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DMPROMOY16
134 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Johnny the Beginning■ Master Breaker (The turn this creature enters the battle zone, before each break, destroy 1 of your opponent's creatures.) ■ The turn this creature enters the battle zone, it can attack players. | Zero | 7 | 5000 | CreatureJokers | P01/Y16 - | |
| Dodonga Roar Cannon■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Choose one of your opponent's cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ oB: Destroy all of your opponent's creatures with cost 7 or less. | Fire | 5 | Spell | P02/Y16 R | ||
| Chotto Q■ This creature can attack players on the turn it enters the battle zone. ■ This creature attacks your opponent each turn if able. ■ If you have a total of 2 or more Jokers in the battle zone and mana zone, this creature gets +3000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Zero | 5 | 5000 | CreatureJokers | P03/Y16 U | |
| Falcon Bomber, Rocket Dash■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, this turn give "Speed Attacker" to another one of your creatures in the battle zone. | Fire | 4 | 3000 | CreatureOutrage | P04/Y16 U | |
| Sagrada Familia, Vizier of Instant Seal■ While this creature is tapped, your opponent can't use the "Shield Trigger" of spells. | Light | 2 | 1500 | CreatureInitiate/Hunter | P05/Y16 U | |
| Deepsea Typhoon■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of the attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 2000 | CreatureBlue Monster/Hunter | P06/Y16 C | |
| Bainaradoor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, if you have a total of 3 or more Jokers in the battle zone and/or mana zone, choose one of your opponent's creatures. Your opponent puts it on the bottom of their deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers | P07/Y16 R | |
| Danganteiou, Super Special Express■ Double Breaker (This creature breaks 2 shields.) ■ Your creatures can attack players the turn they enter the battle zone. ■ Your opponent's creatures can't attack you the turn they enter the battle zone. | Zero | 8 | 8000 | CreatureJokers | P08/Y16 - | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P09/Y16 C | ||
| Danganoh, Super Special Q■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, that turn, it can attack your opponent, and it breaks 1 more shield for each other Jokers you have in the battle zone. | Zero | 6 | 7000 | CreatureJokers | P10/Y16 SR | |
| Bachigon, Zubat Tank■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 8 | 15000 | CreatureBeat Jockey | P11/Y16 - | |
| Child Festival of Faerie Fire■ Look at the top 2 cards of your deck. Tap 1 of them and put it into your mana zone, and put the other on the bottom of your deck. If the card you put into your mana zone this way is a Fire card, return this spell to your hand after casting it instead of putting it into your graveyard. | Nature | 3 | Spell | P12/Y16 C | ||
| Dodonga Roar Cannon■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Choose one of your opponent's cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ oB: Destroy all of your opponent's creatures with cost 7 or less. | Fire | 5 | Spell | P13/Y16 R | ||
| 5000GT, Riot■ This creature costs 1 less to summon for each creature in your graveyard. However, its cost can't be reduced below 0. ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all Psychic Creatures. Then destroy all creatures with power 5000 or less. ■ No one can summon creatures with power 5000 or less, and no one can put Psychic Creatures into the battle zone. | Fire | 12 | 12000 | CreatureOutrage | P14/Y16 VIC | |
| Oriotis Judge■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Each player puts all their creatures that have a cost equal to or greater than the number of cards in their mana zone at the bottom of their deck in any order. | Light | 3 | Spell | P15/Y16 R | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P16/Y16 C | ||
| 5000GT, Riot■ This creature costs 1 less to summon for each creature in your graveyard. However, its cost can't be reduced below 0. ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all Psychic Creatures. Then destroy all creatures with power 5000 or less. ■ No one can summon creatures with power 5000 or less, and no one can put Psychic Creatures into the battle zone. | Fire | 12 | 12000 | CreatureOutrage | P17/Y16 VIC | |
