Cards › Earlier sets › DMPROMOY22
DMPROMOY22
114 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Eido = Meido / "Do You Want to See the Abyss?"■ Put the top 2 cards of your deck into your graveyard. | Darkness | 7 | 12000 | CreatureAbyss Royale | P1/Y22 R | |
| Zack Cannon Pichi■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose one of your opponent's elements with cost 3 or less and destroy it. | Fire | 3 | 1000 | CreatureArmored Fire Bird | P2/Y22 U | |
| Gu:Muyukiba■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature blocks, destroy this creature after that attack. ■ When this creature is destroyed, Abyss Mekraid 5. (Abyss Mekraid 5: Look at the top 3 cards of your deck. You may use 1 Abyss with cost 5 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Darkness | 3 | 5000 | CreatureNoir Abyss | P3/Y22 U | |
| Magic Acogi Semipro / ♪ Quiet, Anyway Brain Cicada Minmin■ Draw 3 cards. Then put 2 cards from your hand on top of your deck in any order. | Water | 6 | 5000 | CreatureMagic Cyber Command | P4/Y22 U | |
| Kohaku, Cheer Sunlight■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may put another of your Giants into your mana zone. If you do, Giant Mekraid 8. (Giant Mekraid 8: Look at the top 3 cards of your deck. You may use 1 Giant with cost 8 or less from among them without paying its cost. Put the rest on the bottom of your deck in any order.) | Nature | 4 | 6000 | CreatureGiant Snow Faerie | P5/Y22 U | |
| Faerie Re:Life■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P6/Y22 C | ||
| The Verde, Rainbow Sonic■ You may summon this creature from your mana zone. ■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn it enters the battle zone.) ■ While in the battle zone or your graveyard, this creature has all civilizations. | Nature | 4 | 4000 | CreatureSonic Command/Invader | P7/Y22 - | |
| Protect Heaven! Galaxy MAX■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of the following. If you have at least 1 Light creature and at least 1 Water creature, you may choose both. - Turn 1 card from your hand face up and make it a shield. - Choose 1 of your opponent's creatures and return it to its owner's hand. | Light/Water | 4 | SpellTeam Ginga | P8/Y22 R | ||
| Testa Rossa, Survival Star■ While battling, this creature gets +2000 power. ■ During your opponent's turn, whenever an opponent's creature would enter the battle zone by a means other than summoning, your opponent puts that creature into their graveyard instead. | Fire | 2 | 2000 | CreatureOutrage | P9/Y22 C | |
| Icing Faerie / Giant Impact■ Reveal the top 3 cards of your deck. Add all Giants and Snow Faeries among them to your hand and put the rest on the bottom of your deck in any order. | Nature | 2 | 9000 | CreatureGiant Snow Faerie | P10/Y22 R | |
| Evil New Year ~ENTER THE DRAGON~■ When this Field enters the battle zone, open 1 of your unopened Duel Masters packs and you may summon 1 Dragon creature from it without paying its cost. Add the rest to your collection. | 5 | Dragonic Field | DMPROMOY22 1/1/2024 | |||
| Eido = Meido / "Do You Want to See the Abyss?"■ Put the top 2 cards of your deck into your graveyard. | Darkness | 7 | 12000 | CreatureAbyss Royale | P11/Y22 R | |
| Belle = Gelelle■ Abyss Rush: You may summon this creature from your graveyard. If you do, this creature can attack players this turn and is put at the bottom of your deck at the end of the turn. ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. | Darkness | 2 | 1000 | CreatureAbyss Royale | P12/Y22 C | |
| Earth Dragon God's Magic Encampment■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Look at the top 3 cards of your deck. Put 1 of them into your hand or your mana zone, and put the rest on the bottom of your deck in any order. | Water/Nature | 2 | Spell | P13/Y22 U | ||
| Keshikas = Kas, Abyssal Stationary■ Abyss Rush: You may summon this creature from your graveyard. If you do, this turn this creature can attack players, and at the end of the turn it is put on the bottom of your deck. ■ When this creature enters the battle zone, choose one of the following. ▶ Your opponent shuffles their graveyard and puts it on the bottom of their deck. ▶ Put the top 2 cards of your deck into your graveyard. | Darkness | 3 | 3000 | CreatureAbyss Kas/Corocoroyal | P14/Y22 - | |
