Cards › Earlier sets › DMPROMOY10
DMPROMOY10
53 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Byakko, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ If you have another fire creature in the battle zone, this creature gets "Speed Attacker". (A creature that gets "Speed Attacker" isn't affected by summoning sickness.) ■ If you have another nature creature in the battle zone, this creature gets +2000 power and "Double Breaker". (A creature that gets "Double Breaker" breaks 2 shields.) | Fire/Nature | 5 | 5000 | CreatureHumanoid/Beast Folk | P1/Y10 - | |
| Super Explosive Duel Fire■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all creatures with "Blocker." | Fire | 6 | Spell | P2/Y10 - | ||
| Startdash Buster, Divine Hero Mech■ When you put this card into your mana zone, tap it. ■ Evolution: Put this creature on one of your fire or nature creatures. ■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone with cost 5 or less and put it into its owner's mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 4 | 6000 | Evolution CreatureHumanoid/Beast Folk | P3/Y10 - | |
| Raging Apache Lizard■ When you put this creature into the battle zone, put a fire or nature Psychic Creature with cost 8 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 7 | 5000 | CreatureMelt Warrior/Hunter | P4/Y10 C | |
| Gaial Zero■ When this creature would break one of your opponent's shields, your opponent reveals that shield instead. You may put a Psychic Creature with cost lower than 1 card in that shield from your hyperspatial zone into the battle zone. Then this creature breaks that shield. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) ■ Double Breaker | Fire | 6 | 7000 | CreatureRed Command Dragon/Hunter | P5/Y10 - | |
| Let's Duel Brothers■ Put all your Fire Birds in the battle zone on the bottom of your deck in any order. Then reveal cards from the top of your deck to all players until that many non-Evolution Armored Dragons are revealed. Put all the non-Evolution Armored Dragons revealed this way into the battle zone and put the rest into your graveyard. | Fire | 6 | Spell | P6/Y10 - | ||
| Black Tiger, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ If you have 2 or more other fire creatures in the battle zone, this creature gets "Speed Attacker". ■ For each other nature creature you have in the battle zone, this creature gets "Power Attacker +4000" and breaks 1 additional shield. | Fire/Nature | 6 | 4000 | CreatureHumanoid/Beast Folk | P7/Y10 - | |
| Idaten Kid■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, look at the top 5 cards of your deck. You may choose a creature from among them, show it to all players, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 5 | 1000 | CreatureBeast Folk/Hunter | P8/Y10 C | |
| Terradragon Lightning Rhythm■ Double Breaker (This creature breaks 2 shields.) ■ When one of your Hunters would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 5 | 6000 | CreatureEarth Dragon/Hunter | P9/Y10 R | |
| Zero Kaiser■ When one of your Hunters wins a battle, your opponent chooses 1 of their shields and adds it to their hand. ■ While this creature is tapped, your opponent's attacking creatures attack this creature if able. ■ Double Breaker (This creature breaks 2 shields.) ■ Link Release (When this creature leaves the battle zone, choose 1 of its Psychic Cells and return it to the hyperspatial zone, then flip the remaining cards.) | Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | P10/Y10 - | |
| Gachinko Pippi■ When one of your Hunters wins a battle, your opponent chooses 1 of their shields and adds it to their hand. ■ While this creature is tapped, your opponent's attacking creatures attack this creature if able. ■ Double Breaker (This creature breaks 2 shields.) ■ Link Release (When this creature leaves the battle zone, choose 1 of its Psychic Cells and return it to the hyperspatial zone, then flip the remaining cards.) | Fire | 2 | 1000 | Psychic CreatureFire Bird/Hunter | P11/Y10 - | |
| Hyperspatial Gaial Hole■ Choose up to 2 fire Psychic Creatures from your hyperspatial zone with total cost 8 or less and put them into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 6 | Spell | P12/Y10 R | ||
| Gaial Zero■ When this creature would break one of your opponent's shields, your opponent shows that shield to all players instead. You may put a Psychic Creature with cost lower than 1 card in that shield from your hyperspatial zone into the battle zone. Then this creature breaks that shield. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) ■ Double Breaker | Fire | 6 | 7000 | CreatureRed Command Dragon/Hunter | P13/Y10 - | |
| Vice Kaiser Zeta, the Vengeance■ This creature's summoning cost is reduced by 1 for each spell in your opponent's graveyard. However, the cost can't be reduced below 1. ■ When you put this creature into the battle zone, your opponent reveals their hand and discards all spells in it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureBlack Command Dragon/Alien | P14/Y10 - | |
