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184 cards
Conan Edogawa
B06001Sec1
Partner · Blue · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Conan EdogawaAI draft
B06001Sec2
Partner · Blue · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Hiroshi AgasaAI draft
B06002
Partner · Blue · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Hiroshi AgasaAI draft
B06002P
Partner · Blue · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Ran Mori & Conan Edogawa
B06003
Character · Blue · MR Cost 9 · AP 8000 · LP 2 Detective,Mori Detective Agency,Detective Boys,High School Student
{Rush} [Partner: Blue][Declare][Once per Turn] LP-2 until the end of the turn: Choose up to 1 character and put it to sleep. [Declare][Once per Turn] Draw 1 card. If you have 5 or more cards in your hand, remove 1 card from your hand. This ability can be declared when you have 3 or more characters on the scene and the total LP of all characters is 2 or less. This ability can also be declared in the partner area.
Ran Mori & Conan EdogawaAI draft
B06003P
Character · Blue · MRCP Cost 9 · AP 8000 · LP 2 Detective, Mori Detective Agency, Detective Boys, High School Student, Karateka
{Rush} [Partner: Blue][Declare][Once per Turn] LP-2 until the end of the turn: Choose up to 1 character and put it to sleep. [Declare][Once per Turn] Draw 1 card. If you have 5 or more cards in your hand, remove 1 card from your hand. This ability can be declared when you have 3 or more characters on the scene and the total LP of all characters is 2 or less. This ability can also be declared in the partner area.
Shinichi KudoAI draft
B06004
Character · Blue · SR Cost 7 · AP 6000 · LP 1 Detective, High School Student
[Bond: Ran Mori][During Opponent's Turn] A card named "Ran Mori" on your Scene gains +1000 AP. [Declare][Sleep] Reveal 1 card named "Ran Mori" from your hand: Choose up to 1 Level 7 or lower Character on your opponent's Scene and move it to the bottom of the deck.
Shinichi KudoAI draft
B06004P
Character · Blue · SRP Cost 7 · AP 6000 · LP 1 Detective, High School Student
[Bond: Ran Mori][During Opponent's Turn] A card named "Ran Mori" on your Scene gains +1000 AP. [Declare][Sleep] Reveal 1 card named "Ran Mori" from your hand: Choose up to 1 Level 7 or lower Character on your opponent's Scene and move it to the bottom of the deck.
Hiroshi AgasaAI draft
B06005
Character · Blue · R Cost 8 · AP 7000 · LP 2 Inventor
[When Played] Choose up to 2 Characters with the "Detective Boys" trait in your Remove Area and stack them under this Character. If you do, choose up to 1 Character with a Level equal to or less than the total Level of the stacked Characters and remove it. [Declare][Once per Turn][Sleep]: Choose up to 1 Character on your Scene and stack up to 2 cards stacked under this Character under that Character.
Hiroshi AgasaAI draft
B06005P
Character · Blue · RP Cost 8 · AP 7000 · LP 2 Inventor
[When Played] Choose up to 2 Characters with the "Detective Boys" trait in your Remove Area and stack them under this Character. If you do, choose up to 1 Character with a Level equal to or less than the total Level of the stacked Characters and remove it. [Declare][Once per Turn][Sleep]: Choose up to 1 Character on your Scene and stack up to 2 cards stacked under this Character under that Character.
Conan EdogawaAI draft
B06006
Character · Blue · R Cost 5 · AP 4000 · LP 1 Detective, Mori Detective Agency, Detective Boys
[Resolution Phase] {Rush} [During Your Turn] This Character gains +1000 AP for each card stacked under this Character. [When Played] Remove the top card of your deck. Choose up to 2 Characters with the "Detective" or "Detective Boys" trait in your Remove Area and stack them under this Character.
Ai HaibaraAI draft
B06007
Character · Blue · R Cost 7 · AP 5000 · LP 1 Detective Boys, Scientist
{Mislead 1} (When your opponent deduces, put this to Sleep to give LP-1.) [Partner: Blue][When Played] Choose 1 of the following and do it. - This Character has {Rush} (This Character can perform an Action from the turn it was played.) until the end of this Turn. - Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand. - Draw 2 cards.
Ai HaibaraAI draft
B06007P
Character · Blue · RP Cost 7 · AP 5000 · LP 1 Detective Boys, Scientist
{Mislead 1} (When your opponent deduces, put this to Sleep to give LP-1.) [Partner: Blue][When Played] Choose 1 of the following and do it. - This Character has {Rush} (This Character can perform an Action from the turn it was played.) until the end of this Turn. - Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand. - Draw 2 cards.
Kamen YaibaAI draft
B06008
Character · Blue · C Cost 5 · AP 6000 · LP 0 Hero
[When Played] If you have a Character with the "Detective Boys" trait in your Remove Area, this Character gains {Rush} until the end of this Turn. When this Character finishes an Action, choose 1 Character on your Scene other than "Kamen Yaiba" and place this Character under that Character. (If you can choose, you must choose and place it.) If you did, draw 1 card.
Kamen YaibaAI draft
B06008P
Character · Blue · CP Cost 5 · AP 6000 · LP 0 Hero
[When Played] If you have a Character with the "Detective Boys" trait in your Remove Area, this Character gains {Rush} until the end of this Turn. When this Character finishes an Action, choose 1 Character on your Scene other than "Kamen Yaiba" and place this Character under that Character. (If you can choose, you must choose and place it.) If you did, draw 1 card.
TorakageAI draft
B06009
Character · Blue · C Cost 2 · AP 1000 · LP 0 Cat
[During Opponent's Turn][When Removed From Scene] Draw 1 card and remove 1 card from your hand.
NakamichiAI draft
B06010
Character · Blue · C Cost 3 · AP 3000 · LP 1 High School Student
[Declare] Move this card to the bottom of your deck: Reveal cards from the top of your deck one at a time until a Character with the "High School Student" trait appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Ran MoriAI draft
B06011
Character · Blue · C Cost 6 · AP 6000 · LP 0 High School Student, Mori Detective Agency, Karateka
[Partner: Blue][When Played] Reveal cards from the top of your deck one at a time until a Level 7 or higher card named "Shinichi Kudo" appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Ran MoriAI draft
B06011P
Character · Blue · CP Cost 6 · AP 6000 · LP 0 High School Student, Mori Detective Agency, Karateka
[Partner: Blue][When Played] Reveal cards from the top of your deck one at a time until a Level 7 or higher card named "Shinichi Kudo" appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Goemon Ishikawa DollAI draft
B06012
Event · Blue · C Cost 7 Gadget
Set this Event to 1 Blue Character on your Scene. The Character with the "Detective Boys" trait that this Event is set to gains "When this Character makes Contact, it gains +2000 AP during that Contact." At the end of your or your opponent's Turn, you may remove this Event set to a Character. If you do, choose up to 1 Level 8 or lower "Hiroshi Agasa" from your Remove Area and play it in Sleep state.
