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DMX20 — DMX-20 Instant Deck Completion!! Duemax 160 ~Revolution & Invasion~
68 cards · Released 2015-07-18 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Star Lead, Lord of Dragon Spirits■ Evolution - Put on one of your light creatures. ■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, choose one of your opponent's creatures and tap it. ■ Revolution 2 - If you have 2 or fewer shields, at the start of your opponent's turn, your opponent can untap only one of their creatures. | Light | 6 | 8500 | Evolution CreatureAngel Command Dragon/Revolutionary Army | 1/68 - | |
| Dice Dice, Super Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water Command (Whenever one of your water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, draw 4 cards. Then have your opponent choose 2 cards from your hand without looking and put them on the bottom of your deck in any order. | Water | 5 | 7000 | Evolution CreatureMagic Command/Invader | 2/68 - | |
| Girangira, Demon Dragon King■ Evolution - Put on one of your darkness creatures. ■ Double Breaker ■ Revolution 2 - Whenever this creature attacks, if you have 2 or fewer shields, destroy one of your opponent's creatures. | Darkness | 4 | 7000 | Evolution CreatureDemon Command Dragon/Revolutionary Army | 3/68 - | |
| Jigon, Revolution Dragon■ Evolution - Put on one of your fire creatures. ■ Triple Breaker ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, choose any number of your opponent's creatures with total cost 6 or less and destroy them. | Fire | 6 | 13000 | Evolution CreatureMega Command Dragon/Revolutionary Army | 4/68 - | |
| SA-Double, Super Lightning Sonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire Command (Whenever one of your fire Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ Give all your fire creatures "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 5 | 7000 | Evolution CreatureSonic Command/Invader | 5/68 - | |
| Foxree, Super Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature Command (Whenever one of your nature Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ After this creature attacks, you may return the top card of this creature from the battle zone to your hand. | Nature | 5 | 9000 | Evolution CreatureGuerrilla Command/Invader | 6/68 - | |
| Truename Baulion■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may return up to 2 spells from your graveyard to your hand. | Light | 8 | 8000 | CreatureAngel Command/Unknown | 7/68 - | |
| Valhait, Lucky Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put one of them face down into your shield zone as a new shield, and add the other to your hand. | Light | 7 | 6500 | CreatureAngel Command Dragon | 8/68 - | |
| Talu, Magic Ball■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, put the top card of your deck face down into your shield zone as a new shield. | Light | 4 | 3000 | CreatureJustice Orb/Revolutionary Army | 9/68 - | |
| Cyclone, Eureka■ When this creature enters the battle zone, draw 2 cards. Then have your opponent choose 2 cards from your hand without looking and put them on the bottom of your deck in any order. | Water | 3 | 4000 | CreatureMagic Command/Invader | 10/68 - | |
| Ganaldonal, Wrath Demon Dragon■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy all tapped creatures. | Darkness | 8 | 7000 | CreatureDemon Command Dragon | 11/68 - | |
| Giran, Dark Armor■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack. ■ When this creature loses a battle, put it from your graveyard into the battle zone tapped. | Darkness | 3 | 2000 | CreatureDark Nightmare/Revolutionary Army | 12/68 - | |
| Zabi Barrel, Western Doll■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, your opponent chooses 1 card in their hand and discards it. | Darkness | 3 | 2000 | CreatureDeath Puppet/Alien | 13/68 - | |
| Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 14/68 - | ||
| Muteki Batoragon■ Evolution - Put on one of your fire creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Your evolution creatures can't be attacked. | Fire | 5 | 9000 | Evolution CreatureGaial Command Dragon | 15/68 - | |
| Codename Valkyrie Ragon■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at your deck. Choose a Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 7 | 6000 | CreatureArmored Dragon/Unknown | 16/68 - | |
| Bakuadorgan, Passion Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, reveal the top card of your deck. If that card is a Dragon, add it to your hand. If it isn't a Dragon, put it on the bottom of your deck. | Fire | 5 | 4000 | CreatureGaial Command Dragon | 17/68 - | |
| Single, Lightning Sonic■ This creature attacks each turn if able. ■ This creature can't attack creatures. | Fire | 3 | 5000 | CreatureSonic Command/Invader | 18/68 - | |
