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DMPROMOY17
126 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Johnny and Joragon ~J's Will~■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, choose 1 of your creatures. This turn, before each of that creature's breaks, destroy 1 of your opponent's creatures. | Zero | 10 | 12000 | CreatureJokers | P1/Y17 - | |
| Hazard Ohkabuto / Kabuto's Roaring Seal■ This turn, all your creatures get +12000 power and "Triple Breaker". | Nature | 9 | 14000 | CreatureGransect | P2/Y17 SR | |
| Mixel, Strange Stone / Jamming Chaff■ Until the start of your next turn, your opponent can't cast spells. Draw a card. | Light | 2 | 2000 | CreatureMetallica | P3/Y17 R | |
| Kinchora■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost. If you have no shields at that time, this spell gains the xB ability.) ■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. ■ When this creature enters the battle zone, until the start of your next turn, all your Jokers get +10000 power during battle. | Fire | 7 | 4000 | CreatureJokers | P4/Y17 R | |
| Grigyan, Darma■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. | Darkness | 3 | 2000 | CreatureMafi Gang/Magic Tool | P5/Y17 C | |
| Dancing Fever■ Look at the top 6 cards of your deck. Put up to 3 of them into your mana zone tapped, then put the rest on the bottom of your deck in any order. | Nature | 6 | Spell | P6/Y17 R | ||
| Illusion, Iron Fist Stance / Teckenia Spark■ Choose up to 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. | Light | 7 | 7000 | CreatureMetallica | P7/Y17 U | |
| Dark Life■ When you put this card into your mana zone, put it in tapped. ■ Look at the top 2 cards of your deck. Put one of them into your mana zone and the other into your graveyard. | Darkness/Nature | 2 | Spell | P8/Y17 - | ||
| DG ~Time of Judgment~■ This creature can't attack. ■ All your other creatures with "DG" in their name get +5000 power. ■ When a card would be put from any deck into the mana zone or battle zone, its owner puts that card on the bottom of their own deck instead. | Zero | 2 | 2000 | CreatureMetallica | P9/Y17 SR | |
| Triple Mouth, Decaying Savage■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then choose a card at random from your opponent's hand without looking and have him discard it. | Darkness/Nature | 5 | 2000 | CreatureGhost/Beast Folk | P10/Y17 C | |
| Foot Boss■ J.O.E. 2 (You may summon this creature with its cost reduced by 2. If you do, put it on the bottom of your deck at the end of the turn. When you put it on the bottom, draw a card.) ■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy all creatures that have "Blocker". | Fire | 9 | 11000 | CreatureJokers | P11/Y17 - | |
| Bikkura Box■ When this creature enters the battle zone, turn the top card of your deck face up. If it's a Jokers creature with cost 6 or less, put it into the battle zone. Otherwise, put it into your hand. | Zero | 5 | 4000 | CreatureJokers | P12/Y17 - | |
| Na Hanaki Ri■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever this creature attacks, after that attack, put this creature into your mana zone. | Nature | 6 | 12000 | CreatureGransect | P13/Y17 - | |
| Hyperspatial Faerie Hole■ Put the top card of your deck into your mana zone. Choose one of the following. ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▼ Put 1 nature Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Nature | 5 | Spell | P14/Y17 C | ||
| Mixel, Strange Stone / Jamming Chaff■ Until the start of your next turn, your opponent can't cast spells. Draw a card. | Light | 2 | 2000 | CreatureMetallica | P15/Y17 R | |
| Deadzone, S-Rank Zombie■ Evolution: Put on 1 of your darkness creatures. ■ S-Rank Invasion [Zombie]: Darkness Command (Whenever 1 of your darkness Commands attacks, you may put this creature from your hand or graveyard on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -9000 power this turn. | Darkness | 6 | 12000 | Evolution CreatureSonic Command/S-Rank Invader | P16/Y17 SR | |
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | P17/Y17 R | |