Goemon Ishikawa DollAI draft
B06012P
Event · Blue · CP Cost 7 Gadget
Set this Event to 1 Blue Character on your Scene. The Character with the "Detective Boys" trait that this Event is set to gains "When this Character makes Contact, it gains +2000 AP during that Contact." At the end of your or your opponent's Turn, you may remove this Event set to a Character. If you do, choose up to 1 Level 8 or lower "Hiroshi Agasa" from your Remove Area and play it in Sleep state.
Troublesome difficult case
B06013
Case · Blue · C Case Level 7 / 6
When this case moves to the resolution phase, remove one card from your hand. [Resolution Phase][Declare][Once per Turn] Turn two face-down cards of evidence face-up: Look at the top three cards of your deck. Reveal up to one card named "Shinichi Kudo" or "Ran Mori" and add it to your hand, then move the rest to the bottom of your deck in any order you like. You can declare this ability if you have a card name "Shinichi Kudo" or "Ran Mori" at the scene.
Troublesome difficult caseAI draft
B06013P
Case · Blue · CP Case Level 7 / 6
When this Case moves to the Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Look at the top 3 cards of your deck. Reveal up to 1 card named "Shinichi Kudo" or "Ran Mori" from among them and add it to your hand, then move the rest to the bottom of your deck in any order. You can declare this ability if you have a card named "Shinichi Kudo" or "Ran Mori" on your Scene.
Takeshi OnimaruAI draft
B06014
Partner · Green · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Takeshi OnimaruAI draft
B06014P
Partner · Green · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Takeshi OnimaruAI draft
B06015
Partner · Green · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Takeshi OnimaruAI draft
B06015P
Partner · Green · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Takeshi Onimaru
B06016
Partner · Green · SR Cost 8 · AP 8000 · LP 1 YAIBA
[Partner: Green][When Played] You may remove the top 3 cards from your deck. If you do, choose up to 1 character with AP 8000 or less and remove it. [Declare][Once per Turn][Sleep] You may choose 1 of your evidence and add it to your hand. If you do, you may take 1 card from your hand and place it face down as evidence.
Takeshi OnimaruAI draft
B06016P
Character · Green · SRCP Cost 8 · AP 8000 · LP 1 YAIBA
[Partner: Green][When Played] You may remove the top 3 cards from your deck. If you do, choose up to 1 Character with AP 8000 or less and remove it. [Declare][Once per Turn][Sleep]: You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.
Shiro Tokisada AmakusaAI draft
B06017
Character · Green · R Cost 5 · AP 5000 · LP 1 YAIBA
[When Played] If there is a Character with the "YAIBA" trait other than this Character on your Scene, draw 1 card.
Shiro Tokisada AmakusaAI draft
B06017P
Character · Green · RP Cost 5 · AP 5000 · LP 1 YAIBA
[When Played] If there is a Character with the "YAIBA" trait other than this Character on your Scene, draw 1 card.
Takeshi OnimaruAI draft
B06018
Character · Green · R Cost 8 · AP 7000 · LP 1 YAIBA
[Case: YAIBA][When Played] You may remove 1 card from your hand. If you do, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it. Until the end of this Turn, it gains {Rush} and "At the end of the Turn, if this Character is on the Scene, obtain this Character as Evidence face-up."
Takeshi OnimaruAI draft
B06018P
Character · Green · RP Cost 8 · AP 7000 · LP 1 YAIBA
[Case: YAIBA][When Played] You may remove 1 card from your hand. If you do, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it. Until the end of this Turn, it gains {Rush} and "At the end of the Turn, if this Character is on the Scene, obtain this Character as Evidence face-up."
Spider ManAI draft
B06019
Character · Green · R Cost 4 · AP 4000 · LP 0 YAIBA
[Case Phase][When Played] You may remove 1 Green card with the "YAIBA" trait from your hand. If you do, draw 2 cards.
Kojiro SasakiAI draft
B06020
Character · Green · R Cost 7 · AP 6000 · LP 0 YAIBA
[During Your Turn] Green Characters with the "YAIBA" trait in your hand have "[Cut In] AP+2000". (If a Character has 2 or more [Cut In], choose 1 and use it.) [Declare][Sleep] Remove the top 3 cards of your deck: Choose up to 1 Character on the opposing Scene and trigger Contact with this Character. (This Character becomes the Character that took the Action.)
Goemon IshikawaAI draft
B06021
Character · Green · C Cost 6 · AP 5000 · LP 0 YAIBA
{Rush}[Case] (This Character can perform an Action targeting a Case from the turn it was played.) When you obtain Evidence through this Character's Action [Case], draw 1 card.
Goemon IshikawaAI draft
B06021P
Character · Green · CP Cost 6 · AP 5000 · LP 0 YAIBA
{Rush}[Case] (This Character can perform an Action targeting a Case from the turn it was played.) When you obtain Evidence through this Character's Action [Case], draw 1 card.
Takeshi OnimaruAI draft
B06022
Character · Green · C Cost 2 · AP 1000 · LP 1 YAIBA
Dr. KanaboAI draft
B06023
Character · Green · C Cost 7 · AP 5000 · LP 1 YAIBA
[When Played] Draw 1 card. [Resolution Phase][Declare][Once per Turn][Sleep] Turn 1 face-down Evidence face-up: If a card with [Spark] and the "YAIBA" trait was turned face-up as the cost of this [Declare] Ability, you may activate that [Spark] effect.
Black OniAI draft
B06024
Character · Green · C Cost 2 · AP 1000 · LP 1 YAIBA
KerosukeAI draft
B06025
Character · Green · C Cost 5 · AP 5000 · LP 0 YAIBA
[When Played] If you have a Character with the "YAIBA" trait other than this Character on your Scene, this Character gains {Rush} until the end of this Turn, or this Character gets +1000 AP until the end of this Turn.
Bat Man (Batman)AI draft
B06026
Character · Green · C Cost 7 · AP 5000 · LP 0 YAIBA
[Partner: Green] {Rush}[Character] [During Opponent's Turn][When Removed From Scene] Obtain this card as Evidence face-up.
