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DMPROMOY18
103 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| */ Kerblock, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, untap that creature. The creature this is attached to gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Water | 5 | 2000 | Orega AuraTrix/Deletron | P1/Y18 R | |
| Gachadaman■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ All your GR creatures get "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 4 | 3000 | CreatureJokers/Wonderforce | P2/Y18 R | |
| */ Nyamibaun, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | Orega AuraTrix/Deletron | P3/Y18 U | |
| Hotatte, Shell Beast■ Neo Evolution: You may put this on one of your Water creatures. (If there is a creature underneath, treat this as a Neo Evolution creature.) ■ Blocker (You may tap this creature to change the attack target of an opponent's creature to this creature.) ■ This creature can attack only while it is an Evolution creature. | Water | 1 | 2000 | NEO CreatureMutopia | P4/Y18 C | |
| Ca Dabra, Red Attack Silver■ Double Breaker (This creature breaks 2 shields.) ■ This creature enters the battle zone tapped. If you have 2 or fewer other creatures in the battle zone, this creature doesn't untap. | Light | 1 | 7000 | CreatureMetallica | P5/Y18 - | |
| The Bike, Runaway / Bunbun Burst | Fire | 4 | 3000 | CreatureSonic Command | P6/Y18 R | |
| Gachapult First Machine■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ While battling, this creature gets +3000 power for each of your GR creatures in the battle zone. ■ Whenever this creature wins a battle, GR summon. (GR summon: Summon the top card of your Super GR as though you had paid its cost.) | Nature | 6 | 7000 | CreatureJokers/Wonderforce | P7/Y18 - | |
| Machinegun Talk■ When this creature enters the battle zone, you may choose 1 creature and untap it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 2 | 1000 | GR CreatureJokers/Wonderforce | P8/Y18 U | |
| Lambortakkun■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 8 | 12000 | CreatureJokers | P9/Y18 - | |
| Ichigotchi Tank / Let's Goichigo■ Put the top card of your deck into your mana zone. | Nature | 7 | 12000 | CreatureGransect | P10/Y18 - | |
| Zundoko Sunny Stage, Flowery Way of D■ Whenever one of your creatures enters the battle zone, put the top card of your deck into your mana zone. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, put 1 creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 5 | D2 Field | P11/Y18 R | ||
| Triguard Charger■ You may return 1 of your shields to your hand. However, you can't use its "Shield Trigger". ■ You may put a card from your hand into your shield zone face down as a new shield. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 4 | Spell | P12/Y18 - | ||
| */ Kerblock, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, untap that creature. The creature this is attached to gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Water | 5 | 2000 | Orega AuraTrix/Deletron | P13/Y18 R | |
| Suzuran, Rebirth Faerie■ You may summon this creature from your mana zone. ■ At the end of your turn, put this creature into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | P14/Y18 R | |
| MaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Arms 5: When this creature enters the battle zone, if you have 5 or more fire cards in your mana zone, put a fire Dragheart card with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ Dragon Mana Arms 5: The first time this creature attacks each turn, if you have 5 or more fire Dragons in your mana zone, untap this creature after the attack. | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | P15/Y18 - | |
| Mixel, Strange Stone / Jamming Chaff■ Until the start of your next turn, your opponent can't cast spells. Draw a card. | Light | 2 | 2000 | CreatureMetallica | P16/Y18 R | |
| Mystery Cube■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Shuffle your deck, then turn the top card face up. If it's a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone. | Nature | 5 | Spell | P17/Y18 R | ||
| MaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Arms 5: When this creature enters the battle zone, if you have 5 or more fire cards in your mana zone, put a fire Dragheart card with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ Dragon Mana Arms 5: The first time this creature attacks each turn, if you have 5 or more fire Dragons in your mana zone, untap this creature after the attack. | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | P18/Y18 - | |
| Mixel, Strange Stone / Jamming Chaff■ Until the start of your next turn, your opponent can't cast spells. Draw a card. | Light | 2 | 2000 | CreatureMetallica | P19/Y18 R | |