| Memento Guardian Shrine, Prison Court of D■ Shield Trigger (When you put this D2 Field into your hand from your shield zone, you may deploy it right away for no cost.) ■ Each of your creatures gains "Blocker." (A creature with "Blocker" may tap to change the target of an opponent's creature's attack to itself.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: When either player draws their first card in their own turn, you may flip this D2 Field upside down once per game. If you do, tap all your opponent's creatures. | Light | 4 | D2 Field | P18/Y17 U | ||
| Deadzone, S-Rank Zombie■ Evolution: Put on 1 of your darkness creatures. ■ S-Rank Invasion [Zombie]: Darkness Command (Whenever 1 of your darkness Commands attacks, you may put this creature from your hand or graveyard on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -9000 power this turn. | Darkness | 6 | 12000 | Evolution CreatureSonic Command/S-Rank Invader | P19/Y17 SR | |
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | P20/Y17 R | |
| Memento Guardian Shrine, Prison Court of D■ Shield Trigger (When this D2 Field is put into your hand from your shield zone, you may deploy it for no cost.) ■ Give all your creatures "Blocker". (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: When either player draws their first card during their own turn, you may flip this D2 Field upside down once per game. If you do, your opp... [text truncated] | Light | 4 | 4000 | D2 Field | P21/Y17 U | |
| 卍 De Rupansa 卍 / Pantera■ Put the top 2 cards of your deck into your graveyard. | Darkness | 8 | 8000 | CreatureMafi Gang/Dolsuzaku | P22/Y17 SR | |
| Diceclops■ J.O.E. 2 (You may summon this creature for 2 less. If you do, put it on the bottom of your deck at the end of this turn. When you put it there, draw a card.) ■ When this creature enters the battle zone, your opponent puts all of their creatures with cost greater than the number of cards in their mana zone on the bottom of their owners' decks in any order. | Fire | 4 | 2000 | CreatureJokers | P23/Y17 R | |
| Donpatchi Ojisan■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, discard a card from your hand. | Fire | 4 | 8000 | CreatureJokers | P24/Y17 U | |
| Franz the 1st, the Ice Fang■ You may reduce the cost of casting your spells by 1. However, the cost can't be reduced below 0. | Water | 3 | 1000 | CreatureCyber Lord/Knight | P25/Y17 C | |
| Codename Dread Blood■ Double Breaker (This creature breaks 2 shields.) ■ At the start of your turn, if this creature is in your graveyard, you may destroy 2 of your creatures. If you do, put this creature from your graveyard into the battle zone. | Darkness | 7 | 4000 | CreatureDragon Zombie/Unknown | P26/Y17 - | |
| Logic Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Look at your deck. You may choose 1 spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 3 | Spell | P27/Y17 U | ||
| Fabula Snail / Gorchop Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Put all of your opponent's creatures with power 4000 or less into their owners' mana zones. | Nature | 3 | 3000 | CreatureGransect | P28/Y17 R | |
| Fabula Snail / Gorchop Trap■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put all your opponent's creatures with power 4000 or less into their owner's mana zone. | Nature | 3 | 3000 | CreatureGransect | P29/Y17 R | |
| Gogo Brand■ Speed Attacker (This creature doesn't have summoning sickness.) ■ G.G.G.: If you have 1 or fewer cards in your hand, this creature gets +3000 power and "Double Breaker". (A creature with "Double Breaker" breaks 2 shields.) | Fire | 4 | 9000 | CreatureBeat Jockey | P30/Y17 - | |
| Great Sonic■ G-G-G: If you have 1 or fewer cards in your hand, this creature gains "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is untapped, return it to your hand. | Fire | 1 | 1000 | CreatureBeat Jockey | P31/Y17 R | |
| Crossfire, Millionaire■ G-Zero: If you have 6 or more creatures in your graveyard and you don't have your Crossfire, Millionaire in the battle zone, you may summon this creature for no cost. ■ Speed Attacker ■ Power Attacker +1000000 ■ Double Breaker | Fire | 7 | 7000 | CreatureOutrage | P32/Y17 SR | |
