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DMPROMOY23
152 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Jashin Emperor, the Wicked Soul■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ During your turn, this creature doesn't leave the battle zone except by being destroyed. ■ Hyper-ize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, choose 1 of your opponent's untapped creatures and destroy it. | Darkness | 4 | 4000 | CreatureAbyss Royale/Chokakaju | P0/Y23 R | |
| Genmu Emperor, Infinite Dragon■ Mugen Climb 4 (You may tap 4 of your creatures and pay [wd04] to summon this creature from your hand or graveyard.) ■ Infinity Breaker (A creature with "Infinity Breaker" can break any number of your opponent's shields.) ■ Blocker ■ Ignore the abilities of creatures with cost 5 or less and the effects of spells with cost 5 or less. | Water/Darkness | ∞ | ∞ | Creature∞ Master Dragon/Team Zero | P1/Y23 KGM | |
| Stegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose one or more cards from a player's graveyard. That player adds them to their deck and shuffles it. | Nature | 7 | 9000 | CreatureJurassic Command Dragon/Hunter | P2/Y23 R | |
| Testa Rossa, Survival Star■ During battle, this creature gets +2000 power. ■ During your opponent's turn, when your opponent's creature would enter the battle zone by any means other than summoning, your opponent puts that creature into their graveyard instead. | Fire | 2 | 2000 | CreatureOutrage | P3/Y23 C | |
| Genmu Emperor, Infinite Dragon■ Mugen Climb 4 (You may tap 4 of your creatures and pay [wd04] to summon this creature from your hand or graveyard.) ■ Infinity Breaker (A creature with "Infinity Breaker" can break any number of your opponent's shields.) ■ Blocker ■ Ignore the abilities of creatures with cost 5 or less and the effects of spells with cost 5 or less. | Water/Darkness | ∞ | ∞ | Creature∞ Master Dragon/Team Zero | P4/Y23 KGM | |
| Stegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose one or more cards from a player's graveyard. That player adds them to their deck and shuffles it. | Nature | 7 | 9000 | CreatureJurassic Command Dragon/Hunter | P5/Y23 R | |
| Testa Rossa, Survival Star■ During battle, this creature gets +2000 power. ■ During your opponent's turn, when your opponent's creature would enter the battle zone by any means other than summoning, your opponent puts that creature into their graveyard instead. | Fire | 2 | 2000 | CreatureOutrage | P6/Y23 C | |
| Order's Will■ S-Back: darkness (When you add a darkness card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from their card that has the same civilization as that Command into the graveyard. Sealed creatures are ignored.) | Darkness | 4 | Spell | P7/Y23 R | ||
| Yell, Cheering Faerie / Please support us together!■ Shield Trigger ■ Discard a card from your hand. Then choose 1 of your opponent's creatures with power 6000 or less and destroy it. If the discarded card was a Snow Faerie, choose another of your opponent's creatures with power 6000 or less and destroy it. | Nature | 2 | 2000 | CreatureSnow Faerie | P8/Y23 U | |
| Kodamadance Charger■ Add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | P9/Y23 U | ||
| Discotton & Diskerasas■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. If it's a multicolored card, put one more card from the top of your deck into your mana zone tapped. | Light/Nature | 3 | 1500 | CreatureOracle/Outrage/Distas | P10/Y23 U | |
| Bolshack Dogiragon■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, turn the top card of your deck face up. If it's a creature that isn't a Fire evolution creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on 1 Fire creature. ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. This creature and that creature battle. | Fire | 7 | 12000 | Evolution CreatureMega Command Dragon/Revolutionary Army | P11/Y23 LEG | |
| Asche Nagareboshi■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped, then return 1 Dragon creature from your mana zone to your hand. Choose 1 of your opponent's creatures with cost equal to or less than that Dragon and return it to its owner's hand. | Water/Nature | 5 | 5000 | CreatureBlue Command Dragon/Green Command Dragon/Hunter | P12/Y23 R | |
| Buatuk = Ragirup, Soul Abyss■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Double Breaker (This creature breaks 2 shields.) ■ Hyper-ize: Tap 1 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 6 | 6000 | CreatureAbyss Royale/Chokakaju | P13/Y23 - | |
| Faerie Re:Life■ G-Strike (When you add this spell from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | P14/Y23 C | ||
| Mosquito, Forest Green Moon■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand. | Nature | 3 | 3000 | CreatureGiant Insect/Chokakaju | P15/Y23 R | |
| Syphogate, Enlightenment Elemental■ Shield Trigger ■ Blocker ■ When this creature enters the battle zone, you may put 1 non-Evolution light creature with "Blocker" from your hand into the battle zone. | Light | 6 | 3500 | CreatureAngel Command | P16/Y23 R | |
| Skullhunter, Elegant Blue Moon■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be chosen by your opponent. (However, it can still be attacked or blocked.) | Water | 2 | 2000 | CreatureGreat Mechaoh/Chokakaju | P17/Y23 U | |
