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DMX24 — DMX-24 Revolution Final Expansion Pack Chapter 2 Shine! Duedemy Award Pack
67 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Queen Amaterasu■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a non-creature card with cost 6 or less from it, show it to your opponent and add it to your hand. Shuffle your deck, then use that card from your hand for no cost. | Water | 8 | 7000 | CreatureKnight/Samurai/Origin | 1/54 - | |
| Bajula the Star■ Evolution: Put on one of your Dragons. ■ Triple Breaker ■ Whenever this creature attacks, you may choose a card in your opponent's mana zone. Your opponent puts that card into his graveyard. | Fire | 5 | 13000 | Evolution CreatureArmored Dragon | 2/54 - | |
| Crossfire, Infinity■ G-Zero: If you have 6 or more Dragons in your graveyard, you may summon this creature for no cost. ■ Speed Attacker ■ Double Breaker ■ ∞ Power Attacker (While attacking, this creature's power becomes infinite.) | Fire | 7 | 7000 | CreatureOutrage Dragon | 3/54 - | |
| King Bolbalzak■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ Double Breaker ■ At the end of this creature's attack, if you have another Dragon in the battle zone, you may put all your creatures at the bottom of your deck. If you do, take another turn after this one. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | 4/54 - | |
| Top of Romanesque■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone tapped. | Light/Fire/Nature | 5 | 3500 | CreatureApollonia Dragon/Armored Dragon/Earth Dragon | 5/54 - | |
| Cosmo Cebu Lambda, the Super Electromagnetic■ Evolution: Put on one of your fire or nature creatures. ■ Double Breaker ■ Meteorburn: Whenever this creature attacks, you may put a card from under this creature into your graveyard. If you do, draw 3 cards. ■ At the start of your turn, you may put a non-evolution creature from your hand under this creature. | Water | 5 | 7000 | Evolution CreatureCyber Command/Alien | 6/54 VR | |
| Cyber G Hogan■ [M Soul] ■ Double Breaker ■ Torrent Chain (When this creature enters the battle zone, look at the top 2 cards of your deck. You may put any number of creatures with cost lower than this creature's from among them into the battle zone. Put the rest back on top of your deck in any order.) | Water | 8 | 8000 | CreatureCyber Command | 7/54 VR | |
| All Delete■ Each player adds all their own cards in the battle zone, hand, shield zone, and graveyard to their deck and shuffles it. | Darkness | 11 | Spell | 8/54 VR | ||
| Violent Children■ All your creatures with cost 3 or less get "Speed Attacker." ■ All of your opponent's evolution creatures and creatures with "Speed Attacker" enter the battle zone tapped. | Fire | 4 | 4000 | CreatureHumanoid/Children | 9/54 VR | |
| Miraculous Snare■ When you put this card into your mana zone, tap it. ■ Choose a non-evolution creature, turn it face down and add it to its owner's shield zone as a new shield. | Light/Water | 3 | Spell | 10/54 VR | ||
| Forever Princess, Eternal Ruler■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ Double Breaker ■ When your opponent puts a creature into the battle zone without paying its cost, put that creature into its owner's mana zone. ■ When this creature would be put into your graveyard from anywhere, instead add this creature and your graveyard to your deck and shuffle it. | Fire/Nature | 8 | 8000 | CreatureRed Command Dragon/Hunter/Alien | 11/54 VR | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 12/54 R | ||
| DNA Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures. If you have 2 or fewer shields, you may put the top card of your deck into your shield zone face down as a new shield. | Light | 6 | Spell | 13/54 R | ||
| Miracle Stop■ G-Zero: If you have an Angel Command Dragon in the battle zone, you may cast this spell without paying its cost. ■ Until the start of your next turn, your opponent can't cast spells. | Light | 4 | Spell | 14/54 R | ||
| Oriotis Judge■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Each player puts all their creatures that have a cost equal to or greater than the number of cards in their mana zone at the bottom of their deck in any order. | Light | 3 | Spell | 15/54 R | ||
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 16/54 R | |
| Unidentified Objective■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Cast one spell with cost 7 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of your graveyard. | Water | 7 | Spell | 17/54 R | ||
| Vader, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, you may put the top card of your deck into your graveyard. If it is a creature, draw a card. | Darkness | 4 | 4000 | CreatureDark Nightmare | 18/54 R | |
| Time Tripper, Shadow of Stagnation■ Whenever your opponent puts a card into his mana zone, he puts it in tapped. | Darkness | 3 | 1000 | CreatureGhost | 19/54 R | |
| Death Gate, Gate of Hell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that has a lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 20/54 R | ||
| Glenmalt "Heart", Explosive Win■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Each turn, the first time this creature becomes tapped, untap it. ■ Mana Arms 5: While this creature is battling, if you have 5 or more fire cards in your mana zone, this creature gets +13000 power. | Fire | 6 | 5000 | CreatureHumanoid Baku | 21/54 R | |
| Bell the Elemental■ Evolution: Put on one of your nature creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. | Nature | 4 | 6000 | Evolution CreatureSnow Faerie Kaze | 22/54 R | |