| Gaiash Kaiser, the Meteor■ At the end of your opponent's turn, if your opponent put a creature into the battle zone or cast a spell that turn without tapping any cards in their mana zone, and you don't have a Gaiash Kaiser, the Meteor in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. ■ The summoning cost of your creatures with cost 10 or more is reduced by 4. However, it can't be reduced below 0. ■ Your opponent's creatures can't attack you the turn they enter the battle zone. | Water/Nature | 6 | 8000 | CreatureBlue Command Dragon/Green Command Dragon/Hunter | P15/Y22 SR | |
| Viola's Shadow■ Shield Trigger (When this Tamaseed is put into your hand from your shield zone, you may use it right away for no cost.) ■ Shinkarize: You may put an evolution creature on this Tamaseed as if this Tamaseed were a creature. ■ When this Tamaseed enters the battle zone, destroy 1 of your opponent's creatures. Then you may put 1 creature with cost lower than the destroyed creature from your graveyard into the battle zone. | Darkness | 7 | TamaseedKing Command Dragon/Unknown/Rexstars | P16/Y22 R | ||
| Dragon Pulse Technique, Water Spirit Strategy■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of the following. - Choose 1 of your opponent's cards in the battle zone. Your opponent puts it on the bottom of their deck. - Draw 3 cards. | Water | 8 | Spell | P17/Y22 U | ||
| Himecut, Song Dance Music Love / ♪ Frog's Child, where can we meet? I want to say I love you■ Choose up to 2 of your opponent's elements and return them to their owner's hand. | Water | 2 | 2000 | CreatureMagic Mermaid | P18/Y22 R | |
| Aururi-T8■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ True Escape (When this creature would leave the battle zone, you may put 2 of your shields into your hand instead. However, you can't use their "Shield Trigger.") ■ If you have no shields, this creature doesn't leave the battle zone. | Light | 5 | 6000 | CreatureMecha Del Dinero | P19/Y22 R | |
| Bolshack Koya Dragon■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, destroy all of your opponent's creatures with power 3000 or less. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 4 | 4000 | CreatureArmored Dragon | P20/Y22 U | |
| Parputt Scarab■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 3 | 5000 | CreatureGiant Insect | P21/Y22 C | |
| Sadrain = Train / "Abyssal", Jashin Spell■ Put the top card of your deck into your graveyard, then return 1 Abyss from your graveyard to your hand. | Darkness | 5 | 6000 | CreatureAbyss Royale | P22/Y22 C | |
| Earth Dragon God's Magic Encampment■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Look at the top 3 cards of your deck. Put 1 of them into your hand or your mana zone, and put the rest on the bottom of your deck in any order. | Water/Nature | 2 | Spell | P23/Y22 U | ||
| Rekuta Aini■ G-Zero: If you have a Dragon, you may summon this creature without paying its cost. | Fire | 2 | 1000 | CreatureFire Bird | P24/Y22 C | |
| Deathmatch Beetle■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack. ■ During your opponent's turn, when an opponent's creature enters the battle zone without paying its cost, you may have this creature and that creature battle. | Nature | 2 | 13000 | CreatureGiant Insect | P25/Y22 R | |
| Paua, Shell Beast■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, or when this creature is discarded from your hand by an opponent's spell effect or creature ability, you may draw 4 cards. | Water | 7 | 5000 | CreatureMutopia | P26/Y22 - | |
| Nearpin Mosquito■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose up to 3 of your opponent's creatures. This turn, those creatures can't attack you. ■ When this creature enters the battle zone, you may return 1 card from your mana zone to your hand. ■ This creature can't attack your opponent. | Nature | 3 | 6000 | CreatureGiant Insect | P27/Y22 R | |
| Annie Lupia■ Each turn, the first time one of your Dragons attacks, untap that Dragon. ■ If you have a Dragon, this creature gets +3000 power. ■ Sibyl Count 3: If you have a total of 3 or more Fire creatures or Fire Tamaseeds, all of your other creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 2000 | CreatureFire Bird | P28/Y22 R | |
