CT-P02 — Booster 02 - Contact between West and East
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149 cards
Conan Edogawa
B02001
Partner · Blue · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Conan Edogawa
B02001P
Partner · Blue · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Conan Edogawa
B02002
Character · Blue · SR Cost 7 · AP 5000 · LP 2 Detective,Mori Detective Agency,Detective Boys
[When Played] If there is a Level 7 or higher Character with a color other than Blue on your Scene, this Character gains {Rush} until the end of this Turn.
[Once per Turn] When this Character performs an Action, for every Character with a color other than Blue on your Scene, this Character gains AP+1000 until the end of this Turn.
Shinichi Kudo
B02003
Character · Blue · SR Cost 8 · AP 7000 · LP 2 Detective,High School Student
[Partner: Blue][When Played] Select up to 1 Level 7 or lower Character and return it to the bottom of the deck.
[Declare][Once per Turn] Select up to 1 Character named "Ran Mori" and give it LP+1 until the end of this Turn.
Shinichi Kudo
B02003P
Character · Blue · SRP Cost 8 · AP 7000 · LP 2 Detective,High School Student
[Partner: Blue][When Played] Select up to 1 Level 7 or lower Character and return it to the bottom of the deck.
[Declare][Once per Turn] Select up to 1 Character named "Ran Mori" and give it LP+1 until the end of this Turn.
Ran Mori
B02004
Character · Blue · R Cost 6 · AP 6000 · LP 0 High School Student,Mori Detective Agency,Karateka
[Bond: Shinichi Kudo][Once per Turn] When this Character deduces or performs an Action, select up to 1 Level 5 or lower Character named "Eri Kisaki" or 1 Level 5 or lower Character with the "Mori Detective Agency” trait and play it.
[During Opponent's Turn][When Removed From Scene] Select up to 1 card named "Shinichi Kudo" in your Remove Area and add it to your hand.
Ran Mori
B02004P
Character · Blue · RP Cost 6 · AP 6000 · LP 0 High School Student,Mori Detective Agency,Karateka
[Bond: Shinichi Kudo][Once per Turn] When this Character deduces or performs an Action, select up to 1 Level 5 or lower Character named "Eri Kisaki" or 1 Level 5 or lower Character with the "Mori Detective Agency” trait and play it.
[During Opponent's Turn][When Removed From Scene] Select up to 1 card named "Shinichi Kudo" in your Remove Area and add it to your hand.
Yoko Okino
B02005
Character · Blue · R Cost 5 · AP 4000 · LP 1 Idol
[Declare][Once per Turn] Select up to 1 card named "Kogoro Mori" on your Scene and until the end of this Turn, give it AP+2000 and {Rush}.
Yoko Okino
B02005P
Character · Blue · RP Cost 5 · AP 4000 · LP 1 Idol
[Declare][Once per Turn] Select up to 1 card named "Kogoro Mori" on your Scene and until the end of this Turn, give it AP+2000 and {Rush}.
Kamen Yaiba
B02006
Character · Blue · R Cost 5 · AP 5000 · LP 0 Hero
Kamen Yaiba
B02006P
Character · Blue · RP Cost 5 · AP 5000 · LP 0 Hero
Conan Edogawa
B02007
Character · Blue · C Cost 3 · AP 2000 · LP 1 Detective,Mori Detective Agency,Detective Boys
Hiroshi Agasa
B02008
Character · Blue · C Cost 5 · AP 5000 · LP 1 Inventor
[Once per Turn] When a Character with the "Detective Boys" trait is played onto your Scene, select up to 1 Character and give it AP-1000 until the end of this Turn.
Sumiko Kobayashi
B02009
Character · Blue · C Cost 4 · AP 4000 · LP 1 Teacher
[When Played] Select up to 1 Character with the "Detective Boys" trait and give it AP+1000 until the end of this Turn.
Ai Haibara
B02010
Character · Blue · C Cost 6 · AP 5000 · LP 1 Detective Boys,Scientist
[Declare][Once per Turn] Select up to 1 Character with a color other than Blue and give it AP+2000 until the end of this Turn.