| Wa Tanpopo Tank■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 3 | 2000 | CreatureGransect | P33/Y17 U | |
| Gigant, Roaring Car■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker ■ G.G.G.: This creature can't attack unless you have 1 or fewer cards in your hand. | Fire | 2 | CreatureBeat Jockey | P34/Y17 U | ||
| Gunba Great / Gagun Gun Gagun■ Put a Jokers card from your graveyard into your mana zone. | Zero | 6 | 3000 | CreatureJokers | P35/Y17 - | |
| Duglass, Darma■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ Whenever this creature attacks, destroy this creature after the attack. | Darkness | 2 | 2000 | CreatureMafi Gang/Magic Tool | P36/Y17 C | |
| Hakushon Mask■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, your opponent chooses one of their creatures in the battle zone with the lowest power and destroys it. | Zero | 5 | 3000 | CreatureJokers | P37/Y17 - | |
| Heaven's Force■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put any number of non-evolution creatures from your hand into the battle zone so that their total cost is 4 or less. | Light | 2 | Spell | P38/Y17 U | ||
| Onikamas, Strange Flow■ When your opponent chooses a creature, this creature can't be chosen. (However, it may still be attacked or blocked.) ■ During your opponent's turn, whenever an opponent's creature enters the battle zone by any means other than summoning, you may return that creature to its owner's hand. | Water | 2 | 2000 | CreatureMutopia | P39/Y17 U | |
| Shoezukyun■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ J Change 4 (Whenever this creature attacks, you may swap this creature with a Jokers with cost 4 or less in your mana zone.) | Nature | 3 | 2000 | CreatureJokers | P40/Y17 U | |
| Wa Tanpopo Tank■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 3 | 2000 | CreatureGransect | P41/Y17 U | |
| Shiny, Dragon Armored / Edge Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 5 | 5000 | CreatureDragon Guild/Metallica | P42/Y17 R | |
| Oraora Jokers■ Put the top card of your deck into your mana zone. If it's a Joker, draw a card. | Nature | 3 | SpellJokers | P43/Y17 U | ||
| Ghiramessiah Calibur■ Blocker ■ Double Breaker ■ Whenever this creature attacks, turn the top card of your deck face up and put it on top of 1 of your shields. (That stack of shields counts as 1.) ■ At the end of your turn, you may turn 1 face-up card in your shield zone face down. If you do, untap this creature. | Light | 7 | 7500 | CreatureMaster Dragon/Metallica | P44/Y17 SR | |
| Devil Hand■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it for no cost immediately.) ■ Destroy 1 of your opponent's creatures. You may put the top 3 cards of your deck into your graveyard. | Darkness | 7 | Spell | P45/Y17 R | ||
| Spiner, Shock Doctor■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost. If you have no shields at that time, this creature gains xB abilities.) ■ When this creature enters the battle zone, do the following 3 times. ▶ Choose 1 of your opponent's creatures. That creature gets -3000 power this turn. (A creature with 0 power or less is destroyed.) ■ xB: When this creature enters the battle zone, put any number of creatures with cost 4 or less from your graveyard into the battle zone. | Darkness | 9 | 2000 | CreatureMafi Gang | P46/Y17 R | |
| S.Q.QX / Five Start Up■ Look at the top 5 cards of your deck. You may choose 1 nature creature with cost 5 or less from among them, show it to your opponent, and put it into your hand. Put the rest on the bottom of your deck in any order. | Nature | 3 | 2000 | CreatureGransect | P47/Y17 SR | |
| Jack, Bei B■ When you put this card into the battle zone, put it in tapped. ■ Double Breaker ■ This creature doesn't untap at the start of your turn. ■ Whenever you draw a card, you may tap 3 cards in your mana zone. If you do, untap this creature. ■ You may tap your creatures in the battle zone as if they were in your mana zone. | Nature | 1 | 6000 | CreatureMilk Boy/Initials | P48/Y17 VR | |
