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CT-P06 — Case-Booster 06 - Crossed Blades

Unofficial fan site, not affiliated with Takara Tomy. Card images and the Detective Conan Card Game belong to their respective owners. English text for 170 cards in this set (marked AI draft) is an unofficial AI-assisted translation and may contain mistakes.

184 cards

Conan Edogawa (B06001Sec1)

Conan Edogawa

B06001Sec1

Partner · Blue · SEC
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Conan Edogawa (B06001Sec2)

Conan EdogawaAI draft

B06001Sec2

Partner · Blue · SEC
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Hiroshi Agasa (B06002)

Hiroshi AgasaAI draft

B06002

Partner · Blue · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Hiroshi Agasa (B06002P)

Hiroshi AgasaAI draft

B06002P

Partner · Blue · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Ran Mori & Conan Edogawa (B06003)

Ran Mori & Conan Edogawa

B06003

Character · Blue · MR
Cost 9 · AP 8000 · LP 2
Detective,Mori Detective Agency,Detective Boys,High School Student

{Rush}
[Partner: Blue][Declare][Once per Turn] LP-2 until the end of the turn: Choose up to 1 character and put it to sleep.
[Declare][Once per Turn] Draw 1 card. If you have 5 or more cards in your hand, remove 1 card from your hand. This ability can be declared when you have 3 or more characters on the scene and the total LP of all characters is 2 or less. This ability can also be declared in the partner area.

Ran Mori & Conan Edogawa (B06003P)

Ran Mori & Conan EdogawaAI draft

B06003P

Character · Blue · MRCP
Cost 9 · AP 8000 · LP 2
Detective, Mori Detective Agency, Detective Boys, High School Student, Karateka

{Rush}
[Partner: Blue][Declare][Once per Turn] LP-2 until the end of the turn: Choose up to 1 character and put it to sleep.
[Declare][Once per Turn] Draw 1 card. If you have 5 or more cards in your hand, remove 1 card from your hand. This ability can be declared when you have 3 or more characters on the scene and the total LP of all characters is 2 or less. This ability can also be declared in the partner area.

Shinichi Kudo (B06004)

Shinichi KudoAI draft

B06004

Character · Blue · SR
Cost 7 · AP 6000 · LP 1
Detective, High School Student

[Bond: Ran Mori][During Opponent's Turn] A card named "Ran Mori" on your Scene gains +1000 AP.
[Declare][Sleep] Reveal 1 card named "Ran Mori" from your hand: Choose up to 1 Level 7 or lower Character on your opponent's Scene and move it to the bottom of the deck.

Shinichi Kudo (B06004P)

Shinichi KudoAI draft

B06004P

Character · Blue · SRP
Cost 7 · AP 6000 · LP 1
Detective, High School Student

[Bond: Ran Mori][During Opponent's Turn] A card named "Ran Mori" on your Scene gains +1000 AP.
[Declare][Sleep] Reveal 1 card named "Ran Mori" from your hand: Choose up to 1 Level 7 or lower Character on your opponent's Scene and move it to the bottom of the deck.

Hiroshi Agasa (B06005)

Hiroshi AgasaAI draft

B06005

Character · Blue · R
Cost 8 · AP 7000 · LP 2
Inventor

[When Played] Choose up to 2 Characters with the "Detective Boys" trait in your Remove Area and stack them under this Character. If you do, choose up to 1 Character with a Level equal to or less than the total Level of the stacked Characters and remove it.
[Declare][Once per Turn][Sleep]: Choose up to 1 Character on your Scene and stack up to 2 cards stacked under this Character under that Character.

Hiroshi Agasa (B06005P)

Hiroshi AgasaAI draft

B06005P

Character · Blue · RP
Cost 8 · AP 7000 · LP 2
Inventor

[When Played] Choose up to 2 Characters with the "Detective Boys" trait in your Remove Area and stack them under this Character. If you do, choose up to 1 Character with a Level equal to or less than the total Level of the stacked Characters and remove it.
[Declare][Once per Turn][Sleep]: Choose up to 1 Character on your Scene and stack up to 2 cards stacked under this Character under that Character.

Conan Edogawa (B06006)

Conan EdogawaAI draft

B06006

Character · Blue · R
Cost 5 · AP 4000 · LP 1
Detective, Mori Detective Agency, Detective Boys

[Resolution Phase] {Rush}
[During Your Turn] This Character gains +1000 AP for each card stacked under this Character.
[When Played] Remove the top card of your deck. Choose up to 2 Characters with the "Detective" or "Detective Boys" trait in your Remove Area and stack them under this Character.

Ai Haibara (B06007)

Ai HaibaraAI draft

B06007

Character · Blue · R
Cost 7 · AP 5000 · LP 1
Detective Boys, Scientist

{Mislead 1} (When your opponent deduces, put this to Sleep to give LP-1.)
[Partner: Blue][When Played] Choose 1 of the following and do it.
- This Character has {Rush} (This Character can perform an Action from the turn it was played.) until the end of this Turn.
- Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand.
- Draw 2 cards.

Ai Haibara (B06007P)

Ai HaibaraAI draft

B06007P

Character · Blue · RP
Cost 7 · AP 5000 · LP 1
Detective Boys, Scientist

{Mislead 1} (When your opponent deduces, put this to Sleep to give LP-1.)
[Partner: Blue][When Played] Choose 1 of the following and do it.
- This Character has {Rush} (This Character can perform an Action from the turn it was played.) until the end of this Turn.
- Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand.
- Draw 2 cards.

Kamen Yaiba (B06008)

Kamen YaibaAI draft

B06008

Character · Blue · C
Cost 5 · AP 6000 · LP 0
Hero

[When Played] If you have a Character with the "Detective Boys" trait in your Remove Area, this Character gains {Rush} until the end of this Turn.
When this Character finishes an Action, choose 1 Character on your Scene other than "Kamen Yaiba" and place this Character under that Character. (If you can choose, you must choose and place it.) If you did, draw 1 card.

Kamen Yaiba (B06008P)

Kamen YaibaAI draft

B06008P

Character · Blue · CP
Cost 5 · AP 6000 · LP 0
Hero

[When Played] If you have a Character with the "Detective Boys" trait in your Remove Area, this Character gains {Rush} until the end of this Turn.
When this Character finishes an Action, choose 1 Character on your Scene other than "Kamen Yaiba" and place this Character under that Character. (If you can choose, you must choose and place it.) If you did, draw 1 card.

Torakage (B06009)

TorakageAI draft

B06009

Character · Blue · C
Cost 2 · AP 1000 · LP 0
Cat

[During Opponent's Turn][When Removed From Scene] Draw 1 card and remove 1 card from your hand.

Nakamichi (B06010)

NakamichiAI draft

B06010

Character · Blue · C
Cost 3 · AP 3000 · LP 1
High School Student

[Declare] Move this card to the bottom of your deck: Reveal cards from the top of your deck one at a time until a Character with the "High School Student" trait appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.

Ran Mori (B06011)

Ran MoriAI draft

B06011

Character · Blue · C
Cost 6 · AP 6000 · LP 0
High School Student, Mori Detective Agency, Karateka

[Partner: Blue][When Played] Reveal cards from the top of your deck one at a time until a Level 7 or higher card named "Shinichi Kudo" appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.

Ran Mori (B06011P)

Ran MoriAI draft

B06011P

Character · Blue · CP
Cost 6 · AP 6000 · LP 0
High School Student, Mori Detective Agency, Karateka

[Partner: Blue][When Played] Reveal cards from the top of your deck one at a time until a Level 7 or higher card named "Shinichi Kudo" appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.