Mantis Man & Sea Cucumber Man & Starfish ManAI draft
B06027
Character · Green · C Cost 2 · AP 1000 · LP 0 YAIBA
Kotaro of FumaAI draft
B06028
Character · Green · C Cost 6 · AP 6000 · LP 0 YAIBA
Kotaro of FumaAI draft
B06028P
Character · Green · CP Cost 6 · AP 6000 · LP 0 YAIBA
Snake ManAI draft
B06029
Character · Green · C Cost 3 · AP 3000 · LP 1 YAIBA
[When Played] You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.
Snake ManAI draft
B06029P
Character · Green · CP Cost 3 · AP 3000 · LP 1 YAIBA
[When Played] You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence.
Basho MatsuoAI draft
B06030
Character · Green · C Cost 3 · AP 2000 · LP 1 YAIBA
{Mislead 1}
Basho MatsuoAI draft
B06030P
Character · Green · CP Cost 3 · AP 2000 · LP 1 YAIBA
{Mislead 1}
Seikai Nyudo MiyoshiAI draft
B06031
Character · Green · C Cost 6 · AP 6000 · LP 0 YAIBA
When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card.
Seikai Nyudo MiyoshiAI draft
B06031P
Character · Green · CP Cost 6 · AP 6000 · LP 0 YAIBA
When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card.
BenkeiAI draft
B06032
Character · Green · C Cost 6 · AP 6000 · LP 0 YAIBA
BenkeiAI draft
B06032P
Character · Green · CP Cost 6 · AP 6000 · LP 0 YAIBA
"You Shall Be My Ally!!"AI draft
B06033
Event · Green · C Cost 6 YAIBA
You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence. Play up to 1 Level 6 or lower Green Character with the "YAIBA" trait from your hand.
"You Shall Be My Ally!!"AI draft
B06033P
Event · Green · CP Cost 6 YAIBA
You may choose 1 of your Evidence and add it to your hand. If you do, obtain 1 card from your hand face-down as Evidence. Play up to 1 Level 6 or lower Green Character with the "YAIBA" trait from your hand.
Onimaru CastleAI draft
B06034
Event · Green · C Cost 4 YAIBA
[Resolution Phase] Choose up to 1 of your face-down Evidence and turn it face-up. If a card with [Spark] and the "YAIBA" trait was turned face-up by this effect, you may activate that [Spark] effect.
Wind God SwordAI draft
B06035
Event · Green · C Cost 7 YAIBA
Choose up to 1 Character and remove it.
Onimaru's Unify-the-Realm ProjectAI draft
B06036
Case · Green · C Case Level 7 / 6 YAIBA
When this Case moves to the Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Choose up to 1 card with the "YAIBA" trait and [Spark] that was turned face-up by the cost of this [Declare] Ability, and you may activate the effect of that [Spark].
Onimaru's Unify-the-Realm ProjectAI draft
B06036P
Case · Green · CP Case Level 7 / 6 YAIBA
When this Case moves to the Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Choose up to 1 card with the "YAIBA" trait and [Spark] that was turned face-up by the cost of this [Declare] Ability, and you may activate the effect of that [Spark].
Heiji Hattori & Souji Okita
B06037
Character · Green · MR Cost 9 · AP 8000 · LP 2 Detective,High School Student
[Partner: Green][Once per Turn] When a character with the trait "High School Student" other than this character appears in your field, choose up to 1 character with AP 8000 or less and remove it. [Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 character in your field, and give them AP+1000 until the end of the turn, and "This character can select an active character in the opponent's field and take an action towards it." This ability can also be declared in the partner area.
Heiji Hattori & Souji OkitaAI draft
B06037P
Character · Green · MRP Cost 9 · AP 8000 · LP 2 Detective, High School Student
[During Your Turn][Once per Turn] When a Character with the "High School Student" trait other than this Character is played to your Scene, choose up to 1 Character with AP 8000 or less and remove it. [Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 Character on your Scene; until the end of this Turn, it gains +1000 AP and "This Character can perform an Action targeting an Active Character on your opponent's Scene." This ability can also be declared in the Partner Area.
Takeshi OnimaruAI draft
B06038
Character · Green · SR Cost 8 · AP 8000 · LP 0 High School Student
[Partner: Green] {Rush} When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card. When you gain Evidence through this Character's Case Action, your opponent removes 1 card from their hand.
Takeshi OnimaruAI draft
B06038P
Character · Green · SRP Cost 8 · AP 8000 · LP 0 High School Student
[Partner: Green] {Rush} When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card. When you gain Evidence through this Character's Case Action, your opponent removes 1 card from their hand.
Soshi OkitaAI draft
B06039
Character · Green · R Cost 7 · AP 6000 · LP 0 High School Student
[Partner: Green] {Rush}[Character] [During Your Turn] +1000 AP When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card and remove 1 card from your hand.
Soshi OkitaAI draft
B06039P
Character · Green · RP Cost 7 · AP 6000 · LP 0 High School Student
[Partner: Green] {Rush}[Character] [During Your Turn] +1000 AP When a Character on the opposing Scene is removed due to Contact with this Character, draw 1 card and remove 1 card from your hand.
Kazuha ToyamaAI draft
B06040
Character · Green · C Cost 6 · AP 5000 · LP 1 High School Student
[Bond: Heiji Hattori][During Your Turn] AP+1000 [When Played] If you have a Character with the "High School Student" trait other than this Character on your Scene, this Character gains {Rush} until the end of this Turn.
Kazuha ToyamaAI draft
B06040P
Character · Green · CP Cost 6 · AP 5000 · LP 1 High School Student
[Bond: Heiji Hattori][During Your Turn] AP+1000 [When Played] If you have a Character with the "High School Student" trait other than this Character on your Scene, this Character gains {Rush} until the end of this Turn.
Shizuka HattoriAI draft
B06041
Character · Green · C Cost 2 · AP 1000 · LP 1
Now We Meet at LastAI draft
B06042
Event · Green · C Cost 5
Choose up to 1 Character on your Scene, and until the end of this Turn, it gains +1000 AP and "[Declare][Once per Turn] Choose up to 1 Character on your opponent's Scene and cause a Contact with this Character. (This Character becomes the Character that performed the Action)"
Now We Meet at LastAI draft
B06042P
Event · Green · CP Cost 5
Choose up to 1 Character on your Scene, and until the end of this Turn, it gains +1000 AP and "[Declare][Once per Turn] Choose up to 1 Character on your opponent's Scene and cause a Contact with this Character. (This Character becomes the Character that performed the Action)"
The Kendo Tournament of Love and DeductionAI draft
B06043
Case · Green · C Case Level 7 / 6
When this Case moves to the Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Look at the top 3 cards of your deck. Among those, reveal up to 1 card named "Heiji Hattori" or "Kazuha Toyama" and add it to your hand, and move the rest to the bottom of your deck in any order. This ability can be declared if there is a card named "Heiji Hattori" or "Kazuha Toyama" on your Scene.