Ai Haibara
B02011
Character · Blue · C Cost 2 · AP 1000 · LP 1 Detective Boys,Scientist
Ai Haibara
B02011P
Character · Blue · CP Cost 2 · AP 1000 · LP 1 Detective Boys,Scientist
Kogoro Mori
B02012
Character · Blue · C Cost 7 · AP 6000 · LP 0 Detective,Mori Detective Agency
[During Your Turn] Level 5 or lower Blue Characters on your Scene gain AP+1000.
[Once per Turn] When a Character named "Eri Kisaki" or with the "Mori Detective Agency"trait on your Scene performs an Action, draw 1 card.
Turbo Engine Skateboard
B02013
Event · Blue · C Cost 4 Gadget
Set this Event to a Level 7 or lower Blue Character on your Scene.
The Character that this Event is set to gets {Rush}.
Turbo Engine Skateboard
B02013P
Event · Blue · CP Cost 4 Gadget
Set this Event to a Level 7 or lower Blue Character on your Scene.
The Character that this Event is set to gets {Rush}.
The Detective Boys' Big Role
B02014
Event · Blue · C Cost 4
Select any number of Level 5 or lower Characters with the "Detective Boys" trait on your Scene and give them {Rush}[Case] and "When this Character performs an Action, draw 1 card." until the end of this Turn.
Pale Blue Memories
B02015
Case · Blue · C Case Level 7 / 6
Pale Blue Memories
B02015P
Case · Blue · CP Case Level 7 / 6
Heiji Hattori
B02016
Partner · Green · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Heiji Hattori
B02016P
Partner · Green · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Heiji Hattori
B02016Sec1
Partner · Green · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Heiji Hattori
B02016Sec2
Partner · Green · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Muga Iori
B02017
Partner · Green · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Muga Iori
B02017P
Partner · Green · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Heiji Hattori
B02018
Character · Green · SR Cost 8 · AP 8000 · LP 1 Detective,High School Student
[During Your Turn][Twice per Turn] When a card is set to this Character, choose to either make this Character become active, or have it gain {Rush} until the end of this Turn.
[Declare][Once per Turn] Remove 3 cards from deck top: Set the top card of your deck to this Character face-down.
Heiji Hattori
B02018P
Character · Green · SRP Cost 8 · AP 8000 · LP 1 Detective,High School Student
[During Your Turn][Twice per Turn] When a card is set to this Character, choose to either make this Character become active, or have it gain {Rush} until the end of this Turn.
[Declare][Once per Turn] Remove 3 cards from deck top: Set the top card of your deck to this Character face-down.
Muga Iori
B02019
Character · Green · SR Cost 7 · AP 6000 · LP 1 Butler
[When Played] Look at the top 5 cards of your deck. Select up to 1 Green Event from among them to reveal and add to hand, then shuffle the remaining cards and return them to the bottom of the deck.
When your Turn ends, select up to 1 Character that has a card set to it and make it active.
Muga Iori
B02019P
Character · Green · SRP Cost 7 · AP 6000 · LP 1 Butler
[When Played] Look at the top 5 cards of your deck. Select up to 1 Green Event from among them to reveal and add to hand, then shuffle the remaining cards and return them to the bottom of the deck.
When your Turn ends, select up to 1 Character that has a card set to it and make it active.
Momiji Ooka
B02020
Character · Green · SR Cost 6 · AP 5000 · LP 1 High School Student
[During Your Turn][Once per Turn] When a card that is set to a Character on the opposing Scene leaves the Scene, select up to 1 Character on your Scene and set the top card of your deck to it face-down. Draw 1 card.
[When Played] Select up to 1 Character on the opposing Scene and set the top card of the opponent's deck to it face-down.
Momiji Ooka
B02020P
Character · Green · SRP Cost 6 · AP 5000 · LP 1 High School Student
[During Your Turn][Once per Turn] When a card that is set to a Character on the opposing Scene leaves the Scene, select up to 1 Character on your Scene and set the top card of your deck to it face-down. Draw 1 card.