| Boost Glenoh■ [Psychic Cell] When this creature attacks, destroy all your opponent's creatures with power lower than this creature's. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Link Release (When this creature leaves the battle zone, choose 1 of its Psychic Cells and return it to the hyperspatial zone, then flip the remaining cards.) | Fire | 5 | 3000 | Psychic CreatureFlame Monster/Hunter | P15/Y10 U | |
| Mars Gil Hydra, the Explosive■ Space Charger: Darkness (When a darkness card is put into your mana zone, you may use this creature's q ability.) ■ q: Return a creature from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureFlame Command/Alien | P16/Y10 R | |
| Miracle Re Born■ Put 1 Hunter creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | P17/Y10 R | ||
| Nidogiri Dragon■ Each turn, the first time this creature becomes tapped, untap it. ■ This creature attacks twice each turn if able. | Fire | 5 | 5000 | CreatureArmored Dragon/Hunter | P18/Y10 R | |
| Hyperspatial Vice Hole■ Look at your opponent's hand and choose a spell from it. Your opponent discards it. Then choose one of the following. ▼ Choose up to 2 Psychic Creatures in your hyperspatial zone with total cost 6 or less and put them into the battle zone. ▼ Put a darkness Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 6 | Spell | P19/Y10 U | ||
| Olzekia, Spacetime Slashing General■ When this creature awakens, choose 2 cards in your opponent's hand without looking and have them discard those cards. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 7 | 6000 | Psychic CreatureDemon Command | P20/Y10 - | |
| Gaial Bolshack, Raging Dragon■ Evolution: Put on one of your creatures with "Bolshack" in its name. ■ When you put this creature into the battle zone, reveal cards from the top of your deck to all players until a non-Evolution creature with "Bolshack" in its name is revealed. Put that creature into the battle zone and put the rest into your graveyard. ■ Double Breaker | Fire | 7 | 6000 | Evolution CreatureRed Command Dragon/Hunter | P21/Y10 - | |
| Aqua Attack■ Hunting (During battle, this creature's power is +1000 for each Hunter you have in the battle zone.) ■ When one of your Hunters wins a battle, you may look at the top 2 cards of your deck. If you do, add 1 of them to your hand and put the other on the bottom of your deck. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreatureLiquid People/Hunter | P22/Y10 R | |
| Iron Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 1000 | CreatureBeast Folk/Hunter | P23/Y10 C | |
| Hyperspatial Raiden Hole■ Put a darkness Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. You may destroy 1 of your non-Psychic creatures. If you do, put a darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 6 | Spell | P24/Y10 C | ||
| Chan Bell, Channeler of Suns■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, you may discard a light creature from your hand instead of putting it into your graveyard. | Light | 6 | 6000 | CreatureMecha Del Sol/Hunter | P25/Y10 U | |
| Death Gate, Gate of Hell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. You may put a non-Evolution creature with lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | P26/Y10 R | ||
| Demon God! Valborg Now■ Evolution: Put on one of your Hunter creatures. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 3 | 6000 | Evolution CreatureHumanoid/Hunter | P27/Y10 U | |
| GENJI Boy■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature attacks each turn if able. ■ Whenever one of your Hunters attacks, destroy 1 of your opponent's creatures that has "Blocker". | Fire | 5 | 1000 | CreatureHumanoid/Hunter | P28/Y10 U | |
| Perfect Galaxy, Immortality Elemental■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gets the following abilities.) ■ This creature gets "Blocker". ■ When this creature would leave the battle zone, it stays instead of leaving the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 9000 | CreatureAngel Command | P29/Y10 VR | |
| Come On Pippi■ When you put this creature into the battle zone, choose one of the following. ▼ Put up to 2 Fire Bird Psychic Creatures with cost 3 or less from your hyperspatial zone into the battle zone. ▼ Put a fire Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | 1000 | CreatureFire Bird/Hunter | P30/Y10 U | |
| Jealousy Shan, the Greedy■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ This creature can't attack. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature would be destroyed, you may discard a light card from your hand instead. | Light/Darkness | 4 | 1500 | CreatureInitiate/Hedrian/Hunter | P31/Y10 U | |
| Proto Gaial■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that opponent's creature.) ■ The first time one of your opponent's creatures is destroyed each turn, untap this creature. ■ Double Breaker | Fire | 5 | 3000 | Psychic CreatureFlame Monster/Hunter | P32/Y10 - | |
| Gaial Diez■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ If a shield card you add to your hand is a fire Hunter with cost 5 or less, that card gets "Shield Trigger". | Fire | 7 | 6000 | CreatureRed Command Dragon/Hunter | P33/Y10 - | |
