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DMX23 — DMX-23 Revolution Final Secret Art Transmission!! Deck Lv. Max Pack
60 cards · Released 2016-07-30 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dairyugan, Turbulent Colonel■ When you put this card into your mana zone, put it in tapped. ■ Revolution Change: Fire or nature Dragon with cost 5 or more (When one of your fire or nature Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Speed Attacker ■ Double Breaker ■ At the end of this creature's attack, you may discard a Dragon that is both fire and nature from your hand. If you do, untap this creature. | Fire/Nature | 9 | 11000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 1/60 SR | |
| Bakuadorgan, Passion Dragon■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Whenever this creature attacks, turn the top card of your deck face up. If it is a Dragon, add it to your hand. Otherwise, put it at the bottom of your deck. | Fire | 5 | 4000 | CreatureGaial Command Dragon | 2/60 - | |
| Bolgress Bazz, Matchless Dragon Machine■ When you put this card into your mana zone, tap it. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may return any number of Dragons from your mana zone to your hand. | Fire/Nature | 7 | 8000 | CreatureArmored Dragon/Earth Dragon | 3/60 - | |
| Mitsurugi Boost, Matchless Dragon Demon■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. If you do, destroy one of your opponent's creatures with power 6000 or less. | Fire/Nature | 5 | 5000 | CreatureEarth Dragon/Armored Dragon/Hunter | 4/60 - | |
| Bosskatsu Buster, No.2 Man■ When you put this card into your mana zone, tap it. ■ Speed Attacker (This creature doesn't have summoning sickness.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 2000 or less. | Fire/Nature | 5 | 5000 | CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps | 5/60 - | |
| Mendelssohn■ When you put this card into your mana zone, put it in tapped. ■ Reveal the top 2 cards of your deck. Put all Dragons from among them into your mana zone tapped, and put the rest into your graveyard. | Fire/Nature | 2 | Spell | 6/60 - | ||
| Mega Dragnai Dragon■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ Triple Breaker ■ Whenever this creature attacks, choose one of your opponent's cards in the battle zone with cost 8 or less and put it into its owner's graveyard. Then you may choose a player. That player adds all cards in his graveyard to his deck and shuffles it. | Fire/Nature | 9 | 15000 | CreatureMega Command Dragon/Revolutionary Army | 7/60 SR | |
| Batocross Battle, Passion Dragon■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. This creature and the chosen creature battle. ■ When you put this creature into the battle zone during your opponent's turn, put this creature at the bottom of your deck at the end of that turn. | Fire | 8 | 7000 | CreatureGaial Command Dragon | 8/60 - | |
| Cocco Dogiracchi■ Double Breaker (This creature breaks 2 shields.) ■ You may reduce the summoning cost of your Dragons by 2. However, the cost can't be reduced below 1. | Fire | 6 | 6000 | CreatureMega Command Dragon/Fire Bird/Revolutionary Army | 9/60 - | |
| Bazagazeal Dragon■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can attack untapped creatures. ■ At the end of your turn, return this creature to your hand. | Fire | 8 | 8000 | CreatureArmored Dragon | 10/60 R | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 11/60 U | |
| Eco Aini■ When this creature enters the battle zone, put the top card of your deck into your mana zone. If that card is a Dragon, put 1 more card from the top of your deck into your mana zone. | Nature | 4 | 2000 | CreatureFire Bird | 12/60 C | |
| Colorful Bell, Great Sound■ When you put this card into your mana zone, tap it. ■ Revolution Change: Light or water Dragon with cost 5 or more (When one of your light or water Dragons with cost 5 or more attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone, until the start of your next turn, your creatures can't be destroyed. | Light/Water | 8 | 11500 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 13/60 SR | |
| Rafululu, Sound Faerie■ When you put this card into your mana zone, tap it. ■ Revolution Change: Light or water creature (When one of your light or water creatures attacks, you may swap it with this creature in your hand.) ■ When this creature enters the battle zone, your opponent can't cast spells that turn. | Light/Water | 5 | 5000 | CreatureAngel Dragon/Revolutionary Army/Doremi Band | 14/60 - | |
| DNA Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures. If you have 2 or fewer shields, you may put the top card of your deck into your shield zone face down as a new shield. | Light | 6 | Spell | 15/60 R | ||
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | 16/60 R | |