| Mystery Cube■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Shuffle your deck, then turn the top card face up. If it's a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone. | Nature | 5 | Spell | P20/Y18 R | ||
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) ■ Triple Breaker | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | P21/Y18 VR | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) ■ Triple Breaker | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | P22/Y18 VR | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) ■ Triple Breaker | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | P23/Y18 VR | |
| Captain Kait■ Mana Drive 3 (Water): Whenever this creature attacks, if you have 3 or more cards in your mana zone including a water civilization card, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your super GR zone, and if they go to any zone other than the battle zone, they return to the bottom of the super GR zone.) | Water | 4 | 3000 | GR CreatureTrix/Wonderforce | P24/Y18 SR | |
| Papparapali Nights■ Mana Drive 2 (J): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including a Joker, put a Joker from your graveyard into your mana zone. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | P25/Y18 R | |
| Guard Grip■ Draw a card. | Water | 1 | Spell | P26/Y18 C | ||
| Appo Churis■ When this creature is destroyed, draw a card. | Fire | 2 | 1000 | CreatureBeat Jockey | P27/Y18 C | |
| Balas Lance, Necrodragon■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put 2 of them into your graveyard. | Darkness | 6 | 7000 | CreatureDragon Zombie/Unnoise | P28/Y18 - | |
| Sin Koku Satsu■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures and choose 1 Aura from your graveyard. If that Aura's cost is less than the destroyed creature's, put it into the battle zone. Otherwise, add it to your hand. | Darkness | 7 | Spell | P29/Y18 R | ||
| Sin Koku Satsu■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures and choose 1 Aura from your graveyard. If that Aura's cost is less than the destroyed creature's, put it into the battle zone. Otherwise, add it to your hand. | Darkness | 7 | Spell | P30/Y18 R | ||
| Tyrant: Maximum the Ryokun■ Evolution: Put on 1 of your darkness creatures. ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. | Darkness | 6 | 12000 | Evolution CreatureHumanoid/Demon Command | P31/Y18 - | |
| Do Ryuzark, Banzai■ Moonless Great Sin 2 (You may reduce the cost of using this Aura by 2. If you do, destroy 1 of your creatures at the end of this turn.) ■ When you attach this to a creature, or whenever a creature with this attached attacks, choose 1 Aura with cost 5 or less from your graveyard and attach it to that creature. | Darkness | 7 | 2000 | Orega AuraMafi Gang/Deletron | P32/Y18 SR | |
| Shake Shark■ Mana Drive 2 (Water): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including Water, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. ■ (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR zone, and when they go to any zone other than the battle zone, return them to the bottom of your Super GR.) | Water | 3 | 2000 | GR CreatureTrix/Wonderforce | P33/Y18 U | |
| Tyke Tysons■ J Change 4 (Whenever this creature attacks, you may swap this creature with a Jokers with cost 4 or less in your mana zone.) ■ When this creature leaves the battle zone, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureJokers | P34/Y18 U | |
| ♪ Look Up and Behold the Flash Miracle■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Tap all your opponent's creatures. | Light | 7 | Spell | P35/Y18 R | ||
| MANGANO-CASTLE!■ GR summon 2 times. All those GR creatures have "Speed Attacker." At the end of this turn, destroy those creatures. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Fire | 4 | Spell | P36/Y18 R | ||
| Blacking the Johnny■ Master Breaker (The turn this creature enters the battle zone, before each break, destroy one of your opponent's creatures.) ■ This creature can attack players the turn it enters the battle zone. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. For each colorless creature revealed this way, this creature gets +5000 power this turn and breaks 1 additional shield. Put all the revealed cards on the top or bottom of your deck in any order. | Zero | 8 | 5000 | CreatureJokers | P37/Y18 LEG | |
| Yattarerobo■ The cost of summoning your Jokers is reduced by 1. However, the cost can't go below 0. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 2 | 2000 | GR CreatureJokers/Wonderforce | P38/Y18 C | |
| Desatspider, Suisin■ Mugetsu Great Sin 1 (You may reduce the cost to use this Aura by 1. If you do, destroy 1 of your creatures at the end of this turn.) ■ When you attach this to a creature, choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. (A creature with 0 power or less is destroyed.) | Darkness | 3 | 2000 | Orega AuraMafi Gang/Deletron | P39/Y18 C | |