| Oriotis Judge■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Each player puts all their creatures that have a cost equal to or greater than the number of cards in their mana zone at the bottom of their deck in any order. | Light | 3 | Spell | P18/Y16 R | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P19/Y16 C | ||
| Jojojo Jokers■ Look at the top 4 cards of your deck. You may choose a Jokers creature from them, show it to your opponent, and put it into your hand. Put the rest on the bottom of your deck in any order. | Zero | 1 | SpellJokers | P20/Y16 U | ||
| Bad Brand First■ B.A.D. 2 (You may summon this creature for 2 less. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature attacks, reveal the top card of your deck. If it's a Beat Jockey, add it to your hand. Otherwise, put it at the bottom of your deck. | Fire | 7 | 6000 | CreatureBeat Jockey | P21/Y16 - | |
| Wasshoi Mantaro■ NEO Evolution: You may put this on one of your Joker creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ If you have a total of 4 or more Jokers in the battle zone and mana zone, this creature has "Power Attacker +6000" and "Double Breaker." (A creature with "Power Attacker +6000" and "Double Breaker" gets +6000 power while attacking and breaks 2 shields.) | Zero | 3 | 1000 | NEO CreatureJokers | P22/Y16 R | |
| Saisei, Sacrificial Guard■ Saver: Metallica (When one of your Metallica would be destroyed, you may destroy this creature instead.) | Light | 2 | 1500 | CreatureMetallica | P23/Y16 C | |
| Hammer Churis■ B.A.D. 2 (You may summon this creature with its cost reduced by 2. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 2000 | CreatureBeat Jockey | P24/Y16 C | |
| Emergency Typhoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 2 cards. Then discard a card from your hand. | Water | 2 | Spell | P25/Y16 C | ||
| Rookshop Chessize■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Look at the top 2 cards of your deck. Add one of them to your hand and add the other to your shield zone face down as a new shield. ■ oB: Until the start of your next turn, all light shield cards you add to your hand have "Shield Trigger." | Light | 7 | Spell | P26/Y16 R | ||
| Rookshop Chessize■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Look at the top 2 cards of your deck. Add one of them to your hand and add the other to your shield zone face down as a new shield. ■ oB: Until the start of your next turn, all light shield cards you add to your hand have "Shield Trigger." | Light | 7 | Spell | P27/Y16 R | ||
| Sidias, Flash of Justice■ Double Breaker ■ You may untap this creature to change the target of an opponent's creature's attack to this creature or 1 of your tapped creatures. ■ Labyrinth: When your opponent chooses a creature, if you have more shields than your opponent, your other Metallicas can't be chosen. (However, they may still be attacked or blocked.) | Light | 6 | 6000 | CreatureMetallica | P28/Y16 SR | |
| Barberpapa■ J.O.E. 2 (You may summon this creature for 2 less. If you do, put it on the bottom of your deck at the end of the turn. When you do, draw a card.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can attack your opponent the turn it enters the battle zone. ■ Whenever this creature attacks, you may choose one of your opponent's creatures. This creature and that creature battle. | Fire | 7 | 7000 | CreatureJokers | P29/Y16 U | |
| Dokkan! Go-Tokkyu■ J.O.E. 2 (You may summon this creature with its cost reduced by 2. If you do, put it on the bottom of your deck at the end of the turn. When you put it on the bottom, draw a card.) ■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, destroy 1 of your opponent's creatures that has "Blocker". | Fire | 7 | 8000 | CreatureJokers | P30/Y16 - | |
| Tenkuuoh, Super Extreme Class■ NEO Evolution: You may put this on one of your Jokers creatures. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Double Breaker ■ Whenever this creature attacks, you may discard 2 Jokers from your hand. If you do, untap this creature. | Zero | 6 | 6000 | NEO CreatureJokers | P31/Y16 SR | |
| Chomolanmacho■ NEO Evolution: You may put this on one of your Joker creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ Quadruple Breaker (This creature breaks 4 shields.) ■ You can't cast spells. ■ Your other creatures get +10000 power, break 2 additional shields, and attack creatures each turn if able. | Zero | 8 | 18000 | NEO CreatureJokers | P32/Y16 VR | |
