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DMX25 — DMX-25 Final Memorial Pack ~E1, E2, E3 Edition~
74 cards · Released 2017-01-28 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Large Gathering! Aqua Brothers■ During your turn, if you have 7 or more cards in your hand, once each turn you may summon one of your Liquid People for no cost. ■ At the end of your turn, draw a card for each of your tapped Liquid People in the battle zone. | Water | 3 | 1000 | CreatureLiquid People/Hunter | 1/51 - | |
| Necrodragon Odol Needle■ Shield Trigger ■ When this creature enters the battle zone, it enters tapped. ■ If your opponent's creature attacks, it attacks this creature if able. ■ Whenever this creature battles, after the battle, destroy this creature and the opposing creature. | Darkness | 6 | 5000 | CreatureDragon Zombie | 2/51 - | |
| Katsudon Young, Dragon Lee■ Speed Attacker ■ When this creature is destroyed, you may put a fire Dragon or Outrage with cost 8 or less from your hand into the battle zone. | Fire | 5 | 1000 | CreatureOutrage MAX | 3/51 - | |
| Counterattacking Silent Spark■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Choose one of the following. ■ ▼ Tap all your opponent's creatures. ■ ▼ Draw up to 2 cards. | Light/Water | 6 | Spell | 4/51 - | ||
| Oracle Jewel of Control■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Destroy one of your opponent's untapped creatures. Tap all your opponent's creatures. | Light/Darkness | 8 | Spell | 5/51 - | ||
| Rage Crystal of Outrage■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Choose one of your opponent's creatures with power 6000 or more and return it to its owner's hand. Then destroy one of your opponent's creatures with power 6000 or less. | Water/Fire | 8 | Spell | 6/51 - | ||
| Boys to Men■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Choose one of your opponent's creatures and tap it. Draw a card. Put the top card of your deck into your mana zone. | Light/Water/Nature | 5 | Spell | 7/51 - | ||
| Justice, Elemental Left God■ Double Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may cast a spell with cost 6 or less from among them for no cost. Put the rest into your graveyard. ■ Left G-Link ■ While this creature is linked, it breaks 1 additional shield. | Zero | 7 | 8000 | CreatureGod Nova/Angel Command | 8/51 VR | |
| Insight Indigo Kaiser■ Double Breaker ■ When your opponent summons a creature or casts a spell, this turn, your opponent's creatures can't attack or block. | Water | 7 | 7000 | CreatureBlue Command Dragon/Hunter | 9/51 VR | |
| Zabi Epsilon, Lord of Demons■ Evolution: Put on one of your water or fire creatures. ■ Double Breaker ■ When this creature enters the battle zone, put a water, darkness or fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness | 6 | 8000 | Evolution CreatureDemon Command/Alien | 10/51 VR | |
| Waking Up Miss Mei■ When this creature attacks your opponent and isn't blocked, if you have 7 or more Dreammates in the battle zone, you win the game. Otherwise, stop that attack. | Nature | 1 | 1000 | CreatureDreammate/Hunter | 11/51 VR | |
| Katsuking MAX, Outlaw Caliber■ When you put this card into your mana zone, tap it. ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 8000 or less. ■ During your turn, you may summon a creature from your mana zone. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Out" (ruby: Out) in its name from your hand into the battle zone. ■ You can't put another of your Exile Creatures with "Invincible" (ruby: Out Law) in its name into the battle zone. | Fire/Nature | 8 | 8000 | Exile CreatureOutrage MAX | 12/51 VR | |
| Fate■ Attack Chance: "Beethoven, Zenith of 'Shudder'" (When your "Beethoven, Zenith of 'Shudder'" attacks, you may cast this spell for no cost.) ■ Draw up to 5 cards. Then your opponent chooses 3 cards from your hand without looking and shows them to you. You may put any number of Dragons among them into the battle zone. | Zero | 10 | Spell | 13/51 R | ||
| Alice, Chaos Witch■ When this creature enters the battle zone, you may draw 3 cards. If you do, put 2 cards from your hand on the top or bottom of your deck, or both, in any order. | Water | 4 | 1000 | CreatureOutrage MAX | 14/51 R | |
| Hyperspatial Gaial Hole■ Choose up to 2 fire Psychic Creatures from your hyperspatial zone whose total cost is 8 or less and put them into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Fire | 6 | Spell | 15/51 R | ||