Goemon Ishikawa Doll (B06012)

Goemon Ishikawa DollAI draft

B06012

Event · Blue · C
Cost 7
Gadget

Set this Event to 1 Blue Character on your Scene.
The Character with the "Detective Boys" trait that this Event is set to gains "When this Character makes Contact, it gains +2000 AP during that Contact."
At the end of your or your opponent's Turn, you may remove this Event set to a Character. If you do, choose up to 1 Level 8 or lower "Hiroshi Agasa" from your Remove Area and play it in Sleep state.

Goemon Ishikawa Doll (B06012P)

Goemon Ishikawa DollAI draft

B06012P

Event · Blue · CP
Cost 7
Gadget

Set this Event to 1 Blue Character on your Scene.
The Character with the "Detective Boys" trait that this Event is set to gains "When this Character makes Contact, it gains +2000 AP during that Contact."
At the end of your or your opponent's Turn, you may remove this Event set to a Character. If you do, choose up to 1 Level 8 or lower "Hiroshi Agasa" from your Remove Area and play it in Sleep state.

Troublesome difficult case (B06013)

Troublesome difficult case

B06013

Case · Blue · C
Case Level 7 / 6

When this case moves to the resolution phase, remove one card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn two face-down cards of evidence face-up: Look at the top three cards of your deck. Reveal up to one card named "Shinichi Kudo" or "Ran Mori" and add it to your hand, then move the rest to the bottom of your deck in any order you like. You can declare this ability if you have a card name "Shinichi Kudo" or "Ran Mori" at the scene.

Troublesome difficult case (B06013P)

Troublesome difficult caseAI draft

B06013P

Case · Blue · CP
Case Level 7 / 6

When this Case moves to the Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Look at the top 3 cards of your deck. Reveal up to 1 card named "Shinichi Kudo" or "Ran Mori" from among them and add it to your hand, then move the rest to the bottom of your deck in any order. You can declare this ability if you have a card named "Shinichi Kudo" or "Ran Mori" on your Scene.

Takeshi Onimaru (B06014)

Takeshi OnimaruAI draft

B06014

Partner · Green · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Takeshi Onimaru (B06014P)

Takeshi OnimaruAI draft

B06014P

Partner · Green · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Takeshi Onimaru (B06015)

Takeshi OnimaruAI draft

B06015

Partner · Green · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Takeshi Onimaru (B06015P)

Takeshi OnimaruAI draft

B06015P

Partner · Green · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Takeshi Onimaru (B06016)

Takeshi Onimaru

B06016

Partner · Green · SR
Cost 8 · AP 8000 · LP 1
YAIBA

[Partner: Green][When Played] You may remove the top 3 cards from your deck. If you do, choose up to 1 character with AP 8000 or less and remove it.
[Declare][Once per Turn][Sleep] You may choose 1 of your evidence and add it to your hand.
If you do, you may take 1 card from your hand and place it face down as evidence.

Takeshi Onimaru (B06016P)

Takeshi OnimaruAI draft

B06016P

Character · Green · SRCP
Cost 8 · AP 8000 · LP 1
YAIBA

[Partner: Green][When Played] You may remove the top 3 cards from your deck. If you do, choose up to 1 Character with AP 8000 or less and remove it.
[Declare][Once per Turn][Sleep]: You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.

Shiro Tokisada Amakusa (B06017)

Shiro Tokisada AmakusaAI draft

B06017

Character · Green · R
Cost 5 · AP 5000 · LP 1
YAIBA

[When Played] If there is a Character with the "YAIBA" trait other than this Character on your Scene, draw 1 card.

Shiro Tokisada Amakusa (B06017P)

Shiro Tokisada AmakusaAI draft

B06017P

Character · Green · RP
Cost 5 · AP 5000 · LP 1
YAIBA

[When Played] If there is a Character with the "YAIBA" trait other than this Character on your Scene, draw 1 card.

Takeshi Onimaru (B06018)

Takeshi OnimaruAI draft

B06018

Character · Green · R
Cost 8 · AP 7000 · LP 1
YAIBA

[Case: YAIBA][When Played] You may remove 1 card from your hand. If you do, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it. Until the end of this Turn, it gains {Rush} and "At the end of the Turn, if this Character is on the Scene, obtain this Character as Evidence face-up."

Takeshi Onimaru (B06018P)

Takeshi OnimaruAI draft

B06018P

Character · Green · RP
Cost 8 · AP 7000 · LP 1
YAIBA

[Case: YAIBA][When Played] You may remove 1 card from your hand. If you do, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it. Until the end of this Turn, it gains {Rush} and "At the end of the Turn, if this Character is on the Scene, obtain this Character as Evidence face-up."

Spider Man (B06019)

Spider ManAI draft

B06019

Character · Green · R
Cost 4 · AP 4000 · LP 0
YAIBA

[Case Phase][When Played] You may remove 1 Green card with the "YAIBA" trait from your hand. If you do, draw 2 cards.

Kojiro Sasaki (B06020)

Kojiro SasakiAI draft

B06020

Character · Green · R
Cost 7 · AP 6000 · LP 0
YAIBA

[During Your Turn] Green Characters with the "YAIBA" trait in your hand have "[Cut In] AP+2000". (If a Character has 2 or more [Cut In], choose 1 and use it.)
[Declare][Sleep] Remove the top 3 cards of your deck: Choose up to 1 Character on the opposing Scene and trigger Contact with this Character. (This Character becomes the Character that took the Action.)

Goemon Ishikawa (B06021)

Goemon IshikawaAI draft

B06021

Character · Green · C
Cost 6 · AP 5000 · LP 0
YAIBA

{Rush}[Case] (This Character can perform an Action targeting a Case from the turn it was played.)
When you obtain Evidence through this Character's Action [Case], draw 1 card.

Goemon Ishikawa (B06021P)

Goemon IshikawaAI draft

B06021P

Character · Green · CP
Cost 6 · AP 5000 · LP 0
YAIBA

{Rush}[Case] (This Character can perform an Action targeting a Case from the turn it was played.)
When you obtain Evidence through this Character's Action [Case], draw 1 card.

Takeshi Onimaru (B06022)

Takeshi OnimaruAI draft

B06022

Character · Green · C
Cost 2 · AP 1000 · LP 1
YAIBA

Dr. Kanabo (B06023)

Dr. KanaboAI draft

B06023

Character · Green · C
Cost 7 · AP 5000 · LP 1
YAIBA

[When Played] Draw 1 card.
[Resolution Phase][Declare][Once per Turn][Sleep] Turn 1 face-down Evidence face-up: If a card with [Spark] and the "YAIBA" trait was turned face-up as the cost of this [Declare] Ability, you may activate that [Spark] effect.

Black Oni (B06024)

Black OniAI draft

B06024

Character · Green · C
Cost 2 · AP 1000 · LP 1
YAIBA

Kerosuke (B06025)

KerosukeAI draft

B06025

Character · Green · C
Cost 5 · AP 5000 · LP 0
YAIBA

[When Played] If you have a Character with the "YAIBA" trait other than this Character on your Scene, this Character gains {Rush} until the end of this Turn, or this Character gets +1000 AP until the end of this Turn.

Bat Man (Batman) (B06026)

Bat Man (Batman)AI draft

B06026

Character · Green · C
Cost 7 · AP 5000 · LP 0
YAIBA

[Partner: Green] {Rush}[Character]
[During Opponent's Turn][When Removed From Scene] Obtain this card as Evidence face-up.

