Then put the top card of your deck into your mana zone. | Nature | 7 | 5000 | CreatureEarth Dragon | 39/84 R | |
| Terradragon Balgazarmus■ Whenever one of your Dragons attacks, you may reveal the top card of your deck to all players. If that card is a Dragon, put it into your hand. Otherwise, put it into your mana zone. | Nature | 5 | 5000 | CreatureEarth Dragon | 40/84 R | |
| Terradragon Drapi■ When you put this creature into the battle zone, if you don't have 9 or more cards in your mana zone, destroy this creature. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 1 | 15000 | CreatureEarth Dragon | 41/84 R | |
| Eco Aini■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put 1 more card from the top of your deck into your mana zone. | Nature | 4 | 2000 | CreatureFire Bird | 42/84 C | |
| Valkerios G Kaiser■ G-Zero: If you have 3 or more fire Dragons in the battle zone, you may summon this creature for no cost. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureRed Command Dragon | 43/84 - | |
| Codename Valkyrie Ragon■ When you put this creature into the battle zone, look at your deck. You may choose a Dragon from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureArmored Dragon/Unknown | 44/84 - | |
| Bocco Lupia■ When you put this creature into the battle zone, destroy one of your opponent's creatures that has "Blocker" for each Dragon you have in the battle zone. | Fire | 4 | 1000 | CreatureFire Bird | 45/84 - | |
| Bolshack NEX■ When this creature enters the battle zone, look at your deck. You may put 1 card that has "Lupia" in its name from it into the battle zone. Then shuffle your deck. ■ This creature has "Power Attacker +1000" for each Fire Bird in your graveyard. ■ Double Breaker | Fire | 6 | 6000 | CreatureArmored Dragon | 46/84 SR | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2. | Fire | 3 | 1000 | CreatureFire Bird | 47/84 U | |
| Flaming Jet Dragon■ Speed Attacker (This creature can attack the turn it's put into the battle zone.) ■ Thrilling Three: Dragon (When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. For each Dragon revealed this way, you may do the following ability once. Then put all the revealed cards on the bottom of your deck in any order.) ·This turn, this creature breaks 1 additional shield. | Fire | 6 | 5000 | CreatureArmored Dragon | 48/84 C | |
| Topgear, Start Dash■ Each turn, you may reduce the summon cost of the first fire creature you summon by 1. This cost can't be reduced below 1. | Fire | 2 | 1000 | CreatureOutrage | 49/84 C | |
| Bonsoir, Dragon Elemental Admiral■ Blocker ■ When this creature would be discarded from your hand by your opponent's spell or the ability of your opponent's creature in the battle zone, you may put it into the battle zone instead of putting it into your graveyard. ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. Put all creatures with "Blocker" among them into your hand, then put the rest on the bottom of your deck in any order. | Light | 7 | 5000 | CreatureAngel Command Dragon | 50/84 - | |
| Sajitorio, Indomitable Wings■ Blocker ■ This creature can't attack your opponent. ■ When this creature is destroyed, look at the top 3 cards of your deck. You may put a creature with cost 3 or less that has "Blocker" from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Light | 3 | 3000 | CreatureJustice Wing | 51/84 - | |
| Jil Warka, Time Guardian■ Blocker ■ This creature can't attack players. ■ When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 3 | 2000 | CreatureGuardian | 52/84 U | |
| Ika Ikaga, Excess Guardian■ Blocker ■ This creature can't attack players. ■ When you put this creature into the battle zone, you may put a creature with cost 3 or less and "Blocker" from your hand into the battle zone. | Light | 3 | 1000 | CreatureGuardian | 53/84 U | |
| Murmur, Vizier of Formation■ Blocker ■ This creature can't attack your opponent. ■ All of your other creatures in the battle zone that have "Blocker" get +3000 power. | Light | 2 | 2000 | CreatureInitiate | 54/84 U | |
| Gunes Valkyrie, Holy Vizier■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ Evolution: Put on one of your creatures with "Blocker." ■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 2 | 5000 | Evolution CreatureInitiate | 55/84 C | |
| Acroite, Start Dash■ Each turn, you may reduce the summon cost of the first light creature you summon by 1. This cost can't be reduced below 1. | Light | 2 | 1000 | CreatureOutrage | 56/84 C | |
| Lp Ekspelion, Dragment Symbol■ You may reduce the cost of casting your water spells by 1 for each of your Liquid People in the battle zone. However, the cost can't be reduced below 1. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreatureCrystal Command Dragon | 57/84 - | |
| Retweet, Aqua Warden■ If all the cards in your mana zone are water cards, this creature gets +4000 power. ■ Whenever this creature attacks, you may draw a card. | Water | 3 | 1000 | CreatureLiquid People Flash | 58/84 - | |
