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DMX26 — DMX-26 Final Memorial Pack ~DS, Rev, RevF Edition~
74 cards · Released 2017-02-18 · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Please Marry Me!!■ All players are wrapped in happiness. ■ Happiness Switch: At the end of your turn, you may turn this Happiness Field upside down once per game. If you do, propose to your opponent. If your opponent says OK, both players become winners of life. | Light | 5 | Field of Happiness | 1/54 - | ||
| Bochiborof, Aloof Fighter■ Slayer ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness | 5 | 5000 | CreatureFunky Nightmare | 2/54 - | |
| Magnum, Shortshot■ During your turn, when your opponent's creature would enter the battle zone, put that creature into its owner's graveyard instead of the battle zone. | Fire | 3 | 3000 | CreatureOutrage | 3/54 - | |
| New Generation■ Shield Trigger ■ Ask your opponent for a handshake. Each player may draw 3 cards. | Fire | 4 | Spell | 4/54 - | ||
| Miradante, Divine Pope■ When you put this card into your mana zone, put it in tapped. ■ Triple Breaker ■ When your opponent's creature attacks and isn't blocked, end that turn after the attack. ■ When this creature would leave the battle zone, if this creature's power is greater than 0 and you have 5 or more light creatures in the battle zone, it stays instead of leaving the battle zone. | Light/Water | 8 | 12500 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 5/54 - | |
| Doremi, Time 1■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, draw a card. | Light/Water | 2 | 1500 | CreatureRevolutionary Army/Doremi Band | 6/54 - | |
| Dokindam Apocalypse■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ When this creature enters the battle zone, put 1 seal on each creature. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore it.) | Darkness/Fire | 9 | 9999 | Forbidden Creature | 7/54 - | |
| Hamukatsuman, No.1 Wind■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Fire/Nature | 3 | 1000 | CreatureRevolutionary Army/Hamukatsu Corps | 8/54 - | |
| Southern Renaissance, Resonance Dragon Elemental■ Sympathy: light creatures with cost 3 or less (The cost you pay to summon this creature is reduced by 1 for each of your light creatures with cost 3 or less in the battle zone. The cost can't be reduced below 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, for each of your light creatures with cost 3 or less in the battle zone, you may draw a card. | Light | 7 | 7000 | CreatureAngel Command Dragon | 9/54 VR | |
| Glenmalt "King", Dual Sword Dragon Ruler■ Double Breaker ■ When this creature enters the battle zone, put 1 Fire Weapon with cost 5 or less from your Hyperspatial Zone into the battle zone. (Equip it to this creature.) ■ Mana Armed 7: When this creature enters the battle zone, if you have 7 or more Fire cards in your mana zone, put 1 Fire Weapon with cost 6 or less from your Hyperspatial Zone into the battle zone. ■ You can't equip 2 or more Weapons with the same name to this creature. | Fire | 10 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 10/54 VR | |
| Glenmalt "Explosion", Dragon Ruler■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put a fire Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) | Fire | 8 | 8000 | CreatureHumanoid Baku/Draguner | 11/54 VR | |
| GENJI Triple Cross, Passion Dragon■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures that have "Blocker". | Fire | 7 | 7000 | CreatureGaial Command Dragon | 12/54 VR | |
| Otoma=Kutto, Fang Hero■ Double Breaker ■ Mana Arms 7: When this creature enters the battle zone, if you have 7 or more nature cards in your mana zone, untap up to 7 cards in your mana zone. | Nature | 7 | 8000 | CreatureJurassic Command Dragon | 13/54 VR | |
| Digorpion, Ground Digging Snakekind■ Double Breaker ■ When this creature enters the battle zone, if you have another Dragon in the battle zone, put the top card of your deck into your mana zone. If you have no other Dragons, put this creature into your mana zone. | Nature | 3 | 6000 | CreatureJurassic Command Dragon | 14/54 VR | |