The Kendo Tournament of Love and DeductionAI draft
B06043P
Case · Green · CP Case Level 7 / 6
When this Case moves to the Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Look at the top 3 cards of your deck. Among those, reveal up to 1 card named "Heiji Hattori" or "Kazuha Toyama" and add it to your hand, and move the rest to the bottom of your deck in any order. This ability can be declared if there is a card named "Heiji Hattori" or "Kazuha Toyama" on your Scene.
Yaiba Kurogane
B06044
Partner · White · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Yaiba KuroganeAI draft
B06044P
Partner · White · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Yaiba Kurogane
B06044Sec1
Partner · White · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Yaiba KuroganeAI draft
B06044Sec2
Partner · White · SEC LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Sayaka Mine
B06045
Partner · White · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Sayaka MineAI draft
B06045P
Partner · White · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Yaiba Kurogane
B06046
Character · White · SR Cost 8 · AP 8000 · LP 0 YAIBA
[During Your Turn][Twice per Turn] Each time a card with the trait "YAIBA" is set to this character, activate this character. At the end of your turn, if this character has two or more cards with the trait "YAIBA" set, you may remove one card from your hand. If you do, choose up to one character with the trait "YAIBA" of a level 5 or lower from your remove area and bring it into play in sleep state.
Yaiba KuroganeAI draft
B06046P
Character · White · SRCP Cost 8 · AP 8000 · LP 0 YAIBA
{Haste} [During Your Turn][Twice per Turn] Each time 1 card with the "YAIBA" trait is set to this Character, set this Character Active. At the end of your Turn, if 2 or more cards with the "YAIBA" trait are set to this Character, you may remove 1 card from your hand. If you do, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleep state.
Yaiba KuroganeAI draft
B06047
Character · White · R Cost 8 · AP 7000 · LP 0 YAIBA
{Haste} Events with the "YAIBA" trait that are White cards in your hand get Level -1. [During Your Turn][Once per Turn] When a card with the "YAIBA" trait is set to this Character, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleep state.
Sayaka MineAI draft
B06048
Character · White · R Cost 4 · AP 3000 · LP 1 YAIBA
[When Played] Look at the top 3 cards of your deck. Among those, reveal up to 1 card with the "YAIBA" trait and add it to your hand, and move the rest to the Remove Area. If you added a card to your hand and your Case is in the Resolution Phase, remove 1 card from your hand.
Sayaka MineAI draft
B06048P
Character · White · RP Cost 4 · AP 3000 · LP 1 YAIBA
[When Played] Look at the top 3 cards of your deck. Among those, reveal up to 1 card with the "YAIBA" trait and add it to your hand, and move the rest to the Remove Area. If you added a card to your hand and your Case is in the Resolution Phase, remove 1 card from your hand.
Kojiro SasakiAI draft
B06049
Character · White · R Cost 6 · AP 6000 · LP 0 YAIBA
[When Played] If there is a Character with the "YAIBA" trait other than this Character on your Scene, until the end of this Turn, this Character gains {Rush} (it can perform an Action from the Turn it is played). When this Character performs an Action[Case], your opponent's [Spark] does not activate until the end of the Action.
Musashi MiyamotoAI draft
B06050
Character · White · R Cost 2 · AP 1000 · LP 1 YAIBA
Musashi MiyamotoAI draft
B06050P
Character · White · RP Cost 2 · AP 1000 · LP 1 YAIBA
Jubei Yagyu MitsuyoshiAI draft
B06051
Character · White · R Cost 7 · AP 6000 · LP 1 YAIBA
{Rush} (This Character can perform an Action from the turn it was played.) [Case: YAIBA][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, you obtain 1 Evidence.
Jubei Yagyu MitsuyoshiAI draft
B06051P
Character · White · RP Cost 7 · AP 6000 · LP 1 YAIBA
{Rush} (This Character can perform an Action from the turn it was played.) [Case: YAIBA][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, you obtain 1 Evidence.
Jujiro TekkenAI draft
B06052
Character · White · C Cost 7 · AP 6000 · LP 1 YAIBA
[When Played] You may remove 1 card from your hand. If you do, choose up to 1 Level 6 or lower Character with the "YAIBA" trait from your Remove Area and play it in Sleep state.
Yaiba KuroganeAI draft
B06053
Character · White · C Cost 6 · AP 6000 · LP 0 YAIBA
[When Played] Reveal cards from the top of your deck one by one until an Event with the "YAIBA" trait appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Yaiba KuroganeAI draft
B06053P
Character · White · CP Cost 6 · AP 6000 · LP 0 YAIBA
[When Played] Reveal cards from the top of your deck one by one until an Event with the "YAIBA" trait appears, and add it to your hand. Move the remaining revealed cards to the bottom of your deck and shuffle your deck.
Yaiba KuroganeAI draft
B06054
Character · White · C Cost 2 · AP 1000 · LP 1 YAIBA
KagetoraAI draft
B06055
Character · White · C Cost 5 · AP 5000 · LP 0 YAIBA
[Partner: White] {Rush}
Kerokichi KappanoAI draft
B06056
Character · White · C Cost 3 · AP 2000 · LP 1 YAIBA
{Mislead 1}
Gerota GerozaemonAI draft
B06057
Character · White · C Cost 4 · AP 4000 · LP 0 YAIBA
[During Your Turn][Once per Turn] When you use a White Event with the "YAIBA" trait, draw 1 card. (Draw after resolving the Event.)
ShonosukeAI draft
B06058
Character · White · C Cost 5 · AP 5000 · LP 0 YAIBA
[Resolution Phase][When Played] You may remove 1 card from your hand. If you do, choose up to 1 card named "Yaiba Kurogane" with 0 LP on your Scene and set it Active.
Sea Cucumber ManAI draft
B06059
Character · White · C Cost 3 · AP 2000 · LP 1 YAIBA
Dragon GodAI draft
B06060
Character · White · C Cost 6 · AP 5000 · LP 1 YAIBA
[Declare] Move this card to the Remove Area: Choose up to 1 Character with the "YAIBA" trait and set it Active, or give it {Rush} (This Character can perform an Action from the turn it was played.) until the end of this Turn.
Yamato NadeshikoAI draft
B06061
Character · White · C Cost 2 · AP 1000 · LP 1 YAIBA
Thunder SlashAI draft
B06062
Event · White · C Cost 7 YAIBA
Choose up to 1 Character with 8000 AP or less and remove it. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. Remove 3 cards from the top of your deck.
Thunder SlashAI draft
B06062P
Event · White · CP Cost 7 YAIBA
Choose up to 1 Character with 8000 AP or less and remove it. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. Remove 3 cards from the top of your deck.
