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DMX18 — DMX-18 Dragon Saga Triple Transformation! Dragheart All-Stars
50 cards · Released 2014-10-18 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Explosive Blade Batorai-ba■ Whenever this creature attacks, reveal the top 3 cards of your deck to all players. Put all non-evolution Dragons and non-evolution Humanoids among them into the battle zone. If all 3 revealed cards are Dragons, this turn all of your creatures in the battle zone have "Speed Attacker." Then put the remaining cards on the bottom of your deck in any order. ■ Triple Breaker (This creature breaks 3 shields.) ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Fire | 3 | Dragheart Weapon | 1/50 VIC | ||
| Glenmalt "Explosion", Dragon Ruler■ When you put this creature into the battle zone, put a fire Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it in equipped to this creature.) ■ Speed Attacker (This creature can attack the turn it's put into the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 8000 | CreatureHumanoid Baku/Draguner | 2/50 - | |
| Kaiser "Zanki", Extreme Musha■ Power Attacker +2000 ■ Whenever this creature attacks, you may add one of your shields to your hand. However, you can't use its "Shield Trigger." If you add a shield to your hand this way, destroy one of your opponent's creatures with power 6000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 4000 | CreatureArmored Dragon/Hunter/Alien | 3/50 - | |
| Bolshack Superhero■ When you put this creature into the battle zone, destroy all non-Psychic creatures with power 3000 or less. Then destroy all Psychic Creatures with power 5000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureArmored Dragon/Hunter | 4/50 R | |
| Moel, Love Sniper■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature or another of your creatures with cost 7 or more into the battle zone, destroy one of your opponent's creatures with power 4000 or less. | Fire | 5 | 1000 | CreatureHumanoid/Hunter/Alien | 5/50 U | |
| Javeleon, Hundred Beast Spear■ Blocker ■ Triple Breaker ■ When this creature would leave the battle zone, if you have no shields, it stays instead of leaving. ■ When you would lose the game or your opponent would win the game, you may instead destroy one of your non-Dragheart creatures. | Light | 4 | Dragheart Weapon | 6/50 - | ||
| Emeralda, Pitch Dragon Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ When you put this creature into the battle zone, you may add one of your shields to your hand. Then you may add a card from your hand to your shield zone face down as a new shield. (You may use the "Shield Trigger" of the shield added to your hand this way.) | Light | 5 | 5500 | CreatureAngel Command Dragon | 7/50 - | |
| Everrose, Dragon Ruler■ Blocker ■ When you put this creature into the battle zone, put a Dragheart with cost 2 or less, or a light Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it in equipped to this creature.) | Light | 6 | 4000 | CreatureJustice Wing/Draguner | 8/50 R | |
| DNA Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures in the battle zone. If you have 2 or fewer shields, you may add the top card of your deck to your shield zone face down as a new shield. | Light | 6 | Spell | 9/50 R | ||
| Glory Snow■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If your opponent has more cards in their mana zone than you do, put the top 2 cards of your deck into your mana zone. | Light | 4 | Spell | 10/50 R | ||
| Hellfuze, Purgatory Blade■ Whenever this creature attacks, you may destroy any number of your creatures. For each creature destroyed this way, destroy one of your opponent's creatures. ■ Triple Breaker (This creature breaks 3 shields.) ■ Dragon Evasion: When this creature would leave the battle zone, if you have no other creatures in the battle zone, flip this Dragheart to its Fortress side instead. | Darkness | 4 | Dragheart Weapon | 11/50 - | ||
| Basoabisu, Abyss Demon Dragon■ When you put this creature into the battle zone, you may destroy one of your creatures. If you do, this turn all of your opponent's creatures in the battle zone get -3000 power. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDemon Command Dragon | 12/50 - | |
| Varz Romanov, Dark Lord of Demons■ Graveyard Evolution: Choose a darkness creature from your graveyard and put this creature on it into the battle zone. ■ When you put this creature into the battle zone, destroy one of your opponent's non-evolution creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | Evolution CreatureDemon Command/Dark Lord | 13/50 R | |
