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DMX21 — DMX-21 Masters Chronicle Pack Tales of Heroic Duels (Comic of Heroes)
70 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Überdragon King Bolshack■ G-Zero - If you have a Dragon with "Bolshack" in its name in the battle zone, you may summon this creature without paying its cost. ■ Evolution - Put on one of your fire Dragons. ■ Triple Breaker ■ Give all your creatures "Power Attacker +1000" for each fire card in your graveyard. | Fire | 7 | 13000 | Evolution CreatureArmored Dragon | 1/70 - | |
| Bolshack NEX■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may put 1 card with "Lupia" in its name from it into the battle zone. Then shuffle your deck. ■ This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon | 2/70 SR | |
| Bolshack Dragon■ Double Breaker ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon | 3/70 VR | |
| Bolshack Lupia■ When this creature enters the battle zone, look at your deck. You may choose a creature with "Bolshack" in its name from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 4 | 2000 | CreatureFire Bird | 4/70 - | |
| Bolshack Fire■ Shield Trigger ■ Attack Chance - Creature with "Bolshack" in its name (Whenever one of your creatures with "Bolshack" in its name attacks, you may cast this spell without paying its cost.) ■ This turn, one of your creatures gets +1000 power for each fire card in your graveyard. Choose one of your opponent's creatures. Those 2 creatures battle. | Fire | 7 | Spell | 5/70 - | ||
| Mach Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 6/70 U | |
| Cocco Lupia■ You may reduce the summoning cost of your creatures with "NEX" in their name by 1. However, the cost can't be reduced to 0 or less. ■ Give all your Armored Dragons "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ At the end of your turn, return all of your non-evolution Armored Dragons that you put into the battle zone this turn to your hand. | Fire | 4 | 2000 | CreatureFire Bird | 7/70 C | |
| Sword Flash Bolmeteus Musha Dragon■ Double Breaker ■ Whenever this creature attacks, destroy one of your opponent's creatures with power 6000 or less. ■ Each turn, the first time this creature becomes tapped, untap it. | Fire | 8 | 11000 | CreatureArmored Dragon/Samurai | 8/70 - | |
| Bolbalzak "Sword Flash" Dragon■ Double Breaker ■ Samurai Style Generate (When this creature enters the battle zone, you may generate one Cross Gear from your hand without paying its cost.) ■ Each turn, the first time this creature becomes tapped, untap it. | Fire | 7 | 7000 | CreatureArmored Dragon/Samurai | 9/70 SR | |
| Bolshack Yamato Dragon■ Speed Attacker ■ Double Breaker ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ■ When you destroy one of your opponent's creatures with power 6000 or less through the ability of "Bolmeteus Musha Dragon," instead destroy one of your opponent's creatures with power 12000 or less. | Fire | 6 | 6000 | CreatureArmored Dragon | 10/70 SR | |
| Bolmeteus Musha Dragon■ Double Breaker ■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures with power 6000 or less. | Fire | 6 | 6000 | CreatureArmored Dragon | 11/70 SR | |
| Matchless Battle Supreme■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 9000 or less. ■ If you have a creature with "Musha," "Yamato," or "Shiden" in its name in the battle zone, instead of one creature with power 9000 or less, choose any number of your opponent's creatures with total power 12000 or less and destroy them. | Fire | 9 | Spell | 12/70 - | ||
| Dragon Gear - Sengoku Topper Armor■ Cross Gear ■ While this card isn't crossed, you may reduce the summoning cost of your Dragons by 1. However, the cost can't be reduced to 0 or less. ■ A creature crossed with this gets +2000 power and breaks one additional shield. ■ You may cross this card without paying its cost onto one of your creatures with "Musha," "Yamato," or "Shiden" in its name. | Fire | 3 | Cross GearSamurai | 13/70 - | ||