[When Played] Select up to 1 Character on the opposing Scene and set the top card of the opponent's deck to it face-down.
Soshi Okita
B02021
Character · Green · R Cost 6 · AP 6000 · LP 0 High School Student
[Declare][Once per Turn] Select up to 5 Characters on the opposing Scene and give them AP-1000 until the end of this Turn.
Takeshi Onimaru
B02022
Character · Green · R Cost 7 · AP 6000 · LP 0 High School Student
{Rush}[Character]
[Once per Turn] When a Character on the opposing Scene performs an Action, it must target this Character if able to.
Takeshi Onimaru
B02022P
Character · Green · RP Cost 7 · AP 6000 · LP 0 High School Student
{Rush}[Character]
[Once per Turn] When a Character on the opposing Scene performs an Action, it must target this Character if able to.
Kazuha Toyama
B02023
Character · Green · R Cost 6 · AP 5000 · LP 1 High School Student
[When Played] Select up to 1 Character on your Scene and set the top card of your deck to it facedown.
[Declare][Once per Turn] Remove 1 face-down card that is set to a Character on the Scene: Select up to 1 Character and put it to Sleep.
Heiji Hattori
B02024
Character · Green · C Cost 3 · AP 2000 · LP 1 Detective,High School Student
Heiji Hattori
B02024P
Character · Green · CP Cost 3 · AP 2000 · LP 1 Detective,High School Student
Kazuha Toyama
B02025
Character · Green · C Cost 4 · AP 3000 · LP 1 High School Student
[During Opponent's Turn][When Removed From Scene] Select up to 1 Green card with [Cut In] in your Remove Area and add it to your hand.
Kazuha Toyama
B02025P
Character · Green · CP Cost 4 · AP 3000 · LP 1 High School Student
[During Opponent's Turn][When Removed From Scene] Select up to 1 Green card with [Cut In] in your Remove Area and add it to your hand.
Fumimaro Ayanokoji
B02026
Character · Green · C Cost 5 · AP 5000 · LP 1 Police,Kyoto Prefectural Police
[Once per Turn] When a Character on your Scene performs an action, draw 1 card.
Muga Iori
B02027
Character · Green · C Cost 2 · AP 1000 · LP 1 Butler
Momiji Ooka
B02028
Character · Green · C Cost 3 · AP 2000 · LP 1 High School Student
Soshi Okita
B02029
Character · Green · C Cost 4 · AP 5000 · LP 0 High School Student
Soshi Okita
B02029P
Character · Green · CP Cost 4 · AP 5000 · LP 0 High School Student
Heizo Hattori
B02030
Character · Green · C Cost 6 · AP 6000 · LP 1 Police,Osaka Prefectural Police
When your opponent uses a [Cut In], you may remove 2 cards that are set to Characters on your Scene. If you do, negate the effects of that [Cut In].
[Declare][Once per Turn] Select up to 1 Character on your Scene and set the top card of your deck to it face-down.
Heiji's Bike
B02031
Event · Green · C Cost 6 Gadget
Set this Event to a Green Character with the "Detective" trait on your Scene.
The Character that this Event is set to gets {Rush}[Character] and "This Character can take action on Characters in Active Mode on the opposing Scene."
Heiji's Bike
B02031P
Event · Green · CP Cost 6 Gadget
Set this Event to a Green Character with the "Detective" trait on your Scene.
The Character that this Event is set to gets {Rush}[Character] and "This Character can take action on Characters in Active Mode on the opposing Scene."
"Stand up, Sakata!!"
B02032
Event · Green · C Cost 5
This Event can be used if your Case is in Resolution Phase and there is a card named "Heiji Hattori" on your Scene.
Sleep all Characters on the opposing Scene.
"Put everything on the line"
B02033
Event · Green · C Cost 5
You may remove 2 cards that are set to Characters on your Scene. If you do, select up to 1 Character and remove it.
