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CT-D03 — Case-StartDeck 03 Kaito Kid

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16 cards

Kaitou Kid (D03001)

Kaitou Kid

D03001

Partner · White · D
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Kaitou Kid (D03002)

Kaitou Kid

D03002

Character · White · D
Cost 8 · AP 7000 · LP 2
Phantom Thief

[Partner: White][When Played]: You may remove 1 card from your hand. If you do, choose up to 1 Character, Stun it, and gain 1 Evidence.

Kaitou Kid (D03003)

Kaitou Kid

D03003

Character · White · D
Cost 7 · AP 6000 · LP 1
Phantom Thief

[Partner: White] {Haste}

Kaitou Kid (D03004)

Kaitou Kid

D03004

Character · White · D
Cost 4 · AP 4000 · LP 1
Phantom Thief

[During Opponent's Turn][When Removed From Scene]: Choose up to 1 Sleeping Character of Level 5 or lower and Stun it.

Aoko Nakamori (D03005)

Aoko Nakamori

D03005

Character · White · D
Cost 2 · AP 1000 · LP 1
High School Student

Ginzo Nakamori (D03006)

Ginzo Nakamori

D03006

Character · White · D
Cost 5 · AP 5000 · LP 0
Police,Metropolitan Police Department

[Partner: White] {Rush}

Saguru Hakuba (D03007)

Saguru Hakuba

D03007

Character · White · D
Cost 6 · AP 5000 · LP 1
Detective,High School Student

[Once per Turn]: When this Character performs its Deduction or Action, draw 1 card.

Saguru Hakuba (D03008)

Saguru Hakuba

D03008

Character · White · D
Cost 3 · AP 2000 · LP 1
Detective,High School Student

Sonoko Suzuki (D03009)

Sonoko Suzuki

D03009

Character · White · D
Cost 4 · AP 4000 · LP 1
High School Student,Suzuki Group

[When Played]: Look at 4 cards from the top of your deck. Among those, select up to 1 White card and add it to your hand, move the remaining to the bottom of the deck. If you added a card to your hand, remove 1 card from your hand.

Sonoko Suzuki (D03010)

Sonoko Suzuki

D03010

Character · White · D
Cost 3 · AP 2000 · LP 1
High School Student,Suzuki Group

{Mislead 1}

Makoto Kyogoku (D03011)

Makoto Kyogoku

D03011

Character · White · D
Cost 6 · AP 7000 · LP 0
High School Student,Karateka

At the end of your Turn, you may remove 1 card from your hand. If you do, set this Character to Active.

Tomoko Suzuki (D03012)

Tomoko Suzuki

D03012

Character · White · D
Cost 4 · AP 4000 · LP 1
Suzuki Group

Jirokichi Suzuki (D03013)

Jirokichi Suzuki

D03013

Character · White · D
Cost 5 · AP 5000 · LP 1
Suzuki Group

[During Opponent's Turn][When Removed From Scene]: Draw 1 card.

Ladies♡ and… Gentlemen!! (D03014)

Ladies♡ and… Gentlemen!!

D03014

Event · White · D
Cost 1

Look at the top 3 cards of your deck. Among those cards, reveal up to 1 White Character, add it to your hand, and put the rest to the bottom of the deck in any order. Play up to 1 White Character from your hand with its Level equal to or lower than the number of cards in your FILE area.

April Fool's (D03015)

April Fool's

D03015

Event · White · D
Cost 5

[Partner: White]: Choose up to 1 Character with 8000 or less AP and remove it.

The Encounter (D03016)

The Encounter

D03016

Case · White · D
Case Level 7 / 6