Whirlwind SwordAI draft
B06063
Event · White · C Cost 6 YAIBA
Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. The Character this Event is set to gains "[During Your Turn] +2000 AP".
Whirlwind SwordAI draft
B06063P
Event · White · CP Cost 6 YAIBA
Choose up to 1 Level 7 or lower Character on the opposing Scene and move it to its owner's hand. Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. The Character this Event is set to gains "[During Your Turn] +2000 AP".
Yaiba Shinkage-ryu WindmillAI draft
B06064
Event · White · C Cost 7 YAIBA
Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. The Character this Event is set to gains "This Character can perform Actions on active Characters on the opposing Scene." [During Opponent's Turn] When this Event that was set to a Character is placed in the Remove Area, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleeping state.
Yaiba Shinkage-ryu WindmillAI draft
B06064P
Event · White · CP Cost 7 YAIBA
Set this Event to 1 Level 8 or higher Character with the "YAIBA" trait on your Scene. The Character this Event is set to gains "This Character can perform Actions on active Characters on the opposing Scene." [During Opponent's Turn] When this Event that was set to a Character is placed in the Remove Area, choose up to 1 Level 5 or lower Character with the "YAIBA" trait in your Remove Area and play it in Sleeping state.
Legendary Orb HuntAI draft
B06065
Case · White · C Case Level 7 / 6 YAIBA
When this Case enters Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Choose up to 1 Event with the "YAIBA" trait in your Remove Area and add it to your hand.
Legendary Orb HuntAI draft
B06065P
Case · White · CP Case Level 7 / 6 YAIBA
When this Case enters Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Choose up to 1 Event with the "YAIBA" trait in your Remove Area and add it to your hand.
Kaitou Kid & Saguru Hakuba
B06066
Character · White · MR Cost 9 · AP 8000 · LP 2 Phantom Thief,Detective,High School Student
[Declare][Once per Turn] Put this character or one character with the same traits as this character to sleep: Choose up to one character with AP 8000 or less on your opponent's field and move it to the bottom of their deck. At the end of your turn, if you have three or more characters in a sleeping or stunned state on your field, choose up to one character and activate it. This ability can also be declared in the partner area.
Kaitou Kid & Saguru HakubaAI draft
B06066P
Character · White · MRP Cost 9 · AP 8000 · LP 2 Phantom Thief, Detective, High School Student
[Declare][Once per Turn] Put this Character or 1 Character with the same trait as this Character to Sleep: Choose up to 1 Character with 8000 AP or less on the opposing Scene and move it to the bottom of the deck. At the end of your Turn, if you have a total of 3 or more Sleeping or Stunned Characters on your Scene, choose up to 1 Character and set it Active. This ability also activates in the Partner Area.
Ginzo NakamoriAI draft
B06067
Character · White · SR Cost 8 · AP 8000 · LP 0 Police, Metropolitan Police Department
{Rush} (This Character can perform an Action from the Turn it is played) [Once per Turn] When a Character on your opponent's Scene is removed due to Contact with a Character with the "Police" trait other than this Character on your Scene, draw 1 card. [Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 Character with the "Police" trait, and until the end of this Turn, it gains "This Character can perform an Action on Active Characters on your opponent's Scene."
Ginzo NakamoriAI draft
B06067P
Character · White · SRP Cost 8 · AP 8000 · LP 0 Police, Metropolitan Police Department
{Rush} (This Character can perform an Action from the Turn it is played) [Once per Turn] When a Character on your opponent's Scene is removed due to Contact with a Character with the "Police" trait other than this Character on your Scene, draw 1 card. [Declare][Once per Turn] Remove 1 card from your hand: Choose up to 1 Character with the "Police" trait, and until the end of this Turn, it gains "This Character can perform an Action on Active Characters on your opponent's Scene."
Makoto KyogokuAI draft
B06068
Character · White · R Cost 7 · AP 6000 · LP 0 High School Student, Karateka
{Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.) [Bond: Sonoko Suzuki][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, set this Character Active, and until the end of this Turn, this Character loses {Rush}[Character] and gains {Rush}[Case].
Makoto KyogokuAI draft
B06068P
Character · White · RP Cost 7 · AP 6000 · LP 0 High School Student, Karateka
{Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.) [Bond: Sonoko Suzuki][Once per Turn] When a Character on the opposing Scene is removed due to Contact with this Character, you may remove 1 card from your hand. If you do, set this Character Active, and until the end of this Turn, this Character loses {Rush}[Character] and gains {Rush}[Case].
Sonoko SuzukiAI draft
B06069
Character · White · C Cost 5 · AP 4000 · LP 1 High School Student, Suzuki Group
[Case Phase][Declare][Sleep]: Draw 1 card. [Resolution Phase][Declare][Sleep]: Choose up to 1 Level 7 or lower Character on the opposing Scene and return it to the hand.
Sonoko SuzukiAI draft
B06069P
Character · White · CP Cost 5 · AP 4000 · LP 1 High School Student, Suzuki Group
[Case Phase][Declare][Sleep]: Draw 1 card. [Resolution Phase][Declare][Sleep]: Choose up to 1 Level 7 or lower Character on the opposing Scene and return it to the hand.
Yukiko KudoAI draft
B06070
Character · White · C Cost 3 · AP 3000 · LP 1 Actress
Stun all Characters in Sleep state on your Scene and your opponent's Scene. (If a Stunned Character would be set Active, put it to Sleep instead)
"A flash grenade!?"AI draft
B06071P
Event · White · CP Cost 7
Stun all Characters in Sleep state on your Scene and your opponent's Scene. (If a Stunned Character would be set Active, put it to Sleep instead)
KaguyaAI draft
B06072
Character · Red · R Cost 8 · AP 8000 · LP 2 YAIBA
[Case: YAIBA] When using this Character from your hand, it can ignore the color of the Case card. (Use with Next Hint is also included in "use from hand.") [When Played] If there are 14 or fewer cards with the "YAIBA" trait in your Remove Area, choose up to 1 Level 7 or lower Character and move it to the bottom of the deck. If there are 15 or more cards with the "YAIBA" trait in your Remove Area, do the following in order. "Move all cards in your Remove Area to the bottom of your deck and shuffle your deck." "Choose up to 1 Character and move it to the bottom of the deck." "Draw 1 card." "Your opponent removes 1 card from their hand." "Your opponent gains 1 Evidence."