| Pali Nights■ When this creature enters the battle zone, put a card from your graveyard into your mana zone. | Zero | 3 | 2000 | CreatureJokers | P33/Y16 - | |
| Yattareman■ Your Jokers cost 1 less to summon. However, their cost can't become less than 0. | Zero | 2 | 2000 | CreatureJokers | P34/Y16 C | |
| Faerie Shower■ When you put this card into your mana zone, tap it. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Look at the top 2 cards of your deck. Put 1 of them into your hand and the other into your mana zone. | Water/Nature | 4 | Spell | P35/Y16 R | ||
| Yattareman■ Your Jokers cost 1 less to summon. However, their cost can't become less than 0. | Zero | 2 | 2000 | CreatureJokers | P36/Y16 C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | P37/Y16 C | ||
| Helcopta■ When this creature enters the battle zone, for each of your Jokers in the battle zone, you may draw a card. | Zero | 5 | 1000 | CreatureJokers | P38/Y16 - | |
| Time Stopon■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Choose one of your opponent's creatures with cost 6 or less. Your opponent puts it on the bottom of their deck. ■ oB: This turn, creatures can't attack. | Zero | 6 | SpellJokers | P39/Y16 R | ||
| Hammer Churis■ B.A.D. 2 (You may summon this creature with its cost reduced by 2. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 2000 | CreatureBeat Jockey | P40/Y16 C | |
| Rockcrusher, Earth's Wrath■ Whenever this creature wins a battle, put the top card of your deck into your shield zone face down as a new shield. ■ Labyrinth: If you have more shields than your opponent, this creature gets +3000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Light | 4 | 3000 | CreatureMetallica | P41/Y16 U | |
| Keshikasu, Vanish King■ When your opponent's creature enters the battle zone and its ability would trigger, you may destroy this creature while shouting "Noooo!!" If you do, that ability doesn't trigger. (For example, abilities that begin with "When this creature enters the battle zone" don't trigger.) | Zero | 5 | 5000 | CreatureJokers | P42/Y16 - | |
| Todai Sensei■ When this creature enters the battle zone, look at the top 3 cards of your deck and show 1 of them. Your opponent chooses either the 1 card you showed or the 2 you didn't. Add the chosen cards to your hand and put the rest into your graveyard. | Zero | 4 | 3000 | CreatureJokers | P43/Y16 R | |
| Dachicco Churis■ When this creature enters the battle zone, you may reduce the cost of the next Beat Jockey you summon this turn by up to 3. However, its cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | P44/Y16 R | |
| Chokusin Go■ Whenever another of your creatures attacks, you may tap this creature. If you do, untap that attacking creature. | Fire | 4 | 4000 | CreatureJokers | P48/Y16 U | |
| Torkoi, Sound Stone■ Neo Evolution: You may put this on one of your Light creatures. (If there is a creature underneath, treat this as a Neo Evolution creature.) ■ Kizuna Plus (Whenever this creature attacks, you may put a card underneath it into your graveyard. If you do, use the oB ability of this creature and one other creature of yours.) ■ oB Choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 2 | 2000 | NEO CreatureMetallica | P49/Y16 U | |
| Loud Noise Noisy■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put 2 of your shields into your hand. However, you can't use their "Shield Trigger" abilities. | Fire | 4 | 6000 | CreatureBeat Jockey | P50/Y16 R | |
| Dark Soul Creation■ You may destroy 1 of your creatures. If you do, draw 3 cards. | Darkness | 4 | Spell | P51/Y16 - | ||
| Justy Luminarie■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ You may put a non-Evolution light creature with cost 5 or less from your hand into the battle zone. ■ Labyrinth: If you have more shields than your opponent, you may put a non-Evolution Metalica with cost 8 or less from your hand into the battle zone tapped. | Light | 5 | Spell | P52/Y16 R | ||
| Beginning the Merabeat■ Speed Attacker ■ Master Merabeat: When this creature enters the battle zone by being summoned, put a Joker with the "J.O.E." ability from your hand into the battle zone. At the end of this turn, put it on the bottom of your deck. When you do, draw a card. | Fire | 6 | 5000 | CreatureJokers | P53/Y16 SR | |