| Bolshack Totto Pipicchi■ When this creature becomes tapped, 1 of your other creatures gets "Speed Attacker" this turn. (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 2 | 2000 | CreatureArmored Fire Bird | P18/Y23 C | |
| Abyss Assault, Secret Hyper■ Attack Chance: a creature in Hyper Mode (When 1 of your creatures that has unleashed Hyper Mode attacks, you may cast this spell for no cost.) ■ Put the top 3 cards of your deck into your graveyard. Then put a creature with cost 4 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | P19/Y23 U | ||
| Hachiko, Loyal Sword of Bukkomi■ You may include more than 4 of this card in your deck. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of this creature's attack, clash with your opponent. If you win, look at your deck. You may put 1 "Hachiko, Loyal Sword of Bukkomi" from it into the battle zone. Then shuffle your deck. (Clash: You and your opponent each reveal the top card of your own deck and put it on the bottom. If the cost of that card is equal to or greater than your opponent's, you win.) | Fire | 4 | 3000 | CreatureFlame Command/Flame Monster/Hunter | P20/Y23 C | |
| Vogenmu, Darmugenma■ Triple Breaker ■ At the end of your turn, put the top 13 cards of your deck into your graveyard. | Darkness | 4 | 13000 | CreatureMafi Gang/Demon Command/Magic Tool | P21/Y23 R | |
| Top of Romanesque■ Blocker ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone tapped. | Light/Fire/Nature | 5 | 3500 | CreatureApollonia Dragon/Armored Dragon/Earth Dragon | P22/Y23 R | |
| 「Legendary Cyber Power!」■ Vivid Draw [wf02] (When you draw this spell during your turn before attacking, you may turn it face up. If you do, you may cast this spell this turn by paying [wf02].) ■ Discard 1 card from your hand and draw 3 cards. | Water/Fire | 3 | SpellBikurei Kingdom | P23/Y23 U | ||
| Gotsunma = Dhamma, Soul Abyss■ Your opponent's cards are put into the mana zone tapped. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, your opponent chooses 2 cards in their hand and discards them. | Darkness | 3 | 3000 | CreatureAbyss Royale/Chokakaju | P24/Y23 R | |
| Faerie Gift■ This turn, the cost of the next creature you summon is reduced by 3. However, the cost can't be reduced to 0 or less. | Nature | 1 | Spell | P25/Y23 U | ||
| Kooc Unbeliever Blecchi■ When this creature enters the battle zone, this turn, the next Super Chimera creature you summon costs 3 less. It can't cost less than 0. When that creature enters the battle zone, it gets "Speed Attacker" this turn. (A creature with "Speed Attacker" doesn't have summoning sickness.) | Fire | 3 | 4000 | CreatureArmored Fire Bird | P26/Y23 U | |
| Perfect, Domination Elemental / Galaxy Charger■ Reveal the top 3 cards of your deck. Add all Angel Commands from among them to your hand and put the rest on the bottom of your deck in any order. ■ Charger | Light | 7 | 9000 | CreatureAngel Command | P27/Y23 SR | |
| Bolshack Infinity■ Double Breaker ■ Once each turn, when 1 of your Dragons leaves, you may turn the top card of your deck face up. If it's a Dragon, put it into the battle zone. Otherwise, put it into your mana zone tapped. | Fire/Nature | 6 | 7000 | CreatureArmored Dragon/Earth Dragon | P28/Y23 R | |
| Synchro Faerie / Dokidoki Spiral■ Shield Trigger ■ Choose 1 of your opponent's creatures and return it to its owner's hand. Draw a card. | Water | 2 | 2000 | CreatureGiant Snow Faerie | P29/Y23 R | |
| Dommy = Zaw / "Do you want to defeat me?"■ Put the top card of your deck into your mana zone. | Darkness | 5 | 6000 | CreatureAbyss Royale | P30/Y23 R | |
| Primal Giant■ {GS} G-Strike (When this creature is added from your shield zone to your hand, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ This creature can't attack your opponent. ■ When your opponent would put a card into the battle zone from anywhere other than their hand, put it into the mana zone instead. | Nature | 1 | 4000 | CreatureGiant | P31/Y23 U | |
| Asagi, Lunar Cobalt■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them into your mana zone and the other into your hand. ■ Once each turn, you may summon a Super Chimera creature from your mana zone. | Nature | 4 | 3000 | CreatureGiant Snow Faerie | P32/Y23 R | |
| Bolshack Hyper Arczeos■ Shield Trigger ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures with total power 7000 or less and destroy them. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, choose 1 of your opponent's creatures with "Blocker" and destroy it. | Fire | 5 | 3000 | CreatureArmored Dragon/Chokakaju | P33/Y23 R | |
| Battering Ram Grizzly■ When this creature enters the battle zone or becomes untapped, 1 of your creatures gets +4000 power and "Powered Breaker" this turn. (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 3 | 3000 | CreatureBeast Folk | P34/Y23 C | |
| Agaroom = Proof, Soul Abyss■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ If you don't have 5 or more cards in your graveyard, this creature can't attack. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ At the end of your turn, you may put the top card of your deck into your graveyard for each of your tapped creatures. | Darkness | 1 | 1000 | CreatureAbyss Royale/Chokakaju | P35/Y23 U | |