The Naniwa Serial Murder Case
B02034
Case · Green · C Case Level 7 / 6
The Naniwa Serial Murder Case
B02034P
Case · Green · CP Case Level 7 / 6
Kaitou Kid
B02035
Partner · White · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Kaitou Kid
B02035P
Partner · White · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Kaitou Kid
B02035Sec1
Partner · White · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Kaitou Kid
B02035Sec2
Partner · White · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Toichi Kuroba
B02036
Partner · White · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Toichi Kuroba
B02036P
Partner · White · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Yusaku Kudo
B02037
Partner · White · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Yusaku Kudo
B02037P
Partner · White · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Kaitou Kid
B02038
Character · White · SR Cost 7 · AP 6000 · LP 1 Phantom Thief
[When Disguised] Draw 1 card. During this Contact, this Character gains AP+1000.
[When Played] Select up to 1 Level 4 or lower White Character in your Remove Area and play it in Sleep Mode.
Kaitou Kid
B02038P
Character · White · SRP Cost 7 · AP 6000 · LP 1 Phantom Thief
[When Disguised] Draw 1 card. During this Contact, this Character gains AP+1000.
[When Played] Select up to 1 Level 4 or lower White Character in your Remove Area and play it in Sleep Mode.
Yusaku Kudo
B02039
Character · White · SR Cost 8 · AP 8000 · LP 2 Novelist
[Bond: Toichi Kuroba][Declare][Once per Turn][Sleep]: Select 1 card that is set to a Character and have the owner of that card obtain it as an Evidence face up. If so, select up to 1 Character and remove it.
[Partner: White][When Played] Draw 2 cards and remove 2 cards from hand.
Toichi Kuroba
B02040
Character · White · SR Cost 8 · AP 7000 · LP 2 Magician
[Partner: White][When Played] Select up to 1 Level 7 or lower Character and remove it.
[Declare][Once per Turn] Select up to 1 other White Character on your Scene; set the top card of your deck to it face down and give it AP+2000 until the end of turn.
Toichi Kuroba
B02040P
Character · White · SRP Cost 8 · AP 7000 · LP 2 Magician
[Partner: White][When Played] Select up to 1 Level 7 or lower Character and remove it.
[Declare][Once per Turn] Select up to 1 other White Character on your Scene; set the top card of your deck to it face down and give it AP+2000 until the end of turn.
Kaitou Kid
B02041
Character · White · R Cost 6 · AP 5000 · LP 1 Phantom Thief
[Partner: White][When Played][When Disguised] Select up to 1 Character and sleep it.
Kaitou Kid
B02041P
Character · White · RP Cost 6 · AP 5000 · LP 1 Phantom Thief
[Partner: White][When Played][When Disguised] Select up to 1 Character and sleep it.
Makoto Kyogoku
B02042
Character · White · R Cost 3 · AP 2000 · LP 1 High School Student,Karateka
Makoto Kyogoku
B02042P
Character · White · RP Cost 3 · AP 2000 · LP 1 High School Student,Karateka
Kaitou Kid
B02043
Character · White · C Cost 5 · AP 6000 · LP 0 Phantom Thief
Kaitou Kid
B02044
Character · White · C Cost 4 · AP 3000 · LP 1 Phantom Thief
[When Played][When Disguised] Look at the top 2 cards of your deck. Reveal up to 1 Character with [Disguise] from among them and add it to your hand, then move the rest to the bottom of your deck in any order.
Kaitou Kid
B02044P
Character · White · CP Cost 4 · AP 3000 · LP 1 Phantom Thief
[When Played][When Disguised] Look at the top 2 cards of your deck. Reveal up to 1 Character with [Disguise] from among them and add it to your hand, then move the rest to the bottom of your deck in any order.
Kaitou Kid
B02045
Character · White · C Cost 4 · AP 4000 · LP 0 Phantom Thief
[When Disguised] Choose up to 1 Character and reduce their AP by 2000 until the end of the turn.
Toichi Kuroba
B02046
Character · White · C Cost 5 · AP 5000 · LP 1 Magician
[When Played] Choose up to 1 White Character on your Scene, set the top card of your deck face-down, and gain +1000 AP until the end of your turn.