| Washer Ikuzo■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Nature | 3 | 6000 | CreatureJokers/Wonderforce | P40/Y18 C | |
| Tei-Yonshiki, Shinigami■ When this creature leaves the battle zone, put the top 2 cards of your deck into your graveyard. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Darkness | 4 | 4000 | GR CreatureMafi Gang/Deletron | P41/Y18 - | |
| Super Gacharange Charger■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | SpellJokers/Wonderforce | P42/Y18 C | ||
| Explosive Kill!! Hard Rock■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost. If you have no shields at that time, this spell gains the (S) ability.) ■ Choose any number of your opponent's creatures with total cost 8 or less and destroy them. ■ (S) Look at the top 5 cards of your deck. You may put 1 non-evolution fire creature from among them into the battle zone. If you do, choose 1 of your opponent's creatures and have those 2 creatures battle. Put the rest on the bottom of your deck in any order. | Fire | 9 | Spell | P43/Y18 R | ||
| Jager a.k.a. Jet■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Water | 3 | Spell | P44/Y18 U | ||
| Gold and Jornado■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your super GR zone as though you paid its cost.) ■ Whenever this creature attacks, you may J-Tornado. If you do, draw 3 cards. (J-Tornado: Return 1 of your other Jokers to your hand.) | Water | 6 | 7000 | CreatureJokers/Wonderforce | P45/Y18 SR | |
| Team Tech's Wave Go!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. -> Return all of your opponent's cards in the battle zone with cost 5 or less to their owner's hand. -> Destroy 1 of your opponent's creatures with cost 6 or more. | Water/Darkness | 7 | Spell | P46/Y18 R | ||
| Cebuhole, Zero Star■ When you attach this to a creature, put the top 4 cards of your deck into your graveyard. Then return 1 creature or 1 Aura from your graveyard to your hand. | Darkness | 4 | 0 | Orega AuraMafi Gang/Deletron/Zerolist | P47/Y18 C | |
| Evolution Burst - Into the Wild■ Choose one of the following. → Put the top 3 cards of your deck into your mana zone. → Choose 1 of your opponent's non-evolution creatures and put it into its owner's mana zone. ■ Burst Double (If you have an evolution creature in the battle zone, you may choose both effects.) | Nature | 6 | Spell | 48/Y18 R | ||
| Spongetom■ When this creature attacks, you may J-Tornado. If you do, draw 2 cards. (J-Tornado: Return one of your other Jokers to your hand.) ■ If you have 5 or more cards in your hand, this creature can't be attacked or blocked. | Water | 2 | 2000 | CreatureJokers | P49/Y18 R | |
| Tom's Jelly■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature leaves the battle zone, draw a card. | Water | 1 | 1000 | CreatureJokers | P50/Y18 C | |
| */ Pokopi, Nigen /*■ When you attach this to a creature, if it is the first "*/ Pokopi, Nigen /*" you attached this turn, look at your deck, your hand, or both. You may put one "*/ Pokopi, Nigen /*" from among them into the battle zone. If you looked at your deck this way, shuffle it. | Water | 4 | 2000 | Orega AuraTrix/Deletron | P51/Y18 U | |
| Ball Bomb Bomber■ If you have 3 or more Beat Jockeys in the battle zone, you may reduce this creature's summoning cost by up to 5. However, its cost can't be reduced below 0. ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureBeat Jockey | P52/Y18 - | |
| Doterabara, Phantom Mirror■ Whenever your opponent casts a spell during their turn, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 3 | 3000 | CreatureFunky Nightmare | P53/Y18 R | |
| Spongetom■ When this creature attacks, you may J-Tornado. If you do, draw 2 cards. (J-Tornado: Return one of your other Jokers to your hand.) ■ If you have 5 or more cards in your hand, this creature can't be attacked or blocked. | Water | 2 | 2000 | CreatureJokers | P54/Y18 R | |
| Big Bang Flare■ B-A-D-S 2 (You may cast this spell for 2 less. If you do, discard a card from your hand.) ■ You may put a Beat Jockey from your hand into the battle zone. If you do, choose one of your opponent's creatures. Those 2 creatures battle. At the end of that turn, destroy the Beat Jockey you put out. | Fire | 5 | Spell | P55/Y18 R | ||
| KAMASE-BURN!■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. Then you may choose one of your opponent's creatures. That GR creature and the chosen opponent's creature battle. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | Spell | P56/Y18 C | ||
| Matsukoke Lux■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 8 | 3000 | CreatureJokers | P57/Y18 R | |
| Zekkyosuraida■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. | Water | 6 | 2000 | CreatureJokers | P58/Y18 - | |