| Tajimal, Vizier of Aqua■ When you put this card into your mana zone, tap it. ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ While battling a fire creature, this creature gets +4000 power. | Light/Water | 3 | 4000 | CreatureInitiate/Liquid People | 17/60 U | |
| North Grande, Blue Divine Dragon■ When this creature enters the battle zone, you may draw a card. | Water | 5 | 4000 | CreaturePoseidia Dragon | 18/60 C | |
| Mahozun, Priest Dragon Elemental■ When you put this card into your mana zone, tap it. ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Double Breaker ■ Whenever this creature attacks or blocks, draw a card. Then you may cast a spell with cost 7 or less from your hand for no cost. | Light/Water | 7 | 7500 | CreatureAngel Command Dragon/Revolutionary Army | 19/60 SR | |
| Generarose, Red Rose Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution light creature with cost 6 or less from your hand into the battle zone. | Light | 7 | 7500 | CreatureAngel Command Dragon/Revolutionary Army | 20/60 - | |
| Houma, Guide Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw a card. Then you may cast a light spell with cost 5 or less from your hand for no cost. | Light | 6 | 6000 | CreatureAngel Command Dragon/Revolutionary Army | 21/60 - | |
| Angel Feather■ Turn the top 3 cards of your deck face up. Put a light Command and a light spell from among them into your hand. Then put the rest on the bottom of your deck in any order. | Light | 3 | Spell | 22/60 - | ||
| Dante, Future Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, you may return a spell from your mana zone or graveyard to your hand. ■ When this creature would be destroyed, put it on top of your deck instead. | Light | 5 | 4000 | CreatureJustice Orb/Angel Command Dragon/Revolutionary Army | 23/60 R | |
| Dragon's Sign■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put a non-evolution light Dragon with cost 7 or less from your hand into the battle zone. Until the start of your next turn, that creature gets "Blocker." | Light | 5 | Spell | 24/60 R | ||
| Henza, Mfalme Kijana■ When you put this card into your mana zone, tap it. ■ Revolution Change: Light or nature Dragon with cost 5 or more (When one of your light or nature Dragons with cost 5 or more attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ When one of your creatures would leave the battle zone, you may return 2 of your shields to your hand instead. However, you can't use their "Shield Trigger." | Light/Nature | 8 | 11500 | CreatureJurassic Command Dragon/Revolutionary Army/Damama Corps | 25/60 SR | |
| Mia Nbaba, Nbibi■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, look at the top card of your deck. Put that card into your mana zone, or put it face down into your shield zone as a new shield. | Light/Nature | 5 | 5000 | CreatureJurassic Dragon/Revolutionary Army/Damama Corps | 26/60 - | |
| Toby Gongon, Guardian Faerie■ When you put this card into your mana zone, tap it. ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When you put a card into your mana zone, you may choose one of your opponent's creatures and tap it. | Light/Nature | 5 | 2500 | CreatureGuardian/Snow Faerie | 27/60 U | |
| Skysword, the Savage Vizier■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, put the top card of your deck into your mana zone, then put 1 more card face down into your shield zone as a new shield. | Light/Nature | 5 | 2000 | CreatureBeast Folk/Initiate | 28/60 U | |
| Bronze-Arm Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 29/60 C | |
| Rainbow Gate■ Look at your deck. You may choose a multicolored creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 2 | Spell | 30/60 C | ||
| Polaris, Goldkind■ When you put this card into your mana zone, tap it. ■ Blocker ■ Quadruple Breaker (This creature breaks 4 shields.) ■ If you have 7 or more light or nature cards in your mana zone, this creature in your shield zone gets "Shield Trigger." | Light/Nature | 11 | 18500 | CreatureJurassic Command Dragon/Revolutionary Army | 31/60 SR | |
| Truename Baulion■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may return up to 2 spells from your graveyard to your hand. | Light | 8 | 8000 | CreatureAngel Command/Unknown | 32/60 - | |
| Konchi, Foxkind■ When you put this card into your mana zone, tap it. ■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Light/Nature | 4 | 4000 | CreatureJurassic Dragon/Revolutionary Army | 33/60 - | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 34/60 R | ||
| Mist Rias, Sonic Guardian■ Whenever another creature enters the battle zone, you may draw a card. | Light | 5 | 2000 | CreatureGuardian | 35/60 U | |
| Geo Bronze Magic■ Put the top card of your deck into your mana zone. If that card is a light or fire card, you may draw a card. | Nature | 3 | Spell | 36/60 C | ||