| Oriotis, Control Wings■ Blocker ■ This creature can't attack players. ■ Whenever your opponent puts a creature with cost higher than the number of cards in their mana zone into the battle zone, your opponent puts that creature on the bottom of their deck. | Light | 2 | 2500 | CreatureJustice Wing | 15/54 R | |
| Whitey, Dragon Soul Church | Light | 3 | Dragheart Fortress | 16/54 R | ||
| Dragon's Sign■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put a non-Evolution light Dragon with cost 7 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker". | Light | 5 | Spell | 17/54 R | ||
| Brunica, Dragon Soul Fortress | Water | 3 | Dragheart Fortress | 18/54 R | ||
| Blackro, Dragon Soul Palace | Darkness | 3 | Dragheart Fortress | 19/54 R | ||
| Reddle, Dragon Soul Castle■ Speed Attacker ■ World Breaker ■ When this creature Dragon Solves, each player shuffles all of their cards in the battle zone, hand, and graveyard other than this creature into their deck. ■ When this creature would leave the battle zone, if it's tapped, it stays instead of leaving. | Fire | 3 | Dragheart Fortress | 20/54 R | ||
| The End of X■ Shield Trigger ■ Put 1 of your seals into your graveyard. Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore it.) | Fire | 5 | Spell | 21/54 R | ||
| Iron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose a fire creature from among them. Destroy one of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, add it to your deck and shuffle it instead of putting it into your graveyard. | Fire | 3 | Spell | 22/54 R | ||
| Greene, Dragon Soul Ruins | Nature | 3 | Dragheart Fortress | 23/54 R | ||
| Marinyan, Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) | Nature | 5 | 5000 | CreatureBeast Folk Go/Draguner | 24/54 U | |
| Jaberu, Snow Faerie■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, look at the top 4 cards of your deck. You may show 1 creature among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Nature | 3 | 3000 | CreatureSnow Faerie Kaze | 25/54 C | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 3 | Spell | 26/54 C | ||
| Batocross Battle, Passion Dragon■ Shield Trigger ■ Double Breaker ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. That creature battles this creature. ■ When this creature enters the battle zone during your opponent's turn, put this creature on the bottom of your deck at the end of that turn. | Fire | 8 | 7000 | CreatureGaial Command Dragon | 27/54 - | |
| Zark Taiser, Passion Admiral■ Double Breaker ■ When this creature would be discarded from your hand by your opponent's spell or creature ability, you may put it into the battle zone instead of putting it into your graveyard. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add all Humanoid Bursts and Command Dragons among them to your hand, and put the rest on the bottom of your deck in any order. | Fire | 8 | 7000 | CreatureGaial Command Dragon | 28/54 - | |
| Batorash Knuckle, Blastdragon■ Double Breaker ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. If you do, this creature and that creature battle. | Fire | 6 | 6000 | CreatureArmored Dragon/Flame Command | 29/54 - | |
| Batrevenge, Passion Dragon■ Revenge Chance: At the end of each turn, if your opponent put a creature from their hyperspatial zone into the battle zone that turn, you may summon this creature for no cost. ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. That creature battles this creature. ■ During the battle, this creature's power is +2000. | Fire | 6 | 5000 | CreatureGaial Command Dragon | 30/54 U | |
| Cu Rrypan, Intense Heat■ All your other Curry Breads get +3000 power and break 1 additional shield. | Fire | 3 | 3000 | CreatureCurry Bread/Cosmo Walker/Alien | 31/54 - | |
| Linkwood, Explosive Yamabushi■ Mana Arms 3: When this creature attacks, if you have 3 or more fire cards in your mana zone, reveal the top card of your deck. If it's a Humanoid, add it to your hand. Otherwise, put it on the bottom of your deck. | Fire | 2 | 2000 | CreatureHumanoid Baku | 32/54 - | |
| Proto Heart, Galaxy Sword■ Double Breaker ■ The first time this creature taps each turn, untap it. | Fire | 4 | Dragheart Weapon | 33/54 - | ||
| Invincible Sword, Proto Giga Heart■ Double Breaker ■ During battle, this creature gets +4000 power. | Fire | 2 | Dragheart Weapon | 34/54 - | ||