| Gogo Jigocchi■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose a Dragon from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Fire | 3 | 2000 | CreatureFire Bird Flame/Revolutionary Army | 19/68 - | |
| Berserk, Sanctuary Odin■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, put any number of cards from your graveyard into your mana zone. | Nature | 9 | 12000 | CreatureOutrage MAX | 20/68 - | |
| Fox, Beast Army■ When this creature enters the battle zone, this turn add Gorilla Command to the races of all your creatures. | Nature | 4 | 4000 | CreatureGuerrilla Command/Invader | 21/68 - | |
| Koltiolu, Scale Dragon Elemental■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, for each of your Dragons in the battle zone, you may choose one of your opponent's creatures and tap it. | Light | 8 | 4000 | CreatureAngel Command Dragon | 22/68 R | |
| DNA Spark■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Tap all your opponent's creatures in the battle zone. If you have 2 or fewer shields, you may put the top card of your deck face down into your shield zone as a new shield. | Light | 6 | Spell | 23/68 R | ||
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 24/68 R | ||
| Bg Newton Custom Panzer, Dragment Symbol■ Double Breaker (This creature breaks 2 shields.) ■ Whenever your opponent draws cards, you may draw the same number of cards. | Water | 6 | 6000 | CreatureCrystal Command Dragon | 25/68 R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 26/68 R | |
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | 27/68 R | |
| Death Gate, Gate of Hell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that has a lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 28/68 R | ||
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 29/68 R | ||
| Blazing Tiger, Crimson Lord■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy all of your opponent's creatures with power 2000 or less. | Fire | 7 | 2000 | CreatureFlame Monster/Samurai | 30/68 R | |
| Tenshukaku, Dragon King Keep■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. You may show your opponent a fire creature from among them and destroy one of your opponent's creatures with power equal to or less than that creature's power. ■ Mana Arms 5: If you have 5 or more fire cards in your mana zone, put the shown card into your hand. ■ Shuffle your deck. | Fire | 5 | Spell | 31/68 R | ||
| Princess Cub, the Crusher■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, put all of your opponent's creatures with power 2000 or less into their owners' mana zones. | Nature | 7 | 2000 | CreatureDreammate/Hunter | 32/68 R | |
| Evolution Totem■ When this creature enters the battle zone, look at your deck. Choose an evolution creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ This creature gets +3000 power for each evolution creature in the battle zone. | Nature | 4 | 3000 | CreatureMystery Totem | 33/68 R | |
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 34/68 R | ||
| HEIKE Double Cross, Gaga Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack players. ■ When your opponent chooses one of your creatures, this creature can't be chosen. (However, it can still be attacked or blocked.) | Light | 5 | 7000 | CreatureAngel Command/Alien | 35/68 U | |
| Mist Rias, Sonic Guardian■ Whenever another creature enters the battle zone, you may draw a card. | Light | 5 | 2000 | CreatureGuardian | 36/68 U | |
| Denebumongo, Excess Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, you may draw a card. Then you may put one light creature with cost 3 or less from your hand into the battle zone. | Light | 4 | 2500 | CreatureJustice Wing | 37/68 U | |
| Coccolua, Holy Dragon Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack players. ■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't be reduced to 0 or less. | Light | 3 | 3500 | CreatureJustice Wing | 38/68 U | |
| Lucky Ball■ When this creature enters the battle zone, if your opponent has 3 or fewer shields, you may draw up to 2 cards. | Water | 4 | 3000 | CreatureCyber Virus | 39/68 U | |
| Aqua Super Emeral■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ When this creature enters the battle zone, you may put a card from your hand face down into your shield zone as a new shield. If you do, add one of your shields to your hand. However, you can't use that shield's "Shield Trigger." | Water | 3 | 2000 | CreatureLiquid People | 40/68 U | |
| Aqua Evoluter■ You may reduce the summoning cost of your water evolution creatures by 1. However, the cost can't be reduced to 0 or less. | Water | 2 | 1000 | CreatureLiquid People | 41/68 U | |