| Otentosan■ J-Change 6 (Whenever this creature attacks, you may swap this creature with 1 Jokers creature with cost 6 or less from your mana zone.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. The chosen creature and this creature battle. | Nature | 5 | 5000 | CreatureJokers | P49/Y17 R | |
| Bonsoir, Dragon Elemental Admiral■ Blocker ■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of your graveyard. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put all creatures with "Blocker" among them into your hand, then put the rest on the bottom of your deck in any order. | Light | 7 | 5000 | CreatureAngel Command Dragon | P50/Y17 - | |
| Filler Robo Concurion■ When this creature enters the battle zone, you may choose any number of cards from your opponent's graveyard and return them to the bottom of their owner's deck in any order. | Water | 2 | 1000 | CreatureGreat Mechaoh | P51/Y17 C | |
| Necrodragon Devolution■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, your opponent chooses 1 of their creatures and destroys it, then you destroy 1 of your creatures. Your opponent chooses 1 card from their hand and discards it, then you discard 1 card from your hand. | Darkness | 6 | 6000 | CreatureDragon Zombie/Hunter | P52/Y17 - | |
| Girial, Funeral Demon / Castoff Dead■ Each player chooses 1 of their creatures and destroys it. | Darkness | 5 | 4000 | CreatureDemon Command | P53/Y17 R | |
| Iron Manhattan■ J-O-E 2 (You may summon this creature for 2 less. If you do, put it on the bottom of your deck at the end of this turn. When you do, draw a card.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's shields. This creature breaks all of your opponent's other shields. Then you may discard 1 card from your hand. If you do, next turn, your opponent can't put 2 or more creatures into the battle zone. | Fire | 9 | 8000 | CreatureJokers | P54/Y17 SR | |
| Girial, Funeral Demon / Castoff Dead■ Each player chooses 1 of their creatures and destroys it. | Darkness | 5 | 4000 | CreatureDemon Command | P55/Y17 R | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone. | Nature | 3 | Spell | P56/Y17 C | ||
| Meccha! Denjarous G3 / Kesshing Zero■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ You may say, "I'll get rid of anyone I don't like." If you do, ignore all of your opponent's creatures' abilities this turn. | Zero | 10 | 21300 | CreatureJokers | P57/Y17 - | |
| Senno, Brainwash■ During your opponent's turn, your opponent can't put creatures into the battle zone by any method other than summoning. | Zero | 3 | 4000 | CreatureJokers | P58/Y17 R | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | P59/Y17 VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | P60/Y17 VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | P61/Y17 VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | P62/Y17 VR | |
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | P63/Y17 VR | |
| Dorago the Great, Dragon World■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. ■ Triple Breaker (This creature breaks 3 shields.) ■ When a creature that isn't a Dragon would enter the battle zone, put it into its owner's graveyard instead. | Fire | 10 | 13000 | CreatureRed Command Dragon | P64/Y17 - | |
| Entertainer of Stealing and Lying■ When you put this card into your mana zone, tap it. ■ If you have another creature in the battle zone, this creature can't be attacked. ■ When your opponent puts a creature into the battle zone without paying its cost, destroy that creature. | Darkness/Fire | 4 | 4000 | CreatureHumanoid/Dark Lord | P65/Y17 - | |
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | P66/Y17 C | ||
| Dorago the Great, Dragon World■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. ■ Triple Breaker (This creature breaks 3 shields.) ■ When a creature that isn't a Dragon would enter the battle zone, put it into its owner's graveyard instead. | Fire | 10 | 13000 | CreatureRed Command Dragon | P67/Y17 - | |