| DG ~Time of Judgment~■ This creature can't attack. ■ All your other creatures with "DG" in their name get +5000 power. ■ When a card would be put from any deck into the mana zone or battle zone, its owner puts that card on the bottom of their own deck instead. | Zero | 2 | 2000 | CreatureMetallica | P54/Y16 SR | |
| Bolshack Dogiragon■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a non-Evolution fire creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. That creature battles this creature. | Fire | 7 | 12000 | Evolution CreatureMega Command Dragon/Revolutionary Army | P55/Y16 LEG | |
| Cyberdice Vegas, Gambling Expert of D■ Shield Trigger (When this D2 Field is put into your hand from your shield zone, you may deploy it for no cost.) ■ At the end of your turn, you may draw a card. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: When an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast 1 water spell with cost 7 or less from your hand without paying its cost. | Water | 5 | D2 Field | P56/Y16 R | ||
| Prelude of Horror■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5. | Zero | 3 | Spell | P57/Y16 U | ||
| Bolshack Dogiragon■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, turn the top card of your deck face up. If that card is a non-evolution fire creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on 1 of your fire creatures. ■ Triple Breaker ■ Whenever this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. This creature and the chosen creature battle. | Fire | 7 | 12000 | Evolution CreatureMega Command Dragon/Revolutionary Army | P58/Y16 LEG | |
| Cyberdice Vegas, Gambling Expert of D■ Shield Trigger (When this D2 Field is put into your hand from your shield zone, you may deploy it for no cost.) ■ At the end of your turn, you may draw a card. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: When an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast 1 water spell with cost 7 or less from your hand without paying its cost. | Water | 5 | D2 Field | P59/Y16 R | ||
| Prelude of Horror■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5. | Zero | 3 | Spell | P60/Y16 U | ||
| The Churuchuruzu■ When this creature enters the battle zone, say "One ramen, please!" to your opponent. Your opponent says "Coming right up!" and may choose 1 of the following. If your opponent doesn't choose, you order all of them. ▶ Soy Sauce Ramen: This turn, give this creature "Speed Attacker". ▶ Salt Ramen: Draw 2 cards. ▶ Wonton Noodles: This turn, all your creatures break 1 additional shield. | Zero | 5 | 5000 | CreatureJokers | P62/Y16 - | |
| Golden the Johnny■ Speed Attacker ■ Double Breaker ■ Master Blaster (Whenever this creature attacks, if you have 4 or more Jokers in your battle zone and mana zone combined, choose a card in your opponent's battle zone. Your opponent puts it on the bottom of their deck.) ■ Your opponent can cast only one spell each turn. | Zero | 7 | 10000 | CreatureJokers | P63/Y16 MAS | |
| Arizona Headshot■ Choose one of your opponent's cards in the battle zone and put it on the bottom of its owner's deck. | Zero | 5 | SpellJokers | P64/Y16 - | ||
| Alpharion, Lord of Spirits■ When you put this card into your mana zone, put it in tapped. ■ G-Zero: If you have 5 or more Angel Commands in the battle zone, you may summon this creature for no cost. ■ Evolution: Put on one of your Angel Commands. ■ Triple Breaker ■ Your opponent can't cast spells. Your opponent's creatures cost 5 more to summon. | Light/Water | 10 | 15500 | Evolution CreatureAngel Command | P65/Y16 - | |
| Ballom Quake, Lord of Demons■ When you put this card into your mana zone, tap it. ■ Mana Evolution: Choose 1 Demon Command from your mana zone and put this creature on top of it as it enters the battle zone. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all creatures that aren't Demon Commands. ■ When your opponent's creature would enter the battle zone without paying its cost, your opponent puts it into their mana zone instead of the battle zone. | Darkness/Nature | 10 | 13000 | Evolution CreatureDemon Command | P66/Y16 - | |
| Tutankhanen■ When this creature enters the battle zone, draw a card. | Zero | 3 | 1000 | CreatureJokers | P67/Y16 - | |