| Cocco Specia Lupia■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Whenever this creature attacks, until the start of your next turn, unleash Hyper Mode for 1 of your Super Chimera creatures. | Fire | 4 | 4000 | CreatureArmored Fire Bird | P36/Y23 U | |
| Pollico, Adventure Faerie■ At the end of your turn, if this creature broke a shield this turn, return this creature to your hand. | Nature | 1 | 2000 | CreatureSnow Faerie/Rexstars | P37/Y23 C | |
| HEAVEN Kid, White Knight Elemental■ {GS} G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When this creature enters the battle zone, you may choose 1 other card with cost 3 or less in the battle zone and turn it into a shield. | Light | 3 | 3500 | CreatureAngel Command | P38/Y23 R | |
| Dismaiden■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, draw a card, then put a card from your hand into your mana zone. ■ Each turn, the first time you put a multicolored card into your mana zone, untap that card. | Water/Nature | 3 | 3000 | CreatureSpirit Quartz/Distas | P39/Y23 R | |
| K Atlan and King Pirates Crew / Aye Aye Sir Charger■ Return 1 spell from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 5 | 13000 | CreatureCyber Virus Sea | P40/Y23 U | |
| Hyper Entry■ Shield Trigger ■ You may put a Super Transformation Beast creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, release that creature's Hyper Mode and give it "Blocker." | Light | 5 | Spell | P41/Y23 R | ||
| Chara Lupia■ Reduce the summon cost of your Dragon creatures by 2. However, the cost can't go below 0. | Light/Fire | 2 | 1500 | CreatureFire Bird | P42/Y23 C | |
| Wai the Order Cat■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Once each turn, when one of your creatures enters the battle zone, you may choose a creature and tap or untap it. | Light | 4 | 3000 | CreatureDreammate | P43/Y23 C | |
| Pandora's Memory■ Draw 3 cards, then put 1 card from your hand into your hyperspatial zone. | Water | 3 | Spell | P44/Y23 C | ||
| Testa Rossa, Flaming Playing■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may discard 1 Magic or Outrage from your hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureMagic Outrage MAX | P45/Y23 C | |
| Bouwauja, Violent Abyss■ Hyper Energy (When you summon this creature, you may tap any number of your creatures with different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't go below 0.) ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -7000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 10 | 12000 | CreatureAbyss Royale | P46/Y23 - | |
| Hidoorknocker = Nordocker, Soul Abyss■ Shield Trigger ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Double Breaker | Darkness | 5 | 2000 | CreatureAbyss Royale/Chokakaju | P47/Y23 R | |
| Blaze Hyper Claw■ If you don't have 2 or more tapped creatures, this creature can't attack. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, discard a card from your hand and draw a card. | Fire | 1 | 1000 | CreatureArmored Dragonoid/Chokakaju | P48/Y23 U | |
| Hamukatsuman, No.1 Wind Wave■ {GS} G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose one of your opponent's creatures. This turn, that creature can't attack.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Fire/Nature | 3 | 4000 | CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps | P49/Y23 U | |
| Bolshack Hyperdragon, Dragon Emperor of Final Flame■ All of your creatures with cost 5 or less get "Speed Attacker." ■ Whenever this creature attacks, look at the top card of your deck. If it is a creature with cost 5 or less, you may put it into the battle zone. If you do, destroy that creature at the end of this turn. ■ OVER Hyperize: Tap 2 of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ At the end of the attack of 1 of your creatures, if you have 5 or more tapped creatures, untap all of your creatures. | Fire | 5 | 5000 | CreatureArmored Dragon/Chokakaju | P50/Y23 OR | |
| Crystal Destiny■ Look at the top 4 cards of your deck. You may reveal a Zenith or colorless card from among them and add it to your hand. Put the rest on the bottom of your deck in any order. Then you may turn 1 card in your mana zone face down. (A face-down card in your mana zone is treated as a colorless card with mana number 1. Its owner may look at it at any time.) | Zero | 2 | Spell | P51/Y23 C | ||
| Crystal Destiny■ Look at the top 4 cards of your deck. You may reveal a Zenith or colorless card from among them and add it to your hand. Put the rest on the bottom of your deck in any order. Then you may turn 1 card in your mana zone face down. (A face-down card in your mana zone is treated as a colorless card with mana number 1. Its owner may look at it at any time.) | Zero | 2 | Spell | P52/Y23 C | ||
| Crystal Destiny■ Look at the top 4 cards of your deck. You may reveal a Zenith or colorless card from among them and add it to your hand. Put the rest on the bottom of your deck in any order. Then you may turn 1 card in your mana zone face down. (A face-down card in your mana zone is treated as a colorless card with mana number 1. Its owner may look at it at any time.) | Zero | 2 | Spell | P53/Y23 C | ||
| Crystal Destiny■ Look at the top 4 cards of your deck. You may reveal a Zenith or colorless card from among them and add it to your hand. Put the rest on the bottom of your deck in any order. Then you may turn 1 card in your mana zone face down. (A face-down card in your mana zone is treated as a colorless card with mana number 1. Its owner may look at it at any time.) | Zero | 2 | Spell | P54/Y23 C | ||