| Fork = Fock■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return an Abyss from your graveyard to your hand. | Darkness | 3 | 4000 | CreatureAbyss Royale | P29/Y22 U | |
| Cyber Brain■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards. | Water | 4 | Spell | P30/Y22 U | ||
| Gagaga Gaial Brand■ You may summon this creature with its cost reduced by 3, and reduced by 3 more if you summoned another of your fire creatures this turn. If you do, this creature attacks this turn if able, and after that attack, destroy this creature. ■ Star Evolution: Put on 1 of your Rexstars or fire creatures. (When this creature leaves the battle zone, the top card leaves instead.) ■ Double Breaker ■ When this card leaves the battle zone, untap all your creatures and give them "Speed Attacker" this turn. | Fire | 8 | 9000 | Star Evolution CreatureBeat Jockey/Red Command Dragon/Rexstars | P31/Y22 KGM | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | P32/Y22 VR | ||
| Bolshack Glory Lupia■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | P33/Y22 C | |
| Do:Norateppu■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Once each turn, you may reduce the cost of using your Abyss by 1. However, the cost can't be reduced below 0. | Darkness | 2 | 1000 | CreatureNoir Abyss | P34/Y22 C | |
| Black Shadow, Darkfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, your opponent chooses 1 card from their hand and discards it. | Darkness | 3 | 1000 | CreatureGhost/Shinobi | P35/Y22 R | |
| Zuttomo Moment■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw a card. Return all of your opponent's creatures that have a cost equal to or less than the number of cards in your hand to their owners' hands. | Water | 6 | Spell | P36/Y22 R | ||
| Jasmine's Rune■ Shinkalize: You may put an evolution creature on top of this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, put the top card of your deck into your mana zone tapped. | Nature | 2 | TamaseedSnow Faerie/Rexstars | P37/Y22 C | ||
| Belladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand without looking and have them discard it. > Put the top card of your deck into your mana zone. | Darkness/Nature | 2 | 2000 | CreatureSnow Faerie/Funky Nightmare | P38/Y22 U | |
| Gu:Lunagusi■ When this creature enters the battle zone, or at the start of your turn, if you have 4 or fewer cards in your graveyard, you may put cards from the top of your deck into your graveyard until you have 5. ■ During your turn, the first time a card leaves your graveyard, draw a card. | Darkness | 3 | 3000 | CreatureNoir Abyss | P39/Y22 R | |
| Brain Slash■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of the following. If you have Water and Darkness among your creatures or Tamaseeds, you may choose both instead. - Draw 3 cards, then discard 1. - Put 1 creature with cost 8 or less from your graveyard into the battle zone. | Water/Darkness | 6 | Spell | P40/Y22 R | ||
| Maizen = Mainzen, Abyssal Combi■ Abyss Rush: You may summon this creature from your graveyard. If you do, this creature can attack players this turn, and it is put on the bottom of your deck at the end of the turn. ■ At the end of your turn, you may put the top card of your deck into your graveyard. | Darkness | 2 | 2000 | CreatureAbyss Sisters/Corocoroyal | P41/Y22 - | |
| Girls Journey■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. | Light/Water/Nature | 5 | Spell | P42/Y22 - | ||
| Duffley Giant■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, shuffle your deck and turn the top card face up. If it's a creature, you may put it into the battle zone. If it's a spell, you may cast it without paying its cost. ■ Blocker ■ When this creature enters the battle zone, draw 3 cards, then put 2 cards from your hand on top of your deck in any order. | Water | 4 | 5000 | CreatureGiant | P43/Y22 R | |
| Tong = Kong / "Shall I let you take over the world?"■ Choose 1 of your opponent's creatures with cost 4 or less and destroy it. | Darkness | 5 | 7000 | CreatureAbyss Royale | P44/Y22 R | |
| Chaturanga, Geima Earth Chariot■ Revolution Change: Magic with cost 5 or more (When one of your Magic creatures with cost 5 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be attacked or blocked. | Water/Fire | 7 | 9000 | CreatureMagic Dragon/Game Command | P45/Y22 U | |