Toichi Kuroba
B02046P
Character · White · CP Cost 5 · AP 5000 · LP 1 Magician
[When Played] Choose up to 1 White Character on your Scene, set the top card of your deck face-down, and gain +1000 AP until the end of your turn.
Yukiko Kudo
B02047
Character · White · C Cost 6 · AP 6000 · LP 1 Actress
[When Disguised] If you replace a Character with LP 2 or more, this Character can not be removed during this Contact.
Sonoko Suzuki
B02048
Character · White · C Cost 2 · AP 1000 · LP 1 High School Student,Suzuki Group
Sonoko Suzuki
B02048P
Character · White · CP Cost 2 · AP 1000 · LP 1 High School Student,Suzuki Group
Aoko Nakamori
B02049
Character · White · C Cost 4 · AP 4000 · LP 1 High School Student
[Once per Turn] When a Character with the trait "Phantom Thief" on your Scene performs an Action, that Character gains +1000 AP until the end of this Turn.
Ginzo Nakamori
B02050
Character · White · C Cost 6 · AP 6000 · LP 0 Police,Metropolitan Police Department
[When Played] Reveal cards one by one from the top of your deck until you find a card with [Disguise], then add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Red Herring
B02051
Event · White · C Cost 6
You may put a Character on your Scene to Sleep. If you do, select up to 1 Level 7 or lower Character and remove it.
Card Gun
B02052
Event · White · C Cost 5 Gadget
Set this event to 1 of your Characters with the trait "Phantom Thief" on your Scene. A Character with this event set has the effect "At the end of your turn, you may remove the top 3 cards of your deck. If you do, choose up to 1 Character and stun them."
[During Opponent's Turn][Once per Turn] When this event set to a Character is placed in the Remove Area, you may set it to 1 of your Characters with the trait "Phantom Thief" on the Scene instead.
Card Gun
B02052P
Event · White · CP Cost 5 Gadget
Set this event to 1 of your Characters with the trait "Phantom Thief" on your Scene. A Character with this event set has the effect "At the end of your turn, you may remove the top 3 cards of your deck. If you do, choose up to 1 Character and stun them."
[During Opponent's Turn][Once per Turn] When this event set to a Character is placed in the Remove Area, you may set it to 1 of your Characters with the trait "Phantom Thief" on the Scene instead.
"Ka-, Kaitou Kid!!!"
B02053
Event · White · C Cost 7
Choose up to 1 Level 7 or lower White Character with the trait "Phantom Thief" from your Remove Area and bring it into play.
Kaitou Kid vs. the Strongest Vault
B02054
Case · White · C Case Level 7 / 6
Kaitou Kid vs. the Strongest Vault
B02054P
Case · White · CP Case Level 7 / 6
Subaru Okiya
B02055
Partner · Red · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Subaru Okiya
B02055P
Partner · Red · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Shukichi Haneda
B02056
Partner · Red · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Shukichi Haneda
B02056P
Partner · Red · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Subaru Okiya
B02057
Character · Red · SR Cost 8 · AP 7000 · LP 2 Graduate University Student
[Partner: Red] At the end of your turn, if this Character is in Sleep or Stunned state, choose up to 1 Character with AP 8000 or less and remove it.
[Declare][Once per Turn][Sleep]: Choose up to 1 Red Character with Level 7 or below on your Scene and give it {Bullet} or {Rush}[Case] until the end of the turn.
Subaru Okiya
B02057P
Character · Red · SRP Cost 8 · AP 7000 · LP 2 Graduate University Student
[Partner: Red] At the end of your turn, if this Character is in Sleep or Stunned state, choose up to 1 Character with AP 8000 or less and remove it.
[Declare][Once per Turn][Sleep]: Choose up to 1 Red Character with Level 7 or below on your Scene and give it {Bullet} or {Rush}[Case] until the end of the turn.
Shuichi Akai
B02058
Character · Red · R Cost 6 · AP 5000 · LP 1 Akai Family
[When Played] If your opponent has more cards in their hand than you do, they remove 1 card from their hand.