| Dragon Gear - Zangeki Mach Armor■ Cross Gear ■ While this Cross Gear isn't crossed, you may reduce the summoning cost of your Dragons and Samurai creatures by 1. However, the cost can't be reduced to 0 or less. ■ While this Cross Gear is crossed onto a Dragon or Samurai, your Dragons and Samurai creatures get +2000 power and gain "Speed Attacker." ■ You may cross this card without paying its cost onto "Bolmeteus Musha Dragon." | Fire | 4 | Cross GearSamurai | 14/70 R | ||
| Heavy, Dragon God■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, draw a card, and your opponent chooses one of their creatures and destroys it. ■ G-Link: to the left of "Metal, Dragon God" or "Death, Destruction God" (If you have the specified God in the battle zone, you may link this card. The linked Gods become one creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the cards.) ■ While this creature is linked, your opponent's creatures attack this creature if able. | Darkness | 5 | 5000 | CreatureGod/Dragon Zombie | 15/70 - | |
| Metal, Dragon God■ Double Breaker ■ When this creature enters the battle zone, you may choose one of your opponent's Cross Gears in the battle zone or a card in your opponent's mana zone and put it into its owner's graveyard. ■ G-Link: to the right of "Heavy, Dragon God" or "Death, Destruction God" ■ While this creature is linked, it gains "Triple Breaker." ■ While this creature, "Heavy, Dragon God," and "Death, Destruction God" are all linked, when "Death, Destruction God" leaves the battle zone, you may link this creature with "Heavy, Dragon God." | Fire | 7 | 7000 | CreatureGod/Armored Dragon | 16/70 - | |
| Death, Destruction God■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker ■ Double Breaker ■ Tri-G-Link: to the right of "Heavy, Dragon God," or to the left of "Metal, Dragon God," or between them. ■ When this creature links with both "Heavy, Dragon God" and "Metal, Dragon God," destroy all of your opponent's non-God creatures. ■ While this creature is linked with both "Heavy, Dragon God" and "Metal, Dragon God," it gains "World Breaker," and your opponent can't choose this creature when choosing a creature. (However, it can still be attacked or blocked.) | Darkness/Fire | 10 | 11000 | CreatureGod | 17/70 - | |
| Deathperado, Destruction God■ When you put this card into your mana zone, put it in tapped. ■ Tri-G-Link: to the right of "Heavy, Dragon God" or to the left of "Metal, Dragon God." (If you have the specified God in the battle zone, you may link this card.) ■ Whenever this creature attacks, destroy all of your opponent's creatures with less power than this creature. ■ This creature breaks one additional shield for each card linked to this card. | Darkness/Fire | 8 | 5000 | CreatureGod | 18/70 - | |
| Necrodragon Dobolzack■ Blocker ■ This creature can't attack. ■ When this creature enters the battle zone, look at your deck. Choose a God or Phoenix from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Whenever this creature battles, destroy it after the battle. | Darkness | 5 | 5000 | CreatureDragon Zombie | 19/70 - | |
| Deathmeta Lupia■ You may reduce the summoning cost of your Gods by 1. However, the cost can't be reduced to 0 or less. ■ When one of your Gods is destroyed, return a God from your graveyard to your hand. | Darkness | 4 | 4000 | CreatureFire Bird | 20/70 - | |
| God of Zetto■ Put up to 2 creatures with "Heavy, Dragon God," "Metal, Dragon God," or "Death, Destruction God" in their name from your hand into the battle zone. | Darkness | 8 | Spell | 21/70 - | ||
| Necrodragon Guljeneraid■ Double Breaker ■ Whenever your Dragon other than Necrodragon Guljeneraid is destroyed, if this creature is in your graveyard, you may return this creature to the battle zone. | Darkness | 7 | 6000 | CreatureDragon Zombie | 22/70 SR | |
| Supernova Apollonus Dragerion■ Evolution GV - Put on 3 of your Dragons stacked together. ■ Triple Breaker ■ Meteorburn: Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, this creature gains "Power Attacker +15000" and "World Breaker." ■ Whenever your opponent chooses this creature, they put all the cards in their mana zone into their graveyard. | Fire | 6 | 15000 | Evolution CreaturePhoenix/Tyranno Drake | 23/70 SR | |