| Cameralife■ J.O.E. 1 (You may summon this creature for 1 less. If you do, put it on the bottom of your deck at the end of the turn. When you do, draw a card.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 4000 or less. | Fire | 5 | 2000 | CreatureJokers | P68/Y16 C | |
| Master of Duel■ Sympathy: Humanoid, Outrage, and Jokers (The cost you pay to summon this creature is reduced by 1 for each of your Humanoids, Outrages, or Jokers in the battle zone. However, the cost can't be reduced below 0.) ■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Each turn, the first and second time this creature becomes tapped, untap it. | Fire | 15 | 15000 | CreatureHumanoid/Outrage/Jokers | P69/Y16 - | |
| Euru=Bucca, Antique Dragon Ruins■ Shield Trigger ■ Choose 1 of your opponent's untapped creatures in the battle zone and put it into its owner's mana zone. ■ Mana Armed 5: If you have 5 or more nature cards in your mana zone, choose 1 more of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 5 | Spell | P70/Y16 R | ||
| Justy Luminarie■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ You may put a non-Evolution light creature with cost 5 or less from your hand into the battle zone. ■ Labyrinth: If you have more shields than your opponent, you may put a non-Evolution Metalica with cost 8 or less from your hand into the battle zone tapped. | Light | 5 | Spell | P71/Y16 R | ||
| Prelude of Horror■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5. | Zero | 3 | Spell | P72/Y16 U | ||
| Nothing Zero, Secret Destruction■ Attack Chance - Colorless creature (Whenever 1 of your colorless creatures attacks, you may cast this spell for no cost.) ■ Reveal the top 3 cards of your deck. For each colorless card revealed this way, 1 of your creatures breaks 1 additional shield this turn. Then put all the revealed cards on the top or bottom of your deck in any order. | Zero | 7 | Spell | P73/Y16 R | ||
| "BC" Hit■ You can summon this creature only if you have 2 or fewer cards in your hand. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 2 | 6000 | CreatureBeat Jockey | P74/Y16 U | |
| Boys to Men■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Choose 1 of your opponent's creatures and tap it. Draw a card. Put the top card of your deck into your mana zone. | Light/Water/Nature | 5 | Spell | P75/Y16 - | ||
| Dondon Vacuuming Now■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. Show 1 of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed is a fire or nature card, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | P76/Y16 R | ||
| Skullbent Gades■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost. If you have no shields at that time, this spell gains the OB ability.) ■ Put 1 non-evolution darkness creature with cost 8 or less from your graveyard into the battle zone. ■ OB: Destroy up to 2 of your opponent's creatures. | Darkness | 6 | Spell | P77/Y16 R | ||
| Halloway■ J-O-E 2 (You may summon this creature for 2 less. If you do, put it on the bottom of your deck at the end of this turn. When you do, draw a card.) ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. If it is a non-evolution creature with cost 5 or less, destroy this creature and put that creature into the battle zone. Otherwise, this turn, this creature gets +6000 power and gains "Speed Attacker" and "Double Breaker". | Fire | 6 | 4000 | CreatureJokers | P78/Y16 R | |
| Hayateno Sabato■ The first spell you cast each turn costs 1 less. However, its cost can't become less than 0. | Light | 2 | 1000 | CreatureMetallica/Sabakist | P79/Y16 C | |
| Ramp, Medical Device■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) ■ Kizuna (When this creature enters the battle zone, use the P ability of 1 of your creatures.) ■ P: Choose 1 of your opponent's creatures in the battle zone. That creature gets -5000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | 1000 | CreatureMafi Gang | P80/Y16 U | |
| Jasmine, Mist Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | P81/Y16 C | |
| Zus, Misfortune Demon 14■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost. If you have no shields at that time, this creature gains the OB ability.) ■ When this creature enters the battle zone, choose 1 card from your opponent's hand without looking and have your opponent discard it. ■ OB: When this creature enters the battle zone, your opponent chooses 2 of their untapped creatures and destroys them. | Darkness | 4 | 2000 | CreatureMafi Gang | P82/Y16 R | |