[During Opponent's Turn][When Removed From Scene] Reveal cards one by one from the top of your deck until you find the card named "Subaru Okiya", then add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Shuichi Akai
B02058P
Character · Red · RP Cost 6 · AP 5000 · LP 1 Akai Family
[When Played] If your opponent has more cards in their hand than you do, they remove 1 card from their hand.
[During Opponent's Turn][When Removed From Scene] Reveal cards one by one from the top of your deck until you find the card named "Subaru Okiya", then add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Subaru Okiya
B02059
Character · Red · C Cost 3 · AP 2000 · LP 1 Graduate University Student
Subaru Okiya
B02059P
Character · Red · CP Cost 3 · AP 2000 · LP 1 Graduate University Student
Jodie Starling
B02060
Character · Red · C Cost 4 · AP 4000 · LP 1 FBI
[Mislead 1] [When Played] Choose up to 1 Character and give them -1000 AP until the end of this Turn.
Masumi Sera
B02061
Character · Red · C Cost 5 · AP 4000 · LP 1 Detective,High School Student,Akai Family
[When Played] You may give your opponent 1 Evidence. If you do, choose up to 1 other Red Character other than this Character and give it {Rush}[Case] until the end of the turn.
Masumi Sera
B02062
Character · Red · C Cost 5 · AP 5000 · LP 1 Akai Family
[During Your Turn][Once per Turn] When your opponent's Evidence is removed, draw 1 card.
Shukichi Haneda
B02063
Character · Red · C Cost 7 · AP 6000 · LP 1 Akai Family
Your opponent cannot use [Cut In].
[FILE: 8] LP+1
Shukichi Haneda
B02064
Character · Red · C Cost 2 · AP 1000 · LP 1 Shogi Player,Akai Family
Shukichi Haneda
B02064P
Character · Red · CP Cost 2 · AP 1000 · LP 1 Shogi Player,Akai Family
Mary
B02065
Character · Red · C Cost 3 · AP 3000 · LP 1 Akai Family
[Resolution Phase] {Bullet}
Mary
B02066
Character · Red · C Cost 6 · AP 5000 · LP 1 Akai Family
[When Played] Draw 1 card and remove 1 card from your hand.
[During Opponent's Turn][When Removed From Scene] Choose up to one Level 5 or lower card named "Mary" from your Remove Area and bring it into play in a Sleep state.
Mary
B02066P
Character · Red · CP Cost 6 · AP 5000 · LP 1 Akai Family
[When Played] Draw 1 card and remove 1 card from your hand.
[During Opponent's Turn][When Removed From Scene] Choose up to one Level 5 or lower card named "Mary" from your Remove Area and bring it into play in a Sleep state.
Voice-Changing Choker
B02067
Event · Red · C Cost 4 Gadget
Set this event to one of your Red Character on the Scene. The Character with this event set has the effect "[Once per Turn] When this Character is chosen by your Opponent's ability or effect, negate it."
Voice-Changing Choker
B02067P
Event · Red · CP Cost 4 Gadget
Set this event to one of your Red Character on the Scene. The Character with this event set has the effect "[Once per Turn] When this Character is chosen by your Opponent's ability or effect, negate it."
"Go, Shuichi! Before that disease takes your life…"
B02068
Event · Red · C Cost 5
[Partner: Red] Choose any number of Red Characters on your Scene, and give them the following until the end of your turn: "When this Character performs an Action on a Case, you may remove 1 Card from your hand. If you do, this Character gains {Bullet} until the end of your turn."
The Magician of the Waves
B02069
Case · Red · C Case Level 7 / 6
The Magician of the Waves
B02069P
Case · Red · CP Case Level 7 / 6
Rei Furuya
B02070
Partner · Yellow · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Rei Furuya
B02070P
Partner · Yellow · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Miwako Sato
B02071
Partner · Yellow · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Miwako Sato
B02071P
Partner · Yellow · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Rei Furuya
B02072
Character · Yellow · SR Cost 8 · AP 8000 · LP 2 Police,Public Security Bureau
[Declare][Once per Turn][Sleep] {Investigation X} X is equal to the number of characters with the "Police" trait on your scene. Select up to one Character whose Level is equal to or lower than the total Level of the cards discovered and remove it.