| BAKUOOON Mizzail■ When you summon this creature, you may destroy any number of your creatures. For each creature destroyed this way, reduce this creature's summoning cost by 2. However, the cost can't go below 0. ■ Double Breaker ■ When this creature enters the battle zone, GR summon for each creature destroyed when this creature was summoned. All your creatures get "Speed Attacker." | Fire | 9 | 9000 | CreatureBeat Jockey/Wonderforce | P59/Y18 SR | |
| Zinety Zine■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. → Choose one of your opponent's creatures. This turn, that creature gets -12000 power. (A creature with 0 or less power is destroyed.) → This turn, all of your opponent's creatures get -3000 power. | Darkness | 5 | Spell | 60/Y18 R | ||
| Tulk, the Oracle | Light | 1 | 500 | CreatureLight Bringer | P61/Y18 C | |
| VAN Beethoven, Zenith of "Shura"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, return all your opponent's creatures to their owner's hand. ■ When your opponent would put a Command or Dragon into the battle zone, your opponent puts that creature into their graveyard instead of the battle zone. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 11 | 14000 | CreatureKing Command Dragon/Unknown/Zenith | P62/Y18 SR | |
| Poongi, Play Music■ Your opponent's spells cost 1 more to cast. ■ During your turn, when your opponent casts a spell, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 2 | 2500 | CreatureMetallica/Wonderforce | P63/Y18 U | |
| Jasmine, Mist Faerie■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | P64/Y18 C | |
| VAN Beethoven, Zenith of "Shura"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, return all your opponent's creatures to their owner's hand. ■ When your opponent would put a Command or Dragon into the battle zone, your opponent puts that creature into their graveyard instead of the battle zone. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 11 | 14000 | CreatureKing Command Dragon/Unknown/Zenith | P65/Y18 SR | |
| Poongi, Play Music■ Your opponent's spells cost 1 more to cast. ■ During your turn, when your opponent casts a spell, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 2 | 2500 | CreatureMetallica/Wonderforce | P66/Y18 U | |
| Jasmine, Mist Faerie■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | P67/Y18 C | |
| Joragon Overload■ Put the top card of your deck into your mana zone. If you have a total of 7 or more Jokers in the battle zone or mana zone, GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 2 | SpellJokers/Wonderforce | 68/Y18 - | ||
| Gachadaman■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ All your GR creatures get "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 4 | 3000 | CreatureJokers/Wonderforce | 69/Y18 R | |
| Patchinator■ Mana Drive 3 (J): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a Jokers card, you may destroy this creature. If you do, use this creature's ◇ ability. ◇ Look at the top 2 cards of your deck. You may choose a Jokers among them, show it to your opponent, and put it into your hand. Put the rest at the bottom of your deck in any order. | Zero | 4 | 3000 | GR CreatureJokers/Wonderforce | 70/Y18 U | |
| Bg Newton Custom Panzer, Dragment Symbol■ Double Breaker (This creature breaks 2 shields.) ■ Whenever your opponent draws cards, you may draw the same number of cards. | Water | 6 | 6000 | CreatureCrystal Command Dragon | 71/Y18 R | |
| Ambaran, Zero Star■ Give the creature this is attached to "Powered Breaker." (A creature with "Powered Breaker" breaks an additional shield for every 6000 of its power.) ■ When you attach this to a creature, destroy 2 of your creatures. Then your opponent chooses one of their creatures and destroys it. | Darkness | 3 | 8000 | Orega AuraMafi Gang/Deletron/Zerolist | 72/Y18 U | |
| Maple Chomomijin■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureJokers | 73/Y18 C | |
| Zinety Zine■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. → Choose one of your opponent's creatures. This turn, that creature gets -12000 power. (A creature with 0 or less power is destroyed.) → This turn, all of your opponent's creatures get -3000 power. | Darkness | 5 | Spell | 74/Y18 R | ||
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | P75/Y18 C | ||
| */ Kyugyodori, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, draw a card. | Water | 6 | 2000 | Giga Orega AuraTrix/Deletron | 76/Y18 R | |
| Jogiride Final Fever■ When an opponent's creature attacks you, if you have "Jogirasta the Johnny" in the battle zone, you may cast this spell for no cost. ■ Choose 1 creature. That creature gets +2000 power this turn. Choose 1 of your creatures and 1 of your opponent's creatures and have those 2 creatures battle. | Fire/Nature | 3 | SpellJokers | P77/Y18 - | ||