| Hero Mystery, Burning Galaxy■ Shield Trigger ■ Choose 1 of your opponent's cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ Mana Arms 7: If you have 7 or more fire cards in your mana zone, choose 1 of your opponent's cards in the battle zone with cost 12 or less and put it into its owner's graveyard. | Fire | 5 | Spell | 35/54 - | ||
| Ribulibarrier, Holy Ball■ Evolution: Put on one of your light creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that card's "Shield Trigger".) | Light | 4 | 6000 | Evolution CreatureJustice Orb | 36/54 R | |
| Heaven's Rosia, True Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a light Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ Mana Arms 5: If you have 5 or more light cards in your mana zone, give all your light creatures in the battle zone "Shield Saver". (When your shield would be broken, you may destroy a creature that has "Shield Saver" instead.) | Light | 7 | 5500 | CreatureAngel Command Dragon/Justice Wing/Draguner | 37/54 R | |
| Metal Avenger Solid, Dragon Ruler■ When this creature enters the battle zone, put a water Dragheart with cost 4 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures with cost 6 or less and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People Flash/Draguner | 38/54 R | |
| Hellborof, Supreme Dragon Ruler■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a darkness Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your graveyard. | Darkness | 7 | 7000 | CreatureDemon Command Dragon/Funky Nightmare/Draguner | 39/54 R | |
| Demon Wolf, Howling Moonlight Castle■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -3000 power. (A creature with power 0 or less is destroyed.) ■ Mana Arms 5: If you have 5 or more darkness cards in your mana zone, destroy 1 of your opponent's creatures. | Darkness | 5 | Spell | 40/54 R | ||
| Glenmalt, Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a fire Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ While battling, this creature gets +3000 power. | Fire | 6 | 4000 | CreatureHumanoid Baku/Draguner | 41/54 R | |
| Macallan Fine, Explosive Roar■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Mana Arms 5: If you have 5 or more fire cards in your mana zone, give all your creatures in the battle zone "Speed Attacker". (A creature that has "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 4000 | CreatureHumanoid Baku | 42/54 R | |
| Jackpot Entry, Dragon Secret Formation■ For each Dragon in your mana zone, look at 1 card from the top of your deck. You may put 1 non-evolution Dragon with cost 8 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Fire | 6 | Spell | 43/54 R | ||
| Sasoris, Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a nature Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone attached to this creature.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 6 | 4000 | CreatureBeast Folk Go/Draguner | 44/54 R | |
| Chake, Snow Faerie■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 5 | 3000 | CreatureSnow Faerie Kaze/Revolutionary Army | 45/54 R | |
| Raraa, Trust Ball■ Your light Commands cost 1 less to summon. They can't cost less than 0. ■ Mana Arms 3: If you have 3 or more light cards in your mana zone, your light Dragons cost 1 less to summon. They can't cost less than 0. | Light | 3 | 2000 | CreatureJustice Orb | 46/54 U | |
| Sutenyanko■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ At the start of your turn, if this creature is in your graveyard, you may destroy 1 of your creatures. If you do, put this creature into the battle zone. | Darkness | 2 | 1000 | CreatureFunky Nightmare/Invader | 47/54 U | |
| Gatling, Sonic■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Invader or Fire Humanoid (Whenever one of your Fire Invaders or Fire Humanoids attacks, you may put this creature from your hand on top of it.) ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | 6000 | Evolution CreatureHumanoid Baku/Invader | 48/54 U | |
| Islay Fizz, Dragon Ruler■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more fire cards in your mana zone, put a fire Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) | Fire | 3 | 1000 | CreatureHumanoid Baku/Draguner | 49/54 U | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 50/54 C | ||