| Death Phoenix, Avatar of Doom■ When you put this card into your mana zone, tap it. ■ V-Volution: Put this creature on top of one of your Dragon Zombies and one of your Fire Birds. ■ Double Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. ■ When this creature leaves the battle zone, your opponent discards their hand. | Darkness/Fire | 4 | 9000 | Evolution CreaturePhoenix | 24/70 SR | |
| Necrodragon Odol Needle■ Shield Trigger ■ When this creature enters the battle zone, it is put in tapped. ■ If your opponent's creatures attack, they must attack this creature if able. ■ Whenever this creature battles, destroy this creature and the opponent's creature after the battle. | Darkness | 6 | 5000 | CreatureDragon Zombie | 25/70 - | |
| All Delete■ Each player adds all their own cards in the battle zone, hand, shield zone, and graveyard to their deck and shuffles it. | Darkness | 11 | Spell | 26/70 - | ||
| Poppo Juvira, Winged God-destroyer■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. ■ When you summon your evolution Phoenix, you may put it on top of a creature in your graveyard instead of a creature in the battle zone. | Darkness/Fire | 4 | 4000 | CreatureFire Bird/Dragon Zombie | 27/70 - | |
| Dark Lupia■ Whenever one of your Dragons is destroyed, you may destroy 1 of your opponent's creatures. | Darkness | 3 | 1000 | CreatureFire Bird | 28/70 C | |
| Alcapheus, Lord of Spirits■ Evolution - Put on one of your Angel Commands. ■ Triple Breaker ■ No player can cast non-light spells. ■ Non-light creatures are put into the battle zone tapped. | Light | 8 | 14000 | Evolution CreatureAngel Command | 29/70 - | |
| Alphadios, Lord of Spirits■ Evolution - Put on one of your Angel Commands. ■ Triple Breaker ■ No player can summon non-light creatures or cast non-light spells. | Light | 10 | 15500 | Evolution CreatureAngel Command | 30/70 SR | |
| Alcadeias, Lord of Spirits■ Evolution - Put on one of your Angel Commands. ■ Double Breaker ■ No player can cast non-light spells. | Light | 6 | 12500 | Evolution CreatureAngel Command | 31/70 VR | |
| Perfect Galaxy, Immortality Elemental■ Double Breaker ■ Shield Force (When this creature enters the battle zone, you may choose one of your shields. While that shield is in the shield zone, this creature gains the following abilities.) ■ This creature gains "Blocker." ■ When this creature would leave the battle zone, it stays instead. | Light | 7 | 9000 | CreatureAngel Command | 32/70 VR | |
| Alca Kid, Holy Elemental■ When this creature enters the battle zone, draw a card. ■ When you cast "Holy Awe," you may summon one evolution creature with "Lord of Spirits" in its name from your hand without paying its cost. | Light | 5 | 5000 | CreatureAngel Command | 33/70 - | |
| Whiteout■ Put all creatures in the battle zone that are neither evolution nor light face down into their owners' shield zones as new shields. Then, for each creature put into the shield zone this way, put the top card of your deck face down into your shield zone as a new shield. | Light | 10 | Spell | 34/70 - | ||
| Holy Awe■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Tap all your opponent's creatures. | Light | 6 | Spell | 35/70 R | ||
| Ballom Rosso, Lord of Demons■ Evolution - Put on one of your Demon Commands. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. Then each player reveals their hand and discards all non-darkness cards. | Darkness | 9 | 13000 | Evolution CreatureDemon Command | 36/70 - | |
| Dorballom, Lord of Demons■ Evolution - Put on one of your Demon Commands. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. Then each player puts all non-darkness cards from their mana zone into their graveyard. | Darkness | 10 | 13000 | Evolution CreatureDemon Command | 37/70 SR | |
| Ballom, Master of Death■ Evolution - Put on one of your Demon Commands. ■ Double Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. | Darkness | 8 | 12000 | Evolution CreatureDemon Command | 38/70 SR | |
| Olgate, Nightmare Samurai■ Double Breaker ■ When one of your creatures is destroyed, you may untap this creature. | Darkness | 7 | 6000 | CreatureDemon Command | 39/70 SR | |