| Zus, Misfortune Demon 14■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost. If you have no shields at that time, this creature gains the OB ability.) ■ When this creature enters the battle zone, choose 1 card from your opponent's hand without looking and have your opponent discard it. ■ OB: When this creature enters the battle zone, your opponent chooses 2 of their untapped creatures and destroys them. | Darkness | 4 | 2000 | CreatureMafi Gang | P83/Y16 R | |
| Savark ~Judgment for Justice~■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them face down into your shield zone as a new shield, and put the other face up on top of it. ■ If you have a face-up card in your shield zone, this creature can't be destroyed. | Light | 7 | 11000 | CreatureMaster Dragon/Metallica | P84/Y16 - | |
| Maximum the Johnny■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, reveal the top 2 cards of your deck. Your opponent puts all their creatures with the same cost as those cards on the bottom of their deck in any order. Then put the revealed cards on the bottom of your deck in any order. | Zero | 7 | 10000 | CreatureJokers | P85/Y16 - | |
| Condemning Thunder Mask's Judgment■ Choose up to 2 of your opponent's creatures. For each creature chosen, choose one of your opponent's shields. Your opponent puts that creature face up on top of the chosen shield. ■ After you cast this spell from your hand, put it face up on top of one of your shields instead of into your graveyard. (That stack of shield cards counts as one shield.) | Light | 7 | SpellCrest of Judgment | P86/Y16 VR | ||
| Yattare Sochou■ You may summon your Jokers with cost 7 or more for 1 less. However, their cost can't be reduced below 0. ■ When you put a card in the battle zone on the bottom of your deck, draw a card. | Fire | 3 | 3000 | CreatureJokers | P87/Y16 U | |
| Batten Oyaji■ Whenever a creature attacks you, you may tap this creature to stop that attack. | Zero | 4 | 3000 | CreatureJokers | P88/Y16 U | |
| Redzone, Roaring Invasion■ Evolution: Put on one of your fire creatures. ■ Invasion: Fire Command (Whenever one of your fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the greatest power. | Fire | 6 | 12000 | Evolution CreatureSonic Command/Invader | P89/Y16 LEG | |
| Dokkan! Go-Tokkyu■ J.O.E. 2 (You may summon this creature with its cost reduced by 2. If you do, put it on the bottom of your deck at the end of the turn. When you put it on the bottom, draw a card.) ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures that has "Blocker". | Fire | 7 | 8000 | CreatureJokers | P90/Y16 - | |
| Dachicco Churis■ When this creature enters the battle zone, you may reduce the cost of the next Beat Jockey you summon this turn by up to 3. However, its cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | P91/Y16 R | |
| Time Stopon■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost. If you have no shields at that time, this spell gains the OB ability.) ■ Choose 1 of your opponent's creatures with cost 6 or less. Your opponent puts it on the bottom of their deck. ■ This turn, creatures can't attack. | Zero | 6 | SpellJokers | P92/Y16 R | ||
| Arizona Headshot■ Choose one of your opponent's cards in the battle zone and put it on the bottom of its owner's deck. | Zero | 5 | SpellJokers | P93/Y16 - | ||
| Levoix, Blue Defense Silver■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may tap one of your creatures. If you do, choose one of your opponent's creatures and tap it. ■ You may untap this creature to change the target of an opponent's creature's attack to this creature or one of your tapped creatures. | Light | 5 | 3000 | CreatureMetallica | P94/Y16 - | |
| Sidian Beats■ Turn all of your opponent's non-evolution creatures with cost greater than the number of cards in your opponent's mana zone face down, and put each into its owner's shield zone as a new shield. | Light | 2 | Spell | P95/Y16 U | ||
| Geared Extreme■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 9000 or less. Add one of your shields to your hand. But you can't use that card's "Shield Trigger." | Fire | 4 | Spell | P96/Y16 U | ||
| Crysta, First Squad■ Your Metalica cost 1 less to summon. However, their cost can't become less than 0. | Light | 2 | 2000 | CreatureMetallica | P97/Y16 C | |
| Zaessa, First Squad■ The cost of summoning your Mutopia is reduced by 1. However, the cost can't go below 0. | Water | 2 | 2000 | CreatureMutopia | P98/Y16 C | |