| Cebu Algol, Electro-Vanguard■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, put a light, water or darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Water | 5 | 2000 | CreatureEarth Eater/Cyber Lord/Alien | 16/51 U | |
| Hyperspatial Gallows Hole■ Choose a non-Psychic creature and return it to its owner's hand. Put a water or darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Water | 6 | Spell | 17/51 U | ||
| Hyperspatial Green White Hole■ When you put this card into your mana zone, tap it. ■ Put a Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. If you put a light Psychic Creature into the battle zone this way, you may put a card from your hand face down into your shield zone as a new shield. If you put a nature Psychic Creature into the battle zone this way, you may return a card from your mana zone to your hand. | Light/Nature | 4 | Spell | 18/51 U | ||
| Silver Scoop■ When this creature enters the battle zone, choose one of your creatures and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone. | Nature | 4 | 3000 | CreatureBeast Folk/Hunter | 19/51 C | |
| Hyperspatial Faerie Hole■ Put the top card of your deck into your mana zone. Choose one of the following. ■ ▼ Choose any number of Psychic Creatures from your hyperspatial zone whose total cost is 5 or less and put them into the battle zone. ■ ▼ Put a nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Nature | 5 | Spell | 20/51 C | ||
| Purinpurin, Victory | Light/Water/Nature | 5 | 4000 | Psychic CreatureHunter/Alien | 21/51 C | |
| Shachihoko Kaiser, Supreme Heaven■ Triple Breaker ■ Whenever this creature attacks, your opponent puts all cards from his deck into his graveyard except the bottom 2 cards. ■ Link Release (When this creature would leave the battle zone, choose any 1 of its Psychic cells and return it to your hyperspatial zone, then flip the remaining cards.) | Light/Darkness/Fire | 7 | 5500 | Psychic CreatureRainbow Command Dragon/Alien | 22/51 C | |
| Super Sumo! Tsuppari Kishi | Darkness/Fire/Nature | 5 | 5000 | Psychic CreatureFlame Command/Alien | 23/51 C | |
| Destiny Ryusei of Fate■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a colorless card from it, show it to your opponent and add it to your hand. Then shuffle your deck. | Zero | 7 | 7000 | CreatureKing Command Dragon/Hunter | 24/51 - | |
| Codeking Number Nine■ Double Breaker ■ Your opponent can't cast spells. | Light | 9 | 9000 | CreatureKing Command Dragon/Unknown | 25/51 - | |
| It's Play! The Kirifuda Family Now!■ Double Breaker ■ All creatures with cost 6 or less add "Curry Bread" to their races. ■ This creature gets +1000 power for each other Curry Bread in the battle zone. ■ At the start of your turn, you may say, "I'm gonna eat the curry bread!" If you do, this turn this creature can attack untapped Curry Breads. | Fire | 5 | 4000 | Psychic CreatureCurry Bread/Hunter | 26/51 - | |
| Pulsar, Trans Suction■ When this creature enters the battle zone, discard your whole hand, then draw 2 cards. | Fire | 3 | 2000 | CreatureOutrage | 27/51 - | |
| Don Katsudon, Outlaw■ When you put this card into your mana zone, tap it. ■ Power Attacker +3000 ■ When this creature enters the battle zone or attacks, you may put the top card of your deck into your mana zone. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Invincible" in its name from your hand into the battle zone. ■ You can't put another of your Exile Creatures with "Invincible" in its name into the battle zone. | Fire/Nature | 5 | 2000 | Exile CreatureOutrage MAX | 28/51 - | |
| Perfect Madonna, Channeler of Suns■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature would leave the battle zone, if its power is greater than 0, it stays instead. | Light | 5 | 2500 | CreatureMecha Del Sol/Alien | 29/51 R | |
| DNA Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures. If you have 2 or fewer shields, you may put the top card of your deck into your shield zone face down as a new shield. | Light | 6 | Spell | 30/51 R | ||
| Katsudon Break, Secret Fist■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may put an Outrage with cost 7 or less from your hand into the battle zone. If you do, choose one of your opponent's creatures and have these 2 creatures battle. Then destroy that Outrage. | Fire | 7 | Spell | 31/51 R | ||
| Great Leader of Souls "Four Fangs"■ Triple Breaker ■ When this creature Awakening Links, put any number of Hunter creatures from your hyperspatial zone or mana zone into the battle zone. | Nature | 6 | 6000 | Psychic CreatureBeast Folk/Hunter | 32/51 R | |