| Barlowe, Devil Priest■ When this creature enters the battle zone, you may summon one evolution creature with "Ballom" in its name from your graveyard without paying its cost. | Darkness | 9 | 5000 | CreatureDemon Command | 40/70 - | |
| Black Lucifer, Sorcerer of Darkness■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. ■ This creature gets +1000 power for each Demon Command in your graveyard. ■ When this creature would be destroyed, instead of putting it into your graveyard, you may return one evolution Demon Command from your graveyard to your hand. | Darkness | 6 | 6000 | CreatureDemon Command | 41/70 - | |
| Reaper Scream■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put the top 6 cards of your deck into your graveyard. Then you may return one darkness creature and one darkness evolution creature from your graveyard to your hand. | Darkness | 6 | Spell | 42/70 - | ||
| Bolberg "Shori" Dragon■ Speed Attacker ■ Double Breaker ■ Samurai Generate (When this creature enters the battle zone, you may generate a Cross Gear from your hand without paying its cost.) ■ You may cross your Cross Gear with this creature without paying its cost. | Fire | 9 | 9000 | CreatureArmored Dragon/Samurai | 43/70 - | |
| Bolberg Cross Dragon■ Speed Attacker ■ Double Breaker ■ You may cross one of your Cross Gears onto this creature without paying its cost. | Fire | 8 | 7000 | CreatureArmored Dragon | 44/70 SR | |
| Octillion Force■ Shield Trigger X (When you add this Cross Gear from your shield zone to your hand, you may generate it immediately without paying its cost and cross it onto one of your creatures.) ■ Cross Gear ■ The creature crossed with this gains "Power Attacker +9000" and "Triple Breaker." | Nature | 4 | Cross Gear | 45/70 SR | ||
| Great Earth■ When you put this card into your mana zone, put it in tapped. ■ You may put one of your creatures in the battle zone into your mana zone. If you do, put one creature with "Bolberg" in its name and one non-evolution Cross Gear from your mana zone into the battle zone. | Fire/Nature | 8 | Spell | 46/70 - | ||
| Ultimate Equipment - Victory Soul■ When you put this card into your mana zone, put it in tapped. ■ Cross Gear ■ The creature crossed with this gets +3000 power. ■ Whenever the creature crossed with this attacks, put the top 2 cards of your deck into your mana zone. Then return a card from your mana zone to your hand. | Fire/Nature | 5 | Cross Gear | 47/70 - | ||
| Velyrika Dragon■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at your deck. Choose an Armored Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 7 | 7000 | CreatureArmored Dragon | 48/70 R | |
| Wind Axe, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has "Blocker," and put the top card of your deck into your mana zone. | Fire/Nature | 5 | 2000 | CreatureHumanoid/Beast Folk | 49/70 U | |
| Astral Super Reef■ Evolution - Put on one of your Cyber Viruses. ■ Double Breaker ■ Whenever this creature or another of your Cyber Viruses enters the battle zone, you may draw 3 cards. | Water | 6 | 7000 | Evolution CreatureCyber Virus | 50/70 - | |
| Astral Reef■ Evolution - Put on one of your Cyber Viruses. ■ When this creature enters the battle zone, you may draw 3 cards. | Water | 2 | 4000 | Evolution CreatureCyber Virus | 51/70 VR | |
| Tasogare Hell Punch■ Draw 2 cards. Return all creatures with "Blocker" in the battle zone to their owners' hands. | Water | 4 | Spell | 52/70 - | ||
| Streaming Shaper■ Turn the top 4 cards of your deck face up. Add all water cards among them to your hand and put the rest into your graveyard. | Water | 3 | Spell | 53/70 R | ||
| Cutie Heart■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, if you have 2 or fewer shields, you may choose a creature and return it to its owner's hand. ■ If you have 2 or fewer shields, this creature gets +4000 power and can't be blocked. | Water | 4 | 1000 | CreatureCyber Virus | 54/70 U | |
