Cards › Earlier sets › DMX22
DMX22
65 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Kanzencrime, Criminal Nobleman■ Triple Breaker ■ When this creature enters the battle zone, return all spells with "Shield Trigger" from your graveyard to your hand. ■ When your opponent uses a "Shield Trigger" ability, you may use a card with "Shield Trigger" from your hand without paying its cost. | Light | 9 | 12000 | CreatureDemon Command | 1/59 VR | |
| Dione■ Blocker ■ Creatures with "Speed Attacker" can't attack the turn they enter the battle zone. ■ This creature can't attack. | Water | 3 | 3000 | CreatureSea Hacker | 2/59 VR | |
| Zexy, Fallen Angel of Confession■ Double Breaker ■ When this creature enters the battle zone or attacks, you may put any number of your shields into your graveyard. For each shield put into the graveyard this way, your opponent chooses one of their creatures and destroys it. | Darkness | 7 | 8000 | CreatureAngel Command | 3/59 VR | |
| Bolshack Cross, Passion Dragon■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ No player can put Psychic Creatures into the battle zone. | Fire | 9 | 9000 | CreatureGaial Command Dragon | 4/59 VR | |
| Fukisusabu Hanafubuki■ Evolution - Put on one of your Beast Folk. ■ Guardman ■ Double Breaker ■ While this creature is tapped, when an opponent's creature attacks, that creature must attack this creature if able. | Nature | 4 | 6000 | Evolution CreatureBeast Folk/Hunter | 5/59 VR | |
| Titan Giant■ Double Breaker ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. Then you may return up to 2 creatures from your mana zone to your hand. | Nature | 7 | 7000 | CreatureGiant | 6/59 VR | |
| Saint Bolshack, Elemental Dragon Knight■ When you put this card into your mana zone, put it in tapped. ■ You may reduce the summoning cost of this creature by 1 for each Angel Command or Armored Dragon in your graveyard. However, the cost can't be reduced to 1 or less. ■ Speed Attacker ■ Power Attacker +4000 ■ Double Breaker | Light/Fire | 9 | 9000 | CreatureAngel Command/Armored Dragon | 7/59 VR | |
| Italic Giant■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ Whenever your opponent's creature enters the battle zone, Gacha-Judge with your opponent. If you win, put that creature into your opponent's mana zone. (Gacha-Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) ■ Whenever your opponent casts a spell, Gacha-Judge with your opponent. If you win, draw 2 cards. | Water/Nature | 7 | 8000 | CreatureGiant/Kikai Hero | 8/59 VR | |
| Codename Snake■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ Whenever this creature or another of your creatures enters the battle zone, draw a card, then put the top card of your deck into your mana zone. ■ Whenever this creature attacks, shuffle the cards in your graveyard and put them on the bottom of your deck. | Water/Darkness/Nature | 8 | 11000 | CreatureUnknown | 9/59 VR | |
| Lance of Tonginus■ Attack Chance - creature with "God" in its name (Whenever one of your creatures with "God" in its name attacks, you may cast this spell without paying its cost.) ■ Choose 1 of your opponent's cards from the battle zone, mana zone, or shield zone. If you have "Ultra Knight Punk, Sacred Fang" in the battle zone, choose 1 card from each of those zones instead. Your opponent puts the chosen cards on the bottom of their deck in any order. | Zero | 6 | Spell | 10/59 R | ||
| Sarvarti, Thunder Spirit Knight■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may return a spell from your graveyard to your hand. | Light | 4 | 1000 | CreatureArc Seraphim/Knight | 11/59 R | |
| Oriotis Judge■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Each player puts all their creatures that have a cost equal to or greater than the number of cards in their mana zone at the bottom of their deck in any order. | Light | 3 | Spell | 12/59 R | ||
| Maxwell Z, the Super-Electric■ Evolution - Put on one of your Cybers. ■ Soul Shift (When you summon this creature, choose this creature's evolution source creature. This creature's cost is reduced by the cost of the chosen creature. However, this creature's cost can't be reduced to 0 or less.) ■ Double Breaker (This creature breaks 2 shields.) ■ Each player can't cast spells of the same civilization as a spell in their own graveyard. | Water | 8 | 8000 | Evolution CreatureCyber Command | 13/59 R | |