KaguyaAI draft
B06072P
Character · Red · RP Cost 8 · AP 8000 · LP 2 YAIBA
[Case: YAIBA] When using this Character from your hand, it can ignore the color of the Case card. (Use with Next Hint is also included in "use from hand.") [When Played] If there are 14 or fewer cards with the "YAIBA" trait in your Remove Area, choose up to 1 Level 7 or lower Character and move it to the bottom of the deck. If there are 15 or more cards with the "YAIBA" trait in your Remove Area, do the following in order. "Move all cards in your Remove Area to the bottom of your deck and shuffle your deck." "Choose up to 1 Character and move it to the bottom of the deck." "Draw 1 card." "Your opponent removes 1 card from their hand." "Your opponent gains 1 Evidence."
Tsutomu AkaiAI draft
B06073
Partner · Red · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Tsutomu AkaiAI draft
B06073P
Partner · Red · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Subaru Okiya & Masumi Sera
B06074
Character · Red · MR Cost 9 · AP 8000 · LP 2 Detective,High School Student,Graduate University Student,Akai Family
[When Played] Draw a card and put it into play up to 1 〚Character〛 of level 7 or lower [Trait [Akai Family]] from your hand. [Declare] [Twice per Turn] 〚Remove 2 cards from the top in the FILE area〛: At the end of your turn, if there are 5 or less cards in your FILE area, place 2 cards from the deck, one from the top, face down, on the FILE area. This ability can also be declared in the partner area.
Subaru Okiya & Masumi SeraAI draft
B06074P
Character · Red · MRP Cost 9 · AP 8000 · LP 2 Detective, High School Student, Graduate University Student, Akai Family
[When Played] Draw 1 card, and play up to 1 Level 7 or lower Character with the "Akai Family" trait from your hand. [Declare][Once per Turn] Remove the top 2 cards of your FILE area: At the end of the Turn, if there are 5 or fewer cards in your FILE area, place the top 2 cards of your deck face-down on top of your FILE area, one at a time. This ability can also be declared in the Partner Area.
Akemi MiyanoAI draft
B06075
Character · Red · SR Cost 7 · AP 5000 · LP 1
[Declare][Once per Turn][Sleep]: Choose 1 of the following and do it. - Choose up to 1 Level 5 or lower Character in Sleep state and remove it. - Choose up to 1 Level 7 or lower Character and remove it. Stun this Character. (If a Stunned Character would be set Active, put it to Sleep instead)
Akemi MiyanoAI draft
B06075P
Character · Red · SRP Cost 7 · AP 5000 · LP 1
[Declare][Once per Turn][Sleep]: Choose 1 of the following and do it. - Choose up to 1 Level 5 or lower Character in Sleep state and remove it. - Choose up to 1 Level 7 or lower Character and remove it. Stun this Character. (If a Stunned Character would be set Active, put it to Sleep instead)
James BlackAI draft
B06076
Character · Red · R Cost 6 · AP 5000 · LP 1 FBI
[Resolution Phase][When Played] Choose up to 1 Level 5 or lower Character on your opponent's Scene and move it to the hand. [Declare][Sleep]: Your opponent removes 1 card from their hand. You can declare this Ability if your opponent has 4 or more cards in their hand.
Jodie StarlingAI draft
B06077
Character · Red · R Cost 7 · AP 6000 · LP 1 FBI
[Partner: Red] {Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.) [FILE: 6] When this Character finishes an Action, you may remove this Character from the Scene. If you do, play up to 1 Level 6 or lower Character with the "FBI" trait from your hand.
Jodie StarlingAI draft
B06077P
Character · Red · RP Cost 7 · AP 6000 · LP 1 FBI
[Partner: Red] {Rush}[Character] (This Character can perform an Action targeting a Character from the turn it was played.) [FILE: 6] When this Character finishes an Action, you may remove this Character from the Scene. If you do, play up to 1 Level 6 or lower Character with the "FBI" trait from your hand.
Shukichi HanedaAI draft
B06078
Character · Red · R Cost 8 · AP 7000 · LP 2 Shogi Player, Akai Family
[Declare][Once per Turn] Sleep 1 Level 6 or higher Character with the "Akai Family" trait on your Scene and remove the top 3 cards of your deck: If a Character with the "Akai Family" trait was removed as the cost of this [Declare] Ability, choose up to 1 Character with 8000 AP or less and remove it.
Shukichi HanedaAI draft
B06078P
Character · Red · RP Cost 8 · AP 7000 · LP 2 Shogi Player, Akai Family
[Declare][Once per Turn] Sleep 1 Level 6 or higher Character with the "Akai Family" trait on your Scene and remove the top 3 cards of your deck: If a Character with the "Akai Family" trait was removed as the cost of this [Declare] Ability, choose up to 1 Character with 8000 AP or less and remove it.
Andre CamelAI draft
B06079
Character · Red · C Cost 6 · AP 5000 · LP 0 FBI
[When Played] When played by your Ability or Effect, this Character gets +1000 AP until the end of this Turn and gains {Rush}.
Masumi SeraAI draft
B06080
Character · Red · C Cost 7 · AP 6000 · LP 1 Detective, High School Student, Akai Family
[During Opponent's Turn][When Removed From Scene] Draw 1 card and remove 1 card from your hand. [Declare][Once per Turn] Choose up to 1 Level 7 or lower Character and remove it. You can declare this Ability if this Character is in Sleep state or Stunned state.
Hikaru YasumotoAI draft
B06081
Character · Red · C Cost 3 · AP 3000 · LP 0 Helper
At the end of your Turn, you may remove 1 Character other than a card named "Hikaru Yasumoto" on your Scene. If you do, you gain 1 Evidence.
"This Is Faster Than Persuading…"AI draft
B06082
Event · Red · C Cost 6
[Resolution Phase] Choose up to 1 Character with 8000 AP or lower and remove it. You may add the top card of your FILE area to your hand. If you do, choose up to 1 Character with 8000 AP or lower and remove it. (You can use this ability or effect if your Case is in the Resolution Phase.)
"This Is Faster Than Persuading…"AI draft
B06082P
Event · Red · CP Cost 6
[Resolution Phase] Choose up to 1 Character with 8000 AP or lower and remove it. You may add the top card of your FILE area to your hand. If you do, choose up to 1 Character with 8000 AP or lower and remove it. (You can use this ability or effect if your Case is in the Resolution Phase.)
Ninzaburo ShiratoriAI draft
B06083
Partner · Yellow · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Ninzaburo ShiratoriAI draft
B06083P
Partner · Yellow · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Toru Amuro & Azusa Enomoto
B06084
Character · Yellow · MR Cost 9 · AP 8000 · LP 2 Detective,Café Poirot
[Partner: Yellow][When Played] Your opponent reveals their hand (then returns back in original state). Choose 1 character with level 9 or lower and remove it. [Declare][Once per Turn] Draw 1 card and perform {Investigate 1}. If a card of level 7 or lower is found, remove 1 card from your hand. This ability can also be declared in the Partner Area.