| Dorodoro Gekikarekara Curryban, Passion Dragon■ Only Dragons can attack this creature. | Fire | 5 | 5000 | CreatureGaial Command Dragon/Curry Bread | 51/54 C | |
| Macallan, Explosive Flame Shooter■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more fire cards in your mana zone, you may choose 1 of your opponent's creatures. That creature battles this creature. ■ During the battle, this creature's power is +1000. | Fire | 3 | 3000 | CreatureHumanoid Baku | 52/54 C | |
| Royal Islay, Explosive Passion■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Fire cards in your mana zone, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 3 | 2000 | CreatureHumanoid Baku | 53/54 C | |
| Kilholman, Explosive Adventure■ When this creature enters the battle zone, put the top card of your deck into your graveyard. If it's a Humanoid or a Dragon, give this creature "Speed Attacker" for that turn. | Fire | 2 | 1000 | CreatureHumanoid Baku | 54/54 C | |
| Miracle Miradante■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, turn the top card of your deck face up. If that card is a creature that isn't a Light evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on 1 of your Light creatures. ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature gets "Blocker," and your opponent's Commands can't attack. | Light | 7 | 14500 | Evolution CreatureAngel Command Dragon/Revolutionary Army | L1/L3 LEG | |
| Dogiragon, Legendary Legend■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, this turn, this creature can attack untapped creatures. ■ When this creature wins a battle, until the start of your next turn, you can't lose the game and your opponent can't win the game. | Fire | 8 | 14000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | L2/L3 LEG | |
| Bolshack Dogiragon■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a non-Evolution fire creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. That creature battles this creature. | Fire | 7 | 12000 | Evolution CreatureMega Command Dragon/Revolutionary Army | L3/L3 LEG | |
| La Rose Blouet, Blue Flower Dragon Elemental■ Blocker ■ Double Breaker ■ Whenever one of your Dragons attacks or blocks, you may add the top card of your deck face down to your shield zone as a new shield. ■ This creature can't be chosen by your opponent when they choose a creature with a non-light spell. | Light | 7 | 7500 | CreatureAngel Command Dragon | S1/S5 SR | |
| Ryusei In The Dark■ Double Breaker ■ Non-darkness creatures enter the battle zone tapped. ■ Give all your darkness creatures "Slayer". ■ When one of your Dragons is destroyed, if this creature is in your graveyard, you may return this creature from your graveyard to your hand. | Darkness | 8 | 8000 | CreatureBlack Command Dragon | S2/S5 SR | |
| Glenmalt "Head", Dimension Dragon Ruler■ Speed Attacker ■ Double Breaker ■ Mana Arms 7: When this creature attacks, if you have 7 or more fire cards in your mana zone, choose one of the following. ▼ Put a non-Weapon card with cost 6 or less from your hyperspatial zone into the battle zone. ▼ If this creature has no Weapons equipped, put a Weapon with cost 6 or less from your hyperspatial zone into the battle zone. (It enters equipped to this creature.) | Fire | 7 | 7000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | S3/S5 SR | |
| Gaimusou, Angry Hero■ Double Breaker ■ Mana Arms 7: When this creature enters the battle zone, if you have 7 or more fire cards in your mana zone, you may put a non-Evolution fire creature other than Gaimusou, Angry Hero from your hand into the battle zone. Give that creature "Speed Attacker" and return it from the battle zone to your hand at the end of the turn. | Fire | 7 | 7000 | CreatureGaial Command Dragon | S4/S5 SR | |
| The=Deadbrachio, World Evil Dragonkind■ Multicolor Mana Arms 5: If this card is in your hand and you have 5 or more cards in your mana zone with all 5 civilizations, this creature has "Super S-Back". (When you would put a card from your shield zone into your hand, you may discard that card. If you do, summon this creature for no cost.) ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ Your opponent's Draghearts can't Dragon Solve. | Nature | 8 | 9000 | CreatureJurassic Command Dragon | S5/S5 SR | |