Mantis Man & Sea Cucumber Man & Starfish Man (B06027)

Mantis Man & Sea Cucumber Man & Starfish ManAI draft

B06027

Character · Green · C
Cost 2 · AP 1000 · LP 0
YAIBA

Kotaro of Fuma (B06028)

Kotaro of FumaAI draft

B06028

Character · Green · C
Cost 6 · AP 6000 · LP 0
YAIBA

Kotaro of Fuma (B06028P)

Kotaro of FumaAI draft

B06028P

Character · Green · CP
Cost 6 · AP 6000 · LP 0
YAIBA

Snake Man (B06029)

Snake ManAI draft

B06029

Character · Green · C
Cost 3 · AP 3000 · LP 1
YAIBA

[When Played] You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.

Snake Man (B06029P)

Snake ManAI draft

B06029P

Character · Green · CP
Cost 3 · AP 3000 · LP 1
YAIBA

[When Played] You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.

Basho Matsuo (B06030)

Basho MatsuoAI draft

B06030

Character · Green · C
Cost 3 · AP 2000 · LP 1
YAIBA

{Mislead 1}

Basho Matsuo (B06030P)

Basho MatsuoAI draft

B06030P

Character · Green · CP
Cost 3 · AP 2000 · LP 1
YAIBA

{Mislead 1}

Seikai Nyudo Miyoshi (B06031)

Seikai Nyudo MiyoshiAI draft

B06031

Character · Green · C
Cost 6 · AP 6000 · LP 0
YAIBA

When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card.

Seikai Nyudo Miyoshi (B06031P)

Seikai Nyudo MiyoshiAI draft

B06031P

Character · Green · CP
Cost 6 · AP 6000 · LP 0
YAIBA

When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card.

Benkei (B06032)

BenkeiAI draft

B06032

Character · Green · C
Cost 6 · AP 6000 · LP 0
YAIBA

Benkei (B06032P)

BenkeiAI draft

B06032P

Character · Green · CP
Cost 6 · AP 6000 · LP 0
YAIBA

"You Shall Be My Ally!!" (B06033)

"You Shall Be My Ally!!"AI draft

B06033

Event · Green · C
Cost 6
YAIBA

You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.
Play up to 1 Level 6 or lower Green Character with the "YAIBA" trait from your hand.

"You Shall Be My Ally!!" (B06033P)

"You Shall Be My Ally!!"AI draft

B06033P

Event · Green · CP
Cost 6
YAIBA

You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.
Play up to 1 Level 6 or lower Green Character with the "YAIBA" trait from your hand.

Onimaru Castle (B06034)

Onimaru CastleAI draft

B06034

Event · Green · C
Cost 4
YAIBA

[Resolution Phase] Choose up to 1 of your face-down Evidence and turn it face-up. If a card with [Spark] and the "YAIBA" trait was turned face-up by this effect, you may activate that [Spark] effect.

Wind God Sword (B06035)

Wind God SwordAI draft

B06035

Event · Green · C
Cost 7
YAIBA

Choose up to 1 Character and remove it.

Onimaru's Unify-the-Realm Project (B06036)

Onimaru's Unify-the-Realm ProjectAI draft

B06036

Case · Green · C
Case Level 7 / 6
YAIBA

When this Case moves to the Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Choose up to 1 card with the "YAIBA" trait and [Spark] that was turned face-up by the cost of this [Declare] Ability, and you may activate the effect of that [Spark].

Onimaru's Unify-the-Realm Project (B06036P)

Onimaru's Unify-the-Realm ProjectAI draft

B06036P

Case · Green · CP
Case Level 7 / 6
YAIBA

When this Case moves to the Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Choose up to 1 card with the "YAIBA" trait and [Spark] that was turned face-up by the cost of this [Declare] Ability, and you may activate the effect of that [Spark].

Heiji Hattori & Souji Okita (B06037)

Heiji Hattori & Souji Okita

B06037

Character · Green · MR
Cost 9 · AP 8000 · LP 2
Detective,High School Student

[Partner: Green][Once per Turn] When a character with the trait "High School Student" other than this character appears in your field, choose up to 1 character with AP 8000 or less and remove it.
[Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 character in your field, and give them AP+1000 until the end of the turn, and "This character can select an active character in the opponent's field and take an action towards it."
This ability can also be declared in the partner area.

Heiji Hattori & Souji Okita (B06037P)

Heiji Hattori & Souji OkitaAI draft

B06037P

Character · Green · MRP
Cost 9 · AP 8000 · LP 2
Detective, High School Student

[During Your Turn][Once per Turn] When a Character with the "High School Student" trait other than this Character is played to your Scene, choose up to 1 Character with AP 8000 or less and remove it.
[Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 Character on your Scene; until the end of this Turn, it gains +1000 AP and "This Character can perform an Action targeting an Active Character on your opponent's Scene." This ability can also be declared in the Partner Area.

Takeshi Onimaru (B06038)

Takeshi OnimaruAI draft

B06038

Character · Green · SR
Cost 8 · AP 8000 · LP 0
High School Student

[Partner: Green] {Rush}
When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card.
When you gain Evidence through this Character's Case Action, your opponent removes 1 card from their hand.

Takeshi Onimaru (B06038P)

Takeshi OnimaruAI draft

B06038P

Character · Green · SRP
Cost 8 · AP 8000 · LP 0
High School Student

[Partner: Green] {Rush}
When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card.
When you gain Evidence through this Character's Case Action, your opponent removes 1 card from their hand.

Soshi Okita (B06039)

Soshi OkitaAI draft

B06039

Character · Green · R
Cost 7 · AP 6000 · LP 0
High School Student

[Partner: Green] {Rush}[Character]
[During Your Turn] +1000 AP
When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card and remove 1 card from your hand.

Soshi Okita (B06039P)

Soshi OkitaAI draft

B06039P

Character · Green · RP
Cost 7 · AP 6000 · LP 0
High School Student

[Partner: Green] {Rush}[Character]
[During Your Turn] +1000 AP
When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card and remove 1 card from your hand.

Kazuha Toyama (B06040)

Kazuha ToyamaAI draft

B06040

Character · Green · C
Cost 6 · AP 5000 · LP 1
High School Student

[Bond: Heiji Hattori][During Your Turn] AP+1000
[When Played] If you have a Character with the "High School Student" trait other than this Character on your Scene, this Character gains {Rush} until the end of this Turn.

Kazuha Toyama (B06040P)

Kazuha ToyamaAI draft

B06040P

Character · Green · CP
Cost 6 · AP 5000 · LP 1
High School Student

[Bond: Heiji Hattori][During Your Turn] AP+1000
[When Played] If you have a Character with the "High School Student" trait other than this Character on your Scene, this Character gains {Rush} until the end of this Turn.

Shizuka Hattori (B06041)

Shizuka HattoriAI draft

B06041

Character · Green · C
Cost 2 · AP 1000 · LP 1

Now We Meet at Last (B06042)

Now We Meet at LastAI draft

B06042

Event · Green · C
Cost 5

Choose up to 1 Character on your Scene, and until the end of this Turn, it gains +1000 AP and "[Declare][Once per Turn] Choose up to 1 Character on your opponent's Scene and cause a Contact with this Character. (This Character becomes the Character that performed the Action)"

Now We Meet at Last (B06042P)

Now We Meet at LastAI draft

B06042P

Event · Green · CP
Cost 5

Choose up to 1 Character on your Scene, and until the end of this Turn, it gains +1000 AP and "[Declare][Once per Turn] Choose up to 1 Character on your opponent's Scene and cause a Contact with this Character. (This Character becomes the Character that performed the Action)"

The Kendo Tournament of Love and Deduction (B06043)

The Kendo Tournament of Love and DeductionAI draft

B06043

Case · Green · C
Case Level 7 / 6

When this Case moves to the Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Look at the top 3 cards of your deck. Among those, reveal up to 1 card named "Heiji Hattori" or "Kazuha Toyama" and add it to your hand, and move the rest to the bottom of your deck in any order. This ability can be declared if there is a card named "Heiji Hattori" or "Kazuha Toyama" on your Scene.