Rei Furuya
B02072P
Character · Yellow · SRP Cost 8 · AP 8000 · LP 2 Police,Public Security Bureau
[Declare][Once per Turn][Sleep] {Investigation X} X is equal to the number of characters with the "Police" trait on your scene. Select up to one Character whose Level is equal to or lower than the total Level of the cards discovered and remove it.
Yui Uehara
B02073
Character · Yellow · R Cost 5 · AP 4000 · LP 1 Police,Nagano Prefectural Police
[Declare][Sleep] Move to Remove Area: Choose up to 1 Character with the "Nagano Prefectural Police" trait and give them {Haste} until the end of this Turn.
Ninzaburo Shiratori
B02074
Character · Yellow · R Cost 6 · AP 5000 · LP 1 Police,Metropolitan Police Department
[When Played] If there is a Character with the "Police" trait other than this Character on your scene, this Character will have {Rush} until the end of this Turn.
Ninzaburo Shiratori
B02074P
Character · Yellow · RP Cost 6 · AP 5000 · LP 1 Police,Metropolitan Police Department
[When Played] If there is a Character with the "Police" trait other than this Character on your scene, this Character will have {Rush} until the end of this Turn.
Takaaki Morofushi
B02075
Character · Yellow · R Cost 7 · AP 5000 · LP 2 Police,Nagano Prefectural Police
[During Opponent's Turn][When Removed From Scene] Choose up to 1 Character with the "Nagano Prefectural Police" trait that is Level 6 or lower in your Remove Area and bring it into play in a Sleep state.
Takaaki Morofushi
B02075P
Character · Yellow · RP Cost 7 · AP 5000 · LP 2 Police,Nagano Prefectural Police
[During Opponent's Turn][When Removed From Scene] Choose up to 1 Character with the "Nagano Prefectural Police" trait that is Level 6 or lower in your Remove Area and bring it into play in a Sleep state.
Kansuke Yamato
B02076
Character · Yellow · R Cost 6 · AP 6000 · LP 1 Police,Nagano Prefectural Police
[When Played] You may choose 1 Character with the "Nagano Prefectural Police" trait from your Remove Area and move it to the bottom of your deck. If you do, draw 1 card.
Kansuke Yamato
B02076P
Character · Yellow · RP Cost 6 · AP 6000 · LP 1 Police,Nagano Prefectural Police
[When Played] You may choose 1 Character with the "Nagano Prefectural Police" trait from your Remove Area and move it to the bottom of your deck. If you do, draw 1 card.
Toru Amuro
B02077
Character · Yellow · C Cost 7 · AP 6000 · LP 1 Detective,Café Poirot
[When Played] If there is a Level 7 or higher "Detective" Character other than this Character on your Scene, choose up to 1 Level 5 or lower "Detective" Character from your Remove Area and bring it into play in Sleep state.
Toru Amuro
B02077P
Character · Yellow · CP Cost 7 · AP 6000 · LP 1 Detective,Café Poirot
[When Played] If there is a Level 7 or higher "Detective" Character other than this Character on your Scene, choose up to 1 Level 5 or lower "Detective" Character from your Remove Area and bring it into play in Sleep state.
Rei Furuya
B02078
Character · Yellow · C Cost 3 · AP 2000 · LP 1 Police,Public Security Bureau
Rei Furuya
B02078P
Character · Yellow · CP Cost 3 · AP 2000 · LP 1 Police,Public Security Bureau
Kazunobu Chiba
B02079
Character · Yellow · C Cost 6 · AP 6000 · LP 1 Police,Metropolitan Police Department
[During Your Turn][Once per Turn] When a Character with the "Police" trait on your Scene makes Contact, draw 1 card and remove 1 card from your hand.
Naeko Miike
B02080
Character · Yellow · C Cost 4 · AP 4000 · LP 1 Police,Metropolitan Police Department
[During Your Turn][Once per Turn] When you use [Cut In] during Contact with a Character with the "Police" trait at the your Scene, that Character gains +1000 AP during this Contact.