| Flying Work! Denebia and Doppel■ Ultra Saver: Mecha or Armored (When one of your Mecha or Armored creatures would leave the battle zone, you may destroy this creature instead.) | Light | 2 | 1000 | CreatureMecha Del Stella/Armored Wyvern | P46/Y22 C | |
| Headspin Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, do the following twice. > Choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle. | Nature | 8 | 4000 | CreatureGiant | P47/Y22 U | |
| Benzo, the Hidden Fury / Outburst of the Planetary Dragon■ Shield Trigger ■ Until the start of your next turn, all shield cards you add to your hand get "Shield Trigger." ■ If it's your turn, put the creature side into the battle zone. | Darkness | 4 | 2000 | CreaturePandora Box | P48/Y22 R | |
| Grand Guignol, Dark Advisor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Mugen Climb 2 (You may tap 2 of your creatures, pay [wd02], and summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, choose 1 of the following. - Choose 1 other creature and return it to its owner's hand. - Put the top 2 cards of your deck into your graveyard, and you may return either 1 of them to your hand. | Water/Darkness | 8 | 4000 | CreatureDemon Command/Team Zero | P49/Y22 - | |
| Paisen Churis■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add up to 2 Beat Jockeys among them to your hand and put the rest into your graveyard. | Fire | 3 | 1000 | CreatureBeat Jockey | P50/Y22 C | |
| Jet Reming, Dragon Armored / Lorentz Typhoon■ Draw 2 cards, then discard 1 card from your hand. | Fire | 3 | 2000 | CreatureDragon Guild/Beat Jockey | P51/Y22 U | |
| Cannonball, Ifrit Frit / ♪ Summer Grass, By Ifrit, Trace of Dream■ Shield Trigger ■ Choose 1 of your opponent's creatures with power 12000 or less and destroy it. | Fire | 3 | 3000 | CreatureMagic Outrage | P52/Y22 R | |
| Broom = Proof■ When this creature enters the battle zone, put the top card of your deck into your graveyard. ■ During your opponent's turn, when an opponent's creature enters the battle zone by any means other than summoning, destroy that creature. | Darkness | 2 | 3000 | CreatureAbyss Royale | P53/Y22 R | |
| Ragirup = the = Dirty■ Revolution Change: Abyss (When your Abyss attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness/Nature | 5 | 6000 | CreatureAbyss Royale | P54/Y22 - | |
| Gagaga Gaial Brand■ You may summon this creature with its cost reduced by 3, and reduced by 3 more if you summoned another of your fire creatures this turn. If you do, this creature attacks this turn if able, and after that attack, destroy this creature. ■ Star Evolution: Put on 1 of your Rexstars or fire creatures. (When this creature leaves the battle zone, the top card leaves instead.) ■ Double Breaker ■ When this card leaves the battle zone, untap all your creatures and give them "Speed Attacker" this turn. | Fire | 8 | 9000 | Star Evolution CreatureBeat Jockey/Red Command Dragon/Rexstars | P55/Y22 KGM | |
| Kiyuri's ASMRadio■ Look at the top 5 cards of your deck. Put up to 2 creatures with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 4 | Spell | P56/Y22 VR | ||
| Bolshack Glory Lupia■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | P57/Y22 C | |
| Warner Giant / Longrun Hit■ Put the top card of your deck into your mana zone. | Nature | 8 | 14000 | CreatureGiant | P58/Y22 C | |
| Jisan = Jisanji, Abyssal Legend■ Abyss Rush: You may summon this creature from your graveyard. If you do, this creature can attack players this turn, and it is put on the bottom of your deck at the end of the turn. ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever this creature attacks, put the top 13 cards of your deck into your graveyard. | Darkness | 6 | 13000 | CreatureDangerous Abyss/Corocoroyal | P59/Y22 - | |
| Abyss Invasion, Secret Abyss■ Attack Chance R: Abyss (Whenever one of your Abysses attacks, you may cast this spell from your hand or graveyard without paying its cost. If you do, after you cast it, put it on the bottom of your deck instead of into your graveyard.) ■ Choose 1 of your opponent's creatures. It gets -3000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 3 | SpellAbyss Royale | P60/Y22 C | ||