| "Let these flowers bloom for me!"■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone face down. (A face-down card in the mana zone is treated as a colorless card with a mana number of 1. Its owner may look at it at any time.) | Nature | 2 | Spell | P55/Y23 C | ||
| Mosquito, Forest Green Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Mach Fighter ■ Double Breaker ■ Whenever this creature attacks, you may put 1 of your other creatures into your mana zone. If you do, put a creature with cost less than that creature from your mana zone into the battle zone. | Nature | 8 | 9000 | CreatureGiant Insect | P56/Y23 R | |
| Volcanodon, Violent Crimson Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ Double Breaker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with cost less than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Fire | 8 | 10000 | CreatureDragonoid | P57/Y23 R | |
| Horn = Stron■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with cost less than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and make them discard it. | Darkness | 5 | 5000 | CreatureAbyss Royale | P58/Y23 U | |
| Moji, Vizier of Awakening■ At the end of your turn, untap this creature. ■ Variety 3: At the end of each turn, untap all of your creatures. (If you have 3 or more Elements with different costs, this creature gains this ability.) | Light | 3 | 4000 | CreatureInitiate | P59/Y23 U | |
| Fantasy, Violent Blue Moon■ Shield Trigger ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures with different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. It can't cost less than 0.) ■ Blocker ■ When this creature becomes tapped, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 6 | 4000 | CreatureGel Fish | P60/Y23 U | |
| Alice, Hacqueen / Platina Hacking■ Shield Trigger ■ Choose 1 of your opponent's creatures and destroy it. You may put the top 3 cards of your deck into your graveyard. | Water | 3 | 3000 | CreatureOutrage MAX | P61/Y23 - | |
| Realitel, Illusionary Elemental / "This Memory Is Also Locked!"■ Shield Trigger ■ Choose a civilization. Tap all creatures that have that civilization. Until the start of your next turn, you and your creatures can't be chosen by spells that have that civilization. | Light | 5 | 6500 | CreatureAngel Command/Truth | P62/Y23 R | |
| Hanasaki Gelgranos■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, each player chooses 1 of their own creatures and puts it into their mana zone. | Nature | 7 | 4000 | CreatureBalloon Mushroom Dragon | P63/Y23 U | |
| Kirimomi Yamarashi■ This turn, the next creature you summon costs 1 less. However, its cost can't go below 0. When that creature enters the battle zone, give it "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 1 | Spell | P64/Y23 R | ||
| Babyponnosuke■ This creature can't attack. ■ During your opponent's turn, when one of your opponent's creatures with a cost greater than the number of cards in your opponent's mana zone would enter the battle zone, if you have 3 or more Jokers in the battle zone or mana zone combined, your opponent instead puts that creature on the bottom of their deck, then puts this creature on the bottom of your deck. | Zero | 1 | 6000 | CreatureJokers | P65/Y23 R | |
| Lost World■ Draw 2 cards. Then you may put a creature with "Jashin" in its name from your hand into the battle zone. | Water/Darkness | 5 | Spell | P66/Y23 U | ||
| Hyper Goldran■ Hyper Energy (When you summon this creature, you may tap any number of your creatures with different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't go below 0.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 11000 | CreatureMecha Angel Command | P67/Y23 - | |
| CRYMAX Jaouga■ Oni S-MAX Evolution: When you would lose the game or when this creature would leave the battle zone, you may instead destroy 3 of your face-up cards. (This creature doesn't need evolution sources. If you have 2 or more S-MAX Evolution creatures, keep 1 of them and return all the rest to your hand.) ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses 3 cards in their shield zone and puts the rest into their graveyard. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and destroy it. Then choose 2 cards at random from your opponent's hand and have them discard those cards. | Darkness | 7 | 13000 | S-MAX Evolution CreatureDemonio/Oni Rexstars | P68/Y23 KGM | |
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | P69/Y23 R | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 3 | Spell | P70/Y23 C | ||
| CRYMAX Jaouga■ Oni S-MAX Evolution: When you would lose the game or when this creature would leave the battle zone, you may instead destroy 3 of your face-up cards. (This creature doesn't need evolution sources. If you have 2 or more S-MAX Evolution creatures, keep 1 of them and return all the rest to your hand.) ■ Triple Breaker ■ When this creature enters the battle zone, each player chooses 3 cards in their shield zone and puts the rest into their graveyard. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and destroy it. Then choose 2 cards at random from your opponent's hand and have them discard those cards. | Darkness | 7 | 13000 | S-MAX Evolution CreatureDemonio/Oni Rexstars | P71/Y23 KGM | |
