Cards › Earlier sets › DMX22
DMX22
165 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| January■ This creature can't attack. | Fire | 1 | 1000 | Creature2016 Calendar | 1/??? - | |
| February | Darkness | 2 | 2000 | Creature2016 Calendar | 2/??? - | |
| March | Light | 3 | 3000 | Creature2016 Calendar | 3/??? - | |
| April | Light | 4 | 4000 | Creature2016 Calendar | 4/??? - | |
| May | Nature | 5 | 5000 | Creature2016 Calendar | 5/??? - | |
| June■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | Creature2016 Calendar | 6/??? - | |
| July■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | Creature2016 Calendar | 7/??? - | |
| August■ Double Breaker (This creature breaks 2 shields.) | Water | 8 | 8000 | Creature2016 Calendar | 8/??? - | |
| September■ Double Breaker (This creature breaks 2 shields.) | Darkness | 9 | 9000 | Creature2016 Calendar | 9/??? - | |
| October■ Double Breaker (This creature breaks 2 shields.) | Fire | 10 | 10000 | Creature2016 Calendar | 10/??? - | |
| November■ Double Breaker (This creature breaks 2 shields.) | Darkness | 11 | 11000 | Creature2016 Calendar | 11/??? - | |
| December■ Triple Breaker (This creature breaks 3 shields.) | Fire | 12 | 12000 | Creature2016 Calendar | 12/??? - | |
| Ka-Repan, Fiery Hot■ All your other Curry Breads get +3000 power and break one additional shield. | Fire | 3 | 3000 | CreatureCurry Bread/Cosmo Walker/Alien | 13/??? - | |
| Team Exile - Katsudon and Friends - R.M.G., Super Lawful Invincible Cosmic Alloy Martial Fife-and-Drum Demon Spear Ultimate Hundred Sages Enma God Revolver Extreme Sun Friendship Raging Sword■ When you put this card into your mana zone, put it in tapped. ■ Triple Breaker ■ While this creature is in your hand or in the battle zone, ignore the abilities of your Exile Creatures that prevent Exile Creatures from being put into the battle zone. ■ Ultra Doron Go: When this creature leaves the battle zone, you may put one Exile Creature from your hand into the battle zone. | Light/Water/Darkness/Fire/Nature | ∞ | 17000 | Exile CreatureOutrage MAX | 14/??? - | |
| Mauchu, Single Pole■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) | Light | 9 | 5000 | CreatureAngel Command/Invader | 15/??? C | |
| Aquan■ When this creature enters the battle zone, you may turn the top 5 cards of your deck face up. Add all light cards and darkness cards among them to your hand and put the rest into your graveyard. | Water | 4 | 2000 | CreatureCyber Lord | 16/??? R | |
| Hyperspatial Guard Hole■ When you put this card into your mana zone, put it in tapped. ■ Choose one non-evolution creature, turn it face down, and add it to its owner's shield zone as a new shield. ■ Put one darkness or light Command Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Light/Darkness | 7 | Spell | 17/??? R | ||
| Egoist, Extreme of "Ego"■ Me Evolution - Place your hand palm down on the game table and put this creature on top of it. When that hand leaves the game table, or when this card directly touches the game table, return this card to your hand. ■ Each turn, the first time this creature becomes tapped, untap it. ■ Age Breaker (This creature breaks a number of shields equal to the tens digit of your age.) ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 13 | 44444 | Evolution CreatureUnknown/Zenith | 18/??? - | |
| Coaquan's Errand■ Turn the top 3 cards of your deck face up. Put all light cards and darkness cards from among them into your hand, and put the other cards into your graveyard. | Water | 3 | Spell | 19/??? U | ||
| Bakbeard■ Double Breaker ■ When this creature enters the battle zone, destroy all other untapped creatures. | Darkness | 8 | 8000 | CreatureDark Lord | 20/??? - | |
| Parlock - Tablet of Intersection -■ If you solve this puzzle, this creature can't be □□□□. | Water | 3 | 3000 | CreatureCyber Lord/Origin | 21/??? - | |
| Nyan Nyan, the Lounging Cat■ {Cat Souls} If this creature is your only creature in the battle zone, it gets +2222 power. | Light | 2 | 2222 | CreatureOutrage Cat | 22/??? - | |
| Emeral■ When this creature enters the battle zone, you may put a card from your hand face down into your shield zone as a new shield. If you do, return one of your shields to your hand. However, you can't use that shield's "Shield Trigger." | Water | 2 | 1000 | CreatureCyber Lord | 23/??? C | |
| The Black Box | Darkness | 2 | 2016 | CreaturePandora Box | 24/??? - | |
| Heaven's Gate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 25/??? R | ||
| Mokori Girls General Election!■ Whenever one of your nature creatures attacks, you may put the top card of your deck into your mana zone. | Water | 3 | Dragheart Fortress | 26/??? - | ||
| Bolshack Corodragon■ For each fire Dragon in your graveyard, this creature gains "Power Attacker +5656" and breaks 1 additional shield. | Fire | 5 | 5656 | CreatureArmored Dragon | 27/??? - | |
| Brain Storm■ Draw up to 3 cards, then put 2 cards from your hand on top of your deck in any order. | Water | 2 | Spell | 28/??? C | ||
| Gaial Kaiser | Fire | 8 | 6000 | Psychic CreatureRed Command Dragon/Hunter | 29/??? - | |
| Mega Making Dragon■ Double Breaker ■ When this creature enters the battle zone, destroy all of your non-Dragon creatures. Then turn cards face up from the top of your deck until the same number of non-evolution Dragons appear. Put all the non-evolution Dragons revealed this way into the battle zone and put the rest into your graveyard. | Fire | 9 | 11000 | CreatureMega Command Dragon | 30/??? - | |