| Uroborof, Dragon Ruler■ When this creature enters the battle zone, put from your hyperspatial zone into the battle zone either 1 Dragheart with cost 2 or less, or 1 darkness Dragheart with cost 4 or less. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) | Darkness | 6 | 4000 | CreatureFunky Nightmare/Draguner | 14/50 R | |
| Time Tripper, Shadow of Stagnation■ Whenever your opponent puts a card into his mana zone, he puts it in tapped. | Darkness | 3 | 1000 | CreatureGhost | 15/50 R | |
| Boaroaxe, Wicked Emperor Axe■ Whenever you summon a creature from your hand or whenever this creature attacks, you may put a nature creature from your mana zone into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 4 | Dragheart Weapon | 16/50 - | ||
| Imen=Bugo, Dragon Ruler■ When you put this creature into the battle zone, put a nature Dragheart with cost 4 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it in equipped to this creature.) ■ Cards in your mana zone count as cards of all civilizations. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 7000 | CreatureBeast Folk Go/Draguner | 17/50 - | |
| Rumbling Terahorn■ When this creature enters the battle zone, look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 5 | 3000 | CreatureHorn Beast | 18/50 R | |
| Ochappi, Pure Hearted Faerie■ Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When you put this creature into the battle zone, you may put 1 card from your graveyard into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 19/50 U | |
| Benijishi Spider■ Revenge Chance - At the end of each turn, if your opponent drew 3 or more cards that turn, you may summon this creature for no cost. ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 5 | 4000 | CreatureGiant Insect | 20/50 C | |
| Laverite, Sun Spear■ Whenever one of your creatures attacks, you may put a creature with cost 3 or less from your hand or graveyard into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Light | 2 | Dragheart Weapon | 21/50 - | ||
| Sasupega, Relief Wings■ Mana Arms 5: When you put a creature with cost 3 or less into the battle zone, if you have 5 or more light cards in your mana zone, you may draw a card. | Light | 4 | 3000 | CreatureJustice Wing | 22/50 - | |
| Diamond Sword■ This turn, all effects that prevent your creatures from attacking your opponent are ignored. (This ignores summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players." However, this effect does not allow creatures to attack creatures.) | Light | 3 | Spell | 23/50 R | ||
| Kigunashion, Pure White Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ When this creature is destroyed during your opponent's turn, all shield cards you add to your hand that turn get "Shield Trigger." | Light | 2 | 2000 | CreatureJustice Wing | 24/50 U | |
| Ariace, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Light Dragheart in the battle zone, this creature gets +2000 power. | Light | 4 | 2000 | CreatureJustice Wing/Draguner | 25/50 C | |
| Fanpai, Dragon Banana Fan■ Whenever this creature attacks, you may cast a spell from any player's graveyard for no cost. If you do, afterward put that spell into its owner's graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Water | 3 | Dragheart Weapon | 26/50 - | ||
| Tonpuu, Dragon Ruler■ When you put this creature into the battle zone, put a Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it in equipped to this creature.) | Water | 5 | 5000 | CreatureLiquid People Flash/Draguner | 27/50 - | |
| Scramble Typhoon■ Draw up to 5 cards, then discard 3 cards from your hand. | Water | 5 | Spell | 28/50 U | ||
| Siren Concerto■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Return a card from your mana zone to your hand. Then put a card from your hand into your mana zone. | Water | 1 | Spell | 29/50 U | ||
| Franz the 1st, the Ice Fang■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 1. | Water | 3 | 2000 | CreatureCyber Lord/Knight | 30/50 C | |
| Dragment Launcher, Solid Weapon■ Whenever one of your creatures attacks, you may draw a card. ■ Double Breaker (This creature breaks 2 shields.) | Water | 2 | Dragheart Weapon | 31/50 - | ||
| Thunderbolt, Aqua Militant■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of putting it into your graveyard, and draw 2 cards. ■ If you have 5 or more cards in your hand, this creature gets +4000 power and has "Double Breaker." | Water | 3 | 2000 | CreatureLiquid People Flash | 32/50 - | |