| Aqua Jester Loupe■ Chain (When you put this creature into the battle zone, look at the top card of your deck. If that card is a creature with a lower cost than this creature, you may put it into the battle zone.) ■ During your turn, when you put this creature or another of your creatures into the battle zone, if it is the second creature you put out that turn, you may draw a card. | Water | 4 | 2000 | CreatureLiquid People | 59/84 U | |
| Mypad, Start Dash■ Each turn, you may reduce the summon cost of the first water creature you summon by 1. This cost can't be reduced below 1. | Water | 2 | 1000 | CreatureOutrage | 60/84 C | |
| Aqua Guard■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureLiquid People | 61/84 C | |
| Eureka Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 62/84 C | ||
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 63/84 C | ||
| Boaroje, Miracle Style■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then, if you have cards of all civilizations in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 4 | 2000 | CreatureBeast Folk Go | 64/84 - | |
| Nyasu, Courtney Style■ Cards in your mana zone count as cards of all civilizations. | Nature | 3 | 3000 | CreatureBeast Folk Go | 65/84 - | |
| Courtney, Summer Breeze Faerie■ Cards in your mana zone count as cards of every civilization. | Nature | 2 | 2000 | CreatureSnow Faerie | 66/84 R | |
| Super Move! Absolute Despair!!■ When you put this card into your mana zone, put it in tapped. ■ If you have 5 or more Water cards in your mana zone, draw up to 2 cards. ■ If you have 5 or more Darkness cards in your mana zone, your opponent chooses 2 cards in his hand and discards them. ■ If you have 5 or more Fire cards in your mana zone, destroy 2 of your opponent's creatures that have power 6000 or less. | Water/Darkness/Fire | 7 | Spell | 67/84 R | ||
| Kerasas, Start Dash■ Each turn, you may reduce the summon cost of the first nature creature you summon by 1. This cost can't be reduced below 1. | Nature | 2 | 1000 | CreatureOutrage | 68/84 C | |
| Jasmine, Mist Faerie■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 69/84 C | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If all civilizations are present in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 3 | Spell | 70/84 C | ||
| Namename Nameko■ When you put this creature into the battle zone, this turn all of your creatures in the battle zone that have no abilities written on the card get +5000 power and break 1 additional shield. | Nature | 5 | 5000 | CreatureWild Veggies | 71/84 - | |
| Pure White Blueprint■ Reveal the top 5 cards of your deck to all players. Put all creatures with no abilities written on the card among them into your hand and put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 72/84 - | ||
| Matsurida Wasshoi■ Guardman (When another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ This creature can't attack. ■ You may reduce the summoning cost of creatures with cost 3 or more that have no abilities written on the card by 2. However, the cost can't be reduced below 1. | Nature | 1 | 3000 | CreatureBeast Folk/Hunter | 73/84 U | |
| Noumen | Zero | 4 | 6000 | CreatureTristone | 74/84 C | |
| Wendigo Apache, Izanai's Blank■ When you put this creature into the battle zone, look at your deck. You may put a creature with cost 4 or less that has no abilities written on the card into the battle zone from it. Then shuffle your deck. | Zero | 4 | 1000 | CreatureOracle | 75/84 C | |
| Dunas, Spirit Knight | Nature | 3 | 4000 | CreatureArc Seraphim | 76/84 C | |
| Father Earth■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone. Then choose a non-evolution creature in your opponent's mana zone, and your opponent puts it into the battle zone. | Nature | 3 | Spell | 77/84 C | ||
| Necrodragon Odol Needle■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, tap it. ■ Your opponent's attacking creatures attack this creature if able. ■ Whenever this creature battles, destroy this creature and the opponent's creature after the battle. | Darkness | 6 | 5000 | CreatureDragon Zombie | 78/84 - | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 79/84 R | ||
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | 80/84 R | |
| Death Gate, Gate of Hell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. You may put a non-Evolution creature with lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 81/84 R | ||
| Super Flaming Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with total power 5000 or less and destroy them. | Fire | 6 | Spell | 82/84 R | ||
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 83/84 R | ||
| Super Explosive Duel Fire■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all creatures with "Blocker." | Fire | 6 | Spell | 84/84 U |