| Mega Making Dragon■ Double Breaker ■ When this creature enters the battle zone, destroy all of your non-Dragon creatures. Then turn cards face up from the top of your deck until the same number of non-evolution Dragons appear. Put all the non-evolution Dragons revealed this way into the battle zone and put the rest into your graveyard. | Fire | 9 | 11000 | CreatureMega Command Dragon | 31/??? - | |
| Mega Making Dragon■ Double Breaker ■ When this creature enters the battle zone, destroy all of your non-Dragon creatures. Then turn cards face up from the top of your deck until the same number of non-evolution Dragons appear. Put all the non-evolution Dragons revealed this way into the battle zone and put the rest into your graveyard. | Fire | 9 | 11000 | CreatureMega Command Dragon | 32/??? - | |
| Narrataro, Explosive Passion■ When this creature enters the battle zone, you may read this creature's flavor text. If you can read it within 10 seconds, all your creatures gain "Speed Attacker" this turn. | Fire | 3 | 3000 | CreatureHumanoid Baku/Narrator | 33/??? - | |
| Come On, Legend■ Open one of your unopened Duema REV booster packs without showing your opponent. Add one card from the opened booster pack to your hand and give the rest to your opponent. Your opponent chooses one of them and adds it to their hand, and returns the rest to you. Repeat this until there are no cards left in the pack. The cards added to hand this way become each player's own cards. | Water | 3 | Spell | 34/??? - | ||
| Supernova Bargaraizo■ Mana Evolution GV - Choose 3 Dragons from your mana zone and put this creature on top of them as you put it into the battle zone. ■ Triple Breaker ■ Meteorburn - Whenever this creature attacks, you may choose 3 cards under this creature and put them into your graveyard. If you do, turn the top 3 cards of your deck face up. You may put any number of non-evolution Dragons from among them into the battle zone. Put the rest into your graveyard. | Nature | 9 | 15000 | Evolution CreatureEarth Dragon/Phoenix/Samurai | 35/??? VR | |
| Magnum, Quick-Draw Doll■ Speed Attacker ■ When any player puts a creature into the battle zone without tapping cards in their mana zone, destroy that creature. | Fire | 4 | 3000 | CreatureDeath Puppet/Alien | 36/??? U | |
| Ochappy, Innocent Fairy■ S-Back - Nature (When you add a nature card from your shield zone to your hand, you may discard that card. If you do, summon this creature without paying its cost.) ■ When this creature enters the battle zone, you may put a card from your graveyard into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 37/??? U | |
| Crossfire 2nd, Catastrophic Super Evil■ When you put this card into your mana zone, put it in tapped. ■ G-Zero - If you have drawn 6 or more cards this turn and you have no "Crossfire 2nd, Catastrophic Super Evil" in the battle zone, you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker | Water/Fire | 7 | 7000 | CreatureOutrage MAX | 38/??? R | |
| Come On, Pippy■ When this creature enters the battle zone, choose one of the following. ▼ Put up to 2 Fire Bird Psychic Creatures with cost 3 or less from your hyperspatial zone into the battle zone. ▼ Put one fire Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | 1000 | CreatureFire Bird/Hunter | 39/??? U | |
| Super Awakening Zeus■ Evolution - Put on one of your Angel Commands. ■ Triple Breaker ■ When this creature enters the battle zone, break 2 of your opponent's shields. ■ If you have 5 or more shields, your light creatures can't leave the battle zone. | Light | 8 | 13500 | Evolution CreatureAngel Command/Creator | 40/??? - | |
| Sonia, Red Dragon Summoner■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ When this creature is summoned and enters the battle zone, untap all darkness cards and fire cards in your mana zone. | Darkness/Fire | 6 | 6000 | CreatureArmored Dragon/Demon Command | 41/??? - | |
| Meteor in the Dark■ Double Breaker ■ Non-darkness creatures are put into the battle zone tapped. ■ Give all your darkness creatures "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ When one of your Dragons is destroyed, if this creature is in your graveyard, you may return this creature from your graveyard to your hand. | Darkness | 8 | 8000 | CreatureBlack Command Dragon | 42/??? - | |
| Inspiration Program■ Destroy one of your non-Psychic creatures. Then turn cards face up from the top of your deck until a creature with cost 1 higher than the destroyed creature appears. You may put that creature into the battle zone. Then shuffle your deck. | Water | 3 | Spell | 43/??? R | ||
| Pack E, Super Electromagnetic■ Pack Evolution - Put one of your unopened Duel Masters REV booster packs into the battle zone and put this creature on top of it. ■ When this creature breaks a shield or leaves the battle zone, open the booster pack stacked under this creature and add one card from it to your hand. Add the rest to your card collection. | Water | 5 | 5000 | Evolution CreatureCyber Command | 44/??? - | |
| Jii-san, Sure to Make You Laugh■ When you are about to lose the game, you may say "Hmm, I'm about to lose" and look at the top 3 cards of your deck. If you do, you lose the game. | Water | 2 | 2130 | CreatureOutrage | 45/??? - | |