| Entertainer of Stealing and Lying■ When you put this card into your mana zone, tap it. ■ If you have another creature in the battle zone, this creature can't be attacked. ■ When your opponent puts a creature into the battle zone without paying its cost, destroy that creature. | Darkness/Fire | 4 | 4000 | CreatureHumanoid/Dark Lord | P68/Y17 - | |
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | P69/Y17 C | ||
| Army, Insect Repellent■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, turn the top 3 cards of your deck face up. Put all Jokers among them into your hand and put the rest on the bottom of your deck in any order. ■ When this creature would be discarded from your hand by your opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. | Nature | 8 | 8000 | CreatureJokers | P70/Y17 - | |
| Okke Brothers■ When this creature enters the battle zone, you may choose a creature and untap it. | Zero | 2 | 1000 | CreatureJokers | P71/Y17 C | |
| Scopunpun■ J-Change 10 (Whenever this creature attacks, you may swap this creature with 1 Joker with cost 10 or less in your mana zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 7 | 8000 | CreatureJokers | P72/Y17 R | |
| Jari, Misfortune Demon 27■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then return a Mafia Gang from your graveyard to your hand. | Darkness | 3 | 1000 | CreatureMafi Gang | P73/Y17 C | |
| Ahoya, Shell Beast■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, draw 2 cards. Then discard 2 cards from your hand. | Water | 3 | 2000 | CreatureMutopia | P74/Y17 C | |
| Rudolgo, Strange Stone■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures for each creature you have in the battle zone and tap them. | Light | 7 | 2000 | CreatureMetallica | P75/Y17 - | |
| Vam Wingdam / Sonic Dance■ Choose 1 of your opponent's creatures with power 7000 or less and put it into its owner's mana zone. | Nature | 2 | 12000 | CreatureGransect | P76/Y17 R | |
| Vam Wingdam / Sonic Dance■ Choose 1 of your opponent's creatures with power 7000 or less and put it into its owner's mana zone. | Nature | 2 | 12000 | CreatureGransect | P77/Y17 R | |
| Davidaneki, Explosive Sonic■ Evolution: Put on 1 of your fire creatures. ■ Invasion: Fire creature (Whenever 1 of your fire creatures attacks, you may put this creature from your hand on top of it.) | Fire | 3 | 5000 | Evolution CreatureSonic Command/Invader | P78/Y17 - | |
| Valchuris, Dragon Armored■ Whenever one of your creatures attacks, if this creature is in your hand, that attack is the second creature attack this turn, and you haven't put a "Valchuris, Dragon Armored" into the battle zone this turn, you may put this creature into the battle zone after that attack. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 5 | 4000 | CreatureDragon Guild/Beat Jockey | P79/Y17 U | |
| Demon's Light■ When you put this card into your mana zone, tap it. ■ Draw 2 cards. Choose 1 of your opponent's creatures. For each card in your hand, that creature gets -1000 power this turn. (A creature with power 0 or less is destroyed.) | Water/Darkness | 4 | Spell | P80/Y17 U | ||
| Joragon Big Onehundred■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, double the power of 1 of your creatures this turn. Then you may choose 1 of your opponent's creatures. Those 2 creatures battle. If your opponent's creature loses that battle, put all of your opponent's creatures with the same cost as it on the bottom of their owners' decks. | Nature | 10 | 15000 | CreatureJokers | P81/Y17 SR | |
| Django Nyanz■ NEO Evolution: You may put this on 1 of your Jokers creatures. (If there is a creature underneath, treat this as a NEO Evolution creature.) ■ J Change 8 (Whenever this creature attacks, you may swap this creature with a Jokers with cost 8 or less in your mana zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature leaves the battle zone, 1 of your creatures gets +5000 power and breaks 1 additional shield that turn. | Nature | 6 | 6000 | NEO CreatureJokers | P82/Y17 R | |