| Princess Prin, the Curious■ All your creatures add Hunter and Alien to their races. ■ Hunting (While battling, this creature gets +1000 power for each Hunter you have in the battle zone.) | Nature | 5 | 5000 | CreatureHunter/Alien | 33/51 R | |
| Natural Snare■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 6 | Spell | 34/51 R | ||
| Bhutan POP, Shenton■ Whenever this creature attacks, you may look at the top 3 cards of your deck. If you do, add 1 of them to your hand and put the rest into your graveyard. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Shenton" in its name from your hand into the battle zone. ■ You can't put another of your Exile Creatures with "Shen" (ruby: Shen) in its name into the battle zone. | Zero | 4 | 4000 | Exile CreatureOutrage MAX/Oracle | 35/51 U | |
| Prin, Reversal Princess■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you reveal this creature for a Gachinko Judge, or when this creature enters the battle zone, choose a creature and tap or untap it. | Zero | 5 | 2000 | CreatureHunter/Alien | 36/51 U | |
| Prelude of Horror■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5. | Zero | 3 | Spell | 37/51 U | ||
| Thunder Tiger■ Double Breaker ■ Whenever this creature attacks, choose a card in your opponent's hand without looking and have him discard it. Then you may put a creature with lower cost than the discarded card from your graveyard into the battle zone. ■ Link Release (When this creature would leave the battle zone, choose any 1 of its Psychic cells and return it to your hyperspatial zone, then flip the remaining cards.) | Darkness | 5 | 3000 | Psychic CreatureDemon Command/Hunter | 38/51 U | |
| Boost Glenoh■ Whenever this creature attacks, destroy all of your opponent's creatures with less power than this creature. ■ World Breaker ■ Link Release (When this creature would leave the battle zone, choose any 1 of its Psychic cells and return it to your hyperspatial zone, then flip the remaining cards.) | Fire | 5 | 3000 | Psychic CreatureFlame Monster/Hunter | 39/51 U | |
| Dragonic Pippy | Fire | 3 | 2000 | Psychic CreatureFire Bird/Hunter | 40/51 U | |
| Katta Kirifuda, Curry Bread Boy■ Whenever this creature attacks, ask your opponent, "You like curry bread, right?" If your opponent says "I like it," you may draw 2 cards. Otherwise, this turn this creature gets +10000 power and breaks 2 additional shields. | Fire | 5 | 5000 | CreatureHumanoid/Curry Bread/Hunter | 41/51 - | |
| Moel, Love Sniper■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature or another of your creatures with cost 7 or more into the battle zone, destroy one of your opponent's creatures with power 4000 or less. | Fire | 5 | 1000 | CreatureHumanoid/Hunter/Alien | 42/51 U | |
| Hyperspatial Shooting Hole■ Destroy one of your opponent's creatures with "Blocker." Put a fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Fire | 5 | Spell | 43/51 U | ||
| Geo Bronze-Arm Tribe■ When this creature enters the battle zone, look at your deck. You may choose a non-nature card from it and put it into your mana zone. Then shuffle your deck. | Nature | 4 | 2000 | CreatureBeast Folk/Alien | 44/51 U | |
| Niyare■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may show any number of colorless cards from among them to your opponent and add them to your hand. Put the rest at the bottom of your deck in any order. | Nature | 3 | 2000 | CreatureTristone | 45/51 U | |
| Gachinko Roulette■ Put the top card of your deck into your mana zone. ■ Gachinko Judge with your opponent. If you win, after you cast this spell, return it to your hand instead of putting it into your graveyard. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) | Nature | 3 | Spell | 46/51 U | ||
| Hyperspatial White Blue Hole■ When you put this card into your mana zone, put it in tapped. ■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ If you put a Light Psychic Creature into the battle zone this way, you may put a card from your hand face down into your shield zone as a new shield. ■ If you put a Water Psychic Creature into the battle zone this way, your creatures in the battle zone can't be blocked this turn. | Light/Water | 4 | Spell | 47/51 U | ||
| Rhapsody, Guard of Hope | Light | 1 | 500 | CreatureInitiate/Hunter/Alien | 48/51 C | |
| Ghost Touch■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose a card from your opponent's hand without looking and have them discard it. | Darkness | 2 | Spell | 49/51 C | ||