| Dragon Master Dokuroskull■ When this creature enters the battle zone, put one Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it in equipped to this creature.) ■ If you have a darkness Dragheart in the battle zone, this creature gets +2000 power. | Darkness | 4 | 2000 | CreatureFunky Nightmare/Draguner | 46/??? C | |
| Darthrain, Phantom Knight■ Evolution: Put on one of your darkness creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return a creature from your graveyard to your hand. | Darkness | 4 | 6000 | Evolution CreatureDark Nightmare | 47/??? - | |
| Hyperspatial Revive Hole■ Return a creature from your graveyard to your hand. Choose one of the following. ■ ▼ Choose any number of Psychic Creatures from your hyperspatial zone whose total cost is 5 or less and put them into the battle zone. ■ ▼ Put a darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness | 5 | Spell | 48/??? C | ||
| Demonic Vice■ Your opponent discards 2 cards from his hand. | Darkness | 5 | Spell | 49/??? R | ||
| Dondon Vacuuming Now■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. Show 1 of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed is a fire or nature card, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | 50/??? R | ||
| Dondon Vacuuming Now■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. Show 1 of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed is a fire or nature card, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | 51/??? R | ||
| End-of-the-Century Heavy Death Metal■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ World Breaker ■ When this creature enters the battle zone without being summoned, add it to your deck and shuffle your deck. | Darkness/Fire | 13 | 39000 | CreatureCreator/Hunter | 52/??? SR | |
| Aqua Patrol■ When this creature enters the battle zone, choose a player. That player counts his shields, adds them to his deck and shuffles it, then puts the same number of cards from the top of his deck into his shield zone face down. | Water | 4 | 2000 | CreatureLiquid People | 53/??? VR | |
| Memories of the Planetary Dragon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Until the end of your next turn, all shield cards you put into your hand gain "Shield Trigger." | Light | 3 | Spell | 54/??? R | ||
| End of the World, Black Divine Dragon■ E Soul ■ Double Breaker ■ When this creature enters the battle zone, look at your deck. Choose 3 cards from it, put all the rest into your graveyard, then put the 3 chosen cards back on top of your deck in any order. | Darkness | 7 | 7000 | CreatureDragon Zombie | 55/??? SR | |
| Kirin Legacy, Twin Meteor■ When you put this card into your mana zone, tap it. ■ Evolution V: Put on two of your multicolored creatures. ■ Double Breaker ■ Meteorburn: When you summon a non-evolution multicolored creature, you may put a card from under this creature into your graveyard. If you do, look at your deck. You may put a creature with the same name as the creature you put into your graveyard from it into the battle zone. Then shuffle your deck. | Water/Fire/Nature | 5 | 12000 | Evolution CreaturePhoenix | 56/??? SR | |
| Duema Revolution■ Revolution 2: If you have 2 or fewer shields, look at the top card of your deck. You may put that card at the bottom of your deck. Turn the top 3 cards of your deck face up. Add all Dragons among them to your hand, then put the rest into your graveyard. | Fire | 4 | Spell | 57/??? - | ||
| Shinkage-ryu Yagyu Dragon■ When this creature enters the battle zone, untap all Dragons in your mana zone. ■ If you have "Bolmeteus Musha Dragon" or a Dragon with "NEX" in its name in the battle zone, all your other Dragons get "Power Attacker +4000" and break 1 additional shield. | Fire | 5 | 5000 | CreatureArmored Dragon/Samurai | 58/??? U | |
| Jester Brain■ Draw 3 cards. Then your opponent may choose up to 3 of his shields and add them to his hand. For each shield your opponent added to his hand this way, put a card from your hand at the bottom of your deck. (Your opponent can use the "Shield Trigger" of the shield cards he added to his hand this way.) | Water | 4 | Spell | 59/??? U | ||
| Dragonmaster Za=Deadman■ Double Breaker ■ When this creature enters the battle zone, put a nature Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ When you pay the cost to summon a creature or cast a spell, instead of paying that cost, you may tap one light card, one water card, one darkness card, one fire card and one nature card in your mana zone. | Nature | 8 | 8000 | CreatureJurassic Command Dragon/Draguner | 60/??? R | |
| Boaroax, Evil Emperor Axe■ Triple Breaker (This creature breaks 3 shields.) ■ When you summon a creature from your hand or when this creature attacks, you may put a nature creature from your mana zone into the battle zone. | Nature | 4 | Dragheart Weapon | 61~63/??? - | ||
| Treasure Cruise■ As you put this creature into the battle zone, you may put this creature on top of your head and say, "Shichifukujin is coming!" If you do, let it fall from your head into the battle zone, and when it lands, put all your opponent's cards in the battle zone that this creature is touching into his graveyard. ■ (When this creature enters the battle zone, you may put it on top of your head and say, "The Seven Lucky Gods have arrived!" If you do, let the creature on your head fall into the battle zone, and put all your opponent's creatures it touches into their owners' graveyards.) | Fire | 5 | 1000 | CreatureDreammate | 64/??? - | |