| Phantasm Clutch■ S-Back - Darkness (When you add a darkness card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Destroy one of your opponent's tapped creatures. | Darkness | 4 | Spell | 14/59 R | ||
| Batoraio Deluxe, Passion Reversal■ When your opponent's creature attacks one of your fire Dragons, if you have no "Batoraio Deluxe, Passion Reversal" in the battle zone, you may put this creature from your hand into the battle zone. ■ Double Breaker ■ When another of your fire creatures would battle an opponent's creature, you may have this creature battle instead. During that battle, this creature gets +5000 power. | Fire | 7 | 8000 | CreatureGaial Command Dragon | 15/59 R | |
| Kirimomi Yamarashi■ This turn, you may reduce the summoning cost of the next creature you summon by 1. However, the cost can't be reduced to 0 or less. ■ When you put that creature into the battle zone, it gains "Speed Attacker" until the end of the turn. | Fire | 1 | Spell | 16/59 R | ||
| Earth Ripper, Talon of Rage■ Evolution - Put on one of your Beast Folk. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, return all tapped cards in your mana zone to your hand. | Nature | 4 | 6000 | Evolution CreatureBeast Folk | 17/59 R | |
| Sanctuary of the Mother■ Put one of your non-Evolution creatures into your mana zone. If you do, put an Evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 3 | Spell | 18/59 R | ||
| Master Weapon - All Yes■ When you put this card into your mana zone, put it in tapped. ■ Cross Gear ■ The creature it is crossed onto gets +4000 power and "Blocker." ■ Whenever the creature it is crossed onto attacks, choose 1 card in your opponent's hand without looking and have them discard it. | Light/Darkness | 2 | Cross GearSamurai | 19/59 R | ||
| Karre Ganejar, Metal Lamp Djinn■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on one of your water or fire creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone or attacks, you may draw a card. | Water/Fire | 4 | 6000 | Evolution CreatureMagical Monster | 20/59 R | |
| Fortification Against Barrage and Ambush■ When you put this card into your mana zone, put it in tapped. ■ Reveal cards from the top of your deck until a creature appears. Destroy all creatures with less power than that creature. Put all the revealed cards into your graveyard. | Water/Fire | 5 | Spell | 21/59 R | ||
| Faerie Shower■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 2 cards of your deck. Put 1 of them into your hand and the other into your mana zone. | Water/Nature | 4 | Spell | 22/59 R | ||
| Curse of Resurrection and Clash■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of the following. ▼ Put one non-evolution creature with cost 6 or less from your graveyard into the battle zone. ▼ Choose one of your creatures and one of your opponent's creatures in the battle zone. Those 2 creatures battle. | Darkness/Nature | 6 | Spell | 23/59 R | ||
| Crossheim, Gold Elemental■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ All your multicolored creatures in the battle zone gain "Blocker." | Light | 6 | 1000 | CreatureAngel Command | 24/59 U | |
| Sagrada Familia, Vizier of Instant Seal■ While this creature is tapped, your opponent can't use the "Shield Trigger" of spells. | Light | 2 | 1500 | CreatureInitiate/Hunter | 25/59 U | |
| Force Again■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Destroy one of your creatures. Then put that creature from your graveyard into the battle zone. | Water | 4 | Spell | 26/59 U | ||
| Submarine Fortress Lair■ Castle - Choose one of your shields and attach this card to it to fortify it. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into the graveyard.) ■ At the start of your turn, your opponent may draw a card. Then you may draw a card. Furthermore, if you have a Cyber Lord in the battle zone, you may draw a card and put a card from your hand on the bottom of your deck. | Water | 1 | Castle | 27/59 U | ||
| Chulal Reis, Fallen Angel of Black Tie■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, draw up to 2 cards. | Darkness | 4 | 4000 | CreatureAngel Command/Unnoise | 28/59 U | |
| Denden Percussion■ When this creature would leave the battle zone due to an opponent's spell effect, it stays in the battle zone instead. | Darkness | 2 | 1000 | CreatureGargoyle | 29/59 U | |
