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DMPROMOY4
38 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Demonic Protector■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ When the creature crossed with this is destroyed, you may draw a card. | Darkness | 1 | Cross Gear | DMPROMOY4 P01/Y4 | ||
| Gravity Dragon■ When you cross a cross gear onto this creature, the cost you pay is reduced by 1. However, the cost can't go below 1. ■ W-Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureArmored Dragon | P02/Y4 - | |
| Broken Horn, the Barricading■ When casting a Water or Darkness spell, the cost you pay is 2 more. | Nature | 4 | 3000 | CreatureHorn Beast | DMPROMOY4 P03/Y4 | |
| Pyuzero, Prince of the South Wind■ This creature attacks each turn if able. ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) | Fire | 2 | 2000+ | CreatureFeatheroid | DMPROMOY4 P04/Y4 | |
| Fire Blade■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature crossed with this gains "Speed Attacker." (A creature that gains "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | Cross Gear | DMPROMOY4 P05/Y4 | ||
| Evolution Blueprint■ Shield Trigger (When you put this spell into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Reveal the top 6 cards of your deck. Add all evolution creatures from among them to your hand, and put the other cards at the bottom of your deck in any order. | Nature | 2 | Spell | DMPROMOY4 P06/Y4 | ||
| Dreaming Moon Knife■ When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | DMPROMOY4 P07/Y4 | |
| Chitta Peloru■ All creatures in the battle zone with Dragon in their races can attack untapped creatures. | Fire | 2 | 1000 | CreatureFire Bird | DMPROMOY4 P08/Y4 | |
| Invisible Suit■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +1000 power and can't be blocked. | Water | 2 | Cross Gear | DMPROMOY4 P09/Y4 | ||
| Neo Sledgehammer■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature crossed with this gains "Power Attacker +3000." ■ When the creature crossed with this is blocked, break 1 of your opponent's shields. | Nature | 2 | Cross Gear | DMPROMOY4 P10/Y4 | ||
| Kamikaze Zephyr■ Evolution - Put on 1 of your Feathernoids. ■ W-Breaker ■ Axel (While a cross gear is crossed onto this creature, this creature gains the following a ability.) ■ a When this creature attacks your opponent and isn't blocked, all of your creatures in the battle zone gain "Speed Attacker" until the end of the turn. | Fire | 4 | 7000 | Evolution CreatureFeatheroid | P11/Y4 - | |
| Gyulcas, Sage of the East Wind■ When this creature enters the battle zone, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Fire | 5 | 3000 | CreatureFeatheroid | DMPROMOY4 P12/Y4 | |
| Faerie Scoop■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever the creature crossed with this attacks, you may put a card from your graveyard into your mana zone. | Nature | 1 | Cross Gear | DMPROMOY4 P13/Y4 | ||
| Inferno Scissors■ Shield Trigger X (When you put this Cross Gear into your hand from the shield zone, you may generate it immediately without paying its cost and cross it onto 1 of your creatures.) ■ Cross Gear ■ Whenever the creature crossed with this attacks, choose any number of your opponent's creatures so that their total power is 3000 or less, and destroy them. | Fire | 3 | Cross Gear | DMPROMOY4 P14/Y4 | ||
| Marinomancer■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all the light cards and darkness cards among them into your hand and put the rest into your graveyard. | Water | 5 | 2000 | CreatureCyber Lord | P15/Y4 R | |
| Dark Jios, Dark Dragon Lord■ G-Zero - If your opponent has 6 or more creatures in their graveyard, you may summon this creature without paying its cost. ■ Whenever 1 of your creatures with Dragon in its race attacks, your opponent chooses 1 of their own creatures and destroys it. | Darkness | 7 | 5000 | CreatureDemon Command | P16/Y4 - | |
| Chain Helix■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ All creatures in the battle zone with the same race as the creature crossed with this get +2000 power. | Nature | 3 | Cross Gear | DMPROMOY4 P17/Y4 | ||
| Sky Soldier Wingraios■ Shield Trigger (When you put this creature into your hand from the shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, destroy 1 of your creatures. Then your opponent chooses 1 of their own creatures and destroys it. | Fire | 6 | 2000 | CreatureArmaroid | DMPROMOY4 P18/Y4 | |
| Fokker, Rider of the North Wind■ G-Zero: If you have at least 1 Armored Wyvern in the battle zone, you may summon this creature for no cost. ■ Speed Attacker (This creature isn't affected by summoning sickness) | Fire | 4 | 1000 | CreatureFeatheroid | DMPROMOY4 P19/Y4 | |