| Duemaland ~Rainbow Dream~■ Dragon Release: At the end of your turn, your opponent may give you 1,000,000 Due Yen. If he doesn't, he chooses a card in his hand and discards it, and you flip this Dragheart. | Light | 3 | Dragheart Fortress | 65/??? - | ||
| Dragonmaster Sasoris■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a nature Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 6 | 4000 | CreatureBeast Folk Go/Draguner | 66/??? R | |
| Pacific Champion■ Evolution: Put on one of your Merfolk. ■ This creature can't be attacked or blocked by non-evolution creatures. | Water | 2 | 5000 | Evolution CreatureMerfolk | 67/??? R | |
| Fairy Gift■ This turn, you may reduce the cost of the next creature you summon by up to 3. However, the cost can't be reduced below 0. | Nature | 1 | Spell | 68/??? U | ||
| Mega Man EXE & Katta■ When you put this card into your mana zone, tap it. ■ When you summon this creature, you may scan the code on the right and show your opponent the ability. If you do, this creature gains that ability. ■ {QR Code} | Water/Fire | 3 | 3000 | CreatureHumanoid/Kikai Hero | 69/??? - | |
| Fairy Life(Handwritten card) | Nature | 2 | Spell | 70/??? C | ||
| Bolshack Dragon■ Double Breaker ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon | 71/??? VR | |
| Bolmeteus White Dragon■ Double Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 7 | 7000 | CreatureArmored Dragon | 72/??? SR | |
| Bolmeteus Musha Dragon■ Double Breaker ■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures with power 6000 or less. | Fire | 6 | 6000 | CreatureArmored Dragon | 73/??? SR | |
| Bolshack Yamato Dragon■ Speed Attacker ■ Double Breaker ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ■ When you destroy one of your opponent's creatures with power 6000 or less with the ability of "Bolmeteus Musha Dragon," instead destroy one of your opponent's creatures with power 12000 or less. | Fire | 6 | 6000 | CreatureArmored Dragon | 74/??? SR | |
| Bolbalzak "Sword Flash" Dragon■ Double Breaker ■ Samurai Style Generate (When this creature enters the battle zone, you may generate one Cross Gear from your hand without paying its cost.) ■ Each turn, the first time this creature becomes tapped, untap it. | Fire | 7 | 7000 | CreatureArmored Dragon/Samurai | 75/??? SR | |
| Bolshack NEX■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may put a card with "Lupia" in its name from it into the battle zone. Then shuffle your deck. ■ For each Fire Bird in your graveyard, this creature gets "Power Attacker +1000." | Fire | 6 | 6000 | CreatureArmored Dragon | 76/??? SR | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 77/??? U | |
| Fairy Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone. | Nature | 3 | Spell | 78/??? C | ||
| R.S.F.K.■ Speed Attacker ■ Whenever this creature attacks, battle your opponent in a Clash Judge until you lose or choose to stop. Then this creature breaks 1 of your opponent's shields for each time you won the Clash Judge this way. | Fire | 7 | 5000 | CreatureRed Command Dragon/Hunter/Alien | 79/??? VR | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player shows the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.) | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | 80/??? - | |
| School Man■ Double Breaker ■ When this creature enters the battle zone, destroy 2 of your creatures. Then your opponent chooses one of his creatures and destroys it. | Darkness | 2 | 8000 | CreatureHedrian/Alien | 81/??? R | |
| Muscle Potato■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may put up to 2 cards from your hand into your mana zone. | Nature | 4 | 1000 | CreatureWild Veggies | 82/??? U | |
| Cheer Cheer Pippy■ You may reduce the summoning cost of your Dragons by 1 and of your Commands by 1. However, the cost can't be reduced below 0. | Fire | 3 | 1000 | CreatureFire Bird/Flame Monster | 83/??? C | |
| Proto Gigaheart, Invincible Sword■ Double Breaker (This creature breaks 2 shields.) ■ While battling, this creature gets +4000 power. | Fire | 2 | Dragheart Weapon | 84/??? - | ||
| Galberias Dragon■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, if your opponent has a nature creature, put the top card of your deck into your mana zone. ■ If your opponent has a water creature, this creature can't be blocked. ■ If your opponent has a darkness creature, this creature gets "Slayer." ■ If your opponent has a light creature, untap this creature at the end of your turn. | Fire | 6 | 7000 | CreatureArmored Dragon | 85/??? - | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 86/??? R | |
| Bronze Armor■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 87/??? C | |
| Aqua Melge■ During your turn, when another of your creatures enters the battle zone, you may discard a card from your hand. If you do, draw a card. | Water | 2 | 1000 | CreatureLiquid People | 88/??? R | |
| Möbius Cloister■ Return a Light, Darkness, Fire, or Nature card from your mana zone to your hand. | Water | 1 | Spell | 89/??? C | ||
| Shinbo, Great Author■ Evolution: Put on one of your nature creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, you may return a card from your mana zone to your hand. | Nature | 4 | 6000 | Evolution CreatureHumanoid/Dreammate | 90/??? - | |