| Flame Lance Trap■ S-Back - Fire (When you add a fire card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Destroy one of your opponent's creatures with power 5000 or less. | Fire | 6 | Spell | 30/59 U | ||
| Missile Burst G■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. Gacha-Judge with your opponent. If you win, destroy one of your opponent's creatures with power 6000 or less. (Gacha-Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) | Fire | 5 | Spell | 31/59 U | ||
| Nam=Aueiki, Growth Style■ Mana Armed 3 - Whenever this creature attacks, if you have 3 or more nature cards in your mana zone, you may put the top card of your deck into your mana zone. ■ Mana Armed 5 - When this creature would be destroyed, if you have 5 or more nature cards in your mana zone, put it into your mana zone instead of the graveyard. | Nature | 2 | 1000 | CreatureBeast Folk Go | 32/59 U | |
| Future Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 6 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 33/59 U | ||
| Taka, Duema Star■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, untap this creature. | Light/Fire | 3 | 3500 | CreatureHumanoid/Hero | 34/59 U | |
| Endra Pappi■ When you put this card into your mana zone, put it there tapped. ■ Whenever one of your Angel Commands or Dragons is put into the battle zone, you may draw a card. | Light/Fire | 3 | 1000 | CreatureFire Bird | 35/59 U | |
| Terraform, Kenda Magic■ When you put this card into your mana zone, put it in tapped. ■ Whenever your opponent draws a card, you may put the top card of your deck into your mana zone. | Water/Nature | 5 | 2000 | CreatureOutrage | 36/59 U | |
| Daiki, Duema Boy■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, choose one of the following. ▼ Draw a card. ▼ Put the top card of your deck into your mana zone. | Water/Nature | 3 | 1000 | CreatureHumanoid/Hero | 37/59 U | |
| Phal Pierro, Apocalyptic Guardian■ When this creature enters the battle zone, you may destroy this creature. If you do, return a spell from your graveyard to your hand. | Light | 3 | 1500 | CreatureLight Bringer/Guardian | 38/59 C | |
| Tigunus, Saint Bell Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack players. ■ Your hand can't be discarded by your opponent's spell effects or creature abilities. | Light | 2 | 3000 | CreatureJustice Wing | 39/59 C | |
| Logic Circle■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose a spell from it and show it to your opponent. Then shuffle your deck and put that spell on top of your deck. | Light | 1 | Spell | 40/59 C | ||
| Commander Innocent■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack. ■ You may put an evolution creature of any race on top of this creature. | Water | 4 | 3000 | CreatureKikai Hero | 41/59 C | |
| Deepsea Typhoon■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 2000 | CreatureBlue Monster/Hunter | 42/59 C | |
| Fortune Slot■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Turn the top 4 cards of your deck face up. You may add one creature, one spell, one Cross Gear, and one Castle from among them to your hand. Put the rest on the bottom of your deck in any order. | Water | 4 | Spell | 43/59 C | ||
| Dorgedos, the Reaper Drake■ Graveyard Evolution - Choose one darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature can't block this turn. | Darkness | 3 | 5000 | Evolution CreatureTyranno Drake | 44/59 C | |
| Kodamanma, All-Devouring Doll■ When this creature enters the battle zone, return one of your shields to your hand. However, you can't use that shield's "Shield Trigger." | Darkness | 2 | 2000 | CreatureDeath Puppet | 45/59 C | |
| Lone Tear, Shadow of Solitude■ At the end of your turn, if this is the only creature you have in the battle zone, destroy it. | Darkness | 1 | 2000 | CreatureGhost | 46/59 C | |
| Bloody Cross■ Put the top 2 cards of your deck into your graveyard. Then your opponent puts the top 2 cards of their deck into their graveyard. | Darkness | 1 | Spell | 47/59 C | ||
| Little Gunflare, Passion Dragon■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | 3000 | CreatureGaial Command Dragon | 48/59 C | |
| Kerora, Up Cider■ If you have no water cards in your mana zone, destroy this creature. | Fire | 1 | 2000 | CreatureOutrage | 49/59 C | |
| Ninja Typhoon■ Count the cards in your hand and put that many cards on the bottom of your deck in any order. Then draw one more card than that number. | Fire | 2 | Spell | 50/59 C | ||