| X Revolver Dragon■ When you put this creature into the battle zone, choose 3 cards from your mana zone and put the rest into your graveyard. Then your opponent chooses 3 cards from their own mana zone and puts the rest into their owner's graveyard. ■ W-Breaker (This creature breaks 2 shields.) | Fire | 9 | 9000 | CreatureArmored Dragon | DMPROMOY4 P20/Y4 | |
| Noble Enforcer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ The creature crossed with this can't be attacked or blocked by creatures with power 2000 or less. ■ While this card isn't crossed to any creature, creatures with power 2000 or less can't attack or block. | Water | 4 | Cross Gear | DMPROMOY4 P22/Y4 | ||
| Neo Bolshack Dragon■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 8 | 11000 | CreatureArmored Dragon | P23/Y4 - | |
| Leopard Glory Sword■ Cross Gear ■ You may put an evolution creature of any race on a creature crossed with this. ■ You may put an evolution Cross Gear of any civilization on this Cross Gear. | Nature | 2 | Cross Gear | P24/Y4 - | ||
| Galdos, Crimson Divine Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature can't attack players. ■ When your turn ends, return this creature to your hand. | Fire | 3 | 5000 | CreatureVolcano Dragon | DMPROMOY4 P26/Y4 | |
| Big Nasdeen, Great Veggie King■ Evolution: Put on one of your Wild Veggies. ■ When this creature enters the battle zone, count the civilizations in your mana zone. Then put cards from the top of your deck into your mana zone equal to the number of those civilizations. ■ Double Breaker ■ When this creature is destroyed, return 2 cards from your mana zone to your hand. | Nature | 7 | 6000 | Evolution CreatureWild Veggies | DMPROMOY4 P27/Y4 | |
| Dandy Nasuo■ When this creature enters the battle zone, look at your deck. Choose 1 card from it and put it into your mana zone, then choose 1 card from your mana zone and put it into your graveyard. Then shuffle your deck. | Nature | 2 | 1000 | CreatureWild Veggies | DMPROMOY4 P29/Y4 | |
| Proteus, Holy Force Elemental■ When this creature enters the battle zone, you may choose 1 Cross Gear in the battle zone and add it face down to its owner's shields. ■ Double Breaker (This creature breaks 2 shields) | Light | 7 | 7500 | CreatureAngel Command | DMPROMOY4 P30/Y4 | |
| Surfy, the Patroller■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following ability) ■ When this creature is destroyed, you may draw cards equal to the number of Cross Gears that were crossed to this creature. | Light | 3 | 2500 | CreatureCosmo Walker | DMPROMOY4 P32/Y4 | |
| Crystal Lancer■ Evolution: Put on top of 1 of your Liquid People. ■ This creature can't be blocked. ■ W-Breaker (This creature breaks 2 shields.) | Water | 6 | 8000 | Evolution CreatureLiquid People | DMPROMOY4 P33/Y4 | |
| Funny Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles this creature.) ■ Whenever another creature enters the battle zone, tap this creature. ■ This creature can't attack. | Water | 2 | 6000 | CreatureEarth Eater | DMPROMOY4 P34/Y4 | |
| Gigadeus■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead. | Darkness | 5 | 3000 | CreatureChimera | DMPROMOY4 P35/Y4 | |
| Purgatory Force■ S-Back: Darkness (When a Darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost) ■ Return up to 2 creatures from your graveyard to your hand. | Darkness | 5 | Spell | DMPROMOY4 P36/Y4 | ||
| Twin-Cannon Skyterror■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (When this creature attacks a shield, it breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Wyvern | DMPROMOY4 P37/Y4 | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | DMPROMOY4 P38/Y4 | |
| Rumbling Terahorn■ When you put this creature into the battle zone, look at your deck. You may choose 1 creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 5 | 3000 | CreatureHorn Beast | DMPROMOY4 P39/Y4 | |
| Poisonous Mushroom■ When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureBalloon Mushroom | DMPROMOY4 P40/Y4 | |
| Helios Tiga Dragon■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 2000 or less. If you have at least 1 <Dark Salamandaz, White Tiger Swordsman> in the battle zone, destroy all of your opponent's creatures with power 4000 or less instead of 2000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon | DMPROMOY4 P41/Y4 | |
| Dark Salamandaz, White Tiger Swordsman■ When you put this creature into the battle zone, your opponent chooses 1 card in their own hand and discards it. If you have at least 1 <Helios Tiga Dragon> in the battle zone, your opponent discards their entire hand instead of 1 card. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDemon Command | DMPROMOY4 P42/Y4 |