| Bon Kigomime / ♪ A Thin Frog, Lucky Number is Here■ Choose a number. Until the start of your next turn, your opponent's creatures with that cost can't attack or block. | Water | 3 | 4000 | CreatureMagic Merfolk | P72/Y23 R | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 3 | Spell | P73/Y23 C | ||
| Inka, Karma's Purity / Okiyome Crystal Charger■ Choose a player. That player adds their graveyard to their deck and shuffles it. ■ Crystal Charger (After you cast this spell, put it face down into your mana zone instead of your graveyard.) | Nature | 2 | 2000 | CreatureOracle Ceres/Snow Faerie | P74/Y23 R | |
| Gotsunma = Dhamma, Soul Abyss■ Your opponent's cards are put into the mana zone tapped. ■ Hyperize: Tap 1 of your other creatures. (You can unleash Hyper Mode during your main step. Hyper Mode lasts until the start of your next turn.) ■ Double Breaker ■ Whenever this creature attacks, your opponent chooses 2 cards in their hand and discards them. | Darkness | 3 | 3000 | CreatureAbyss Royale/Chokakaju | P75/Y23 R | |
| Synchro Faerie / Dokidoki Spiral■ Shield Trigger ■ Choose 1 of your opponent's creatures and return it to its owner's hand. Draw a card. | Water | 2 | 2000 | CreatureGiant Snow Faerie | P76/Y23 R | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-Evolution Light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | P77/Y23 R | ||
| Emerald Cooler■ When this creature enters the battle zone, draw a card. | Light/Water | 2 | 1500 | CreatureSplash Queen | P78/Y23 C | |
| Kizuna Charger■ G-Strike (When you add this spell from your shield zone to your hand, turn it face up and you may choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) ■ When you summon a Partner, you may tap this card in your mana zone as if it had all civilizations. | Zero | 3 | Spell | P79/Y23 U | ||
| Suzu Kumada■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. ■ Whenever one of your opponent's creatures is destroyed, your opponent chooses a card in their hand and discards it. | Darkness | 7 | 4000 | CreatureDemon Command Dragon | P80/Y23 R | |
| DARK MATERIAL COMPLEX■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. ■ When another creature leaves the battle zone, or at the start of your turn, you may turn the top card of your deck face up and put it under this creature. ■ If there are 7 or fewer cards under this creature, this creature doesn't leave the battle zone and doesn't untap. ■ When an 8th card is put under this creature, untap this creature. ■ Whenever this creature attacks, you may put 1 card under this creature into your graveyard. If it's a creature, put it from your graveyard into the battle zone. | Darkness | 1 | 25000 | CreaturePandora Box | P81/Y23 SR | |
| Warballom, Demon Realm■ Evolution: Put on 1 Demon Command creature. ■ Triple Breaker (This creature breaks 3 shields.) | Light/Water/Darkness/Fire/Nature | 6 | 13000 | Evolution CreatureDemon Command | P82/Y23 SR | |
| Jashin Emperor, Evil Ways Royal■ Double Breaker (This creature breaks 2 shields.) ■ Yobinion (When this creature enters the battle zone by being summoned, you may turn cards from the top of your deck face up until a creature with lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Darkness | 7 | 10000 | CreatureAbyss Royale | P83/Y23 SR | |
| Elballo, Demon's Birth Joyful Light■ G-Zero: If you have a creature with cost 6 or more, you may summon this creature without paying its cost. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Escape (When this creature would be destroyed, you may put 1 of your shields into your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Light | 4 | 4500 | CreatureDemon Command/Demons Legacy | P84/Y23 C | |
| Ageballo, Demon's Birth Flaming Anger■ When this creature enters the battle zone, choose 1 of your opponent's elements with cost 3 or less and destroy it. | Fire | 3 | 4000 | CreatureDemon Command/Demons Legacy | P85/Y23 C | |
| Bop = Gallup, Violent Abyss■ Hyper Energy (When you summon this creature, you may tap any number of your creatures with different costs. For each creature you tap this way, this creature's summoning cost is reduced by 2. The cost can't be reduced below 0.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. | Darkness | 8 | 6000 | CreatureAbyss Royale | P86/Y23 C | |
| Flyerposter = Eliza■ G-Strike (When you put this creature into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ Variety 3: Whenever this creature attacks, your opponent chooses 1 of their creatures and destroys it. (If you have 3 or more Elements with different costs, this creature gains this ability.) | Darkness | 2 | 2000 | CreatureAbyss Royale | P87/Y23 U | |
| Inferno Portal■ Put a Darkness creature from your graveyard into the battle zone. | Darkness | 6 | Spell | P88/Y23 R | ||
| Inferno Portal■ Put a Darkness creature from your graveyard into the battle zone. | Darkness | 6 | Spell | P89/Y23 R | ||
| Inferno Portal■ Put a Darkness creature from your graveyard into the battle zone. | Darkness | 6 | Spell | P90/Y23 R | ||
| Inferno Portal■ Put a Darkness creature from your graveyard into the battle zone. | Darkness | 6 | Spell | P91/Y23 R | ||
