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CT-D02 — Case-StartDeck 02 Heiji Hattori

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16 cards

Heiji Hattori (D02001)

Heiji Hattori

D02001

Partner · Green · D
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Heiji Hattori (D02002)

Heiji Hattori

D02002

Character · Green · D
Cost 8 · AP 7000 · LP 2
Detective,High School Student

[Partner: Green][When Played]: You may remove 1 card from your hand. If you do, choose up to 1 Character with 8000 or less AP and remove it.

Heiji Hattori (D02003)

Heiji Hattori

D02003

Character · Green · D
Cost 7 · AP 6000 · LP 1
Detective,High School Student

[Partner: Green] {Haste}

Heiji Hattori (D02004)

Heiji Hattori

D02004

Character · Green · D
Cost 4 · AP 4000 · LP 1
Detective,High School Student

When this Characters performs its Action, this Character gains +1000 AP for every Sleeping or Stunned Character on the opposite Scene until the end of this Action.

Kazuha Toyama (D02005)

Kazuha Toyama

D02005

Character · Green · D
Cost 6 · AP 5000 · LP 1
High School Student

[Once per Turn]: When this Character or a Character named "Heiji Hattori" is played onto your Scene, choose up to 1 Character and put it into Sleep.

Kazuha Toyama (D02006)

Kazuha Toyama

D02006

Character · Green · D
Cost 3 · AP 2000 · LP 1
High School Student

Soshi Okita (D02007)

Soshi Okita

D02007

Character · Green · D
Cost 5 · AP 5000 · LP 0
High School Student

[Partner: Green] {Rush}

Heizo Hattori (D02008)

Heizo Hattori

D02008

Character · Green · D
Cost 6 · AP 6000 · LP 1
Police,Osaka Prefectural Police

When this Characters performs its Action, your opponent cannot use Cut In until the end of this Action.
When a Character is removed from the opposite Scene because of coming into Contact with this Character, draw 1 card.

Ginshiro Toyama (D02009)

Ginshiro Toyama

D02009

Character · Green · D
Cost 3 · AP 2000 · LP 1
Police,Osaka Prefectural Police

{Mislead 1}

Muga Iori (D02010)

Muga Iori

D02010

Character · Green · D
Cost 4 · AP 4000 · LP 1
Butler

Momiji Ooka (D02011)

Momiji Ooka

D02011

Character · Green · D
Cost 4 · AP 4000 · LP 1
High School Student

[When Played]: Look at 4 cards from the top of your deck. Among those, select up to 1 Green card and add it to your hand, move the remaining to the bottom of the deck. If you added a card to your hand, remove 1 card from your hand.

Momiji Ooka (D02012)

Momiji Ooka

D02012

Character · Green · D
Cost 2 · AP 1000 · LP 1
High School Student

Shizuka Hattori (D02013)

Shizuka Hattori

D02013

Character · Green · D
Cost 5 · AP 5000 · LP 1

[Declare][Once per Turn]: Remove 1 card from your hand: Choose 1 other Green Character of Level 6 or lower and give it {Rush} until the end of this Turn. You may only use this ability if your opponent has a total of 2 or more Sleeping or Stunned Characters.

Amulet (D02014)

Amulet

D02014

Event · Green · D
Cost 1

Look at the top 3 cards of your deck. Among those cards, reveal up to 1 Green Character, add it to your hand, and put the rest to the bottom of the deck in any order. Play up to 1 Green Character from your hand with its Level equal to or lower than the number of cards in your FILE area.

Heiji's Insight (D02015)

Heiji's Insight

D02015

Event · Green · D
Cost 5

[Partner: Green]: Choose up to 1 Character with 8000 or less AP and remove it.

And Then There Were No Mermaids (D02016)

And Then There Were No Mermaids

D02016

Case · Green · D
Case Level 7 / 6