The Kendo Tournament of Love and Deduction (B06043P)

The Kendo Tournament of Love and DeductionAI draft

B06043P

Case · Green · CP
Case Level 7 / 6

When this Case moves to the Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Look at the top 3 cards of your deck. Among those, reveal up to 1 card named "Heiji Hattori" or "Kazuha Toyama" and add it to your hand, and move the rest to the bottom of your deck in any order. This ability can be declared if there is a card named "Heiji Hattori" or "Kazuha Toyama" on your Scene.

Yaiba Kurogane (B06044)

Yaiba Kurogane

B06044

Partner · White · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Yaiba Kurogane (B06044P)

Yaiba KuroganeAI draft

B06044P

Partner · White · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Yaiba Kurogane (B06044Sec1)

Yaiba Kurogane

B06044Sec1

Partner · White · SEC
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Yaiba Kurogane (B06044Sec2)

Yaiba KuroganeAI draft

B06044Sec2

Partner · White · SEC
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Sayaka Mine (B06045)

Sayaka Mine

B06045

Partner · White · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Sayaka Mine (B06045P)

Sayaka MineAI draft

B06045P

Partner · White · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Yaiba Kurogane (B06046)

Yaiba Kurogane

B06046

Character · White · SR
Cost 8 · AP 8000 · LP 0
YAIBA

[During Your Turn][Twice per Turn] Each time a card with the trait "YAIBA" is set to this character, activate this character.
At the end of your turn, if this character has two or more cards with the trait "YAIBA" set, you may remove one card from your hand. If you do, choose up to one character with the trait "YAIBA" of a level 5 or lower from your remove area and bring it into play in sleep state.

Yaiba Kurogane (B06046P)

Yaiba KuroganeAI draft

B06046P

Character · White · SRCP
Cost 8 · AP 8000 · LP 0
YAIBA

{Haste}
[During Your Turn][Twice per Turn] Each time 1 card with the "YAIBA" trait is set to this Character, set this Character Active.
At the end of your Turn, if 2 or more cards with the "YAIBA" trait are set to this Character, you may remove 1 card from your hand. If you do, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleep state.

Yaiba Kurogane (B06047)

Yaiba KuroganeAI draft

B06047

Character · White · R
Cost 8 · AP 7000 · LP 0
YAIBA

{Haste}
Events with the "YAIBA" trait that are White cards in your hand get Level -1.
[During Your Turn][Once per Turn] When a card with the "YAIBA" trait is set to this Character, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleep state.

Sayaka Mine (B06048)

Sayaka MineAI draft

B06048

Character · White · R
Cost 4 · AP 3000 · LP 1
YAIBA

[When Played] Look at the top 3 cards of your deck. Among those, reveal up to 1 card with the "YAIBA" trait and add it to your hand, and move the rest to the Remove Area. If you added a card to your hand and your Case is in the Resolution Phase, remove 1 card from your hand.

Sayaka Mine (B06048P)

Sayaka MineAI draft

B06048P

Character · White · RP
Cost 4 · AP 3000 · LP 1
YAIBA

[When Played] Look at the top 3 cards of your deck. Among those, reveal up to 1 card with the "YAIBA" trait and add it to your hand, and move the rest to the Remove Area. If you added a card to your hand and your Case is in the Resolution Phase, remove 1 card from your hand.

Kojiro Sasaki (B06049)

Kojiro SasakiAI draft

B06049

Character · White · R
Cost 6 · AP 6000 · LP 0
YAIBA

[When Played] If there is a Character with the "YAIBA" trait other than this Character on your Scene, until the end of this Turn, this Character gains {Rush} (it can perform an Action from the Turn it is played).
When this Character performs an Action[Case], your opponent's [Spark] does not activate until the end of the Action.

Musashi Miyamoto (B06050)

Musashi MiyamotoAI draft

B06050

Character · White · R
Cost 2 · AP 1000 · LP 1
YAIBA

Musashi Miyamoto (B06050P)

Musashi MiyamotoAI draft

B06050P

Character · White · RP
Cost 2 · AP 1000 · LP 1
YAIBA

Jubei Yagyu Mitsuyoshi (B06051)

Jubei Yagyu MitsuyoshiAI draft

B06051

Character · White · R
Cost 7 · AP 6000 · LP 1
YAIBA

{Rush} (This Character can perform an Action from the turn it was played.)
[Case: YAIBA][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, you obtain 1 Evidence.

Jubei Yagyu Mitsuyoshi (B06051P)

Jubei Yagyu MitsuyoshiAI draft

B06051P

Character · White · RP
Cost 7 · AP 6000 · LP 1
YAIBA

{Rush} (This Character can perform an Action from the turn it was played.)
[Case: YAIBA][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, you obtain 1 Evidence.

Jujiro Tekken (B06052)

Jujiro TekkenAI draft

B06052

Character · White · C
Cost 7 · AP 6000 · LP 1
YAIBA

[When Played] You may remove 1 card from your hand. If you do, choose up to 1 Level 6 or lower Character with the "YAIBA" trait from your Remove Area and play it in Sleep state.

Yaiba Kurogane (B06053)

Yaiba KuroganeAI draft

B06053

Character · White · C
Cost 6 · AP 6000 · LP 0
YAIBA

[When Played] Reveal cards from the top of your deck one by one until an Event with the "YAIBA" trait appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.

Yaiba Kurogane (B06053P)

Yaiba KuroganeAI draft

B06053P

Character · White · CP
Cost 6 · AP 6000 · LP 0
YAIBA

[When Played] Reveal cards from the top of your deck one by one until an Event with the "YAIBA" trait appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.

Yaiba Kurogane (B06054)

Yaiba KuroganeAI draft

B06054

Character · White · C
Cost 2 · AP 1000 · LP 1
YAIBA

Kagetora (B06055)

KagetoraAI draft

B06055

Character · White · C
Cost 5 · AP 5000 · LP 0
YAIBA

[Partner: White] {Rush}

Kerokichi Kappano (B06056)

Kerokichi KappanoAI draft

B06056

Character · White · C
Cost 3 · AP 2000 · LP 1
YAIBA

{Mislead 1}

Gerota Gerozaemon (B06057)

Gerota GerozaemonAI draft

B06057

Character · White · C
Cost 4 · AP 4000 · LP 0
YAIBA

[During Your Turn][Once per Turn] When you use a White Event with the "YAIBA" trait, draw 1 card. (Draw after resolving the Event.)

Shonosuke (B06058)

ShonosukeAI draft

B06058

Character · White · C
Cost 5 · AP 5000 · LP 0
YAIBA

[Resolution Phase][When Played] You may remove 1 card from your hand. If you do, choose up to 1 card named "Yaiba Kurogane" with 0 LP on your Scene and set it Active.