| Nine, Zero Zero■ G-Zero: If you have an Outrage in the battle zone, you may summon this creature without paying its cost. | Fire | 3 | 1000 | CreatureOutrage MAX | 50/51 C | |
| Hormone, Maxim Bronze■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureOutrage MAX | 51/51 C | |
| Gaial, Victory Legend■ Speed Attacker ■ Triple Breaker ■ Whenever this creature attacks, destroy all creatures with power 9000 or less. ■ When one of your opponent's creatures is destroyed by this creature, turn the top card of your deck face up. If it is a non-evolution Dragon, put it into the battle zone. Otherwise, put it at the bottom of your deck. | Fire | 10 | 13000 | CreatureRed Command Dragon/Hunter | L1/L1 LEG | |
| Shoegazer, Bright Deity■ Double Breaker ■ When this creature enters the battle zone, or whenever this creature attacks, you may put a non-evolution creature with cost 5 or less from your hand or mana zone into the battle zone. | Zero | 7 | 7000 | CreatureOraclion | S1/S10 SR | |
| The Lionel, Zenith of "Leo"■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, you may draw 3 cards. Then put up to 3 cards from your hand face down into your shield zone as new shields. ■ Each turn, the first time one of your opponent's creatures breaks 1 or more of your shields, all light cards among those shields get "Shield Trigger." | Light | 10 | 13000 | CreatureAngel Command/Zenith | S2/S10 SR | |
| Zabi Mira, the Reviving Shaman■ Double Breaker ■ When this creature enters the battle zone, you may destroy any number of your other creatures. For each creature destroyed this way, you may put a Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures in your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness | 8 | 9000 | CreatureDemon Command/Alien | S3/S10 SR | |
| Diehard Ryusei of Invincibility■ Double Breaker ■ Whenever one of your Dragons attacks, choose one of your opponent's shield cards and put it into its owner's graveyard. ■ When you would lose the game, or when your opponent would win, destroy this creature instead. ■ When this creature is destroyed, you don't lose the game and your opponent can't win that turn. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | S4/S10 SR | |
| Onishura, Golden Twins■ Double Breaker ■ When this creature enters the battle zone or leaves the battle zone, Clash Judge your opponent. If you win, choose one of the following. ■ ▼ Put a creature with {Victory Icon} (Victory), or a creature with cost 10 or more, from your hand into the battle zone. ■ ▼ Look at your deck. Choose a creature with {Victory Icon} (Victory), or a creature with cost 10 or more, from it, show it to your opponent and add it to your hand. Then shuffle your deck. | Fire | 8 | 8000 | CreatureRed Command Dragon/Humanoid | S5/S10 SR | |
| Crossfire, Millionaire■ G-Zero: If you have 6 or more creatures in your graveyard and you don't have your Crossfire, Millionaire in the battle zone, you may summon this creature for no cost. ■ Speed Attacker ■ Power Attacker +1000000 ■ Double Breaker | Fire | 7 | 7000 | CreatureOutrage | S6/S10 SR | |
| Codename Sherlock■ When you put this card into your mana zone, tap it. ■ Quadruple Breaker ■ When this creature enters the battle zone, destroy all Psychic Creatures. ■ No one can put Psychic Creatures into the battle zone. ■ When your opponent chooses a creature, he can't choose this creature. (However, he may attack or block this creature.) | Light/Darkness | 10 | 23000 | CreatureUnknown | S7/S10 SR | |
| Ryusei, the End of Conclusion■ When you put this card into your mana zone, tap it. ■ G-Zero: If you have a creature with "Ryusei" in its name and a creature with "Prin" in its name in the battle zone, you may summon this creature for no cost. ■ Evolution: Put on one of your non-Psychic Dragons. ■ Triple Breaker ■ Whenever this creature battles, instead of battling, return the opposing creature to its owner's hand and untap this creature. | Water/Fire | 8 | 12000 | Evolution CreatureRed Command Dragon/Hunter | S8/S10 SR | |
| Codeking Mozart■ When you put this card into your mana zone, put it in tapped. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all creatures except Dragons. ■ Your opponent's Dragons can't attack. | Darkness/Fire/Nature | 11 | 17000 | CreatureKing Command Dragon/Unknown | S9/S10 SR | |