| Liberation of the End■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 9999 or less. Put one of your seals into your graveyard. | Fire | 9 | Spell | 91/??? - | ||
| Medetain, Happy New Year Cyber Soldier■ Blocker ■ This creature can't attack. | Water | 1 | 2000 | CreatureGreat Mechaoh | 92/??? C | |
| Heaven's Gate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 93/??? R | ||
| Eternal Ryusei Kaiser■ Double Breaker ■ All your creatures in the battle zone get "Speed Attacker." ■ Your opponent's creatures enter the battle zone tapped. ■ When this creature would be discarded from your hand by your opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | 94/??? SR | |
| Pakurio■ When this creature enters the battle zone, look at your opponent's hand. You may choose 1 card from it, turn it face down, and add it to your opponent's shield zone as a new shield. | Water | 4 | 1000 | CreatureCyber Lord | 95/??? U | |
| Glenmalt "Conquest", Dimension Dragonmaster■ Speed Attacker ■ Double Breaker ■ Mana Arms 7: Whenever this creature attacks, if you have 7 or more fire cards in your mana zone, choose one of the following. ■ ▼ Put a non-Weapon card with cost 6 or less from your hyperspatial zone into the battle zone. ■ ▼ If this creature has no Weapon attached, put a Weapon with cost 6 or less from your hyperspatial zone into the battle zone. (Attach it to this creature as you put it into the battle zone.) | Fire | 7 | 7000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 96/??? - | |
| Descent of the Demon Heaven■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Each player swaps the cards in his mana zone with the cards in his hand, then taps all cards in his mana zone. | Darkness | 6 | Spell | 97/??? R | ||
| Ida, Great Mystery■ Mana Evolution: Choose a nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution CreatureGiant/Samurai | 98/??? U | |
| Alice, Cyber Collapse Witch■ When this creature enters the battle zone, you may draw 3 cards. If you do, put 2 cards from your hand on the top or bottom of your deck, or both, in any order. | Water | 4 | 1000 | CreatureOutrage MAX | 99/??? R | |
| DJ Show, Flame-Tongue Commentator■ When this creature enters the battle zone, decide the winner with your opponent by rock-paper-scissors. If you win, this creature gets "Speed Attacker" that turn. ■ Whenever this creature battles, decide the winner with your opponent by rock-paper-scissors. If you win, this creature gets +6000 power that turn. ■ If "Duel Jacker Show" is at this venue, this creature gets +1000 power. | Fire | 2 | 1000 | CreatureHumanoid | 100/??? - | |
| Yu, Passionate D.H■ When you put this card into your mana zone, tap it. ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire/Nature | 3 | 3000 | CreatureHumanoid/Hero | 101/??? C | |
| Atsuto, Strategic D.H■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand. | Water/Darkness | 2 | 2000 | CreatureHumanoid/Hero | 102/??? C | |
| Hamukatsu's Hundredfold Illustration Pen■ Name an illustrator. For each of your creatures in the battle zone that the illustrator drew, you may draw 2 cards. | Water | 5 | Spell | 103/??? - | ||
| Izumo, Child of God■ Center G-Link (When this creature or another of your Gods enters the battle zone, you may unlink 1 linked card each from any number of your Gods. Then you may link this creature to a God that has "Right G-Link" or "Left G-Link.") ■ While this creature is linked with 3 cards, the linked God gets "Quadruple Breaker" and can't be chosen when your opponent chooses a creature. | Light | 6 | 5000 | CreatureGod Nova OMG/Oracle | 104/??? - | |
| Jace, the Mind Sculptor■ When this creature enters the battle zone, draw 3 cards. Then put 2 cards from your hand on top of your deck. ■ Whenever this creature attacks, choose one of your opponent's creatures and return it to its owner's hand. | Water | 4 | 3000 | CreatureHero/Planes Walker | 105/??? - | |
| S-Maneki■ When this creature battles one of your opponent's creatures, instead play rock-paper-scissors with your opponent. The losing player destroys his battling creature. ■ When your opponent throws rock in rock-paper-scissors, you may draw a card. | Water | 4 | 4000 | CreatureCyber Virus Sea | 106/??? - | |
| King Shibireashidake■ When this creature enters the battle zone, you may tap any number of cards from your hand and put them into your mana zone. | Nature | 3 | 2000 | CreatureBalloon Mushroom | 107/??? - | |
| Kiryu Zilvess, Roar of Armored Ia■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, that turn, all your creatures get "Speed Attacker" and "Slayer." This turn, when those creatures would be destroyed, put them into your mana zone instead of your graveyard. | Darkness/Fire/Nature | 5 | 1000 | CreatureLost Crusader | 108/??? U | |
| Kushala Daora, Steel Dragon■ Double Breaker ■ Whenever this creature attacks, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ When your opponent chooses a creature, if a wind advisory or warning is in effect in your region, he can't choose this creature. | Water | 7 | 7000 | CreatureMetal Command Dragon/Hunter | 109/??? - | |
| Wonderful Dog Wan Wan Wan■ {Dog Souls} ■ You may put more than 4 "Wonderful Dog Wan Wan Wan" in your deck. ■ This creature gets +1111 power for each other Outrage Dog you have in the battle zone. | Nature | 2 | 1111 | CreatureOutrage Dog | 110/??? - | |