| Dogiragon Buster, Blue Leader■ Revolution Change: Fire or nature Dragon with cost 5 or more ■ Give all your multicolored creatures "Speed Attacker". ■ Triple Breaker ■ Final Revolution: When this creature enters the battle zone by "Revolution Change", if you haven't used another "Final Revolution" this turn, choose any number of non-evolution multicolored creatures with total cost 6 or less from your mana zone or hand and put them into the battle zone. | Fire/Nature | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | P61/Y22 LEG | |
| Abyssbell = Jashin Emperor■ Blocker ■ Double Breaker ■ Abyss creatures in your graveyard have "Abyss Rush." (You may summon a creature with "Abyss Rush" from your graveyard. If you do, this turn that creature can attack players, and it is put on the bottom of your deck at the end of the turn.) ■ When this creature would leave the battle zone, you may discard 2 cards from your hand instead. ■ Reduce the summoning cost of creatures in your graveyard by 2. However, the cost can't be reduced below 0. | Darkness | 4 | 7000 | CreatureAbyss Royale | P62/Y22 OR | |
| Akaphecy, Magic Armored Heaven■ Revolution Change: Armored with cost 3 or more or Magic with cost 3 or more (When one of your Armored creatures with cost 3 or more or Magic creatures with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Double Breaker ■ When this creature enters the battle zone by "Revolution Change," choose one of your opponent's creatures with power 3000 or less and destroy it. ■ At the end of your creature's attack, you may draw a card. | Fire | 4 | 6000 | CreatureMagic Armored Ceres | P63/Y22 R | |
| O:Bekarinu / Little Jab■ Put an Abyss from your graveyard into your mana zone tapped. | Nature | 8 | 14000 | CreatureVeil Abyss | P64/Y22 R | |
| Assistest Incoppi■ When this creature enters the battle zone, if you have another Armored creature, draw a card. ■ The cost of using your Armored cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Armored (When one of your Armored creatures would leave the battle zone, you may destroy this creature instead.) | Light | 3 | 2000 | CreatureArmored Fire Bird | P65/Y22 U | |
| Assistance! Mogiringo and Kankuro■ When you summon this creature, you may return one of your creatures to your hand. If you do, this creature's summoning cost is reduced by 2. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to change the target of that attack to this creature.) ■ Power Blocker +6000 (While blocking, this creature gets +6000 power.) | Water | 5 | 4000 | CreatureGiant Snow Faerie/Magic Merfolk | P66/Y22 U | |
| Tankrio-L8■ When you summon a Mecha creature, you may reduce its cost by 2. If you do, destroy this creature. However, that Mecha's cost can't go below 0. | Darkness | 2 | 1000 | CreatureMecha Del Dinero | P67/Y22 C | |
| The Heat, Absolute Speed■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness/Fire | 4 | 4000 | CreatureSonic Command | P68/Y22 U | |
| Smapon's Memory■ Shield Trigger (When this Tamaseed is put into your hand from your shield zone, you may use it immediately without paying its cost.) ■ Shinkarize: You may put an evolution creature on top of this Tamaseed as if this Tamaseed were a creature. ■ When this Tamaseed enters the battle zone, tap all of your opponent's creatures. | Light | 6 | TamaseedJokers/Rexstars | P69/Y22 - | ||
| Rich Four June■ Put the top card of your deck into your mana zone. Then if you have 5 or fewer cards in your mana zone, draw a card. | Nature | 3 | Spell | P70/Y22 C | ||
| Kanashimi of Satan and Angel■ Choose a card in your opponent's hand without looking and have them discard it. Add one of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | SpellMoonlight Kingdom | P71/Y22 C | ||
| Bankisy's Magic Board■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Shuffle your deck and turn the top card face up. If that card isn't a creature, add it to your hand. If it's a creature, put it into the battle zone and give it "Speed Attacker." At the start of your opponent's next turn, return that creature to your hand. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Water/Fire | 5 | SpellMagic Song | P72/Y22 R | ||
| COMPLEX VORTEX■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's untapped creatures and destroy it. You may destroy 1 of your creatures. If you do, add this spell to your hand after casting it instead of putting it into your graveyard. | Darkness | 4 | Spell | P73/Y22 - | ||