| The=Killer Kinari, Doomsday Sutured King■ EX Life ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. You may return that chosen creature to your opponent's hand. Then put 1 creature with cost equal to or less than that chosen creature from your graveyard into the battle zone. ■ When an opponent's creature enters the battle zone and its ability would trigger, that ability doesn't trigger instead. | Water/Darkness/Nature | 10 | 15000 | CreatureDispector/Jurassic Command Dragon/Dragon Zombie | P92/Y23 SR | |
| Barlowe Believer, Reaper Cultist■ When this creature enters the battle zone, look at the top 3 cards of your deck. Put one into your mana zone, one into your graveyard, and one on the bottom of your deck. | Darkness/Nature | 3 | 4000 | CreatureDemon Command | P93/Y23 R | |
| Yukime, Karma's Rapid Fire / Shot Crystal Charger■ Choose 1 of your opponent's creatures with "Blocker" and destroy it. ■ Crystal Charger (After you cast this spell, put it face down into your mana zone instead of your graveyard.) | Fire | 2 | 2000 | CreatureOracle Ceres/Humanoid | P94/Y23 R | |
| Himecut, Song Dance Music Love / ♪ Frog's Child, where can we meet? I want to say I love you■ Choose up to 2 of your opponent's elements and return them to their owner's hand. | Water | 2 | 2000 | CreatureMagic Mermaid | P95/Y23 R | |
| Pendat Negotiate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose 2 players. Those players draw up to 3 cards. Choose 2 players. Those players turn the top card of their deck into a shield. | Light/Water | 5 | Spell | P96/Y23 U | ||
| Drache der'Zen, Violent Blue Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ When this creature enters the battle zone, you may cast a spell with cost 5 or less from your hand or graveyard without paying its cost. If you do, after casting it, put it on the bottom of your deck instead of into your graveyard. | Water | 7 | 5000 | CreatureMagic Command Dragon | P97/Y23 R | |
| World Blaze■ Yobinion (You may reveal cards from the top of your deck until a creature with cost less than this spell appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ Choose 1 of the following. > Break 1 shield. > This turn, all of your creatures get "Speed Attacker." | Fire | 5 | Spell | P98/Y23 R | ||
| Asagi, Explosive Green Moon■ Hyper Energy (When you summon this creature, you may tap any number of your creatures with different costs. For each creature you tap this way, this creature's summoning cost is reduced by 2. The cost can't be reduced below 0.) ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 8 | 13000 | CreatureGiant Snow Faerie | P99/Y23 C | |
| Conduct = Darken■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Variety 3: Slayer (If you have 3 or more elements with different costs, whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 1000 | CreatureAbyss Royale | P100/Y23 C | |
| Synchrotron Tree■ G-Strike (When this creature is put into your hand from your shield zone, you may turn it face up and choose 1 of your opponent's creatures. That creature can't attack this turn.) ■ When your opponent's creature with cost greater than the number of cards in your mana zone enters the battle zone, you may put the top card of your deck into your mana zone. | Light | 2 | 2500 | CreatureStarlight Tree | P101/Y23 U | |
| Bolzard Superhero / Super Emperor Time■ Shield Trigger ■ Destroy all non-Dragon Elements with cost 3 or less. | Fire | 7 | 6000 | CreatureArmored Dragon | P102/Y23 R | |
| Duzame's Shadow■ Shinkarize: You may put an evolution creature on this Tamaseed as if this Tamaseed were a creature. ■ When this Tamaseed enters the battle zone, put the top 4 cards of your deck into your graveyard. Then return up to 2 evolution creatures from your graveyard to your hand. | Darkness | 3 | TamaseedDemon Command/Rexstars | P103/Y23 R | ||
| Deathmatch Beetle■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack. ■ During your opponent's turn, when an opponent's creature enters the battle zone without paying its cost, you may have this creature battle that creature. | Nature | 2 | 13000 | CreatureGiant Insect | P104/Y23 R | |
| Rasha, Satori's Wanderer■ When this creature enters the battle zone, tap all creatures that are not colorless. | Light | 1 | 500 | CreatureOracle | P105/Y23 U | |
| Poseidolite, Soul Crystal Ridge■ When you summon this creature, you may discard a card from your hand. This creature costs less to summon by the cost of the card discarded this way. It can't cost less than 1. ■ Blocker ■ When this creature enters the battle zone, draw a card. | Water/Darkness | 9 | 5000 | CreatureLeviathan/Spirit Quartz | P106/Y23 R | |
| Sanctuary of Earth and Demon■ Put all your creatures into your mana zone. Then put 1 non-evolution Demon Command creature and 1 evolution Demon Command creature from your mana zone into the battle zone. | Darkness/Nature | 10 | Spell | P107/Y23 - | ||
| Mendelssohn■ Turn the top 2 cards of your deck face up. Put all Dragons from among them into your mana zone tapped, then put the rest into your graveyard. | Fire/Nature | 2 | Spell | P108/Y23 R | ||
| Mystery Cube■ Shield Trigger ■ Shuffle your deck, then turn the top card face up. If it is a creature, you may put it into the battle zone. If it is not a creature, put it into your mana zone. | Nature | 5 | Spell | P109/Y23 R | ||