| Wonderful Dog Wan Wan Wan■ {Dog Souls} ■ You may put more than 4 "Wonderful Dog Wan Wan Wan" in your deck. ■ This creature gets +1111 power for each other Outrage Dog you have in the battle zone. | Nature | 2 | 1111 | CreatureOutrage Dog | 111/??? - | |
| Let's Dogiragon■ Evolution: Put on one of your fire creatures. ■ Double Breaker ■ Revolution 2: Whenever this creature attacks, if you have 2 or fewer shields, destroy one of your opponent's creatures with power 9000 or less. | Fire | 5 | 9000 | Evolution CreatureMega Command Dragon/Revolutionary Army | 112/??? - | |
| Fantasy Fish | Water | 7 | 2000 | CreatureGel Fish | 113/??? R | |
| Locomotiver■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 4 | 1000 | CreatureHedrian | 114/??? U | |
| Transcendent Man■ [U Souls] ■ When you put this card into your mana zone, tap it. ■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ S-Back - Multicolor (When a multicolored card is added from your shield zone to your hand, you may discard that card. If you do, summon this creature for no cost.) ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) ■ Ninja Strike 5 (When your opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ Lost Prism (When this creature enters the battle zone, you may turn the top card of your deck face up. If it is a multicolored card, add it to your hand.) ■ Guardman (You may tap this creature to change the target of your opponent's creature's attack from one of your other creatures to this creature.) ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ Hunting (While battling, this creature gets +1000 power for each Hunter you have in the battle zone.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into your graveyard. However, you can't use that shield's "Shield Trigger.") ■ Dynamo (When a battle starts, or when this creature can attack, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to one of your other Dynamos in the battle zone.) | Light/Water/Darkness/Fire/Nature | 5 | 2000 | CreatureOutrage/Hedrian/Shinobi/Dynamo/Hunter/Children/Lost Crusader/Curry Bread/Pianist/World Idol | 115/??? - | |
| Convoy Trailer, Spacetime Commander■ Double Breaker (This creature breaks 2 shields.) ■ All your Great Mecha Os and Machine Heroes get "Speed Attacker" and +8000 power while battling. ■ Release (When this creature would leave the battle zone, instead of leaving the battle zone, flip it to its lower-cost side.) | Water/Fire | 7 | 5000 | Psychic CreatureFlame Command/Great Mechaoh/Hunter | 116/??? - | |
| Dice Dice, Super Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water Command (Whenever one of your water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, draw 4 cards. Then have your opponent choose 2 cards from your hand without looking and put them on the bottom of your deck in any order. | Water | 5 | 7000 | Evolution CreatureMagic Command/Invader | 117/??? - | |
| King Arcadias, Holy Armored Ia■ When you put this card into your mana zone, tap it. ■ Evolution: Put on one of your multicolored creatures. ■ Double Breaker ■ When your opponent's non-multicolored creature would enter the battle zone, put it into the graveyard instead. | Light/Darkness | 7 | 9000 | Evolution CreatureAngel Command/Lost Crusader | 118/??? SR | |
| Mill Arma, Royal Machine Saint■ When you put this card into your mana zone, put it in tapped. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ You may reduce the cost of casting your spells by 1. However, the cost cannot become less than 0. | Light/Water | 3 | 3000 | CreatureGreat Mechaoh/Initiate | 119/??? C | |
| Masa the Strongarm | Fire/Nature | 4 | 3000 | Psychic CreatureBeast Folk/Hunter | 120/??? - | |
| Immortal Boost Glenoh■ This creature can't be destroyed. ■ Hunting (While battling, this creature gets +1000 power for each Hunter you have in the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Link Release (When this creature would leave the battle zone, choose any 1 of its Psychic cells and return it to your hyperspatial zone, then flip the remaining cards.) | Fire | 7 | 6000 | Psychic CreatureFlame Monster/Hunter | 121/??? - | |
| Dance of Yin and Yang■ [W Souls] ■ Mana Burst 0 (You may summon this creature from your mana zone for no cost.) ■ When this creature is summoned from your mana zone and enters the battle zone, put a nature card from your mana zone into your graveyard. If you can't, destroy this creature. | Nature | 5 | 3000 | CreatureBeast Folk | 122/??? U | |
| Gaiouburn, Conquering Battle General Dragon Sword■ Speed Attacker ■ Double Breaker ■ Each turn, the first time you are attacked, you may have this creature battle the attacking creature. | Fire | 5 | Dragheart Weapon | 123/??? - | ||
| DNA Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures. If you have 2 or fewer shields, you may put the top card of your deck into your shield zone face down as a new shield. | Light | 6 | Spell | 124/??? R | ||
| Swift Atacamite Beta■ When you put this card into your mana zone, tap it. ■ oS ■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately for no cost.) ■ Super Survivor (All your Survivors in every zone gain this creature's oS ability.) | Light/Water/Nature | 6 | 3000 | CreatureLost Crusader/Survivor | 125/??? - | |