| Bagin 16, First Squad■ The cost of summoning your Mafia Gangs is reduced by 1. However, the cost can't go below 0. | Darkness | 2 | 2000 | CreatureMafi Gang | P99/Y16 C | |
| ChuChuris, First Squad■ Your Beat Jockeys cost 1 less to summon. However, their cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | P100/Y16 C | |
| Lugundodo, First Squad■ Your Grand Sects cost 1 less to summon. However, their cost can't go below 0. | Nature | 2 | 2000 | CreatureGransect | P101/Y16 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P102/Y16 C | ||
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | P103/Y16 C | |
| De Szark, Demon Phoenix■ Moonless Gate: When you put your Magic Tool into the battle zone, choose 2 of your Magic Tools from the battle zone and 2 from your graveyard, and you may summon this creature from your hand or graveyard on top of those 4 cards without paying the cost. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, all of your opponent's creatures in the battle zone get -3000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 8 | 6000 | CreatureMaster Dorsuzaku/Mafi Gang | P104/Y16 - | |
| Dusaico, Darma■ You may include more than 4 copies of this card in your deck. | Darkness | 2 | 2000 | CreatureMafi Gang/Magic Tool | P105/Y16 - | |
| Dusaico, Darma■ You may include more than 4 copies of this card in your deck. | Darkness | 2 | 2000 | CreatureMafi Gang/Magic Tool | P106/Y16 - | |
| Dusaico, Darma■ You may include more than 4 copies of this card in your deck. | Darkness | 2 | 2000 | CreatureMafi Gang/Magic Tool | P107/Y16 - | |
| Dusaico, Darma■ You may include more than 4 copies of this card in your deck. | Darkness | 2 | 2000 | CreatureMafi Gang/Magic Tool | P108/Y16 - | |
| Ryusei the Earth■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, or when this creature is discarded from your hand by your opponent's spell effect or creature ability, look at the top card of your deck. Add that card to your hand or mana zone. | Fire/Nature | 6 | 6000 | CreatureRed Command Dragon/Revolutionary Army/Hamukatsu Corps | P109/Y16 SR | |
| DNA Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Tap all of your opponent's creatures. If you have 2 or fewer shields, you may put the top card of your deck face down into your shield zone as a new shield. | Light | 6 | Spell | P110/Y16 R | ||
| Chocolate House■ Whenever this creature attacks, put a card from your hand into your mana zone. | Zero | 2 | 3000 | CreatureJokers | P111/Y16 C | |
| Three Sword's Judgment■ Look at the top 3 cards of your deck. You may add a spell or a Metallica among them to your hand. Put the rest on the bottom of your deck in any order. ■ After you cast this spell from your hand, put it face up on top of one of your shields instead of into your graveyard. | Light | 3 | SpellCrest of Judgment | P112/Y16 U | ||
| Joe Star of Dreams■ You may tap 4 of your Jokers instead of paying the cost to cast this spell. ■ Look at the top 4 cards of your deck. Put 1 of them into your hand, 1 on the bottom of your deck, and 1 into your mana zone, and return the other one to the top of your deck. | Zero | 5 | SpellJokers | P113/Y16 U | ||
| King the Slotton■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. If all 3 are Jokers, you may put 1 creature from among them into the battle zone. Then you may put into your hand all cards from the remaining 2 with the same cost as that creature. Put the rest on the bottom of your deck in any order. | Zero | 7 | 7777 | CreatureJokers | P114/Y16 SR | |
| Niyare Get, Zero Trick■ G-Zero: If you have a colorless creature in the battle zone, you may cast this spell without paying its cost. ■ Reveal the top 3 cards of your deck. Put all colorless cards from among them into your hand and put the rest on the bottom of your deck in any order. | Water | 4 | Spell | P115/Y16 C | ||
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | P116/Y16 VR | |
| Senno, Brainwash■ During your opponent's turn, your opponent can't put creatures into the battle zone by any method other than summoning. | Zero | 3 | 4000 | CreatureJokers | P117/Y16 R | |
| Pakuchita■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost. If you have no shields at that time, this creature gains the OB ability.) ■ When this creature enters the battle zone, you may return 1 card from your mana zone to your hand. ■ When this creature enters the battle zone, put 1 nature creature from your hand into the battle zone. | Nature | 3 | 1000 | CreatureGransect | P118/Y16 R | |