Toru Amuro & Azusa EnomotoAI draft
B06084P
Character · Yellow · MRP Cost 9 · AP 8000 · LP 2 Detective, Café Poirot
[Partner: Yellow][When Played] Your opponent reveals their hand. (Then they return it.) Choose up to 1 Level 9 or lower Character and remove it. [Declare][Once per Turn] Draw 1 card and perform {Investigate 1}. If a Level 7 or lower card is found, remove 1 card from your hand. This ability can also be declared in the Partner Area.
Jinpei MatsudaAI draft
B06085
Character · Yellow · SR Cost 8 · AP 8000 · LP 2 Police, Metropolitan Police Department
[Partner: Yellow][Declare][Once per Turn][Sleep] Choose up to 1 of your opponent's Evidence and move it to the bottom of the deck. Choose up to 1 Character with 8000 AP or less on the opposing Scene, and your opponent obtains that card face-up as Evidence. If you chose an MR Character on the opposing Scene, your opponent obtains the top card of their deck face-up as Evidence.
Jinpei MatsudaAI draft
B06085P
Character · Yellow · SRP Cost 8 · AP 8000 · LP 2 Police, Metropolitan Police Department
[Partner: Yellow][Declare][Once per Turn][Sleep] Choose up to 1 of your opponent's Evidence and move it to the bottom of the deck. Choose up to 1 Character with 8000 AP or less on the opposing Scene, and your opponent obtains that card face-up as Evidence. If you chose an MR Character on the opposing Scene, your opponent obtains the top card of their deck face-up as Evidence.
Kenji HagiwaraAI draft
B06086
Character · Yellow · R Cost 7 · AP 6000 · LP 1 Police, Metropolitan Police Department
{Rush} (This Character can perform an Action from the turn it was played.) When this Character performs an Action, choose 1 of your face-down Evidence and turn it face-up, and choose 1 of your opponent's face-down Evidence and turn it face-up. (If you can choose, you must choose and turn it face-up.) If you turned 2 face-up in total, this Character gains +1000 AP until the end of this Turn.
Kenji HagiwaraAI draft
B06086P
Character · Yellow · RP Cost 7 · AP 6000 · LP 1 Police, Metropolitan Police Department
{Rush} (This Character can perform an Action from the turn it was played.) When this Character performs an Action, choose 1 of your face-down Evidence and turn it face-up, and choose 1 of your opponent's face-down Evidence and turn it face-up. (If you can choose, you must choose and turn it face-up.) If you turned 2 face-up in total, this Character gains +1000 AP until the end of this Turn.
Chihaya HagiwaraAI draft
B06087
Character · Yellow · R Cost 7 · AP 5000 · LP 1 Police, Kanagawa Prefectural Police
[Partner: Yellow] {Rush} (This Character can perform an Action from the Turn it is played) [FILE: 6] When a Character on your opponent's Scene is removed due to Contact with this Character, you may remove this Character from the Scene. If you do, play up to 1 Level 7 or lower Character with the "Police" trait, other than a card named "Chihaya Hagiwara", from your hand.
Chihaya HagiwaraAI draft
B06087P
Character · Yellow · RP Cost 7 · AP 5000 · LP 1 Police, Kanagawa Prefectural Police
[Partner: Yellow] {Rush} (This Character can perform an Action from the Turn it is played) [FILE: 6] When a Character on your opponent's Scene is removed due to Contact with this Character, you may remove this Character from the Scene. If you do, play up to 1 Level 7 or lower Character with the "Police" trait, other than a card named "Chihaya Hagiwara", from your hand.
Yumi MiyamotoAI draft
B06088
Character · Yellow · R Cost 4 · AP 3000 · LP 1 Police, Metropolitan Police Department
[When Played] Look at the top 3 cards of your deck. Among those, reveal up to 1 Character with the "Metropolitan Police Department" trait and add it to your hand, and move the rest to the bottom of your deck in any order.
Toru AmuroAI draft
B06089
Character · Yellow · C Cost 2 · AP 1000 · LP 1 Detective, Café Poirot
Toru AmuroAI draft
B06089P
Character · Yellow · CP Cost 2 · AP 1000 · LP 1 Detective, Café Poirot
Azusa EnomotoAI draft
B06090
Character · Yellow · C Cost 7 · AP 5000 · LP 1 Café Poirot
[When Played] You may Sleep this Character. If you do, choose up to 1 Level 5 or lower Character with the "Café Poirot" trait in your Remove Area and play it.
Azusa EnomotoAI draft
B06090P
Character · Yellow · CP Cost 7 · AP 5000 · LP 1 Café Poirot
[When Played] You may Sleep this Character. If you do, choose up to 1 Level 5 or lower Character with the "Café Poirot" trait in your Remove Area and play it.
Shinobu OeAI draft
B06091
Character · Yellow · C Cost 3 · AP 3000 · LP 1
[During Opponent's Turn][Once per Turn] When this Character guards a targeted Action, set the Character that guarded Active and it gets +2000 AP until the end of this Turn.
Reita KanamaruAI draft
B06092
Character · Yellow · C Cost 2 · AP 1000 · LP 1 Café Poirot
Misao YamamuraAI draft
B06093
Character · Yellow · C Cost 4 · AP 4000 · LP 0 Police, Gunma Prefectural Police
{Mislead 2}
Takagi's TreatAI draft
B06094
Event · Yellow · C Cost 6
Choose 1 of the following and do it. If you have 3 or more Characters with the "Café Poirot" trait on your Scene, do both instead. (Resolve in order from the top.) - Choose up to 1 Active Character and Stun it. - Choose up to 1 Sleeping Character and Stun it. (If a Stunned Character would be set Active, put it to Sleep instead.)
Takagi's TreatAI draft
B06094P
Event · Yellow · CP Cost 6
Choose 1 of the following and do it. If you have 3 or more Characters with the "Café Poirot" trait on your Scene, do both instead. (Resolve in order from the top.) - Choose up to 1 Active Character and Stun it. - Choose up to 1 Sleeping Character and Stun it. (If a Stunned Character would be set Active, put it to Sleep instead.)
The Azusa Enomoto Kidnapping CaseAI draft
B06095
Case · Yellow · C Case Level 7 / 6
When this Case enters Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Until the end of this Turn, all Characters in all your areas gain the "Café Poirot" trait.
The Azusa Enomoto Kidnapping CaseAI draft
B06095P
Case · Yellow · CP Case Level 7 / 6
When this Case enters Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 2 face-down Evidence face-up: Until the end of this Turn, all Characters in all your areas gain the "Café Poirot" trait.