| Death March, Reaper Puppeteer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ Graveyard Evolution - Choose one darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ Whenever this creature battles, until the end of that battle, the creature it is battling gets -4000 power. (A creature with 0 power or less is destroyed.) | Darkness | 1 | 1000 | Evolution CreatureDeath Puppet | 42/68 U | |
| Yata Izuna, Eight-Headed Parasite■ At the start of your turn, you may put an evolution creature from your graveyard into the battle zone. | Darkness | 6 | 5000 | CreatureParasite Worm/Dark Lord/Origin | 43/68 U | |
| Honenbe, Skeletal Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return a creature from your graveyard to your hand. | Darkness | 4 | 3000 | CreatureGuardian | 44/68 U | |
| Cocco Docco■ You may reduce the summoning cost of your Command Dragons by up to 3. However, the cost can't be reduced to 0 or less. ■ When one of your Command Dragons enters the battle zone, destroy this creature. | Darkness | 4 | 2000 | CreatureFunky Nightmare | 45/68 U | |
| Locomotiver■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 4 | 1000 | CreatureHedrian | 46/68 U | |
| Moel, Love Sniper■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Whenever this creature or one of your creatures that has cost 7 or more enters the battle zone, destroy one of your opponent's creatures that has power 4000 or less. | Fire | 5 | 1000 | CreatureHumanoid/Hunter/Alien | 47/68 U | |
| Falcon Bomber, Rocket Dash■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, this turn give "Speed Attacker" to another one of your creatures in the battle zone. | Fire | 4 | 3000 | CreatureOutrage | 48/68 U | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 49/68 U | |
| Volcano Charger■ Destroy one of your opponent's creatures with power 2000 or less. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 4 | Spell | 50/68 U | ||
| Ida, the Great Enigma■ Mana Evolution - Choose one nature creature from your mana zone and put this creature on top of it as you put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution CreatureGiant/Samurai | 51/68 U | |
| Eggsaura, Nourishing Egg■ Whenever one of your creatures with power 5000 or more enters the battle zone, you may draw a card. | Nature | 4 | 4000 | CreatureJurassic Command Dragon | 52/68 U | |
| Trois Charger■ You may put a Light creature with cost 3 or less from your hand into the battle zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 53/68 C | ||
| Box, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature can't be blocked. | Water | 6 | 4000 | CreatureMagic Command/Invader | 54/68 C | |
| Aqua Hulcus■ When this creature enters the battle zone, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People | 55/68 C | |
| Kuragen■ When this creature enters the battle zone, look at your deck. You may choose an evolution creature from it and show it to your opponent. Then shuffle your deck and put the chosen creature on top of your deck. | Water | 3 | 1000 | CreatureCyber Lord/Origin | 56/68 C | |
| Mypad, Start Dash■ Each turn, you may reduce the summoning cost of the first water creature you summon by 1. However, the cost can't be reduced to 0 or less. | Water | 2 | 1000 | CreatureOutrage | 57/68 C | |
| Spiral Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature and return it to its owner's hand. | Water | 2 | Spell | 58/68 C | ||
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose a card from it, and have him discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 59/68 C | |
| Talbot, Sonic■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature attacks each turn if able. | Fire | 5 | 5000 | CreatureSonic Command/Invader | 60/68 C | |
| Cocco Gett, Dragment Lore■ Mana Armed 3: If you have 3 or more fire cards in your mana zone, reduce the summoning cost of your Command Dragons by up to 2. However, the cost can't be reduced to 0 or less. | Fire | 3 | 3000 | CreatureHumanoid Baku | 61/68 C | |
| Onikirimaru■ If all the cards in your mana zone are fire or colorless, this creature gets +3000 power and gains "Speed Attacker." | Fire | 3 | 1000 | CreatureHumanoid/Unnoise | 62/68 C | |
| Kooc Pollon■ This creature can't be attacked. | Fire | 2 | 1000 | CreatureFire Bird | 63/68 C | |
| Meteor Charger■ Destroy one of your opponent's creatures with "Blocker." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 64/68 C | ||
| Ajarashi, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) | Nature | 6 | 5000 | CreatureGuerrilla Command/Invader | 65/68 C | |
| Bronze-Arm Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 66/68 C | |
| Kerasas, Start Dash■ Each turn, you may reduce the summoning cost of the first nature creature you summon by 1. However, the cost can't be reduced to 0 or less. | Nature | 2 | 1000 | CreatureOutrage | 67/68 C | |
| Hearty Cap'n Polligon■ At the end of your turn, if this creature broke a shield that turn, return this creature to your hand. | Nature | 1 | 2000 | CreatureSnow Faerie | 68/68 C |