| Baradios, Lord of Dragon Spirits■ Evolution: Put on one of your light Commands. ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, or when the last one of your shields is broken, tap all your opponent's creatures in the battle zone. At the start of your opponent's next turn, those creatures don't untap. | Light | 8 | 12000 | Evolution CreatureAngel Command Dragon | V1/V8 VIC | |
| Heaven's Heaven, Justice of Heavenly Prison■ Blocker ■ Triple Breaker ■ Your light creatures win all battles. ■ No one can cast non-light spells with cost 5 or less. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that card's "Shield Trigger".) | Light | 5 | Dragheart Fortress | V2/V8 VIC | ||
| Endless Heaven, True Holy Church■ Triple Breaker ■ Whenever one of your Dragons attacks, you may choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use those cards' "Shield Trigger".) | Light | 5 | Dragheart Fortress | V3/V8 VIC | ||
| Evidegoras, Dragon Wave Carrier■ Double Breaker ■ At the start of your turn, look at the top 5 cards of your deck. Put 1 of them on top of your deck and the rest on the bottom of your deck in any order. Then you may draw a card. ■ Your water Dragons can't be blocked. ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving. | Water | 4 | Dragheart Fortress | V4/V8 VIC | ||
| Welcome Hell, Ultimate Demon Palace■ Triple Breaker ■ When this creature Dragon Solves, destroy up to 2 of your opponent's creatures. ■ When this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-Evolution creature from your graveyard into the battle zone. ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Darkness | 5 | Dragheart Fortress | V5/V8 VIC | ||
| Dorago the Great, Dragon World■ Triple Breaker ■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. ■ When a non-Dragon creature would enter the battle zone, it is put into its owner's graveyard instead. | Fire | 10 | 13000 | CreatureRed Command Dragon | V6/V8 VIC | |
| Gaial Mobius, Victory Emperor■ Speed Attacker ■ Triple Breaker ■ When this creature attacks, destroy 1 of your opponent's creatures with power 6000 or less. ■ The first time this creature taps each turn, untap it. ■ During battle, this creature's power is +1000 for each fire card in your graveyard. | Fire | 10 | 12000 | CreatureGaial Command Dragon | V7/V8 VIC | |
| Niga=Abshume, Invading Mystery■ Quadruple Breaker ■ Treat the cards in your mana zone as cards of all civilizations. ■ Whenever a creature attacks, your opponent chooses 1 of their untapped creatures and puts it into their mana zone. ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Nature | 5 | Dragheart Fortress | V8/V8 VIC | ||
| MaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Arms 5: When this creature enters the battle zone, if you have 5 or more fire cards in your mana zone, put a fire Dragheart card with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ Dragon Mana Arms 5: The first time this creature attacks each turn, if you have 5 or more fire Dragons in your mana zone, untap this creature after the attack. | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | VV1/VV4 WVC | |
| Heartburn, Galaxy Fortress of Battle■ Triple Breaker ■ Give "Speed Attacker" to all your creatures in the battle zone. ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Fire | 5 | Dragheart Fortress | VV2/VV4 WVC | ||
| Gigaheart, Invincible King Sword■ Speed Attacker ■ When this creature attacks, or when your opponent chooses this creature, put a Dragheart Creature with cost 10 or less from your hyperspatial zone into the battle zone. Give that creature "Speed Attacker" for that turn. ■ Triple Breaker | Fire | 6 | Dragheart Weapon | VV3/VV4 WVC | ||
| Gaiheart, Galaxy Greatsword■ Speed Attacker ■ Double Breaker ■ When this creature Dragon Solves, destroy 1 of your opponent's creatures with power 7000 or less. ■ During battle, this creature's power is +4000. ■ When your opponent chooses this creature, take another turn after this one. | Fire | 4 | Dragheart Weapon | VV4/VV4 WVC |