| Rumbling Terahorn■ When this creature enters the battle zone, look at your deck. You may choose a creature from it, show it to your opponent and add it to your hand. Then shuffle your deck. | Nature | 5 | 3000 | CreatureHorn Beast | 23/54 R | |
| Sanctuary of the Mother■ Put one of your non-Evolution creatures into your mana zone. If you do, put an Evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 3 | Spell | 24/54 R | ||
| Aqua Super Emeral■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may put a card from your hand face down into your shield zone as a new shield. If you do, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Water | 3 | 2000 | CreatureLiquid People | 25/54 U | |
| Project God■ Put the top 5 cards of your deck into your graveyard. If a God among them can link with one of your Gods in the battle zone, you may put that card into the battle zone and link it. | Water | 4 | Spell | 26/54 U | ||
| Death March, Reaper Puppeteer■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Graveyard Evolution: Choose a darkness creature from your graveyard and put this creature on top of it as it enters the battle zone. ■ Whenever this creature battles, until the end of that battle, the opposing creature gets -4000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 1 | 1000 | Evolution CreatureDeath Puppet | 27/54 U | |
| Inferno Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put a non-Evolution creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 28/54 U | ||
| Bakuadorgan, Passion Dragon■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Whenever this creature attacks, turn the top card of your deck face up. If it is a Dragon, add it to your hand. If it is not a Dragon, put it at the bottom of your deck. | Fire | 5 | 4000 | CreatureGaial Command Dragon | 29/54 U | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 30/54 U | |
| Kirino Giant■ You may reduce the summon cost of your Giants by up to 2. However, their cost can't become less than 0. ■ Saver: Giant (When one of your Giants would be destroyed, you may destroy this creature instead.) | Nature | 4 | 3000 | CreatureGiant/Samurai | 31/54 U | |
| King Poisonous Mushroom■ When this creature enters the battle zone, you may tap any number of cards from your hand and put them into your mana zone. | Nature | 3 | 2000 | CreatureBalloon Mushroom | 32/54 U | |
| Kernel, Blue Stagnation Dragon Elemental■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Light/Water | 5 | 3500 | CreatureAngel Dragon/Revolutionary Army | 33/54 U | |
| Bolmeteus White Flare■ When you put this card into your mana zone, tap it. ■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. If you have a creature with "Bolmeteus" in its name in the battle zone, you may choose both. ■ ▼ Destroy one of your opponent's creatures with power 6000 or less. ■ ▼ Tap all your opponent's creatures. | Light/Fire | 5 | Spell | 34/54 U | ||
| Prometheus, Splash Axe■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. | Water/Nature | 5 | 1000 | CreatureOutrage | 35/54 U | |
| The Black V, Roaring Sound■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, your opponent chooses a card in his hand and discards it. | Darkness/Fire | 4 | 3000 | CreatureSonic Command/Initials | 36/54 U | |
| Dark Life■ When you put this card into your mana zone, put it in tapped. ■ Look at the top 2 cards of your deck. Put one of them into your mana zone and the other into your graveyard. | Darkness/Nature | 2 | Spell | 37/54 U | ||
| Mitsurugi Boost, Matchless Dragon Demon■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may put a card from your hand into your mana zone. If you do, destroy one of your opponent's creatures with power 6000 or less. | Fire/Nature | 5 | 5000 | CreatureEarth Dragon/Armored Dragon/Hunter | 38/54 U | |
| Johnny Walker, Exploding Mask■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. ■ ▼ Put the top card of your deck into your mana zone. ■ ▼ Destroy one of your opponent's creatures with power 2000 or less. | Fire/Nature | 2 | 2000 | CreatureHumanoid Baku | 39/54 U | |
| Acroite, Start Dash■ Each turn, you may reduce the summoning cost of the first light creature you summon by 1. However, its cost cannot become less than 0. | Light | 2 | 1000 | CreatureOutrage | 40/54 C | |
| Mypad, Start Dash■ Each turn, you may reduce the summoning cost of the first water creature you summon by 1. However, the cost can't be reduced to 0 or less. | Water | 2 | 1000 | CreatureOutrage | 41/54 C | |
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose a card from it, and have him discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 42/54 C | |
| BloodRayne, Start Dash■ Each turn, you may reduce the summoning cost of the first darkness creature you summon by 1. However, its cost cannot become less than 0. | Darkness | 2 | 1000 | CreatureOutrage | 43/54 C | |
| The Red, Lightning Sonic■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Invader | 44/54 C | |
| Kodamanma, Gil Gil Doll■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 2 | 2000 | CreatureDeath Puppet/Alien | 45/54 C | |
| Topgear, Start Dash■ Each turn, you may reduce the summoning cost of the first fire creature you summon by 1. However, its cost cannot become less than 0. | Fire | 2 | 1000 | CreatureOutrage | 46/54 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 47/54 C | |
| Ifrit Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures that has cost 9 or less. | Fire | 7 | Spell | 48/54 C | ||