| Scrapper Spiral Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 1 of their creatures with the lowest power and destroys it. Your opponent chooses 1 of their creatures with the highest power and returns it to their hand. Tap all your opponent's creatures. | Light/Water/Fire | 7 | Spell | P74/Y22 R | ||
| Taburasa Chantaram, Temple of D■ Once each turn, when you put a card into your mana zone, you may turn it face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) (When another D2 Field enters the battle zone, destroy this D2 Field.) ■ D Switch: When one of your Zenith creatures enters the battle zone, you may flip this D2 Field upside down once per game. If you do, untap all face-down cards in your mana zone. | Zero | 2 | D2 FieldZenith | P75/Y22 U | ||
| Earth Dragon God's Magic Encampment■ G-Strike (When you add this spell from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Look at the top 3 cards of your deck. Add 1 of them to your hand or put it into your mana zone, and put the rest at the bottom of your deck in any order. | Water/Nature | 2 | Spell | P76/Y22 U | ||
| Kooni Doji■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 of the following. - Choose 1 card from your opponent's hand without looking and have them discard it. - Choose 1 of your opponent's creatures with power 2000 or less and destroy it. | Darkness/Fire | 2 | 2000 | CreatureDemonio/Onifuda Kingdom | P77/Y22 U | |
| Kizuna Charger■ G-Strike (When you add this spell from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) ■ When you summon a Partner, you may tap this card in your mana zone as if it had all civilizations. | Zero | 3 | Spell | P78/Y22 U | ||
| Rikabu, the Tuner / ♪ Speed of Sound, During a Performance, Tuning■ This turn, one of your creatures gets "Speed Attacker." Untap that creature at the end of its first attack this turn. | Fire | 4 | 4000 | CreatureMagic Machine Eater | P79/Y22 R | |
| Ragnarok, the Clock■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, this turn your opponent can't attack with creatures. ■ When this creature enters the battle zone, you may draw 2 cards. If you do, discard a card from your hand. | Water | 3 | 3000 | CreatureMagic Outrage MAX | P81/Y22 R | |
| Doorknocker = Nordocker / "...Do you want to open it?"■ Choose one of your opponent's creatures. This turn, that creature gets -4000 power. | Darkness | 7 | 4000 | CreatureAbyss Royale | P82/Y22 R | |
| Abyssbell = Death = Road■ Revolution Change: Abyss with cost 5 or more ■ Each of your Abysses gets "Mach Fighter." ■ Double Breaker ■ At the end of your turn, you may put 1 Abyss creature with cost 6 or less from your graveyard or mana zone into the battle zone. ■ Each turn, the first time an opponent's creature attacks, it must attack this creature if able. | Darkness/Nature | 7 | 11000 | CreatureAbyss Royale | P83/Y22 OR | |
| Abyssbell = Death = Road■ Revolution Change: Abyss with cost 5 or more ■ Each of your Abysses gets "Mach Fighter." ■ Double Breaker ■ At the end of your turn, you may put 1 Abyss creature with cost 6 or less from your graveyard or mana zone into the battle zone. ■ Each turn, the first time an opponent's creature attacks, it must attack this creature if able. | Darkness/Nature | 7 | 11000 | CreatureAbyss Royale | P84/Y22 OR | |
| Abyssbell = Death = Road■ Revolution Change: Abyss with cost 5 or more ■ Each of your Abysses gets "Mach Fighter." ■ Double Breaker ■ At the end of your turn, you may put 1 Abyss creature with cost 6 or less from your graveyard or mana zone into the battle zone. ■ Each turn, the first time an opponent's creature attacks, it must attack this creature if able. | Darkness/Nature | 7 | 11000 | CreatureAbyss Royale | P85/Y22 OR | |
| Shangri-La Crystal■ {GS} G-Strike (When this spell is added from your shield zone to your hand, you may show it to your opponent and choose one of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone face down and tapped. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) ■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, put the top card of your deck into your mana zone face down. | Zero | 3 | Spell | P86/Y22 U | ||