Sea Cucumber Man (B06059)

Sea Cucumber ManAI draft

B06059

Character · White · C
Cost 3 · AP 2000 · LP 1
YAIBA

Dragon God (B06060)

Dragon GodAI draft

B06060

Character · White · C
Cost 6 · AP 5000 · LP 1
YAIBA

[Declare] Move this card to the Remove Area: Choose up to 1 Character with the "YAIBA" trait and set it Active, or give it {Rush} (This Character can perform an Action from the turn it was played.) until the end of this Turn.

Yamato Nadeshiko (B06061)

Yamato NadeshikoAI draft

B06061

Character · White · C
Cost 2 · AP 1000 · LP 1
YAIBA

Thunder Slash (B06062)

Thunder SlashAI draft

B06062

Event · White · C
Cost 7
YAIBA

Choose up to 1 Character with 8000 AP or less and remove it. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. Remove 3 cards from the top of your deck.

Thunder Slash (B06062P)

Thunder SlashAI draft

B06062P

Event · White · CP
Cost 7
YAIBA

Choose up to 1 Character with 8000 AP or less and remove it. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. Remove 3 cards from the top of your deck.

Whirlwind Sword (B06063)

Whirlwind SwordAI draft

B06063

Event · White · C
Cost 6
YAIBA

Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene.
The Character this Event is set to gains "[During Your Turn] +2000 AP".

Whirlwind Sword (B06063P)

Whirlwind SwordAI draft

B06063P

Event · White · CP
Cost 6
YAIBA

Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene.
The Character this Event is set to gains "[During Your Turn] +2000 AP".

Yaiba Shinkage-ryu Windmill (B06064)

Yaiba Shinkage-ryu WindmillAI draft

B06064

Event · White · C
Cost 7
YAIBA

Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene.
The Character this Event is set to gains "This Character can perform Actions on active Characters on the opposing Scene."
[During Opponent's Turn] When this Event that was set to a Character is placed in the Remove Area, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleeping state.

Yaiba Shinkage-ryu Windmill (B06064P)

Yaiba Shinkage-ryu WindmillAI draft

B06064P

Event · White · CP
Cost 7
YAIBA

Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene.
The Character this Event is set to gains "This Character can perform Actions on active Characters on the opposing Scene."
[During Opponent's Turn] When this Event that was set to a Character is placed in the Remove Area, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleeping state.

Legendary Orb Hunt (B06065)

Legendary Orb HuntAI draft

B06065

Case · White · C
Case Level 7 / 6
YAIBA

When this Case enters Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Choose up to 1 Event with the "YAIBA" trait in your Remove Area and add it to your hand.

Legendary Orb Hunt (B06065P)

Legendary Orb HuntAI draft

B06065P

Case · White · CP
Case Level 7 / 6
YAIBA

When this Case enters Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Choose up to 1 Event with the "YAIBA" trait in your Remove Area and add it to your hand.

Kaitou Kid & Saguru Hakuba (B06066)

Kaitou Kid & Saguru Hakuba

B06066

Character · White · MR
Cost 9 · AP 8000 · LP 2
Phantom Thief,Detective,High School Student

[Declare][Once per Turn] Put this character or one character with the same traits as this character to sleep: Choose up to one character with AP 8000 or less on your opponent's field and move it to the bottom of their deck.
At the end of your turn, if you have three or more characters in a sleeping or stunned state on your field, choose up to one character and activate it.
This ability can also be declared in the partner area.

Kaitou Kid & Saguru Hakuba (B06066P)

Kaitou Kid & Saguru HakubaAI draft

B06066P

Character · White · MRP
Cost 9 · AP 8000 · LP 2
Phantom Thief, Detective, High School Student

[Declare][Once per Turn] Put this Character or 1 Character with the same trait as this Character to Sleep: Choose up to 1 Character with 8000 AP or less on the opposing Scene and move it to the bottom of the deck.
At the end of your Turn, if you have a total of 3 or more Sleeping or Stunned Characters on your Scene, choose up to 1 Character and set it Active. This ability also activates in the Partner Area.

Ginzo Nakamori (B06067)

Ginzo NakamoriAI draft

B06067

Character · White · SR
Cost 8 · AP 8000 · LP 0
Police, Metropolitan Police Department

{Rush} (This Character can perform an Action from the Turn it is played)
[Once per Turn] When a Character on your opponent's Scene is removed due to Contact with a Character with the "Police" trait other than this Character on your Scene, draw 1 card.
[Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 Character with the "Police" trait, and until the end of this Turn, it gains "This Character can perform an Action on Active Characters on your opponent's Scene."

Ginzo Nakamori (B06067P)

Ginzo NakamoriAI draft

B06067P

Character · White · SRP
Cost 8 · AP 8000 · LP 0
Police, Metropolitan Police Department

{Rush} (This Character can perform an Action from the Turn it is played)
[Once per Turn] When a Character on your opponent's Scene is removed due to Contact with a Character with the "Police" trait other than this Character on your Scene, draw 1 card.
[Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 Character with the "Police" trait, and until the end of this Turn, it gains "This Character can perform an Action on Active Characters on your opponent's Scene."

Makoto Kyogoku (B06068)

Makoto KyogokuAI draft

B06068

Character · White · R
Cost 7 · AP 6000 · LP 0
High School Student, Karateka

{Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.)
[Bond: Sonoko Suzuki][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, set this Character Active, and until the end of this Turn, this Character loses {Rush}[Character] and gains {Rush}[Case].

Makoto Kyogoku (B06068P)

Makoto KyogokuAI draft

B06068P

Character · White · RP
Cost 7 · AP 6000 · LP 0
High School Student, Karateka

{Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.)
[Bond: Sonoko Suzuki][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, set this Character Active, and until the end of this Turn, this Character loses {Rush}[Character] and gains {Rush}[Case].

Sonoko Suzuki (B06069)

Sonoko SuzukiAI draft

B06069

Character · White · C
Cost 5 · AP 4000 · LP 1
High School Student, Suzuki Group

[Case Phase][Declare][Sleep]: Draw 1 card.
[Resolution Phase][Declare][Sleep]: Choose up to 1 Level 7 or lower Character on the opposing Scene and return it to the hand.

Sonoko Suzuki (B06069P)

Sonoko SuzukiAI draft

B06069P

Character · White · CP
Cost 5 · AP 4000 · LP 1
High School Student, Suzuki Group

[Case Phase][Declare][Sleep]: Draw 1 card.
[Resolution Phase][Declare][Sleep]: Choose up to 1 Level 7 or lower Character on the opposing Scene and return it to the hand.

Yukiko Kudo (B06070)

Yukiko KudoAI draft

B06070

Character · White · C
Cost 3 · AP 3000 · LP 1
Actress

[Bond: Yusaku Kudo][Resolution Phase][When Played] Draw 1 card.

"A flash grenade!?" (B06071)

"A flash grenade!?"AI draft

B06071

Event · White · C
Cost 7

Stun all Characters in Sleep state on your Scene and your opponent's Scene. (If a Stunned Character would be set Active, put it to Sleep instead)

"A flash grenade!?" (B06071P)

"A flash grenade!?"AI draft

B06071P

Event · White · CP
Cost 7

Stun all Characters in Sleep state on your Scene and your opponent's Scene. (If a Stunned Character would be set Active, put it to Sleep instead)

Kaguya (B06072)

KaguyaAI draft

B06072

Character · Red · R
Cost 8 · AP 8000 · LP 2
YAIBA

[Case: YAIBA] When using this Character from your hand, it can ignore the color of the Case card. (Use with Next Hint is also included in "use from hand.")
[When Played] If there are 14 or fewer cards with the "YAIBA" trait in your Remove Area, choose up to 1 Level 7 or lower Character and move it to the bottom of the deck. If there are 15 or more cards with the "YAIBA" trait in your Remove Area, do the following in order. "Move all cards in your Remove Area to the bottom of your deck and shuffle your deck." "Choose up to 1 Character and move it to the bottom of the deck." "Draw 1 card." "Your opponent removes 1 card from their hand." "Your opponent gains 1 Evidence."