| Tempest Baby■ When this creature enters the battle zone, draw up to 2 cards. Then put the same number of cards from your hand as the cards you drew on top of your deck in any order. | Water | 3 | 2000 | CreatureCyber Virus | 55/70 C | |
| Candy Drop■ This creature can't be blocked. | Water | 3 | 1000 | CreatureCyber Virus | 56/70 C | |
| Ultimate Galaxy Universe■ Evolution - Put on one of your Phoenixes. ■ Triple Breaker ■ Meteorburn - Whenever this creature attacks, you may choose a card under this creature and put it into your graveyard. If that card was the last card under this creature and it is a Phoenix, you win the game. | Light | 5 | 17000 | Evolution CreaturePhoenix | 57/70 SR | |
| Universe Lapia■ Cards in your mana zone, deck, graveyard, and battle zone are also Phoenixes. | Fire | 7 | 5000 | CreatureFire Bird | 58/70 - | |
| Supernova Grand Cross Absolute Cure■ When you put this card into your mana zone, put it in tapped. ■ Mana Evolution GV - Choose 3 creatures from your mana zone and put this creature on top of them as you put it into the battle zone. ■ Double Breaker ■ Meteorburn - Whenever this creature attacks, you may choose any number of cards under this creature and put them into your graveyard. For each card put into the graveyard this way, put the top card of your deck face down into your shield zone as a new shield. | Light/Fire/Nature | 7 | 9000 | Evolution CreaturePhoenix | 59/70 - | |
| Phoenix Life■ When you put this card into your mana zone, put it in tapped. ■ Look at the top 2 cards of your deck. Put one of them face down into your shield zone as a new shield and put the other into your mana zone. | Light/Nature | 4 | SpellPhoenix | 60/70 - | ||
| The Universe Gate■ Turn the top 3 cards of your deck face up. For each Phoenix among them, take one extra turn after this turn, one turn per Phoenix. (Return the cards turned face up to the top of your deck in their original order.) | Fire | 6 | Spell | 61/70 R | ||
| Innocent Hunter, Blade of All■ You may put an evolution creature of any race on top of this creature. | Nature | 4 | 1000 | CreatureBeast Folk | 62/70 U | |
| Skysword, the Savage Vizier■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, add the top card of your deck to your mana zone, then put one more card face down into your shield zone as a new shield. | Light/Nature | 5 | 2000 | CreatureBeast Folk/Initiate | 63/70 U | |
| No Data■ At the start of your turn, draw a card. ■ At the end of your turn, you may put a card from your hand face down into your shield zone as a new shield. If you do, choose one of your shields and add it to your hand. However, you can't use that shield's "Shield Trigger." | Water | 5 | 4000 | Creature | 64/70 - | |
| Miraculous Plague■ When you put this card into your mana zone, put it in tapped. ■ Choose 2 of your opponent's creatures. Your opponent chooses one of them and returns it to their hand, and the other is destroyed. Then choose 2 cards from your opponent's mana zone. Your opponent chooses one of them and returns it to their hand, and the other is put into the graveyard. | Water/Darkness | 7 | Spell | 65/70 SR | ||
| Unidentified Objective■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Cast one spell with cost 7 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of your graveyard. | Water | 7 | Spell | 66/70 - | ||
| Hogan Blaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Shuffle your deck and reveal the top card. If it's a creature, you may put it into the battle zone. If it's a spell, you may cast it without paying its cost. | Water | 5 | Spell | 67/70 U | ||
| Inferno Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put a non-Evolution creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 68/70 U | ||
| Emeral■ When this creature enters the battle zone, you may put a card from your hand face down into your shield zone as a new shield. If you do, return one of your shields to your hand. However, you can't use that shield's "Shield Trigger." | Water | 2 | 1000 | CreatureCyber Lord | 69/70 C | |
| Spiral Gate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose a creature and return it to its owner's hand. | Water | 2 | Spell | 70/70 C |