ChiantiAI draft
B06096
Partner · Black · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
ChiantiAI draft
B06096P
Partner · Black · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
KornAI draft
B06097
Partner · Black · C LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
KornAI draft
B06097P
Partner · Black · CP LP 1
[Resolution Phase][Case Closed][Sleep]: If the number of your Evidence is equal to or greater than the Case Level of your Case card, you win the game. [Assist][Sleep]: Move this card into the FILE area. If you have 7 or more cards in your FILE area, your Case enters the Resolution Phase.
Vermouth & Sherry
B06098
Character · Black · MR Cost 9 · AP 8000 · LP 2 Black Organization
[Declare][Once per Turn] Choose up to 1 character with AP 8000 or less and remove it. This ability can be declared if you have 2 or more characters with the trait "Black Organization" on your field. [Declare][Once per Turn] Look at the top 3 cards of your deck. Add up to 1 black card with Cut In and level 8 or less from among them to your hand, and move the rest to the remove area. If you add a card with level 4 or higher to your hand, remove 1 card from your hand. This ability can be declared if you have 2 or more characters with the trait "Black Organization" on your field. This ability can also be declared in the partner area.
Vermouth & SherryAI draft
B06098P
Character · Black · MRP Cost 9 · AP 8000 · LP 2 Black Organization
[Declare][Once per Turn] Choose up to 1 Character with 8000 AP or less and remove it. You can declare this ability if you have 2 or more Characters with the "Black Organization" trait on your Scene. [Declare][Once per Turn] Look at the top 3 cards of your deck. Reveal up to 1 Level 8 or lower Black card with [Cut In] from among them and add it to your hand, and move the rest to the Remove Area. If you added a Level 4 or higher card to your hand, remove 1 card from your hand. You can declare this ability if you have 2 or more Characters with the "Black Organization" trait on your Scene. This ability can also be declared in the Partner Area.
Rum
B06099
Character · Black · SR Cost 8 · AP 7000 · LP 2 Black Organization
[Case File: Black][Partner: Black][When Played] Select up to 1 character of a level 8 or less and remove it.
RumAI draft
B06099P
Character · Black · SRP Cost 8 · AP 7000 · LP 2 Black Organization
[Case File: Black][Partner: Black][When Played] Select up to 1 character of a level 8 or less and remove it.
VermouthAI draft
B06100
Character · Black · R Cost 4 · AP 3000 · LP 1 Black Organization
[When Played] You may remove 1 Black card with [Cut In] from your hand. If you do, draw 2 cards.
VermouthAI draft
B06100P
Character · Black · RP Cost 4 · AP 3000 · LP 1 Black Organization
[When Played] You may remove 1 Black card with [Cut In] from your hand. If you do, draw 2 cards.
ChiantiAI draft
B06101
Character · Black · R Cost 7 · AP 6000 · LP 0 Black Organization
{Rush}
KornAI draft
B06102
Character · Black · C Cost 2 · AP 1000 · LP 1 Black Organization
At the end of your Turn, you may put this Character to Sleep. If you do, choose up to 1 card named "Chianti" on your Scene and set it Active.
GinAI draft
B06103
Character · Black · C Cost 7 · AP 5000 · LP 1 Black Organization
[Resolution Phase][Declare] Remove 1 Black Character on your Scene and play this Character from your hand in Sleeping state. During this Turn, you cannot use or play a card named "Gin". This ability can be declared if this card is in your hand and there is a Black Character on your Scene.
GinAI draft
B06103P
Character · Black · CP Cost 7 · AP 5000 · LP 1 Black Organization
[Resolution Phase][Declare] Remove 1 Black Character on your Scene and play this Character from your hand in Sleeping state. During this Turn, you cannot use or play a card named "Gin". This ability can be declared if this card is in your hand and there is a Black Character on your Scene.
*Clack*AI draft
B06104
Event · Black · C Cost 7
[Partner: Black][Resolution Phase] Remove all Characters. Add the top 2 cards of your FILE area to your hand, and play up to 1 Level 7 or lower Black Character from your hand. You cannot use Next Hint this Turn.
*Clack*AI draft
B06104P
Event · Black · CP Cost 7
[Partner: Black][Resolution Phase] Remove all Characters. Add the top 2 cards of your FILE area to your hand, and play up to 1 Level 7 or lower Black Character from your hand. You cannot use Next Hint this Turn.
Black Impact!AI draft
B06105
Case · Black · R Case Level 7 / 6
When this Case enters Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Your opponent removes 1 card from their hand. If your opponent removed a Level 6 or lower card by this effect, draw 1 card. Change your Black Partner's [Case Closed] Ability to the following Ability. [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
Black Impact!AI draft
B06105P
Case · Black · RP Case Level 7 / 6
When this Case enters Resolution Phase, remove 1 card from your hand. [Resolution Phase][Declare][Once per Turn] Turn 3 face-down Evidence face-up: Your opponent removes 1 card from their hand. If your opponent removed a Level 6 or lower card by this effect, draw 1 card. Change your Black Partner's [Case Closed] Ability to the following Ability. [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
World of WhiteAI draft
B06106
Case · Blue, Black · C Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. Change your Black Partner's [Case Closed] ability to the following ability: [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
World of WhiteAI draft
B06106P
Case · Blue, Black · CP Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. Change your Black Partner's [Case Closed] ability to the following ability: [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
Dual Mystery on a Full Moon NightAI draft
B06107
Case · Green, Black · C Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. Change your Black Partner's [Case Closed] ability to the following ability: [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
Dual Mystery on a Full Moon NightAI draft
B06107P
Case · Green, Black · CP Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. Change your Black Partner's [Case Closed] ability to the following ability: [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
The Jet-Black ExpressAI draft
B06108
Case · White, Black · C Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. Change your Black Partner's [Case Closed] ability to the following ability: [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
The Jet-Black ExpressAI draft
B06108P
Case · White, Black · CP Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. Change your Black Partner's [Case Closed] ability to the following ability: [Resolution Phase][Evidence Destruction][Sleep] Remove Evidence equal to the Case Level: Your opponent loses the game.
The Crimson School TripAI draft
B06109
Case · Blue, Green, White, Red, Yellow · C Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. You cannot use Characters other than Characters with the "High School Student" trait from your hand. (Use with Next Hint is also included in "use from hand.")
The Crimson School TripAI draft
B06109P
Case · Blue, Green, White, Red, Yellow · CP Case Level 7 / 6
When this Case enters the Resolution Phase, your opponent draws 1 card. You cannot use Characters other than Characters with the "High School Student" trait from your hand. (Use with Next Hint is also included in "use from hand.")