| Ov Sidia DG■ Triple Breaker ■ At the start of your opponent's turn, put 1 of your shields into your hand, then put the top 2 cards of your deck into your shield zone face down as new shields. (You may use the "Shield Trigger" of the shield card you put into your hand this way.) ■ Labyrinth: If you have more shields than your opponent, your Metalica get +5000 power. | Zero | 8 | 12000 | CreatureMetallica | P119/Y16 SR | |
| DECKY THE HALL■ Open 1 of your unopened Duel Masters packs and play any number of cards from it without paying their costs. Add the rest to your collection. | 12 | SpellJokers | DMPROMOY16 12/25/2017 | |||
| Jolly the Johnny■ Speed Attacker ■ Master Double Breaker (This creature breaks 2 shields. The turn this creature enters the battle zone, before each break, destroy one of your opponent's creatures.) ■ If you have 5 or more Jokers in the battle zone and mana zone, this creature can't be blocked, and after it attacks, if your opponent has no shields and no creatures, you win the game. | Zero | 7 | 10000 | CreatureJokers | 1/3 MAS | |
| Bainaradoor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, if you have a total of 3 or more Jokers in the battle zone and/or mana zone, choose one of your opponent's creatures. Your opponent puts it on the bottom of their deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers | 2/3 R | |
| Chotto Q■ This creature can attack players on the turn it enters the battle zone. ■ This creature attacks your opponent each turn if able. ■ If you have a total of 2 or more Jokers in the battle zone and mana zone, this creature gets +3000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Zero | 5 | 5000 | CreatureJokers | 3/3 U | |
| Deck the Deckie■ NEO Evolution: You may put this on 1 of your Jokers. (If there is a creature underneath, treat this as a NEO evolution creature.) ■ Whenever this creature attacks, choose 1 of your opponent's creatures with cost 4 or less. Your opponent puts it on the bottom of their deck. ■ While this creature is an evolution creature, it gets +3000 power and "Double Breaker". | Zero | 5 | 5000 | NEO CreatureJokers | 1/14 - | |
| Intense Anger! Fujiyaman■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures with cost 3 or less. | Zero | 6 | 5000 | CreatureJokers | 2/14 - | |
| Baron Gelacho■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose a creature and tap or untap it. | Zero | 5 | 3000 | CreatureJokers | 3/14 - | |
| Dotsuki Manjiro■ When this creature enters the battle zone, choose one of your opponent's tapped creatures, and your opponent puts it on the bottom of their deck. | Zero | 4 | 2000 | CreatureJokers | 4/14 - | |
| Tutankhanen■ When this creature enters the battle zone, draw a card. | Zero | 3 | 1000 | CreatureJokers | 5/14 - | |
| Ifrit Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures that has cost 9 or less. | Fire | 7 | Spell | 6/14 C | ||
| Dodonga Roar Cannon■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately for no cost. If you have no shields at that time, this spell gains the oB ability.) ■ Choose one of your opponent's cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ oB: Destroy all of your opponent's creatures with cost 7 or less. | Fire | 5 | Spell | 7/14 R | ||
| Bullman Churis■ Neo Evolution: You may put this on one of your Fire creatures. (If there is a creature underneath, treat this as a Neo Evolution creature.) ■ Whenever this creature attacks, discard a card from your hand, then draw a card. | Fire | 2 | 2000 | NEO CreatureBeat Jockey | 8/14 U | |
| Yattareman■ Your Jokers cost 1 less to summon. However, their cost can't become less than 0. | Zero | 2 | 2000 | CreatureJokers | 9/14 C | |
| Metzer, Shootdown Squad Leader■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 2000 | CreatureHumanoid | 10/14 C | |
| Rikabu, the Dismantler■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 1000 | CreatureMachine Eater | 11/14 C | |
| Immortal Baron, Vorg | Fire | 2 | 2000 | CreatureHumanoid | 12/14 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 13/14 C | |
| Merikomi Fist■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Destroy 1 of your opponent's creatures with power 4000 or less. | Fire | 4 | Spell | 14/14 C |