| Bronze-Arm Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 49/54 C | |
| Jasmine, Mist Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 50/54 C | |
| Hearty Cap'n Polligon■ At the end of your turn, if this creature broke a shield that turn, return this creature to your hand. | Nature | 1 | 2000 | CreatureSnow Faerie | 51/54 C | |
| Seventh Tower■ Put the top card of your deck into your mana zone. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gains the following m ability.) ■ m Put the top 3 cards of your deck into your mana zone instead of 1. | Nature | 3 | Spell | 52/54 C | ||
| Faerie Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 53/54 C | ||
| Glennya, Boiling Water■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, you may draw a card. | Water/Fire | 2 | 1000 | CreatureFlame Monster/Blue Monster | 54/54 C | |
| Queen Amaterasu■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a non-creature card with cost 6 or less from it, show it to your opponent and add it to your hand. Shuffle your deck, then use that card from your hand for no cost. | Water | 8 | 7000 | CreatureKnight/Samurai/Origin | 1/54 - | |
| Bajula the Star■ Evolution: Put on one of your Dragons. ■ Triple Breaker ■ Whenever this creature attacks, you may choose a card in your opponent's mana zone. Your opponent puts that card into his graveyard. | Fire | 5 | 13000 | Evolution CreatureArmored Dragon | 2/54 - | |
| Crossfire, Infinity■ G-Zero: If you have 6 or more Dragons in your graveyard, you may summon this creature for no cost. ■ Speed Attacker ■ Double Breaker ■ ∞ Power Attacker (While attacking, this creature's power becomes infinite.) | Fire | 7 | 7000 | CreatureOutrage Dragon | 3/54 - | |
| King Bolbalzak■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ Double Breaker ■ At the end of this creature's attack, if you have another Dragon in the battle zone, you may put all your creatures at the bottom of your deck. If you do, take another turn after this one. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | 4/54 - | |
| Top of Romanesque■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone tapped. | Light/Fire/Nature | 5 | 3500 | CreatureApollonia Dragon/Armored Dragon/Earth Dragon | 5/54 - | |
| Tyrant Black Monarch■ Evolution: Put on one of your Demon Commands. ■ Triple Breaker ■ Whenever this creature attacks, put a non-evolution darkness creature from your graveyard into the battle zone. Then you may put a darkness creature from your graveyard into the battle zone. | Darkness | 10 | 17000 | Evolution CreatureDemon Command/Dark Lord | S1/S5 SR | |
| Sapphire Wisdom■ When you put this card into your mana zone, tap it. ■ Evolution: Put on one of your Angel Commands. ■ Triple Breaker ■ When your opponent summons a creature or casts a spell, draw 2 cards. ■ Your opponent can't summon creatures with cost equal to or less than the number of cards in his hand. ■ Your opponent can't cast spells with cost equal to or less than the number of cards in his hand. | Light/Water | 9 | 15000 | Evolution CreatureAngel Command/Starnoid | S2/S5 SR | |
| Bolmeteus Blue Flame Dragon■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ Double Breaker ■ This creature can't be blocked. ■ When this creature breaks a shield, your opponent puts that shield into his graveyard instead of adding it to his hand. | Water/Fire | 8 | 9000 | CreatureArmored Dragon/Cyber Command | S3/S5 SR | |
| Tyrant Black Monarch■ Evolution: Put on one of your Demon Commands. ■ Triple Breaker ■ Whenever this creature attacks, put a non-evolution darkness creature from your graveyard into the battle zone. Then you may put a darkness creature from your graveyard into the battle zone. | Darkness | 10 | 17000 | Evolution CreatureDemon Command/Dark Lord | S1/S5 SR | |
| Sapphire Wisdom■ When you put this card into your mana zone, tap it. ■ Evolution: Put on one of your Angel Commands. ■ Triple Breaker ■ When your opponent summons a creature or casts a spell, draw 2 cards. ■ Your opponent can't summon creatures with cost equal to or less than the number of cards in his hand. ■ Your opponent can't cast spells with cost equal to or less than the number of cards in his hand. | Light/Water | 9 | 15000 | Evolution CreatureAngel Command/Starnoid | S2/S5 SR | |
| Bolmeteus Blue Flame Dragon■ When you put this card into your mana zone, tap it. ■ Speed Attacker ■ Double Breaker ■ This creature can't be blocked. ■ When this creature breaks a shield, your opponent puts that shield into his graveyard instead of adding it to his hand. | Water/Fire | 8 | 9000 | CreatureArmored Dragon/Cyber Command | S3/S5 SR | |
| Sr Spellcyclica, Dragment Symbol■ Double Breaker ■ When this creature enters the battle zone, you may cast a spell with cost 7 or less from your graveyard without paying its cost. If you do, after you cast it, put it into your hand instead of your graveyard. ■ When this creature would be destroyed, put it on the bottom of your deck instead of into your graveyard. | Water | 7 | 6000 | CreatureCrystal Command Dragon | S4/S5 SR | |
| Miraculous Plague■ When you put this card into your mana zone, put it in tapped. ■ Choose 2 of your opponent's creatures. Your opponent chooses one of them and returns it to their hand, and the other is destroyed. Then choose 2 cards from your opponent's mana zone. Your opponent chooses one of them and returns it to their hand, and the other is put into the graveyard. | Water/Darkness | 7 | Spell | S5/S5 SR |