| Idaten Kid■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose a creature from among them, show it to your opponent, and add it to your hand. Then put the rest at the bottom of your deck in any order. | Nature | 5 | 1000 | CreatureBeast Folk/Hunter | 51/59 C | |
| Silver Scoop■ When this creature enters the battle zone, choose one of your creatures and put it into your mana zone. Then your opponent chooses one of their creatures in the battle zone and puts it into their mana zone. | Nature | 4 | 3000 | CreatureBeast Folk/Hunter | 52/59 C | |
| Baby Birth■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Look at your deck. You may put one light, water, darkness, or fire creature with cost 2 or less from it into the battle zone. Then shuffle your deck. | Nature | 4 | Spell | 53/59 C | ||
| Pixie Life■ Put the top card of your deck into your mana zone. Then you may return 1 colorless card from your mana zone to your hand. | Nature | 2 | Spell | 54/59 C | ||
| Bloody Shadow, Mystic Light Death Knight■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ G-Zero - If you have cast a spell this turn, you may summon this creature without paying its cost. ■ This creature can't attack. ■ Even if this creature wins a battle, it is destroyed after the battle. | Light/Darkness | 2 | 4500 | CreatureInitiate/Ghost/Knight | 55/59 C | |
| Glennya, Boiling Water■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, you may draw a card. | Water/Fire | 2 | 1000 | CreatureFlame Monster/Blue Monster | 56/59 C | |
| Ultramotion Rage Crystal■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of the following. ▼ Draw 2 cards. ▼ Destroy one of your opponent's creatures with power 3000 or less. | Water/Fire | 4 | Spell | 57/59 C | ||
| Triple Mouth, Decaying Savage■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then choose 1 card from your opponent's hand without looking and have them discard it. | Darkness/Nature | 5 | 2000 | CreatureGhost/Beast Folk | 58/59 C | |
| Animabelgis, Fuuma Savage■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, choose one of your creatures. This turn, that creature breaks one additional shield. | Darkness/Nature | 2 | 1000 | CreatureGrand Devil/Beast Folk | 59/59 C | |
| VAN Beethoven, Zenith of "Shura"■ Triple Breaker ■ When you summon this creature and put it into the battle zone, return all of your opponent's creatures to their owners' hands. ■ When your opponent would put a Command or Dragon into the battle zone, they put that creature into their graveyard instead of the battle zone. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 11 | 14000 | CreatureKing Command Dragon/Unknown/Zenith | S1/S6 SR | |
| Java Jack, Ultra Flash■ Evolution - Put on one of your Liquid People. ■ Double Breaker ■ When this creature enters the battle zone, you may draw 4 cards. If you do, put 2 cards from your hand on the bottom of your deck in any order. | Water | 4 | 6000 | Evolution CreatureLiquid People Flash | S2/S6 SR | |
| Jackpot Batoriser■ Speed Attacker ■ Double Breaker ■ Whenever this creature wins a battle, you may turn the top 3 cards of your deck face up. Put one non-evolution Dragon from among them into the battle zone, then put the rest into your graveyard. | Fire | 8 | 8000 | CreatureRed Command Dragon | S3/S6 SR | |
| Auzesu, Demonic Elemental■ When you put this card into your mana zone, put it in tapped. ■ Sympathy: Angel Command and Demon Command (The cost you pay to summon this creature is reduced by 1 for each of your Angel Commands or Demon Commands in the battle zone. However, the cost can't be reduced to 1 or less.) ■ Double Breaker ■ Whenever one of your Angel Commands or Demon Commands attacks, destroy one of your opponent's tapped creatures. | Light/Darkness | 6 | 6500 | CreatureAngel Command/Demon Command | S4/S6 SR | |
| Meteorite Ryusei the Flash■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ When this creature enters the battle zone, tap all your opponent's creatures. All your creatures gain "Speed Attacker". | Light/Fire | 8 | 9500 | CreatureRed Command Dragon/Hunter | S5/S6 SR | |
| Codeking Khachaturian■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures. Then you may put one creature with the same cost as that creature from your mana zone or graveyard into the battle zone. | Darkness/Nature | 8 | 11000 | CreatureKing Command Dragon | S6/S6 SR |