| Gold Flavum■ Blocker ■ Yobinion (When this creature enters the battle zone by being summoned, you may reveal cards from the top of your deck until a creature with a lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) ■ When this creature enters the battle zone, you may turn the top card of your deck into a shield. | Light | 4 | 4500 | CreatureMecha Del Dinero/Mecha Angel Command | P110/Y23 R | |
| Hogan Blaster■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Shuffle your deck and reveal the top card. If it's a creature, you may put it into the battle zone. If it's a spell, you may cast it without paying its cost. | Water | 5 | Spell | P111/Y23 U | ||
| Bainaradonden■ Ninja Strike 8 (Whenever an opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used "Ninja Strike" during that attack, you may summon this Shinobi without paying its cost. At the end of the turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it on the bottom of its owner's deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers/Shinobi | P112/Y23 R | |
| Poppi Crown Lucky■ Your opponent can't use cards from anywhere other than their hand or deck. ■ Your opponent's elements can't enter the battle zone from anywhere other than their hand or deck. ■ Escape (When this creature would be destroyed, you may put 1 of your shields into your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 3 | 3000 | CreatureArmored Fire Bird | P113/Y23 R | |
| Alice, Hacqueen / Platina Hacking■ Shield Trigger ■ Choose 1 of your opponent's creatures and destroy it. You may put the top 3 cards of your deck into your graveyard. | Water | 3 | 3000 | CreatureOutrage MAX | P114/Y23 - | |
| Worldballom, Demon World■ Super Infinite Evolution: Put on 1 or more of your Demon Command creatures. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, if it evolved on 3 or more cards, your opponent discards their entire hand. If it evolved on 5 or more cards, until the start of your next turn, the mana number of all cards in your opponent's mana zone becomes 0. ■ Whenever this creature attacks, choose a civilization and destroy all of your opponent's Elements of that civilization. | Light/Water/Darkness/Fire/Nature | 8 | 15000 | Evolution CreatureDemon Command | P115/Y23 OR | |
| Worldballom, Demon World■ Super Infinite Evolution: Put on 1 or more of your Demon Command creatures. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, if it evolved on 3 or more cards, your opponent discards their entire hand. If it evolved on 5 or more cards, until the start of your next turn, the mana number of all cards in your opponent's mana zone becomes 0. ■ Whenever this creature attacks, choose a civilization and destroy all of your opponent's Elements of that civilization. | Light/Water/Darkness/Fire/Nature | 8 | 15000 | Evolution CreatureDemon Command | P116/Y23 OR | |
| Worldballom, Demon World■ Super Infinite Evolution: Put on 1 or more of your Demon Command creatures. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, if it evolved on 3 or more cards, your opponent discards their entire hand. If it evolved on 5 or more cards, until the start of your next turn, the mana number of all cards in your opponent's mana zone becomes 0. ■ Whenever this creature attacks, choose a civilization and destroy all of your opponent's Elements of that civilization. | Light/Water/Darkness/Fire/Nature | 8 | 15000 | Evolution CreatureDemon Command | P117/Y23 OR | |
| Bolzard Gold Dragon■ You may reduce this creature's summoning cost by 1. If you do, when this creature enters the battle zone, this creature breaks one of your shields. ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 5 | 5000 | CreatureArmored Dragon | P118/Y23 C | |
| Jennimoon, Dance Puppet / Come See the Moon Dance■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and destroy it. After you cast this spell, put it into your hyperspatial zone instead of your graveyard. | Darkness | 2 | 1000 | CreatureDeath Puppet | P119/Y23 C | |
| Forceorder, Deliberation Elemental / Silence Charger■ Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 6 | 7000 | CreatureAngel Command | P120/Y23 U | |
| Lemongrass, Analysis Faerie / Grass Trap■ Choose 1 of your opponent's Elements with cost 5 or less and put it into its owner's mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | P121/Y23 C | |
| Yuki, Guiding Princess■ When you summon this creature, you may discard a card from your hand. If you do, this creature's summoning cost is reduced by 2. ■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureHumanoid | P122/Y23 U | |
| JUST IN FOOLING■ Choose 1 creature from each of your opponents, and place 1 of your unopened Duel Masters packs as a seal on each of those creatures. When that seal is removed, the owner of the sealed creature opens that pack and adds the cards inside to their own collection. | Darkness | 5 | Spell | DMPROMOY23 12/25/2024 | ||
| Valentus, Twin Demon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, put the top card of your deck into your graveyard. | Darkness | 2 | 5000 | CreatureDemon Command/Funky Nightmare | P123/Y23 U | |
| Hatenko Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then you may choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. | Nature | 3 | 2000 | CreatureBeast Folk | P124/Y23 U | |
| Aqua Replay / Legend Chance■ Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. Draw a card. | Water | 2 | 2000 | CreatureMagic Liquid People | P125/Y23 C | |