| Vines, D2V■ When you put this card into your mana zone, tap it. ■ Double Breaker ■ Whenever this creature attacks, destroy one of your opponent's creatures. Then, if you have a D2 Field in the battle zone, destroy 1 more of your opponent's creatures. | Darkness/Fire | 7 | 9000 | CreatureSonic Command/Master Initials | 37/60 SR | |
| Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 38/60 - | ||
| Fidas, Forbidden V■ When you put this card into your mana zone, tap it. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then you may put a darkness or fire D2 Field from your graveyard into the battle zone. | Darkness/Fire | 6 | 6000 | CreatureSonic Command/Initials | 39/60 - | |
| Overkill Graveyard■ Give "Slayer" to all your creatures. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Darkness | 3 | D2 Field | 40/60 U | ||
| Chikichiki JET Circuit■ Each of your creatures gains "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Fire | 4 | D2 Field | 41/60 U | ||
| Ottakara Atakara■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. | Darkness | 2 | 2000 | CreatureFunky Nightmare | 42/60 C | |
| Forbidden Shadow ~Dokindam Soul~■ Double Breaker ■ When this creature enters the battle zone, put 3 seals on it. ■ Whenever this creature attacks, choose one of your opponent's creatures and your opponent puts 2 seals on it. ■ (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of his cards of the same civilization as that Command into his graveyard. While a creature is sealed, both players ignore that creature.) | Fire | 4 | 9999 | Forbidden Creature | 43/60 SR | |
| Dekaruba, Forbidden V■ Whenever this creature attacks, put 2 of your seals into your graveyard. ■ When you put one of your seals into your graveyard, you may draw a card. | Fire | 5 | 4000 | CreatureSonic Command/Initials | 44/60 - | |
| Liberation of the End■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 9999 or less. Put 1 of your seals into your graveyard. | Fire | 9 | Spell | 45/60 - | ||
| Trooper, Forbidden U■ Whenever this creature attacks, put 1 of your seals into your graveyard. | Fire | 3 | 3000 | CreatureHumanoid Baku/Invader/Initials | 46/60 U | |
| Talbot, Sonic■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature attacks each turn if able. | Fire | 5 | 5000 | CreatureSonic Command/Invader | 47/60 C | |
| The Red, Lightning Sonic■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Invader | 48/60 C | |
| Wonder Warp, D2W■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, if you have a D2 Field in the battle zone, add all creatures in your graveyard to your deck and shuffle it. Then draw the same number of cards. | Water | 6 | 6000 | CreatureMagic Command/Master Initials | 49/60 SR | |
| Wonder Tune MOTORS■ Whenever one of your creatures battles, you may draw 2 cards. If you do, discard a card from your hand. If that card is a creature, the battling creature of yours gets +5000 power until the end of the battle. | Water | 4 | D2 Field | 50/60 - | ||
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 51/60 R | |
| Aqua Naruto Surfer■ When you put this creature into the battle zone, choose up to 2 creatures in the battle zone and return them to their owners' hands. | Water | 7 | 5000 | CreatureLiquid People/Hunter | 52/60 U | |
| Mypad, Start Dash■ Each turn, you may reduce the summoning cost of the first water creature you summon by 1. However, the cost can't be reduced to 0 or less. | Water | 2 | 1000 | CreatureOutrage | 53/60 C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 54/60 C | ||
| Shivalark, Judge of Revival■ Double Breaker ■ Whenever this creature attacks, you may put a non-evolution darkness creature from your graveyard into the battle zone. | Darkness | 8 | 8000 | CreatureDemon Command | 55/60 SR | |
| Deathmorry, Gate Watcher of Hell■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, your opponent chooses one of his creatures and destroys it. | Darkness | 4 | 4000 | CreatureDemon Command | 56/60 - | |
| Zabi Barrel, Western Doll■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, your opponent chooses 1 card in their hand and discards it. | Darkness | 3 | 2000 | CreatureDeath Puppet/Alien | 57/60 - | |
| Death Gate, Gate of Hell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that has a lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 58/60 R | ||
| Honenbe, Skeletal Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return a creature from your graveyard to your hand. | Darkness | 4 | 3000 | CreatureGuardian | 59/60 U | |
| BloodRayne, Start Dash■ Each turn, you may reduce the summoning cost of the first darkness creature you summon by 1. However, its cost cannot become less than 0. | Darkness | 2 | 1000 | CreatureOutrage | 60/60 C |