Kaguya (B06072P)

KaguyaAI draft

B06072P

Character · Red · RP
Cost 8 · AP 8000 · LP 2
YAIBA

[Case: YAIBA] When using this Character from your hand, it can ignore the color of the Case card. (Use with Next Hint is also included in "use from hand.")
[When Played] If there are 14 or fewer cards with the "YAIBA" trait in your Remove Area, choose up to 1 Level 7 or lower Character and move it to the bottom of the deck. If there are 15 or more cards with the "YAIBA" trait in your Remove Area, do the following in order. "Move all cards in your Remove Area to the bottom of your deck and shuffle your deck." "Choose up to 1 Character and move it to the bottom of the deck." "Draw 1 card." "Your opponent removes 1 card from their hand." "Your opponent gains 1 Evidence."

Tsutomu Akai (B06073)

Tsutomu AkaiAI draft

B06073

Partner · Red · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Tsutomu Akai (B06073P)

Tsutomu AkaiAI draft

B06073P

Partner · Red · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Subaru Okiya & Masumi Sera (B06074)

Subaru Okiya & Masumi Sera

B06074

Character · Red · MR
Cost 9 · AP 8000 · LP 2
Detective,High School Student,Graduate University Student,Akai Family

[When Played] Draw a card and put it into play up to 1 〚Character〛 of level 7 or lower [Trait [Akai Family]] from your hand.
[Declare] [Twice per Turn] 〚Remove 2 cards from the top in the FILE area〛: At the end of your turn, if there are 5 or less cards in your FILE area, place 2 cards from the deck, one from the top, face down, on the FILE area. This ability can also be declared in the partner area.

Subaru Okiya & Masumi Sera (B06074P)

Subaru Okiya & Masumi SeraAI draft

B06074P

Character · Red · MRP
Cost 9 · AP 8000 · LP 2
Detective, High School Student, Graduate University Student, Akai Family

[When Played] Draw 1 card, and play up to 1 Level 7 or lower Character with the "Akai Family" trait from your hand.
[Declare][Once per Turn] Remove the top 2 cards of your FILE area: At the end of the Turn, if there are 5 or fewer cards in your FILE area, place the top 2 cards of your deck face-down on top of your FILE area, one at a time. This ability can also be declared in the Partner Area.

Akemi Miyano (B06075)

Akemi MiyanoAI draft

B06075

Character · Red · SR
Cost 7 · AP 5000 · LP 1

[Declare][Once per Turn][Sleep]: Choose 1 of the following and do it.
- Choose up to 1 Level 5 or lower Character in Sleep state and remove it.
- Choose up to 1 Level 7 or lower Character and remove it. Stun this Character. (If a Stunned Character would be set Active, put it to Sleep instead)

Akemi Miyano (B06075P)

Akemi MiyanoAI draft

B06075P

Character · Red · SRP
Cost 7 · AP 5000 · LP 1

[Declare][Once per Turn][Sleep]: Choose 1 of the following and do it.
- Choose up to 1 Level 5 or lower Character in Sleep state and remove it.
- Choose up to 1 Level 7 or lower Character and remove it. Stun this Character. (If a Stunned Character would be set Active, put it to Sleep instead)

James Black (B06076)

James BlackAI draft

B06076

Character · Red · R
Cost 6 · AP 5000 · LP 1
FBI

[Resolution Phase][When Played] Choose up to 1 Level 5 or lower Character on your opponent's Scene and move it to the hand.
[Declare][Sleep]: Your opponent removes 1 card from their hand. You can declare this Ability if your opponent has 4 or more cards in their hand.

Jodie Starling (B06077)

Jodie StarlingAI draft

B06077

Character · Red · R
Cost 7 · AP 6000 · LP 1
FBI

[Partner: Red] {Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.)
[FILE: 6] When this Character finishes an Action, you may remove this Character from the Scene. If you do, play up to 1 Level 6 or lower Character with the "FBI" trait from your hand.

Jodie Starling (B06077P)

Jodie StarlingAI draft

B06077P

Character · Red · RP
Cost 7 · AP 6000 · LP 1
FBI

[Partner: Red] {Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.)
[FILE: 6] When this Character finishes an Action, you may remove this Character from the Scene. If you do, play up to 1 Level 6 or lower Character with the "FBI" trait from your hand.

Shukichi Haneda (B06078)

Shukichi HanedaAI draft

B06078

Character · Red · R
Cost 8 · AP 7000 · LP 2
Shogi Player, Akai Family

[Declare][Once per Turn] Sleep 1 Level 6 or higher Character with the "Akai Family" trait on your Scene and remove the top 3 cards of your deck: If a Character with the "Akai Family" trait was removed as the cost of this [Declare] Ability, choose up to 1 Character with 8000 AP or less and remove it.

Shukichi Haneda (B06078P)

Shukichi HanedaAI draft

B06078P

Character · Red · RP
Cost 8 · AP 7000 · LP 2
Shogi Player, Akai Family

[Declare][Once per Turn] Sleep 1 Level 6 or higher Character with the "Akai Family" trait on your Scene and remove the top 3 cards of your deck: If a Character with the "Akai Family" trait was removed as the cost of this [Declare] Ability, choose up to 1 Character with 8000 AP or less and remove it.

Andre Camel (B06079)

Andre CamelAI draft

B06079

Character · Red · C
Cost 6 · AP 5000 · LP 0
FBI

[When Played] When played by your Ability or Effect, this Character gets +1000 AP until the end of this Turn and gains {Rush}.

Masumi Sera (B06080)

Masumi SeraAI draft

B06080

Character · Red · C
Cost 7 · AP 6000 · LP 1
Detective, High School Student, Akai Family

[During Opponent's Turn][When Removed From Scene] Draw 1 card and remove 1 card from your hand.
[Declare][Once per Turn] Choose up to 1 Level 7 or lower Character and remove it. You can declare this Ability if this Character is in Sleep state or Stunned state.

Hikaru Yasumoto (B06081)

Hikaru YasumotoAI draft

B06081

Character · Red · C
Cost 3 · AP 3000 · LP 0
Helper

At the end of your Turn, you may remove 1 Character other than a card named "Hikaru Yasumoto" on your Scene. If you do, you gain 1 Evidence.

"This Is Faster Than Persuading…" (B06082)

"This Is Faster Than Persuading…"AI draft

B06082

Event · Red · C
Cost 6

[Resolution Phase] Choose up to 1 Character with 8000 AP or lower and remove it. You may add the top card of your FILE area to your hand. If you do, choose up to 1 Character with 8000 AP or lower and remove it. (You can use this ability or effect if your Case is in the Resolution Phase.)

"This Is Faster Than Persuading…" (B06082P)

"This Is Faster Than Persuading…"AI draft

B06082P

Event · Red · CP
Cost 6

[Resolution Phase] Choose up to 1 Character with 8000 AP or lower and remove it. You may add the top card of your FILE area to your hand. If you do, choose up to 1 Character with 8000 AP or lower and remove it. (You can use this ability or effect if your Case is in the Resolution Phase.)