| Shangri-La Crystal■ {GS} G-Strike (When this spell is added from your shield zone to your hand, you may show it to your opponent and choose one of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone face down and tapped. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) ■ Crystal Armament 2: If you have 2 or more face-down cards in your mana zone, put the top card of your deck into your mana zone face down. | Zero | 3 | Spell | P87/Y22 U | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP1/Y22 C | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP2/Y22 C | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP3/Y22 C | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP4/Y22 C | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP5/Y22 C | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP6/Y22 C | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP7/Y22 C | ||
| Faerie Life■ Shield Trigger ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | GodP8/Y22 C | ||
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP9/Y22 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP10/Y22 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP11/Y22 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP12/Y22 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP13/Y22 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP14/Y22 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP15/Y22 R | |
| The Clock, Clock of the End■ Shield Trigger ■ When this creature enters the battle zone, skip the rest of the turn. | Water | 3 | 3000 | CreatureOutrage MAX | GodP16/Y22 R | |
| Jashin Emperor of the Wicked Soul■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ During your turn, this creature doesn't leave the battle zone except by being destroyed. ■ Hyper-ize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, choose 1 of your opponent's untapped creatures and destroy it. | Darkness | 4 | 4000 | CreatureAbyss Royale/Chokakaju | 1/11 R | |
| Shelf = Garcelf■ If you have 5 or more cards in your graveyard, you may summon this creature by paying [dd02]. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's elements and destroy it. | Darkness | 8 | 6000 | CreatureAbyss Royale | 2/11 R | |
| Comic = Corock■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. | Darkness | 1 | 1000 | CreatureAbyss Royale | 3/11 C | |
| Arch = Garchy■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature becomes tapped, choose 1 of your opponent's creatures. That creature gets -4000 power this turn. (A creature with 0 or less power is destroyed.) | Darkness | 5 | 1000 | CreatureAbyss Royale | 4/11 U | |
| Halito = Haiho■ At the end of this creature's attack, put this creature on the bottom of your deck. | Darkness | 1 | 2000 | CreatureAbyss Royale | 5/11 C | |
| Do:Norateppu■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Once each turn, you may reduce the cost of using your Abyss by 1. However, the cost can't be reduced below 0. | Darkness | 2 | 1000 | CreatureNoir Abyss | 6/11 C | |
| Sickle = Sick■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ When this creature becomes tapped, you may put the top 3 cards of your deck into your graveyard. | Darkness | 2 | 1000 | CreatureAbyss Royale | 7/11 C | |
| Hamma = Dhamma■ Shield Trigger (When this creature is put into your hand from the shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. Then choose 1 of your opponent's creatures with cost less than the number of cards in your graveyard and destroy it. | Darkness | 4 | 2000 | CreatureAbyss Royale | 8/11 U | |
| The Showtime■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Choose 1 of your opponent's elements with cost 4 or less and put it on the bottom of its owner's deck. | Darkness | 3 | SpellInvitation to the Abyss | 9/11 U | ||
| Sugochi = Totorot, Soul Abyss■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ During your opponent's turn, when this creature is destroyed, put it from your graveyard into the battle zone tapped. | Darkness | 2 | 1000 | CreatureAbyss Royale/Chokakaju | 10/11 U | |
| Karikki = Rikki■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. ■ When this creature becomes tapped, you may return a creature from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureAbyss Royale | 11/11 U |