| Don Katsudon, Invincible■ When you put this card into your mana zone, tap it. ■ Power Attacker +3000 ■ When this creature enters the battle zone or attacks, you may put the top card of your deck into your mana zone. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Invincible" in its name from your hand into the battle zone. ■ You can't put another of your Exile Creatures with "Invincible" in its name into the battle zone. | Fire/Nature | 5 | 2000 | Exile CreatureOutrage MAX | 126/??? - | |
| Katsuking MAX, Invincible Sword■ When you put this card into your mana zone, tap it. ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 8000 or less. ■ During your turn, you may summon a creature from your mana zone. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Out" in its name from your hand into the battle zone. ■ You can't put another of your Exile Creatures with "Invincible" in its name into the battle zone. | Fire/Nature | 8 | 8000 | Exile CreatureOutrage MAX | 127/??? - | |
| Nicol Bolas■ When you put this card into your mana zone, tap it. ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 7 cards from his hand and discards them. ■ Whenever this creature attacks, destroy one of your opponent's creatures. | Water/Darkness/Fire | 8 | 7000 | CreatureElder Dragon/Planes Walker | 128/??? - | |
| Laurent the Prophet■ The cost to summon this creature is reduced by 1 for each of your shields. However, the cost can't be reduced below 0. ■ While you have 2 or fewer shields, this creature gets +4000 power and "Blocker." | Light | 7 | 2000 | CreatureLight Bringer | 129/??? R | |
| Dragonmaster Glenmalt■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a fire Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ While battling, this creature gets +3000 power. | Fire | 6 | 4000 | CreatureHumanoid Baku/Draguner | 130/??? R | |
| Dragonmaster Glenmalt■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a fire Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ While battling, this creature gets +3000 power. | Fire | 6 | 4000 | CreatureHumanoid Baku/Draguner | 131/??? R | |
| Dragonmaster Glenmalt■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a fire Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ While battling, this creature gets +3000 power. | Fire | 6 | 4000 | CreatureHumanoid Baku/Draguner | 132/??? R | |
| Dragonmaster Glenmalt■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a fire Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ While battling, this creature gets +3000 power. | Fire | 6 | 4000 | CreatureHumanoid Baku/Draguner | 133/??? R | |
| Crossfire, Million Super Evil■ G-Zero: If you have 6 or more creatures in your graveyard and no "Crossfire, Million Super Evil" in the battle zone, you may summon this creature for no cost. ■ Speed Attacker ■ Power Attacker +1000000 ■ Double Breaker | Fire | 7 | 7000 | CreatureOutrage | 134/??? SR | |
| Entertainer of Lies and Theft■ When you put this card into your mana zone, tap it. ■ If you have another creature in the battle zone, this creature can't be attacked. ■ When your opponent puts a creature into the battle zone without paying its cost, destroy that creature. | Darkness/Fire | 4 | 4000 | CreatureHumanoid/Dark Lord | 135/??? - | |
| Rarity Resistance■ Return all Very Rare and Super Rare cards in the battle zone and mana zone to their owners' hands. | Water | 4 | Spell | 136/??? - | ||
| Reincarnation Program■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy a creature. If you do, its owner turns cards face up from the top of his deck until a non-evolution creature appears. That player puts the creature that appeared into the battle zone and puts all the other cards turned face up into his graveyard. | Water | 3 | Spell | 137/??? R | ||
| Judgment of Flame Spear and Water Sword■ When you put this card into your mana zone, tap it. ■ Destroy all creatures with power 3000 or less. Then you may draw a card for each creature destroyed this way. | Water/Fire | 6 | Spell | 138/??? U | ||
| Bone Slime, the Twisted One■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ When this creature attacks your opponent, destroy this creature after the attack. | Darkness | 1 | 1000 | CreatureLiving Dead | 139/??? C | |
| Fairy Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost, you know.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 140/??? C | ||
| Fairy Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you can cast it immediately without paying the cost, y'know.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 141/??? C | ||
| Fairy Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you can cast it immediately without paying the cost, you see.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 142/??? C | ||
| Fairy Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you can cast it immediately without paying the cost, you know.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 143/??? C | ||
| Fairy Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you can cast it immediately without paying the cost, you know.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 144/??? C | ||
| Fairy Life■ Shield Trigger (When you put this spell into your hand from your shield zone, cast it for free right away if you want to, dammit.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 145/??? C | ||