Ninzaburo Shiratori (B06083)

Ninzaburo ShiratoriAI draft

B06083

Partner · Yellow · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Ninzaburo Shiratori (B06083P)

Ninzaburo ShiratoriAI draft

B06083P

Partner · Yellow · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Toru Amuro & Azusa Enomoto (B06084)

Toru Amuro & Azusa Enomoto

B06084

Character · Yellow · MR
Cost 9 · AP 8000 · LP 2
Detective,Café Poirot

[Partner: Yellow][When Played] Your opponent reveals their hand (then returns back in original state). Choose 1 character with level 9 or lower and remove it.
[Declare][Once per Turn] Draw 1 card and perform {Investigate 1}. If a card of level 7 or lower is found, remove 1 card from your hand.
This ability can also be declared in the Partner Area.

Toru Amuro & Azusa Enomoto (B06084P)

Toru Amuro & Azusa EnomotoAI draft

B06084P

Character · Yellow · MRP
Cost 9 · AP 8000 · LP 2
Detective, Café Poirot

[Partner: Yellow][When Played] Your opponent reveals their hand. (Then they return it.) Choose up to 1 Level 9 or lower Character and remove it.
[Declare][Once per Turn] Draw 1 card and perform {Investigate 1}. If a Level 7 or lower card is found, remove 1 card from your hand.
This ability can also be declared in the Partner Area.

Jinpei Matsuda (B06085)

Jinpei MatsudaAI draft

B06085

Character · Yellow · SR
Cost 8 · AP 8000 · LP 2
Police, Metropolitan Police Department

[Partner: Yellow][Declare][Once per Turn][Sleep] Choose up to 1 of your opponent's Evidence and move it to the bottom of the deck. Choose up to 1 Character with 8000 AP or less on the opposing Scene, and your opponent obtains that card face-up as Evidence. If you chose an MR Character on the opposing Scene, your opponent obtains the top card of their deck face-up as Evidence.

Jinpei Matsuda (B06085P)

Jinpei MatsudaAI draft

B06085P

Character · Yellow · SRP
Cost 8 · AP 8000 · LP 2
Police, Metropolitan Police Department

[Partner: Yellow][Declare][Once per Turn][Sleep] Choose up to 1 of your opponent's Evidence and move it to the bottom of the deck. Choose up to 1 Character with 8000 AP or less on the opposing Scene, and your opponent obtains that card face-up as Evidence. If you chose an MR Character on the opposing Scene, your opponent obtains the top card of their deck face-up as Evidence.

Kenji Hagiwara (B06086)

Kenji HagiwaraAI draft

B06086

Character · Yellow · R
Cost 7 · AP 6000 · LP 1
Police, Metropolitan Police Department

{Rush} (This Character can perform an Action from the turn it was played.)
When this Character performs an Action, choose 1 of your face-down Evidence and turn it face-up, and choose 1 of your opponent's face-down Evidence and turn it face-up. (If you can choose, you must choose and turn it face-up.) If you turned 2 face-up in total, this Character gains +1000 AP until the end of this Turn.

Kenji Hagiwara (B06086P)

Kenji HagiwaraAI draft

B06086P

Character · Yellow · RP
Cost 7 · AP 6000 · LP 1
Police, Metropolitan Police Department

{Rush} (This Character can perform an Action from the turn it was played.)
When this Character performs an Action, choose 1 of your face-down Evidence and turn it face-up, and choose 1 of your opponent's face-down Evidence and turn it face-up. (If you can choose, you must choose and turn it face-up.) If you turned 2 face-up in total, this Character gains +1000 AP until the end of this Turn.

Chihaya Hagiwara (B06087)

Chihaya HagiwaraAI draft

B06087

Character · Yellow · R
Cost 7 · AP 5000 · LP 1
Police, Kanagawa Prefectural Police

[Partner: Yellow] {Rush} (This Character can perform an Action from the Turn it is played)
[FILE: 6] When a Character on your opponent's Scene is removed due to Contact with this Character, you may remove this Character from the Scene. If you do, play up to 1 Level 7 or lower Character with the "Police" trait, other than a card named "Chihaya Hagiwara", from your hand.

Chihaya Hagiwara (B06087P)

Chihaya HagiwaraAI draft

B06087P

Character · Yellow · RP
Cost 7 · AP 5000 · LP 1
Police, Kanagawa Prefectural Police

[Partner: Yellow] {Rush} (This Character can perform an Action from the Turn it is played)
[FILE: 6] When a Character on your opponent's Scene is removed due to Contact with this Character, you may remove this Character from the Scene. If you do, play up to 1 Level 7 or lower Character with the "Police" trait, other than a card named "Chihaya Hagiwara", from your hand.

Yumi Miyamoto (B06088)

Yumi MiyamotoAI draft

B06088

Character · Yellow · R
Cost 4 · AP 3000 · LP 1
Police, Metropolitan Police Department

[When Played] Look at the top 3 cards of your deck. Among those, reveal up to 1 Character with the "Metropolitan Police Department" trait and add it to your hand, and move the rest to the bottom of your deck in any order.

Toru Amuro (B06089)

Toru AmuroAI draft

B06089

Character · Yellow · C
Cost 2 · AP 1000 · LP 1
Detective, Café Poirot

Toru Amuro (B06089P)

Toru AmuroAI draft

B06089P

Character · Yellow · CP
Cost 2 · AP 1000 · LP 1
Detective, Café Poirot

Azusa Enomoto (B06090)

Azusa EnomotoAI draft

B06090

Character · Yellow · C
Cost 7 · AP 5000 · LP 1
Café Poirot

[When Played] You may Sleep this Character. If you do, choose up to 1 Level 5 or lower Character with the "Café Poirot" trait in your Remove Area and play it.

Azusa Enomoto (B06090P)

Azusa EnomotoAI draft

B06090P

Character · Yellow · CP
Cost 7 · AP 5000 · LP 1
Café Poirot

[When Played] You may Sleep this Character. If you do, choose up to 1 Level 5 or lower Character with the "Café Poirot" trait in your Remove Area and play it.

Shinobu Oe (B06091)

Shinobu OeAI draft

B06091

Character · Yellow · C
Cost 3 · AP 3000 · LP 1

[During Opponent's Turn][Once per Turn] When this Character guards a targeted Action, set the Character that guarded Active and it gets +2000 AP until the end of this Turn.

Reita Kanamaru (B06092)

Reita KanamaruAI draft

B06092

Character · Yellow · C
Cost 2 · AP 1000 · LP 1
Café Poirot

Misao Yamamura (B06093)

Misao YamamuraAI draft

B06093

Character · Yellow · C
Cost 4 · AP 4000 · LP 0
Police, Gunma Prefectural Police

{Mislead 2}

Takagi's Treat (B06094)

Takagi's TreatAI draft

B06094

Event · Yellow · C
Cost 6

Choose 1 of the following and do it. If you have 3 or more Characters with the "Café Poirot" trait on your Scene, do both instead. (Resolve in order from the top.)
- Choose up to 1 Active Character and Stun it.
- Choose up to 1 Sleeping Character and Stun it. (If a Stunned Character would be set Active, put it to Sleep instead.)

Takagi's Treat (B06094P)

Takagi's TreatAI draft

B06094P

Event · Yellow · CP
Cost 6

Choose 1 of the following and do it. If you have 3 or more Characters with the "Café Poirot" trait on your Scene, do both instead. (Resolve in order from the top.)
- Choose up to 1 Active Character and Stun it.
- Choose up to 1 Sleeping Character and Stun it. (If a Stunned Character would be set Active, put it to Sleep instead.)