| Shura Beethoven, Zenith of "Hadou"■ When you put this card into your mana zone, tap it. ■ Triple Breaker ■ When one of your Dragons enters the battle zone by being summoned, you may put the top 2 cards of your deck into your mana zone. ■ All your Dragons get "Speed Attacker" and "Slayer." ■ You may summon Dragons from your mana zone. | Darkness/Fire/Nature | 10 | 13000 | CreatureKing Command Dragon/Zenith | S10/S10 SR | |
| Shangri-La, Climax of "Cruelty"■ Super Infinite Evolution Omega: Choose 1 or more of your Guardians from the battle zone, graveyard or mana zone and put this creature on top of them as it enters the battle zone. ■ Triple Breaker ■ Eternal Omega Meteorburn: Whenever this creature attacks, you may choose a card from under this creature and put it into your graveyard. If you do, choose one of your opponent's creatures. Your opponent adds that creature to his deck and shuffles it. ■ While this creature is tapped, your opponent's creatures can't attack. | Zero | 11 | 17000 | Evolution CreatureGuardian/Zenith | V1/V12 VIC | |
| Kiramaru, Great Miracle■ Triple Breaker ■ Eternal Omega ■ When this creature enters the battle zone by being summoned, Clash Judge your opponent 3 times. Each time you win by revealing a creature, put that creature into the battle zone instead of at the bottom of your deck. Each time you win by revealing a spell, cast that spell for no cost instead of putting it at the bottom of your deck. ■ All your creatures in the battle zone get "Speed Attacker." | Zero | 12 | 17000 | CreatureHumanoid/Hunter/Alien/Zenith | V2/V12 VIC | |
| Kaiser "Baki", Zenith of "Certain Victory"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, count your opponent's shields and Clash Judge your opponent that many times. Then put a number of Hunters equal to the number of times you won the Clash Judge this way from your graveyard, mana zone or hand into the battle zone. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 11 | 14000 | CreatureRed Command Dragon/Hunter/Zenith | V3/V12 VIC | |
| Lionel, Zenith of "Ore"■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, put the top card of your deck into your shield zone face down as a new shield. Then your opponent chooses 1 of your shields. You may put that shield into your hand. ■ All shield cards you put into your hand gain "Shield Trigger". ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 13000 | CreatureUnknown/Zenith | V4/V12 VIC | |
| Beethoven, Zenith of "Horror"■ Triple Breaker ■ When this creature is summoned and enters the battle zone, return a total of 3 Dragons or colorless spells from your graveyard or mana zone to your hand. You may put the top 3 cards of your deck into your mana zone. Then you may tap this creature. ■ If your opponent's creature attacks, it attacks this creature if able. ■ Give all your Dragons and Commands "Eternal Ω". | Zero | 10 | 13000 | CreatureKing Command Dragon/Unknown/Zenith | V5/V12 VIC | |
| Volg Thunder | Darkness | 6 | 7000 | Psychic CreatureDemon Command/Hunter | V6/V12 VIC | |
| Gaial Kaiser | Fire | 8 | 6000 | Psychic CreatureRed Command Dragon/Hunter | V7/V12 VIC | |
| 5000GT, Riot■ This creature costs 1 less to summon for each creature in your graveyard. However, its cost can't be reduced below 0. ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all Psychic Creatures. Then destroy all creatures with power 5000 or less. ■ No one can summon creatures with power 5000 or less, and no one can put Psychic Creatures into the battle zone. | Fire | 12 | 12000 | CreatureOutrage | V8/V12 VIC | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player shows the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.) | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | V9/V12 VIC | |
| Boiling Hot! Onsen Gallows | Water/Fire | 7 | 6000 | Psychic CreatureCyber Command/Flame Command/Alien | V10/V12 VIC | |
| Ryusei Kaiser, Hero of Victory■ Speed Attacker ■ Hunting (During battle, this creature's power is +1000 for each Hunter you have in the battle zone.) ■ When this creature wins a battle, untap this creature and choose 2 of your opponent's shields. Your opponent adds those shields to their hand. ■ World Breaker ■ Link Release (When this creature leaves the battle zone, choose 1 of its Psychic Cells and return it to the hyperspatial zone, then flip the remaining cards.) | Water/Darkness/Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | V11/V12 VIC | |
| Gaial Kaiser, Victory | Darkness/Fire/Nature | 7 | 5000 | Psychic CreatureRed Command Dragon/Hunter | V12/V12 VIC |