| Crystal Spinslicer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ Evolution: Put on one of your Liquid People. | Water | 2 | 5000 | Evolution CreatureLiquid People | 33/50 R | |
| Aqua Super Emeral■ Blocker ■ When you put this creature into the battle zone, you may add a card from your hand to your shield zone face down as a new shield. If you do, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Water | 3 | 2000 | CreatureLiquid People | 34/50 U | |
| Gambalander, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Water Dragheart in the battle zone, this creature gets +2000 power. | Water | 4 | 2000 | CreatureLiquid People Flash/Draguner | 35/50 C | |
| Nightmare Manji Migawari■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, you may instead put 4 cards from your graveyard on the bottom of your deck in any order. | Darkness | 2 | Dragheart Weapon | 36/50 - | ||
| Shibakage Hitoshi■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack. ■ Mana Arms 5: At the start of your turn, if this creature is in your graveyard and you have 5 or more darkness cards in your mana zone, you may put the top 5 cards of your deck into your graveyard. If you do, put this creature into the battle zone. | Darkness | 5 | 2000 | CreatureFunky Nightmare | 37/50 - | |
| Honenbe, Skeletal Guardian■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return a creature from your graveyard to your hand. | Darkness | 4 | 3000 | CreatureGuardian | 38/50 U | |
| Dokuroskull, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Darkness Dragheart in the battle zone, this creature gets +2000 power. | Darkness | 4 | 2000 | CreatureFunky Nightmare/Draguner | 39/50 C | |
| Doll Finn, Burial Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack. ■ When this creature wins a battle, destroy it. ■ When this creature is destroyed, put the top 5 cards of your deck into your graveyard. | Darkness | 3 | 6000 | CreatureGuardian | 40/50 C | |
| Merikan Bulk, Hot Dragon Claw■ Whenever one of your creatures attacks, destroy one of your opponent's creatures with power 4000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 2 | Dragheart Weapon | 41/50 - | ||
| Onichakkari, Explosive Zou■ This creature costs 1 less to summon for each creature you have in your mana zone. This cannot reduce the cost to less than 1. | Fire | 4 | 2000 | CreatureHumanoid/Hunter/Alien | 42/50 - | |
| Linkwood, Explosive Yamabushi■ Mana Arms 3: Whenever this creature attacks, if you have 3 or more fire cards in your mana zone, reveal the top card of your deck to all players. If it is a Humanoid, put it into your hand. Otherwise, put it on the bottom of your deck. | Fire | 2 | 2000 | CreatureHumanoid Baku | 43/50 - | |
| Storas Islay, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Fire Dragheart in the battle zone, this creature gets +2000 power. | Fire | 4 | 2000 | CreatureHumanoid Baku/Draguner | 44/50 C | |
| Masato, the Marauding Captain■ Marshal Touch (When you put this creature into the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's g ability.) g This turn, this creature gets +3000 power and "Speed Attacker." (A creature that has "Speed Attacker" can attack the turn it's put into the battle zone.) | Fire | 2 | 2000 | CreatureHumanoid | 45/50 C | |
| Juraspill, Eggshell Chunk■ During your turn, you may summon a creature from your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 2 | Dragheart Weapon | 46/50 - | ||
| Dokugeta, Toxic Acid Trap Jaw■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of putting it into your graveyard. ■ When you put this creature into the battle zone, choose one of your opponent's cards with cost 4 or less in the battle zone and put it into its owner's mana zone. | Nature | 5 | 4000 | CreatureJurassic Command Dragon | 47/50 - | |
| Codename Thirteen■ World Breaker (This creature breaks all of your opponent's shields.) | Nature | 10 | 24000 | CreatureUnknown | 48/50 R | |
| Sasoris, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less, or 1 nature Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, put it in equipped to this creature.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 6 | 4000 | CreatureBeast Folk Go/Draguner | 49/50 R | |
| Shirauo Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature or another of your creatures with cost 7 or more into the battle zone, you may put the top card of your deck into your mana zone. | Nature | 6 | 3000 | CreatureGiant/Hunter | 50/50 U |