The Azusa Enomoto Kidnapping Case (B06095)

The Azusa Enomoto Kidnapping CaseAI draft

B06095

Case · Yellow · C
Case Level 7 / 6

When this Case enters Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Until the end of this Turn, all Characters in all your areas gain the "Café Poirot" trait.

The Azusa Enomoto Kidnapping Case (B06095P)

The Azusa Enomoto Kidnapping CaseAI draft

B06095P

Case · Yellow · CP
Case Level 7 / 6

When this Case enters Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Until the end of this Turn, all Characters in all your areas gain the "Café Poirot" trait.

Chianti (B06096)

ChiantiAI draft

B06096

Partner · Black · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Chianti (B06096P)

ChiantiAI draft

B06096P

Partner · Black · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Korn (B06097)

KornAI draft

B06097

Partner · Black · C
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Korn (B06097P)

KornAI draft

B06097P

Partner · Black · CP
LP 1

[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game.
[Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.

Vermouth & Sherry (B06098)

Vermouth & Sherry

B06098

Character · Black · MR
Cost 9 · AP 8000 · LP 2
Black Organization

[Declare][Once per Turn] Choose up to 1 character with AP 8000 or less and remove it. This ability can be declared if you have 2 or more characters with the trait "Black Organization" on your field.
[Declare][Once per Turn] Look at the top 3 cards of your deck. Add up to 1 black card with Cut In and level 8 or less from among them to your hand, and move the rest to the remove area. If you add a card with level 4 or higher to your hand, remove 1 card from your hand. This ability can be declared if you have 2 or more characters with the trait "Black Organization" on your field.
This ability can also be declared in the partner area.

Vermouth & Sherry (B06098P)

Vermouth & SherryAI draft

B06098P

Character · Black · MRP
Cost 9 · AP 8000 · LP 2
Black Organization

[Declare][Once per Turn] Choose up to 1 Character with 8000 AP or less and remove it. You can declare this ability if you have 2 or more Characters with the "Black Organization" trait on your Scene.
[Declare][Once per Turn] Look at the top 3 cards of your deck. Reveal up to 1 Level 8 or lower Black card with [Cut In] from among them and add it to your hand, and move the rest to the Remove Area. If you added a Level 4 or higher card to your hand, remove 1 card from your hand. You can declare this ability if you have 2 or more Characters with the "Black Organization" trait on your Scene. This ability can also be declared in the Partner Area.

Rum (B06099)

Rum

B06099

Character · Black · SR
Cost 8 · AP 7000 · LP 2
Black Organization

[Case File: Black][Partner: Black][When Played] Select up to 1 character of a level 8 or less and remove it.

Rum (B06099P)

RumAI draft

B06099P

Character · Black · SRP
Cost 8 · AP 7000 · LP 2
Black Organization

[Case File: Black][Partner: Black][When Played] Select up to 1 character of a level 8 or less and remove it.

Vermouth (B06100)

VermouthAI draft

B06100

Character · Black · R
Cost 4 · AP 3000 · LP 1
Black Organization

[When Played] You may remove 1 Black card with [Cut In] from your hand. If you do, draw 2 cards.

Vermouth (B06100P)

VermouthAI draft

B06100P

Character · Black · RP
Cost 4 · AP 3000 · LP 1
Black Organization

[When Played] You may remove 1 Black card with [Cut In] from your hand. If you do, draw 2 cards.

Chianti (B06101)

ChiantiAI draft

B06101

Character · Black · R
Cost 7 · AP 6000 · LP 0
Black Organization

{Rush}

Korn (B06102)

KornAI draft

B06102

Character · Black · C
Cost 2 · AP 1000 · LP 1
Black Organization

At the end of your Turn, you may put this Character to Sleep. If you do, choose up to 1 card named "Chianti" on your Scene and set it Active.

Gin (B06103)

GinAI draft

B06103

Character · Black · C
Cost 7 · AP 5000 · LP 1
Black Organization

[Resolution Phase][Declare] Remove 1 Black Character on your Scene and play this Character from your hand in Sleeping state. During this Turn, you cannot use or play a card named "Gin". This ability can be declared if this card is in your hand and there is a Black Character on your Scene.

Gin (B06103P)

GinAI draft

B06103P

Character · Black · CP
Cost 7 · AP 5000 · LP 1
Black Organization

[Resolution Phase][Declare] Remove 1 Black Character on your Scene and play this Character from your hand in Sleeping state. During this Turn, you cannot use or play a card named "Gin". This ability can be declared if this card is in your hand and there is a Black Character on your Scene.

*Clack* (B06104)

*Clack*AI draft

B06104

Event · Black · C
Cost 7

[Partner: Black][Resolution Phase] Remove all Characters. Add the top 2 cards of your FILE area to your hand, and play up to 1 Level 7 or lower Black Character from your hand. You cannot use Next Hint this Turn.

*Clack* (B06104P)

*Clack*AI draft

B06104P

Event · Black · CP
Cost 7

[Partner: Black][Resolution Phase] Remove all Characters. Add the top 2 cards of your FILE area to your hand, and play up to 1 Level 7 or lower Black Character from your hand. You cannot use Next Hint this Turn.

Black Impact! (B06105)

Black Impact!AI draft

B06105

Case · Black · R
Case Level 7 / 6

When this Case enters Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Your opponent removes 1 card from their hand. If your opponent removed a Level 6 or lower card by this effect, draw 1 card.
Change your Black Partner's [Case Closed] Ability to the following Ability.
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

Black Impact! (B06105P)

Black Impact!AI draft

B06105P

Case · Black · RP
Case Level 7 / 6

When this Case enters Resolution Phase, remove 1 card from your hand.
[Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Your opponent removes 1 card from their hand. If your opponent removed a Level 6 or lower card by this effect, draw 1 card.
Change your Black Partner's [Case Closed] Ability to the following Ability.
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

World of White (B06106)

World of WhiteAI draft

B06106

Case · Blue, Black · C
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
Change your Black Partner's [Case Closed] ability to the following ability:
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

World of White (B06106P)

World of WhiteAI draft

B06106P

Case · Blue, Black · CP
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
Change your Black Partner's [Case Closed] ability to the following ability:
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

Dual Mystery on a Full Moon Night (B06107)

Dual Mystery on a Full Moon NightAI draft

B06107

Case · Green, Black · C
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
Change your Black Partner's [Case Closed] ability to the following ability:
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

Dual Mystery on a Full Moon Night (B06107P)

Dual Mystery on a Full Moon NightAI draft

B06107P

Case · Green, Black · CP
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
Change your Black Partner's [Case Closed] ability to the following ability:
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

The Jet-Black Express (B06108)

The Jet-Black ExpressAI draft

B06108

Case · White, Black · C
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
Change your Black Partner's [Case Closed] ability to the following ability:
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

The Jet-Black Express (B06108P)

The Jet-Black ExpressAI draft

B06108P

Case · White, Black · CP
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
Change your Black Partner's [Case Closed] ability to the following ability:
[Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.

The Crimson School Trip (B06109)

The Crimson School TripAI draft

B06109

Case · Blue, Green, White, Red, Yellow · C
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
You cannot use Characters other than Characters with the "High School Student" trait from your hand. (Use with Next Hint is also included in "use from hand.")

The Crimson School Trip (B06109P)

The Crimson School TripAI draft

B06109P

Case · Blue, Green, White, Red, Yellow · CP
Case Level 7 / 6

When this Case enters the Resolution Phase, your opponent draws 1 card.
You cannot use Characters other than Characters with the "High School Student" trait from your hand. (Use with Next Hint is also included in "use from hand.")