| Bonto Plantbo■ Put the top card of your deck into your mana zone. If it's a creature with power 12000 or more, put 1 more card from the top of your deck into your mana zone. | Nature | 3 | Spell | P83/Y17 C | ||
| Dupoiz, Darma■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy 2 of your creatures. Then your opponent chooses one of their creatures and destroys it. | Darkness | 2 | 8000 | CreatureMafi Gang/Magic Tool | P84/Y17 R | |
| Mushimushinonnon / Heat enough to burn to Ash■ You may put 1 Jokers creature with cost 6 or less from your hand into the battle zone. If you do, you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 6 | 4000 | CreatureJokers | P85/Y17 R | |
| Big Bang Flare■ B-A-D-S 2 (You may cast this spell for 2 less. If you do, discard a card from your hand.) ■ You may put a Beat Jockey from your hand into the battle zone. If you do, choose one of your opponent's creatures. Those 2 creatures battle. At the end of that turn, destroy the Beat Jockey you put out. | Fire | 5 | Spell | P86/Y17 R | ||
| Shuketsuno Seisai Zett■ Sabaki Z (When an Emblem of Judgment is put into your hand from your shield zone, you may discard that card. If you do, cast this spell without paying its cost.) ■ Turn the top 2 cards of your deck face up. Put all Dragons, Metalica, and spells among them into your hand and put the rest on the bottom of your deck in any order. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields. (That shield stack counts as 1 shield.) | Light | 4 | SpellCrest of Judgment Z | P87/Y17 - | ||
| Dumbre, Darma■ When this creature enters the battle zone, put a card from your shield zone into your hand. However, you can't use that card's "Shield Trigger." | Darkness | 2 | 2000 | CreatureMafi Gang/Magic Tool | P88/Y17 - | |
| Joragon Reload■ Draw a card, then discard a card from your hand. | Zero | 1 | SpellJokers | P89/Y17 U | ||
| Jojojo Jokers■ Look at the top 4 cards of your deck. You may choose a Jokers creature from them, show it to your opponent, and put it into your hand. Put the rest on the bottom of your deck in any order. | Zero | 1 | SpellJokers | P90/Y17 U | ||
| Tsukutcho■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ This creature can't attack players. | Nature | 1 | 3000 | CreatureGransect | P91/Y17 U | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P92/Y17 C | ||
| Baredu, Daspell■ Draw 2 cards, then discard a card from your hand. | Water | 2 | SpellMagic Tool | P93/Y17 C | ||
| Crysta, First Squad■ Your Metalica cost 1 less to summon. However, their cost can't become less than 0. | Light | 2 | 2000 | CreatureMetallica | P94/Y17 C | |
| Zaessa, First Squad■ The cost of summoning your Mutopia is reduced by 1. However, the cost can't go below 0. | Water | 2 | 2000 | CreatureMutopia | P95/Y17 C | |
| Bagin 16, First Squad■ The cost of summoning your Mafia Gangs is reduced by 1. However, the cost can't go below 0. | Darkness | 2 | 2000 | CreatureMafi Gang | P96/Y17 C | |
| ChuChuris, First Squad■ Your Beat Jockeys cost 1 less to summon. However, their cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | P97/Y17 C | |
| Lugundodo, First Squad■ Your Grand Sects cost 1 less to summon. However, their cost can't go below 0. | Nature | 2 | 2000 | CreatureGransect | P98/Y17 C | |
| Bullet the Silver■ At the end of your opponent's turn, if they summoned 3 or more creatures that turn, you may put this creature from your hand into the battle zone. ■ Double Breaker ■ When this creature enters the battle zone or attacks, reveal the top card of your deck. If it's a Jokers creature, put it into the battle zone. Otherwise, add it to your hand. | Zero | 8 | 8000 | CreatureJokers | P99/Y17 SR | |
| Kondama / Soul Femidoro■ Put the top card of your deck into your mana zone. If it's a Twinpact card, put 1 more card from the top of your deck into your mana zone. | Nature | 4 | 4000 | CreatureGransect | P100/Y17 - | |
| Surfing Zabunple■ Creatures with "Speed Attacker" enter the battle zone tapped. | Zero | 3 | 3000 | CreatureJokers | P101/Y17 U | |