| Bolshack, Victory Dance Castle■ World Breaker (This creature breaks all of your opponent's shields.) ■ While your creature is attacking, it gets +3000 power for each fire card in your graveyard. | Fire | 6 | Dragheart Fortress | 146/??? - | ||
| The Red, Roaring Speed■ Speed Attacker | Fire | 4 | 4000 | CreatureSonic Command/Invader | 147/??? C | |
| Powered Mirror, Aqua Teacher■ During your opponent's turn, whenever your opponent casts a spell, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People Flash | 148/??? U | |
| Erikachu, Snow Faerie■ When this creature enters the battle zone, choose a non-evolution creature with cost 7 or less and put it into its owner's mana zone. ■ Revolution 2: If you have 2 or fewer shields, this creature gets "Shield Trigger." | Nature | 5 | 1000 | CreatureSnow Faerie Kaze/Revolutionary Army | 149/??? U | |
| Bolbalzak Ex■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, untap all cards in your mana zone. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon/Hunter | 150/??? SR | |
| Deep Operation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw as many cards as the number of your opponent's creatures in the battle zone. | Water | 4 | Spell | 151/??? U | ||
| Power Puzzle■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap one of your creatures. Then choose any number of your opponent's creatures whose total power is equal to or less than that creature's power and tap them. | Light | 2 | Spell | 152/??? U | ||
| Demon Hand■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 153/??? R | ||
| Testa Rossa, Scorching Fury■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ Whenever this creature attacks, you may discard an Outrage from your hand. If you do, draw 2 cards, and this turn this creature gets +3000 power and "Double Breaker." | Water/Fire | 5 | 3000 | CreatureOutrage MAX | 154/??? - | |
| Fujisander, Sacred Peak Dragon Knight■ Guardman (You may tap this creature to change the target of your opponent's creature's attack from one of your other creatures to this creature.) ■ Double Breaker ■ If you have no other Dragon in the battle zone, this creature can't attack. | Fire | 4 | 6000 | CreatureArmored Dragon/Rock Beast | 155/??? - | |
| The Clock, Doomsday Timepiece■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. (Immediately start the next player's turn.) | Water | 3 | 3000 | CreatureOutrage MAX | 156/??? R | |
| Valhalla Paladin, Sealed Dragon Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may add the top card of your deck to your shield zone face down as a new shield. ■ When a card is put into your shield zone, you may choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 9 | 11500 | CreatureAngel Command Dragon | 157/??? SR | |
| Vanilla Zone■ When you put this card into your mana zone, tap it. ■ Turn the top 2 cards of your deck face up. Put all cards among them with no abilities written on them into your mana zone, then put the rest into your graveyard. | Water/Nature | 2 | Spell | 158/??? - | ||
| Aqua Teacher■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When you summon a creature with no abilities written on the card, you may draw a card. | Water | 1 | 1000 | CreatureLiquid People/Hunter | 159/??? C | |
| Great Gratitude | Fire | 1 | SpellSpecial Thanks | 160/??? - | ||
| Perfect Madonna, Light Vessel■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature would leave the battle zone, if its power is greater than 0, it stays instead. | Light | 5 | 2500 | CreatureMecha Del Sol/Alien | 161/??? R | |
| Paradise Aroma■ G-Zero: If you have a Cyber Lord in the battle zone, you may summon this creature for no cost. | Water | 3 | 2000 | CreatureCyber Virus | 162/??? C | |
| Girls' Journey■ When you put this card into your mana zone, tap it. ■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw 3 cards. | Light/Water/Nature | 5 | Spell | 163/??? - | ||
| Mitchy, Guardian of the Development Dept.■ Guardman (You may tap this creature to change the target of your opponent's creature's attack from one of your other creatures to this creature.) ■ Double Breaker ■ When your opponent's creature enters the battle zone between 6 p.m. and 8 a.m., this creature battles that creature. | Fire | 6 | 9000 | CreatureRed Command Dragon/Guardian | 164/??? - | |
| Yomi, Left God Humankind■ Triple Breaker ■ Descent: At the end of your turn, if this creature is tapped, look at your deck. You may put a God Nova with cost 7 or less from it into the battle zone. Then shuffle your deck. ■ Left G-Link (When this creature enters the battle zone, you may link it to the left of a God that has "Center G-Link" or "Right G-Link." The linked Gods become one creature with all of each God's characteristics [power and abilities]. When it leaves the battle zone, choose one card among them.) | Zero | 8 | 12000 | CreatureGod Nova/Oracle | 165/??? - | |
| Zakira, Ultimate Lifeform■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures. ■ You may summon this creature from your graveyard. | Darkness | 7 | 7000 | CreatureDark Lord/Demon Command/Dragon Zombie | 166/??? - | |
| Zoroaster, Right God's Beckoner■ When you put this card into your mana zone, tap it. ■ Double Breaker ■ Descent: At the end of your turn, if this creature is tapped, look at your deck. You may put an Oraclion with cost 7 or less from it into the battle zone. Then shuffle your deck. ■ Right G-Link | Light/Darkness | 7 | 9000 | CreatureGod Nova OMG/Oracle | 167/??? - |