| The Bat, Roaring Blood Oni■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 3 | 4000 | CreatureSonic Command/Vampire | P126/Y23 C | |
| Aventure, Spirit Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top card of your deck into your mana zone. | Light | 2 | 3000 | CreatureArc Seraphim | P127/Y23 C | |
| Voltage Link■ Shield Trigger ■ Choose one of the following. ▶ Choose one of your opponent's creatures with power 6000 or less and destroy it. Then tap all of your opponent's creatures. ▶ Put a Light or Fire Dragon creature with cost 7 or less from your hand into the battle zone. Until the start of your next turn, give that creature "Blocker." Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Light/Fire | 7 | Spell | P128/Y23 R | ||
| Warballom, Demon Realm■ Evolution: Put on 1 Demon Command creature. ■ Triple Breaker (This creature breaks 3 shields.) | Light/Water/Darkness/Fire/Nature | 6 | 13000 | Evolution CreatureDemon Command | P82㊙/Y23 SR | |
| Jashin Emperor, Evil Ways Royal■ Double Breaker (This creature breaks 2 shields.) ■ Yobinion (When this creature enters the battle zone by being summoned, you may turn cards from the top of your deck face up until a creature with lower cost than this creature appears. Put that creature into the battle zone. Shuffle the rest and put them on the bottom of your deck.) | Darkness | 7 | 10000 | CreatureAbyss Royale | P83㊙/Y23 SR | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP1/Y23 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP2/Y23 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP3/Y23 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP4/Y23 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP5/Y23 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP6/Y23 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP7/Y23 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | GodP8/Y23 U | |
| Hyper = Violent = Jashin Emperor■ Hyper Energy (When you summon this creature, you may tap any number of your creatures with different costs. For each creature tapped this way, this creature's summoning cost is reduced by 2. However, its cost can't go below 0.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, return up to 2 creatures from your graveyard to your hand. | Darkness | 7 | 8000 | CreatureAbyss Royale | 1/11 R | |
| Jipen = Geisen■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't attack unless you have 3 or more tapped creatures. | Darkness | 1 | 6000 | CreatureAbyss Royale | 2/11 U | |
| Onsa = Mansa■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, look at the top card of your deck. You may put it into your graveyard. | Darkness | 1 | 1000 | CreatureAbyss Royale | 3/11 U | |
| Do:Niwa■ Whenever this creature enters the battle zone or attacks, you may put 1 Abyss creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 5 | 5000 | CreatureNoir Abyss | 4/11 C | |
| Operaglass = Doclass■ When this creature enters the battle zone, look at the top 2 cards of your deck. You may put any number of them into your graveyard and put the rest back on top of your deck in any order. | Darkness | 2 | 2000 | CreatureAbyss Royale | 5/11 C | |
| Bouma = Dhamma, Violent Abyss■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Hyper Energy (When you summon this creature, you may tap any number of your creatures that have different costs. For each creature tapped this way, this creature costs 2 less to summon. It can't cost less than 0.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and destroy it. | Darkness | 6 | 3000 | CreatureAbyss Royale | 6/11 U | |
| Fork = Fock■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return an Abyss from your graveyard to your hand. | Darkness | 3 | 4000 | CreatureAbyss Royale | 7/11 U | |
| Mil = Milamir■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That creature gets -7000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 8 | 5000 | CreatureAbyss Royale | 8/11 U | |
| A:Metsutohi■ When this creature enters the battle zone, reveal the top card of your deck. If it's an Abyss, you may add it to your hand. If it isn't an Abyss, or if you don't add it to your hand, put it into your graveyard. | Nature | 2 | 2000 | CreatureVeil Abyss | 9/11 C | |
| O:Ntai■ When this creature enters the battle zone, if you have another Abyss, draw a card. ■ The cost of using your Abyss cards is reduced by 1. However, the cost can't go below 0. ■ Ultra Saver: Abyss (When one of your Abyss creatures would leave the battle zone, you may destroy this creature instead.) | Nature | 3 | 2000 | CreatureVeil Abyss | 10/11 U | |
| A:Gunte■ {STP} S-Trigger Plus (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost. If it's your opponent's turn and 2 or more of your shields were broken that turn, this creature gains the {x+} ability.) ■ {x+} When this creature enters the battle zone, choose up to 2 of your opponent's creatures and put them into their owner's mana zone. ■ When this creature enters the battle zone, you may choose 1 of your opponent's elements with cost 5 or less and put it into its owner's mana zone. | Nature | 4 | 4000 | CreatureVeil Abyss | 11/11 R | |
| Cosmic Darts■ Your opponent chooses 1 of your shields. Look at it. You may cast any number of spells from among them for no cost. | Light | 1 | Spell | P100/Y100 R |