| Hachiko, Jin's Faithful Dog■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of your graveyard. ■ When you put this creature into the battle zone, look at your deck. You may choose 1 Hachiko, Jin's Faithful Dog from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 3 | 3000 | CreatureFlame Monster/Hunter | P34/Y10 U | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P35/Y10 C | ||
| It's Just Play! Kirifuda Family Now!■ All creatures in the battle zone with cost 6 or less gain "Curry Bread" in their races. ■ This creature's power is +1000 for each other Curry Bread in the battle zone. ■ At the start of your turn, you may say, "I'm gonna eat curry bread!" If you do, this creature can attack untapped Curry Breads that turn. ■ Double Breaker | Fire | 5 | 4000 | Psychic CreatureCurry Bread/Hunter | P36/Y10 - | |
| Silver Volg■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that opponent's creature.) ■ The first time one of your opponent's creatures is destroyed each turn, untap this creature. ■ Double Breaker | Darkness | 5 | 9000 | Psychic CreatureDark Monster/Hunter | P37/Y10 - | |
| Thrust Sumo, Strongest Yokozuna■ When you put this creature into the battle zone or whenever it attacks, you may destroy 1 of your creatures. If you do, your opponent chooses 1 of his creatures and destroys it. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureFlame Command/Alien | P38/Y10 R | |
| Prin Prin, the Eternal■ All your Aliens in the battle zone, mana zone, and graveyard are also Hunters. ■ All your Hunters in the battle zone, mana zone, and graveyard are also Aliens. ■ When this creature loses a battle and would be destroyed, it stays in the battle zone instead of going to your graveyard. | Nature | 4 | 4000 | CreatureAlien/Hunter | P39/Y10 R | |
| Galaxy Falcon, Counterattack Fortress■ Castle - Choose 1 of your shields and fortify it with this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use its "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All your Hunters in the battle zone get "Speed Attacker". | Fire | 1 | Castle | P40/Y10 R | ||
| Leon Diez, the Lion King■ When this creature attacks, you may put the top 3 cards of your deck into your graveyard. For each darkness or fire Hunter put into your graveyard this way, all your opponent's creatures in the battle zone get -1000 power this turn. (A creature with power 0 or less is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDemon Command/Hunter | P41/Y10 - | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | P42/Y10 C | ||
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | P43/Y10 C | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | P44/Y10 R | ||
| Levia Than, Flame Dragon Guardian■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone or when this creature is destroyed, you may put a creature with cost 3 or less from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 6 | 7000 | CreatureRed Command Dragon/Snow Faerie | P45/Y10 - | |
| Let's Duel Brothers■ Put all your Fire Birds in the battle zone on the bottom of your deck in any order. Then reveal cards from the top of your deck to all players until that many non-Evolution Armored Dragons are revealed. Put all the non-Evolution Armored Dragons revealed this way into the battle zone and put the rest into your graveyard. | Fire | 6 | Spell | P46/Y10 - | ||
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | P47/Y10 R | ||
| No Questions Asked! Onimaru Boy■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose any number of your opponent's Psychic Creatures with total power 8000 or less and destroy them. | Fire | 4 | 2000 | CreatureHumanoid/Hunter | P48/Y10 U | |
| Death March, Reaper Puppeteer■ Blocker ■ Graveyard Evolution - Choose a darkness creature from your graveyard and put this creature on top of it as it enters the battle zone. ■ Whenever this creature battles, until the end of that battle, the opponent's creature it's battling gets -4000 power. (A creature with power 0 or less is destroyed.) | Darkness | 1 | 1000 | Evolution CreatureDeath Puppet | P49/Y10 U | |
| Ida, the Great Enigma■ Mana Evolution - Choose a nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution CreatureGiant/Samurai | P50/Y10 U | |
| Miracle Re Born■ Put 1 Hunter creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | P51/Y10 R | ||
| Quattro Fang, Burning Soul■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on one of your Hunter creatures. ■ When this creature attacks, your opponent chooses a card in their mana zone and puts it into their graveyard. Then you may put the top card of your deck into your mana zone. ■ Hunting (During battle, this creature's power is +1000 for each Hunter you have in the battle zone.) ■ Double Breaker | Fire/Nature | 7 | 9000 | Evolution CreatureFlame Command/Hunter | P52/Y10 R | |
| Gaial Axel■ All of your other Dragons in the battle zone have "Speed Attacker." (A creature that has "Speed Attacker" can attack the turn it's put into the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureRed Command Dragon/Hunter | P53/Y10 - |