Yumi Miyamoto
B02081
Character · Yellow · C Cost 2 · AP 1000 · LP 1 Police,Metropolitan Police Department
Misao Yamamura
B02082
Character · Yellow · C Cost 3 · AP 3000 · LP 0 Police,Gunma Prefectural Police
{Mislead 1}
"No, no more decoys…"
B02083
Event · Yellow · C Cost 4
[Partner: Yellow] Draw one card for each stunned Character on the Opponent's Scene. If no cards are drawn, choose up to one Character and Stun them.
Amuro's Beloved Car
B02084
Event · Yellow · C Cost 5 Gadget
Set this event to one of your Level 6 or higher Characters on the Scene. If you set it, choose up to one Character of Level 6 or lower and remove it. [During Opponent's Turn] When this event that was set to a Character is placed in the Remove Area, choose up to one Character with the "Police" trait that is Level 5 or lower in your Remove Area and add it to your hand.
Amuro's Beloved Car
B02084P
Event · Yellow · CP Cost 5 Gadget
Set this event to one of your Level 6 or higher Characters on the Scene. If you set it, choose up to one Character of Level 6 or lower and remove it. [During Opponent's Turn] When this event that was set to a Character is placed in the Remove Area, choose up to one Character with the "Police" trait that is Level 5 or lower in your Remove Area and add it to your hand.
The Imprisoned Officer
B02085
Case · Yellow · C Case Level 7 / 6
The Imprisoned Officer
B02085P
Case · Yellow · CP Case Level 7 / 6
Vermouth
B02086
Character · Black · SR Cost 5 · AP 4000 · LP 1 Black Organization
[When Disguised] The opponent may remove 1 card from their hand. If they did not, this Character can't be removed by this Contact.
[When Played] Select up to 1 Character besides this one and give it AP+2000 and Bullet until the end of this Turn.
Vermouth
B02086P
Character · Black · SRP Cost 5 · AP 4000 · LP 1 Black Organization
[When Disguised] The opponent may remove 1 card from their hand. If they did not, this Character can't be removed by this Contact.
[When Played] Select up to 1 Character besides this one and give it AP+2000 and Bullet until the end of this Turn.
Kir
B02087
Character · Black · R Cost 5 · AP 5000 · LP 1 Black Organization
When using from hand through a Next Hint, this Character ignores the color of the Case card.
[When Played] Select up to 1 card that is set to a Character on the opposing Scene and remove it. If you did, until the end of this Turn, this Character gets {Rush}[Character].
Kir
B02087P
Character · Black · RP Cost 5 · AP 5000 · LP 1 Black Organization
When using from hand through a Next Hint, this Character ignores the color of the Case card.
[When Played] Select up to 1 card that is set to a Character on the opposing Scene and remove it. If you did, until the end of this Turn, this Character gets {Rush}[Character].
Culprit
B02088
Character · Black · C Cost 3 · AP 0 · LP 0 Culprit
When a card named "Culprit" other than this Character appears on your scene, remove this Character. At the end of your or your opponent's turn, remove the top Evidence card (Spark does not activate). Gain this Character as Evidence, face up.
Culprit
B02088P
Character · Black · CP Cost 3 · AP 0 · LP 0 Culprit
When a card named "Culprit" other than this Character appears on your scene, remove this Character. At the end of your or your opponent's turn, remove the top Evidence card (Spark does not activate). Gain this Character as Evidence, face up.
The Detective Koshien
B02089
Case · Green,,,White · C Case Level 7 / 6
When this Case enters Resolution Phase, your opponent draws 1 card.
The Detective Koshien
B02089P
Case · Green,,,White · CP Case Level 7 / 6
When this Case enters Resolution Phase, your opponent draws 1 card.
Great Detective of the West vs. English Teacher
B02090
Case · Green,,,Red · C Case Level 7 / 6
When this Case enters Resolution Phase, your opponent draws 1 card.
Solving Mysteries at the Poirot Café
B02091
Case · Green,,,Yellow · C Case Level 7 / 6
When this Case enters Resolution Phase, your opponent draws 1 card.