| Man Obu Suteru■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 7 | SpellJokers/Wonderforce | P78/Y18 R | ||
| Rousseau Montes / Monte Scale Sign■ Put 1 creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 2 | 1000 | CreatureMafi Gang | P79/Y18 R | |
| Hei-Nishiki, Daraku■ When this creature enters the battle zone, look at the top card of your deck. You may put it into your graveyard. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Darkness | 3 | 2000 | GR CreatureMafi Gang/Deletron | P80/Y18 U | |
| KAMASE-BURN!■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. Then you may choose one of your opponent's creatures. That GR creature and the chosen opponent's creature battle. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | Spell | P81/Y18 C | ||
| Belladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. -> Choose 1 card at random from your opponent's hand and have your opponent discard it. -> Put the top card of your deck into your mana zone. | Darkness/Nature | 2 | 2000 | CreatureSnow Faerie/Funky Nightmare | P82/Y18 - | |
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | P83/Y18 R | |
| Bainarashutter■ Mana Drive 6 (J): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Joker, choose 1 of your opponent's creatures with cost 7 or less. Your opponent puts it on the bottom of their deck. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | P84/Y18 R | |
| CS-20, Adapter■ You may use your Auras for 1 less. This can't reduce the cost to less than 0. When you use an Aura this way, attach it to this creature. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 4 | 2000 | GR CreatureTrix/Deletron | P85/Y18 - | |
| Oko Ratta■ Mana Drive 5 (Water): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a Water civilization card, choose one of your opponent's creatures and return it to its owner's hand. (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If a GR creature goes to a zone other than the battle zone, it returns to the bottom of your Super GR zone.) | Water | 3 | 1000 | GR CreatureTrix/Wonderforce | P86/Y18 U | |
| Rich Police Cash!■ When this creature enters the battle zone, you may show 1 card from your hand to your opponent. If you do, draw a number of cards equal to that card's cost. | Light/Water | 8 | 2500 | CreatureHumanoid | P87/Y18 - | |
| The Joragon Gunstar■ If you have 3 or more Jokers in the battle zone, this creature gets +3000 power. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 4 | 2000 | GR CreatureMaster Dragon/Jokers/Wonderforce | 1/15 - | |
| Metal Ponnosuke■ You may include more than 2 copies of this card in your super GR zone. (At the start of the game, GR creatures aren't included in your deck but are placed in your super GR zone, and if they go to any zone other than the battle zone, they return to the bottom of the super GR zone.) | Zero | 1 | 1000 | GR CreatureJokers/Wonderforce | 2/15 - | |
| Plamodel■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone or attacks, you may discard 1 card from your hand. If you do, GR summon. (GR summon: Summon the top card of your Super GR deck as though you paid its cost.) | Fire | 5 | 5000 | CreatureJokers/Wonderforce | 3/15 - | |
| Tutanmekhanen■ When this creature enters the battle zone, each player draws a card. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 4/15 U | |
| Curry Potter■ While battling, your GR creatures get +3000 power. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 4 | 3000 | CreatureJokers/Wonderforce | 5/15 U | |
| The Cupramen■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 3 | 3000 | GR CreatureJokers/Wonderforce | 6/15 C | |
| DOKIDOKI Zainama■ When this creature is destroyed, GR summon 2 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 4 | 2000 | CreatureBeat Jockey/Wonderforce | 7/15 C | |
| Yoshitsune, Yoshida Swordsman | Fire | 3 | 3000 | CreatureHumanoid/Samurai | 8/15 C | |
| One Cannon Wyvern■ Speed Attacker (This creature can attack the turn it enters the battle zone.) | Fire | 3 | 2000 | CreatureArmored Wyvern | 9/15 C | |
| Les's Wrench | Fire | 2 | 2000 | CreatureXenoparts | 10/15 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 11/15 C | |
| Ifrit Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures that has cost 9 or less. | Fire | 7 | Spell | 12/15 C | ||
| Merikomi Fist■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) ■ Destroy 1 of your opponent's creatures with power 4000 or less. | Fire | 4 | Spell | 13/15 C | ||
| KAMASE-BURN!■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. Then you may choose one of your opponent's creatures. That GR creature and the chosen opponent's creature battle. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | Spell | 14/15 C | ||
| Steam Hayatakitaki■ Destroy one of your opponent's creatures with power 4000 or less. | Fire | 1 | Spell | 15/15 C |