| Horbit / Kyoboria Wall■ This turn, 1 of your untapped creatures gets +5000 power and breaks 1 additional shield. | Nature | 5 | 4000 | CreatureGransect | P102/Y17 U | |
| Tentaikansokun■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 1 of them into your mana zone, 1 on the bottom of your deck, and 1 on the top of your deck. | Nature | 4 | 3000 | CreatureJokers | P103/Y17 U | |
| Leledy Ba Gooba / Twinpact Map■ Reveal the top 3 cards of your deck. Put 1 Twinpact card from among them into your hand. Put the rest on the bottom of your deck in any order. | Nature | 7 | 9000 | CreatureGransect | P104/Y17 - | |
| Invasion Start!! Nyanko Army / Nyanko Cannon Fire!■ Destroy 1 of your opponent's creatures with power 25000 or less. ■ Put this card into the battle zone. | Fire | 13 | 25000 | CreatureNyanko | P105/Y17 - | |
| Future Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 6 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | P106/Y17 U | ||
| Joragon Rising■ When this creature enters the battle zone, you may draw a card. ■ This creature can attack players the turn it enters the battle zone. ■ Whenever this creature attacks, you may discard 1 Jokers creature with cost 6 or less from your hand. If you do, use 1 of its abilities that begins with "When this creature enters the battle zone". | Zero | 6 | 5000 | CreatureJokers | 1/10 - | |
| Ganba G / Gagan Gan Gagan■ Put a Jokers card from your graveyard into your mana zone. | Zero | 6 | 6000 | CreatureJokers | 2/10 - | |
| Baron Gelacho■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose a creature and tap or untap it. | Zero | 5 | 3000 | CreatureJokers | 3/10 - | |
| Achoo Mask■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, your opponent chooses 1 of their creatures with the lowest power and destroys it. | Zero | 5 | 3000 | CreatureJokers | 4/10 - | |
| Dotsuki Manjiro■ When this creature enters the battle zone, choose one of your opponent's tapped creatures, and your opponent puts it on the bottom of their deck. | Zero | 4 | 2000 | CreatureJokers | 5/10 - | |
| Tutankhanen■ When this creature enters the battle zone, draw a card. | Zero | 3 | 1000 | CreatureJokers | 6/10 - | |
| The Shio Ramen■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) | Zero | 4 | 3000 | CreatureJokers | 7/10 C | |
| Yattareman■ Your Jokers cost 1 less to summon. However, their cost can't become less than 0. | Zero | 2 | 2000 | CreatureJokers | 8/10 C | |
| The Ra-Kan | Zero | 2 | 1000 | CreatureJokers | 9/10 C | |
| Okke Brothers■ When this creature enters the battle zone, you may choose a creature and untap it. | Zero | 2 | 1000 | CreatureJokers | 10/10 C | |
| Ohkabuto Rising■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker ■ Whenever this creature wins a battle, it breaks 1 of your opponent's shields. | Nature | 6 | 6000 | CreatureGransect | 1/10 - | |
| Shaman Broccoli■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureWild Veggies | 2/10 R | |
| Natural Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 6 | Spell | 3/10 R | ||
| Wa Tanpopo Tank■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 3 | 2000 | CreatureGransect | 4/10 U | |
| Purjion, Spirit Knight■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) | Nature | 4 | 3000 | CreatureArc Seraphim | 5/10 C | |
| Lotus Root Hammer | Nature | 3 | 3000 | CreatureBeast Folk/Hunter | 6/10 C | |
| Great Assembly! Acorn Army■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) ■ When this creature enters the battle zone, choose 1 creature. This turn, that creature gets +2000 power and can't attack players. | Nature | 3 | 1000 | CreatureWild Veggies | 7/10 C | |
| Bronze Armor■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 8/10 C | |
| Kerasas, Start Dash■ Each turn, you may reduce the summoning cost of the first nature creature you summon by 1. However, the cost can't be reduced to 0 or less. | Nature | 2 | 1000 | CreatureOutrage | 9/10 C | |
| Hearty Cap'n Polligon■ At the end of your turn, if this creature broke a shield that turn, return this creature to your hand. | Nature | 1 | 2000 | CreatureSnow Faerie | 10/10 C |